Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
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@ -570,6 +570,9 @@ core.register_chatcommand("rollback_check", {
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.. " seconds=86400=24h, limit=5)",
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privs = {rollback=true},
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func = function(name, param)
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if not core.setting_getbool("enable_rollback_recording") then
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return false, "Rollback functions are disabled."
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end
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local range, seconds, limit =
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param:match("(%d+) *(%d*) *(%d*)")
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range = tonumber(range) or 0
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@ -583,6 +586,10 @@ core.register_chatcommand("rollback_check", {
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local name = puncher:get_player_name()
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core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
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local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
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if not actions then
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core.chat_send_player(name, "Rollback functions are disabled")
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return
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end
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local num_actions = #actions
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if num_actions == 0 then
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core.chat_send_player(name, "Nobody has touched"
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@ -614,6 +621,9 @@ core.register_chatcommand("rollback", {
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description = "revert actions of a player; default for <seconds> is 60",
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privs = {rollback=true},
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func = function(name, param)
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if not core.setting_getbool("enable_rollback_recording") then
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return false, "Rollback functions are disabled."
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end
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local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
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if not target_name then
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local player_name = nil
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