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Support for icesheet dungeons in dungeon_loot

mtg-i18
sfan5 2 months ago
parent
commit
b701e500aa
3 changed files with 26 additions and 12 deletions
  1. 3
    2
      game_api.txt
  2. 21
    10
      mods/dungeon_loot/loot.lua
  3. 2
    0
      mods/dungeon_loot/mapgen.lua

+ 3
- 2
game_api.txt View File

@@ -276,7 +276,7 @@ The mod that places chests with loot in dungeons provides an API to register add
name = "item:name",
chance = 0.5,
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
-- due to an extra step in the selection process, 0.5 does not(!) mean that
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
-- on average every second chest will have this item
count = {1, 4},
-- ^ table with minimum and maximum amounts of this item
@@ -286,7 +286,8 @@ The mod that places chests with loot in dungeons provides an API to register add
-- optional, defaults to no height restrictions
types = {"desert"},
-- ^ table with types of dungeons this item can be found in
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
-- "desert" and "ice"
-- optional, defaults to no type restrictions



+ 21
- 10
mods/dungeon_loot/loot.lua View File

@@ -1,10 +1,13 @@
dungeon_loot.registered_loot = {
-- buckets
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, types = {"normal"}},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},

-- various items
{name = "default:stick", chance = 0.6, count = {3, 6}},
@@ -16,8 +19,10 @@ dungeon_loot.registered_loot = {
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "default:apple", chance = 0.4, count = {1, 4}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, types = {"normal"}},
{name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
{name = "default:cactus", chance = 0.4, count = {1, 4},
types = {"sandstone", "desert"}},

-- minerals
{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
@@ -31,10 +36,16 @@ dungeon_loot.registered_loot = {
{name = "default:axe_diamond", chance = 0.05},

-- natural materials
{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"normal"}},
{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"sandstone"}},
{name = "default:desert_cobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}},
{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
types = {"normal"}},
{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
types = {"sandstone"}},
{name = "default:desert_cobble", chance = 0.8, count = {4, 32},
types = {"desert"}},
{name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
types = {"ice"}},
{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
types = {"normal", "sandstone", "desert"}},
{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
{name = "default:mese", chance = 0.15, y = {-32768, -512}},
}

+ 2
- 0
mods/dungeon_loot/mapgen.lua View File

@@ -59,6 +59,8 @@ local function find_walls(cpos)
type = "desert"
elseif biome:find("sandstone_desert") == 1 then
type = "sandstone"
elseif biome:find("icesheet") == 1 then
type = "ice"
end

return {

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