Make waterlily wave when placed on waving water
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0f771a27c3
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@ -266,7 +266,7 @@ minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
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-- Waterlily
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--
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minetest.register_node("flowers:waterlily", {
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local waterlily_def = {
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description = "Waterlily",
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drawtype = "nodebox",
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paramtype = "light",
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@ -294,7 +294,6 @@ minetest.register_node("flowers:waterlily", {
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local pos = pointed_thing.above
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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local player_name = placer and placer:get_player_name() or ""
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
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@ -303,8 +302,10 @@ minetest.register_node("flowers:waterlily", {
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if def and def.liquidtype == "source" and
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minetest.get_item_group(node.name, "water") > 0 then
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local player_name = placer and placer:get_player_name() or ""
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "flowers:waterlily",
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minetest.set_node(pos, {name = "flowers:waterlily" ..
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(def.waving == 3 and "_waving" or ""),
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param2 = math.random(0, 3)})
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name)) then
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@ -318,4 +319,13 @@ minetest.register_node("flowers:waterlily", {
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return itemstack
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end
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})
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}
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local waterlily_waving_def = table.copy(waterlily_def)
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waterlily_waving_def.waving = 3
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waterlily_waving_def.drop = "flowers:waterlily"
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waterlily_waving_def.groups.not_in_creative_inventory = 1
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minetest.register_node("flowers:waterlily", waterlily_def)
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minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)
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@ -60,7 +60,7 @@ local function register_mgv6_waterlily()
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},
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y_max = 0,
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y_min = 0,
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decoration = "flowers:waterlily",
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decoration = "flowers:waterlily_waving",
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param2 = 0,
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param2_max = 3,
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place_offset_y = 1,
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@ -146,7 +146,7 @@ local function register_waterlily()
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biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
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y_max = 0,
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y_min = 0,
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decoration = "flowers:waterlily",
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decoration = "flowers:waterlily_waving",
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param2 = 0,
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param2_max = 3,
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place_offset_y = 1,
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