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59 Commits

Author SHA1 Message Date
Yves Quemener 5baf5c1c51 And also the raw files from the weblate 2019-09-07 15:27:11 +09:00
Yves Quemener 2fd4c32ce7 Adding locales and the script used ot generate them 2019-09-07 15:26:22 +09:00
Yves Quemener 2faa769a1f Added textdomain matching mod names to calls to minetest.get_translator(...) 2019-09-07 14:01:11 +09:00
Zweihorn dad270a296 Merge after rebase and resolving conflict
M  mods/wool/init.lua
2019-09-07 14:01:11 +09:00
Zweihorn 592ed84831 Remove redundant commentary lines
M  mods/default/craftitems.lua
2019-09-07 14:01:11 +09:00
Zweihorn 6c7f03ce0f Depollute the code - 06a - delete tab to make unrelated change vanish
M  mods/flowers/init.lua
2019-09-07 14:01:11 +09:00
Zweihorn 0f80116e97 Depollute the code - 06 - Undo unrelated changes due to failed repair.
M  mods/flowers/init.lua

My related review message was:
I am utterly sorry but appears as if I mixed lines 224-230 with lines 239-245 instead of an appropriate depollute. Please clarify.
2019-09-07 14:01:11 +09:00
Zweihorn bfc11fe83c Add some more translation tags (overlooked or difficult)
M  mods/default/craftitems.lua
M  mods/default/nodes.lua
M  mods/doors/init.lua
2019-09-07 14:01:11 +09:00
Zweihorn 4d55f99548 Add function mod.get_translator to any mod with serveral lua files
M  mods/beds/beds.lua
M  mods/beds/init.lua
M  mods/carts/cart_entity.lua
M  mods/carts/init.lua
M  mods/carts/rails.lua
M  mods/creative/init.lua
M  mods/creative/inventory.lua
M  mods/default/chests.lua
M  mods/default/craftitems.lua
M  mods/default/furnace.lua
M  mods/default/init.lua
M  mods/default/nodes.lua
M  mods/default/tools.lua
M  mods/default/torch.lua
M  mods/default/trees.lua
M  mods/farming/api.lua
M  mods/farming/hoes.lua
M  mods/farming/init.lua
M  mods/farming/nodes.lua
2019-09-07 14:01:11 +09:00
Zweihorn 1d21646644 do not forget the header as bed/init.lua is not bed/bed.lua 2019-09-07 14:01:11 +09:00
Zweihorn 835ac73e0a do not break the bed formspec in translation 2019-09-07 14:01:11 +09:00
Zweihorn 1718494306 more translation tags and some code tidy for wool and dyes 2019-09-07 14:01:11 +09:00
Zweihorn 97c2de8b79 wool to make use of global dye.dyes 2019-09-07 14:01:11 +09:00
Zweihorn 3e54b6e430 Depollute the code - 04a - bloody spaces & brown mushrooms 2019-09-07 14:01:11 +09:00
Zweihorn 5c82aa3d14 Depollute the code - 04 - bloody brown mushrooms 2019-09-07 14:01:11 +09:00
Zweihorn c32552f8ef Depollute the code - 03 2019-09-07 14:01:11 +09:00
Zweihorn 4b99c82c73 Depollute the code 2019-09-07 14:01:11 +09:00
Zweihorn 4e12030bab ref luacheck whitespace 2nd run 2019-09-07 13:54:47 +09:00
Zweihorn cc3664cc82 ref luacheck whitespace warnings 2019-09-07 13:53:46 +09:00
Zweihorn f4d49861f5 Add support for MT 5 game translation 2019-09-07 13:53:46 +09:00
mbartlett21 d99a176b69 Xpanes: Use 'swap node' instead of 'set node' 2019-09-06 21:39:23 +01:00
Panquesito7 7e16ec7a2f Convert README.txt to Markdown format 2019-09-05 22:39:24 +01:00
Paramat e8097c9e87
Creative: Override the hand instead of re-registering
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
Paramat 5c3e4b1d20
Spawn: Avoid spawning outside small worlds
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
2019-08-28 03:19:34 +01:00
TumeniNodes 553b0f9d72 Add new TNT sounds 2019-08-28 03:06:23 +01:00
Paul Ouellette 7269711911 Furnace: Improve fuel item replacement support
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
coil 3a3f71aa50 Verify object is player before checking privs (#2448)
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
Paramat fac8f390b1
TNT: Remove unusable sounds, use temporary placeholders 2019-08-18 19:47:06 +01:00
Paramat 4eadf80634
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow 2019-08-13 21:57:32 +01:00
Paul Ouellette e5ebb36cd5 Furnace: Fix "output full" infotext 2019-08-11 16:28:02 +02:00
Paramat 2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
HybridDog a2254bd0af Warn when a mod registers a stairs node with an existing name 2019-08-01 21:55:26 +02:00
TumeniNodes 7f830124f7 Various mods: Use " " instead of ' ' for item names 2019-08-01 02:40:39 +01:00
TumeniNodes a5bde8e9ba Default: Use " " instead of ' ' for item names 2019-07-31 00:16:44 +01:00
Paramat 6716fc74ec
Add patches of bare 'dry dirt' to savanna
Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
TumeniNodes c32b8adaa3 Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome 2019-07-26 17:50:44 +01:00
TumeniNodes 4282a93a02 Creative: Add 'default' as optional dependency
Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
Paramat d16612c1cb
Add new, longer 'default_grass_side' texture
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
Paramat 9fe877ef99
Creative: Remove unnecessary dependency on 'default' 2019-07-21 03:24:47 +01:00
sfan5 a81a7e0c78
Merge pull request #2322 from Calinou/travis-luacheck-color
Enable colored Luacheck output on Travis CI
2019-07-17 00:38:30 +02:00
sfan5 9b226c7045 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
sfan5 773011fd85 Fix potential crash when few loot items are registered 2019-07-16 23:29:29 +02:00
sfan5 c3403936d3 Fix luacheck warning 2019-07-16 23:17:14 +02:00
sfan5 b701e500aa Support for icesheet dungeons in dungeon_loot 2019-07-16 22:26:35 +02:00
sfan5 37710866f0 Switch dungeon type detection to biome name
see #2400, also removed a now unused alias
2019-07-16 22:26:35 +02:00
TumeniNodes bfb84da39c Add new 'default_grass' texture 2019-07-15 17:43:05 +01:00
Paramat 3bca295da8
New lighter, greyer permafrost texture 2019-07-13 23:35:25 +01:00
acmgit 83fb6fe872 Remove stack_max from bucket:bucket_empty 2019-07-13 17:47:45 +01:00
SmallJoker 95aaec6670 Allow opening chests when wielding corals
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
bell07 5b1d5819e5 Unify hotbar formspec for sfinv and creative
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
luk3yx 3d530e0c25 intersects_protection(): Fix compatibility code 2019-07-03 19:10:39 +02:00
Paramat e7be81242b
Define dungeon nodes in biome definitions (#2400)
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
rubenwardy a6a719967a Use 9-slice background in formspec theme 2019-06-24 00:10:13 +01:00
t0ny2 54bb0afe7f Make waterlily wave when placed on waving water 2019-06-16 22:09:36 +01:00
SmallJoker 0f771a27c3 Allow overriding default.after_place_leaves and default.grow_sapling 2019-06-07 20:35:24 +01:00
Paramat ca7c131133
Large cactus schematic: Don't force-place root node
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
acmgit 61bfac0fa2 Prevent potential crash caused by moss growth ABM 2019-06-02 18:50:20 +01:00
An0n3m0us e19f42d648 Add groups for tools and mushrooms (#2378) 2019-06-01 21:10:30 +02:00
Hugo Locurcio b38b5b2357
Enable colored Luacheck output on Travis CI
This also removes the deprecated `sudo: false` option, as Travis CI
is phasing out the container-based infrastructure.
2019-02-24 19:46:48 +01:00
871 changed files with 58589 additions and 1018 deletions

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@ -1,12 +1,11 @@
language: generic
sudo: false
addons:
apt:
packages:
- luarocks
before_install:
- luarocks install --local luacheck
script:
- $HOME/.luarocks/bin/luacheck --no-color ./mods
script:
- $HOME/.luarocks/bin/luacheck ./mods
notifications:
email: false

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# Minetest Game
The default game bundled in the Minetest engine.
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
## Installation
- Unzip the archive, rename the folder to minetest_game and
place it in .. minetest/games/
- GNU/Linux: If you use a system-wide installation place
it in ~/.minetest/games/.
The Minetest engine can be found at
[GitHub](https://github.com/minetest/minetest).
For further information or help, see:
https://wiki.minetest.net/Installing_Mods
## Compatibility
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
master HEAD of the Minetest engine.
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
0.4.10), Minetest Game is tagged with the version too.
When stable releases are made, Minetest Game and the Minetest engine is packaged and made available at
https://minetest.net/downloads/
## Licensing
See `LICENSE.txt`

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Minetest Game [minetest_game]
=============================
The main game for the Minetest engine
=====================================
To use this game with the Minetest engine, insert this repository as
/games/minetest_game
The Minetest engine can be found in:
https://github.com/minetest/minetest/
Compatibility
--------------
The Minetest Game github master HEAD is generally compatible with the github
master HEAD of the Minetest engine.
Additionally, when the Minetest engine is tagged to be a certain version (eg.
0.4.10), Minetest Game is tagged with the version too.
When stable releases are made, Minetest Game is packaged and made available in
http://minetest.net/downloads/
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)
Licensing
---------
See LICENSE.txt

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@ -276,7 +276,7 @@ The mod that places chests with loot in dungeons provides an API to register add
name = "item:name",
chance = 0.5,
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
-- due to an extra step in the selection process, 0.5 does not(!) mean that
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
-- on average every second chest will have this item
count = {1, 4},
-- ^ table with minimum and maximum amounts of this item
@ -286,7 +286,8 @@ The mod that places chests with loot in dungeons provides an API to register add
-- optional, defaults to no height restrictions
types = {"desert"},
-- ^ table with types of dungeons this item can be found in
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
-- "desert" and "ice"
-- optional, defaults to no type restrictions

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# Transforms the generic po file produced by weblate into a series of
# locale/[modname].ja.tr files.
# TODO: make it work for all languages!
import os
import re
from collections import defaultdict
strings=dict()
modstr=defaultdict(list)
for modname in os.listdir("../mods/"):
for fn in os.listdir("../mods/"+modname):
if fn.endswith(".lua"):
s=open("../mods/"+modname+"/"+fn).read()
for gtstring in re.findall("S\(.*\)", s):
k=gtstring[3:-2]
strings[k]=modname
modstr[modname].append(k)
"""
for m in modstr.keys():
print(m)
for v in modstr[m]:
print("\t"+v)
"""
locales = list()
for fn in os.listdir("."):
if fn .endswith(".po"):
locales.append(fn[:-3])
print(locales)
notused=set()
for loc in locales:
matches = 0
nom = 0
msgid = None
translation = dict()
for line in open(loc+".po"):
match = re.match('[^#]*msgstr[ \t]+"(.*)"', line)
if match and msgid is not None:
translation[msgid]=match.group(1)
match = re.match('[^#]*msgid[ \t]+"(.*)"', line)
if match:
msgid = match.group(1)
if msgid in strings:
matches+=1
else:
nom+=1
notused.add(msgid)
else:
msgid=None
print("{}: {}/{}".format(loc, matches, matches+nom))
for modname in os.listdir("../mods/"):
os.makedirs("../mods/{0}/locale".format(modname), exist_ok=True)
localefile = open("../mods/{0}/locale/{0}.{1}.tr".format(modname, loc), "w")
localefile.write("# textdomain: "+modname+"\n\n")
for k in modstr[modname]:
if k in translation:
localefile.write("{}={}\n\n".format(k,translation[k]))
localefile.close()
print(notused)

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@ -1,7 +1,12 @@
-- beds/beds.lua
-- support for MT game translation.
local S = beds.get_translator
-- Fancy shaped bed
beds.register_bed("beds:fancy_bed", {
description = "Fancy Bed",
description = S("Fancy Bed"),
inventory_image = "beds_bed_fancy.png",
wield_image = "beds_bed_fancy.png",
tiles = {
@ -52,7 +57,7 @@ beds.register_bed("beds:fancy_bed", {
-- Simple shaped bed
beds.register_bed("beds:bed", {
description = "Simple Bed",
description = S("Simple Bed"),
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
tiles = {

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default
wool

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-- beds/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator("beds")
beds = {}
beds.player = {}
beds.bed_position = {}
beds.pos = {}
beds.spawn = {}
beds.get_translator = S
beds.formspec = "size[8,11;true]" ..
"no_prepend[]" ..
"bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;Leave Bed]"
"button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]"
local modpath = minetest.get_modpath("beds")

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# textdomain: beds
Fancy Bed=Незвычайны ложак
Simple Bed=Просты ложак

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# textdomain: beds
Fancy Bed=Zdobená postel
Simple Bed=Prostá postel

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# textdomain: beds
Fancy Bed=Schönes Bett
Simple Bed=Schlichtes Bett

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# textdomain: beds
Fancy Bed=
Simple Bed=

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# textdomain: beds
Fancy Bed=Luksa lito
Simple Bed=Simpla lito

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# textdomain: beds
Fancy Bed=Cama sofisticada
Simple Bed=Cama sencilla

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# textdomain: beds
Fancy Bed=Lit fantaisie
Simple Bed=Lit Simple

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# textdomain: beds
Fancy Bed=Csinos ágy
Simple Bed=Egyszerű ágy

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# textdomain: beds
Fancy Bed=Dipan Mewah
Simple Bed=Dipan Sederhana

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# textdomain: beds
Fancy Bed=Letto elegante
Simple Bed=Letto semplice

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# textdomain: beds
Fancy Bed=お洒落なベッド
Simple Bed=簡素なベッド

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# textdomain: beds
Fancy Bed=se jadni ckana
Simple Bed=sampu ckana

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# textdomain: beds
Fancy Bed=Katil Beragam
Simple Bed=Katil Biasa

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# textdomain: beds
Fancy Bed=Mooi Bed
Simple Bed=Simpel bed

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# textdomain: beds
Fancy Bed=Łóżko ozdobne
Simple Bed=Proste łóżko

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# textdomain: beds
Fancy Bed=Cama com Cabeceira
Simple Bed=Cama Simples

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@ -0,0 +1,6 @@
# textdomain: beds
Fancy Bed=Cama com Cabeceira
Simple Bed=Cama Simples

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# textdomain: beds
Fancy Bed=Pat Luxos
Simple Bed=Pat Simplu

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# textdomain: beds
Fancy Bed=Необычная кровать
Simple Bed=Обычная кровать

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# textdomain: beds
Fancy Bed=Китњаст кревет
Simple Bed=Једноставан кревет

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# textdomain: beds
Fancy Bed=Süslü Yatak
Simple Bed=Basit Yatak

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# textdomain: beds
Fancy Bed=Чепурне Ліжко
Simple Bed=Просте Ліжко

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# textdomain: beds
Fancy Bed=豪华大床
Simple Bed=简单的床

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# textdomain: beds
Fancy Bed=
Simple Bed=

3
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name = beds
description = Minetest Game mod: beds
depends = default, wool

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default
creative?

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-- binoculars/init.lua
-- Mod global namespace
binoculars = {}
-- Load support for MT game translation.
local S = minetest.get_translator("binoculars")
-- Detect creative mod
local creative_mod = minetest.get_modpath("creative")
@ -54,7 +59,7 @@ minetest.after(4.7, cyclic_update)
-- Binoculars item
minetest.register_craftitem("binoculars:binoculars", {
description = "Binoculars\nUse with 'Zoom' key",
description = S("Binoculars\nUse with 'Zoom' key"),
inventory_image = "binoculars_binoculars.png",
stack_max = 1,

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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# textdomain: binoculars

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name = binoculars
description = Minetest Game mod: binoculars
depends = default
optional_depends = creative

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default
player_api

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-- boats/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator("boats")
--
-- Helper functions
--
@ -149,13 +154,13 @@ function boat.on_step(self, dtime)
if ctrl.up and ctrl.down then
if not self.auto then
self.auto = true
minetest.chat_send_player(self.driver, "[boats] Cruise on")
minetest.chat_send_player(self.driver, S("[boats] Cruise on"))
end
elseif ctrl.down then
self.v = self.v - dtime * 1.8
if self.auto then
self.auto = false
minetest.chat_send_player(self.driver, "[boats] Cruise off")
minetest.chat_send_player(self.driver, S("[boats] Cruise off"))
end
elseif ctrl.up or self.auto then
self.v = self.v + dtime * 1.8
@ -242,7 +247,7 @@ minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
description = S("Boat"),
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Човен

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Loďka

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Boot

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Boato

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Bote

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Bateau

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Csónak

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Kapal

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=zattera

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=ボート

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=bloti

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@ -0,0 +1,4 @@
# textdomain: boats
Boat=Bot

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