Update 'mods/default/torch.lua'
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@ -22,10 +22,10 @@ minetest.register_node("default:torch", {
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description = S("Torch"),
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "torch_on_floor.png",
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wield_image = "torch_on_floor.png",
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inventory_image = "torch.png",
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wield_image = "torch.png",
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tiles = {{
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name = "torch_on_floor_animated.png",
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name = "torch_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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@ -76,7 +76,7 @@ minetest.register_node("default:torch_wall", {
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {{
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name = "torch_on_floor_animated.png",
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name = "torch_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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@ -99,7 +99,7 @@ minetest.register_node("default:torch_ceiling", {
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drawtype = "mesh",
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mesh = "torch_ceiling.obj",
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tiles = {{
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name = "torch_on_floor_animated.png",
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name = "torch_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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