Better handling of touching_ground for bouncing on beds #4689
No reviewers
Labels
No Label
#P1 CRITICAL
#P2: HIGH
#P3: elevated
#P4 priority: medium
#P6: low
#Review
annoying
API
bug
code quality
combat
commands
compatibility
configurability
contribution inside
controls
core feature
creative mode
delayed for engine release
documentation
duplicate
enhancement
environment
feature request
gameplay
graphics
ground content conflict
GUI/HUD
help wanted
incomplete feature
invalid / won't fix
items
looking for contributor
mapgen
meta
mineclone2+
Minecraft >= 1.13
Minecraft >= 1.17
missing feature
mobile
mobs
mod support
model needed
multiplayer
Needs adoption
needs discussion
needs engine change
needs more information
needs research
nodes
non-mob entities
performance
player
possible close
redstone
release notes
schematics
Skyblock
sounds
Testing / Retest
tools
translation
unconfirmed
mcl5
mcla
Media missing
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: VoxeLibre/VoxeLibre#4689
Loading…
Reference in New Issue
No description provided.
Delete Branch "kno10/VoxeLibre:moveresult2"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The old approach (introduced by #4547, so not in any released version yet) had two issues:
This approach reduces gravity to 1% when already touching ground, which should still help with bouncy beds, but otherwise does the full processing of floating.
Can the tweaks to
touching_ground
also fix issue #2394? (Mobs don't forget their fall speed)@kneekoo no, that is slightly different.
old_y
, which is used to compute the fall height, is not reset correctly.IMHO the damage should rather depend on the impact speed than the height. E.g., a cobweb could slow down fall, too.
@kno10 I agree.