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695 Commits
hollow_log
...
master
Author | SHA1 | Date |
---|---|---|
docnite | 1aa0d716f5 | |
marro | 4dc5d0939c | |
the-real-herowl | 32b334322b | |
grorp | 88c3c4558b | |
grorp | 3954acdfb7 | |
grorp | 02b354f54a | |
grorp | cb624fe1d9 | |
grorp | bd9ab16762 | |
kno10 | fb3c85e289 | |
kno10 | f6f5481f30 | |
the-real-herowl | c428fa576b | |
teknomunk | a46833eaa4 | |
teknomunk | 3514fe211f | |
teknomunk | 94d9e4c881 | |
teknomunk | 6b1aa43238 | |
teknomunk | cfdef2435a | |
teknomunk | 49c8ae2fa0 | |
teknomunk | 6ada1a3477 | |
teknomunk | 189a2c62ad | |
teknomunk | 981cddddd4 | |
teknomunk | 66b5a369f1 | |
teknomunk | 4eda77acd1 | |
teknomunk | afc270195a | |
teknomunk | 8f53074b58 | |
teknomunk | 70e8ba9a89 | |
teknomunk | 6741c5a809 | |
teknomunk | d09791db7b | |
teknomunk | 354160e9e6 | |
teknomunk | cf1325d466 | |
teknomunk | 7112369917 | |
teknomunk | e6e13bdc67 | |
teknomunk | 42d37210c5 | |
teknomunk | c3a33ea2c2 | |
teknomunk | 7f6d456a32 | |
teknomunk | 44d154f594 | |
teknomunk | eb6131b037 | |
teknomunk | 3c2f2593db | |
teknomunk | 9e6d49dd38 | |
teknomunk | 4a865fa2df | |
teknomunk | 55b4d3d5ee | |
teknomunk | 09bcf3d22b | |
teknomunk | 57678e31bc | |
teknomunk | d5684ca305 | |
teknomunk | a4f1ccd0ee | |
teknomunk | 1e0f7618ba | |
teknomunk | f44102c238 | |
teknomunk | 5b1fcf76f6 | |
kabou | f61a7ab4cb | |
kabou | 4449f74742 | |
kabou | ba1e0e4301 | |
kabou | 7938fba4a5 | |
kabou | 8acddab74f | |
kabou | c2c7df820f | |
kabou | e5cf4bd225 | |
kabou | 810051c591 | |
kabou | ae56a864d0 | |
kabou | 7ddcf3f93f | |
kabou | e8d965e21a | |
kabou | 8855246dd4 | |
kabou | 3889abbaf4 | |
kabou | f6235e8e92 | |
kabou | 2190080832 | |
kabou | ea1d52baab | |
kabou | fdc7f4634d | |
kabou | bde0d9b238 | |
teknomunk | f644d37332 | |
kabou | 17f2d85de9 | |
kabou | d07e8d9536 | |
kabou | 5d2fa8072a | |
kabou | 2d8bb12fad | |
kabou | 69032c3222 | |
kabou | 71e6fa9646 | |
kabou | 9ea52ce9b3 | |
kabou | 0422635047 | |
kno10 | b540e6c77b | |
kno10 | d49426d453 | |
the-real-herowl | 2b7b7f1872 | |
kno10 | b5afa34469 | |
kno10 | ebf6cf32e8 | |
kno10 | a8318f6600 | |
kno10 | fa7a7f4e81 | |
kno10 | c097c65262 | |
kno10 | 220a7b06e6 | |
kno10 | 540a070c59 | |
kno10 | 78a958db4e | |
kno10 | e9453d6210 | |
kno10 | 9376cf92b1 | |
kno10 | c4030115c4 | |
kno10 | e1ace4ad01 | |
the-real-herowl | e3b7847df1 | |
Mikita Wiśniewski | f86a641dfa | |
Mikita Wiśniewski | 084741b733 | |
Mikita Wiśniewski | d5bc0613d8 | |
Loveaabb | f26c34e65f | |
Loveaabb | 04e29c5796 | |
Elias Åström | 45ae170447 | |
Elias Åström | d0d1217dec | |
Elias Åström | cffc8e0145 | |
the-real-herowl | b136cbf9bb | |
the-real-herowl | e6d8d840db | |
Mikita Wiśniewski | 78125f425a | |
cora | cb1999414b | |
Mikita Wiśniewski | 41b188caea | |
kno10 | ae7995d195 | |
kno10 | e293cbe631 | |
the-real-herowl | fd6cac5f0c | |
teknomunk | e864cc19ed | |
teknomunk | 66c3c014a1 | |
teknomunk | 7807093b50 | |
teknomunk | f6c3f4bd16 | |
teknomunk | 96a03b1923 | |
teknomunk | 2145470f63 | |
teknomunk | 2ca0ccd8fe | |
teknomunk | 614518c6cd | |
kno10 | 253a06fa08 | |
kno10 | dcfd31d17a | |
teknomunk | c34aecfcab | |
Mikita Wiśniewski | 9cb4f51468 | |
kno10 | d264ba70d8 | |
Mikita Wiśniewski | 513413afc7 | |
kno10 | 011be754ca | |
teknomunk | eea96867c4 | |
the-real-herowl | cd2ee49591 | |
seventeenthShulker | de3b34f5ea | |
seventeenthShulker | e2bcd129c1 | |
seventeenthShulker | 79e8452f62 | |
the-real-herowl | b239549774 | |
teknomunk | 0b62c827aa | |
teknomunk | 626bdd13d8 | |
teknomunk | 31a3788ce1 | |
teknomunk | e65370b845 | |
teknomunk | 6c50e0a82b | |
teknomunk | 8ef08128b1 | |
teknomunk | 15efd00a29 | |
teknomunk | fa3df0d8c6 | |
teknomunk | c41ce8ba59 | |
teknomunk | 4d58f63485 | |
teknomunk | fa09b65010 | |
teknomunk | d8d39ffd52 | |
teknomunk | b6aafedf25 | |
Mikita Wiśniewski | 178cb9340d | |
kno10 | f219e5f4ae | |
kno10 | 66b7a52d47 | |
WillConker | ce5eb8d88d | |
the-real-herowl | 6eb0d3c9d9 | |
teknomunk | 1707eef672 | |
SmallJoker | fb3e9dae84 | |
SmallJoker | 7f5b19cda8 | |
the-real-herowl | 7f372d066e | |
kno10 | f9290c6493 | |
kno10 | 52124bd201 | |
Mikita Wiśniewski | 19d662dee4 | |
the-real-herowl | 2be54212b7 | |
kno10 | 7d763b7257 | |
kno10 | bdd3ae2cd8 | |
kno10 | 2e1df31399 | |
kno10 | 382a35bb44 | |
kno10 | 0752ed17d8 | |
kno10 | 72c7489976 | |
kno10 | 71881154e9 | |
kno10 | 6c38823606 | |
kno10 | dd4898b319 | |
JoseDouglas26 | 38822aba0a | |
kno10 | d85febdb15 | |
Mikita Wiśniewski | fb4a6b0e7b | |
the-real-herowl | dd4f3d21eb | |
William Goodspeed | 2f25bc5277 | |
William Goodspeed | 5d0d93db0a | |
kno10 | ebee85db7e | |
kno10 | 593a095a5f | |
teknomunk | e9bf509c85 | |
kno10 | 444c491e14 | |
the-real-herowl | 05bfe5513f | |
codiac | 562a9d6d98 | |
cora | 0e4b8d9c27 | |
the-real-herowl | 93165a042b | |
teknomunk | 3e85736404 | |
teknomunk | f10827d0d6 | |
teknomunk | f9cd2500c0 | |
teknomunk | 64c04a2f0a | |
kno10 | ecfa42d51d | |
kno10 | 2dadfda76b | |
the-real-herowl | d888e832ae | |
teknomunk | 8e37f34b93 | |
teknomunk | 88be86ab4b | |
teknomunk | 316d5bf197 | |
teknomunk | bc00b8d11b | |
teknomunk | 0743112317 | |
teknomunk | 0a83c73fe0 | |
teknomunk | 8a3ef9d4c8 | |
teknomunk | 757d6761b2 | |
teknomunk | 15003b1c55 | |
teknomunk | 485bce3df6 | |
teknomunk | 66a3fcb33c | |
teknomunk | 38585154cd | |
teknomunk | 161655e87c | |
teknomunk | b072557a6a | |
teknomunk | 157d72b593 | |
teknomunk | 76b28a4fc5 | |
teknomunk | 92d823deaf | |
teknomunk | c65bd27ad8 | |
teknomunk | 398eb35858 | |
teknomunk | 763902a877 | |
teknomunk | 140d9014a0 | |
teknomunk | 043dc4487c | |
teknomunk | cf6ee14e13 | |
teknomunk | be69fdef8d | |
teknomunk | 6935bc2a18 | |
teknomunk | 37d6ba392c | |
teknomunk | 07bebe6c46 | |
teknomunk | 63036c8d41 | |
teknomunk | 45b8d36f73 | |
teknomunk | a44d8f43db | |
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teknomunk | 2b44abbceb | |
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teknomunk | df42751ae6 | |
teknomunk | 576662d719 | |
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teknomunk | 8861ad935b | |
teknomunk | 66a6d213ba | |
teknomunk | 7fc7758b62 | |
teknomunk | 7aa8a4dd11 | |
teknomunk | ec56e4ec1b | |
teknomunk | 3193bb5d93 | |
kno10 | 573269afab | |
kno10 | 12214c5bd6 | |
the-real-herowl | 6dad5afec5 | |
the-real-herowl | 508811d3b3 | |
SmokeyDope | 411cb2b9b9 | |
kno10 | 8fd736e0fd | |
kno10 | d2b96b6142 | |
the-real-herowl | a3cc105fa1 | |
teknomunk | 5b039f1855 | |
teknomunk | 7e832dc641 | |
the-real-herowl | 91cecca135 | |
JoseDouglas26 | 95653a0676 | |
JoseDouglas26 | b141f7c0a4 | |
the-real-herowl | cf9bbb0551 | |
teknomunk | aea9e6d182 | |
teknomunk | 09307292bc | |
teknomunk | e407e2e290 | |
teknomunk | 87a48270f5 | |
teknomunk | 21a88be2b2 | |
teknomunk | 37ff699a23 | |
teknomunk | 18266137b2 | |
teknomunk | 3667feddd3 | |
teknomunk | dc074ff555 | |
teknomunk | 0e1a2cbc1e | |
teknomunk | cb097d9bcd | |
Wbjitscool | cd213b75f7 | |
teknomunk | ef58a9809a | |
teknomunk | 3b01fe20ba | |
teknomunk | d34c804ebf | |
teknomunk | 03faa7764d | |
teknomunk | 207c86b813 | |
teknomunk | cf4b1dbd1d | |
teknomunk | 7811e23611 | |
teknomunk | 24ff7347b2 | |
teknomunk | 820848fb2e | |
teknomunk | f2a638f8e9 | |
teknomunk | 161dd7d379 | |
the-real-herowl | d0e8b4141d | |
cora | 15fa3ff775 | |
WillConker | 11168f226a | |
teknomunk | 2ad59c6df9 | |
the-real-herowl | 948da34755 | |
WillConker | 406e0e8169 | |
the-real-herowl | 09aba760cf | |
William Goodspeed | a6136ad158 | |
William Goodspeed | 77bcf6cff3 | |
WillConker | 293eb6d021 | |
the-real-herowl | 1c5f7d05fe | |
seventeenthShulker | f8fcd9954f | |
seventeenthShulker | 8b9666137d | |
seventeenthShulker | b3087118fa | |
seventeenthShulker | b79a19f4d6 | |
seventeenthShulker | b0b5cc1265 | |
seventeenthShulker | b237c4642d | |
seventeenthShulker | 49b2491b70 | |
seventeenthShulker | 0408f9c3d8 | |
seventeenthShulker | cbafdfa585 | |
seventeenthShulker | 2312989503 | |
seventeenthShulker | 1471ad7181 | |
seventeenthShulker | 38d7609173 | |
seventeenthShulker | 5bce56cdd6 | |
seventeenthShulker | 7a05c32198 | |
seventeenthShulker | ff386e395f | |
the-real-herowl | a687ef19f6 | |
William Goodspeed | c03f9abd18 | |
William Goodspeed | 9657c9d8bb | |
blitzdoughnuts | 95aadd40b9 | |
THE-NERD2 | 86e3446407 | |
William Goodspeed | ee4d1efaa5 | |
kno10 | 5e6e4967f0 | |
kno10 | df60ec947d | |
kno10 | 02cb0818a1 | |
kno10 | 77382d930e | |
the-real-herowl | 5e366a8916 | |
WillConker | 6c614d8376 | |
WillConker | a785be59d9 | |
cora | f23014005f | |
cora | c2098d777f | |
cora | dc07eea590 | |
tacotexmex | 3460e27468 | |
OgelGames | 0012bdb71e | |
kno10 | b8d7139792 | |
WillConker | cddc1982be | |
kno10 | 9595b0df59 | |
WillConker | ff21d1eab1 | |
WillConker | 9d5b46c28a | |
kno10 | 80a6a6efb0 | |
the-real-herowl | 32148262e1 | |
Mikita Wiśniewski | 567d112942 | |
Mikita Wiśniewski | 347305eaea | |
Mikita Wiśniewski | 508bc19f6a | |
Mikita Wiśniewski | c1e9e4b1a2 | |
Mikita Wiśniewski | 7bf15642ca | |
Mikita Wiśniewski | f1fa6240bb | |
Mikita Wiśniewski | c5bc6ff189 | |
Mikita Wiśniewski | 70e903b716 | |
Mikita Wiśniewski | 209b24a2fb | |
cora | ac05f8bad6 | |
Mikita Wiśniewski | 76cff76d91 | |
Mikita Wiśniewski | 49b6d09985 | |
Mikita Wiśniewski | a66c35a9ea | |
Mikita Wiśniewski | a28e55160f | |
Mikita Wiśniewski | 6bbb6b8dec | |
Mikita Wiśniewski | b4b5bf8391 | |
Mikita Wiśniewski | 16dd8694a6 | |
Jürgen Rühle | 7a5ee4e6e2 | |
Jürgen Rühle | d0d9600709 | |
cora | 709b73295c | |
Mikita Wiśniewski | 1d77017ca9 | |
Mikita Wiśniewski | d6d64d8837 | |
Mikita Wiśniewski | e771f0e3ff | |
Mikita Wiśniewski | b10bfe27ce | |
Mikita Wiśniewski | d5b3a6f658 | |
JoseDouglas26 | f7ee3b59d7 | |
the-real-herowl | 1745b6d400 | |
teknomunk | bb9ed4498b | |
teknomunk | 94981d9c09 | |
teknomunk | 7ae05d9c06 | |
teknomunk | 177e8f4b9d | |
the-real-herowl | 026ea5940c | |
the-real-herowl | be9fece0d3 | |
the-real-herowl | 27f8a008c3 | |
the-real-herowl | 8bbceddbc2 | |
the-real-herowl | 6e70c760d6 | |
the-real-herowl | 53802b270d | |
teknomunk | 3928e12634 | |
teknomunk | 304550d90c | |
teknomunk | 0a2336ad82 | |
teknomunk | 75a767a0ab | |
teknomunk | 7e0afd7e21 | |
teknomunk | 15fa925aae | |
teknomunk | 4935f5fdda | |
teknomunk | 41032ec999 | |
teknomunk | d64ee18f75 | |
teknomunk | 1942384fe5 | |
teknomunk | 9b50dd6565 | |
teknomunk | a88951ac6a | |
teknomunk | bc343769ee | |
seventeenthShulker | 8aa65f85f2 | |
qoheniac | e27e70a91b | |
JoseDouglas26 | 744b47088b | |
Mikita Wiśniewski | 6654c86fb2 | |
the-real-herowl | 72435933e4 | |
the-real-herowl | 35e14dd415 | |
the-real-herowl | 173f8a0bca | |
teknomunk | 1f32b47208 | |
SmokeyDope | bf67fd52e1 | |
WillConker | fd4e1484af | |
teknomunk | 1b0deae026 | |
teknomunk | 313c1f558b | |
teknomunk | 5cafa97dd1 | |
teknomunk | ddab68b87c | |
JoseDouglas26 | 2dafbae64b | |
the-real-herowl | 65d6cb1d83 | |
the-real-herowl | acf72be89c | |
the-real-herowl | 1153a81b65 | |
the-real-herowl | f423c1ea25 | |
the-real-herowl | d8aeb4ce12 | |
the-real-herowl | 21c182fc0e | |
teknomunk | ca033d0e8d | |
teknomunk | beccbacc73 | |
teknomunk | ecf12b85cc | |
the-real-herowl | f53bedc131 | |
the-real-herowl | 3e6ec9cf10 | |
teknomunk | 6c8771485c | |
teknomunk | f621e3c1de | |
teknomunk | 7d0f49a218 | |
teknomunk | 468c2bc68f | |
teknomunk | 2fc3d92550 | |
teknomunk | 95228500a9 | |
teknomunk | c7e43e31d4 | |
JoseDouglas26 | 067ad7b78b | |
teknomunk | add9cbe3bc | |
teknomunk | c4f4e7b6fc | |
teknomunk | 6394371e4f | |
the-real-herowl | e097c87e7c | |
the-real-herowl | 9e0136e3c4 | |
the-real-herowl | b2d93f3265 | |
the-real-herowl | dfddea76fb | |
the-real-herowl | da491b8505 | |
the-real-herowl | 18571d072c | |
the-real-herowl | cae554bc2b | |
teknomunk | 8feecf2492 | |
Mikita Wiśniewski | 68e5c19df4 | |
the-real-herowl | 54957e6191 | |
syl | 48482521ca | |
syl | d086bc5176 | |
the-real-herowl | 2bd24120e9 | |
syl | 4d7060cddd | |
Nicu | f119259e67 | |
teknomunk | 0a14a74860 | |
the-real-herowl | cb4396d424 | |
the-real-herowl | a499d292f8 | |
the-real-herowl | 52d5ec4248 | |
the-real-herowl | 07fac026dd | |
the-real-herowl | 0c57469c6b | |
the-real-herowl | 018814c362 | |
the-real-herowl | 496360a1c4 | |
the-real-herowl | 191dd1b950 | |
the-real-herowl | 551bc99517 | |
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the-real-herowl | 664993ca75 | |
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the-real-herowl | e36b7f413b | |
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the-real-herowl | 914e3c6c2a | |
the-real-herowl | a4eaaad1a9 | |
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the-real-herowl | 7cd0cfede8 | |
the-real-herowl | 42778a3a6d | |
the-real-herowl | b28467d348 | |
the-real-herowl | c503a5fb8c | |
the-real-herowl | bbe2964d48 | |
the-real-herowl | 5263740a80 | |
the-real-herowl | ddbc7cd826 | |
the-real-herowl | 6d7fe91047 | |
the-real-herowl | 0c4094596e | |
the-real-herowl | 1ac81e440c | |
the-real-herowl | bf82241e82 | |
the-real-herowl | 456d205161 | |
the-real-herowl | 0e33947258 | |
the-real-herowl | 03c73b7820 | |
the-real-herowl | e039642446 | |
the-real-herowl | b6484a6d15 | |
the-real-herowl | 394b090c83 | |
the-real-herowl | 65b923c43c | |
the-real-herowl | aa4ff1827d | |
the-real-herowl | 92a77a7dbb | |
the-real-herowl | 31adc45da9 | |
the-real-herowl | 5610fa1c4b | |
the-real-herowl | 3f5cea3046 | |
the-real-herowl | a8054e8112 | |
the-real-herowl | 007500613a | |
the-real-herowl | fce73ab2bf | |
the-real-herowl | 08942d3b25 | |
the-real-herowl | 40580843d5 | |
the-real-herowl | a6c9bc8a01 | |
the-real-herowl | 209299b791 | |
the-real-herowl | b84d36b3ff | |
the-real-herowl | eac63f93d5 | |
the-real-herowl | 3663a62374 | |
the-real-herowl | a429a462cd | |
the-real-herowl | 5a7a533bf6 | |
the-real-herowl | 0b1cc6ad57 | |
the-real-herowl | 93572d71f2 | |
the-real-herowl | 7d3e2d3dbc | |
the-real-herowl | 83530b4298 | |
the-real-herowl | dc35f43bfa | |
the-real-herowl | a8fcae0f51 | |
the-real-herowl | 6d927ab1a1 | |
the-real-herowl | ef2ce7e0d7 | |
the-real-herowl | 9383b903ef | |
the-real-herowl | f1e9c3b563 | |
the-real-herowl | d85e582e8c | |
the-real-herowl | 5827a7638d | |
the-real-herowl | d1ca0f23f0 | |
the-real-herowl | 5750284e8f | |
the-real-herowl | 8477d13c79 | |
the-real-herowl | 753545d714 | |
the-real-herowl | 48e6ffa935 | |
teknomunk | bbc20d5f06 | |
the-real-herowl | 221800a4be | |
teknomunk | 0279dde3d0 | |
teknomunk | 2a014ca79c | |
teknomunk | 1bc0a0b411 | |
teknomunk | bd6c8d35c3 | |
teknomunk | 3850fc1a9f | |
teknomunk | 74cf14ef0f | |
teknomunk | 3a4a8799ea | |
the-real-herowl | a3f6bc1a6f | |
the-real-herowl | 691ba9f5b3 | |
Nicu | a1a74a2072 | |
Wbjitscool | cd66dc28a4 | |
qoheniac | ff4fd24c42 | |
the-real-herowl | 841f68ad13 | |
syl | 157cf695fc | |
the-real-herowl | 51eb62f771 | |
the-real-herowl | f2c19946ab | |
the-real-herowl | d22d26b971 | |
the-real-herowl | af13bd0635 | |
the-real-herowl | 3cf21b3559 | |
the-real-herowl | 4353f0dd99 | |
the-real-herowl | 1c9594ae27 | |
the-real-herowl | 18af03b99c | |
the-real-herowl | 22b6c25458 | |
the-real-herowl | 0dcf38094c | |
the-real-herowl | 970f6cf377 | |
teknomunk | 0003c1888d | |
teknomunk | 412aae9a58 | |
teknomunk | 98eed36938 | |
Mikita Wiśniewski | a23a57c62d | |
teknomunk | 5f6a9f3a0c | |
teknomunk | b37e9818b7 | |
teknomunk | aabd80d54b | |
the-real-herowl | 3b202eab34 | |
the-real-herowl | ebd9be84fd | |
the-real-herowl | cd8d82aa60 | |
the-real-herowl | 71c0d493ed | |
the-real-herowl | 4b83aaaa77 | |
the-real-herowl | 4264606609 | |
the-real-herowl | fdb0549d32 | |
the-real-herowl | b86c2e338a | |
the-real-herowl | d826a587da | |
teknomunk | d2a49799ae | |
the-real-herowl | a36c6481cb | |
the-real-herowl | fbeb977441 | |
the-real-herowl | 1219b09851 | |
the-real-herowl | b9ec1a4611 | |
the-real-herowl | 25321a5ac7 | |
teknomunk | 2fc283a42a | |
Mikita Wiśniewski | 3b1c55c234 | |
Mikita Wiśniewski | 0ef81681ba | |
the-real-herowl | efc6ab0bbf | |
Bram van den Heuvel | 69acc5074b | |
the-real-herowl | 7d999535e7 | |
teknomunk | 81ca224bb8 | |
nixnoxus | 3975449ad2 | |
teknomunk | 6756658ee9 | |
the-real-herowl | 4dde321a04 | |
Araca | cd0509c2e6 | |
the-real-herowl | cc1e01ad78 | |
the-real-herowl | b9428e3438 | |
teknomunk | 0c372f987d | |
Bakawun | 22c4daab22 | |
nixnoxus | 760fe1aa68 | |
Eliy21 | f78ad93fd3 | |
the-real-herowl | d321b166ea | |
JoseDouglas26 | 18342e44c8 | |
JoseDouglas26 | 2430953a81 | |
the-real-herowl | a25e2b8eb3 | |
the-real-herowl | ee2998e21b | |
the-real-herowl | e0aadc7996 | |
the-real-herowl | 9f65c5efb7 | |
the-real-herowl | 7ad4ca2dbe | |
JoseDouglas26 | 1161d5cd36 | |
SmokeyDope | 538c206985 | |
Doods | 31facbd902 | |
the-real-herowl | 5f70189e08 | |
the-real-herowl | 4e12c6747c | |
the-real-herowl | 1d8fc7abac | |
teknomunk | 09c595c363 | |
teknomunk | 6fbe60f1ac | |
teknomunk | 3705be24d7 | |
teknomunk | 681075df5a | |
teknomunk | 6ecb304946 | |
teknomunk | 034b0142c6 | |
teknomunk | e02d1c0e27 | |
teknomunk | bdcd89e1bf | |
teknomunk | 62ab68637a | |
teknomunk | 0839f35a12 | |
teknomunk | 84d6b593b2 | |
the-real-herowl | 3bcbb99878 | |
the-real-herowl | 9e8661ae95 | |
SOS-Games | 4f37c1600f | |
Doods | bd4337a2dc | |
MysticTempest | 57409973b9 | |
Mikita Wiśniewski | 312ad5b63b | |
Mikita Wiśniewski | 46ed6a6dda | |
the-real-herowl | 0f20e18e53 | |
the-real-herowl | 69d3fa5f85 | |
the-real-herowl | 5e673b8fee | |
Araca | 596c56d31f | |
the-real-herowl | e582c3bb97 | |
the-real-herowl | b5b8d4f336 | |
Doods | c1971b662a | |
nixnoxus | a86e8e2c8e | |
Doods | a3db7bd504 | |
ancientmarinerdev | ac4aff12ea | |
emptyshore | 003288bc80 | |
teknomunk | 13ce4f9092 | |
teknomunk | 0a294c55a1 | |
teknomunk | 44bb07507d | |
cora | 3509b85a3e | |
emptyshore | 55653fe37b | |
the-real-herowl | 0170619866 | |
ancientmarinerdev | 0b521ef92b | |
nixnoxus | 8931576c50 | |
the-real-herowl | c65176af81 | |
the-real-herowl | a71a634168 | |
the-real-herowl | 89e8cf0213 | |
nixnoxus | 08b41a3b39 | |
the-real-herowl | 26fc0cd4d8 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | e50ad7d6de | |
the-real-herowl | 4b6d63739c | |
the-real-herowl | c6a112d200 | |
the-real-herowl | ade2a1a6a2 | |
the-real-herowl | b04493dcb6 | |
the-real-herowl | a5740f8edf | |
nixnoxus | 9809c627dc | |
syl | 21dbc25f13 | |
CyberMango | 4a22287eb6 | |
nixnoxus | 497f1dcd80 | |
nixnoxus | 01cace413f | |
the-real-herowl | 8d5c9996a2 | |
the-real-herowl | 1476c7ae59 | |
the-real-herowl | 13825763b0 | |
bakawun | 49aa32d2ee | |
bakawun | a786b66d9e | |
michaljmalinowski | 9be5de980e | |
Nils Dagsson Moskopp | aad231f5e4 | |
Nils Dagsson Moskopp | 10022c93ef | |
Nils Dagsson Moskopp | 01bcbbf927 | |
Nils Dagsson Moskopp | 12a33e458f | |
Nils Dagsson Moskopp | 5dcf714cd1 | |
Nils Dagsson Moskopp | 0c6d9a4d85 | |
Nils Dagsson Moskopp | ef65de54c0 | |
Nils Dagsson Moskopp | 4d57ba62bf | |
Nils Dagsson Moskopp | 4064333b06 | |
Nils Dagsson Moskopp | e87a8fc332 | |
Nils Dagsson Moskopp | bb68ceb38d | |
Nils Dagsson Moskopp | 4dd3833f3b | |
Nils Dagsson Moskopp | 3029147ed7 | |
Nils Dagsson Moskopp | 5bf0e79c6f | |
Nils Dagsson Moskopp | e9862f5f24 | |
Nils Dagsson Moskopp | 685bdcb379 | |
Nils Dagsson Moskopp | 7446a275b5 | |
Nils Dagsson Moskopp | 83348bf3ac | |
Nils Dagsson Moskopp | 45e405982a | |
Nils Dagsson Moskopp | e83894fcfa | |
Nils Dagsson Moskopp | 9f9b78eed9 | |
Nils Dagsson Moskopp | ed061e68ff | |
Nils Dagsson Moskopp | 1f9c446a98 | |
Nils Dagsson Moskopp | 7b94fc026d | |
Nils Dagsson Moskopp | fa23775bf9 | |
Nils Dagsson Moskopp | 36ee45ebe3 | |
Nils Dagsson Moskopp | 2112637faf | |
Nils Dagsson Moskopp | 5b79bc6fb7 | |
Nils Dagsson Moskopp | 759b0a188f | |
Nils Dagsson Moskopp | 376b6404b2 | |
Nils Dagsson Moskopp | 9bd1702d60 | |
Nils Dagsson Moskopp | 5640e19c94 | |
Nils Dagsson Moskopp | 25b7b30945 | |
Nils Dagsson Moskopp | 9af0719df8 | |
Nils Dagsson Moskopp | 1b48c3f539 | |
Nils Dagsson Moskopp | 13552f16f2 | |
Nils Dagsson Moskopp | 4f6ea5d035 | |
Nils Dagsson Moskopp | c00b0d50c6 | |
Nils Dagsson Moskopp | adb8e45d67 | |
Nils Dagsson Moskopp | 3f60b5baa6 | |
Nils Dagsson Moskopp | 52e5c955f0 | |
Lizzy Fleckenstein | b88579b52e | |
Lizzy Fleckenstein | eaa4dc99d7 |
|
@ -4,7 +4,7 @@ root = true
|
|||
end_of_line = lf
|
||||
|
||||
[*.lua]
|
||||
charset = utf8
|
||||
charset = utf-8
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
|
|
@ -13,18 +13,19 @@ labels:
|
|||
Thanks for taking the time to fill out this bug report!
|
||||
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
|
||||
By submitting this issue, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
<!--
|
||||
What version of MineClone2 are you using? We do not provide support for outdated versions of MineClone2.
|
||||
What version of VoxeLibre are you using? We do not provide support for outdated versions of VoxeLibre.
|
||||
"/ver" command will output the version you're running.
|
||||
Current latest version is listed here, at the top:
|
||||
https://git.minetest.land/MineClone2/MineClone2/tags
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/tags
|
||||
-->
|
||||
MineClone2 version:
|
||||
VoxeLibre version:
|
||||
|
||||
### What happened?
|
||||
Report about the bug! Please send large log snippets as an attachement file.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
|
||||
name: "Feature request"
|
||||
about: "File a feature request not in Minecraft"
|
||||
about: "File a feature request"
|
||||
labels:
|
||||
|
||||
- "non-Minecraft feature"
|
||||
|
@ -10,17 +10,17 @@ labels:
|
|||
---
|
||||
|
||||
<!--
|
||||
Got a new non-Minecraft feature request? Explain to us why we should consider your idea.
|
||||
Got a new feature request? Explain to us why we should consider your idea.
|
||||
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
|
||||
By submitting this issue, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
### Feature
|
||||
Tell us about your requested feature not in Minecraft!
|
||||
Tell us about your requested feature!
|
||||
|
||||
### Why
|
||||
Tell us why should we implement it!
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
---
|
||||
|
||||
name: "Missing Feature request"
|
||||
about: "File a missing feature request in Minecraft but not in MineClone2"
|
||||
labels:
|
||||
|
||||
- "missing feature"
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
Thanks for taking the time to fill out this missing feature request!
|
||||
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
|
||||
By submitting this issue, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
### Current feature in Minecraft
|
||||
Tell us about the feature currently in Minecraft! What is it like on Minecraft?
|
||||
|
||||
### Current feature in MineClone2
|
||||
Tell us about the feature currently in MineClone2! What is different?
|
|
@ -8,13 +8,13 @@ labels:
|
|||
|
||||
<!--
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
|
||||
|
||||
By submitting this pull request, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
Tell us about your pull request! Reference related issues, if necessary
|
||||
Tell us about your pull request! Reference related issues, if necessary.
|
||||
|
||||
### Testing
|
||||
Tell us how to test your changes!
|
||||
|
|
14
API.md
|
@ -1,10 +1,10 @@
|
|||
# API
|
||||
## Groups
|
||||
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
|
||||
VoxeLibre makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
|
||||
Groups are explained in `GROUPS.md`.
|
||||
|
||||
## Mod naming convention
|
||||
Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
|
||||
Mods mods in VoxeLibre follow a simple naming convention: Mods with the prefix "`vl_`" and “`mcl_`” are specific to VoxeLibre (formerly known as MineClone2), although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
|
||||
|
||||
## Adding items
|
||||
### Special fields
|
||||
|
@ -31,7 +31,7 @@ All nodes can have these fields:
|
|||
Use the `mcl_sounds` mod for the sounds.
|
||||
|
||||
## APIs
|
||||
A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/`
|
||||
A lot of things are possible by using one of the APIs in the mods. Many of them are documented in `API.md` files located in the directories of the specific mods. Some use `.txt` files or have some documentation in the comments along the code. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that VoxeLibre is still unfinished. All directory names are relative to `mods/`
|
||||
|
||||
### Items
|
||||
* Doors: `ITEMS/mcl_doors`
|
||||
|
@ -46,8 +46,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
|
|||
### Mobs
|
||||
* Mobs: `ENTITIES/mcl_mobs`
|
||||
|
||||
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
|
||||
VoxeLibre uses its own mobs framework, which is a fork of Mobs Redo [`mobs`] by TenPlus1.
|
||||
|
||||
You can add your own mobs, spawn eggs and spawning rules with this mod.
|
||||
API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
|
||||
|
@ -55,7 +54,7 @@ API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
|
|||
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
|
||||
The API is mostly identical, but a few features have been added. Compability is not really a goal,
|
||||
but function and attribute names of Mobs Redo 1.41 are kept.
|
||||
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
|
||||
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in VoxeLibre.
|
||||
chances are good that it works out of the box.
|
||||
|
||||
### Help
|
||||
|
@ -68,6 +67,7 @@ chances are good that it works out of the box.
|
|||
|
||||
### Utility APIs
|
||||
* Change player physics: `PLAYER/playerphysics`
|
||||
* Change player FOV: `PLAYER/mcl_fovapi`
|
||||
* Select random treasures: `CORE/mcl_loot`
|
||||
* Get flowing direction of liquids: `CORE/flowlib`
|
||||
* `on_walk_over` callback for nodes: `CORE/walkover`
|
||||
|
@ -77,7 +77,7 @@ chances are good that it works out of the box.
|
|||
* Flowers and flower pots
|
||||
|
||||
### Unstable APIs
|
||||
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
|
||||
The following APIs may be subject to change in the future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
|
||||
|
||||
* Panes (like glass panes and iron bars): `ITEMS/xpanes`
|
||||
* `_on_ignite` callback: `ITEMS/mcl_fire`
|
||||
|
|
155
CONTRIBUTING.md
|
@ -1,48 +1,47 @@
|
|||
# Contributing to MineClone2
|
||||
So you want to contribute to MineClone2?
|
||||
# Contributing to VoxeLibre
|
||||
So you want to contribute to VoxeLibre?
|
||||
Wow, thank you! :-)
|
||||
|
||||
MineClone2 is maintained by AncientMariner and Nicu. If you have any
|
||||
VoxeLibre is maintained by AncientMariner and Herowl. If you have any
|
||||
problems or questions, contact us on Discord/Matrix (See Links section below).
|
||||
|
||||
You can help with MineClone2's development in many different ways,
|
||||
You can help with VoxeLibre's development in many different ways,
|
||||
whether you're a programmer or not.
|
||||
|
||||
## MineClone2's development target is to...
|
||||
- Create a stable, peformant, moddable, free/libre game based on Minecraft
|
||||
## VoxeLibre's development target is to...
|
||||
- Create a stable, peformant, moddable, free/libre game inspired by Minecraft
|
||||
using the Minetest engine, usable in both singleplayer and multiplayer.
|
||||
- Currently, a lot of features are already implemented.
|
||||
Polishing existing features is always welcome.
|
||||
|
||||
## Links
|
||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
||||
* [Mesehub](https://git.minetest.land/VoxeLibre/VoxeLibre)
|
||||
* [Discord](https://discord.gg/xE4z8EEpDC)
|
||||
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
|
||||
* [IRC](https://web.libera.chat/#mineclone2)
|
||||
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
|
||||
* [Reddit](https://www.reddit.com/r/MineClone2/)
|
||||
* [Matrix](https://app.element.io/#/room/#voxelibre:matrix.org)
|
||||
* [Reddit](https://www.reddit.com/r/VoxeLibre/)
|
||||
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
|
||||
* [OpenCollective](https://opencollective.com/mineclone2)
|
||||
|
||||
## Using git
|
||||
MineClone2 is developed using the version control system
|
||||
VoxeLibre is developed using the version control system
|
||||
[git](https://git-scm.com/). If you want to contribute code to the
|
||||
project, it is **highly recommended** that you learn the git basics.
|
||||
For non-programmers and people who do not plan to contribute code to
|
||||
MineClone2, git is not required. However, git is a tool that will be
|
||||
VoxeLibre, git is not required. However, git is a tool that will be
|
||||
referenced frequently because of its usefulness. As such, it is valuable
|
||||
in learning how git works and its terminology. It can also help you
|
||||
keeping your game updated, and easily test pull requests.
|
||||
|
||||
Look at our wiki for some concrete guides:
|
||||
https://git.minetest.land/MineClone2/MineClone2/wiki/
|
||||
https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/
|
||||
|
||||
## How you can help as a non-programmer
|
||||
As someone who does not know how to write programs in Lua or does not
|
||||
know how to use the Minetest API, you can still help us out a lot. For
|
||||
example, by opening an issue in the
|
||||
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
|
||||
[Issue tracker](https://git.minetest.land/VoxeLibre/VoxeLibre/issues),
|
||||
you can report a bug or request a feature.
|
||||
|
||||
### Rules about both bugs and feature requests
|
||||
|
@ -60,8 +59,7 @@ actually an issue with Minetest itself, and if it is, head to the
|
|||
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
|
||||
instead.
|
||||
* If you need any help regarding creating a Mesehub account or opening
|
||||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
||||
channel.
|
||||
an issue, feel free to ask on the Discord or Matrix space.
|
||||
|
||||
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
|
||||
(It appears to sometimes get lost on the page itsself)
|
||||
|
@ -75,7 +73,7 @@ in singleplayer, post a screenshot of the message that Minetest showed
|
|||
when the crash happened (or copy the message into your issue). If you
|
||||
are a server admin, you can find error messages in the log file of the
|
||||
server.
|
||||
* Tell us which MineClone2 and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file).
|
||||
* Tell us which VoxeLibre and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file).
|
||||
* Tell us how to reproduce the problem: What you were doing to trigger
|
||||
the bug, e.g. before the crash happened or what causes the faulty
|
||||
behavior.
|
||||
|
@ -84,14 +82,14 @@ behavior.
|
|||
* Ensure the requested feature fulfills our development targets and
|
||||
goals.
|
||||
* Begging or excessive attention seeking does not help us in the
|
||||
slightest, and may very well disrupt MineClone2 development. It's better
|
||||
slightest, and may very well disrupt VoxeLibre development. It's better
|
||||
to put that energy into helping or researching the feature in question.
|
||||
After all, we're just volunteers working on our spare time.
|
||||
* Ensure the requested feature has not been implemented in MineClone2
|
||||
* Ensure the requested feature has not been implemented in VoxeLibre
|
||||
latest or development versions.
|
||||
|
||||
### Testing code
|
||||
If you want to help us with speeding up MineClone2 development and
|
||||
If you want to help us with speeding up VoxeLibre development and
|
||||
making the game more stable, a great way to do that is by testing out
|
||||
new features from contributors. For most new things that get into the
|
||||
game, a pull request is created. A pull request is essentially a
|
||||
|
@ -103,20 +101,21 @@ tell us if the code works as expected without any issues. Ideally, you
|
|||
would report issues will pull requests similar to when you were
|
||||
reporting bugs that are the mainline (See Reporting bugs section). You
|
||||
can find currently open pull requests here:
|
||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
||||
<https://git.minetest.land/VoxeLibre/VoxeLibre/pulls>. Note that pull
|
||||
requests that start with a `WIP:` are not done yet and therefore could
|
||||
still undergo substantial change. Testing these is still helpful however
|
||||
because that is the reason developers put them up as WIP so other people
|
||||
can have a look at the PR.
|
||||
can have a look at the PR. The wiki has an article with instructions
|
||||
on how to test Pull Requests:
|
||||
<https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/Testing-Pull-Requests>.
|
||||
|
||||
### Contributing assets
|
||||
Due to license problems, MineClone2 cannot use Minecraft's assets,
|
||||
Due to license problems, VoxeLibre cannot use Minecraft's assets,
|
||||
therefore we are always looking for asset contributions.
|
||||
|
||||
To contribute assets, it can be useful to learn git basics and read
|
||||
the section for Programmers of this document, however this is not required.
|
||||
It's also a good idea to join the Discord server
|
||||
(or alternatively IRC or Matrix).
|
||||
It's also a good idea to join the Discord server and/or Matrix space.
|
||||
|
||||
#### Textures
|
||||
For textures we prefer original art, but in the absence of that will accept
|
||||
|
@ -128,9 +127,9 @@ If you want to make such contributions, join our Discord server. Demands
|
|||
for textures will be communicated there.
|
||||
|
||||
#### Sounds
|
||||
MineClone2 currently does not have a consistent way to handle sounds.
|
||||
VoxeLibre currently does not have a consistent way to handle sounds.
|
||||
The sounds in the game come from different sources, like the SnowZone
|
||||
resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
||||
resource pack or minetest_game. Unfortunately, VoxeLibre does not play
|
||||
a sound in every situation you would get one in Minecraft. Any help with
|
||||
sounds is greatly appreciated, however if you add new sounds you should
|
||||
probably work together with a programmer, to write the code to actually
|
||||
|
@ -140,7 +139,7 @@ changes made by the contributor. Use the README files in the mod to
|
|||
communicate this information.
|
||||
|
||||
#### 3D Models
|
||||
Most of the 3D Models in MineClone2 come from
|
||||
Many of the 3D Models in VoxeLibre come from
|
||||
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
|
||||
Similar to the textures, we need people that can make 3D Models with
|
||||
Blender on demand. Many of the models have to be patched, some new
|
||||
|
@ -154,13 +153,13 @@ also be credited in the Contributors section.
|
|||
### Contributing Translations
|
||||
|
||||
#### Workflow
|
||||
To add/update support for your language to MineClone2, you should take
|
||||
To add/update support for your language to VoxeLibre, you should take
|
||||
the steps documented in the section for Programmers, add/update the
|
||||
translation files of the mods that you want to update. You can add
|
||||
support for all mods, just some of them or only one mod; you can update
|
||||
the translation file entirely or only partly; basically any effort is
|
||||
valued. If your changes are small, you can also send them to developers
|
||||
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
|
||||
via E-Mail, Discord or Matrix - they will credit you appropriately.
|
||||
|
||||
#### Things to note
|
||||
You can use the script at `tools/check_translate_files.py` to compare
|
||||
|
@ -178,7 +177,7 @@ If you have commited the results yourself, you will also be credited in
|
|||
the Contributors section.
|
||||
|
||||
### Profiling
|
||||
If you own a server, a great way to help us improve MineClone2's code
|
||||
If you own a server, a great way to help us improve VoxeLibre's code
|
||||
is by giving us profiler results. Profiler results give us detailed
|
||||
information about the game's performance and let us know places to
|
||||
investigate optimization issues. This way we can make the game faster.
|
||||
|
@ -203,18 +202,23 @@ decisions. Also, note that a lot of discussion takes place on the
|
|||
Discord server, so it's definitely worth checking it out.
|
||||
|
||||
### Funding
|
||||
You can help pay for our infrastructure (Mesehub) by donating to our
|
||||
OpenCollective link (See Links section).
|
||||
You can help pay for our infrastructure (Mesehub) and other unforeseen
|
||||
expenses (in the last few years, only payments for Mesehub have been done)
|
||||
by donating to our OpenCollective link (See Links section).
|
||||
|
||||
### Crediting
|
||||
If you opened or have contributed to an issue, you receive the
|
||||
`Community` role on our Discord (after asking for it).
|
||||
If you have been an author of a PR that got merged or contributed
|
||||
significantly to art that got merged into the game, you receive the
|
||||
`Contributor` role on our Discord (after asking for it).
|
||||
Please note that what counts as "significant" is decided by Maintainers.
|
||||
OpenCollective Funders are credited in their own section in
|
||||
`CREDITS.md` and receive a special role "Funder" on our discord (unless
|
||||
they have made their donation Incognito).
|
||||
|
||||
## How you can help as a programmer
|
||||
(Almost) all the MineClone2 development is done using pull requests.
|
||||
(Almost) all the VoxeLibre development is done using pull requests.
|
||||
|
||||
### Recommended workflow
|
||||
* Fork the repository (in case you have not already)
|
||||
|
@ -237,11 +241,11 @@ is no issue on the topic, open one. If there is an issue, tell us that
|
|||
you'd like to take care of it, to avoid duplicate work.
|
||||
|
||||
### Don't hesitate to ask for help
|
||||
We appreciate any contributing effort to MineClone2. If you are a
|
||||
relatively new programmer, you can reach us on Discord, Matrix or IRC
|
||||
for questions about git, Lua, Minetest API, MineClone2 codebase or
|
||||
anything related to MineClone2. We can help you avoid writing code that
|
||||
would be deemed inadequate, or help you become familiar with MineClone2
|
||||
We appreciate any contributing effort to VoxeLibre. If you are a
|
||||
relatively new programmer, you can reach us on Discord or Matrix
|
||||
for questions about git, Lua, Minetest API, VoxeLibre codebase or
|
||||
anything related to VoxeLibre. We can help you avoid writing code that
|
||||
would be deemed inadequate, or help you become familiar with VoxeLibre
|
||||
better, or assist you use development tools.
|
||||
|
||||
### Maintain your own code, even if already got merged
|
||||
|
@ -250,40 +254,52 @@ scenarios by testing every time before merging it, but if your merged
|
|||
work causes problems, we ask you fix the issues as soon as possible.
|
||||
|
||||
### Changing Gameplay
|
||||
Pull Requests that change gameplay have to be properly researched and
|
||||
need to state their sources. These PRs also need the maintainer's approval
|
||||
before they are merged.
|
||||
You can use these sources:
|
||||
|
||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
||||
of the results)
|
||||
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
|
||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
Pull Requests that change gameplay are always subject to discussion.
|
||||
Opinions from the community on such PRs are valued, and Maintainer
|
||||
should approve the concept (which is usually granted) as well as
|
||||
the implementation (for which changes are often requested for either
|
||||
code quality or game design reasons).
|
||||
|
||||
### Guidelines
|
||||
|
||||
#### Git Guidelines
|
||||
* Pushing to master is disabled - don't even try it.
|
||||
* Every change is tracked as a PR.
|
||||
* All but the tiniest changes require at least one approval from a Developer
|
||||
* Pushing to master is disabled - don't even try it!
|
||||
* Every change is tracked as a PR
|
||||
* All changes require at least one approval from a Developer
|
||||
* Maintainers may merge PRs without formal approval, but should also
|
||||
take others' opinions and testing into account
|
||||
* To update branches we use rebase not merge (so we don't end up with
|
||||
excessive git bureaucracy commits in master)
|
||||
* We use merge to add the commits from a PR/branch to master
|
||||
* Smaller PRs may be squashed before merging (especially if the commit history
|
||||
on them isn't valuable), but when in doubt prefer merging
|
||||
* Manual merging may be done by a Maintainer if there are technical problems
|
||||
with the branch, with Gitea, or the PR had been merged to from master and
|
||||
the author can't fix it for whatever reason
|
||||
* PR from a fork (usually the author has no contributor/developer privileges)
|
||||
can be retargeted and merged first into a buffer (normal new) branch on the repo
|
||||
when adopted by a Developer, and only later into master
|
||||
* Submodules should only be used if a) upstream is highly reliable and
|
||||
b) it is 100% certain that no mcl2 specific changes to the code will be
|
||||
needed (this has never been the case before, hence mcl2 is submodule free so far)
|
||||
b) it is 100% certain that no VL specific changes to the code will be
|
||||
needed (this has never been the case before, hence VL is submodule free so far)
|
||||
* Subtrees may be used for including outside mods that don't need changes
|
||||
in the foreseeable future
|
||||
* Commit messages should be descriptive
|
||||
* Try to group your submissions best as you can:
|
||||
* Try to keep your PRs small: In some cases things reasonably be can't
|
||||
split up but in general multiple small PRs are better than a big one.
|
||||
split up but in general multiple small PRs are better than a big one
|
||||
* Similarly multiple small commits are better than a giant one. (use git commit -p)
|
||||
|
||||
#### Code Guidelines
|
||||
* Each mod must provide `mod.conf`.
|
||||
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
|
||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
|
||||
* Mod names are snake case, and newly added mods (or substantially changed mods
|
||||
that are included from the outside) start with `vl_`, e.g.
|
||||
`vl_hollow_logs`, . Keep in mind Minetest
|
||||
does not support capital letters in mod names.
|
||||
* In the past mods were prefixed with `mcl_`, e.g.
|
||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. New mods should **never** use this prefix.
|
||||
* Mods included from outside with no significant changes to the API
|
||||
(especially those using git-subtree or such) aren't prefixed.
|
||||
* To export functions, store them inside a global table named like the
|
||||
mod, e.g.
|
||||
|
||||
|
@ -357,17 +373,21 @@ end
|
|||
|
||||
### Developer status
|
||||
Active and trusted contributors are often granted write access to the
|
||||
MineClone2 repository as a contributor. Those that have demonstrated the right
|
||||
technical skills and behaviours may be granted developer access. These are the
|
||||
most trusted contributors who will contribute to ensure coding standards and
|
||||
processes are followed.
|
||||
VoxeLibre repository as a contributor. This means that they can push
|
||||
directly to the branches of our repo (except for `master`).
|
||||
Pushing to others' branches without asking is discouraged, open a PR
|
||||
targeting that branch instead (PRs can target any branch).
|
||||
|
||||
Those that have demonstrated the right technical skills and behaviour
|
||||
may be granted developer access. These are the most trusted contributors
|
||||
who will contribute to ensure coding standards and processes are followed.
|
||||
|
||||
#### Developer responsibilities
|
||||
- If you have developer/contributor privileges you can just open a new branch
|
||||
in the mcl2 repository (which is preferred). From that you create a pull request.
|
||||
in the VL repository (which is preferred). From that you create a pull request.
|
||||
This way other people can review your changes and make sure they work
|
||||
before they get merged.
|
||||
- If you do not (yet) have developer privs you do your work on a branch
|
||||
- If you do not (yet) have contributor or developer privs you do your work on a branch
|
||||
on your private repository e.g. using the "fork" function on mesehub.
|
||||
- Any developer is welcome to review, test and approve PRs. A maintainer may prefer
|
||||
to merge the PR especially if it is in a similar area to what has been worked on
|
||||
|
@ -390,14 +410,14 @@ merged.
|
|||
- Resolving conflicts and problems within the community
|
||||
|
||||
#### Current maintainers
|
||||
* AncientMariner - responsible for gameplay review, publishing releases,
|
||||
* AncientMariner - responsible for gameplay review, publishing releases
|
||||
* Herowl - responsible for gameplay review, publishing releases,
|
||||
technical guidelines
|
||||
* Nicu - responsible for community related issues
|
||||
|
||||
#### Release process
|
||||
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
|
||||
from `CREDITS.md` and commit the result (if anything changed)
|
||||
* Launch MineClone2 to make sure it still runs
|
||||
* Launch VoxeLibre to make sure it still runs
|
||||
* Update the version number in README.md
|
||||
* Use `git tag <version number>` to tag the latest commit with the
|
||||
version number
|
||||
|
@ -415,6 +435,5 @@ become part of a free/libre software.
|
|||
|
||||
### Crediting
|
||||
Contributors, Developers and Maintainers will be credited in
|
||||
`CREDITS.md`. If you make your first time contribution, please add
|
||||
yourself to this file. There are also Discord roles for Contributors,
|
||||
`CREDITS.md`. There are also Discord roles for Contributors,
|
||||
Developers and Maintainers.
|
||||
|
|
24
CREDITS.md
|
@ -3,7 +3,7 @@
|
|||
## Creator of MineClone
|
||||
* davedevils
|
||||
|
||||
## Creator of MineClone2
|
||||
## Creator of VoxeLibre
|
||||
* Wuzzy
|
||||
|
||||
## Maintainers
|
||||
|
@ -20,10 +20,10 @@
|
|||
* epCode
|
||||
* chmodsayshello
|
||||
* MrRar
|
||||
* FossFanatic
|
||||
* SmokeyDope
|
||||
* Faerraven / Michieal
|
||||
* Codiac
|
||||
* rudzik8
|
||||
* teknomunk
|
||||
|
||||
## Past Developers
|
||||
* jordan4ibanez
|
||||
|
@ -34,10 +34,11 @@
|
|||
* NO11
|
||||
* SumianVoice
|
||||
* PrairieWind
|
||||
* FossFanatic
|
||||
* Codiac
|
||||
|
||||
## Contributors
|
||||
* RandomLegoBrick
|
||||
* rudzik8
|
||||
* Code-Sploit
|
||||
* aligator
|
||||
* Rootyjr
|
||||
|
@ -129,12 +130,23 @@
|
|||
* Bakawun
|
||||
* JoseDouglas26
|
||||
* Zasco
|
||||
* PrWalterB
|
||||
* michaljmalinowski
|
||||
* nixnoxus
|
||||
* Potiron
|
||||
* Tuxilio
|
||||
* Impulse
|
||||
* Doods
|
||||
* SOS-Games
|
||||
* Bram
|
||||
* qoheniac
|
||||
* WillConker
|
||||
|
||||
## Music
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
||||
* Jester for helping to finely tune MineClone2 (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
|
||||
* Exhale & Tim Unwin for some wonderful MineClone2 tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
|
||||
* Jester for helping to finely tune VoxeLibre (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
|
||||
* Exhale & Tim Unwin for some wonderful VoxeLibre tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
|
||||
* Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0)
|
||||
|
||||
## Original Mod Authors
|
||||
|
|
|
@ -25,7 +25,7 @@ The basic digging time groups determine by which tools a node can be dug.
|
|||
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
|
||||
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
|
||||
|
||||
Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as MineClone 2 is based on the same system.
|
||||
Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as VoxeLibre is based on the same system.
|
||||
|
||||
### Groups for interactions
|
||||
|
||||
|
@ -117,7 +117,7 @@ These groups correspond to the Minecraft materials. They classify the block into
|
|||
* `material_glass=1`: Glass
|
||||
|
||||
Currently, these groups are used for the note block.
|
||||
Note that not all Minecraft materials are used so far. More Minecraft materials will lilely only be added when they are needed for a concrete use case.
|
||||
Note that not all Minecraft materials are used so far. More Minecraft materials will likely only be added when they are needed for a concrete use case.
|
||||
|
||||
### Declarative groups
|
||||
These groups are used mostly for informational purposes
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Survive, farm, build, explore, play with friends, and do much more. Inspired by a well known block game, pushing beyond.
|
||||
Survive, farm, build, explore, play with friends, and do much more. Inspired by a well-known block game, pushing beyond.
|
||||
|
||||
How to play:
|
||||
|
||||
|
@ -6,16 +6,18 @@ How to play:
|
|||
- Navigate to https://www.minetest.net/ to download the client.
|
||||
- Once installed, open and select the "Content" tab
|
||||
|
||||
#### Install MineClone2 from ContentDB
|
||||
#### Install VoxeLibre from ContentDB
|
||||
- Click "Browse Online Content" and filter by Games (select "Games" from the dropdown box)
|
||||
- Find "MineClone2" (should be first on the list or on the first page)
|
||||
- Click the [+] button next to MineClone2 and wait for download to finish
|
||||
- Find "VoxeLibre" (should be first on the list or on the first page)
|
||||
- Click the [+] button next to VoxeLibre and wait for download to finish
|
||||
- Click "Back to Main Menu"
|
||||
|
||||
#### Create new world and play
|
||||
- Click "Start Game" tab
|
||||
- At the bottom click the MineClone2 icon (the 2 dirt with grass blocks)
|
||||
- At the bottom click the VoxeLibre icon (the stone & sandstone ball with the letters VL)
|
||||
- Click "New", give your world a name
|
||||
- You can leave seed blank or put in a word of your choice
|
||||
- Pick a mapgen or leave the default (v7, valleys or carpathian mapgens are recommended)
|
||||
- Pick mapgen options on the right (enabling everything is recommended)
|
||||
- Select your new world
|
||||
- Click "Play Game" and enjoy!
|
17
LEGAL.md
|
@ -1,14 +1,14 @@
|
|||
# Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
This is a game inspired by Minecraft with unique content.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
## License of source code
|
||||
MineClone 2 (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
VoxeLibre (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others)
|
||||
is inspired by Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
VoxeLibre is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
@ -22,15 +22,15 @@ details.
|
|||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
license of VoxeLibre (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
VoxeLibre is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
of VoxeLibre and the author is Wuzzy.
|
||||
|
||||
## License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
@ -46,6 +46,9 @@ Armor trim models were created by Aeonix_Aeon
|
|||
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
|
||||
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
|
||||
|
||||
Charcoal block texture was created by [blitzdoughnuts](https://gitlab.com/ApplemunchFromDaDead), based on the Pixel Perfection coal block.
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# Models in Minetest/Mineclone2
|
||||
# Models in Minetest/VoxeLibre
|
||||
|
||||
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2.
|
||||
Models are an important part of all entities & unique nodes in VoxeLibre. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in VoxeLibre.
|
||||
|
||||
## Minetest Wiki
|
||||
|
||||
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
|
||||
For more detailed information on actually using blender to create and modify models for Minetest/VoxeLibre, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
|
||||
|
||||
## Recommended software
|
||||
|
||||
|
|
51
README.md
|
@ -1,6 +1,6 @@
|
|||
# MineClone2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
# VoxeLibre
|
||||
A game inspired by Minecraft for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people, see CREDITS.md for a complete list.
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -64,47 +64,44 @@ Use the `/giveme` chat command to obtain them. See the in-game help for
|
|||
an explanation.
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone2 in development versions of Minetest.
|
||||
To run the game with the best performance and support, we recommend the latest
|
||||
stable version of [Minetest](http://minetest.net), be we always make an effort
|
||||
to support one version behind the latest stable version. In some cases, older
|
||||
versions might still be good enough but you would be missing out on important
|
||||
Minetest features that enable important features for our game.
|
||||
|
||||
To install MineClone2 (if you haven't already), move this directory into the
|
||||
There is no support for running VoxeLibre in development versions of Minetest.
|
||||
|
||||
To install VoxeLibre (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Useful links
|
||||
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
|
||||
The VoxeLibre repository is hosted at Mesehub. To contribute or report issues, head there.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Mesehub: <https://git.minetest.land/VoxeLibre/VoxeLibre>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
* Mastodon: <https://fosstodon.org/@MineClone2>
|
||||
* Lemmy: <https://lemmy.world/c/mineclone2>
|
||||
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org>
|
||||
* OpenCollective: <https://opencollective.com/voxelibre>
|
||||
* Mastodon: <https://fosstodon.org/@VoxeLibre>
|
||||
* Lemmy: <https://lemm.ee/c/voxelibre>
|
||||
* Matrix space: <https://app.element.io/#/room/#voxelibre:matrix.org>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Reddit: <https://www.reddit.com/r/VoxeLibre/>
|
||||
* IRC (barely used): <https://web.libera.chat/#mineclone2>
|
||||
|
||||
## Target
|
||||
- Create a stable, moddable, free/libre game based on Minecraft
|
||||
on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, a lot of **Minecraft Java
|
||||
Edition** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- Implement features targetting
|
||||
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine).
|
||||
- Create a performant experience that will run relatively
|
||||
well on really low spec computers.
|
||||
- Create a stable, peformant, moddable, free/libre game inspired by Minecraft
|
||||
using the Minetest engine, usable in both singleplayer and multiplayer.
|
||||
- Currently, a lot of features are already implemented.
|
||||
Polishing existing features is always welcome.
|
||||
|
||||
## Completion status
|
||||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable.
|
||||
If you want to use the development version of VoxeLibre in production, the master branch is usually relatively stable.
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -187,7 +184,7 @@ Technical differences from Minecraft:
|
|||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone2 is free software (“free” as in “freedom”)!
|
||||
… and finally, VoxeLibre is free software (“free” as in “freedom”)!
|
||||
|
||||
## Other readme files
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# MineClone2
|
||||
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Pas développé ni supporté par Mojang AB.
|
||||
# VoxeLibre
|
||||
Un jeu inspiré de Minecraft pour Minetest. Forké depuis Mineclone par davedevils.
|
||||
Développé par de nombreuses personnes, voir CREDITS.md pour une liste complète.
|
||||
|
||||
### Gameplay
|
||||
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
|
||||
|
@ -21,7 +22,7 @@ Vous atterissez dans un monde fait entièrement de cubes et généré aléatoire
|
|||
### Commencer
|
||||
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
|
||||
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
|
||||
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez un établi**
|
||||
* Placez les 4 planches de bois dans la grille 2x2 et **fabriquez un établi**
|
||||
* **Faites un clic droit sur l'établi** (icone livre) pour apprendre toutes les recettes possibles
|
||||
* **Fabriquez une pioche de bois** pour miner la pierre
|
||||
* Différents outils minent différentes sortes de blocs. Essayez-les !
|
||||
|
@ -30,10 +31,10 @@ Vous atterissez dans un monde fait entièrement de cubes et généré aléatoire
|
|||
### Agriculture
|
||||
* Trouvez des graines
|
||||
* Fabriquez une houe
|
||||
* Faites un clic droit sur la terre ou des blocs similaires avec la houe pour créer des terres agricoles
|
||||
* Placer des graines sur des terres agricoles et regardez les pousser
|
||||
* Faites un clic droit sur la terre ou un bloc similaire avec la houe pour créer des terres agricoles
|
||||
* Placez des graines sur des terres agricoles et regardez les pousser
|
||||
* Récoltez les plantes une fois matûres
|
||||
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
|
||||
* Les terres agricoles proches de l'eau deviennent humides et accélèrent la croissance
|
||||
|
||||
### Four
|
||||
* Fabriquez un four
|
||||
|
@ -54,33 +55,35 @@ Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au
|
|||
|
||||
## Installation
|
||||
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
|
||||
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
|
||||
Il n'y a pas de support de VoxeLibre dans les versions développement de Minetest.
|
||||
|
||||
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
Pour installer VoxeLibre (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
|
||||
## Liens utiles
|
||||
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou signaler des problèmes, allez là-bas.
|
||||
Le dépôt de VoxeLibre est hébergé sur Mesehub. Pour contribuer ou signaler des problèmes, allez là-bas.
|
||||
|
||||
* Mesehub : <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Mesehub : <https://git.minetest.land/VoxeLibre/VoxeLibre>
|
||||
* Discord : <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube : <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC : <https://web.libera.chat/#mineclone2>
|
||||
* Matrix : <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit : <https://www.reddit.com/r/MineClone2/>
|
||||
* Forums Minetest : <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB : <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective : <https://opencollective.com/mineclone2>
|
||||
* Mastodon : <https://fosstodon.org/@VoxeLibre>
|
||||
* Lemmy : <https://lemm.ee/c/voxelibre>
|
||||
* Espace Matrix : <https://app.element.io/#/room/#voxelibre:matrix.org>
|
||||
* Forums Minetest : <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* Reddit : <https://www.reddit.com/r/VoxeLibre/>
|
||||
* IRC (peu utilisé) : <https://web.libera.chat/#mineclone2>
|
||||
|
||||
## Objectif
|
||||
* Essentiellement, créer un clone de Minecraft stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionnalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionnalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
|
||||
* Avec une priorité moindre, implémenter les fonctionnalités des versions **Minecraft + OptiFine** (OptiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionnalités présentes dans les versions listées sont priorisées.
|
||||
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basses performances, les optimisations sont difficiles à explorer.
|
||||
* Créer un jeu stable, performant, moddable et libre inspiré de Minecraft en utilisant le moteur de jeu Minetest, utilisable à la fois en mode solo et multijoueur.
|
||||
* Actuellement, un grand nombre de fonctionnalités sont déjà implémentées.
|
||||
L'amélioration des fonctionnalités existantes est toujours la bienvenue.
|
||||
|
||||
## Statut de complétion
|
||||
Ce jeu est actuellement au stade **beta**.
|
||||
Il est jouable mais incomplet en fonctionnalités.
|
||||
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
|
||||
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
|
||||
Si vous voulez utiliser la version de développement de VoxeLibre en production, la branche master est habituellement relativement stable.
|
||||
|
||||
Les principales fonctionnalités suivantes sont disponibles :
|
||||
|
||||
|
@ -162,7 +165,7 @@ Différences techniques avec Minecraft :
|
|||
* Un moteur de jeu différent (Minetest)
|
||||
* Des bonus cachés différents
|
||||
|
||||
...et enfin MineClone2 est un logiciel libre !
|
||||
...et enfin VoxeLibre est un logiciel libre !
|
||||
|
||||
## Autres fichiers readme
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# MineClone2
|
||||
# VoxeLibre
|
||||
Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils.
|
||||
Разработана многими людьми. Не разработана и не одобрена Mojang AB.
|
||||
|
||||
|
@ -67,13 +67,13 @@
|
|||
## Установка
|
||||
Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или
|
||||
выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются
|
||||
официально. Не поддерживается запуск MineClone2 на разрабатываемых версиях Minetest.
|
||||
официально. Не поддерживается запуск VoxeLibre на разрабатываемых версиях Minetest.
|
||||
|
||||
Чтобы установить MineClone2 (если вы этого еще не сделали), переместите эту папку в
|
||||
Чтобы установить VoxeLibre (если вы этого еще не сделали), переместите эту папку в
|
||||
“games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше.
|
||||
|
||||
## Полезные ссылки
|
||||
Репозиторий MineClone2 хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
|
||||
Репозиторий VoxeLibre хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
|
||||
поучаствовать в разработке.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
|
@ -102,7 +102,7 @@ Edition** уже реализовано и доработка имеющегос
|
|||
Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей.
|
||||
Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь
|
||||
за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию
|
||||
Mineclone2, то ветка master обычно относительно стабильна.
|
||||
VoxeLibre, то ветка master обычно относительно стабильна.
|
||||
|
||||
Следущие возможности уже доступны:
|
||||
|
||||
|
@ -182,7 +182,7 @@ Mineclone2, то ветка master обычно относительно ста
|
|||
* Другой движок (Minetest)
|
||||
* Другие пасхалки
|
||||
|
||||
… и наконец, MineClone2 это свободное программное обеспечение!
|
||||
… и наконец, VoxeLibre это свободное программное обеспечение!
|
||||
|
||||
## Другие readme файлы
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
# MineClone 2
|
||||
This file is severely out of date. If you can help updating this translation, please reach out to us (contact in README.md - the English version).
|
||||
|
||||
# VoxeLibre
|
||||
一個非官方的Minetest遊戲,遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
|
||||
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
|
||||
|
||||
|
@ -83,11 +85,11 @@ Minetest to learn more.
|
|||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **開發目標:我的世界, Java版, 版本 1.12**
|
||||
* MineClone2還包括Minetest支持的Optifine功能。
|
||||
* VoxeLibre還包括Minetest支持的Optifine功能。
|
||||
* 後期Minecraft版本的功能可能會偷偷加入,但它們的優先級較低。
|
||||
* 總的來說,Minecraft的目標是在Minetest目前允許的情況下進行克隆。
|
||||
* 克隆Minecraft是最優先的。
|
||||
* MineClone2將使用不同的圖形和聲音,但風格相似。
|
||||
* VoxeLibre將使用不同的圖形和聲音,但風格相似。
|
||||
* 克隆界面沒有優先權。只會被粗略地模仿。
|
||||
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
|
||||
|
||||
|
@ -173,7 +175,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
|
|||
* 不同的聲音(各種來源)
|
||||
* 不同的引擎(Minetest)
|
||||
|
||||
...最後,MineClone2是自由軟件!
|
||||
...最後,VoxeLibre是自由軟件!
|
||||
|
||||
## 錯誤報告
|
||||
請在此處報告所有錯誤和缺少的功能:
|
||||
|
@ -190,7 +192,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
|
|||
|
||||
* `LICENSE.txt`:GPLv3許可文本
|
||||
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
|
||||
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进,Minetest中缺失的功能列表。
|
||||
* `MISSING_ENGINE_FEATURES.md`: VoxeLibre需要改进,Minetest中缺失的功能列表。
|
||||
* `API.md`: 關於MineClone2的API
|
||||
|
||||
## 參與者
|
||||
|
@ -235,7 +237,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
|
|||
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
|
||||
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
|
||||
* yutyo <tanakinci2002@gmail.com>:MineClone2標志
|
||||
* yutyo <tanakinci2002@gmail.com>:VoxeLibre標志
|
||||
* 其他:GUI圖片
|
||||
|
||||
### 翻譯
|
||||
|
@ -254,7 +256,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
|
|||
|
||||
### 特殊感謝
|
||||
|
||||
* Wuzzy,感謝他啟動和維護MineClone2多年。
|
||||
* Wuzzy,感謝他啟動和維護VoxeLibre多年。
|
||||
* celeron55,創建Minetest。
|
||||
* Minetest的社區提供了大量的mods選擇,其中一些最終被納入MineClone 2。
|
||||
* Jordach,為《Big Freaking Dig》的唱片機音樂合輯而來
|
||||
|
|
208
RELEASE.md
|
@ -1,89 +1,167 @@
|
|||
### Standard Release
|
||||
## Standard Release
|
||||
|
||||
# File to document release steps with a view to evolving into a script
|
||||
### Before releasing
|
||||
|
||||
# Update CREDITS.md
|
||||
# Update version in game.conf
|
||||
Make sure all PRs in the release milestone are merged and you are working on a clean branch based on the master branch, up-to-date with the one on the repo.
|
||||
|
||||
### Release process
|
||||
|
||||
1. Update CREDITS.md
|
||||
2. Update version in game.conf
|
||||
3. Run the script:
|
||||
```
|
||||
lua tools/generate_ingame_credits.lua
|
||||
|
||||
```
|
||||
4. Make a commit for the above:
|
||||
```
|
||||
git add CREDITS.md
|
||||
git add mods/HUD/mcl_credits/people.lua
|
||||
git add game.conf
|
||||
|
||||
#git add RELEASE.md
|
||||
|
||||
git commit -m "Pre-release update credits and set version 0.83.0"
|
||||
|
||||
git tag 0.83.0
|
||||
|
||||
git push origin 0.83.0
|
||||
git commit -m "Updated release credits and set version for v0.87"
|
||||
```
|
||||
|
||||
# Update version in game.conf to the next version with -SNAPSHOT suffix
|
||||
|
||||
`git commit -m "Post-release set version 0.84.0-SNAPSHOT"`
|
||||
|
||||
### Hotfix Release
|
||||
|
||||
##### Prepare release branch
|
||||
|
||||
When hotfixing, you should never release new features. Any new code increases risk of new bugs which has additional testing/release concerns.
|
||||
To mitigate this, you just release the last release, and the relevant bug fix. For this, we do the following:
|
||||
|
||||
* Create release branch from the last release tag, push it:
|
||||
|
||||
5. Add release notes to the `releasenotes` folder, named like
|
||||
```
|
||||
git checkout -b release/0.82.1 0.82.0
|
||||
|
||||
git push origin release/0.82.1
|
||||
0_87-the_prismatic_release.md
|
||||
```
|
||||
|
||||
##### Prepare feature branch and fix
|
||||
|
||||
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
|
||||
|
||||
`git checkout -b hotfix_bug_1_branch`
|
||||
|
||||
* Fix crash/serious bug and commit
|
||||
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
|
||||
|
||||
##### Update version and tag the release
|
||||
|
||||
* After all fixes are in release branch, pull it locally (best to avoid a merge conflict as feature branch will need to be merged into master also, which already changed version):
|
||||
|
||||
* Update version in game.conf to hotfix version and commit it. Example: version=0.82.1
|
||||
|
||||
* Tag it, push tag and branch:
|
||||
|
||||
6. Make a commit for the release notes:
|
||||
```
|
||||
git tag 0.82.1
|
||||
|
||||
git push origin 0.82.1
|
||||
|
||||
git push origin release/0.82.1
|
||||
git add releasenotes/0_87-the_prismatic_release.md
|
||||
git commit -m "Add release notes for v0.87"
|
||||
```
|
||||
|
||||
Note: If you have to do more than 1 hotfix release, can do it on the same release branch.
|
||||
7. **Tag and push to the tag:**
|
||||
```
|
||||
git tag 0.87.0
|
||||
git push origin 0.87.0
|
||||
```
|
||||
8. Update version in game.conf to the next version with -SNAPSHOT suffix:
|
||||
```
|
||||
git commit -m "Post-release set version 0.88.0-SNAPSHOT"
|
||||
```
|
||||
9. Push the above to a new branch, and make the release PR. Merge to finalize release process.
|
||||
|
||||
### Release via ContentDB
|
||||
|
||||
* Go to MineClone2 page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Click +Release
|
||||
* Enter the release tag number in the title and Git reference box. For example (without quotes): "0.82.1"
|
||||
* In the minimum minetest version, put the oldest supported version (as of 14/02/2023 it is 5.5), leave the Maximum minetest version blank
|
||||
* Click save. Release is now live.
|
||||
1. Go to VoxeLibre page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
2. Click [+Release] button
|
||||
3. Enter the release tag number in the title and Git reference box. For example (without quotes): "0.87.0"
|
||||
4. In the minimum minetest version, put the oldest supported version (as of 19/05/2024 it is 5.6), leave the Maximum minetest version blank
|
||||
5. Click save. Release is now live.
|
||||
|
||||
##### Inform people
|
||||
### After releasing
|
||||
|
||||
* Upload video to YouTube
|
||||
* Add a comment to the forum post with the release number and change log. Maintainer will update main post with code link.
|
||||
* Add a Discord announcement post and @everyone with link to video, forum post and release notes.
|
||||
...inform people.
|
||||
|
||||
* Open a release meta issue on the tracker, unpin and close the issue for the previous release, pin the new one.
|
||||
* Upload video to YouTube.
|
||||
* Add a comment to the forum post with the release number and change log. Maintainer will update the main post with code link.
|
||||
* Add a Discord announcement post and @everyone with link to the release issue, release notes and other content, like video and forum post.
|
||||
* Add a Matrix announcement post and @room with links like above.
|
||||
* Share the news on reddit + Lemmy. Good subs to share with:
|
||||
* r/linux_gaming
|
||||
* r/opensourcegames
|
||||
* r/opensource
|
||||
* r/freesoftware
|
||||
* r/linuxmasterrace
|
||||
* r/MineClone2
|
||||
* r/VoxeLibre
|
||||
* r/MineClone2 (*for now*)
|
||||
|
||||
|
||||
## Hotfix Release
|
||||
|
||||
### Before releasing
|
||||
|
||||
First, determine if the current state of the master branch is fine for the Hotfix.
|
||||
In general, Hotfixes shouldn't contain new features to minimize the risk of regressions.
|
||||
|
||||
* If it hasn't been long since the release, and the only PRs merged so far are bugfixes and/or documentation changes,
|
||||
it is certainly fine to use it as a base for the release.
|
||||
* If there are some features merged, but they are aimed at fixing/alleviating important issues with the last released version, it may still be fine.
|
||||
* If there are some simple QoL features merged that are irrelevant to the last release, it may still be fine to use it as a base for the Hotfix.
|
||||
* If there are major features or large overhauls merged, it *most probably* is **not** fine to use as a base for the Hotfix.
|
||||
|
||||
If you decided that the current state of the master branch can be used as the Hotfix version, make sure that all the PRs merged since the last release
|
||||
are in the Hotfix milestone and you are working on a clean branch based on the master branch, up-to-date with the one on the repo.
|
||||
In this case, **skip** the following section.
|
||||
|
||||
### Prepare release branch
|
||||
|
||||
If you decided that the current state of the master branch shouldn't be used as the Hotfix version, you must prepare a release branch.
|
||||
|
||||
1. Create release branch from the last release tag, push it:
|
||||
```
|
||||
git checkout -b release/0.82.1 0.82.0
|
||||
git push origin release/0.82.1
|
||||
```
|
||||
2. Cherry-pick the relevant commits from the master branch, or merge them from other (PR) branches.
|
||||
3. Make sure your local copy of the branch contains all the relevant changes, **do not rebase**.
|
||||
|
||||
### Release process
|
||||
|
||||
1. Update CREDITS.md if it is needed
|
||||
2. Update version in game.conf
|
||||
3. If you've changed CREDITS.md, run the script:
|
||||
```
|
||||
lua tools/generate_ingame_credits.lua
|
||||
```
|
||||
4. Make a commit for the above:
|
||||
```
|
||||
git add game.conf
|
||||
git commit -m "Set version for hotfix v0.87.1"
|
||||
```
|
||||
or, if credits got updated:
|
||||
```
|
||||
git add CREDITS.md
|
||||
git add mods/HUD/mcl_credits/people.lua
|
||||
git add game.conf
|
||||
git commit -m "Updated release credits and set version for hotfix v0.87.1"
|
||||
```
|
||||
5. Add a section in the last releasnotes, like this:
|
||||
```
|
||||
## 0.87.1 hotfix
|
||||
```
|
||||
and describe the changes there
|
||||
|
||||
6. Make a commit for the releasenotes changes:
|
||||
```
|
||||
git add releasenotes/0_87-the_prismatic_release.md
|
||||
git commit -m "Update release notes for hotfix v0.87.1"
|
||||
```
|
||||
7. **Tag and push to the tag:**
|
||||
```
|
||||
git tag 0.87.1
|
||||
git push origin 0.87.1
|
||||
```
|
||||
8. If you are skipping some changes from the master branch (and thus are using a prepared master branch from the previous section),
|
||||
push to the remote and skip the next two steps:
|
||||
```
|
||||
git push origin release/0.82.1
|
||||
```
|
||||
9. If you're releasing master branch, update version in game.conf to the next version with -SNAPSHOT suffix:
|
||||
```
|
||||
git commit -m "Post-hotfix reset version 0.88.0-SNAPSHOT"
|
||||
```
|
||||
10. If you're releasing master branch, push the above to a new branch, and make the release PR. Merge to finalize release process.
|
||||
|
||||
### Release via ContentDB
|
||||
|
||||
1. Go to VoxeLibre page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
2. Click [+Release] button
|
||||
3. Enter the release tag number in the title and Git reference box. For example (without quotes): "0.87.1"
|
||||
4. In the minimum minetest version, put the oldest supported version (as of 19/05/2024 it is 5.6), leave the Maximum minetest version blank
|
||||
5. Click save. Hotfix is now live.
|
||||
|
||||
### After releasing
|
||||
|
||||
...inform people.
|
||||
|
||||
* Add a comment to the forum post with the release number and change log. Maintainer will update the main post with code link.
|
||||
* Add a Discord announcement post and @everyone with link to the release issue and release notes, and describe briefly what the hotfix does.
|
||||
* Add a Matrix announcement post and @room with content like above.
|
||||
* Share the news on reddit + Lemmy. Good subs to share with:
|
||||
* r/linux_gaming
|
||||
* r/opensourcegames
|
||||
* r/opensource
|
||||
* r/freesoftware
|
||||
* r/linuxmasterrace
|
||||
* r/VoxeLibre
|
||||
* r/MineClone2 (*for now*)
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
# Making Textures In Mineclone2
|
||||
# Making Textures In VoxeLibre
|
||||
|
||||
Textures are a crucial asset for all items, nodes, and models in mineclone2. This document is for artist who would like to make and modify textures for mineclone2. While no means comprehensive, this document contains the basic important information for beginners to get started with texture curation and optimization.
|
||||
Textures are a crucial asset for all items, nodes, and models in VoxeLibre. This document is for artist who would like to make and modify textures for VoxeLibre. While no means comprehensive, this document contains the basic important information for beginners to get started with texture curation and optimization.
|
||||
|
||||
## Minetest Wiki
|
||||
For more detailed information on creating and modifing texture packs for Minetest/Mineclone2, please visit the Minetest wiki's page on creating a texture pack. Click [here](https://wiki.minetest.net/Creating_texture_packs) to view the wiki page on creating texture packs.
|
||||
For more detailed information on creating and modifing texture packs for Minetest/VoxeLibre, please visit the Minetest wiki's page on creating a texture pack. Click [here](https://wiki.minetest.net/Creating_texture_packs) to view the wiki page on creating texture packs.
|
||||
|
||||
## GIMP Tutorials Pixel Art Guide
|
||||
GIMP Tutorials has an excellent guide to making pixel art in GIMP. If you would like further clarification as well as screenshots for what we are about to cover, it is an excellent resource to turn to. Click [here](https://thegimptutorials.com/how-to-make-pixel-art/) to view the guide
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
title = MineClone 2
|
||||
title = TheDarkProject
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
disallowed_mapgens = v6
|
||||
version=0.87.0-SNAPSHOT
|
||||
version=0.88.0-SNAPSHOT
|
||||
|
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 151 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 113 KiB |
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 113 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 113 KiB |
BIN
menu/header.png
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 113 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 19 KiB |
BIN
menu/theme.ogg
|
@ -16,7 +16,7 @@ information.
|
|||
How the mod is used
|
||||
===================
|
||||
|
||||
In MineClone 2, all diggable nodes have the hardness set in the custom field
|
||||
In VoxeLibre, all diggable nodes have the hardness set in the custom field
|
||||
"_mcl_hardness" (0 by default). These values are used together with digging
|
||||
groups by this mod to create the correct digging times for nodes. Digging
|
||||
groups are registered using the following code:
|
||||
|
@ -117,10 +117,6 @@ end
|
|||
-- Array of unique hardness values for each group which affects dig time.
|
||||
local hardness_values = get_hardness_values_for_groups()
|
||||
|
||||
-- Map indexed by hardness values which return the index of that value in
|
||||
-- hardness_value. Used for quick lookup.
|
||||
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||
|
||||
--[[local function compute_creativetimes(group)
|
||||
local creativetimes = {}
|
||||
|
||||
|
@ -186,6 +182,7 @@ local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
|
|||
local mult = capsdef.speed or 1
|
||||
local uses = capsdef.uses
|
||||
local def = mcl_autogroup.registered_diggroups[g]
|
||||
assert(def, toolname .. " has unknown diggroup '" .. dump(g) .. "'")
|
||||
local max_level = def.levels and #def.levels or 1
|
||||
|
||||
assert(capsdef.level, toolname .. ' is missing level for ' .. g)
|
||||
|
@ -313,6 +310,13 @@ function mcl_autogroup.get_wear(toolname, diggroup)
|
|||
end
|
||||
|
||||
local function overwrite()
|
||||
-- Refresh, now that all groups are known.
|
||||
hardness_values = get_hardness_values_for_groups()
|
||||
|
||||
-- Map indexed by hardness values which return the index of that value in
|
||||
-- hardness_value. Used for quick lookup.
|
||||
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||
|
||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||
local newgroups = table.copy(ndef.groups)
|
||||
if (nname ~= "ignore" and ndef.diggable) then
|
||||
|
@ -374,4 +378,5 @@ local function overwrite()
|
|||
end
|
||||
end
|
||||
|
||||
overwrite()
|
||||
-- Make sure all tools and groups are registered
|
||||
minetest.register_on_mods_loaded(overwrite)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
name = _mcl_autogroup
|
||||
depends = mcl_autogroup
|
||||
author = ryvnf
|
||||
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
||||
description = VoxeLibre core mod which automatically adds groups to all items. Very important for digging times.
|
||||
|
|
|
@ -2,33 +2,33 @@
|
|||
Simple flow functions.
|
||||
|
||||
## flowlib.is_touching(realpos, nodepos, radius)
|
||||
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
|
||||
Return true if a sphere of `radius` at `realpos` collide with node at `nodepos`.
|
||||
* realpos: position
|
||||
* nodepos: position
|
||||
* radius: number
|
||||
|
||||
## flowlib.is_water(pos)
|
||||
Return true if node at <pos> is water, false overwise.
|
||||
Return true if node at `pos` is water, false otherwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_water(node)
|
||||
Return true if <node> is water, false overwise.
|
||||
Return true if `node` is water, false otherwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_lava(pos)
|
||||
Return true if node at <pos> is lava, false overwise.
|
||||
Return true if node at `pos` is lava, false otherwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_lava(node)
|
||||
Return true if <node> is lava, false overwise.
|
||||
Return true if `node` is lava, false otherwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_liquid(pos)
|
||||
Return true if node at <pos> is liquid, false overwise.
|
||||
Return true if node at `pos` is liquid, false otherwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_liquid(node)
|
||||
Return true if <node> is liquid, false overwise.
|
||||
Return true if `node` is liquid, false otherwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.quick_flow(pos, node)
|
||||
|
@ -37,8 +37,8 @@ Return direction where the water is flowing (to be use to push mobs, items...).
|
|||
* node: node
|
||||
|
||||
## flowlib.move_centre(pos, realpos, node, radius)
|
||||
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
|
||||
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
|
||||
Return the pos of the nearest not water block near from `pos` in a sphere of `radius` at `realpos`.
|
||||
WARNING: This function is never used in VL, use at your own risk. The informations described here may be wrong.
|
||||
* pos: position
|
||||
* realpos: position, position of the entity
|
||||
* node: node
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
-- Overrides the builtin minetest.check_single_for_falling.
|
||||
-- We need to do this in order to handle nodes in mineclone specific groups
|
||||
-- We need to do this in order to handle nodes in VoxeLibre specific groups
|
||||
-- "supported_node" and "attached_node_facedir".
|
||||
--
|
||||
-- Nodes in group "supported_node" can be placed on any node that does not
|
||||
|
@ -94,5 +94,16 @@ function minetest.check_single_for_falling(pos)
|
|||
end
|
||||
end
|
||||
|
||||
if get_item_group(node.name, "supported_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
local def = registered_nodes[get_node(vector.add(pos, dir)).name]
|
||||
if def and def.drawtype == "airlike" then
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# mcl_autogroup
|
||||
This mod emulate digging times from mc.
|
||||
This mod emulates digging times from MC.
|
||||
|
||||
## mcl_autogroup.can_harvest(nodename, toolname, player)
|
||||
Return true if <nodename> can be dig with <toolname> by <player>.
|
||||
Return true if `nodename` can be dig with `toolname` by <player>.
|
||||
* nodename: string, valid nodename
|
||||
* toolname: (optional) string, valid toolname
|
||||
* player: (optinal) ObjectRef, valid player
|
||||
|
@ -14,7 +14,7 @@ WARNING: This function can only be called after mod initialization.
|
|||
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
|
||||
|
||||
## mcl_autogroup.get_wear(toolname, diggroup)
|
||||
Return the max wear of <toolname> with <diggroup>
|
||||
Return the max wear of `toolname` with `diggroup`
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool used
|
||||
* diggroup: string, the name of the diggroup the tool is used on
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_autogroup
|
||||
author = ryvnf
|
||||
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
||||
description = VoxeLibre core mod which automatically adds groups to all items. Very important for digging times.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# mcl_colors
|
||||
Mod providing global table containing legacity minecraft colors to be used in mods.
|
||||
Mod providing global table containing legacy Minecraft colors to be used in mods.
|
||||
|
||||
## mcl_colors.*
|
||||
Colors by upper name, in hex value.
|
||||
|
|
|
@ -6,7 +6,7 @@ WARNING: Not using it inside your mods may cause strange bugs (using the native
|
|||
|
||||
## Callbacks
|
||||
|
||||
To modify the amount of damage made by something:
|
||||
To modify the amount of damage dealt by something:
|
||||
|
||||
```lua
|
||||
--obj: an ObjectRef
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
## mcl_events
|
||||
### Registering Events
|
||||
`mlc_events.register_event("name",def)`
|
||||
# mcl_events
|
||||
|
||||
#### Event Definition
|
||||
## Registering Events
|
||||
|
||||
`mcl_events.register_event("name", def)`
|
||||
|
||||
### Event Definition
|
||||
|
||||
```
|
||||
{
|
||||
stage = 0,
|
||||
max_stage = 1,
|
||||
|
@ -22,6 +26,8 @@
|
|||
cond_complete = function(event) end,
|
||||
--return true if event finished successfully
|
||||
}
|
||||
```
|
||||
|
||||
### Debugging
|
||||
* /event_start <event> -- starts the given event at the current player coordinates
|
||||
## Debugging
|
||||
|
||||
* /event_start `event` -- starts the given event at the current player coordinates
|
||||
|
|
|
@ -3,13 +3,13 @@ This mod provide helper functions to create explosions.
|
|||
|
||||
## mcl_explosions.explode(pos, strength, info, puncher)
|
||||
* pos: position, initial position of the explosion
|
||||
* strenght: number, radius of the explosion
|
||||
* strength: number, radius of the explosion
|
||||
* info: table, explosion informations:
|
||||
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
|
||||
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
|
||||
* sound: bool, if true, the explosion will play a sound (default: true)
|
||||
* particles: bool, if true, the explosion will create particles (default: true)
|
||||
* fire: bool, if true, 1/3 nodes become fire (default: false)
|
||||
* fire: bool, if true, 1/3 of nodes become fire (default: false)
|
||||
* griefing: bool, if true, the explosion will destroy nodes (default: true)
|
||||
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
|
||||
* puncher: (optional) entity, will be used as source for damage done by the explosion
|
|
@ -1,8 +1,8 @@
|
|||
--[[
|
||||
Explosion API mod for Minetest (adapted to MineClone 2)
|
||||
Explosion API mod for Minetest (adapted to VoxeLibre)
|
||||
|
||||
This mod is based on the Minetest explosion API mod, but has been changed
|
||||
to have the same explosion mechanics as Minecraft and work with MineClone.
|
||||
to have the same explosion mechanics as Minecraft and work with VoxeLibre
|
||||
The computation-intensive parts of the mod has been optimized to allow for
|
||||
larger explosions and faster world updating.
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
-- Some global variables (don't overwrite them!)
|
||||
mcl_vars = {}
|
||||
|
||||
minetest.log("action", "World seed = " .. minetest.get_mapgen_setting("seed"))
|
||||
|
||||
mcl_vars.redstone_tick = 0.1
|
||||
|
||||
-- GUI / inventory menu settings
|
||||
|
@ -36,6 +38,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
|||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
|
||||
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
|
||||
-- See more in https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
|
@ -181,7 +185,7 @@ mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
|
|||
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
|
||||
|
||||
-- Use MineClone 2-style dungeons
|
||||
-- Use VoxeLibre-style dungeons
|
||||
mcl_vars.mg_dungeons = true
|
||||
|
||||
-- Set default stack sizes
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_init
|
||||
author = Wuzzy
|
||||
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
|
||||
description = Initialization mod of VoxeLibre. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# Oxidization API for MineClone 2
|
||||
# Oxidization API for VoxeLibre
|
||||
This mods adds the oxidization api, so that modders can easily use the same features that copper uses.
|
||||
|
||||
## API
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_oxidation
|
||||
title = Oxidation API for MineClone 2
|
||||
title = Oxidation API for VoxeLibre
|
||||
author = PrairieWind, N011, Michael
|
||||
description = API to allow oxidizing different nodes.
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
name = mcl_particles
|
||||
author = Wuzzy
|
||||
description = Contains particle images of MineClone 2. No code.
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_sounds
|
||||
author = Wuzzy
|
||||
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.
|
||||
description = This mod contains the core sounds of VoxeLibre as well as helper function for mods to access them.
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
mcl_util = {}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/roman_numerals.lua")
|
||||
|
||||
-- Updates all values in t using values from to*.
|
||||
function table.update(t, ...)
|
||||
for _, to in ipairs {...} do
|
||||
|
@ -46,6 +48,20 @@ function table.pairs_by_keys(t, f)
|
|||
return iter
|
||||
end
|
||||
|
||||
-- Removes one element randomly selected from the array section of the table and
|
||||
-- returns it, or nil if there are no elements in the array section of the table
|
||||
function table.remove_random_element(table)
|
||||
local count = #table
|
||||
if count == 0 then return nil end
|
||||
|
||||
local idx = math.random(count)
|
||||
local res = table[idx]
|
||||
table[idx] = table[count]
|
||||
table[count] = nil
|
||||
count = count - 1
|
||||
return res
|
||||
end
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
|
||||
local LOG_MODULE = "[MCL2]"
|
||||
function mcl_util.mcl_log(message, module, bypass_default_logger)
|
||||
|
@ -113,7 +129,7 @@ end
|
|||
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
||||
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
||||
-- debugging. See:
|
||||
-- https://git.minetest.land/MineClone2/MineClone2/issues/1392
|
||||
-- https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1392
|
||||
function mcl_util.get_natural_light (pos, time)
|
||||
local status, retVal = pcall(minetest.get_natural_light, pos, time)
|
||||
if status then
|
||||
|
@ -257,12 +273,21 @@ end
|
|||
---@param dst_inventory InvRef Destination inventory to push to
|
||||
---@param dst_list string Name of destination inventory list to push to
|
||||
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
|
||||
---@param count? integer Number of items to try to transfer at once
|
||||
---@return integer Item stack number to be transfered
|
||||
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
|
||||
local src_size = src_inventory:get_size(src_list)
|
||||
local stack
|
||||
for i = 1, src_size do
|
||||
stack = src_inventory:get_stack(src_list, i)
|
||||
|
||||
-- Allow for partial stack movement
|
||||
if count and stack:get_count() >= count then
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(count)
|
||||
stack = new_stack
|
||||
end
|
||||
|
||||
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
|
||||
return i
|
||||
end
|
||||
|
@ -280,9 +305,13 @@ end
|
|||
-- Returns true on success and false on failure
|
||||
-- Possible failures: No item in source slot, destination inventory full
|
||||
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
|
||||
if not source_inventory:is_empty(source_list) then
|
||||
-- Can't move items we don't have
|
||||
if source_inventory:is_empty(source_list) then return false end
|
||||
|
||||
-- Can't move from an empty stack
|
||||
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
||||
if not stack:is_empty() then
|
||||
if stack:is_empty() then return false end
|
||||
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(1)
|
||||
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
||||
|
@ -293,9 +322,6 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
|
|||
destination_inventory:add_item(destination_list, new_stack)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Try pushing item from hopper inventory to destination inventory
|
||||
---@param pos Vector
|
||||
|
@ -314,25 +340,23 @@ function mcl_util.hopper_push(pos, dst_pos)
|
|||
local dst_list = 'main'
|
||||
local dst_inv, stack_id
|
||||
|
||||
-- Find a inventory stack in the destination
|
||||
if dst_def._mcl_hoppers_on_try_push then
|
||||
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
|
||||
else
|
||||
local dst_meta = minetest.get_meta(dst_pos)
|
||||
dst_inv = dst_meta:get_inventory()
|
||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
|
||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
|
||||
end
|
||||
if not stack_id then return false end
|
||||
|
||||
if stack_id ~= nil then
|
||||
-- Move the item
|
||||
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
|
||||
if dst_def._mcl_hoppers_on_after_push then
|
||||
dst_def._mcl_hoppers_on_after_push(dst_pos)
|
||||
end
|
||||
if ok then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
return ok
|
||||
end
|
||||
|
||||
-- Try pulling from source inventory to hopper inventory
|
||||
|
@ -357,7 +381,7 @@ function mcl_util.hopper_pull(pos, src_pos)
|
|||
else
|
||||
local src_meta = minetest.get_meta(src_pos)
|
||||
src_inv = src_meta:get_inventory()
|
||||
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
|
||||
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
|
||||
end
|
||||
|
||||
if stack_id ~= nil then
|
||||
|
@ -428,10 +452,11 @@ function mcl_util.generate_on_place_plant_function(condition)
|
|||
if not def_under or not def_above then
|
||||
return itemstack
|
||||
end
|
||||
if def_under.buildable_to then
|
||||
if def_under.buildable_to and def_under.name ~= itemstack:get_name() then
|
||||
place_pos = pointed_thing.under
|
||||
elseif def_above.buildable_to then
|
||||
elseif def_above.buildable_to and def_above.name ~= itemstack:get_name() then
|
||||
place_pos = pointed_thing.above
|
||||
pointed_thing.under = pointed_thing.above
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
|
@ -526,6 +551,7 @@ end
|
|||
function mcl_util.use_item_durability(itemstack, n)
|
||||
local uses = mcl_util.calculate_durability(itemstack)
|
||||
itemstack:add_wear(65535 / uses * n)
|
||||
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||
end
|
||||
|
||||
function mcl_util.deal_damage(target, damage, mcl_reason)
|
||||
|
@ -1091,3 +1117,39 @@ function mcl_util.is_it_christmas()
|
|||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.to_bool(val)
|
||||
if not val then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
if not vector.in_area then
|
||||
-- backport from minetest 5.8, can be removed when the minimum version is 5.8
|
||||
vector.in_area = function(pos, min, max)
|
||||
return (pos.x >= min.x) and (pos.x <= max.x) and
|
||||
(pos.y >= min.y) and (pos.y <= max.y) and
|
||||
(pos.z >= min.z) and (pos.z <= max.z)
|
||||
end
|
||||
end
|
||||
|
||||
-- Traces along a line of nodes vertically to find the next possition that isn't an allowed node
|
||||
---@param pos The position to start tracing from
|
||||
---@param dir The direction to trace in. 1 is up, -1 is down, all other values are not allowed.
|
||||
---@param allowed_nodes A set of node names to trace along.
|
||||
---@param limit The maximum number of steps to make. Defaults to 16 if nil or missing
|
||||
---@return Three return values:
|
||||
--- the position of the next node that isn't allowed or nil if no such node was found,
|
||||
--- the distance from the start where that node was found,
|
||||
--- the node table if a node was found
|
||||
function mcl_util.trace_nodes(pos, dir, allowed_nodes, limit)
|
||||
if (dir ~= -1) and (dir ~= 1) then return nil, 0, nil end
|
||||
limit = limit or 16
|
||||
|
||||
for i = 1,limit do
|
||||
pos = vector.offset(pos, 0, dir, 0)
|
||||
local node = minetest.get_node(pos)
|
||||
if not allowed_nodes[node.name] then return pos, i, node end
|
||||
end
|
||||
|
||||
return nil, limit, nil
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_util
|
||||
author = Wuzzy
|
||||
description = Helper functions for MineClone 2.
|
||||
description = Helper functions for VoxeLibre.
|
||||
depends = mcl_init
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
local converter = {
|
||||
{1000, "M"},
|
||||
{900, "CM"},
|
||||
{500, "D"},
|
||||
{400, "CD"},
|
||||
{100, "C"},
|
||||
{90, "XC"},
|
||||
{50, "L"},
|
||||
{40, "XL"},
|
||||
{10, "X"},
|
||||
{9, "IX"},
|
||||
{5, "V"},
|
||||
{4, "IV"},
|
||||
{1, "I"}
|
||||
}
|
||||
|
||||
mcl_util.to_roman = function(number)
|
||||
local r = ""
|
||||
local a = number
|
||||
local i = 1
|
||||
while a > 0 do
|
||||
if a >= converter[i][1] then
|
||||
a = a - converter[i][1]
|
||||
r = r.. converter[i][2]
|
||||
else
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
return r
|
||||
end
|
|
@ -5,20 +5,21 @@ This mod provides utility functions about positions and dimensions.
|
|||
This function returns:
|
||||
|
||||
* true, true: if pos is in deep void (deadly)
|
||||
* true, false: if the pos is in void (non deadly)
|
||||
* false, false: owerwise
|
||||
* true, false: if the pos is in void (non-deadly)
|
||||
* false, false: otherwise
|
||||
|
||||
Params:
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
|
||||
This function is used to calculate the Minetest y layer and dimension of the given y Minecraft layer.
|
||||
Mainly used for ore generation.
|
||||
Takes an Y coordinate as input and returns:
|
||||
Takes a Y coordinate as input and returns:
|
||||
|
||||
* The corresponding Minecraft layer (can be `nil` if void)
|
||||
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if y is in the void
|
||||
|
||||
* The corresponding Minecraft layer (can be nil if void)
|
||||
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
|
||||
If the Y coordinate is not located in any dimension, it will return: nil, "void"
|
||||
|
||||
Params:
|
||||
|
@ -26,43 +27,44 @@ Params:
|
|||
* y: int
|
||||
|
||||
## mcl_worlds.pos_to_dimension(pos)
|
||||
This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
|
||||
This function return the Minecraft dimension of pos ("overworld", "nether" or "end") or "void" if y is in the void.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
|
||||
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for VoxeLibre.
|
||||
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
|
||||
|
||||
* layer: int
|
||||
* mc_dimension: string
|
||||
|
||||
## mcl_worlds.has_weather(pos)
|
||||
Returns true if <pos> can have weather, false owerwise.
|
||||
Returns true if pos can have weather, false otherwise.
|
||||
Weather can be only in the overworld.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.has_dust(pos)
|
||||
Returns true if <pos> can have nether dust, false owerwise.
|
||||
Returns true if pos can have nether dust, false otherwise.
|
||||
Nether dust can be only in the nether.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if compasses are working at <pos>, false owerwise.
|
||||
In mc, you cant use compass in the nether and the end.
|
||||
Returns true if compasses are working at pos, false otherwise.
|
||||
In MC, you cant use compass in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if clock are working at <pos>, false owerwise.
|
||||
In mc, you cant use clock in the nether and the end.
|
||||
Returns true if clock are working at pos, false otherwise.
|
||||
In MC, you cant use clock in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension, last_dimension))
|
||||
Register a callback function func(player, dimension).
|
||||
|
||||
It will be called whenever a player changes between dimensions.
|
||||
The void counts as dimension.
|
||||
|
||||
|
@ -75,7 +77,7 @@ The void counts as dimension.
|
|||
Table containing all function registered with mcl_worlds.register_on_dimension_change()
|
||||
|
||||
## mcl_worlds.dimension_change(player, dimension)
|
||||
Notify this mod of a dimension change of <player> to <dimension>
|
||||
Notify this mod of a dimension change of player to dimension
|
||||
|
||||
* player: player, player who changed the dimension
|
||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
|
||||
|
|
|
@ -58,7 +58,7 @@ local pos_to_dimension = mcl_worlds.pos_to_dimension
|
|||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- VoxeLibre
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
|
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,4 +1,87 @@
|
|||
# tga_encoder
|
||||
A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
||||
Created by fleckenstein for VoxeLibre, then improved by erlehmann.
|
||||
|
||||
May be used as a Minetest mod.
|
||||
|
||||
See `examples.lua` for example code and usage hints.
|
||||
|
||||
## Use Cases for `tga_encoder`
|
||||
|
||||
### Encoding Textures for Editing
|
||||
|
||||
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
||||
|
||||
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
||||
|
||||
No checksums need to be updated on any kind of in-place texture editing.
|
||||
|
||||
**Tip**: When storing an editable image in item meta, use zlib compression.
|
||||
|
||||
### Legacy Minetest Texture Encoding
|
||||
|
||||
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
||||
|
||||
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
||||
|
||||
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
||||
|
||||
### Advanced Texture Format Control
|
||||
|
||||
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
||||
|
||||
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
||||
|
||||
For generating maps from terrain, color-mapped formats can be more useful.
|
||||
|
||||
### Encoding Very Small Textures
|
||||
|
||||
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
||||
|
||||
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
||||
|
||||
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
||||
|
||||
### Encoding Reference Textures
|
||||
|
||||
TGA is a simple format, which makes it easy to create reference textures.
|
||||
|
||||
Using a hex editor, one can trivially see how all the pixels are stored.
|
||||
|
||||
## Supported Image Types
|
||||
|
||||
For all types, images are encoded in a fast single pass (i.e. append-only).
|
||||
|
||||
### Color-Mapped Images (Type 1)
|
||||
|
||||
These images contain a palette, followed by pixel data.
|
||||
|
||||
* `A1R5G5B5` (8bpp RGB)
|
||||
* `B8G8R8` (8bpp RGB)
|
||||
* `B8G8R8A8` (8bpp RGBA)
|
||||
|
||||
### True-Color Images (Type 2)
|
||||
|
||||
These images contain uncompressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
### Grayscale Images (Type 3)
|
||||
|
||||
* `Y8` (8bpp grayscale)
|
||||
|
||||
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
||||
|
||||
These images contain compressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
## TODO
|
||||
|
||||
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
||||
* Add both zoomable and explorable maps to `mcl_maps`.
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
dofile("init.lua")
|
||||
|
||||
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
|
||||
-- It serves as a demonstration of what you can achieve using colormapped nodes.
|
||||
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
|
||||
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 4) - 1
|
||||
local max_sample_out = math.pow(2, 8) - 1
|
||||
|
||||
for r = 0,15 do
|
||||
local pixels = {}
|
||||
for g = 0,15 do
|
||||
if nil == pixels[g + 1] then
|
||||
pixels[g + 1] = {}
|
||||
end
|
||||
for b = 0,15 do
|
||||
local color = {
|
||||
math.floor((r * max_sample_out / max_sample_in) + 0.5),
|
||||
math.floor((g * max_sample_out / max_sample_in) + 0.5),
|
||||
math.floor((b * max_sample_out / max_sample_in) + 0.5),
|
||||
}
|
||||
pixels[g + 1][b + 1] = color
|
||||
end
|
||||
end
|
||||
local filename = "colormap_" .. tostring(r) .. ".tga"
|
||||
tga_encoder.image(pixels):save(
|
||||
filename,
|
||||
{ color_format="A1R5G5B5" } -- waste less bits
|
||||
)
|
||||
end
|
|
@ -0,0 +1,105 @@
|
|||
#!/usr/bin/env lua5.1
|
||||
-- -*- coding: utf-8 -*-
|
||||
|
||||
-- 3D “donut” shape rendering using floating-point math
|
||||
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
|
||||
|
||||
-- cargo-culted by erle 2023-09-18
|
||||
|
||||
local theta_spacing = 0.01 -- 0.07
|
||||
local phi_spacing = 0.002 -- 0.02
|
||||
|
||||
local R1 = 1
|
||||
local R2 = 2
|
||||
local K2 = 5
|
||||
|
||||
local screen_height = 256
|
||||
local screen_width = 256
|
||||
|
||||
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
|
||||
|
||||
local output = {}
|
||||
local zbuffer = {}
|
||||
|
||||
local grey = { 120, 120, 120 }
|
||||
local gray = { 136, 136, 136 }
|
||||
|
||||
for y = 1,screen_height,1 do
|
||||
output[y] = {}
|
||||
zbuffer[y] = {}
|
||||
for x = 1,screen_width,1 do
|
||||
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
|
||||
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
|
||||
output[y][x] = hori ~= vert and grey or gray
|
||||
zbuffer[y][x] = 0
|
||||
end
|
||||
end
|
||||
|
||||
function render_frame(A, B)
|
||||
-- precompute sines and cosines of A and B
|
||||
local cosA = math.cos(A)
|
||||
local sinA = math.sin(A)
|
||||
local cosB = math.cos(B)
|
||||
local sinB = math.sin(B)
|
||||
|
||||
-- theta goas around the cross-sectional circle of a torus
|
||||
local theta = 0
|
||||
while theta <= 2*math.pi do
|
||||
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
|
||||
theta = theta + (theta_spacing * 16)
|
||||
else
|
||||
theta = theta + theta_spacing
|
||||
end
|
||||
-- precompute sines and cosines of theta
|
||||
local costheta = math.cos(theta)
|
||||
local sintheta = math.sin(theta)
|
||||
|
||||
-- phi goes around the center of revolution of a torus
|
||||
local phi = 0
|
||||
while phi <= 2*math.pi do
|
||||
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
|
||||
phi = phi + (phi_spacing * 128)
|
||||
else
|
||||
phi = phi + phi_spacing
|
||||
end
|
||||
-- precompute sines and cosines of phi
|
||||
local cosphi = math.cos(phi)
|
||||
local sinphi = math.sin(phi)
|
||||
|
||||
-- 2D (x, y) coordinates of the circle, before revolving
|
||||
local circlex = R2 + R1*costheta
|
||||
local circley = R1*sintheta
|
||||
|
||||
-- 3D (x, y, z) coordinates after rotation
|
||||
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
|
||||
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
|
||||
local z = K2 + cosA*circlex*sinphi + circley*sinA
|
||||
|
||||
local ooz = 1/z
|
||||
|
||||
-- x and y projection
|
||||
local xp = math.floor(screen_width/2 + K1*ooz*x)
|
||||
local yp = math.floor(screen_height/2 + K1*ooz*y)
|
||||
|
||||
-- calculate luminance
|
||||
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
|
||||
-- if (L > 0) then
|
||||
if (true) then
|
||||
if (ooz > zbuffer[yp][xp]) then
|
||||
zbuffer[yp][xp] = ooz
|
||||
local luminance = math.max( math.ceil( L * 180 ), 0 )
|
||||
-- luminance is now in the range 0 to 255
|
||||
r = math.ceil( (luminance + xp) / 2 )
|
||||
g = math.ceil( (luminance + yp) / 2 )
|
||||
b = math.ceil( (luminance + xp + yp) / 3 )
|
||||
output[yp][xp] = { r, g, b }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
dofile('init.lua')
|
||||
|
||||
render_frame(-0.7, 0.7)
|
||||
tga_encoder.image(output):save("donut.tga")
|
|
@ -0,0 +1,181 @@
|
|||
dofile("init.lua")
|
||||
|
||||
-- encode a bitmap
|
||||
local _ = { 0, 0, 0 }
|
||||
local R = { 255, 127, 127 }
|
||||
local pixels = {
|
||||
{ _, _, _, _, _, _, _ },
|
||||
{ _, _, _, R, _, _, _ },
|
||||
{ _, _, R, R, R, _, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, _, R, _, R, _, _ },
|
||||
{ _, _, _, _, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("bitmap_small.tga")
|
||||
|
||||
-- test that image can be encoded
|
||||
local bitmap_small_0 = tga_encoder.image(pixels)
|
||||
bitmap_small_0:encode()
|
||||
assert(191 == #bitmap_small_0.data)
|
||||
|
||||
-- test that imbage can be encoded with parameters
|
||||
local bitmap_small_1 = tga_encoder.image(pixels)
|
||||
bitmap_small_1:encode(
|
||||
{
|
||||
colormap = {},
|
||||
color_format = "B8G8R8",
|
||||
compression = "RAW",
|
||||
}
|
||||
)
|
||||
assert(191 == #bitmap_small_1.data)
|
||||
|
||||
-- change a single pixel, then rescale the bitmap
|
||||
local pixels_orig = pixels
|
||||
pixels_orig[4][4] = { 255, 255, 255 }
|
||||
local pixels = {}
|
||||
for x = 1,56,1 do
|
||||
local x_orig = math.ceil(x/8)
|
||||
for z = 1,56,1 do
|
||||
local z_orig = math.ceil(z/8)
|
||||
local color = pixels_orig[z_orig][x_orig]
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("bitmap_large.tga")
|
||||
|
||||
-- note that the uncompressed grayscale TGA file written in this
|
||||
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
||||
local pixels = {}
|
||||
for x = 1,6,1 do -- left to right
|
||||
for z = 1,6,1 do -- bottom to top
|
||||
local color = { math.min(x * z * 4 - 1, 255) }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local r = math.min(x * 32 - 1, 255)
|
||||
local g = math.min(z * 32 - 1, 255)
|
||||
local b = 0
|
||||
-- blue rectangle in top right corner
|
||||
if x > 8 and z > 8 then
|
||||
r = 0
|
||||
g = 0
|
||||
b = math.min(z * 16 - 1, 255)
|
||||
end
|
||||
local color = { r, g, b }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
local gradients = tga_encoder.image(pixels)
|
||||
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
||||
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
||||
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
||||
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local color = pixels[z][x]
|
||||
color[#color+1] = ((x * x) + (z * z)) % 256
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
||||
-- the RLE-compressed file is larger than just dumping pixels because
|
||||
-- the gradients in this picture can not be compressed well using RLE
|
||||
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,512,1 do -- left to right
|
||||
for z = 1,512,1 do -- bottom to top
|
||||
local oz = (z - 256) / 256 + 0.75
|
||||
local ox = (x - 256) / 256
|
||||
local px, pz, i = 0, 0, 0
|
||||
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
||||
px = (px * px) - (pz * pz) + oz
|
||||
pz = (2 * px * pz) + ox
|
||||
i = i + 1
|
||||
end
|
||||
local color = {
|
||||
math.max(0, math.min(255, math.floor(px * 64))),
|
||||
math.max(0, math.min(255, math.floor(pz * 64))),
|
||||
math.max(0, math.min(255, math.floor(i))),
|
||||
}
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
||||
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
||||
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
||||
|
||||
-- encode a colormapped bitmap
|
||||
local K = { 0 }
|
||||
local B = { 1 }
|
||||
local R = { 2 }
|
||||
local G = { 3 }
|
||||
local W = { 4 }
|
||||
local colormap = {
|
||||
{ 1, 2, 3 }, -- K
|
||||
{ 0, 0, 255 }, -- B
|
||||
{ 255, 0, 0 }, -- R
|
||||
{ 0, 255, 0 }, -- G
|
||||
{ 253, 254, 255 }, -- W
|
||||
}
|
||||
local pixels = {
|
||||
{ W, K, W, K, W, K, W },
|
||||
{ R, G, B, R, G, B, K },
|
||||
{ K, W, K, W, K, W, K },
|
||||
{ G, B, R, G, B, R, W },
|
||||
{ W, W, W, K, K, K, W },
|
||||
{ B, R, G, B, R, G, K },
|
||||
{ B, R, G, B, R, G, W },
|
||||
}
|
||||
-- note that the uncompressed colormapped TGA file written in this
|
||||
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
||||
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
||||
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
||||
|
||||
-- encode a colormapped bitmap with transparency
|
||||
local _ = { 0 }
|
||||
local K = { 1 }
|
||||
local W = { 2 }
|
||||
local colormap = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 255 },
|
||||
{ 255, 255, 255, 255 },
|
||||
}
|
||||
local pixels = {
|
||||
{ _, K, K, K, K, K, _ },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ K, K, W, W, W, K, K },
|
||||
{ K, W, W, W, W, W, K },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ _, _, K, W, K, _, _ },
|
||||
{ _, _, _, K, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
||||
|
||||
-- encoding a colormapped image with illegal colormap indexes should error out
|
||||
local colormap = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 255 },
|
||||
}
|
||||
local status, message = pcall(
|
||||
function ()
|
||||
tga_encoder.image(pixels):encode({colormap=colormap})
|
||||
end
|
||||
)
|
||||
assert(
|
||||
false == status and
|
||||
"init.lua:36: colormap index 2 not in colormap of size 2" == message
|
||||
)
|
|
@ -9,60 +9,566 @@ local image = setmetatable({}, {
|
|||
})
|
||||
|
||||
function image:constructor(pixels)
|
||||
self.data = ""
|
||||
self.pixels = pixels
|
||||
self.width = #pixels[1]
|
||||
self.height = #pixels
|
||||
|
||||
self:encode()
|
||||
end
|
||||
|
||||
function image:encode_colormap_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- first entry index
|
||||
.. string.char(0, 0) -- number of entries
|
||||
.. string.char(0) -- bits per pixel
|
||||
end
|
||||
local pixel_depth_by_color_format = {
|
||||
["Y8"] = 8,
|
||||
["A1R5G5B5"] = 16,
|
||||
["B8G8R8"] = 24,
|
||||
["B8G8R8A8"] = 32,
|
||||
}
|
||||
|
||||
function image:encode_image_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- X-origin
|
||||
.. string.char(0, 0) -- Y-origin
|
||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
|
||||
.. string.char(0) -- image descriptor
|
||||
end
|
||||
|
||||
function image:encode_header()
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(0) -- color map type
|
||||
.. string.char(10) -- image type (RLE RGB = 10)
|
||||
self:encode_colormap_spec() -- color map specification
|
||||
self:encode_image_spec() -- image specification
|
||||
end
|
||||
|
||||
function image:encode_data()
|
||||
local current_pixel = ''
|
||||
local previous_pixel = ''
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local rle_packet = ''
|
||||
function image:encode_colormap_spec(properties)
|
||||
local colormap = properties.colormap
|
||||
local colormap_pixel_depth = 0
|
||||
if 0 ~= #colormap then
|
||||
colormap_pixel_depth = pixel_depth_by_color_format[
|
||||
properties.color_format
|
||||
]
|
||||
-- ensure that each pixel references a legal colormap entry
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
if current_pixel ~= previous_pixel or count == 128 then
|
||||
local colormap_index = pixel[1]
|
||||
if colormap_index >= #colormap then
|
||||
error(
|
||||
"colormap index " .. colormap_index ..
|
||||
" not in colormap of size " .. #colormap
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local colormap_spec =
|
||||
string.char(0, 0) .. -- first entry index
|
||||
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
||||
string.char(colormap_pixel_depth) -- bits per pixel
|
||||
self.data = self.data .. colormap_spec
|
||||
end
|
||||
|
||||
function image:encode_image_spec(properties)
|
||||
local color_format = properties.color_format
|
||||
assert(
|
||||
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
||||
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
||||
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
||||
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
||||
)
|
||||
local scanline_order = properties.scanline_order
|
||||
assert (
|
||||
"bottom-top" == scanline_order or
|
||||
"top-bottom" == scanline_order
|
||||
)
|
||||
local pixel_depth
|
||||
if 0 ~= #properties.colormap then
|
||||
pixel_depth = self.pixel_depth
|
||||
else
|
||||
pixel_depth = pixel_depth_by_color_format[color_format]
|
||||
end
|
||||
assert( nil ~= pixel_depth)
|
||||
-- the origin is the bottom left corner of the image (always)
|
||||
local x_origin_lo = 0
|
||||
local x_origin_hi = 0
|
||||
local y_origin_lo = 0
|
||||
local y_origin_hi = 0
|
||||
local image_descriptor = 0 -- equal to bottom-top scanline order
|
||||
local width_lo = self.width % 256
|
||||
local width_hi = math.floor(self.width / 256)
|
||||
local height_lo = self.height % 256
|
||||
local height_hi = math.floor(self.height / 256)
|
||||
if "top-bottom" == scanline_order then
|
||||
image_descriptor = 32
|
||||
y_origin_lo = height_lo
|
||||
y_origin_hi = height_hi
|
||||
end
|
||||
self.data = self.data .. string.char (
|
||||
x_origin_lo, x_origin_hi,
|
||||
y_origin_lo, y_origin_hi,
|
||||
width_lo, width_hi,
|
||||
height_lo, height_hi,
|
||||
pixel_depth,
|
||||
image_descriptor
|
||||
)
|
||||
end
|
||||
|
||||
function image:encode_colormap(properties)
|
||||
local colormap = properties.colormap
|
||||
if 0 == #colormap then
|
||||
return
|
||||
end
|
||||
local color_format = properties.color_format
|
||||
assert (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
)
|
||||
local colors = {}
|
||||
if "A1R5G5B5" == color_format then
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local colorword = 32768 +
|
||||
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local color_bytes = string.char(
|
||||
colorword % 256,
|
||||
math.floor(colorword / 256)
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1] -- R
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1], -- R
|
||||
color[4] -- A
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
end
|
||||
assert( 0 ~= #colors )
|
||||
self.data = self.data .. table.concat(colors)
|
||||
end
|
||||
|
||||
function image:encode_header(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
local colormap_type
|
||||
local image_type
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 3 -- grayscale
|
||||
elseif (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
) then
|
||||
if "RAW" == compression then
|
||||
if 0 ~= #colormap then
|
||||
colormap_type = 1
|
||||
image_type = 1 -- colormapped RGB(A)
|
||||
else
|
||||
colormap_type = 0
|
||||
image_type = 2 -- RAW RGB(A)
|
||||
end
|
||||
elseif "RLE" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 10 -- RLE RGB
|
||||
end
|
||||
end
|
||||
assert( nil ~= colormap_type )
|
||||
assert( nil ~= image_type )
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(colormap_type)
|
||||
.. string.char(image_type)
|
||||
self:encode_colormap_spec(properties) -- color map specification
|
||||
self:encode_image_spec(properties) -- image specification
|
||||
self:encode_colormap(properties)
|
||||
end
|
||||
|
||||
function image:encode_data(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
|
||||
local data_length_before = #self.data
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
elseif 24 == self.pixel_depth then
|
||||
self:encode_data_R8G8B8_as_Y8_raw()
|
||||
end
|
||||
elseif "A1R5G5B5" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
end
|
||||
end
|
||||
end
|
||||
local data_length_after = #self.data
|
||||
assert(
|
||||
data_length_after ~= data_length_before,
|
||||
"No data encoded for color format: " .. color_format
|
||||
)
|
||||
end
|
||||
|
||||
function image:encode_data_Y8_as_Y8_raw()
|
||||
assert(8 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_Y8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
-- the HSP RGB to brightness formula is
|
||||
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
||||
-- see <https://alienryderflex.com/hsp.html>
|
||||
local gray = math.floor(
|
||||
math.sqrt(
|
||||
0.299 * pixel[1]^2 +
|
||||
0.587 * pixel[2]^2 +
|
||||
0.114 * pixel[3]^2
|
||||
) + 0.5
|
||||
)
|
||||
local raw_pixel = string.char(gray)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local colorword = 32768 +
|
||||
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local colorword = nil
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_pixel = current_pixel
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
rle_packet = string.char(128 + count - 1) .. current_pixel
|
||||
end
|
||||
end
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
assert(32 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
assert(32 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local previous_a = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
previous_a = pixel[4]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
|
@ -75,15 +581,45 @@ function image:encode_footer()
|
|||
.. string.char(0)
|
||||
end
|
||||
|
||||
function image:encode()
|
||||
self:encode_header() -- header
|
||||
function image:encode(properties)
|
||||
local properties = properties or {}
|
||||
properties.colormap = properties.colormap or {}
|
||||
properties.compression = properties.compression or "RAW"
|
||||
properties.scanline_order = properties.scanline_order or "bottom-top"
|
||||
|
||||
self.pixel_depth = #self.pixels[1][1] * 8
|
||||
|
||||
local color_format_defaults_by_pixel_depth = {
|
||||
[8] = "Y8",
|
||||
[24] = "B8G8R8",
|
||||
[32] = "B8G8R8A8",
|
||||
}
|
||||
if nil == properties.color_format then
|
||||
if 0 ~= #properties.colormap then
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
#properties.colormap[1] * 8
|
||||
]
|
||||
else
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
self.pixel_depth
|
||||
]
|
||||
end
|
||||
end
|
||||
assert( nil ~= properties.color_format )
|
||||
|
||||
self.data = ""
|
||||
self:encode_header(properties) -- header
|
||||
-- no color map and image id data
|
||||
self:encode_data() -- encode data
|
||||
self:encode_data(properties) -- encode data
|
||||
-- no extension or developer area
|
||||
self:encode_footer() -- footer
|
||||
end
|
||||
|
||||
function image:save(filename)
|
||||
function image:save(filename, properties)
|
||||
self:encode(properties)
|
||||
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
dofile("init.lua")
|
||||
|
||||
local colormap = {
|
||||
{ 0, 0, 0 }, -- black
|
||||
{ 255, 255, 255 }, -- white
|
||||
{ 255, 0, 0 }, -- red
|
||||
{ 0, 255, 0 }, -- green
|
||||
{ 0, 0, 255 }, -- blue
|
||||
}
|
||||
|
||||
local _ = { 0 }
|
||||
local W = { 1 }
|
||||
local R = { 2 }
|
||||
local G = { 3 }
|
||||
local B = { 4 }
|
||||
|
||||
local pixels_tiny = {
|
||||
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
||||
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
||||
{ W, _, _, _, _, _, _, B, _, B, _, W, },
|
||||
{ W, _, _, _, _, _, _, B, B, B, _, W, },
|
||||
{ W, _, _, _, G, G, G, B, _, B, _, W, },
|
||||
{ W, _, _, _, G, _, G, B, B, B, _, W, },
|
||||
{ W, _, _, R, G, _, _, _, _, _, _, W, },
|
||||
{ W, _, _, R, G, G, G, _, _, _, _, W, },
|
||||
{ W, _, _, R, _, _, _, _, _, _, _, W, },
|
||||
{ W, _, R, R, R, _, _, _, _, _, _, W, },
|
||||
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
||||
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
||||
}
|
||||
|
||||
local pixels_huge = {}
|
||||
|
||||
local size_tiny = #pixels_tiny
|
||||
local size_huge = 1200
|
||||
local scale = size_huge / size_tiny
|
||||
|
||||
for x_huge = 1,size_huge,1 do
|
||||
local x_tiny = math.ceil( x_huge / scale )
|
||||
for z_huge = 1,size_huge,1 do
|
||||
local z_tiny = math.ceil( z_huge / scale )
|
||||
if nil == pixels_huge[z_huge] then
|
||||
pixels_huge[z_huge] = {}
|
||||
end
|
||||
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
|
||||
end
|
||||
end
|
||||
|
||||
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
|
||||
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})
|
||||
|
|
@ -1,3 +1,2 @@
|
|||
name = tga_encoder
|
||||
author = Fleckenstein
|
||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
|
|
@ -0,0 +1,180 @@
|
|||
#!/usr/bin/env lua5.1
|
||||
dofile("../init.lua")
|
||||
|
||||
local _ = { 0 }
|
||||
local R = { 1 }
|
||||
local G = { 2 }
|
||||
local B = { 3 }
|
||||
|
||||
local pixels_colormapped_bt = {
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
}
|
||||
|
||||
local pixels_colormapped_tb = {
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
}
|
||||
|
||||
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
|
||||
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
|
||||
|
||||
colormap_32bpp = {
|
||||
{ 0, 0, 0, 128 },
|
||||
{ 255, 0, 0, 255 },
|
||||
{ 0, 255, 0, 255 },
|
||||
{ 0, 0, 255, 255 },
|
||||
}
|
||||
image_colormapped_bt:save(
|
||||
"type1_32bpp_bt.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_colormapped_tb:save(
|
||||
"type1_32bpp_tb.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_colormapped_bt:save(
|
||||
"type1_16bpp_bt.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_colormapped_tb:save(
|
||||
"type1_16bpp_tb.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
|
||||
)
|
||||
|
||||
colormap_24bpp = {
|
||||
{ 0, 0, 0 },
|
||||
{ 255, 0, 0 },
|
||||
{ 0, 255, 0 },
|
||||
{ 0, 0, 255 },
|
||||
}
|
||||
image_colormapped_bt:save(
|
||||
"type1_24bpp_bt.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_colormapped_tb:save(
|
||||
"type1_24bpp_tb.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
|
||||
)
|
||||
|
||||
local _ = { 0, 0, 0, 128 }
|
||||
local R = { 255, 0, 0, 255 }
|
||||
local G = { 0, 255, 0, 255 }
|
||||
local B = { 0, 0, 255, 255 }
|
||||
|
||||
local pixels_rgba_bt = {
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
}
|
||||
|
||||
local pixels_rgba_tb = {
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
}
|
||||
|
||||
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
|
||||
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
|
||||
|
||||
image_rgba_bt:save(
|
||||
"type2_32bpp_bt.tga",
|
||||
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgba_tb:save(
|
||||
"type2_32bpp_tb.tga",
|
||||
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgba_bt:save(
|
||||
"type10_32bpp_bt.tga",
|
||||
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgba_tb:save(
|
||||
"type10_32bpp_tb.tga",
|
||||
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
|
||||
)
|
||||
|
||||
local _ = { 0, 0, 0 }
|
||||
local R = { 255, 0, 0 }
|
||||
local G = { 0, 255, 0 }
|
||||
local B = { 0, 0, 255 }
|
||||
|
||||
local pixels_rgb_bt = {
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
}
|
||||
|
||||
local pixels_rgb_tb = {
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
}
|
||||
|
||||
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
|
||||
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
|
||||
|
||||
image_rgb_bt:save(
|
||||
"type2_24bpp_bt.tga",
|
||||
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type2_24bpp_tb.tga",
|
||||
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgb_bt:save(
|
||||
"type10_24bpp_bt.tga",
|
||||
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type10_24bpp_tb.tga",
|
||||
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgb_bt:save(
|
||||
"type2_16bpp_bt.tga",
|
||||
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type2_16bpp_tb.tga",
|
||||
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgb_bt:save(
|
||||
"type10_16bpp_bt.tga",
|
||||
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type10_16bpp_tb.tga",
|
||||
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
|
||||
)
|
|
@ -10,7 +10,7 @@ License of boat model:
|
|||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>
|
||||
|
||||
## Textures
|
||||
See the main MineClone 2 README.md file to learn more.
|
||||
See the main VoxeLibre README.md file to learn more.
|
||||
|
||||
## Code
|
||||
Code based on Minetest Game, licensed under the MIT License (MIT).
|
||||
|
|
|
@ -168,7 +168,7 @@ end
|
|||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({fleshy = 100})
|
||||
self.object:set_armor_groups({fleshy = 125})
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if type(data) == "table" then
|
||||
self._v = data.v
|
||||
|
|
|
@ -10,3 +10,14 @@ Rightclick on a water source to place the boat. Rightclick the boat to enter it.
|
|||
Spruce Boat=Fichtenboot
|
||||
Water vehicle=Wasserfahrzeug
|
||||
Sneak to dismount=Zum Aussteigen schleichen
|
||||
Obsidian Boat=Obsidianboot
|
||||
Mangrove Boat=
|
||||
Cherry Boat=Kirschholzboot
|
||||
Oak Chest Boat=Eichentruhenboot
|
||||
Spruce Chest Boat=
|
||||
Birch Chest Boat=Birkentruhenboot
|
||||
Jungle Chest Boat=Dschungeltruhenboot
|
||||
Acacia Chest Boat=
|
||||
Dark Oak Chest Boat=
|
||||
Mangrove Chest Boat=
|
||||
Cherry Chest Boat=
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_burning
|
||||
description = Burning Objects for MineClone2
|
||||
description = Burning Objects for VoxeLibre
|
||||
author = Fleckenstein
|
||||
depends = mcl_weather
|
|
@ -1,6 +1,6 @@
|
|||
# mcl_dripping
|
||||
|
||||
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
|
||||
Dripping Mod by kddekadenz, modified for VoxeLibre by Wuzzy, NO11 and AFCM
|
||||
|
||||
## Manual
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ local function make_drop(pos, liquid, sound, interval, texture)
|
|||
pt.expirationtime = t
|
||||
|
||||
pt.texture = "[combine:2x2:" ..
|
||||
-math.random(1, 16) .. "," .. -math.random(1, 16) .. "=" .. texture
|
||||
math.random(-14, 0) .. "," .. math.random(-14, 0) .. "=" .. texture
|
||||
|
||||
minetest.add_particle(pt)
|
||||
|
||||
|
|
|
@ -6,9 +6,6 @@ local pool = {}
|
|||
|
||||
local tick = false
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
pool[player:get_player_name()] = 0
|
||||
end)
|
||||
|
@ -113,6 +110,57 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
|||
end
|
||||
end
|
||||
|
||||
local function try_object_pickup(player, inv, object, checkpos)
|
||||
if not inv then return end
|
||||
|
||||
local le = object:get_luaentity()
|
||||
|
||||
-- Check magnet timer
|
||||
if not (le._magnet_timer >= 0) then return end
|
||||
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
|
||||
|
||||
-- Don't try to collect again
|
||||
if le._removed then return end
|
||||
|
||||
-- Ignore if itemstring is not set yet
|
||||
if le.itemstring == "" then return end
|
||||
|
||||
-- Add what we can to the inventory
|
||||
local itemstack = ItemStack(le.itemstring)
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
local leftovers = inv:add_item("main", itemstack )
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
if leftovers:is_empty() then
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
le.target = checkpos
|
||||
le.itemstring = ""
|
||||
le._removed = true
|
||||
|
||||
-- Stop the object
|
||||
object:set_velocity(vector.zero())
|
||||
object:set_acceleration(vector.zero())
|
||||
object:move_to(checkpos)
|
||||
|
||||
-- Update sound pool
|
||||
local name = player:get_player_name()
|
||||
pool[name] = ( pool[name] or 0 ) + 1
|
||||
|
||||
-- Make sure the object gets removed
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
else
|
||||
-- Update entity itemstring
|
||||
le.itemstring = leftovers:to_string()
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(_)
|
||||
tick = not tick
|
||||
|
||||
|
@ -123,17 +171,17 @@ minetest.register_globalstep(function(_)
|
|||
|
||||
local pos = player:get_pos()
|
||||
|
||||
if tick == true and pool[name] > 0 then
|
||||
if tick == true and (pool[name] or 0) > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.3,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70, 110) / 100
|
||||
})
|
||||
if pool[name] > 6 then
|
||||
if (pool[name] or 0) > 6 then
|
||||
pool[name] = 6
|
||||
else
|
||||
pool[name] = pool[name] - 1
|
||||
pool[name] = (pool[name] or 1) - 1
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -147,40 +195,7 @@ minetest.register_globalstep(function(_)
|
|||
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
||||
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
|
||||
if object:get_luaentity()._magnet_timer >= 0 and
|
||||
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
|
||||
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if not object:get_luaentity()._removed then
|
||||
-- Ignore if itemstring is not set yet
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
object:get_luaentity().target = checkpos
|
||||
object:get_luaentity()._removed = true
|
||||
|
||||
object:set_velocity(vector.zero())
|
||||
object:set_acceleration(vector.zero())
|
||||
|
||||
object:move_to(checkpos)
|
||||
|
||||
pool[name] = pool[name] + 1
|
||||
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
try_object_pickup( player, inv, object, checkpos )
|
||||
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
||||
local entity = object:get_luaentity()
|
||||
entity.collector = player:get_player_name()
|
||||
|
@ -306,6 +321,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
|
||||
local fortune_level = enchantments.fortune
|
||||
local fortune_drop = nodedef._mcl_fortune_drop
|
||||
local simple_drop = nodedef._mcl_fortune_drop.drop_without_fortune
|
||||
if fortune_drop.discrete_uniform_distribution then
|
||||
local min_count = fortune_drop.min_count
|
||||
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
|
||||
|
@ -321,6 +337,12 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
local drop = get_fortune_drops(fortune_drop, fortune_level)
|
||||
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
|
||||
end
|
||||
|
||||
if simple_drop then
|
||||
for _, item in pairs(simple_drop) do
|
||||
table.insert(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if digger and mcl_experience.throw_xp and not silk_touch_drop then
|
||||
|
@ -435,6 +457,7 @@ function minetest.node_dig(pos, node, digger)
|
|||
end
|
||||
end
|
||||
end
|
||||
tt.reload_itemstack_description(wielded) -- update tooltip
|
||||
digger:set_wielded_item(wielded)
|
||||
end
|
||||
|
||||
|
@ -942,6 +965,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
self.random_velocity = 0
|
||||
self:set_item(own_stack:to_string())
|
||||
|
||||
entity.itemstring = ""
|
||||
entity._removed = true
|
||||
object:remove()
|
||||
return true
|
||||
|
|
|
@ -135,3 +135,33 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
end
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
local plane_adjacents = {
|
||||
vector.new(-1,0,0),
|
||||
vector.new(1,0,0),
|
||||
vector.new(0,0,-1),
|
||||
vector.new(0,0,1),
|
||||
}
|
||||
|
||||
function mcl_minecarts:get_start_direction(pos)
|
||||
local dir
|
||||
local i = 0
|
||||
while (not dir and i < #plane_adjacents) do
|
||||
i = i+1
|
||||
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
|
||||
if node ~= nil
|
||||
and minetest.get_item_group(node.name, "rail") == 0
|
||||
and minetest.get_item_group(node.name, "solid") == 1
|
||||
and minetest.get_item_group(node.name, "opaque") == 1
|
||||
then
|
||||
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
|
||||
end
|
||||
end
|
||||
return dir
|
||||
end
|
||||
|
||||
function mcl_minecarts:set_velocity(obj, dir, factor)
|
||||
obj._velocity = vector.multiply(dir, factor or 3)
|
||||
obj._old_pos = nil
|
||||
obj._punched = true
|
||||
end
|
||||
|
|
|
@ -241,9 +241,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
self._velocity = vector.multiply(cart_dir, 3)
|
||||
self._old_pos = nil
|
||||
self._punched = true
|
||||
mcl_minecarts:set_velocity(self, cart_dir)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -300,9 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
|
||||
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
|
||||
|
||||
self._velocity = vector.multiply(cart_dir, f)
|
||||
self._old_pos = nil
|
||||
self._punched = true
|
||||
mcl_minecarts:set_velocity(self, cart_dir, f)
|
||||
end
|
||||
|
||||
cart.on_activate_by_rail = on_activate_by_rail
|
||||
|
@ -470,7 +466,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
return
|
||||
end
|
||||
|
||||
local dir, last_switch = nil, nil
|
||||
local dir, last_switch, restart_pos = nil, nil, nil
|
||||
if not pos then
|
||||
pos = self.object:get_pos()
|
||||
end
|
||||
|
@ -497,6 +493,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
minetest.swap_node(rou_pos, newnode)
|
||||
mesecon.receptor_on(rou_pos)
|
||||
end
|
||||
if node.name == "mcl_minecarts:golden_rail_on" then
|
||||
restart_pos = rou_pos
|
||||
end
|
||||
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
||||
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
||||
minetest.swap_node(rou_old, newnode)
|
||||
|
@ -647,6 +646,14 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if update.pos then
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
|
||||
-- stopped on "mcl_minecarts:golden_rail_on"
|
||||
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
|
||||
local dir = mcl_minecarts:get_start_direction(restart_pos)
|
||||
if dir then
|
||||
mcl_minecarts:set_velocity(self, dir)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
|
@ -687,7 +694,15 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
|||
if le then
|
||||
le._railtype = railtype
|
||||
end
|
||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
local cart_dir
|
||||
if node.name == "mcl_minecarts:golden_rail_on" then
|
||||
cart_dir = mcl_minecarts:get_start_direction(railpos)
|
||||
end
|
||||
if cart_dir then
|
||||
mcl_minecarts:set_velocity(le, cart_dir)
|
||||
else
|
||||
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
end
|
||||
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
||||
|
||||
local pname = ""
|
||||
|
|
|
@ -112,6 +112,22 @@ register_rail("mcl_minecarts:golden_rail_on",
|
|||
onstate = "mcl_minecarts:golden_rail_on",
|
||||
rules = rail_rules_long,
|
||||
},
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
local dir = mcl_minecarts:get_start_direction(pos)
|
||||
if not dir then return end
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _, o in pairs(objs) do
|
||||
local l = o:get_luaentity()
|
||||
local v = o:get_velocity()
|
||||
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
|
||||
and v and vector.equals(v, vector.zero())
|
||||
then
|
||||
mcl_minecarts:set_velocity(l, dir)
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
},
|
||||
drop = "mcl_minecarts:golden_rail",
|
||||
},
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local mob_class = mcl_mobs.mob_class
|
||||
local mob_class_meta = {__index = mcl_mobs.mob_class}
|
||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
-- API for Mobs Redo: MineClone 2 Edition (MRM)
|
||||
-- API for Mobs Redo: VoxeLibre Edition
|
||||
|
||||
local PATHFINDING = "gowp"
|
||||
local CRASH_WARN_FREQUENCY = 60
|
||||
|
@ -18,7 +18,7 @@ mcl_mobs.invis = {}
|
|||
local remove_far = true
|
||||
|
||||
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
|
||||
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn", false)
|
||||
|
||||
local MAPGEN_LIMIT = mcl_vars.mapgen_limit
|
||||
local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
|
||||
|
@ -96,15 +96,23 @@ function mob_class:get_staticdata()
|
|||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
for tag, stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
and tag ~= "_cmi_components" then
|
||||
tmp[tag] = self[tag]
|
||||
end
|
||||
end
|
||||
|
||||
tmp._mcl_potions = self._mcl_potions
|
||||
if tmp._mcl_potions then
|
||||
for name_raw, data in pairs(tmp._mcl_potions) do
|
||||
local def = mcl_potions.registered_effects[name_raw:match("^_EF_(.+)$")]
|
||||
if def and def.on_save_effect then def.on_save_effect(self.object) end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -142,6 +150,11 @@ function mob_class:mob_activate(staticdata, def, dtime)
|
|||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
-- Patch incorrectly converted mobs
|
||||
if tmp.base_mesh ~= minetest.registered_entities[self.name].mesh then
|
||||
mcl_mobs.strip_staticdata(tmp)
|
||||
end
|
||||
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
|
@ -306,7 +319,10 @@ function mob_class:mob_activate(staticdata, def, dtime)
|
|||
self._run_armor_init = true
|
||||
end
|
||||
|
||||
|
||||
if not self._mcl_potions then
|
||||
self._mcl_potions = {}
|
||||
end
|
||||
mcl_potions._load_entity_effects(self)
|
||||
|
||||
|
||||
if def.after_activate then
|
||||
|
@ -372,7 +388,7 @@ end
|
|||
|
||||
|
||||
|
||||
local function on_step_work (self, dtime)
|
||||
local function on_step_work(self, dtime, moveresult)
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
|
||||
|
@ -386,7 +402,7 @@ local function on_step_work (self, dtime)
|
|||
-- Do we abandon out of here now?
|
||||
end
|
||||
|
||||
if self:falling(pos) then return end
|
||||
if self:falling(pos, moveresult) then return end
|
||||
if self:step_damage (dtime, pos) then return end
|
||||
|
||||
if self.state == "die" then return end
|
||||
|
@ -473,7 +489,7 @@ local function warn_user_error ()
|
|||
|
||||
if time_since_warning > CRASH_WARN_FREQUENCY then
|
||||
last_crash_warn_time = current_time
|
||||
minetest.log("A game crashing bug was prevented. Please provide debug.log information to MineClone2 dev team for investigation. (Search for: --- Bug report start)")
|
||||
minetest.log("A game crashing bug was prevented. Please provide debug.log information to VoxeLibre dev team for investigation. (Search for: --- Bug report start)")
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -486,11 +502,11 @@ end
|
|||
|
||||
|
||||
-- main mob function
|
||||
function mob_class:on_step(dtime)
|
||||
function mob_class:on_step(dtime, moveresult)
|
||||
if not DEVELOPMENT then
|
||||
-- Removed as bundled Lua (5.1 doesn't support xpcall)
|
||||
--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
|
||||
local status, retVal = pcall(on_step_work, self, dtime)
|
||||
local status, retVal = pcall(on_step_work, self, dtime, moveresult)
|
||||
if status then
|
||||
return retVal
|
||||
else
|
||||
|
@ -505,7 +521,7 @@ function mob_class:on_step(dtime)
|
|||
log_error (dump(retVal), dump(pos), dump(self))
|
||||
end
|
||||
else
|
||||
return on_step_work (self, dtime)
|
||||
return on_step_work (self, dtime, moveresult)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
Mobs Redo: MineClone 2 Edition
|
||||
Mobs Redo: VoxeLibre Edition
|
||||
API documentation
|
||||
==============================
|
||||
|
||||
|
@ -231,7 +231,7 @@ functions needed for the mob to work properly which contains the following:
|
|||
|
||||
|
||||
|
||||
MineClone 2 extensions:
|
||||
VoxeLibre extensions:
|
||||
|
||||
'spawn_class' Classification of mod for the spawning algorithm:
|
||||
"hostile", "passive", "ambient" or "water"
|
||||
|
@ -434,7 +434,7 @@ true the mob will not spawn.
|
|||
'name' is the name of the animal/monster
|
||||
|
||||
|
||||
MineClone 2 extensions
|
||||
VoxeLibre extensions
|
||||
----------------------
|
||||
|
||||
mcl_mobs:spawn_child(pos, mob_type)
|
||||
|
@ -524,7 +524,7 @@ Does nothing and returns false.
|
|||
|
||||
This function is provided for compability with Mobs Redo for an attempt to
|
||||
capture a mob.
|
||||
Mobs cannot be captured in MineClone 2.
|
||||
Mobs cannot be captured in VoxeLibre.
|
||||
|
||||
In Mobs Redo, this is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob. See Mobs Redo documentation
|
||||
|
@ -671,6 +671,13 @@ mob will spawn e.g.
|
|||
mobs_animal:sheep_chance 11000
|
||||
mobs_monster:sand_monster_chance 100
|
||||
|
||||
Registering Mob Conversion
|
||||
----------------
|
||||
|
||||
Sometimes you need to completely replace one mob with a different version. To do this, use:
|
||||
|
||||
mcl_mobs.register_conversion(old_name, new_name)
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
|
|
@ -78,6 +78,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
|||
self.food = 0
|
||||
self.horny = true
|
||||
self.persistent = true
|
||||
self._luck = mcl_luck.get_luck(clicker:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -273,7 +274,7 @@ function mob_class:check_breeding()
|
|||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
|
@ -284,6 +285,7 @@ function mob_class:check_breeding()
|
|||
end
|
||||
|
||||
local child = mcl_mobs.spawn_child(pos, parent1.name)
|
||||
if not child then return end
|
||||
|
||||
local ent_c = child:get_luaentity()
|
||||
|
||||
|
@ -322,7 +324,7 @@ function mob_class:toggle_sit(clicker,p)
|
|||
particle = "mobs_mc_wolf_icon_roam.png"
|
||||
self.order = "roam"
|
||||
self.state = "stand"
|
||||
self.walk_chance = default_walk_chance
|
||||
self.walk_chance = 50
|
||||
self.jump = true
|
||||
self:set_animation("stand")
|
||||
-- TODO: Add sitting model
|
||||
|
|
|
@ -21,8 +21,6 @@ local function atan(x)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_mobs.effect_functions = {}
|
||||
|
||||
|
||||
-- check if daytime and also if mob is docile during daylight hours
|
||||
function mob_class:day_docile()
|
||||
|
@ -534,6 +532,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_potions.update_haste_and_fatigue(hitter)
|
||||
end
|
||||
|
||||
local time_now = minetest.get_us_time()
|
||||
|
@ -605,6 +605,13 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
* tmp * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
-- strength and weakness effects
|
||||
local strength = mcl_potions.get_effect(hitter, "strength")
|
||||
local weakness = mcl_potions.get_effect(hitter, "weakness")
|
||||
local str_fac = strength and strength.factor or 1
|
||||
local weak_fac = weakness and weakness.factor or 1
|
||||
damage = damage * str_fac * weak_fac
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
|
@ -646,6 +653,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
tt.reload_itemstack_description(weapon) -- update tooltip
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
|
@ -794,7 +802,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
end
|
||||
|
||||
-- alert others to the attack
|
||||
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
||||
local alert_pos = hitter:get_pos()
|
||||
if alert_pos then
|
||||
local objs = minetest.get_objects_inside_radius(alert_pos, self.view_range)
|
||||
local obj = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
@ -826,6 +836,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
|||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_aggro(dtime)
|
||||
if not self._aggro or not self.attack then return end
|
||||
|
@ -957,6 +968,7 @@ function mob_class:do_states_attack (dtime)
|
|||
if self.v_start then
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = (self.blinktimer or 0) + dtime
|
||||
self:set_animation("fuse")
|
||||
|
||||
if self.blinktimer > 0.2 then
|
||||
self.blinktimer = 0
|
||||
|
@ -1142,9 +1154,8 @@ function mob_class:do_states_attack (dtime)
|
|||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
if self.dealt_effect then
|
||||
mcl_mobs.effect_functions[self.dealt_effect.name](
|
||||
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
|
||||
)
|
||||
mcl_potions.give_effect_by_level(self.dealt_effect.name, self.attack,
|
||||
self.dealt_effect.level, self.dealt_effect.dur)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
|
|
@ -5,6 +5,7 @@ local validate_vector = mcl_util.validate_vector
|
|||
local active_particlespawners = {}
|
||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
local PI_THIRD = math.pi / 3 -- 60 degrees
|
||||
|
||||
local PATHFINDING = "gowp"
|
||||
|
||||
|
@ -294,86 +295,66 @@ function mcl_mobs:set_animation(self, anim)
|
|||
self:set_animation(anim)
|
||||
end
|
||||
|
||||
local function dir_to_pitch(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
local function who_are_you_looking_at (self, dtime)
|
||||
if self.order == "sleep" then
|
||||
self._locked_object = nil
|
||||
return
|
||||
end
|
||||
|
||||
local function who_are_you_looking_at (self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local stop_look_at_player_chance = math.random(833/self.curiosity)
|
||||
-- was 10000 - div by 12 for avg entities as outside loop
|
||||
|
||||
local stop_look_at_player = stop_look_at_player_chance == 1
|
||||
local stop_look_at_player = math.random() * 833 <= self.curiosity
|
||||
|
||||
if self.attack then
|
||||
if not self.target_time_lost then
|
||||
self._locked_object = self.attack
|
||||
else
|
||||
self._locked_object = nil
|
||||
end
|
||||
self._locked_object = not self.target_time_lost and self.attack or nil
|
||||
elseif self.following then
|
||||
self._locked_object = self.following
|
||||
elseif self._locked_object then
|
||||
if stop_look_at_player then
|
||||
--minetest.log("Stop look: ".. self.name)
|
||||
self._locked_object = nil
|
||||
end
|
||||
if stop_look_at_player then self._locked_object = nil end
|
||||
elseif not self._locked_object then
|
||||
if mcl_util.check_dtime_timer(self, dtime, "step_look_for_someone", 0.2) then
|
||||
--minetest.log("Change look check: ".. self.name)
|
||||
|
||||
-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
|
||||
-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
|
||||
local chance = 150/self.curiosity
|
||||
|
||||
if chance < 1 then chance = 1 end
|
||||
local look_at_player_chance = math.random(chance)
|
||||
|
||||
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
|
||||
-- then div by 20 as less freq lookup
|
||||
|
||||
local look_at_player = look_at_player_chance == 1
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
|
||||
if obj:is_player() and vector.distance(pos, obj:get_pos()) < 4 then
|
||||
--minetest.log("Change look to player: ".. self.name)
|
||||
self._locked_object = obj
|
||||
break
|
||||
elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then
|
||||
if look_at_player then
|
||||
--minetest.log("Change look to mob: ".. self.name)
|
||||
elseif obj:is_player() or (obj:get_luaentity() and self ~= obj:get_luaentity() and obj:get_luaentity().name == self.name) then
|
||||
-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
|
||||
-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
|
||||
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
|
||||
-- then div by 20 as less freq lookup
|
||||
if math.random() * 150 <= self.curiosity then
|
||||
self._locked_object = obj
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_head_swivel(dtime)
|
||||
if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
|
||||
|
||||
|
||||
who_are_you_looking_at(self, dtime)
|
||||
|
||||
local final_rotation = vector.zero()
|
||||
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
|
||||
|
||||
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
||||
local _locked_object_eye_height = 1.5
|
||||
if self._locked_object:get_luaentity() then
|
||||
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
|
||||
local newr, oldp, oldr = vector.zero(), nil, nil
|
||||
if self.object.get_bone_override then -- minetest >= 5.9
|
||||
local ov = self.object:get_bone_override(self.head_swivel)
|
||||
oldp, oldr = ov.position.vec, ov.rotation.vec
|
||||
else -- minetest < 5.9
|
||||
oldp, oldr = self.object:get_bone_position(self.head_swivel)
|
||||
oldr = vector.apply(oldr, math.rad) -- old API uses radians
|
||||
end
|
||||
if self._locked_object:is_player() then
|
||||
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
||||
|
||||
local locked_object = self._locked_object
|
||||
if locked_object and (locked_object:is_player() or locked_object:get_luaentity()) and locked_object:get_hp() > 0 then
|
||||
local _locked_object_eye_height = 1.5
|
||||
if locked_object:is_player() then
|
||||
_locked_object_eye_height = locked_object:get_properties().eye_height
|
||||
elseif locked_object:get_luaentity() then
|
||||
_locked_object_eye_height = locked_object:get_luaentity().head_eye_height
|
||||
end
|
||||
if _locked_object_eye_height then
|
||||
|
||||
local self_rot = self.object:get_rotation()
|
||||
-- If a mob is attached, should we really be messing with what they are looking at?
|
||||
-- Should this be excluded?
|
||||
|
@ -381,38 +362,46 @@ function mob_class:check_head_swivel(dtime)
|
|||
self_rot = self.object:get_attach():get_rotation()
|
||||
end
|
||||
|
||||
local player_pos = self._locked_object:get_pos()
|
||||
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
||||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
|
||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
|
||||
local ps = self.object:get_pos()
|
||||
ps.y = ps.y + self.head_eye_height * .7
|
||||
local pt = locked_object:get_pos()
|
||||
pt.y = pt.y + _locked_object_eye_height
|
||||
local dir = vector.direction(ps, pt)
|
||||
local mob_yaw = self_rot.y + math.atan2(dir.x, dir.z) + self.head_yaw_offset
|
||||
local mob_pitch = math.asin(-dir.y) * self.head_pitch_multiplier
|
||||
|
||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
if (mob_yaw < -PI_THIRD or mob_yaw > PI_THIRD) and not (self.attack and self.state == "attack" and not self.runaway) then
|
||||
newr = vector.multiply(oldr, 0.9)
|
||||
elseif self.attack and self.state == "attack" and not self.runaway then
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(mob_pitch, mob_yaw, 0)
|
||||
newr = vector.new(mob_pitch, mob_yaw, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
|
||||
newr = vector.new(mob_pitch, 0, -mob_yaw)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
|
||||
newr = vector.new((mob_pitch-oldr.x)*.3+oldr.x, (mob_yaw-oldr.y)*.3+oldr.y, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
|
||||
newr = vector.new((mob_pitch-oldr.x)*.3+oldr.x, 0, ((mob_yaw-oldr.y)*.3+oldr.y)*-3)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
else
|
||||
--final_rotation = vector.new(0,0,0)
|
||||
elseif not locked_object and math.abs(oldr.y) > 0.05 and math.abs(oldr.x) < 0.05 then
|
||||
newr = vector.multiply(oldr, 0.9)
|
||||
end
|
||||
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
|
||||
-- 0.02 is about 1.14 degrees tolerance, to update less often
|
||||
local newp = vector.new(0, self.bone_eye_height, self.horizontal_head_height)
|
||||
if math.abs(oldr.x-newr.x) + math.abs(oldr.y-newr.y) + math.abs(oldr.z-newr.z) < 0.02 and vector.equals(oldp, newp) then return end
|
||||
if self.object.get_bone_override then -- minetest >= 5.9
|
||||
self.object:set_bone_override(self.head_swivel, {
|
||||
position = { vec = newp, absolute = true },
|
||||
rotation = { vec = newr, absolute = true } })
|
||||
else -- minetest < 5.9
|
||||
-- old API uses degrees not radians
|
||||
self.object:set_bone_position(self.head_swivel, newp, vector.apply(newr, math.deg))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function mob_class:set_animation_speed()
|
||||
|
|
|
@ -141,7 +141,7 @@ function mcl_mobs.register_mob(name, def)
|
|||
local final_def = {
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
||||
head_yaw_offset = math.rad(def.head_yaw_offset or 0), -- for wonkey model bones
|
||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||
|
@ -314,6 +314,7 @@ function mcl_mobs.register_mob(name, def)
|
|||
|
||||
return self:mob_activate(staticdata, def, dtime)
|
||||
end,
|
||||
after_activate = def.after_activate,
|
||||
attack_state = def.attack_state, -- custom attack state
|
||||
on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
|
@ -324,16 +325,55 @@ function mcl_mobs.register_mob(name, def)
|
|||
attack_exception = def.attack_exception or function(p) return false end,
|
||||
|
||||
_spawner = def._spawner,
|
||||
_mcl_potions = {},
|
||||
}
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
|
||||
if def.unused ~= true then
|
||||
doc.add_entry("mobs", name, {
|
||||
name = def.description or name,
|
||||
data = final_def,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
end -- END mcl_mobs.register_mob function
|
||||
|
||||
|
||||
local STRIP_FIELDS = { "mesh", "base_size", "textures", "base_mesh", "base_texture" }
|
||||
function mcl_mobs.strip_staticdata(unpacked_staticdata)
|
||||
-- Strip select fields from the staticdata to prevent conversion issues
|
||||
for i = 1,#STRIP_FIELDS do
|
||||
unpacked_staticdata[STRIP_FIELDS[i]] = nil
|
||||
end
|
||||
end
|
||||
function mcl_mobs.register_conversion(old_name, new_name)
|
||||
minetest.register_entity(old_name, {
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
local unpacked_staticdata = minetest.deserialize(staticdata)
|
||||
mcl_mobs.strip_staticdata(unpacked_staticdata)
|
||||
staticdata = minetest.serialize(unpacked_staticdata)
|
||||
|
||||
local old_object = self.object
|
||||
if not old_object then return end
|
||||
|
||||
local pos = old_object:get_pos()
|
||||
if not pos then return end
|
||||
old_object:remove()
|
||||
|
||||
local new_object = minetest.add_entity(pos, new_name, staticdata)
|
||||
if not new_object then return end
|
||||
|
||||
local hook = (new_object:get_luaentity() or {})._on_after_convert
|
||||
if hook then hook(new_object) end
|
||||
end,
|
||||
_convert_to = new_name,
|
||||
})
|
||||
end
|
||||
|
||||
function mcl_mobs.get_arrow_damage_func(damage, typ)
|
||||
local typ = mcl_damage.types[typ] and typ or "arrow"
|
||||
return function(projectile, object)
|
||||
|
@ -367,7 +407,7 @@ function mcl_mobs.register_arrow(name, def)
|
|||
rotate = def.rotate,
|
||||
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
local vel = self.object:get_velocity():length()
|
||||
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
|
||||
self.object:set_velocity(dir * vel)
|
||||
self._puncher = puncher
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
|
@ -488,7 +528,7 @@ end
|
|||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
function mcl_mobs.register_egg(mob_id, desc, background_color, overlay_color, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
|
@ -499,7 +539,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
|
|||
|
||||
local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
|
||||
if old_spawn_icons then
|
||||
local mobname = mob:gsub("mobs_mc:","")
|
||||
local mobname = mob_id:gsub("mobs_mc:","")
|
||||
local fn = "mobs_mc_spawn_icon_"..mobname..".png"
|
||||
if mcl_util.file_exists(minetest.get_modpath("mobs_mc").."/textures/"..fn) then
|
||||
invimg = fn
|
||||
|
@ -511,7 +551,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
|
|||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
minetest.register_craftitem(mob_id, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
|
@ -521,7 +561,6 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
|
|||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
|
@ -531,11 +570,12 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
|
|||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
local mob_name = itemstack:get_name()
|
||||
|
||||
if pos and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
|
||||
|
||||
if under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
|
@ -552,26 +592,35 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
|
|||
--minetest.log("min light: " .. mob_light_lvl[1])
|
||||
--minetest.log("max light: " .. mob_light_lvl[2])
|
||||
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), mob_light_lvl[1], mob_light_lvl[2])
|
||||
-- Handle egg conversion
|
||||
local convert_to = (minetest.registered_entities[mob_name] or {})._convert_to
|
||||
if convert_to then mob_name = convert_to end
|
||||
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, mob_name, mob_light_lvl[1], mob_light_lvl[2])
|
||||
if not minetest.is_creative_enabled(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest.registered_entities[mob] then
|
||||
if not minetest.registered_entities[mob_name] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest.registered_entities[mob].type == "monster" then
|
||||
and minetest.registered_entities[mob_name].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pos.y = pos.y - 0.5
|
||||
pos.y = pos.y - 1
|
||||
local mob = mcl_mobs.spawn(pos, mob_name)
|
||||
if not mob then
|
||||
pos.y = pos.y + 1
|
||||
mob = mcl_mobs.spawn(pos, mob_name)
|
||||
if not mob then return end
|
||||
end
|
||||
|
||||
local mob = minetest.add_entity(pos, mob)
|
||||
local entityname = itemstack:get_name()
|
||||
minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
@ -602,5 +651,4 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
|
|||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
|
|
@ -87,7 +87,8 @@ function mob_class:check_item_pickup()
|
|||
end
|
||||
if self.pick_up then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local itemstack = ItemStack(l.itemstring)
|
||||
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_mobs
|
||||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
depends = mcl_particles, mcl_luck
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk
|
||||
|
|
|
@ -258,6 +258,18 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
|
||||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
return
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
|
@ -273,18 +285,6 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
mcl_mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
|
||||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
return
|
||||
end
|
||||
|
||||
-- enforce speed limit forward and reverse
|
||||
local max_spd = entity.max_speed_reverse
|
||||
|
||||
|
|
|
@ -362,7 +362,7 @@ function mob_class:env_danger_movement_checks(player_in_active_range)
|
|||
self.state = "stand"
|
||||
self:set_animation( "stand")
|
||||
end
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = yaw + math.random() - 0.5
|
||||
yaw = self:set_yaw( yaw, 8)
|
||||
return
|
||||
end
|
||||
|
@ -788,9 +788,9 @@ function mob_class:flop()
|
|||
if self.object:get_velocity().y < 0.1 then
|
||||
self:mob_sound("flop")
|
||||
self.object:set_velocity({
|
||||
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
x = (math.random()-0.5) * 2 * FLOP_HOR_SPEED,
|
||||
y = FLOP_HEIGHT,
|
||||
z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
z = (math.random()-0.5) * 2 * FLOP_HOR_SPEED,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
@ -920,7 +920,7 @@ function mob_class:do_states_walk()
|
|||
|
||||
-- Randomly turn
|
||||
if math.random(1, 100) <= 30 then
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = yaw + math.random() - 0.5
|
||||
yaw = self:set_yaw( yaw, 8)
|
||||
end
|
||||
end
|
||||
|
@ -929,7 +929,7 @@ function mob_class:do_states_walk()
|
|||
|
||||
-- otherwise randomly turn
|
||||
elseif math.random(1, 100) <= 30 then
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = yaw + math.random() - 0.5
|
||||
yaw = self:set_yaw( yaw, 8)
|
||||
end
|
||||
|
||||
|
@ -989,7 +989,7 @@ function mob_class:do_states_stand(player_in_active_range)
|
|||
|
||||
if lp.x > s.x then yaw = yaw +math.pi end
|
||||
else
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = yaw + math.random() - 0.5
|
||||
end
|
||||
|
||||
yaw = self:set_yaw( yaw, 8)
|
||||
|
|
|
@ -684,7 +684,7 @@ function mob_class:do_env_damage()
|
|||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
-- wither rose effect
|
||||
elseif self.standing_in == "mcl_flowers:wither_rose" then
|
||||
mcl_potions.withering_func(self.object, 1, 2)
|
||||
mcl_potions.give_effect_by_level("withering", self.object, 2, 2)
|
||||
end
|
||||
|
||||
local nodef = minetest.registered_nodes[self.standing_in]
|
||||
|
@ -692,30 +692,22 @@ function mob_class:do_env_damage()
|
|||
local nodef3 = minetest.registered_nodes[self.standing_under]
|
||||
|
||||
-- rain
|
||||
if self.rain_damage > 0 then
|
||||
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
if self.rain_damage > 0 and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
self.health = self.health - self.rain_damage
|
||||
|
||||
if self:check_for_death("rain", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("rain", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1 -- for particle effect position
|
||||
|
||||
-- water damage
|
||||
if self.water_damage > 0 and nodef.groups.water then
|
||||
if self.water_damage ~= 0 then
|
||||
self.health = self.health - self.water_damage
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
|
||||
|
||||
if self:check_for_death("water", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("water", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif self.lava_damage > 0 and (nodef.groups.lava) then
|
||||
-- lava damage
|
||||
if self.lava_damage ~= 0 then
|
||||
|
@ -730,91 +722,69 @@ function mob_class:do_env_damage()
|
|||
end
|
||||
elseif self.fire_damage > 0 and (nodef2.groups.fire) then
|
||||
-- magma damage
|
||||
if self.fire_damage ~= 0 then
|
||||
self.health = self.health - self.fire_damage
|
||||
|
||||
if self:check_for_death("fire", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif self.fire_damage > 0 and (nodef.groups.fire) then
|
||||
-- fire damage
|
||||
if self.fire_damage ~= 0 then
|
||||
self.health = self.health - self.fire_damage
|
||||
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
||||
mcl_burning.set_on_fire(self.object, 5)
|
||||
|
||||
if self:check_for_death("fire", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif nodef.damage_per_second ~= 0 and not nodef.groups.lava and not nodef.groups.fire then
|
||||
-- damage_per_second node check
|
||||
self.health = self.health - nodef.damage_per_second
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
|
||||
|
||||
if self:check_for_death("dps", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("dps", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Cactus damage
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
|
||||
if not near and near ~= nil then
|
||||
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
|
||||
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||
self:damage_mob("cactus", 2)
|
||||
if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
||||
if near then
|
||||
-- is mob touching the cactus?
|
||||
local dist = vector.distance(pos, near)
|
||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
local large_mob = false
|
||||
local medium_mob = false
|
||||
if self.name == "mobs_mc:ender_dragon" or
|
||||
self.name == "mobs_mc:ghast" or
|
||||
self.name == "mobs_mc:guardian_elder" or
|
||||
self.name == "mobs_mc:slime_big" or
|
||||
self.name == "mobs_mc:magma_cube_big" or
|
||||
self.name == "mobs_mc:wither" then
|
||||
|
||||
large_mob = true
|
||||
elseif self.name == "mobs_mc:hoglin" or
|
||||
self.name == "mobs_mc:zoglin" or
|
||||
local threshold = 1.04 -- small mobs
|
||||
-- medium mobs
|
||||
if self.name == "mobs_mc:spider" or
|
||||
self.name == "mobs_mc:iron_golem" or
|
||||
self.name == "mobs_mc:horse" or
|
||||
self.name == "mobs_mc:skeleton_horse" or
|
||||
self.name == "mobs_mc:zombie_horse" or
|
||||
self.name == "mobs_mc:donkey" or
|
||||
self.name == "mobs_mc:mule" or
|
||||
self.name == "mobs_mc:iron_golem" or
|
||||
self.name == "mobs_mc:polar_bear" or
|
||||
self.name == "mobs_mc:spider" or
|
||||
self.name == "mobs_mc:cave_spider" or
|
||||
self.name == "mobs_mc:strider" then
|
||||
|
||||
medium_mob = true
|
||||
self.name == "mobs_mc:skeleton_horse" or
|
||||
self.name == "mobs_mc:zombie_horse" or
|
||||
self.name == "mobs_mc:strider" or
|
||||
self.name == "mobs_mc:hoglin" or
|
||||
self.name == "mobs_mc:zoglin" then
|
||||
threshold = 1.165
|
||||
elseif self.name == "mobs_mc:slime_big" or
|
||||
self.name == "mobs_mc:magma_cube_big" or
|
||||
self.name == "mobs_mc:ghast" or
|
||||
self.name == "mobs_mc:guardian_elder" or
|
||||
self.name == "mobs_mc:wither" or
|
||||
self.name == "mobs_mc:ender_dragon" then
|
||||
threshold = 1.25
|
||||
end
|
||||
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
|
||||
if self.health ~= 0 then
|
||||
if dist < threshold then
|
||||
self:damage_mob("cactus", 2)
|
||||
|
||||
if self:check_for_death("cactus", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- is mob standing on the cactus?
|
||||
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||
self:damage_mob("cactus", 2)
|
||||
|
||||
if self:check_for_death("cactus", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Drowning damage
|
||||
if self.breath_max ~= -1 then
|
||||
|
@ -957,8 +927,7 @@ end
|
|||
|
||||
-- falling and fall damage
|
||||
-- returns true if mob died
|
||||
function mob_class:falling(pos)
|
||||
|
||||
function mob_class:falling(pos, moveresult)
|
||||
if self.fly and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
@ -981,7 +950,13 @@ function mob_class:falling(pos)
|
|||
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||
-- fall downwards at set speed
|
||||
if moveresult and moveresult.touching_ground then
|
||||
-- when touching ground, retain a minimal gravity to keep the touching_ground flag
|
||||
-- but also to not get upwards acceleration with large dtime when on bouncy ground
|
||||
new_acceleration = vector.new(0, self.fall_speed * 0.01, 0)
|
||||
else
|
||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||
end
|
||||
else
|
||||
-- stop accelerating once max fall speed hit
|
||||
new_acceleration =vector.zero()
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
Mobs Redo: MineClone 2 Edition
|
||||
Mobs Redo: VoxeLibre Edition
|
||||
|
||||
Based on Mobs Redo from TenPlus1
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
|
||||
|
|
|
@ -10,19 +10,22 @@ local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overwor
|
|||
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local mt_get_biome_name = minetest.get_biome_name
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local math_ceil = math.ceil
|
||||
local math_cos = math.cos
|
||||
local math_sin = math.sin
|
||||
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
|
||||
local math_sqrt = math.sqrt
|
||||
local math_abs = math.abs
|
||||
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
|
@ -32,19 +35,15 @@ local table_copy = table.copy
|
|||
local table_remove = table.remove
|
||||
local pairs = pairs
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", false)
|
||||
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn", false)
|
||||
local function mcl_log(message, property)
|
||||
if LOGGING_ON then
|
||||
if property then
|
||||
message = message .. ": " .. dump(property)
|
||||
end
|
||||
if property then message = message .. ": " .. dump(property) end
|
||||
mcl_util.mcl_log(message, "[Mobs spawn]", true)
|
||||
end
|
||||
end
|
||||
if not logging then mcl_log = function() end end
|
||||
|
||||
local dbg_spawn_attempts = 0
|
||||
local dbg_spawn_succ = 0
|
||||
local dbg_spawn_counts = {}
|
||||
|
||||
local remove_far = true
|
||||
|
||||
|
@ -53,8 +52,10 @@ local FIND_SPAWN_POS_RETRIES = 16
|
|||
local FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN = 8
|
||||
|
||||
local MOB_SPAWN_ZONE_INNER = 24
|
||||
local MOB_SPAWN_ZONE_INNER_SQ = MOB_SPAWN_ZONE_INNER^2 -- squared
|
||||
local MOB_SPAWN_ZONE_MIDDLE = 32
|
||||
local MOB_SPAWN_ZONE_OUTER = 128
|
||||
local MOB_SPAWN_ZONE_OUTER_SQ = MOB_SPAWN_ZONE_OUTER^2 -- squared
|
||||
|
||||
-- range for mob count
|
||||
local MOB_CAP_INNER_RADIUS = 32
|
||||
|
@ -94,170 +95,6 @@ mcl_log("Percentage of hostile spawns are group: " .. hostile_group_percentage_s
|
|||
--do mobs spawn?
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||
|
||||
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||
-- Also used for missing parameter
|
||||
-- Please update the list when adding new biomes!
|
||||
|
||||
local list_of_all_biomes = {
|
||||
|
||||
-- underground:
|
||||
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
"MangroveSwamp_underground",
|
||||
|
||||
-- ocean:
|
||||
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"MangroveSwamp_ocean",
|
||||
"MangroveSwamp_deep_ocean",
|
||||
|
||||
-- water or beach?
|
||||
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
|
||||
-- beach:
|
||||
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"BambooJungleM_shore",
|
||||
"BambooJungle_shore",
|
||||
"MangroveSwamp_shore",
|
||||
|
||||
-- dimension biome:
|
||||
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
"CrimsonForest",
|
||||
"WarpedForest",
|
||||
"SoulsandValley",
|
||||
"End",
|
||||
|
||||
-- Overworld regular:
|
||||
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+_snowtop",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"MangroveSwamp",
|
||||
"BambooJungle",
|
||||
"BambooJungleEdge",
|
||||
"BambooJungleEdgeM",
|
||||
"BambooJungleM",
|
||||
}
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local function count_mobs(pos,r,mob_type)
|
||||
|
@ -286,11 +123,7 @@ local function count_mobs_total(mob_type)
|
|||
end
|
||||
|
||||
local function count_mobs_add_entry (mobs_list, mob_cat)
|
||||
if mobs_list[mob_cat] then
|
||||
mobs_list[mob_cat] = mobs_list[mob_cat] + 1
|
||||
else
|
||||
mobs_list[mob_cat] = 1
|
||||
end
|
||||
mobs_list[mob_cat] = (mobs_list[mob_cat] or 0) + 1
|
||||
end
|
||||
|
||||
--categorise_by can be name or type or spawn_class
|
||||
|
@ -449,7 +282,7 @@ function mcl_mobs:spawn_setup(def)
|
|||
|
||||
local dimension = def.dimension or "overworld"
|
||||
local type_of_spawning = def.type_of_spawning or "ground"
|
||||
local biomes = def.biomes or list_of_all_biomes
|
||||
local biomes = def.biomes or nil
|
||||
local min_light = def.min_light or 0
|
||||
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
|
||||
local chance = def.chance or 1000
|
||||
|
@ -564,6 +397,9 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
|
|||
return
|
||||
end
|
||||
|
||||
assert(min_height)
|
||||
assert(max_height)
|
||||
|
||||
-- chance/spawn number override in minetest.conf for registered mob
|
||||
local numbers = minetest.settings:get(name)
|
||||
|
||||
|
@ -595,35 +431,91 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
|
|||
spawn_dictionary[key]["max_height"] = max_height
|
||||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||
spawn_dictionary[key]["check_position"] = check_position
|
||||
|
||||
end
|
||||
|
||||
local two_pi = 2 * math.pi
|
||||
local function get_next_mob_spawn_pos(pos)
|
||||
-- TODO We should consider spawning something a little further away sporadically.
|
||||
-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius
|
||||
local distance = math_random(MOB_SPAWN_ZONE_INNER, MOB_SPAWN_ZONE_MIDDLE)
|
||||
local angle = math_random() * two_pi
|
||||
-- Select a distance such that distances closer to the player are selected much more often than
|
||||
-- those further away from the player. This does produce a concentration at INNER (24 blocks)
|
||||
local distance = math_random()^2 * (MOB_SPAWN_ZONE_OUTER - MOB_SPAWN_ZONE_INNER) + MOB_SPAWN_ZONE_INNER
|
||||
--print("Using spawn distance of "..tostring(distance).." fx="..tostring(fx)..",x="..tostring(x))
|
||||
|
||||
-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
|
||||
local xoff = math_round(distance * math_cos(angle))
|
||||
local zoff = math_round(distance * math_sin(angle))
|
||||
return vector.offset(pos, xoff, 0, zoff)
|
||||
-- Choose a random direction. Rejection sampling is simple and fast (1-2 tries usually)
|
||||
local xoff, yoff, zoff, dd
|
||||
repeat
|
||||
xoff, yoff, zoff = math_random() * 2 - 1, math_random() * 2 - 1, math_random() * 2 - 1
|
||||
dd = xoff*xoff + yoff*yoff + zoff*zoff
|
||||
until (dd <= 1 and dd >= 1e-6) -- outside of uniform ball, retry
|
||||
dd = distance / math_sqrt(dd) -- distance scaling factor
|
||||
xoff, yoff, zoff = xoff * dd, yoff * dd, zoff * dd
|
||||
local goal_pos = vector.offset(pos, xoff, yoff, zoff)
|
||||
|
||||
if not (math_abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT) then
|
||||
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
|
||||
return nil
|
||||
end
|
||||
|
||||
local function decypher_limits(posy)
|
||||
posy = math_floor(posy)
|
||||
return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
|
||||
-- Calculate upper/lower y limits
|
||||
local d2 = xoff*xoff + zoff*zoff -- squared distance in x,z plane only
|
||||
local y1 = math_sqrt(MOB_SPAWN_ZONE_OUTER_SQ - d2) -- absolue value of distance to outer sphere
|
||||
|
||||
local y_min, y_max
|
||||
if d2 >= MOB_SPAWN_ZONE_INNER_SQ then
|
||||
-- Outer region, y range has both ends on the outer sphere
|
||||
y_min = pos.y - y1
|
||||
y_max = pos.y + y1
|
||||
else
|
||||
-- Inner region, y range spans between inner and outer spheres
|
||||
local y2 = math_sqrt(MOB_SPAWN_ZONE_INNER_SQ - d2)
|
||||
if goal_pos.y > pos.y then
|
||||
-- Upper hemisphere
|
||||
y_min = pos.y + y2
|
||||
y_max = pos.y + y1
|
||||
else
|
||||
-- Lower hemisphere
|
||||
y_min = pos.y - y1
|
||||
y_max = pos.y - y2
|
||||
end
|
||||
end
|
||||
-- Limit total range of check to 32 nodes (maximum of 3 map blocks)
|
||||
y_min = math_max(math_floor(y_min), goal_pos.y - 16)
|
||||
y_max = math_min(math_ceil(y_max), goal_pos.y + 16)
|
||||
|
||||
-- Ask engine for valid spawn locations
|
||||
local spawning_position_list = find_nodes_in_area_under_air(
|
||||
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
||||
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
||||
{"group:solid", "group:water", "group:lava"}
|
||||
) or {}
|
||||
|
||||
-- Select only the locations at a valid distance
|
||||
local valid_positions = {}
|
||||
for _,check_pos in ipairs(spawning_position_list) do
|
||||
local dist = vector.distance(pos, check_pos)
|
||||
if dist >= MOB_SPAWN_ZONE_INNER and dist <= MOB_SPAWN_ZONE_OUTER then
|
||||
valid_positions[#valid_positions + 1] = check_pos
|
||||
end
|
||||
end
|
||||
spawning_position_list = valid_positions
|
||||
|
||||
-- No valid locations, failed to find a position
|
||||
if #spawning_position_list == 0 then
|
||||
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Pick a random valid location
|
||||
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
|
||||
return spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
end
|
||||
|
||||
--a simple helper function for mob_spawn
|
||||
local function biome_check(biome_list, biome_goal)
|
||||
if not biome_goal then return false end
|
||||
for _, data in pairs(biome_list) do
|
||||
if data == biome_goal then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -639,7 +531,7 @@ local function get_water_spawn(p)
|
|||
end
|
||||
|
||||
local function has_room(self, pos)
|
||||
local cb = self.collisionbox
|
||||
local cb = self.spawnbox or self.collisionbox
|
||||
local nodes = {}
|
||||
if self.fly_in then
|
||||
local t = type(self.fly_in)
|
||||
|
@ -650,73 +542,141 @@ local function has_room(self,pos)
|
|||
end
|
||||
end
|
||||
table.insert(nodes,"air")
|
||||
local x = cb[4] - cb[1]
|
||||
local y = cb[5] - cb[2]
|
||||
local z = cb[6] - cb[3]
|
||||
local r = math.ceil(x * y * z)
|
||||
local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
|
||||
local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
|
||||
local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
|
||||
if r > n then
|
||||
minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
|
||||
return false
|
||||
end
|
||||
|
||||
-- Calculate area to check for room
|
||||
local cb_height = cb[5] - cb[2]
|
||||
local p1 = vector.new(
|
||||
math.round(pos.x + cb[1]),
|
||||
math.floor(pos.y),
|
||||
math.round(pos.z + cb[3]))
|
||||
local p2 = vector.new(
|
||||
math.round(pos.x + cb[4]),
|
||||
math.ceil(p1.y + cb_height) - 1,
|
||||
math.round(pos.z + cb[6]))
|
||||
|
||||
-- Check if the entire spawn volume is free
|
||||
local dx = p2.x - p1.x + 1
|
||||
local dy = p2.y - p1.y + 1
|
||||
local dz = p2.z - p1.z + 1
|
||||
local found_nodes = minetest.find_nodes_in_area(p1,p2,nodes) or 0
|
||||
local n = #found_nodes
|
||||
if n == dx * dy * dz then
|
||||
return true
|
||||
end
|
||||
|
||||
-- If we don't have an implementation of get_node_boxes, we can't check for sub-node space
|
||||
if not minetest.get_node_boxes then return false end
|
||||
|
||||
-- Check if it's possible for a sub-node space check to succeed
|
||||
local needed_in_bottom_section = dx * ( dy - 1) * dz
|
||||
if n < needed_in_bottom_section then return false end
|
||||
|
||||
-- Make sure the entire volume except for the top level is free before checking the top layer
|
||||
if dy > 1 then
|
||||
-- Remove nodes in the top layer from the count
|
||||
for i = 1,#found_nodes do
|
||||
if found_nodes[i].y == p2.y then
|
||||
n = n - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- If the entire volume except the top layer isn't air (or nodes) then we can't spawn this mob here
|
||||
if n < needed_in_bottom_section then return false end
|
||||
end
|
||||
|
||||
-- Check the top layer to see if we have enough space to spawn in
|
||||
local top_layer_height = 1
|
||||
local processed = {}
|
||||
for x = p1.x,p2.x do
|
||||
for z = p1.z,p2.z do
|
||||
local test_pos = vector.new(x,p2.y,z)
|
||||
local node = minetest.get_node(test_pos) or { name = "ignore" }
|
||||
local cache_name = string.format("%s-%d", node.name, node.param2)
|
||||
if not processed[cache_name] then
|
||||
-- Calculate node bounding box and select the lowest y value
|
||||
local boxes = minetest.get_node_boxes("collision_box", test_pos, node)
|
||||
for i = 1,#boxes do
|
||||
local box = boxes[i]
|
||||
local y_test = box[2] + 0.5
|
||||
if y_test < top_layer_height then top_layer_height = y_test end
|
||||
|
||||
local y_test = box[5] + 0.5
|
||||
if y_test < top_layer_height then top_layer_height = y_test end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if top_layer_height + dy - 1 >= cb_height then return true end
|
||||
|
||||
-- We don't have room
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_mobs.custom_biomecheck = nil
|
||||
|
||||
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
|
||||
mcl_mobs.custom_biomecheck = custom_biomecheck
|
||||
end
|
||||
|
||||
local function get_biome_name(pos)
|
||||
if mcl_mobs.custom_biomecheck then return mcl_mobs.custom_biomecheck(pos) end
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
return gotten_biome and mt_get_biome_name(gotten_biome.biome)
|
||||
end
|
||||
|
||||
local function spawn_check(pos, spawn_def)
|
||||
if not spawn_def or not pos then return end
|
||||
|
||||
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
||||
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
local mob_def = minetest.registered_entities[spawn_def.name]
|
||||
local mob_type = mob_def.type
|
||||
local gotten_node = get_node(pos).name
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
if not is_ground then
|
||||
if spawn_def.dimension ~= dimension then return end -- wrong dimension
|
||||
-- find ground node below spawn position
|
||||
local node_name = get_node(pos).name
|
||||
local node_def = registered_nodes[node_name]
|
||||
if node_def and not node_def.groups.solid then -- try node one below instead
|
||||
pos.y = pos.y - 1
|
||||
gotten_node = get_node(pos).name
|
||||
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
node_name = get_node(pos).name
|
||||
node_def = registered_nodes[node_name]
|
||||
end
|
||||
if not node_def or not node_def.groups then return end
|
||||
-- do not spawn on bedrock
|
||||
if node_name == "mcl_core:bedrock" then return end
|
||||
pos.y = pos.y + 1
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||
-- check spawn height
|
||||
if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
|
||||
mcl_log("spawn_check#1 position checks passed")
|
||||
|
||||
if pos.y >= spawn_def.min_height
|
||||
and pos.y <= spawn_def.max_height
|
||||
and spawn_def.dimension == dimension
|
||||
and biome_check(spawn_def.biomes, gotten_biome) then
|
||||
-- do not spawn ground mobs on leaves
|
||||
if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end
|
||||
-- water mobs only on water
|
||||
if spawn_def.type_of_spawning == "water" and not node_def.groups.water then return end
|
||||
-- lava mobs only on lava
|
||||
if spawn_def.type_of_spawning == "lava" and not node_def.groups.lava then return end
|
||||
-- farm animals on grass only
|
||||
if is_farm_animal(spawn_def.name) and not node_def.groups.grass_block then return end
|
||||
|
||||
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||
and (spawn_def.type_of_spawning ~= "water" or is_water)
|
||||
and not is_bedrock
|
||||
and has_room(mob_def,pos)
|
||||
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
||||
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
||||
---- More expensive calls:
|
||||
-- check the biome
|
||||
if spawn_def.biomes and not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
|
||||
-- check if there is enough room
|
||||
local mob_def = minetest.registered_entities[spawn_def.name]
|
||||
if not has_room(mob_def,pos) then return end
|
||||
-- additional checks (slime etc.)
|
||||
if spawn_def.check_position and not spawn_def.check_position(pos) then return end
|
||||
if spawn_protected and minetest.is_protected(pos, "") then return end
|
||||
mcl_log("spawn_check#2 advanced checks passed")
|
||||
|
||||
-- check light thresholds
|
||||
local gotten_light = get_node_light(pos)
|
||||
-- old lighting
|
||||
if not modern_lighting then return gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light end
|
||||
|
||||
if modern_lighting then
|
||||
local my_node = get_node(pos)
|
||||
local sky_light = minetest.get_natural_light(pos)
|
||||
local art_light = minetest.get_artificial_light(my_node.param1)
|
||||
|
||||
local art_light = minetest.get_artificial_light(get_node(pos).param1)
|
||||
if mob_def.spawn_check then
|
||||
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
|
||||
elseif mob_type == "monster" then
|
||||
end
|
||||
if mob_def.type == "monster" then
|
||||
if dimension == "nether" then
|
||||
if art_light <= nether_threshold then
|
||||
return true
|
||||
|
@ -730,36 +690,20 @@ local function spawn_check(pos, spawn_def)
|
|||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
-- passive threshold is apparently the same in all dimensions ...
|
||||
if gotten_light > overworld_passive_threshold then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
-- passive threshold is apparently the same in all dimensions ...
|
||||
return gotten_light > overworld_passive_threshold
|
||||
end
|
||||
|
||||
function mcl_mobs.spawn(pos,id)
|
||||
if not pos or not id then return false end
|
||||
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
|
||||
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
|
||||
return false
|
||||
end
|
||||
if not dbg_spawn_counts[def.name] then
|
||||
dbg_spawn_counts[def.name] = 1
|
||||
else
|
||||
dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
|
||||
end
|
||||
if not def or not def.is_mob or (def.can_spawn and not def.can_spawn(pos)) then return false end
|
||||
if not has_room(def, pos) then return false end
|
||||
return minetest.add_entity(pos, def.name)
|
||||
end
|
||||
|
||||
|
||||
local function spawn_group(p,mob,spawn_on,amount_to_spawn)
|
||||
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
|
||||
local o
|
||||
|
@ -876,7 +820,7 @@ if mobs_spawn then
|
|||
mob_total_wide = 0
|
||||
end
|
||||
|
||||
local cap_space_wide = math.max(type_cap - mob_total_wide, 0)
|
||||
local cap_space_wide = math_max(type_cap - mob_total_wide, 0)
|
||||
|
||||
mcl_log("mob_type", mob_type)
|
||||
mcl_log("cap_space_wide", cap_space_wide)
|
||||
|
@ -884,10 +828,10 @@ if mobs_spawn then
|
|||
local cap_space_available = 0
|
||||
if mob_type == "hostile" then
|
||||
mcl_log("cap_space_global", cap_space_hostile)
|
||||
cap_space_available = math.min(cap_space_hostile, cap_space_wide)
|
||||
cap_space_available = math_min(cap_space_hostile, cap_space_wide)
|
||||
else
|
||||
mcl_log("cap_space_global", cap_space_non_hostile)
|
||||
cap_space_available = math.min(cap_space_non_hostile, cap_space_wide)
|
||||
cap_space_available = math_min(cap_space_non_hostile, cap_space_wide)
|
||||
end
|
||||
|
||||
local mob_total_close = mob_counts_close[mob_type]
|
||||
|
@ -896,8 +840,8 @@ if mobs_spawn then
|
|||
mob_total_close = 0
|
||||
end
|
||||
|
||||
local cap_space_close = math.max(close_zone_cap - mob_total_close, 0)
|
||||
cap_space_available = math.min(cap_space_available, cap_space_close)
|
||||
local cap_space_close = math_max(close_zone_cap - mob_total_close, 0)
|
||||
cap_space_available = math_min(cap_space_available, cap_space_close)
|
||||
|
||||
mcl_log("cap_space_close", cap_space_close)
|
||||
mcl_log("cap_space_available", cap_space_available)
|
||||
|
@ -915,42 +859,16 @@ if mobs_spawn then
|
|||
|
||||
local function find_spawning_position(pos, max_times)
|
||||
local spawning_position
|
||||
|
||||
local max_loops = 1
|
||||
if max_times then max_loops = max_times end
|
||||
|
||||
local y_min, y_max = decypher_limits(pos.y)
|
||||
local max_loops = max_times or 1
|
||||
|
||||
--mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
|
||||
local i = 0
|
||||
repeat
|
||||
local goal_pos = get_next_mob_spawn_pos(pos)
|
||||
while max_loops > 0 do
|
||||
local spawning_position = get_next_mob_spawn_pos(pos)
|
||||
if spawning_position then return spawning_position end
|
||||
max_loops = max_loops - 1
|
||||
|
||||
if math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT then
|
||||
local spawning_position_list = find_nodes_in_area_under_air(
|
||||
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
||||
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
||||
{"group:solid", "group:water", "group:lava"}
|
||||
)
|
||||
if #spawning_position_list > 0 then
|
||||
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
|
||||
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
else
|
||||
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
|
||||
end
|
||||
|
||||
else
|
||||
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
|
||||
end
|
||||
|
||||
|
||||
i = i + 1
|
||||
if i >= max_loops then
|
||||
mcl_log("Cancel finding spawn positions at: " .. max_loops)
|
||||
break
|
||||
end
|
||||
until spawning_position
|
||||
return spawning_position
|
||||
return nil
|
||||
end
|
||||
|
||||
local cumulative_chance = nil
|
||||
|
@ -1050,7 +968,7 @@ if mobs_spawn then
|
|||
|
||||
local amount_to_spawn = math.random(group_min, spawn_in_group)
|
||||
mcl_log("Spawning quantity: " .. amount_to_spawn)
|
||||
amount_to_spawn = math.min(amount_to_spawn, cap_space_available)
|
||||
amount_to_spawn = math_min(amount_to_spawn, cap_space_available)
|
||||
mcl_log("throttled spawning quantity: " .. amount_to_spawn)
|
||||
|
||||
if logging then
|
||||
|
@ -1101,8 +1019,8 @@ if mobs_spawn then
|
|||
local players = get_connected_players()
|
||||
local total_mobs, total_non_hostile, total_hostile = count_mobs_total_cap()
|
||||
|
||||
local cap_space_hostile = math.max(mob_cap.global_hostile - total_hostile, 0)
|
||||
local cap_space_non_hostile = math.max(mob_cap.global_non_hostile - total_non_hostile, 0)
|
||||
local cap_space_hostile = math_max(mob_cap.global_hostile - total_hostile, 0)
|
||||
local cap_space_non_hostile = math_max(mob_cap.global_non_hostile - total_non_hostile, 0)
|
||||
mcl_log("global cap_space_hostile", cap_space_hostile)
|
||||
mcl_log("global cap_space_non_hostile", cap_space_non_hostile)
|
||||
|
||||
|
@ -1176,11 +1094,9 @@ function mob_class:check_despawn(pos, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
--minetest.chat_send_player(n,dump(dbg_spawn_counts))
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
minetest.chat_send_player(n,"mobs: within 32 radius of player/total loaded :"..count_mobs(pos,MOB_CAP_INNER_RADIUS) .. "/" .. count_mobs_total())
|
||||
minetest.chat_send_player(n,"spawning attempts since server start:" .. dbg_spawn_succ .. "/" .. dbg_spawn_attempts)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_wither_spawning
|
||||
description = Wither Spawning for MineClone2
|
||||
description = Wither Spawning for VoxeLibre
|
||||
author = Fleckenstein
|
||||
depends = mobs_mc, mcl_heads
|
||||
|
|
|
@ -33,11 +33,11 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
|
|||
* Husk
|
||||
* Skeleton
|
||||
* Stray
|
||||
* Creeper
|
||||
* Stalker
|
||||
* Slime
|
||||
* Spider
|
||||
* Cave Spider
|
||||
* Enderman
|
||||
* Rover
|
||||
* Zombie Villager
|
||||
* Zombie Piglin
|
||||
* Wither Skeleton
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local axolotl = {
|
||||
description = S("Axolotl"),
|
||||
type = "animal",
|
||||
spawn_class = "axolotl",
|
||||
can_despawn = true,
|
||||
|
@ -71,17 +72,23 @@ local axolotl = {
|
|||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = true,
|
||||
jump = false, -- would get them out of the water too often
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
attack_animals = true,
|
||||
specific_attack = {
|
||||
"extra_mobs_cod",
|
||||
"extra_mobs_glow_squid",
|
||||
"extra_mobs_salmon",
|
||||
"extra_mobs_tropical_fish",
|
||||
"mobs_mc_squid"
|
||||
"mobs_mc:cod",
|
||||
"mobs_mc:glow_squid",
|
||||
"mobs_mc:salmon",
|
||||
"mobs_mc:tropical_fish",
|
||||
"mobs_mc:squid",
|
||||
"mobs_mc:zombie", -- todo: only drowned?
|
||||
"mobs_mc:baby_zombie",
|
||||
"mobs_mc:husk",
|
||||
"mobs_mc:baby_husk",
|
||||
"mobs_mc:guardian_elder",
|
||||
"mobs_mc:guardian",
|
||||
},
|
||||
runaway = true,
|
||||
}
|
||||
|
|
|
@ -95,8 +95,8 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
|
|||
end
|
||||
local pos = self.object:get_pos()
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
|
||||
velocity = {x=0, y=1, z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
|
@ -110,8 +110,8 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
|
|||
},
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
|
||||
velocity = {x=0, y=1, z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
|
@ -125,8 +125,8 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
|
|||
},
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
pos = {x=pos.x+(math.random()*0.7-0.35)*math.random(),y=pos.y+0.7+math.random()*0.5,z=pos.z+(math.random()*0.7-0.35)*math.random()},
|
||||
velocity = {x=0, y=1, z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
|
|
|
@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
--###################
|
||||
|
||||
local cod = {
|
||||
description = S("Cod"),
|
||||
type = "animal",
|
||||
spawn_class = "water_ambient",
|
||||
can_despawn = true,
|
||||
|
@ -83,7 +84,7 @@ local cod = {
|
|||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||
if self.object:get_velocity().y < 5 then
|
||||
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
|
||||
self.object:add_velocity({ x = 0 , y = math.random()*.014-.007, z = 0 })
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
|
|
@ -122,6 +122,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:add_wear(mobs_mc.shears_wear)
|
||||
tt.reload_itemstack_description(item) -- update tooltip
|
||||
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
|
||||
end
|
||||
-- Use bucket to milk
|
||||
|
|
|
@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
--###################
|
||||
|
||||
local dolphin = {
|
||||
description = S("Dolphin"),
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
|
@ -80,16 +81,16 @@ local dolphin = {
|
|||
reach = 2,
|
||||
damage = 2.5,
|
||||
attack_type = "dogfight",
|
||||
do_custom = function(self,dtime)
|
||||
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
|
||||
do_custom = function(self,dtime)
|
||||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||
if self.object:get_velocity().y < 5 then
|
||||
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
|
||||
self.object:add_velocity({ x = 0 , y = math.random()*.014-.007, z = 0 })
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end,
|
||||
--]]
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:dolphin", dolphin)
|
||||
|
|
|
@ -4,21 +4,17 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local BEAM_CHECK_FREQUENCY = 2
|
||||
local BEAM_CHECK_FREQUENCY = 1
|
||||
local POS_CHECK_FREQUENCY = 15
|
||||
local HEAL_AMMOUNT = 37
|
||||
local HEAL_INTERVAL = 1
|
||||
local HEAL_AMOUNT = 2
|
||||
|
||||
local function heal(self)
|
||||
local o = self.object
|
||||
self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT)
|
||||
end
|
||||
local function check_beam(self)
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_end:crystal" then
|
||||
if luaentity.beam then
|
||||
if luaentity.beam == self.beam then
|
||||
heal(self)
|
||||
break
|
||||
end
|
||||
else
|
||||
|
@ -106,7 +102,6 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
|
|||
},
|
||||
ignores_nametag = true,
|
||||
do_custom = function(self,dtime)
|
||||
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
|
||||
if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then
|
||||
self._pos_timer = 0
|
||||
check_pos(self)
|
||||
|
@ -115,8 +110,20 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
|
|||
self._beam_timer = 0
|
||||
check_beam(self)
|
||||
end
|
||||
|
||||
self._beam_timer = self._beam_timer + dtime
|
||||
self._pos_timer = self._pos_timer + dtime
|
||||
|
||||
if self.beam ~= nil then
|
||||
-- heal
|
||||
self._heal_timer = (self._heal_timer or 0) + dtime
|
||||
if self._heal_timer > HEAL_INTERVAL then
|
||||
self.health = math.min(self.hp_max,self.health + HEAL_AMOUNT)
|
||||
self._heal_timer = self._heal_timer - HEAL_INTERVAL
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
|
||||
end,
|
||||
on_die = function(self, pos, cmi_cause)
|
||||
if self._portal_pos then
|
||||
|
|
|
@ -126,13 +126,14 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
|||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
local name = mob:get_luaentity().name
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
||||
local ent = mob:get_luaentity()
|
||||
if not ent or ent.health <= 0 then
|
||||
if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
|
||||
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -30,6 +30,7 @@ for i=1,4 do
|
|||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
||||
description = S("Glow Squid"),
|
||||
type = "animal",
|
||||
spawn_class = "water_underground",
|
||||
can_despawn = true,
|
||||
|
|
|
@ -99,9 +99,7 @@ mcl_mobs.register_mob("mobs_mc:guardian", {
|
|||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues
|
||||
-- TODO: Re-enable spawning
|
||||
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
|
||||
mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10, mobs_mc.water_level)
|
||||
mcl_mobs:non_spawn_specific("mobs_mc:guardian","overworld",0,minetest.LIGHT_MAX+1)
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)
|
||||
|
|
|
@ -105,11 +105,14 @@ mcl_mobs.register_mob("mobs_mc:guardian_elder", {
|
|||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
dealt_effect = {
|
||||
name = "fatigue",
|
||||
level = 3,
|
||||
dur = 30,
|
||||
},
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||
-- TODO: Re-enable spawning
|
||||
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
|
||||
mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18, mobs_mc.water_level)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0)
|
||||
|
|
|
@ -122,10 +122,10 @@ local horse = {
|
|||
stand_speed = 25,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_speed = 25,
|
||||
walk_speed = 100,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_speed = 60,
|
||||
run_speed = 200,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
|
@ -543,11 +543,6 @@ donkey.description = S("Donkey")
|
|||
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
|
||||
donkey.spawn_in_group = 3
|
||||
donkey.spawn_in_group_min = 1
|
||||
donkey.animation = {
|
||||
speed_normal = 25,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
}
|
||||
donkey.sounds = {
|
||||
random = "mobs_mc_donkey_random",
|
||||
damage = "mobs_mc_donkey_hurt",
|
||||
|
|
|
@ -124,9 +124,7 @@ dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://githu
|
|||
|
||||
--Monsters
|
||||
dofile(path .. "/blaze.lua") -- Animation by daufinsyd
|
||||
dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S
|
||||
dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/enderman.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/ghast.lua") -- maikerumine
|
||||
|
@ -134,10 +132,12 @@ dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt
|
|||
dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/snowman.lua")
|
||||
dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/rover.lua") -- Mesh and Animation by Herowl
|
||||
dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S
|
||||
dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S
|
||||
dofile(path .. "/stalker.lua") -- Mesh and Animation by Herowl
|
||||
dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
|
||||
dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
|
||||
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
|
||||
|
|
|
@ -83,8 +83,8 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
|||
stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
punch_start = 40, punch_end = 50,
|
||||
run_start = 40, run_end = 80,
|
||||
punch_start = 80, punch_end = 90,
|
||||
},
|
||||
jump = true,
|
||||
do_custom = function(self, dtime)
|
||||
|
|
|
@ -5,7 +5,7 @@ Blaze=Lohe
|
|||
Chicken=Huhn
|
||||
Cow=Kuh
|
||||
Mooshroom=Pilzkuh
|
||||
Creeper=Creeper
|
||||
Stalker=Stalker
|
||||
Ender Dragon=Enderdrache
|
||||
Enderman=Enderman
|
||||
Endermite=Endermilbe
|
||||
|
|
|
@ -6,7 +6,7 @@ Blaze=Blaze
|
|||
Chicken=Kylling
|
||||
Cow=Ko
|
||||
Mooshroom=Svamp
|
||||
Creeper=Creeper
|
||||
Stalker=Stalker
|
||||
Ender Dragon=Enderdrage
|
||||
Enderman=Enderman
|
||||
Endermite=Endermide
|
||||
|
|
|
@ -5,7 +5,7 @@ Chicken=Pollo
|
|||
Cod=Bacalao
|
||||
Cow=Vaca
|
||||
Mooshroom=Champivaca
|
||||
Creeper=Creeper
|
||||
Stalker=Stalker
|
||||
Dolphin=Delfín
|
||||
Ender Dragon=Ender Dragon
|
||||
Enderman=Enderman
|
||||
|
|
|
@ -6,7 +6,7 @@ Blaze=Blaze
|
|||
Chicken=Poulet
|
||||
Cow=Vache
|
||||
Mooshroom=Champimeuh
|
||||
Creeper=Creeper
|
||||
Stalker=Stalker
|
||||
Ender Dragon=Ender Dragon
|
||||
Enderman=Enderman
|
||||
Endermite=Endermite
|
||||
|
|
|
@ -6,7 +6,7 @@ Blaze=Flamor
|
|||
Chicken=Polet
|
||||
Cow=Vacha
|
||||
Mooshroom=Vachairòla
|
||||
Creeper=Creeper
|
||||
Stalker=Stalker
|
||||
Ender Dragon=Dragon de Finuèit
|
||||
Enderman=Finuèairi
|
||||
Endermite=Finuèibau
|
||||
|
|