Commit Graph

1016 Commits

Author SHA1 Message Date
ShadowNinja fc2c76e0fc
Main menu tweaks 2022-05-21 16:14:13 +02:00
ShadowNinja 856a228407
Enable mod security by default 2022-05-21 16:14:12 +02:00
Rui 1d5a04c315
Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2022-05-21 16:14:12 +02:00
sfan5 6ecb28d409
builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2022-05-21 16:14:11 +02:00
Ezhh 5bfa146c8d
Make column alignment consistent in advanced settings (#5004) 2022-05-21 16:14:11 +02:00
rubenwardy ec70ea807a
Expose and document chatcommands as minetest.registered_chatcommands 2022-05-21 16:14:10 +02:00
Dorian Wouters 269e50a879
Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
2022-05-21 16:14:10 +02:00
Auke Kok 47ee10b85c
Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2022-05-21 16:14:10 +02:00
lhofhansl edf1c69372
Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2022-05-21 16:14:09 +02:00
Zeno- 9d48204b43
Final update to credits before release 2022-05-21 16:14:09 +02:00
paramat e7f217fb2e
Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2022-05-21 16:14:08 +02:00
sfan5 621916b866
Disable mod security by default (closes #4944) 2022-05-21 16:14:08 +02:00
Auke Kok 980db492e3
Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2022-05-21 16:14:07 +02:00
paramat 20ad9bb740
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2022-05-21 16:14:07 +02:00
sfan5 b9ba9cba1a
Mgv7: Change default cave width to 0.09 2022-05-21 16:14:07 +02:00
Bernardo Sulzbach d3211f2592
Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2022-05-21 16:14:06 +02:00
Rogier 59c800886c
Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.

Similar issue for the upper bound.
2022-05-21 16:14:06 +02:00
Rogier 7b34af13f5
View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2022-05-21 16:14:05 +02:00
Zeno- dc5c2609ce
Update credits (#4827)
Update credits
2022-05-21 16:14:05 +02:00
lhofhansl 2f079c4f32
Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2022-05-21 16:14:05 +02:00
red-001 0299519ca9
Don't send a join message in singleplayer mode. 2022-05-21 16:14:04 +02:00
sfan5 6e3c875f51
Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2022-05-21 16:14:04 +02:00
orwell96 9c764263a7
Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2022-05-21 16:14:03 +02:00
paramat b420bbd126
Tool break: Reduce gain of break sounds 2022-05-21 16:14:03 +02:00
Auke Kok 1c75bc27e4
Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2022-05-21 16:14:02 +02:00
est31 8fd57dc4bb
Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2022-05-21 16:14:02 +02:00
paramat 9299a22081
Mgv7: Add optional floatlands, disabled by default 2022-05-21 16:14:02 +02:00
sfan5 a75a5eb3eb
Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
2022-05-21 16:14:01 +02:00
Foghrye4 cfa39937f9
Adding particle blend, glow and animation (#4705) 2022-05-21 16:14:01 +02:00
est31 b47663d742
Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2022-05-21 16:14:00 +02:00
paramat f3720d5ee4
Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
2022-05-21 16:14:00 +02:00
Wuzzy 8de2093059
Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
2022-05-21 16:14:00 +02:00
Wuzzy 67fbbcec71
Separate optional from required mod dependencies in main menu (#4721)
* Separate optional from require dep's in main menu

* Simplify modmgr mod dependency listing code
2022-05-21 16:13:59 +02:00
lhofhansl 912d6b1059
Add debug priv, and allow player to display the scene as wire-frame. (#4709) 2022-05-21 16:13:59 +02:00
ShadowNinja eb60afd472
Add version API 2022-05-21 16:13:58 +02:00
Auke Kok f5336937c7
Core.rotate_and_place: Remove unused call to get_look_pitch() 2022-05-21 16:13:58 +02:00
lhofhansl c3f6398f56
Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) 2022-05-21 16:13:57 +02:00
paramat 58821d5d9d
Changes to static object storage limit and error message
Move static object storage force-delete message from errorstream to
warningstream.
Increase 'max objects per block' setting to 64.
Add missing spaces in warning code.
2022-05-21 16:13:57 +02:00
red-001 8b8f204d6d
Chat commands: Trim whitespaces from input of `/privs` command 2022-05-21 16:13:57 +02:00
rubenwardy 94296a9d2a
Builtin: Add vector.floor helper function 2022-05-21 16:13:56 +02:00
ShadowNinja 92b9b13d05
Enable mod security by default 2022-05-21 16:13:56 +02:00
red-001 8ba872f6e4
Builtin/../chatcommands: Add /grantme command 2022-05-21 16:13:55 +02:00
tenplus1 6dae557ad8
Builtin/../falling.lua: Code optimisation 2022-05-21 16:13:55 +02:00
red-001 db4234d742
Add a button for disabling all mods to world config. (#3900) 2022-05-21 16:13:54 +02:00
SmallJoker 984358f7bd
Add missing languages to the settings 2022-05-21 16:13:54 +02:00
HybridDog 8210849b50
VoxelArea: faster iter function (#4490) 2022-05-21 16:13:54 +02:00
Loïc Blot 76ed831877
Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2022-05-21 16:13:53 +02:00
paramat cadfd09355
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2022-05-21 16:13:53 +02:00
raymoo 222e8090c1
Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2022-05-21 16:13:52 +02:00
Rui 1344513303
Fix typo in core.after (#4560) 2022-05-21 16:13:52 +02:00
paramat eef3643501
Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2022-05-21 16:13:52 +02:00
paramat 2e54664273
Builtin: Change error to warning for light_source > 14 2022-05-21 16:13:51 +02:00
James Stevenson aaf808144d
Increase default font size by 1 2022-05-21 16:13:51 +02:00
est31 d6ef8bb772
Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2022-05-21 16:13:50 +02:00
paramat a114f7297e
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2022-05-21 16:13:50 +02:00
paly2 716d19077f
Add minetest.unregister_item and minetest.register_alias_force 2022-05-21 16:13:49 +02:00
Rui c774d1e0df
Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2022-05-21 16:13:49 +02:00
red-001 1c7b95f66f
Settingtypes.txt: Clarify comments, correct spelling 2022-05-21 16:13:49 +02:00
SmallJoker 3102f9f030
Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2022-05-21 16:13:48 +02:00
est31 6213fb1cf6
Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2022-05-21 16:13:48 +02:00
Xunto bf33a189da
Move on join and on leave messages to lua (#4460) 2022-05-21 16:13:47 +02:00
Tim cae4272b18
Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2022-05-21 16:13:47 +02:00
Tim caeafe3a44
Move generation from settingtypes out of dlg_settings_advanced
Avoids unreachable code linter warning by moving generation code
(of minetest.conf.example and settings_translation_file.cpp)
out of dlg_settings_advanced.

Due to passing the settings, also it avoids reading the settings file twice.

Instead of activating the code by changing the active if-clauses,
its activation is now done by uncommenting the loadfile() statement.
2022-05-21 16:13:46 +02:00
Ben Deutsch 6d21a3b8fe
Zooming the camera requires the 'zoom' privilege 2022-05-21 16:13:46 +02:00
Ben Deutsch bb50564ddd
Document zoom_fov in settingtypes.txt and minetest.conf.example 2022-05-21 16:13:46 +02:00
Wuzzy ac759533bd
Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2022-05-21 16:13:45 +02:00
Tim 552e304da9
Builtin: Add core.MAP_BLOCKSIZE constant 2022-05-21 16:13:45 +02:00
Tim d03f226194
Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2022-05-21 16:13:44 +02:00
Tim a1fcfc28ec
Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2022-05-21 16:13:44 +02:00
rubenwardy c9476e8c2c
Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2022-05-21 16:13:44 +02:00
est31 36ebc1f65a
Disable joysticks per default for now
It seems that various different devices register as
Joysticks on linux, and their presence has caused
lots of confusion amongst minetest users.

Therefore, disable the joystick feature.

Closes #4261
Closes #4221
2022-05-21 16:13:43 +02:00
HybridDog 6cbe7ef399
Only allow strings to be passed to minetest.global_exists (#4253)
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so.

M  builtin/common/strict.lua
2022-05-21 16:13:43 +02:00
paramat a51850f7c2
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2022-05-21 16:13:42 +02:00
Auke Kok db3e245ff0
Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2022-05-21 16:13:42 +02:00
est31 9fe6a3d2b3
Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2022-05-21 16:13:41 +02:00
Nathanaël Courant 4c2af14cef
Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2022-05-21 16:13:41 +02:00
TriBlade9 4108d1bd6b
Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2022-05-21 16:13:41 +02:00
Sokomine 71b4fd31ac
protection_bypass priv can now be revoked in singleplayer (#4169) 2022-05-21 16:13:40 +02:00
paramat dea9b57e4b
Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2022-05-21 16:13:40 +02:00
Wayward One 306a8d1311
Add on_punchnode callback 2022-05-21 16:13:39 +02:00
paramat 2bc30ec0c5
Documentation: Remove incorrect and excessive mapgen flags text 2022-05-21 16:13:39 +02:00
est31 f0f9cda43b
Android: Re-add button to remove singleplayer world
Fixes #4120.
2022-05-21 16:13:38 +02:00
est31 2c07dc8219
Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2022-05-21 16:13:38 +02:00
Rui b6af7f73ec
Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2022-05-21 16:13:38 +02:00
est31 026f0a3e8c
Update credits tab 2022-05-21 16:13:37 +02:00
Rui 4cc9542edb
Mainmenu: Remove space under mod list 2022-05-21 16:13:37 +02:00
paramat 3851dc4649
Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2022-05-21 16:13:36 +02:00
tenplus1 78874e8216
Avoid teleporting player if /teleport coords are out-of-range 2022-05-21 16:13:36 +02:00
Jean-Patrick Guerrero 7c7b72f83d
Android menu: Unified serverlist 2022-05-21 16:13:36 +02:00
rubenwardy 50d7bee97d
Builtin: Add basic_privs setting 2022-05-21 16:13:35 +02:00
SmallJoker 0939c871cf
Mainmenu: Standardize the menu button order and sizes 2022-05-21 16:13:35 +02:00
Nathanaël Courant d39cdbcf4f
Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2022-05-21 16:13:34 +02:00
paramat bf161fe707
Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2022-05-21 16:13:34 +02:00
Auke Kok 807cec58aa
Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2022-05-21 16:13:33 +02:00
Jean-Patrick Guerrero ee08952a2e
Mainmenu: Code cleaning 2022-05-21 16:13:33 +02:00
Jean-Patrick Guerrero 24d09852ee
Mainmenu: Unify favorite servers with main serverlist 2022-05-21 16:13:33 +02:00
Auke Kok ea243adba1
falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2022-05-21 16:13:32 +02:00
est31 f762820a7e
Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2022-05-21 16:13:32 +02:00
SmallJoker f4ed603ee0
mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2022-05-21 16:13:31 +02:00
TriBlade9 c130956370
Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2022-05-21 16:13:31 +02:00
Auke Kok a3d0df7466
Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2022-05-21 16:13:31 +02:00
Rui914 8850a2a73f
Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
 - Merge together if statements where possible
 - Replace manual table searching code with indexof where possible
2022-05-21 16:13:30 +02:00
Rui914 d86bc91f4b
Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
2022-05-21 16:13:30 +02:00
paramat 60e3898c22
Mgv7: Decrease cliff steepness 2022-05-21 16:13:29 +02:00
tenplus1 b6b49f9cc9
stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2022-05-21 16:13:29 +02:00
Rui 215e71efad
Falling: Set acceleration on step again
Commit

65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
2022-05-21 16:13:28 +02:00
Rui 3f4c1bb7b8
Credits: Make that easy to add/remove 2022-05-21 16:13:28 +02:00
Auke Kok 400c4dda7a
Make `options` local here.
Undoubtably this may cause problems later if unchecked.

```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
2022-05-21 16:13:28 +02:00
paramat b12c539595
Builtin/game/falling: Re-add comma removed by recent commit 2022-05-21 16:13:27 +02:00
Rui914 8760d15445
Set acceleration only once in falling node 2022-05-21 16:13:27 +02:00
Auke Kok 2f45f007f4
Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2022-05-21 16:13:26 +02:00
est31 eaab9d5586
Add option to not send pre v25 init packet
The legacy init packet (pre v25) sends information about the client's
password that a server could use to log in to other servers if the
username and password are the same. All the other benefits of SRP of
protocol v25 are missed if the legacy init packet is still sent during
connection creation.

This patch adds an option to not send the v25 init packet. Not sending
the v25 packet means breaking compat with pre v25 servers, but as the
option is not enabled by default, no servers are affected unless the
user explicitly flips the switch. More than 90% of the servers on the
serverlist support post v25 protocols.

The patch also fixes a bug with greying out of non compliant servers
being done wrongly, the min and max params were mixed.
2022-05-21 16:13:26 +02:00
Diego Martínez 79667b4dc6
Add options for screenshot format and quality 2022-05-21 16:13:26 +02:00
paramat 7f85241781
Documentation: Clarify global and mapgen-specific mapgen flags 2022-05-21 16:13:25 +02:00
Auke Kok 9e994e0e39
Introduce "protection_bypass" privilege.
This privilege allows map protection bypassing for server operators
and world moderators.

Initially I had thought that bypassing protection mods would have been
something that could entirely be done inside mods and minetest_game,
but the concept of protection is defined in core, in the code of
core.is_protected().

I don't feel that it would be logical to introduce a protection
concept in core, but not some way around that for server operators
to maintain map parts that need fixing, de-griefing or cleanup.

Others had noticed the same problems, and proposed a patch to
minetest_game. That patch is fine by itself, but it fails to add
protection bypass functionality for digging normal nodes and placing
nodes.

So, instead, we indroduce the new priv "protection_bypass" in core,
and modify 'on_place_node' and 'node_dig' to allow bypassing node
protections if the player holds this priv.

This priv was tested with protector redo by tenplus1.

A followup patch to Minetest Game will include allowing special checks
for doors, trapdoors, chests in Minetest Game.

Protection mods will likely want to mimic the changes in their relevant
code sections.
2022-05-21 16:13:25 +02:00
Auke Kok da5a169a45
Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the
need for a consistent calendar, but implementing one is extremely hard
in mods due to time changes and mods overriding core.get_timeofday(),
which will conflict.

The second part of the problem is that doing this from a mod requires
constant maintenance of a settings file.

An implementation in core is trivial, however, and solves all of
these problems at virtually no cost: No extra branches in server
steps, and a single branch when minetest.set_time_of_day(), which is
entirely reasonable.

We store the day_count value in env_meta.txt.

The use case is obvious: This change allows mods to create an actual
virtual calendar, or properly account for seasonal changes, etc..

We add a "/days" chatcommand that displays the current day count. No
permissions are needed. It can only retrieve the day count, not
modify it.
2022-05-21 16:13:24 +02:00
ShadowNinja 96b86f8440
Add AreaStore custom ID API 2022-05-21 16:13:24 +02:00
est31 d1e698f4fb
Add minetest.register_lbm() to run code on block load only 2022-05-21 16:13:23 +02:00
Jean-Patrick Guerrero 7d23793e05
Settings Tab: Regroup dropdown datas in tables 2022-05-21 16:13:23 +02:00
Rui914 32752d2bc5
Faster insertion into table 2022-05-21 16:13:23 +02:00
srfqi 8660983a8e
Add forgotten valleys mapgen in mapgen name
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
2022-05-21 16:13:22 +02:00
Jean-Patrick Guerrero 9f6730de09
Update settings tab + some misc. clean-up 2022-05-21 16:13:22 +02:00
est31 250f67bf2f
Don't generate trailing spaces in minetest.conf.example
If the default value of a setting was empty,
it previously generated a trailing space.
2022-05-21 16:13:21 +02:00
RealBadAngel 3cb36ba9ac
Mapblock mesh: Allow to use VBO 2022-05-21 16:13:21 +02:00
RealBadAngel 362d382289
Remove new_style_water 2022-05-21 16:13:20 +02:00
Jeija d0a7fe455e
Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2022-05-21 16:13:20 +02:00
RealBadAngel 6817425d4d
Camera: remove auto tune FPS, single view range setting 2022-05-21 16:13:20 +02:00
RealBadAngel e0bf406bea
Remove preload_item_visuals code
Closes #3748
2022-05-21 16:13:19 +02:00
BlockMen ae7b3ec177
Restore simple settings tab and add advanced settings as dialog 2022-05-21 16:13:19 +02:00
paramat 41bef56c82
Documentation: Remove now unused 'vertical spawn range' 2022-05-21 16:13:18 +02:00
Diego Martínez 60a5b2ac4d
Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2022-05-21 16:13:18 +02:00
Kahrl c4db9d23ff
Log /clearobjects mode 2022-05-21 16:13:17 +02:00
Kahrl ed493305e4
Add '/clearobjects quick' 2022-05-21 16:13:17 +02:00
RealBadAngel d8c9c7deac
Filmic HDR tone mapping 2022-05-21 16:13:17 +02:00
RealBadAngel e942240abf
Cleanup selection mesh code, add shaders for halo and selection boxes 2022-05-21 16:13:16 +02:00
Diego Martínez 6dc6ea419e
builtin: Fix `print` crashing on nil "holes".
The engine implementation of `print` packs the varargs into a
table and passes the table directly to `table.concat`. If you
pass any value not supported by `table.concat` (particularly
`nil`), the server crashes. This is unexpected behavior, as
`print` is supposed to be able to work with anything.

This patch changes the implementation so it first converts
all arguments using `tostring`, which fixes the issue and
makes the custom `print` function compatible with the stock
Lua behavior.
2022-05-21 16:13:16 +02:00
RealBadAngel 204f43d9c9
Use meshes to display inventory items 2022-05-21 16:13:15 +02:00
Splizard 35bae38ca3
Add admin command which says who the administator is for the server. 2022-05-21 16:13:15 +02:00
Duane Robertson 3a9235fc1c
Mgvalleys: use standard caves
Replace simple caves with V5 caves, adding unpredictable water and lava
settings and massive caves based on subterrain. Remove fast terrain mode
and accompanying settings. Remove superfluous temperature/humidity
settings. Remove lava/water height setting. Fix errors in humidity
handling and remove humidity_break_point setting. Move cave noises to
generateCaves. Fix minor formatting/naming issues and use
MYMAX/MYMIN/myround.
2022-05-21 16:13:14 +02:00
Auke Kok 3cef28e731
New timer design.
I could honestly not make much sense of the timer implementation
that was here. Instead I've implemented the type of timer algorithm
that I've used before, and tested it instead.

The concept is extremely simple: all timers are put in an ordered
list. We check every server tick if any of the timers have
elapsed, and execute the function associated with this timer.

We know that many timers by themselves cause new timers to be
added to this list, so we iterate *backwards* over the timer
list. This means that new timers being added while timers are
being executed, can never be executed in the same function pass,
as they are always appended to the table *after* the end of
the table, which we will never reach in the current pass over
all the table elements.

We switch time keeping to minetest.get_us_time(). dtime is
likely unreliable and we have our own high-res timer that we
can fix if it is indeed broken. This removes the need to do
any sort of time keeping.
2022-05-21 16:13:14 +02:00
Diego Martínez d10a5cfedb
Fix world config menu ignoring `name` in `mod.conf`. 2022-05-21 16:13:13 +02:00
RealBadAngel 580ea1201e
Show infotext with description for item entities 2022-05-21 16:13:13 +02:00
Rogier e577c35a3c
Fix error message in settings tab overlapping 'save' button
The save button is now fully functional again when an error message
is shown.

After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
2022-05-21 16:13:12 +02:00
Duane Robertson e64db54315
Add Valleys mapgen. 2022-05-21 16:13:12 +02:00
paramat bffee113cf
Mgflat: Set blank default spflags. Unhide 2022-05-21 16:13:11 +02:00
Rogier 6a3484c135
Fix the checking of flags values in the settings tab
Changes:
- Accept setting an empty flags-type value in the settings tab
  if the variable specification permits it
- Don't accept substrings of flag values
  E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
  be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
  E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
  to be accepted. Not any more.
2022-05-21 16:13:11 +02:00
Rogier 4e30d1bb0a
Improve parsing of setting types from settingtypes.txt for settings tab
- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
2022-05-21 16:13:10 +02:00
Dalai Felinto 2461f6d985
New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2022-05-21 16:13:10 +02:00
paramat b36217f608
Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2022-05-21 16:13:10 +02:00
Jean-Patrick Guerrero eadd017507
Alphabetical sorting of texture packs in menu (fixes #3487) 2022-05-21 16:13:09 +02:00
HybridDog 93de351e5f
Fix missing localization for obj 2022-05-21 16:13:09 +02:00
paramat 681434bc5d
Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
2022-05-21 16:13:08 +02:00
est31 111be664a8
Fix some setting documentation
* Horizontal and vertical are used wrongly. Use height and width because
	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
2022-05-21 16:13:08 +02:00
Alex Ford 8341ca836e
Add on_secondary_use when right clicking an item in the air 2022-05-21 16:13:07 +02:00
Robert Zenz e7bc7c6857
Simplify regex used in check_modname_prefix and other improvements.
Simplified the regex used, added comments and changed the error message
to contain the correct mod name.
2022-05-21 16:13:07 +02:00
paramat 90edce95c3
Mgfractal: Move julia set selection into formula parameter
Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
2022-05-21 16:13:06 +02:00
paramat 93356f96df
Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2022-05-21 16:13:06 +02:00
Rui aedf15826c
Log static_spawn error only once 2022-05-21 16:13:05 +02:00
paramat 78d2dee49e
Mgfractal: Revert unnecessary duplication of parameters 2022-05-21 16:13:05 +02:00
paramat dfce6ebd28
Mgfractal: Create a choice of 4 mandelbrot formulas 2022-05-21 16:13:04 +02:00
paramat 86b75dbdfa
Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
2022-05-21 16:13:04 +02:00
Robert Zenz 4662b21222
Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2022-05-21 16:13:04 +02:00
paramat d35da6cac9
Mapgen: Add flat mapgen in hidden form 2022-05-21 16:13:03 +02:00
est31 bf7ed56ddd
Settings tab: add v3f type
Add the v3f type, currently is just a nice placeholder for string.
Currently undocumented, on wish of @PilzAdam, to support future changes.
2022-05-21 16:13:03 +02:00
kwolekr f9e25279e1
Improve LuaVoxelManip documentation 2022-05-21 16:13:02 +02:00
paramat 5bc192a744
Conf.example, settingtypes: Improve mgfractal documentation 2022-05-21 16:13:02 +02:00
est31 d70090cc51
Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2022-05-21 16:13:01 +02:00
paramat 3d92807282
Settingtypes: Correct documentation for mgfractal
Use type 'string' for v3fs and add comments
2022-05-21 16:13:01 +02:00
paramat 272541a8bb
Mgfractal: Add documentation to conf.example and settingtypes 2022-05-21 16:13:00 +02:00
kwolekr 0b80c8c114
Add callback parameter for core.emerge_area() 2022-05-21 16:13:00 +02:00
Rui914 9bca5b37c4
minetest. to core. 2022-05-21 16:13:00 +02:00
paramat e532e69c98
findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2022-05-21 16:12:59 +02:00
PilzAdam 7e69f86aa5
Fix parameter passing to gettext call 2022-05-21 16:12:59 +02:00
BlockMen 1f21ad4da2
Check if hitter has inventory when punching item
Fixes #3280
2022-05-21 16:12:58 +02:00
Rui c0297ebcbe
Credits: Remove my name 2022-05-21 16:12:58 +02:00
PilzAdam 2f0e5a075d
Escape " in generated settings_translation_file.cpp 2022-05-21 16:12:58 +02:00
PilzAdam 4067cf06c3
Fix setting comments 2022-05-21 16:12:57 +02:00
PilzAdam b7a3bf1e30
Don't allow games or mods to add secure. settings 2022-05-21 16:12:57 +02:00
est31 bd43e63b83
Better gettext support for protocol version mismatch messages
Previously, xgettext failed to resolve the dynamic call.
Thanks to @JakubVanek for pointing this out.
2022-05-21 16:12:56 +02:00
PilzAdam c391792fca
Improve Lua settings menu
* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2022-05-21 16:12:56 +02:00
Robert Zenz 9ad5562efb
Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:

    minetest.check_player_privs(player_name, { shout = true, fly = true })
    minetest.check_player_privs(player_name, "shout", "fly")
    minetest.check_player_privs(player, { shout = true, fly = true })
    minetest.check_player_privs(player, "shout", "fly")
2022-05-21 16:12:55 +02:00
est31 b29666b49a
Display sane output for empty descriptions
According to its man page, the function gettext(3)
"may return a nonempty string" when msgid is "".

This commit fixes a bug where the comment ""
for some settings caused gettext to return a
"nonempty string", in this case header info of the
po file.
2022-05-21 16:12:55 +02:00
PilzAdam 86c317e796
New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
2022-05-21 16:12:55 +02:00
ShadowNinja 8fc9b3b9cb
Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2022-05-21 16:12:54 +02:00
Rui f3c5e76d9a
Localize digprop_err function 2022-05-21 16:12:54 +02:00
Jean-Patrick Guerrero e55a5a1c24
Add viewing range GUI setting 2022-05-21 16:12:53 +02:00
Fernando Carmona Varo 095cfc2c70
Added minetest.wallmounted_to_dir 2022-05-21 16:12:53 +02:00
est31 e1b5a8789e
Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2022-05-21 16:12:52 +02:00
kwolekr 37a94ffa9d
Add /emergeblocks command and core.emerge_area() Lua API 2022-05-21 16:12:52 +02:00
est31 7feed28ef0
Replace "self program" with "this program" in fstk boilerplates
... and remove trailing whitespace.
2022-05-21 16:12:51 +02:00
Rui914 39001fe1f5
Minor tweaks handle_settings_buttons 2022-05-21 16:12:51 +02:00
Rui914 ffffe22f15
Change my email 2022-05-21 16:12:50 +02:00
Rui 55ccf6bce8
Small fixes of minetest.has_feature 2022-05-21 16:12:50 +02:00
Rui 4c9302c8a2
Minor tweaks __builtin:falling_node 2022-05-21 16:12:49 +02:00
est31 4a83767d37
Credits tab: fix accidental merger of two contributors
Fixes #3125
2022-05-21 16:12:49 +02:00
Rui914 5ef81a0e15
Use gettext to "None" of texture pack list 2022-05-21 16:12:49 +02:00
kwolekr 8cda9256e1
Remove some emails from credits tab 2022-05-21 16:12:48 +02:00
kwolekr f6393ae381
Update credits tab 2022-05-21 16:12:48 +02:00
est31 1da33c4586
Client: disable mmdb modstore
The service isn't online, and on the long term, mmdb will likekly be
replaced with other services from the modding community.
2022-05-21 16:12:47 +02:00
est31 e21528442c
Don't do formspec escaping twice for loading description 2022-05-21 16:12:47 +02:00
kwolekr 3120d9e8e2
SAPI: Track last executed mod and include in error messages 2022-05-21 16:12:46 +02:00
Jean-Patrick Guerrero 777a203e5f
Fix FSAA dropdown option reset after changing another dropdown option 2022-05-21 16:12:46 +02:00
Jean-Patrick Guerrero 10557bce20
Remove drivers dropdown in the settings tab 2022-05-21 16:12:45 +02:00
Nathanaël Courant a0a5a74b4e
Update my name 2022-05-21 16:12:45 +02:00
est31 fbc95ae055
Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2022-05-21 16:12:44 +02:00
sfan5 7a1854f798
Fix crash in mainmenu when loaded subgame does not have a "menu" directory 2022-05-21 16:12:44 +02:00
sfan5 22c20ffd4d
Allow random menu images for subgames 2022-05-21 16:12:43 +02:00
Mark Schreiber 4e8e0fdff1
Add antialiasing UI setting
The Irrlicht engine supports antialiasing, and Minetest already supports
saving an antialiasing setting in its configuration file.  However,
Minetest lacked UI elements to set this setting, and previously the only
way to enable the feature was by hand-editing the configuration file.

Add a drop-down menu that can enable antialiasing.
2022-05-21 16:12:43 +02:00
Marcin e235a42346
Add ability to specify coordinates for /spawnentity 2022-05-21 16:12:42 +02:00
ExcaliburZero b7d559dafe
Change texture pack description file name
Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs.

Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
2022-05-21 16:12:42 +02:00
Jean-Patrick Guerrero f00186f204
Fix remnant bugs on mainmenu
- Stop attempting to start a world when no world's created/selected in server tab
- Better world's indexes handling between subgames lists
2022-05-21 16:12:41 +02:00
RealBadAngel 23e4c70d72
Add new leaves style - simple (glasslike drawtype) 2022-05-21 16:12:41 +02:00
Jean-Patrick Guerrero 5707f97a05
Fix attempt to start a world when no world is selected/created 2022-05-21 16:12:40 +02:00
Sokomine afdd384f40
Set server_announce to world.mt and respect modes when changing subgame 2022-05-21 16:12:40 +02:00
Sokomine 7345adbbb5
Fix world.mt not written when selecting mode 2022-05-21 16:12:39 +02:00
est31 06cedfb052
Fix single click world select 2022-05-21 16:12:39 +02:00
Jean-Patrick Guerrero 2c8a161000
Fix bugs in mainmenu 2022-05-21 16:12:38 +02:00
rubenwardy f17181e748
Add Lua errors to error dialog 2022-05-21 16:12:38 +02:00
est31 d375d875a1
Update credits tab 2022-05-21 16:12:37 +02:00
Wuzzy 4917a66e19
Don't highlight entries in credits 2022-05-21 16:12:37 +02:00
Craig Davison 406b5bf810
Remove reference to deprecated privilege 2022-05-21 16:12:36 +02:00
TeTpaAka 77c2bf43c3
Add minetest.register_on_player_hpchange 2022-05-21 16:12:36 +02:00
HybridDog c1853e2893
More reliable serverlist behaviour
-> remember the previously loaded serverlist, and use if new one failed
-> show a "loading" serverlist
2022-05-21 16:12:35 +02:00
HybridDog 80e032e167
Decrease minetest.after globalstep lag
* abort if theres no active timer
* only reduce the timer.time of all timers when its necessary
* move updating timers_to_add into a seperate function
2022-05-21 16:12:35 +02:00
est31 e648a40cec
Nicer time setting logging
Now logs

ACTION[ServerThread]: player sets time to 6:03

instead of

ACTION[ServerThread]: player sets time to 6:3
2022-05-21 16:12:35 +02:00
est31 fea38f3780
Fix wrong replace from previous commit 2022-05-21 16:12:34 +02:00
est31 1c971d206e
Localize inside whole misc_helpers.lua 2022-05-21 16:12:34 +02:00
ShadowNinja 6afcc26bac
Add core.get_dir_list 2022-05-21 16:12:33 +02:00
LeMagnesium de7cd53f41
Added hour:minute format to time command
* The time command now accepts parameters in the form <hour>:<minute>,
    and if invoked with no parameters returns the current time in said format.
2022-05-21 16:12:33 +02:00
Brandon d564d4d2b8
Add minetest.register_on_punchplayer 2022-05-21 16:12:32 +02:00
tenplus1 e172295337
Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...
2022-05-21 16:12:32 +02:00
est31 e50a93d25a
Item entity merging refactor
Don't ident too much, and add a comment.
2022-05-21 16:12:32 +02:00
Nathanaël Courant 2f8a628334
Add code to support raillike group names 2022-05-21 16:12:31 +02:00
Tomas Brod c1f7c3a378
Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
2022-05-21 16:12:31 +02:00
srfqi 75f9ff161a
Remove fly mode in simple main menu
As the fly mode option is avaiable in-game, this is not used anymore.
2022-05-21 16:12:30 +02:00
ShadowNinja 6e61c7d92a
Add minetest.global_exists() 2022-05-21 16:12:30 +02:00
est31 c2dcb45bf8
Add reason to kicked log message and use present tense 2022-05-21 16:12:29 +02:00
Zeno- efeec55ab8
Let main menu scale (non-Android)
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
2022-05-21 16:12:29 +02:00
Zeno- ca83a3ab72
Update credits 2022-05-21 16:12:29 +02:00
Loïc Blot afa56e9c91
Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7a 2022-05-21 16:12:28 +02:00
fz72 3f6d3e066a
Save creative_mode and enable_damage setting for each world in world.mt
Create Parameters on world initialisation and set settings of old worlds
2022-05-21 16:12:28 +02:00
est31 bc5ae25d1a
Android: Fix auto-entry of server address and port in mainmenu
Fixes #2497.
2022-05-21 16:12:27 +02:00
SmallJoker 6d524e3940
Radius parameter for /deleteblocks here 2022-05-21 16:12:27 +02:00
est31 944e67af37
Add /setpassword and /clearpassword logging 2022-05-21 16:12:27 +02:00
ShadowNinja 53f255dbc9
Fix serialization of floating point numbers 2022-05-21 16:12:26 +02:00
Nathanaël Courant b7db67f168
Add modname convention checking
Fixes #2037
2022-05-21 16:12:26 +02:00
est31 5a662882bf
Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements.
Server announces its supported protocol versions to master server
2022-05-21 16:12:25 +02:00
Perttu Ahola 352b5c8a72
Use fixed size for builtin menus on non-android platforms 2022-05-21 16:12:25 +02:00
Loïc Blot b6c7b01e45
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja 2022-05-21 16:12:24 +02:00
fz72 de358b6b55
Fix map_seed not changed when creating a new world after login to another 2022-05-21 16:12:24 +02:00
rubenwardy aabe33eea2
Fix minetest.item_eat's replace_with_item, fixes #2292 2022-05-21 16:12:24 +02:00
Loïc Blot 223b4c09ca
Fix issue #2278, Connection sent before address data loading 2022-05-21 16:12:23 +02:00
est31 1052201620
Fix crash on passing false as value in table to table.copy(t)
Fixes #2293.
2022-05-21 16:12:23 +02:00
ngosang 4bd260afbd
Minor fixes in translations 2022-05-21 16:12:22 +02:00
Rui 04904a1ab8
Fix store.lua bug: default screenshot 2022-05-21 16:12:22 +02:00
Rui 914d344a97
Fix tab_mods.lua: default screenshot patch
https://forum.minetest.net/viewtopic.php?f=6&t=11201
Fixed this bug.
2022-05-21 16:12:22 +02:00
ngosang 10ab4608f8
Fix 'Download complete' dialog in the mods store 2022-05-21 16:12:21 +02:00
kwolekr 201f783d75
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar 2022-05-21 16:12:21 +02:00
rubenwardy bd42a0c92e
Change assignment to global in a function to warning 2022-05-21 16:12:20 +02:00
kwolekr a4bc5e525e
Prevent null concatenation when /deleteblocks is provided an incorrect format 2022-05-21 16:12:20 +02:00
ShadowNinja 32911a2064
Fix imprecise serialization of large numbers 2022-05-21 16:12:19 +02:00
Zeno- 4ff1574c23
Allow filter and mipmap drop down menues to be translated 2022-05-21 16:12:19 +02:00
kwolekr 02fb28a2a9
Reorganize supported video driver query mechanisms 2022-05-21 16:12:19 +02:00
kwolekr a48bf4ad0b
Revert "Fix style on settings tab"
This reverts commit 7b17b9059e30cef384ecca37feec87cdcdfd39b8.
2022-05-21 16:12:18 +02:00
Jean-Patrick Guerrero 75b18a7b37
Fix style on settings tab 2022-05-21 16:12:18 +02:00
kwolekr 5d9c758b13
Simplify deleteblocks chat command argument parsing
Add optional core.pos_to_string decimal place rounding
Move core.string_to_pos to builtin/common/misc_helpers.lua for consistency
2022-05-21 16:12:17 +02:00
kwolekr b18ccd0056
Add ability to delete MapBlocks from map
Also add a Lua API and chatcommand for this
2022-05-21 16:12:17 +02:00
Diego Martínez d6acaced3f
Fix typo in `serialize.lua`. 2022-05-21 16:12:17 +02:00
Jean-Patrick Guerrero b04cd996b9
Add missing return value for filter/mipmap dropdown in mainmenu 2022-05-21 16:12:16 +02:00
Jean-Patrick Guerrero b7c595f5ea
Small tweaking (alignement - client tab) 2022-05-21 16:12:16 +02:00
Jean-Patrick Guerrero 618dd99293
Reorganizing client and server tabs 2022-05-21 16:12:15 +02:00
kwolekr f18dcb6ee8
builtin: Unify register wrapper functions and wrap clear_registered_* functions too 2022-05-21 16:12:15 +02:00
paramat 7e7ae1390b
Remove builtin_biome.lua from builtin and add simple biome minimal 2022-05-21 16:12:14 +02:00
sapier ec52d6dc7a
Remove automatic consistent formspec size <-> font size (now has to be done manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment) 2022-05-21 16:12:14 +02:00
ShadowNinja 43ee012597
Add registered_ores and registered_decorations 2022-05-21 16:12:14 +02:00
Diego Martínez c2450727a1
Fix off-by-one error in `string:split` implementation. 2022-05-21 16:12:13 +02:00
sapier 4bf651e1b8
Fix forgotten favourite list image update of simple menu 2022-05-21 16:12:13 +02:00
sapier b35dfcaefa
Re-add lost way to debug simple menu on PC 2022-05-21 16:12:12 +02:00
kwolekr e12164adb2
Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2022-05-21 16:12:12 +02:00
kwolekr c06d3f19e4
Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2022-05-21 16:12:12 +02:00
Kahrl 5ee1b776ba
Ignore downloaded public serverlist if public_serverlist is false
Fixes #1807: When the server list finishes downloading, the local server
list resets in certain conditions
2022-05-21 16:12:11 +02:00
Diego Martínez a88e2f410b
Faster string.split implementation. 2022-05-21 16:12:11 +02:00
fz72 5d11429074
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960) 2022-05-21 16:12:10 +02:00
kwolekr 06d67db3cc
Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
2022-05-21 16:12:10 +02:00
Kahrl a5032d9c3b
Remove vertlabels from main menu and relayout a bit 2022-05-21 16:12:09 +02:00
Kahrl 96b6aa6e4b
Display serverlist flags as icons 2022-05-21 16:12:09 +02:00
Zeno- 64bc547162
Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly"
This reverts commit 9878e8de4fdf232ebb77b396766c339786c01218.

See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
2022-05-21 16:12:09 +02:00
paramat 1adec0e3c5
Fix undeclared globals in functions and shorten lines in misc_helpers.lua. 2022-05-21 16:12:08 +02:00
SmallJoker e98bb3edcc
Ignore .name directories and files
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2022-05-21 16:12:08 +02:00
Kahrl 9806ede6a3
Always escape user provided data in mainmenu fields 2022-05-21 16:12:07 +02:00
SmallJoker 2dba3fd295
Add Lua helper functions vector.apply(v) math.sign(x, tolerance) 2022-05-21 16:12:07 +02:00
Calinou 493521898f
Make dropped items larger and rotate faster
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2022-05-21 16:12:07 +02:00
SmallJoker 7fa045415f
Add minetest.copy_table(table) To get rid off the "table references"
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2022-05-21 16:12:06 +02:00
Craig Davison 8ed639715a
Fix some undeclared global variables 2022-05-21 16:12:06 +02:00
Kodexky 0a6a8ab23b
Fix Android main menu crash, and user data directory check.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2022-05-21 16:12:05 +02:00
dvere 694e0d0781
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2022-05-21 16:12:05 +02:00
ShadowNinja 4bc849b059
Make duplicate warning checks file and line specific 2022-05-21 16:12:04 +02:00
sapier 7b55a9a5cd
Fix console spaming by debug function on mod checking for global variable to exist. 2022-05-21 16:12:04 +02:00
ShadowNinja f57278fe5a
Update credits menu 2022-05-21 16:12:04 +02:00
ShadowNinja 041d9e5417
Simplify loading of Android version of menu 2022-05-21 16:12:03 +02:00
ShadowNinja d92c59d47d
Fix leaking global in texture pack menu 2022-05-21 16:12:03 +02:00
ShadowNinja adf3454250
Add strict module
Also fix leaking globals found by it.
2022-05-21 16:12:02 +02:00
ShadowNinja 5805e555cf
Tweak core.serialize
This adds proper support for nested tables and improves performance a bit.
2022-05-21 16:12:02 +02:00
Wouters Dorian d5b1f42ef1
Improved VoxelArea variable locality, thus performance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2022-05-21 16:12:02 +02:00
Wuzzy 7999b22a29
Add tooltips to main menu subgames button bar 2022-05-21 16:12:01 +02:00
paramat 00a13badea
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2022-05-21 16:12:01 +02:00
ShadowNinja d9875f12f2
Fix dump() indentation with non-tab indents 2022-05-21 16:12:00 +02:00
Ryan Newell c8a29cc3b7
Add last_login field to auth.txt
Also shortens some related code and adds more parameters to string.split.
2022-05-21 16:12:00 +02:00
rubenwardy 18473c4ed7
Add notice when only minimal is installed 2022-05-21 16:11:59 +02:00
Kahrl 5d3435cbfa
Change topleft text when switching subgames, fixes #1728 2022-05-21 16:11:59 +02:00
LeMagnesium 2a038ee038
Add a better error message when trying to teleport another player without bring privileges 2022-05-21 16:11:59 +02:00
BlockMen 450048b470
Add optional framed glasslike drawtype 2022-05-21 16:11:58 +02:00
SmallJoker 6fb306753d
Use round if falling node is misplaced
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2022-05-21 16:11:58 +02:00
ShadowNinja f32731396b
Make dump's output prettier
Changes:
  * Indentation with tabs by default.
  * Array keys dumped without "[i] = " prefix.
  * String keys that are valid identifiers aren't enclosed in '[""]'.
  * Basic support for multiple references (as specified in the comment).
2022-05-21 16:11:57 +02:00
SmallJoker f445d7a0f3
Fix wrong video_driver setting when changing in mainmenu
Fixes issue with direct3d(8|9)
2022-05-21 16:11:57 +02:00
sapier 266fe0cdf7
Fix retval of entity.get_staticdata beeing lost while profiling is enabled 2022-05-21 16:11:57 +02:00
sapier bc4f8c8979
Add video driver selection to settings menu (based uppon idea from webdesigner97) 2022-05-21 16:11:56 +02:00
Casimir adeb452c4a
Remove buildable_to nodes without dropping item when replaced by a falling node 2022-05-21 16:11:56 +02:00
sapier c98969fa39
Fix caption of config mods button (simple menu) 2022-05-21 16:11:55 +02:00
sapier b92b8a51ce
Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2022-05-21 16:11:55 +02:00
BlockMen 2d346ed082
Fix mainmenu game initialisation 2022-05-21 16:11:54 +02:00
ShadowNinja 3637581db5
Formspec escape fixed seen in world creation menu 2022-05-21 16:11:54 +02:00
sfan5 b0be73b638
Rework texture generating code, add texture grouping via ( ... ) 2022-05-21 16:11:54 +02:00
ShadowNinja 21f38e1fcb
Remove vector assertions
These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
2022-05-21 16:11:53 +02:00
Zefram e5c4318f4e
Fix indexing error in timer processing 2022-05-21 16:11:53 +02:00
sapier dd0e0e019f
Add srollbar formspec element 2022-05-21 16:11:52 +02:00
Nathanaël Courant 79490bfcdc
Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 2022-05-21 16:11:52 +02:00
proller 1dd3ac8929
Remove proller from credits 2022-05-21 16:11:51 +02:00
proller 3250c781d2
Remove indev mapgen 2022-05-21 16:11:51 +02:00
proller 6b0f33e73a
Remove math mapgen 2022-05-21 16:11:51 +02:00
sapier c2ddc480de
Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2022-05-21 16:11:50 +02:00
sapier 37f07818ca
Fix menu crash due to lack of favourites list 2022-05-21 16:11:50 +02:00
sapier 3fa5f247c2
Support for scalable font and gui elements Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust! 2022-05-21 16:11:49 +02:00
sapier 40cd31db20
Fix broken serverdescription in multiplayer tab 2022-05-21 16:11:49 +02:00
sapier 4689018071
Fix bounding rect for formspec elements label vertlabel and checkboxes 2022-05-21 16:11:48 +02:00
sapier 5b6f7286a2
Fix regression main_menu_script setting not working any longer 2022-05-21 16:11:48 +02:00
sapier d8335372ca
Fix regression dirt texture not beeing default in non cloud menu 2022-05-21 16:11:48 +02:00
sapier 5ad41abbdd
Add support for exiting formspecs by doubleclicking outside 2022-05-21 16:11:47 +02:00
Lord James d87cb5ab42
New feature: drop a item instead a stack while...
sneaking
2022-05-21 16:11:47 +02:00
sfan5 29bc03cf5c
Allow custom liquids to have drops 2022-05-21 16:11:46 +02:00
RealBadAngel 11fceda9b6
Re-add missing shaders setting. (Generate normalmaps) 2022-05-21 16:11:46 +02:00
ShadowNinja 2fafe8b464
Add success and output return values to chat commands 2022-05-21 16:11:45 +02:00
rubenwardy 68ed7cbe50
Add item eat callback 2022-05-21 16:11:45 +02:00
Diego Martínez 86071c16d0
Sort commands and privs alphabetically in '/help'.
Also make a stray variable local.
2022-05-21 16:11:44 +02:00
ShadowNinja 3164569a22
Rework dumping functions
Changes:
  * Add comments to explain the dumping code
  * Add support for dumping values of any type (as '<' <type> '>')
  * Add support for tables as keys in dump2()
  * Make dump2() return it's result (like dump()) rather than printing it
  * Simplify and optimize function serialization via serialize()
2022-05-21 16:11:44 +02:00
sapier bb671de29d
Fix a bunch of small bugs due to mainmenu cleanup Fix doubleclick not working in singleplayer Fix of by one issue on accessing raw list Fix this->self Fix copy&paste error for scroll button 2022-05-21 16:11:44 +02:00
RealBadAngel 4cd0c9843a
Item entity stacks merge on the ground.
Add TTL to item entities.
2022-05-21 16:11:43 +02:00
sapier b72cf8726e
Fix singleplayer dialogs missing game customization 2022-05-21 16:11:43 +02:00
sapier c2df20263f
Add formspec toolkit and refactor mainmenu to use it Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews 2022-05-21 16:11:42 +02:00
sapier 157d239550
Fix old client showing duplicated health bar on new server Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly 2022-05-21 16:11:42 +02:00
sapier 026083e1a8
Fix healthbar not beeing hidden on disabled damage 2022-05-21 16:11:41 +02:00
ShadowNinja 37c32c715f
Use "core" namespace internally 2022-05-21 16:11:41 +02:00
ShadowNinja 148b74312e
Organize builtin into subdirectories 2022-05-21 16:11:40 +02:00
sapier 4f1adce2b2
Fix heart + bubble bar size on different texture packs Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar 2022-05-21 16:11:40 +02:00
sapier d5afcc908e
Fix usage of deprecated functions in builtin 2022-05-21 16:11:39 +02:00
sapier 1db1cc0a68
Add proper lua api deprecated handling 2022-05-21 16:11:39 +02:00
ShadowNinja 811a1412e9
Add support for function serialization to minetest.serialize 2022-05-21 16:11:38 +02:00
ShadowNinja cc78050568
Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2022-05-21 16:11:38 +02:00
ShadowNinja 87e7000acc
Revert "Add backtrace to error function"
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2022-05-21 16:11:38 +02:00
proller 90e3c67beb
Remove liquid_finite and weather 2022-05-21 16:11:37 +02:00
ShadowNinja 0f8b70ca47
Add checks for nil in minetest.after 2022-05-21 16:11:37 +02:00
BlockMen be5374a983
Fix crash when teleporting near unknown node 2022-05-21 16:11:36 +02:00
Nathanaël Courant d583bca3ab
Fix "ghost stacks" created when a player clicks an item on the ground: since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues 2022-05-21 16:11:36 +02:00
RealBadAngel 9b967e9d60
Normal maps generation on the fly. Parallax mapping with slope information. Overriding normal maps. 2022-05-21 16:11:35 +02:00
ShadowNinja 614c5f96c3
Fix error when calling minetest.node_punch without a pointed_thing 2022-05-21 16:11:35 +02:00
sapier 742dba559f
Replace pause and message menu by formspec ones 2022-05-21 16:11:34 +02:00
ShadowNinja aea32fa3c1
Remove "Server -!- " prefix from player messages 2022-05-21 16:11:34 +02:00
ShadowNinja a04aed990e
Add the option to bind to a specific address 2022-05-21 16:11:33 +02:00
ShadowNinja 5318fb3a94
Escape texture pack names 2022-05-21 16:11:33 +02:00
sapier 2b1dff8cb7
Add minetest.kick_player(name, reason) 2022-05-21 16:11:33 +02:00
ShadowNinja 98631ce021
Fix error on mod download failure 2022-05-21 16:11:32 +02:00
ShadowNinja f24746cb6d
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2022-05-21 16:11:32 +02:00
ShadowNinja 3818e6c9b5
Add pointed_thing to minetest.register_on_placenode
As suggested by qwrwed.
2022-05-21 16:11:31 +02:00
PilzAdam 49d8888924
Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node 2022-05-21 16:11:31 +02:00
Dániel Varga 58339707b9
Fixed mainmenu lua errors because of changes in get_textlist_index
Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
2022-05-21 16:11:31 +02:00
ShadowNinja 6154aa6365
Fix spelling of "attempt" 2022-05-21 16:11:30 +02:00
ShadowNinja 7e24d1ec9c
Add minetest.override_item 2022-05-21 16:11:30 +02:00
Kahrl c5acb54340
Add formspec table 2022-05-21 16:11:29 +02:00
Nathanaël Courant 56525d21d2
Fix doc and forceloading crash. 2022-05-21 16:11:29 +02:00
Nathanaël Courant 67d99a67be
Add forceloading 2022-05-21 16:11:28 +02:00
Nathanaël Courant 0d4128330e
Deepcopy pointed_thing for after_place_node, give it to on_rightclick too. 2022-05-21 16:11:28 +02:00
ShadowNinja d36ae912e7
Pass pointed_thing to after_place_node 2022-05-21 16:11:28 +02:00
ShadowNinja a9ec22e545
Add protection support to auto-rotated nodes 2022-05-21 16:11:27 +02:00
ShadowNinja 175ab58ef2
Prevent auto-rotated nodes replacing the nodes they are placed on 2022-05-21 16:11:27 +02:00
PilzAdam 2ee07fca1e
Escape error messages in error dialog 2022-05-21 16:11:26 +02:00
Perttu Ahola 7a0b6ae3da
Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 2022-05-21 16:11:26 +02:00
Ilya Zhuravlev 9e386551a8
Fix absence of images when compiled with RUN_IN_PLACE=0. 2022-05-21 16:11:26 +02:00
Nathanaël Courant a78d69d445
Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2022-05-21 16:11:25 +02:00
Diego Martínez d072d6424d
Add 'on_prejoinplayer' callback 2022-05-21 16:11:25 +02:00
sapier 41deb26bb3
Implement search tab and version picker 2022-05-21 16:11:24 +02:00
ShadowNinja 8c2244886f
Move script_run_callbacks to Lua 2022-05-21 16:11:24 +02:00
ShadowNinja 067f8abc4c
Only create one alias metatable 2022-05-21 16:11:23 +02:00
RealBadAngel 10cff23151
Shaders rework. 2022-05-21 16:11:23 +02:00
0gb.us 41be943528
Assume a selection box for fences
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2022-05-21 16:11:23 +02:00
kwolekr 9ddac46bd9
Change default value of is_ground_content to true
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2022-05-21 16:11:22 +02:00
sapier 4bb6a41c04
Fix modstore/favourites hang by adding asynchronous lua job support 2022-05-21 16:11:22 +02:00
sapier d79c9afa5b
Split server/client port setting to avoid port number clashes in mainmenu 2022-05-21 16:11:21 +02:00
ShadowNinja 150c8bb108
Rollback fixes and get_node_actions 2022-05-21 16:11:21 +02:00
sapier 121b4af913
Temporary disable local install button due to irrlicht dialog breaking localization 2022-05-21 16:11:20 +02:00
Nathanaël Courant 142890c7d8
Fix my name (doesn't display correctly because of utf8 characters) 2022-05-21 16:11:20 +02:00
sfan5 8003c74dc1
Fix rename modpack button not working, fixes #1019 2022-05-21 16:11:20 +02:00
sfan5 0fb659387f
Prevent enabling Shaders if Direct3D is used 2022-05-21 16:11:19 +02:00
ShadowNinja a5613e43c8
Fix usage of 'minetest' where 'engine' was intended 2022-05-21 16:11:19 +02:00
BlockMen 2ec6146212
Fix modmanager screenshot path 2022-05-21 16:11:18 +02:00
kwolekr 674da5f290
Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 2022-05-21 16:11:18 +02:00
PilzAdam 207a6dff9f
Replace print()s with minetest.log() in builtin 2022-05-21 16:11:18 +02:00
sapier 5238e747f4
Fix "TODO read modinfo" in modmanager to improve ui usability 2022-05-21 16:11:17 +02:00
PilzAdam 7219622b7a
Add BlockMen to core dev list 2022-05-21 16:11:17 +02:00
sapier 47e416eab2
Fix game buttons not beeing 48x48 2022-05-21 16:11:16 +02:00
sapier ac7789908a
Fix crash updating gametype without game 2022-05-21 16:11:16 +02:00
4Evergreen4 f85e27a92e
Add wrapper for minetest.rotate_and_place. 2022-05-21 16:11:15 +02:00
whatever ade4d38cdc
Don't assert scalars must be vectors. 2022-05-21 16:11:15 +02:00
Vanessa Dannenberg e3e3597d62
Fix orient_flags to be optional. 2022-05-21 16:11:15 +02:00
Vanessa Dannenberg 5f7e684d94
Add 6d facedir rotation prediction routine 2022-05-21 16:11:14 +02:00
kwolekr 8a862c2591
Add seed entry to world creation dialog 2022-05-21 16:11:14 +02:00
BlockMen 103766d511
Reworked formspecs and kahrl's hexcolor parser 2022-05-21 16:11:13 +02:00
ShadowNinja a78ef8d3a0
Add basic protection support to builtin 2022-05-21 16:11:13 +02:00
Nathanaël Courant f435c5211e
Move the sapling growing and grass adding/removing ABMs to Lua 2022-05-21 16:11:13 +02:00
ShadowNinja 083219e4e3
Add my email address to the main menu credits 2022-05-21 16:11:12 +02:00
ShadowNinja 9cad75342a
Add more checks to vector functions 2022-05-21 16:11:12 +02:00
BlockMen 0092022c14
Don't remove background of games in submenus 2022-05-21 16:11:11 +02:00
0gb.us 07e6b6e8d6
Fixed ignoring of "diggable" property of nodes. 2022-05-21 16:11:11 +02:00
Nathanaël Courant 2f36d25eeb
Add a callback: minetest.register_on_craft(itemstack, player, old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv) 2022-05-21 16:11:10 +02:00
ShadowNinja a137bfd011
Made unknown nodes stop falling nodes properly and shorten lines 2022-05-21 16:11:10 +02:00
Nathanaël Courant 9c171de1c7
Move new core devs to the "Core Developpers" section of mainmenu. 2022-05-21 16:11:10 +02:00
ShadowNinja 4f80ec59c0
Add sanity checks to vector functions 2022-05-21 16:11:09 +02:00
ShadowNinja 3a631b4cee
Remove vector metatable setting
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2022-05-21 16:11:09 +02:00
Nathanaël Courant 179ab675ee
Add tool callback 2022-05-21 16:11:08 +02:00
Nathanaël Courant 8d7e928523
Fix minetest.facedir_to_dir when param2 is 5 or 7. 2022-05-21 16:11:08 +02:00
fairiestoy 1b90a938c9
Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2022-05-21 16:11:08 +02:00
PilzAdam 8319ca0fa4
Allow to manually specify param2 in minetest.item_place() and return success 2022-05-21 16:11:07 +02:00
Kahrl 8cfbc4cd0b
Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2022-05-21 16:11:07 +02:00
sapier e666842219
Fix bug: texture pack not overriding default menu textures 2022-05-21 16:11:06 +02:00
PilzAdam 4b683f9296
Use engine.is_yes() in mainmenu 2022-05-21 16:11:06 +02:00
PilzAdam af38ec53d8
Use the Settings Lua interface to read world.mt 2022-05-21 16:11:05 +02:00
sfan5 e459fb8b81
Prevent ModMgr from deleting backend setting in world.mt 2022-05-21 16:11:05 +02:00
sapier af89f4a900
Add sanity check to sort function 2022-05-21 16:11:05 +02:00
sapier 019f1b3fd6
Add backtrace to error function 2022-05-21 16:11:04 +02:00
Ilya Zhuravlev 84615ffdd5
Add escaping to world list in main menu (fixes #896). 2022-05-21 16:11:04 +02:00
Kahrl ec8e09a1f9
World config dialog: Use engine determined path for game mods 2022-05-21 16:11:03 +02:00
Kahrl 2eb584e221
GUIFormSpecMenu focus fixes 2022-05-21 16:11:03 +02:00
Kahrl 73a3347a85
Fix trailing nils being dropped by deprecated minetest.env handler 2022-05-21 16:11:03 +02:00
sapier 243ff49bf2
Add translation for main menu Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp 2022-05-21 16:11:02 +02:00
Nathanaël Courant e9cadb712e
Fix modstore pagecount 2022-05-21 16:11:02 +02:00
Nathanaël Courant 41463d3871
Use get_texturepath() instead of get_gamepath()/../textures 2022-05-21 16:11:01 +02:00
PilzAdam 9529de9b53
Sort modlist alphabetically 2022-05-21 16:11:01 +02:00
PilzAdam e95f47a818
Add ability to activate mods with doubleclick (remove old_style_mod_selection) 2022-05-21 16:11:00 +02:00
Nathanaël Courant 4f2c21b25d
Fix formspec escaping, add escaping to info.txt for texture packs. 2022-05-21 16:11:00 +02:00
Kahrl 88e3c9e930
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2022-05-21 16:11:00 +02:00
Ilya Zhuravlev 4ce777f98d
Fix my name. 2022-05-21 16:10:59 +02:00