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Queue is not used anywhere (#4608)

Dead code.

Reviewed-on: VoxeLibre/VoxeLibre#4608
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
kno10 2024-08-30 18:20:38 +02:00 committed by the-real-herowl
parent a3cc105fa1
commit d2b96b6142
1 changed files with 0 additions and 12 deletions

View File

@ -1,6 +1,5 @@
mcl_structures.registered_structures = {}
local place_queue = {}
local disabled_structures = minetest.settings:get("mcl_disabled_structures")
if disabled_structures then disabled_structures = disabled_structures:split(",")
else disabled_structures = {} end
@ -216,17 +215,6 @@ local function foundation(ground_p1,ground_p2,pos,sidelen)
minetest.bulk_set_node(stone,{name=node_stone})
end
local function process_queue()
if #place_queue < 1 then return end
local s = table.remove(place_queue)
mcl_structures.place_schematic(s.pos, s.file, s.rot, nil, true, "place_center_x,place_center_z",function(s)
if s.after_place then
s.after_place(s.pos,s.def,s.pr)
end
end,s.pr)
minetest.after(0.5,process_queue)
end
function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
n = n or 1
local sp = {}