Update 'mods/mobs_monster/stormtrooper+variants.lua'
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@ -99,7 +99,6 @@ mobs:register_arrow("mobs_monster:blaster_red", {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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end,
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hit_mob = function(self, mob)
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@ -107,7 +106,6 @@ mobs:register_arrow("mobs_monster:blaster_red", {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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end,
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-- node hit, explode
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