Switch dungeon type detection to biome name
see #2400, also removed a now unused alias
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@ -35,7 +35,6 @@ minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
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minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
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--
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@ -15,12 +15,8 @@ local function random_sample(rand, list, count)
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end
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local function find_walls(cpos)
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local wall = minetest.registered_aliases["mapgen_cobble"]
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local wall_alt = minetest.registered_aliases["mapgen_mossycobble"]
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local wall_ss = minetest.registered_aliases["mapgen_sandstonebrick"]
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local wall_ds = minetest.registered_aliases["mapgen_desert_stone"]
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local is_wall = function(node)
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return table.indexof({wall, wall_alt, wall_ss, wall_ds}, node.name) ~= -1
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return node.name ~= "air" and node.name ~= "ignore"
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end
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local dirs = {{x=1, z=0}, {x=-1, z=0}, {x=0, z=1}, {x=0, z=-1}}
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@ -29,7 +25,6 @@ local function find_walls(cpos)
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local ret = {}
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local mindist = {x=0, z=0}
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local min = function(a, b) return a ~= 0 and math.min(a, b) or b end
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local wallnode
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for _, dir in ipairs(dirs) do
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for i = 1, 9 do -- 9 = max room size / 2
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local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i})
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@ -50,7 +45,6 @@ local function find_walls(cpos)
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else
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mindist.z = min(mindist.z, i-1)
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end
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wallnode = node.name
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end
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-- abort even if it wasn't a wall cause something is in the way
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break
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@ -58,14 +52,19 @@ local function find_walls(cpos)
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end
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end
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local mapping = {
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[wall_ss] = "sandstone",
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[wall_ds] = "desert"
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}
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local biome = minetest.get_biome_data(cpos)
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local biome = biome and minetest.get_biome_name(biome.biome) or ""
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local type = "normal"
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if biome:find("desert") == 1 then
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type = "desert"
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elseif biome:find("sandstone_desert") == 1 then
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type = "sandstone"
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end
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return {
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walls = ret,
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size = {x=mindist.x*2, z=mindist.z*2},
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type = mapping[wallnode] or "normal"
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type = type,
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}
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end
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