Update 'mods/mobs_monster/stormtrooper+variants.lua'
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@ -7,14 +7,12 @@
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mobs:register_mob("mobs_monster:stormtrooper", {
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type = "monster",
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passive = false,
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attack_type = "dogshoot",
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attack_type = "shoot",
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arrow = "mobs_monster:blaster_red",
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shoot_interval = 2,
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shoot_offset = 1.5,
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group_attack = true,
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pathfinding = true,
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damage = 6,
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reach = 2,
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hp_min = 20,
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hp_max = 20,
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armor = 70,
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@ -99,7 +97,7 @@ mobs:register_arrow("mobs_monster:blaster_red", {
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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damage_groups = {fleshy = 1},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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end,
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@ -107,7 +105,7 @@ mobs:register_arrow("mobs_monster:blaster_red", {
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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damage_groups = {fleshy = 1},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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end,
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