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573 Commits

Author SHA1 Message Date
thunderdog1138 ade014fdab Update 'game.conf' 2020-05-18 15:09:07 +00:00
thunderdog1138 7d7a8c4667 Update 'mods/default/init.lua' 2020-05-18 15:00:20 +00:00
thunderdog1138 d53b3272e8 Upload files to 'mods/default' 2020-05-18 14:59:54 +00:00
thunderdog1138 97316abf39 Update 'mods/ethereal/schematics/jogan_tree.lua' 2020-05-18 14:49:57 +00:00
thunderdog1138 a64e98099a Update 'mods/ethereal/schematics/bush.lua' 2020-05-18 14:49:38 +00:00
thunderdog1138 8213dde380 Update 'mods/ethereal/schematics/vine_tree.lua' 2020-05-18 14:49:09 +00:00
thunderdog1138 461411d718 Update 'mods/ethereal/ores.lua' 2020-05-18 02:44:16 +00:00
thunderdog1138 d87404dafd Update 'mods/ethereal/mapgen.lua' 2020-05-18 02:40:15 +00:00
thunderdog1138 20f330e6dc Update 'mods/ethereal/schematics/palm_tree.lua' 2020-05-18 00:29:02 +00:00
thunderdog1138 19a914b53d Update 'mods/ethereal/fishing.lua' 2020-05-18 00:28:15 +00:00
thunderdog1138 217a14cb52 Update 'mods/ethereal/extra.lua' 2020-05-18 00:26:39 +00:00
thunderdog1138 63a34391d9 Update 'mods/ethereal/schematics/wroshyr_tree.lua' 2020-05-18 00:09:43 +00:00
thunderdog1138 ca72aabc51 Update 'mods/ethereal/schematics/volcanom.lua' 2020-05-18 00:08:36 +00:00
thunderdog1138 0fb59784c1 Update 'mods/ethereal/schematics/volcanol.lua' 2020-05-18 00:07:52 +00:00
thunderdog1138 675d469a8e Update 'mods/ethereal/schematics/vine_tree.lua' 2020-05-18 00:04:25 +00:00
thunderdog1138 f8143f7a9b Update 'mods/ethereal/schematics/uneti_tree.lua' 2020-05-18 00:01:57 +00:00
thunderdog1138 09aa54273e Update 'mods/ethereal/schematics/pine_tree.lua' 2020-05-18 00:01:23 +00:00
thunderdog1138 c16f831ae4 Update 'mods/ethereal/schematics/palm_tree.lua' 2020-05-18 00:00:48 +00:00
thunderdog1138 1204a5e70e Update 'mods/ethereal/schematics/mushroomone.lua' 2020-05-18 00:00:15 +00:00
thunderdog1138 6da715d33e Update 'mods/ethereal/schematics/jogan_tree.lua' 2020-05-17 23:59:35 +00:00
thunderdog1138 9eb8291ab5 Delete 'mods/ethereal/schematics/corals.mts' 2020-05-17 23:58:59 +00:00
thunderdog1138 d46ab94abe Update 'mods/ethereal/schematics/bush.lua' 2020-05-17 23:58:40 +00:00
thunderdog1138 a66518fa0a Update 'mods/ethereal/schematics/brylark_tree.lua' 2020-05-17 23:58:06 +00:00
thunderdog1138 1d019d6f7a Update 'mods/ethereal/schematics/bamboo_tree.lua' 2020-05-17 23:57:39 +00:00
thunderdog1138 28a25133f3 Update 'mods/mobs_animal/init.lua' 2020-05-17 23:47:01 +00:00
thunderdog1138 b9f532d6a8 Update 'mods/mobs_scifi/init.lua' 2020-05-17 23:44:37 +00:00
thunderdog1138 ce41be62b2 Update 'mods/ethereal/schematics/bamboo_tree.lua' 2020-05-17 23:39:26 +00:00
thunderdog1138 261e6a0aa4 Update 'mods/ethereal/leaves.lua' 2020-05-17 23:38:31 +00:00
thunderdog1138 473ce7221e Update 'mods/fire/init.lua' 2020-05-17 23:35:47 +00:00
thunderdog1138 51290665b9 Update 'mods/flowers/init.lua' 2020-05-17 23:34:37 +00:00
thunderdog1138 c5ca89d219 Update 'mods/flowers/init.lua' 2020-05-17 23:33:25 +00:00
thunderdog1138 976045daef Update 'mods/flowers/init.lua' 2020-05-17 23:32:44 +00:00
thunderdog1138 d43bd4f8ca Update 'mods/farming/grass.lua' 2020-05-17 23:31:41 +00:00
thunderdog1138 a05695b9eb Update 'mods/farming/grass.lua' 2020-05-17 23:31:30 +00:00
thunderdog1138 982e1c1d9e Update 'mods/farming/init.lua' 2020-05-17 23:30:36 +00:00
thunderdog1138 51ec8e6bdf Upload files to 'mods/farming' 2020-05-17 23:29:14 +00:00
thunderdog1138 dfd8c8065f Update 'mods/farming/utensils.lua' 2020-05-17 23:18:05 +00:00
thunderdog1138 6c88635a87 Update 'mods/farming/soil.lua' 2020-05-17 23:14:42 +00:00
thunderdog1138 5ad864dce7 Update 'mods/farming/hoes.lua' 2020-05-17 23:10:07 +00:00
thunderdog1138 f50334b4e4 Delete 'mods/farming/init.lua' 2020-05-17 22:44:33 +00:00
thunderdog1138 ccac5999e4 Delete 'mods/farming/compatibility.lua' 2020-05-17 22:44:13 +00:00
thunderdog1138 b0053daa97 Update 'mods/farming/compatibility.lua' 2020-05-17 22:44:03 +00:00
thunderdog1138 e0b034262e Update 'mods/flowers/init.lua' 2020-05-17 22:43:06 +00:00
thunderdog1138 3c812572a2 Update 'mods/default/food.lua' 2020-05-17 22:03:34 +00:00
thunderdog1138 d810f47a31 Update 'mods/farming/food.lua' 2020-05-17 20:58:50 +00:00
thunderdog1138 ca4b489300 Add 'mods/default/food.lua' 2020-05-17 20:52:00 +00:00
thunderdog1138 afb3693690 Update 'mods/default/nodes.lua' 2020-05-17 20:49:54 +00:00
thunderdog1138 235a48487d Update 'mods/doors/init.lua' 2020-05-17 20:48:20 +00:00
thunderdog1138 7fd50d0498 Update 'mods/default/init.lua' 2020-05-17 20:46:34 +00:00
thunderdog1138 a6adeb645f Update 'mods/dye/init.lua' 2020-05-17 20:42:53 +00:00
thunderdog1138 c24eb9aac7 Update 'mods/dungeon_loot/loot.lua' 2020-05-17 20:40:41 +00:00
thunderdog1138 034a92332f Update 'mods/default/crafting.lua' 2020-05-17 20:34:02 +00:00
thunderdog1138 c694b1d6c2 Update 'mods/doors/init.lua' 2020-05-17 20:31:21 +00:00
thunderdog1138 a832b8bad9 Update 'mods/carts/rails.lua' 2020-05-17 20:18:15 +00:00
thunderdog1138 e1e4176e29 Update 'mods/carts/cart_entity.lua' 2020-05-17 20:15:55 +00:00
thunderdog1138 b78bae063c Update 'mods/boats/init.lua' 2020-05-17 20:05:40 +00:00
thunderdog1138 53049754d2 Update 'mods/binoculars/init.lua' 2020-05-17 20:03:59 +00:00
thunderdog1138 a8e670f1b6 Update 'mods/beds/beds.lua' 2020-05-17 20:02:44 +00:00
thunderdog1138 06a31c7ea3 Update 'mods/default/nodes.lua' 2020-05-17 19:54:49 +00:00
thunderdog1138 afbe8a2d2c Update 'mods/default/nodes.lua' 2020-05-17 19:53:16 +00:00
thunderdog1138 715ce63f9d Update 'mods/default/enodes.lua' 2020-05-17 19:52:19 +00:00
thunderdog1138 8c59503b2d Update 'mods/default/nodes.lua' 2020-05-17 19:50:19 +00:00
thunderdog1138 c715596bfb Delete 'mods/default/schematics/jungle_tree.mts' 2020-05-17 19:47:47 +00:00
thunderdog1138 5f03fc7a53 Delete 'mods/default/schematics/jungle_log.mts' 2020-05-17 19:47:39 +00:00
thunderdog1138 4cd4337193 Delete 'mods/default/schematics/jogan_tree_from_sapling.mts' 2020-05-17 19:47:21 +00:00
thunderdog1138 6917a29bc9 Delete 'mods/default/schematics/jogan_tree.mts' 2020-05-17 19:47:11 +00:00
thunderdog1138 73fc029e36 Delete 'mods/default/schematics/jogan_log.mts' 2020-05-17 19:47:01 +00:00
thunderdog1138 784f0f8ff0 Delete 'mods/default/schematics/emergent_jungle_tree_from_sapling.mts' 2020-05-17 19:46:53 +00:00
thunderdog1138 47126dcb93 Delete 'mods/default/schematics/emergent_jungle_tree.mts' 2020-05-17 19:46:44 +00:00
thunderdog1138 0c36c5e081 Delete 'mods/default/schematics/bush.mts' 2020-05-17 19:44:41 +00:00
thunderdog1138 bfdfcb897d Delete 'mods/default/schematics/blueberry_bush.mts' 2020-05-17 19:44:07 +00:00
thunderdog1138 6b54502859 Delete 'mods/default/schematics/aspen_tree_from_sapling.mts' 2020-05-17 19:43:58 +00:00
thunderdog1138 ddf3b7b4ec Delete 'mods/default/schematics/aspen_tree.mts' 2020-05-17 19:43:50 +00:00
thunderdog1138 17589b54f5 Delete 'mods/default/schematics/aspen_log.mts' 2020-05-17 19:43:42 +00:00
thunderdog1138 eab6b8f305 Delete 'mods/default/schematics/acacia_tree_from_sapling.mts' 2020-05-17 19:43:31 +00:00
thunderdog1138 24a5b6ee58 Delete 'mods/default/schematics/acacia_tree.mts' 2020-05-17 19:31:32 +00:00
thunderdog1138 f1a7a01bac Delete 'mods/default/schematics/acacia_log.mts' 2020-05-17 19:31:23 +00:00
thunderdog1138 02ce2198bc Delete 'mods/default/schematics/acacia_bush.mts' 2020-05-17 19:31:15 +00:00
thunderdog1138 693d1fe681 Update 'mods/default/init.lua' 2020-05-17 19:25:21 +00:00
thunderdog1138 eb4b54ae55 Delete 'mods/default/trees.lua' 2020-05-17 19:24:52 +00:00
thunderdog1138 49481eb992 Update 'mods/default/torch.lua' 2020-05-17 19:24:17 +00:00
thunderdog1138 92df038d4a Update 'mods/default/torch.lua' 2020-05-17 19:23:15 +00:00
thunderdog1138 b744accad9 Update 'mods/default/init.lua' 2020-05-17 19:21:57 +00:00
thunderdog1138 d90595e606 Delete 'mods/default/mapgen.lua' 2020-05-17 19:21:36 +00:00
thunderdog1138 fda5f111d6 Update 'mods/default/item_entity.lua' 2020-05-17 19:20:38 +00:00
thunderdog1138 d91c23b305 Update 'mods/default/furnace.lua' 2020-05-17 19:20:07 +00:00
thunderdog1138 ed9835b439 Update 'mods/default/chests.lua' 2020-05-17 19:17:39 +00:00
thunderdog1138 956ee618da Update 'mods/default/tools.lua' 2020-05-17 19:14:29 +00:00
thunderdog1138 529332537e Update 'mods/default/craftitems.lua' 2020-05-17 19:07:44 +00:00
thunderdog1138 5b46976e86 Update 'mods/ethereal/init.lua' 2020-05-17 18:57:15 +00:00
thunderdog1138 3248804e65 Delete 'mods/ethereal/fences.lua' 2020-05-17 18:56:41 +00:00
thunderdog1138 3bbb5c62df Update 'mods/ethereal/fences.lua' 2020-05-17 18:56:35 +00:00
thunderdog1138 4d391afc49 Update 'mods/ethereal/dirt.lua' 2020-05-17 18:55:35 +00:00
thunderdog1138 5ecfe3edc5 Update 'mods/default/crafting.lua' 2020-05-17 18:54:58 +00:00
thunderdog1138 fca68856cd Update 'mods/default/crafting.lua' 2020-05-17 18:53:29 +00:00
thunderdog1138 6fa193a63f Update 'mods/default/nodes.lua' 2020-05-17 18:22:21 +00:00
thunderdog1138 2d30e5208d Update 'mods/ethereal/leaves.lua' 2020-05-17 18:10:13 +00:00
thunderdog1138 2ea3dc8286 Update 'mods/ethereal/leaves.lua' 2020-05-17 18:09:40 +00:00
thunderdog1138 f7581c93d6 Update 'mods/default/nodes.lua' 2020-05-17 17:53:03 +00:00
thunderdog1138 a65c99de26 Update 'mods/default/nodes.lua' 2020-05-17 16:18:09 +00:00
thunderdog1138 7f05716d94 Upload files to 'menu' 2020-05-16 20:54:40 +00:00
thunderdog1138 6d397ba109 Upload files to 'menu' 2020-05-16 20:20:29 +00:00
thunderdog1138 896b03d457 Update 'mods/default/nodes.lua' 2020-05-09 21:47:01 +00:00
thunderdog1138 ffc492bced Update 'mods/mobs_animal/tooka.lua' 2020-05-09 19:36:48 +00:00
thunderdog1138 71f5ab8969 Upload files to 'mods/farming/textures' 2020-05-08 03:11:00 +00:00
thunderdog1138 501a7a82dd Upload files to 'mods/farming/textures' 2020-05-08 03:10:45 +00:00
thunderdog1138 040c403368 Upload files to 'mods/farming/textures' 2020-05-08 03:10:29 +00:00
thunderdog1138 13af2a8448 Upload files to 'mods/farming/textures' 2020-05-08 03:10:09 +00:00
thunderdog1138 764229d1a6 Upload files to 'mods/farming/textures' 2020-05-08 03:09:44 +00:00
thunderdog1138 02b54ad6e7 Upload files to 'mods/farming/textures' 2020-05-08 03:09:20 +00:00
thunderdog1138 abeffd8610 Upload files to 'mods/farming/textures' 2020-05-08 03:09:05 +00:00
thunderdog1138 dc78c2465d Upload files to 'mods/farming/textures' 2020-05-08 03:08:43 +00:00
thunderdog1138 16da10e8e7 Upload files to 'mods/farming/textures' 2020-05-08 03:08:24 +00:00
thunderdog1138 9d43d2996b Upload files to 'mods/farming/textures' 2020-05-08 03:08:03 +00:00
thunderdog1138 fae0ce841b Upload files to 'mods/farming/textures' 2020-05-08 03:07:41 +00:00
thunderdog1138 d0f768123d Upload files to 'mods/farming/textures' 2020-05-08 03:07:21 +00:00
thunderdog1138 a363a394e0 Upload files to 'mods/farming/textures' 2020-05-08 03:07:05 +00:00
thunderdog1138 c7965c9e88 Upload files to 'mods/farming/textures' 2020-05-08 03:06:40 +00:00
thunderdog1138 e1581931d6 Upload files to 'mods/farming/textures' 2020-05-08 03:06:17 +00:00
thunderdog1138 0edbb8522b Upload files to 'mods/farming/textures' 2020-05-08 03:05:58 +00:00
thunderdog1138 1d6af3711a Upload files to 'mods/farming/textures' 2020-05-08 03:05:32 +00:00
thunderdog1138 1fefd14aea Upload files to 'mods/farming/textures' 2020-05-08 03:05:07 +00:00
thunderdog1138 2f0856b805 Upload files to 'mods/farming/textures' 2020-05-08 03:04:45 +00:00
thunderdog1138 cafe29deaa Upload files to 'mods/farming/textures' 2020-05-08 03:04:22 +00:00
thunderdog1138 8edb238753 Upload files to 'mods/farming/textures' 2020-05-08 03:03:59 +00:00
thunderdog1138 7bf90e88a2 Upload files to 'mods/farming/textures' 2020-05-08 03:03:24 +00:00
thunderdog1138 c2c3eae22d Upload files to 'mods/farming/textures' 2020-05-08 03:03:02 +00:00
thunderdog1138 125fe8bcf1 Upload files to 'mods/farming/textures' 2020-05-08 03:01:31 +00:00
thunderdog1138 fa392d4766 Upload files to 'mods/farming/textures' 2020-05-08 03:01:13 +00:00
thunderdog1138 6601e401b2 Upload files to 'mods/farming/textures' 2020-05-08 03:00:53 +00:00
thunderdog1138 00a9bbfc22 Upload files to 'mods/farming/textures' 2020-05-08 03:00:31 +00:00
thunderdog1138 02ed7c357f Upload files to 'mods/farming/textures' 2020-05-08 03:00:07 +00:00
thunderdog1138 ff51cdd18d Upload files to 'mods/farming/textures' 2020-05-08 02:57:37 +00:00
thunderdog1138 8652bcc8ba Upload files to 'mods/farming/textures' 2020-05-08 02:57:15 +00:00
thunderdog1138 b199de0213 Upload files to 'mods/farming/textures' 2020-05-08 02:56:58 +00:00
thunderdog1138 34e9cb9d97 Upload files to 'mods/farming/textures' 2020-05-08 02:56:41 +00:00
thunderdog1138 94523e04f7 Upload files to 'mods/farming/textures' 2020-05-08 02:56:22 +00:00
thunderdog1138 adc944b9bd Upload files to 'mods/farming/textures' 2020-05-08 02:56:02 +00:00
thunderdog1138 0f0e4cd1b7 Upload files to 'mods/farming/textures' 2020-05-08 02:55:45 +00:00
thunderdog1138 786bd94a5e Upload files to 'mods/farming/textures' 2020-05-08 02:55:25 +00:00
thunderdog1138 85756d4685 Upload files to 'mods/farming/textures' 2020-05-08 02:54:57 +00:00
thunderdog1138 3f83105e98 Upload files to 'mods/farming/textures' 2020-05-08 02:54:41 +00:00
thunderdog1138 2cadd936bc Upload files to 'mods/farming/textures' 2020-05-08 02:53:50 +00:00
thunderdog1138 57846bc7f3 Upload files to 'mods/farming/textures' 2020-05-08 02:53:25 +00:00
thunderdog1138 c864574ec3 Upload files to 'mods/farming/textures' 2020-05-08 02:53:07 +00:00
thunderdog1138 e9b35f1f69 Upload files to 'mods/farming/textures' 2020-05-08 02:51:58 +00:00
thunderdog1138 f335be652d Upload files to 'mods/farming/textures' 2020-05-08 02:51:40 +00:00
thunderdog1138 7d0679872e Upload files to 'mods/farming/textures' 2020-05-08 02:51:16 +00:00
thunderdog1138 1a33b4984c Upload files to 'mods/farming/textures' 2020-05-08 02:50:58 +00:00
thunderdog1138 2c0b6bdae8 Upload files to 'mods/farming/textures' 2020-05-08 02:50:43 +00:00
thunderdog1138 2944939504 Upload files to 'mods/farming/textures' 2020-05-08 02:50:25 +00:00
thunderdog1138 bf53db06bb Upload files to 'mods/farming/textures' 2020-05-08 02:50:08 +00:00
thunderdog1138 67edf01a1d Upload files to 'mods/farming/textures' 2020-05-08 02:49:51 +00:00
thunderdog1138 0c4570e658 Upload files to 'mods/farming/textures' 2020-05-08 02:49:15 +00:00
thunderdog1138 ae12a1895b Upload files to 'mods/farming/textures' 2020-05-08 02:48:48 +00:00
thunderdog1138 7ddab29721 Upload files to 'mods/farming/textures' 2020-05-08 02:48:24 +00:00
thunderdog1138 b14b4b4f14 Upload files to 'mods/farming/textures' 2020-05-08 02:48:07 +00:00
thunderdog1138 167d90b23c Upload files to 'mods/farming/textures' 2020-05-08 02:47:50 +00:00
thunderdog1138 0713fff618 Upload files to 'mods/farming/textures' 2020-05-08 02:47:31 +00:00
thunderdog1138 347506be77 Upload files to 'mods/farming/textures' 2020-05-08 02:47:11 +00:00
thunderdog1138 a9fbc943c2 Upload files to 'mods/farming/textures' 2020-05-08 02:46:50 +00:00
thunderdog1138 4e4c5d925f Upload files to 'mods/farming/textures' 2020-05-08 02:46:28 +00:00
thunderdog1138 8f4b90d82b Upload files to 'mods/farming/textures' 2020-05-08 02:46:10 +00:00
thunderdog1138 e72d1b7b82 Upload files to 'mods/farming/textures' 2020-05-08 02:45:54 +00:00
thunderdog1138 aa614492b5 Upload files to 'mods/farming/textures' 2020-05-08 02:45:38 +00:00
thunderdog1138 625343a1f7 Upload files to 'mods/farming/crops' 2020-05-08 02:44:22 +00:00
thunderdog1138 1dacb6850c Upload files to 'mods/farming/crops' 2020-05-08 02:44:10 +00:00
thunderdog1138 9c3916b1af Upload files to 'mods/farming/crops' 2020-05-08 02:43:49 +00:00
thunderdog1138 118f3a3e23 Upload files to 'mods/farming/crops' 2020-05-08 02:43:33 +00:00
thunderdog1138 023be669e8 Upload files to 'mods/farming/crops' 2020-05-08 02:43:19 +00:00
thunderdog1138 307087a74e Upload files to 'mods/farming/crops' 2020-05-08 02:43:07 +00:00
thunderdog1138 03757025f6 Upload files to 'mods/farming' 2020-05-08 02:42:40 +00:00
thunderdog1138 e3afc3e616 Upload files to 'mods/farming' 2020-05-08 02:42:28 +00:00
thunderdog1138 28c09f57da Upload files to 'mods/farming' 2020-05-08 02:42:15 +00:00
thunderdog1138 d11b536c1d Upload files to 'mods/farming' 2020-05-08 02:41:59 +00:00
thunderdog1138 aeaca23efa Upload files to 'mods/farming' 2020-05-08 02:41:44 +00:00
thunderdog1138 46f59c968f Delete 'mods/farming/textures/farming_wheat_seed.png' 2020-05-08 02:40:11 +00:00
thunderdog1138 a245d7ee9d Delete 'mods/farming/textures/farming_wheat_8.png' 2020-05-08 02:39:57 +00:00
thunderdog1138 e8c49b546f Delete 'mods/farming/textures/farming_wheat_7.png' 2020-05-08 02:39:49 +00:00
thunderdog1138 87fe8df225 Delete 'mods/farming/textures/farming_wheat_6.png' 2020-05-08 02:39:39 +00:00
thunderdog1138 09a74121b0 Delete 'mods/farming/textures/farming_wheat_5.png' 2020-05-08 02:39:31 +00:00
thunderdog1138 909b1bd10e Delete 'mods/farming/textures/farming_wheat_4.png' 2020-05-08 02:39:23 +00:00
thunderdog1138 97e132cd84 Delete 'mods/farming/textures/farming_wheat_3.png' 2020-05-08 02:39:15 +00:00
thunderdog1138 fd145f1a0d Delete 'mods/farming/textures/farming_wheat_2.png' 2020-05-08 02:39:08 +00:00
thunderdog1138 9dce7b7dbd Delete 'mods/farming/textures/farming_wheat_1.png' 2020-05-08 02:38:57 +00:00
thunderdog1138 37d13688b7 Delete 'mods/farming/textures/farming_wheat.png' 2020-05-08 02:38:49 +00:00
thunderdog1138 03a3129418 Delete 'mods/farming/textures/farming_tool_woodhoe.png' 2020-05-08 02:38:42 +00:00
thunderdog1138 93958967a9 Delete 'mods/farming/textures/farming_tool_stonehoe.png' 2020-05-08 02:38:33 +00:00
thunderdog1138 36e1e22ff1 Delete 'mods/farming/textures/farming_tool_mesehoe.png' 2020-05-08 02:38:24 +00:00
thunderdog1138 d7141cab9b Delete 'mods/farming/textures/farming_tool_durasteelhoe.png' 2020-05-08 02:38:17 +00:00
thunderdog1138 045a0ac87a Delete 'mods/farming/textures/farming_tool_diamondhoe.png' 2020-05-08 02:38:08 +00:00
thunderdog1138 391f5f3a07 Delete 'mods/farming/textures/farming_tool_bronzehoe.png' 2020-05-08 02:37:58 +00:00
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name = Star Wars
name = Star Wars broken
author = thunderdog1138
description = Star Wars themed version of the Minetest game.

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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,81 +0,0 @@
--------------------------
-- Advanced Lightsabers --
--------------------------
------- Ver 1.1 ----------
local colors={"green","blue","yellow","purple","red","white","black"}
local hilts={"single","cross","double"}
minetest.register_craftitem("adv_lightsabers:lightsaber_internals", { -- Lightsaber Internals
description = "Lightsaber Internals",
inventory_image = "lightsaber_internals.png"
})
minetest.register_craftitem("adv_lightsabers:kyber_crystal", { -- Uncolored Lightsaber Crystal
description = "Kyber Crystal",
inventory_image = "kyber_crystal.png",
stack_max = 1,
})
for _,color in ipairs(colors) do
for _,hilt in ipairs(hilts) do
minetest.register_craftitem("adv_lightsabers:kyber_crystal_"..color, { -- Colored Kyber Crystal
description = "Kyber Crystal",
inventory_image = "kyber_crystal_"..color..".png"
})
minetest.register_craftitem("adv_lightsabers:lightsaber_hilt_"..hilt, { -- Lightsaber Hilt
description = "Lightsaber Hilt",
inventory_image = "hilt_"..hilt.."_inv.png"
})
minetest.register_craft({ -- Lightsaber Crafting Recipe
output = "adv_lightsabers:lightsaber_"..hilt.."_"..color.."_off",
recipe = {
{"adv_lightsabers:lightsaber_hilt_"..hilt,""},
{"adv_lightsabers:lightsaber_internals","adv_lightsabers:kyber_crystal_"..color}
}
})
end
end
minetest.override_item("adv_lightsabers:kyber_crystal_black", {
description = "Dark Kyber Crystal"
})
minetest.register_craft({ -- Lightsaber Internals Crafting Recipe
output = "adv_lightsabers:lightsaber_internals",
recipe = {
{"default:durasteel_block","default:durasteel_ingot","default:durasteel_ingot"},
{"default:bronze_block","default:gold_ingot","default:durasteel_ingot"},
{"default:durasteel_block","default:durasteel_ingot","default:durasteel_ingot"}
}
})
minetest.register_craft({ -- Lightsaber Hilt (Single) Crafting Recipe
output = "adv_lightsabers:lightsaber_hilt_single",
recipe = {
{"default:durasteel_ingot"},
{"default:bronze_ingot"},
{"default:durasteel_ingot"}
}
})
minetest.register_craft({ -- Lightsaber Hilt (Cross) Crafting Recipe
output = "adv_lightsabers:lightsaber_hilt_cross",
recipe = {
{"default:bronze_ingot","default:durasteel_ingot","default:bronze_ingot"},
{"","default:bronze_ingot",""},
{"","default:durasteel_ingot",""}
}
})
minetest.register_craft({ -- Lightsaber Hilt (Double) Crafting Recipe
output = "adv_lightsabers:lightsaber_hilt_double",
recipe = {
{"default:durasteel_block"},
{"default:bronze_block"},
{"default:durasteel_block"}
}
})

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@ -1,314 +0,0 @@
--------------------------
-- Advanced Lightsabers --
--------------------------
------- Ver 1.1 ----------
local force_ability = {}
local ability_cooldown = {}
local stunned = {}
local floating = {}
local player_physics = {}
minetest.register_privilege("force_abilities", {
description = "Allows player touse Force Abilities",
give_to_singleplayer = false
})
minetest.register_on_joinplayer(function(player)
ability_cooldown[player:get_player_name()] = 0.0
force_ability[player:get_player_name()] = {}
stunned[player:get_player_name()] = false
floating[player:get_player_name()] = false
player_physics[player:get_player_name()] = player:get_physics_override()
end)
minetest.register_on_leaveplayer(function(player)
ability_cooldown[player:get_player_name()] = nil
force_ability[player:get_player_name()] = nil
floating[player:get_player_name()] = nil
stunned[player:get_player_name()] = nil
end)
local function cooldown(player,duration)
local playername = player:get_player_name()
ability_cooldown[playername] = duration
minetest.after(duration,function()
ability_cooldown[playername] = 0.0
minetest.chat_send_player(playername, "Force Cooldown is up")
end)
return ability_cooldown[playername]
end
-------------------
-- Menu Formspec --
-------------------
local function force_menu_form()
local formspec = {
"size[6,3.476]",
"real_coordinates[true]",
"button[0.5,2.3;1.6,0.8;jump;Force Jump]",
"button[2.25,2.3;1.6,0.8;throw;Saber Throw]",
"button[4,2.3;1.6,0.8;push;Force Push]",
"button[0.5,1.3;1.6,0.8;choke;Force Choke]",
"button[2.25,1.3;1.6,0.8;bond;Crystal Bond]",
"button[4,1.3;1.6,0.8;dash;Force Dash]",
"button[0.5,0.3;1.6,0.8;heal;Force Heal]",
"button[2.25,0.3;1.6,0.8;bleed;Crystal Bleed]",
"button[4,0.3;1.6,0.8;stun;Force Stun]"
}
return table.concat(formspec, "")
end
local function show_force_menu(player)
minetest.show_formspec(player, "adv_lightsabers:force_menu", force_menu_form(player))
end
--------------------------------------
-- Use raycast to get pointed_thing --
--------------------------------------
local function ray_pointed_thing(player)
local dir = player:get_look_dir()
local pos = player:get_pos()
pos.y = pos.y + player:get_properties().eye_height or 1.625
local dest = vector.add(pos, vector.multiply(dir, 20))
local ray = minetest.raycast(pos, dest, true, false)
for pointed_thing in ray do
if pointed_thing.type == "object" then
local pointedobject = pointed_thing.ref
if pointedobject:is_player() and pointedobject:get_player_name() ~= player:get_player_name() then
return pointedobject
end
end
end
end
---------------------
-- Force Abilities --
---------------------
local function force_jump(player) -- Heightened Jump
if player:get_player_control().sneak == true and player:get_player_control().jump == true then
player:add_player_velocity({x=0,y=8,z=0})
cooldown(player,20)
end
end
local function force_push(player) -- Push entities a far distance
local pointedobject = ray_pointed_thing(player)
if player:get_player_control().sneak == true and player:get_player_control().LMB == true then
if pointedobject and pointedobject:is_player() then
local dir = player:get_look_dir()
pointedobject:add_player_velocity(vector.multiply(dir,25))
cooldown(player,20)
end
end
end
local function force_choke(player) -- Lift a Player off the ground and slowly choke them
local pointedobject = ray_pointed_thing(player)
if player:get_player_control().sneak == true and player:get_player_control().LMB == true then
if pointedobject and pointedobject:is_player() then
pointedobject:add_player_velocity({x=0,y=5,z=0})
floating[pointedobject:get_player_name()] = true
pointedobject:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 1}},nil)
minetest.after(1,function()
pointedobject:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 1}},nil)
end)
minetest.after(2,function()
pointedobject:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 1}},nil)
end)
minetest.after(3,function()
pointedobject:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 1}},nil)
end)
minetest.after(7.5,function()
pointedobject:set_physics_override(1.0,1.0,1.0,true,true,false)
end)
cooldown(player,20)
end
end
end
local function force_dash(player) -- Give yourself a short but quick burst of speed
if player:get_player_control().sneak == true
and player:get_player_control().up == true
and player:get_player_control().down == true then
local dir = player:get_look_dir()
dir.y = dir.y * 0.1
player:add_player_velocity(vector.multiply(dir,25))
cooldown(player,20)
end
end
local function force_heal(player) -- Heal yourself by 4 hearts
if player:get_player_control().sneak == true and player:get_player_control().RMB then
local hp = player:get_hp()
player:set_hp(hp + 8)
cooldown(player,20)
end
end
local function force_stun(player) -- Freeze Players in place for 5 seconds
local pointedobject = ray_pointed_thing(player)
if player:get_player_control().sneak == true and player:get_player_control().LMB == true then
if pointedobject and pointedobject:is_player() then
stunned[pointedobject:get_player_name()] = true
minetest.after(5,function()
stunned[pointedobject:get_player_name()] = false
end)
cooldown(player,20)
end
end
end
---------------
-- Overrides --
---------------
local function stun()
for _,player in ipairs(minetest.get_connected_players()) do
local playername = player:get_player_name()
if stunned[playername] == true then
player:set_physics_override({speed = 0})
minetest.after(10,function()
stunned[player:get_player_name()] = false
player:set_physics_override({speed = player_physics[player:get_player_name()].speed})
end)
end
end
end
local function levitate()
for _,player in ipairs(minetest.get_connected_players()) do
local playername = player:get_player_name()
if floating[playername] == true then
player:set_physics_override({speed = 0, gravity = 0})
minetest.after(4,function()
floating[player:get_player_name()] = false
player:set_physics_override({speed = player_physics[player:get_player_name()].speed,
gravity = player_physics[player:get_player_name()].gravity
})
end)
end
end
end
----------
-- Menu --
----------
local function force_menu()
for _,player in ipairs(minetest.get_connected_players()) do
if minetest.check_player_privs(player:get_player_name(), {force_abilities = true}) then
local playername = player:get_player_name()
if player:get_player_control().LMB == true
and player:get_player_control().up == true
and player:get_player_control().down == true then
show_force_menu(player:get_player_name())
end
if force_ability[playername] == "force_jump" and ability_cooldown[playername] == 0.0 then
force_jump(player)
elseif force_ability[playername] == "force_push" and ability_cooldown[playername] == 0.0 then
force_push(player)
elseif force_ability[playername] == "force_choke" and ability_cooldown[playername] == 0.0 then
force_choke(player)
elseif force_ability[playername] == "force_dash" and ability_cooldown[playername] == 0.0 then
force_dash(player)
elseif force_ability[playername] == "force_heal" and ability_cooldown[playername] == 0.0 then
force_heal(player)
elseif force_ability[playername] == "force_stun" and ability_cooldown[playername] == 0.0 then
force_stun(player)
end
end
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "adv_lightsabers:force_menu" then
return
end
if fields.jump then
local playername = player:get_player_name()
force_ability[playername] = "force_jump"
minetest.chat_send_player(playername,"Force Ability:Force Jump")
end
if fields.throw then
local playername = player:get_player_name()
force_ability[playername] = "saber_throw"
minetest.chat_send_player(playername,"Force Ability:Saber Throw")
end
if fields.push then
local playername = player:get_player_name()
force_ability[playername] = "force_push"
minetest.chat_send_player(playername,"Force Ability:Force Push")
end
if fields.choke then
local playername = player:get_player_name()
force_ability[playername] = "force_choke"
minetest.chat_send_player(playername,"Force Ability:Force Choke")
end
if fields.bond then
local playername = player:get_player_name()
if player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal" then
minetest.chat_send_player(playername,"You have bonded with your Kyber Crystal")
if math.random(1,10) == 1 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_blue")
elseif math.random(1,10) == 2 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_blue")
elseif math.random(1,10) == 3 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_blue")
elseif math.random(1,10) == 4 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_blue")
elseif math.random(1,10) == 5 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_green")
elseif math.random(1,10) == 6 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_green")
elseif math.random(1,10) == 7 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_green")
elseif math.random(1,10) == 8 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_green")
elseif math.random(1,10) == 9 then
player:set_wielded_item("adv_lightsabers:kyber_crystal_yellow")
else
player:set_wielded_item("adv_lightsabers:kyber_crystal_purple")
end
elseif player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal_red" then
minetest.chat_send_player(playername,"You have healed your Kyber Crystal")
player:set_wielded_item("adv_lightsabers:kyber_crystal_white")
end
end
if fields.dash then
local playername = player:get_player_name()
force_ability[playername] = "force_dash"
minetest.chat_send_player(playername,"Force Ability:Force Dash")
end
if fields.heal then
local playername = player:get_player_name()
force_ability[playername] = "force_heal"
minetest.chat_send_player(playername,"Force Ability:Force Heal")
end
if fields.bleed then
local playername = player:get_player_name()
if player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal_blue"
or player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal_green"
or player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal_yellow"
or player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal_purple"
or player:get_wielded_item():get_name() == "adv_lightsabers:kyber_crystal_white" then
minetest.chat_send_player(playername,"You have bled your Kyber Crystal")
player:set_wielded_item("adv_lightsabers:kyber_crystal_red")
end
end
if fields.stun then
local playername = player:get_player_name()
force_ability[playername] = "force_stun"
minetest.chat_send_player(playername,"Force Ability:Force Stun")
end
end)
minetest.register_globalstep(function()
force_menu()
stun()
levitate()
end)

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@ -1,13 +0,0 @@
--------------------------
-- Advanced Lightsabers --
--------------------------
------- Ver 1.1 ----------
local modpath = minetest.get_modpath("adv_lightsabers")
dofile(modpath.."/force_api.lua")
dofile(modpath.."/register_lightsabers.lua")
dofile(modpath.."/craftitems.lua")
dofile(modpath.."/ores.lua")

View File

@ -1,3 +0,0 @@
name = adv_lightsabers
depends = default
description = Relatively Advanced Lightsabers for Minetest Game.

View File

@ -1,46 +0,0 @@
--------------------------
-- Advanced Lightsabers --
--------------------------
------- Ver 1.1 ----------
minetest.register_node("adv_lightsabers:kyber_ore", {
description = "Kyber Ore",
tiles = {"stone.png^kyber_ore.png"},
paramtype = "light",
groups = {cracky = 1,level = 2},
drop = "adv_lightsabers:kyber_crystal",
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
minetest.register_ore({
ore_type = "scatter",
ore = "adv_lightsabers:kyber_ore",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 1,
clust_size = 1,
y_max = 64,
y_min = -1024,
})
minetest.register_node("adv_lightsabers:kyber_ore_black", {
description = "Dark Kyber Ore",
tiles = {"stone.png^kyber_ore_black.png"},
paramtype = "light",
groups = {cracky = 1,level = 2},
drop = "adv_lightsabers:kyber_crystal_black",
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
minetest.register_ore({
ore_type = "scatter",
ore = "adv_lightsabers:kyber_ore_black",
wherein = "default:stone",
clust_scarcity = 28 * 28 * 28,
clust_num_ores = 1,
clust_size = 1,
y_max = 64,
y_min = -1024,
})

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@ -1,446 +0,0 @@
--------------------------
-- Advanced Lightsabers --
--------------------------
------- Ver 1.1 ----------
local adv_lightsabers = {}
local player_armor = {}
minetest.register_on_joinplayer(function(player)
player_armor[player:get_player_name()] = player:get_armor_groups()
end)
function adv_lightsabers.play_sound(player,soundfile)
minetest.sound_play(soundfile,{
object = minetest.get_player_by_name(player:get_player_name()),
gain = 1.0,
max_hear_distance = 24,
loop = false,
})
end
function adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
adv_lightsabers.play_sound(player,swing)
if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
local pointed_weapon = pointed_thing.ref:get_wielded_item():get_name()
if minetest.registered_items[pointed_weapon].groups.lightsaber == 1
and pointed_thing.ref:get_player_control().LMB == true then
adv_lightsabers.play_sound(player,clash)
else
pointed_thing.ref:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 8}},nil)
local dir = player:get_look_dir()
dir.y = dir.y * 1.5
pointed_thing.ref:add_player_velocity(vector.multiply(dir,5))
end
elseif pointed_thing.type == "object" and not pointed_thing.ref:is_player() then
pointed_thing.ref:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 8}},nil)
end
end
local colors={"green","blue","yellow","purple","red","white","black"}
local hilts={"single","cross","double"}
for _,color in ipairs(colors) do
for _,type in ipairs(hilts) do
local t = 0
minetest.register_globalstep(function(dtime) -- Idle Hum/Crackle
t=t+dtime
if t>1.3 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_cross_"..color.."_on" then
adv_lightsabers.play_sound(player,"adv_lightsabers_idle_cross")
elseif player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_single_"..color.."_on"
or player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_double_"..color.."_on" then
adv_lightsabers.play_sound(player,"adv_lightsabers_idle")
end
end
t=0
end
end)
local armor_groups = { fleshy = 10 }
minetest.register_globalstep(function() -- Blocking
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_"..type.."_"..color.."_on" then
if player:get_player_control().LMB == true then
player:set_armor_groups(armor_groups)
else
player:set_armor_groups({fleshy=player_armor[player:get_player_name()].fleshy})
end
end
end
end)
local function remove_self(self,pos) -- Remove lightsaber
self.removing = true
self.object:remove()
if not self.returned then
minetest.add_item(pos,"adv_lightsabers:lightsaber_"..type.."_"..color.."_off")
end
end
local function is_owner_at_pos(self,pos) -- Check if Lightsaber owner is at current position
for _,player in pairs(minetest.get_objects_inside_radius(pos,1.5)) do
if player:is_player() and player:get_player_name() == self.owner then
return true, player
end
end
end
local function return_to_owner(self,pos,vel) -- Return to Owner
local owner = minetest.get_player_by_name(self.owner)
if not owner or self.owner == nil then remove_self(self,pos) return end
local owner_pos = owner:get_pos()
owner_pos.y = owner_pos.y + 1
local dir = vector.direction(pos,owner_pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos,2)) do
if entity:is_player() and entity:get_player_name() ~= self.owner then -- Punch Player
entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
end
local luaentity = entity:get_luaentity() -- Punch Mob
if luaentity and not self.removing then
if luaentity.name ~= self.object:get_luaentity().name then
if entity:get_armor_groups().fleshy then
entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
end
end
end
end
self.returning_to_owner = true
self.object:set_velocity(vector.multiply(dir,vel or 15))
local get_owner, player = is_owner_at_pos(self,pos)
if get_owner then
self.removing = true
if player:get_wielded_item():get_name() == "" then
player:set_wielded_item("adv_lightsabers:lightsaber_"..type.."_"..color.."_on")
self.returned = true
self.object:remove()
elseif player:get_wielded_item():get_name() ~= "" then
remove_self(self,pos)
end
end
end
local function punch_entities(self,pos,dist) -- Punch Players and Entities
for _,entity in pairs(minetest.get_objects_inside_radius(pos,2)) do
if entity:is_player() and entity:get_player_name() ~= self.owner then -- Punch Player
entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
if dist > 10 then
return_to_owner(self,pos,15)
else
return_to_owner(self,pos,7.5)
end
return
end
local luaentity = entity:get_luaentity()
if luaentity and not self.removing then -- Punch Mob
if luaentity.name ~= self.object:get_luaentity().name then
if entity:get_armor_groups().fleshy then
entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
if dist > 10 then
return_to_owner(self,pos,15)
else
return_to_owner(self,pos,7.5)
end
return
end
end
end
end
end
minetest.register_entity("adv_lightsabers:lightsaber_"..type.."_"..color.."_ent", { -- Register entity
physical = false,
visual = "wielditem",
visual_size = {x=.25,y=.25,z=.25},
textures = {"adv_lightsabers:lightsaber_"..type.."_"..color.."_on"},
collisionbox = {-0.125,-0.125,-0.125,0.125,0.125,0.125},
glow = 10,
owner = "",
timer = 0,
on_activate = function(self)
self.object:set_armor_groups({immortal=1})
local pos = self.object:get_pos()
for _,player in pairs(minetest.get_objects_inside_radius(pos,1.0)) do
if player:is_player() then
local name = player:get_player_name()
self.owner = name
end
end
local rot = self.object:get_rotation()
self.object:set_rotation({x=rot.x,y=rot.y,z=-40})
if self.owner == nil then remove_self(self,pos) return end
end,
on_step = function(self)
local pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner)
if not owner or self.owner == nil then remove_self(self,pos) return end
self.timer = self.timer + 1
local rot = self.object:get_rotation()
local dist = vector.distance(pos,owner:get_pos())
self.object:set_rotation({x=rot.x,y=rot.y+1,z=rot.z})
if self.timer >= 35 and self.owner ~= nil then
if dist > 10 then
return_to_owner(self,pos,15)
else
return_to_owner(self,pos,7.5)
end
end
punch_entities(self,pos,dist)
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name].walkable then
if dist > 10 then
return_to_owner(self,pos,15)
else
return_to_owner(self,pos,7.5)
end
end
end,
})
end
end
local function saber_throw(itemstack,player,type,color)
local pos = player:get_pos()
pos.y = pos.y + 1
local dir = player:get_look_dir()
local saber = minetest.add_entity(pos,"adv_lightsabers:lightsaber_"..type.."_"..color.."_ent")
itemstack:take_item(1)
saber:set_velocity(vector.multiply(dir,20))
return itemstack
end
function adv_lightsabers.register_lightsaber(type,color)
-- Single Blade Lightsaber
if type == "single" then
minetest.register_craftitem("adv_lightsabers:lightsaber_single_"..color.."_off", {
description = "Lightsaber",
inventory_image = "hilt_single_inv.png",
stack_max = 1,
on_use = function(itemstack,player)
local activate = "adv_lightsabers_activate"
itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_on")
adv_lightsabers.play_sound(player,activate)
return itemstack
end,
})
minetest.register_craftitem("adv_lightsabers:lightsaber_single_"..color.."_on", {
description = "Lightsaber",
inventory_image = "hilt_single_inv.png",
wield_image = "blade_single_"..color..".png^hilt_single.png",
wield_scale = {x = 2,y = 2,z = 1},
stack_max = 1,
on_use = function(_,player,pointed_thing)
local swing = "adv_lightsabers_swing"
local clash = "adv_lightsabers_clash"
adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
end,
on_secondary_use = function(itemstack,player)
if player:get_player_control().sneak == true then
saber_throw(itemstack,player,type,color)
return itemstack
else
local deactivate = "adv_lightsabers_deactivate"
itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_off")
adv_lightsabers.play_sound(player,deactivate)
return itemstack
end
end,
on_place = function(itemstack,player)
local deactivate = "adv_lightsabers_deactivate"
itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_off")
adv_lightsabers.play_sound(player,deactivate)
return itemstack
end,
groups = {not_in_creative_inventory=1,lightsaber=1},
})
end
-- Crossguarded Lightsaber
if type == "cross" then
minetest.register_craftitem("adv_lightsabers:lightsaber_cross_"..color.."_off", {
description = "Crossguarded Lightsaber",
inventory_image = "hilt_cross_inv.png",
stack_max = 1,
on_use = function(itemstack,player)
local activate = "adv_lightsabers_activate_cross"
itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_on")
adv_lightsabers.play_sound(player,activate)
return itemstack
end,
})
minetest.register_craftitem("adv_lightsabers:lightsaber_cross_"..color.."_on", {
description = "Crossguarded Lightsaber",
inventory_image = "hilt_cross_inv.png",
wield_image = "blade_cross_"..color..".png^hilt_cross.png",
wield_scale = {x = 2,y = 2,z = 1},
stack_max = 1,
on_use = function(_,player,pointed_thing)
local swing = "adv_lightsabers_swing_cross"
local clash = "adv_lightsabers_clash_cross"
adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
end,
on_secondary_use = function(itemstack,player)
if player:get_player_control().sneak == true then
saber_throw(itemstack,player,type,color)
return itemstack
else
local deactivate = "adv_lightsabers_deactivate_cross"
itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_off")
adv_lightsabers.play_sound(player,deactivate)
return itemstack
end
end,
on_place = function(itemstack,player)
local deactivate = "adv_lightsabers_deactivate_cross"
itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_off")
adv_lightsabers.play_sound(player,deactivate)
return itemstack
end,
groups = {not_in_creative_inventory=1,lightsaber=1},
})
end
-- Double Bladed Lightsaber
if type == "double" then
minetest.register_craftitem("adv_lightsabers:lightsaber_double_"..color.."_off", {
description = "Double Bladed Lightsaber",
inventory_image = "hilt_double_inv.png",
stack_max = 1,
on_use = function(itemstack,player)
local activate = "adv_lightsabers_activate"
itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_on")
adv_lightsabers.play_sound(player,activate)
return itemstack
end,
})
minetest.register_craftitem("adv_lightsabers:lightsaber_double_"..color.."_on", {
description = "Lightsaber",
inventory_image = "hilt_double_inv.png",
wield_image = "hilt_double.png^blade_double_"..color..".png",
wield_scale = {x = 4,y = 4,z = 1},
stack_max = 1,
on_use = function(_,player,pointed_thing)
local swing = "adv_lightsabers_swing"
local clash = "adv_lightsabers_clash"
adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
end,
on_secondary_use = function(itemstack,player)
if player:get_player_control().sneak == true then
saber_throw(itemstack,player,type,color)
return itemstack
else
local deactivate = "adv_lightsabers_deactivate"
itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_off")
adv_lightsabers.play_sound(player,deactivate)
return itemstack
end
end,
on_place = function(itemstack,player)
local deactivate = "adv_lightsabers_deactivate"
itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_off")
adv_lightsabers.play_sound(player,deactivate)
return itemstack
end,
groups = {not_in_creative_inventory=1,lightsaber=1},
})
end
end
-- Red Single Blade Lightsaber --
adv_lightsabers.register_lightsaber("single","red")
-- Green Single Blade Lightsaber --
adv_lightsabers.register_lightsaber("single","green")
-- Blue Single Blade Lightsaber --
adv_lightsabers.register_lightsaber("single","blue")
-- Yellow Single Blade Lightsaber --
adv_lightsabers.register_lightsaber("single","yellow")
-- Purple Single Blade Lightsaber --
adv_lightsabers.register_lightsaber("single","purple")
-- White Single Blade Lightsaber --
adv_lightsabers.register_lightsaber("single","white")
-- Darksaber --
adv_lightsabers.register_lightsaber("single","black")
minetest.override_item("adv_lightsabers:lightsaber_single_black_off", {
description = "Darksaber"
})
minetest.override_item("adv_lightsabers:lightsaber_single_black_on", {
description = "Darksaber"
})
-- Red Crossguarded Lightsaber --
adv_lightsabers.register_lightsaber("cross","red")
-- Green Crossguarded Lightsaber --
adv_lightsabers.register_lightsaber("cross","green")
-- Blue Crossguarded Lightsaber --
adv_lightsabers.register_lightsaber("cross","blue")
-- Yellow Crossguarded Lightsaber --
adv_lightsabers.register_lightsaber("cross","yellow")
-- Purple Crossguarded Lightsaber --
adv_lightsabers.register_lightsaber("cross","purple")
-- White Crossguarded Lightsaber --
adv_lightsabers.register_lightsaber("cross","white")
-- Red Double Bladed Lightsaber --
adv_lightsabers.register_lightsaber("double","red")
-- Green Double Bladed Lightsaber --
adv_lightsabers.register_lightsaber("double","green")
-- Blue Double Bladed Lightsaber --
adv_lightsabers.register_lightsaber("double","blue")
-- Yellow Double Bladed Lightsaber --
adv_lightsabers.register_lightsaber("double","yellow")
-- Purple Double Bladed Lightsaber --
adv_lightsabers.register_lightsaber("double","purple")
-- White Double Bladed Lightsaber --
adv_lightsabers.register_lightsaber("double","white")

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@ -1,18 +0,0 @@
Baked Clay
This mod lets the player bake clay into hardened blocks and colour them with
dye (8x baked clay and 1x dye in centre), stairs and slabs are also available.
https://forum.minetest.net/viewtopic.php?id=8890
Changelog:
- 0.7 - Added support for stairsplus so that stairs are registered properly
- 0.6 - Added 3 new flowers and a new grass that are used for missing dyes
- 0.5 - Now using minecraft recipe to colour baked clay (8x baked clay, 1x dye in centre)
- 0.4 - Code tweak and tidy
- 0.3 - Added Stairs and Slabs for each colour
- 0.2 - Any colour of baked clay can be re-dyed into another colour
- 0.1 - Initial Release
Lucky Blocks: 8

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@ -1,4 +0,0 @@
default
stairs
moreblocks?
lucky_block?

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@ -1 +0,0 @@
Adds the ability to bake clay into blocks and colour them with dye.

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@ -1,132 +0,0 @@
-- Baked Clay by TenPlus1
local clay = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
local stairs_mod = minetest.get_modpath("stairs")
local stairsplus_mod = minetest.get_modpath("moreblocks")
and minetest.global_exists("stairsplus")
for _, clay in pairs(clay) do
-- node definition
minetest.register_node("bakedclay:" .. clay[1], {
description = clay[2] .. " Baked Clay",
tiles = {"baked_clay_" .. clay[1] ..".png"},
groups = {cracky = 3, bakedclay = 1},
sounds = default.node_sound_stone_defaults(),
})
-- craft from dye and any baked clay
minetest.register_craft({
output = "bakedclay:" .. clay[1] .. " 8",
recipe = {
{"group:bakedclay", "group:bakedclay", "group:bakedclay"},
{"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"},
{"group:bakedclay", "group:bakedclay", "group:bakedclay"}
},
})
-- register stairsplus stairs if found
if stairsplus_mod then
stairsplus:register_all("bakedclay", "baked_clay_" .. clay[1], "bakedclay:" .. clay[1], {
description = clay[2] .. " Baked Clay",
tiles = {"baked_clay_" .. clay[1] .. ".png"},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
stairsplus:register_alias_all("bakedclay", clay[1], "bakedclay", "baked_clay_" .. clay[1])
minetest.register_alias("stairs:slab_bakedclay_".. clay[1], "bakedclay:slab_baked_clay_" .. clay[1])
minetest.register_alias("stairs:stair_bakedclay_".. clay[1], "bakedclay:stair_baked_clay_" .. clay[1])
-- register all stair types for stairs redo
elseif stairs_mod and stairs.mod then
stairs.register_all("bakedclay_" .. clay[1], "bakedclay:" .. clay[1],
{cracky = 3},
{"baked_clay_" .. clay[1] .. ".png"},
clay[2] .. " Baked Clay",
default.node_sound_stone_defaults())
-- register stair and slab using default stairs
elseif stairs_mod then
stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1],
{cracky = 3},
{"baked_clay_" .. clay[1] .. ".png"},
clay[2] .. " Baked Clay Stair",
clay[2] .. " Baked Clay Slab",
default.node_sound_stone_defaults())
end
end
-- cook clay block into white baked clay
minetest.register_craft({
type = "cooking",
output = "bakedclay:white",
recipe = "default:clay_block",
})
-- register a few extra dye colour options
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_grey 3",
recipe = {"dye:black", "dye:black", "dye:white"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_green 3",
recipe = {"dye:green", "dye:green", "dye:black"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:grey 3",
recipe = {"dye:black", "dye:white", "dye:white"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:black 4",
recipe = {"default:coal_lump"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:brown 4",
recipe = {"default:dry_shrub"}
})
-- 2x2 red bakedclay makes 16x clay brick
minetest.register_craft( {
output = "default:clay_brick 16",
recipe = {
{"bakedclay:red", "bakedclay:red"},
{"bakedclay:red", "bakedclay:red"},
}
})
print ("[MOD] Baked Clay loaded")

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@ -1,21 +0,0 @@
The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -1 +0,0 @@
name = bakedclay

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@ -50,7 +50,7 @@ beds.register_bed("beds:fancy_bed", {
recipe = {
{"", "", "group:stick"},
{"wool:white", "wool:white", "wool:white"},
{"group:wood", "group:wood", "group:wood"},
{"group:soft_wood", "group:soft_wood", "group:soft_wood"},
},
})
@ -66,7 +66,7 @@ beds.register_bed("beds:bed", {
"bed_under.png",
"bed_side_bottom_r.png",
"bed_side_bottom_r.png^[transformfx",
"bed_transparent.png",
"transparent.png",
"bed_side_bottom.png"
},
top = {
@ -75,7 +75,7 @@ beds.register_bed("beds:bed", {
"bed_side_top_r.png",
"bed_side_top_r.png^[transformfx",
"bed_side_top.png",
"bed_transparent.png",
"transparent.png",
}
},
nodebox = {
@ -85,7 +85,7 @@ beds.register_bed("beds:bed", {
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
{"group:soft_wood", "group:soft_wood", "group:soft_wood"}
},
})

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@ -24,7 +24,7 @@ function binoculars.update_player_property(player)
local new_zoom_fov = 0
if player:get_inventory():contains_item(
"main", "binoculars:macrobinoculars") then
"main", "binoculars:binoculars") then
new_zoom_fov = 10
elseif creative_enabled then
new_zoom_fov = 15
@ -58,9 +58,9 @@ minetest.after(4.7, cyclic_update)
-- Binoculars item
minetest.register_craftitem("binoculars:macrobinoculars", {
description = S("Macrobinoculars") .. "\n" .. S("Use with 'Zoom' key"),
inventory_image = "macrobinoculars.png",
minetest.register_craftitem("binoculars:binoculars", {
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
inventory_image = "binoculars.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
@ -72,7 +72,7 @@ minetest.register_craftitem("binoculars:macrobinoculars", {
-- Crafting
minetest.register_craft({
output = "binoculars:macrobinoculars",
output = "binoculars:binoculars",
recipe = {
{"default:obsidian_glass", "", "default:obsidian_glass"},
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},

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@ -238,8 +238,8 @@ minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = S("Boat"),
inventory_image = "boat_inventory.png",
wield_image = "boat_wield.png",
inventory_image = "inventory.png",
wield_image = "wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,
groups = {flammable = 2},
@ -282,8 +282,8 @@ minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"group:soft_wood", "", "group:soft_wood"},
{"group:soft_wood", "group:soft_wood", "group:soft_wood"},
},
})

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@ -389,8 +389,8 @@ minetest.register_entity("carts:cart", cart_entity)
minetest.register_craftitem("carts:cart", {
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
wield_image = "cart_side.png",
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
wield_image = "carts_cart_side.png",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)

View File

@ -17,9 +17,9 @@ carts:register_rail("carts:rail", {
minetest.register_craft({
output = "carts:rail 18",
recipe = {
{"default:durasteel_ingot", "group:wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:soft_wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:soft_wood", "default:durasteel_ingot"},
}
})
@ -38,9 +38,9 @@ carts:register_rail("carts:powerrail", {
minetest.register_craft({
output = "carts:powerrail 18",
recipe = {
{"default:durasteel_ingot", "group:wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "default:gold_ingot", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:soft_wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "default:mese_crystal", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:soft_wood", "default:durasteel_ingot"},
}
})
@ -57,8 +57,8 @@ carts:register_rail("carts:brakerail", {
minetest.register_craft({
output = "carts:brakerail 18",
recipe = {
{"default:durasteel_ingot", "group:wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:soft_wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "default:coal_lump", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:wood", "default:durasteel_ingot"},
{"default:durasteel_ingot", "group:soft_wood", "default:durasteel_ingot"},
}
})
})

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@ -1,22 +0,0 @@
## Files related to minetest development cycle
/*.patch
# GNU Patch reject file
*.rej
## Editors and Development environments
*~
*.swp
*.bak*
*.orig
# Vim
*.vim
# Kate
.*.kate-swp
.swp.*
# Eclipse (LDT)
.project
.settings/
.buildpath
.metadata
# Idea IDE
.idea/*

View File

@ -1,18 +0,0 @@
unused_args = false
allow_defined_top = true
read_globals = {
"minetest",
"default",
"sfinv",
"sfinv_buttons",
"vector",
"string",
"table",
"ItemStack",
}
globals = {
"craftguide",
"core",
}

View File

@ -1,214 +0,0 @@
## API
### Custom recipes
Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
#### Registering a custom crafting type (example)
```Lua
craftguide.register_craft_type("digging", {
description = "Digging",
icon = "default_tool_steelpick.png",
})
```
#### Registering a custom crafting recipe (examples)
```Lua
craftguide.register_craft({
type = "digging",
result = "default:cobble 2",
items = {"default:stone"},
})
```
```Lua
craftguide.register_craft({
result = "default:cobble 16",
items = {
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone",
}
})
```
Recipes can be registered in a Minecraft-like way:
```Lua
craftguide.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
```
Multiples recipes can also be registered:
```Lua
craftguide.register_craft({
{
result = "default:mese",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
big = {
result = "default:mese 4",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
})
```
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
```Lua
craftguide.register_craft({
url = "https://raw.githubusercontent.com/minetest-mods/craftguide/master/test.json"
})
```
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
mode is implemented as a recipe filter.
#### `craftguide.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given name. The filter function should return the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
Example function to hide recipes for items from a mod called "secretstuff":
```lua
craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
local filtered = {}
for _, recipe in ipairs(recipes) do
if recipe.output:sub(1,12) ~= "secretstuff:" then
filtered[#filtered + 1] = recipe
end
end
return filtered
end)
```
#### `craftguide.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
#### `craftguide.remove_recipe_filter(name)`
Removes the recipe filter with the given name.
#### `craftguide.get_recipe_filters()`
Returns a map of recipe filters, indexed by name.
---
### Search filters
Search filters are used to perform specific searches inside the search field.
They can be used like so: `<optional name>+<filter name>=<value1>,<value2>,<...>`
Examples:
- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
- `sand+groups=falling_node`: search for group `falling_node` for items which contain `sand` in their names.
Notes:
- If `optional name` is omitted, the search filter will apply to all items, without pre-filtering.
- Filters can be combined.
- The `groups` filter is currently implemented by default.
#### `craftguide.add_search_filter(name, function(item, values))`
Adds a search filter with the given name.
The search function should return a boolean value (whether the given item should be listed or not).
Example function to show items which contain at least a recipe of given width(s):
```lua
craftguide.add_search_filter("widths", function(item, widths)
local has_width
local recipes = recipes_cache[item]
if recipes then
for i = 1, #recipes do
local recipe_width = recipes[i].width
for j = 1, #widths do
local width = tonumber(widths[j])
if width == recipe_width then
has_width = true
break
end
end
end
end
return has_width
end)
```
#### `craftguide.remove_search_filter(name)`
Removes the search filter with the given name.
#### `craftguide.get_search_filters()`
Returns a map of search filters, indexed by name.
---
### Miscellaneous
#### `craftguide.show(player_name, item, show_usages)`
Opens the Crafting Guide with the current filter applied.
* `player_name`: string param.
* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
* `show_usages`: optional, boolean param. If true, show item usages.
#### `craftguide.group_stereotypes`
This is the table indexing the item groups by stereotypes.
You can add a stereotype like so:
```Lua
craftguide.group_stereotypes.radioactive = "mod:item"
```
#### `craftguide.export_url`
If set, the mod will export all the cached recipes and usages in a JSON format
to the given URL (HTTP support is required¹).
---
**¹** Add `craftguide` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.

View File

@ -1,24 +0,0 @@
# ![Preview1](http://i.imgur.com/fIPNYkb.png) Crafting Guide
[![ContentDB](https://content.minetest.net/packages/jp/craftguide/shields/title/)](https://content.minetest.net/packages/jp/craftguide/) [![ContentDB](https://content.minetest.net/packages/jp/craftguide/shields/downloads/)](https://content.minetest.net/packages/jp/craftguide/)
#### `craftguide` is the most comprehensive crafting guide on Minetest.
#### Consult the [Minetest Wiki](http://wiki.minetest.net/Crafting_guide) for more details.
This crafting guide is a blue book named *"Crafting Guide"* or a wooden sign.
This crafting guide features a **progressive mode**.
This mode is a Terraria-like system that shows recipes you can craft
from items you ever had in your inventory. To enable it: `craftguide_progressive_mode = true` in `minetest.conf`.
`craftguide` is also integrated in `sfinv` (Minetest Game inventory). To enable it:
`craftguide_sfinv_only = true` in `minetest.conf`.
Use the command `/craft` to show the recipe(s) of the pointed node.
For developers, `craftguide` also has a [modding API](https://github.com/minetest-mods/craftguide/blob/master/API.md).
Love this mod? Donations are appreciated: https://www.paypal.me/jpg84240
![Preview2](https://i.imgur.com/0FOCdWo.png)

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@ -1,61 +0,0 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (c) 2015-2020 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Licenses of media (textures)
----------------------------
Copyright © Diego Martínez (kaeza): craftguide_*_icon.png (CC BY-SA 3.0)
paramat (CC BY-SA 3.0):
sfinv_crafting_arrow.png - derived from a texture by BlockMen (CC BY-SA 3.0)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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@ -1,2 +0,0 @@
name = craftguide
description = The most comprehensive Crafting Guide on Minetest

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@ -1,2 +0,0 @@
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
craftguide_progressive_mode (Learn crafting recipes progressively) bool false

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@ -1,8 +0,0 @@
{
"items": [
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone"
],
"result": "default:cobble 16"
}

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