Update 'mods/default/torch.lua'

This commit is contained in:
thunderdog1138 2020-05-17 19:23:15 +00:00
parent b744accad9
commit 92df038d4a
1 changed files with 5 additions and 5 deletions

View File

@ -22,10 +22,10 @@ minetest.register_node("default:torch", {
description = S("Torch"),
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
inventory_image = "torch_on_floor.png",
wield_image = "torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
name = "torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
@ -76,7 +76,7 @@ minetest.register_node("default:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
name = "torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
@ -99,7 +99,7 @@ minetest.register_node("default:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
name = "torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",