Remove fly mode in simple main menu
As the fly mode option is avaiable in-game, this is not used anymore.
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6e61c7d92a
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@ -69,20 +69,18 @@ local function get_formspec(tabview, name, tabdata)
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-- separator
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retval = retval ..
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"box[-0.3,3.75;12.4,0.1;#FFFFFF]"
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"box[-0.28,3.75;12.4,0.1;#FFFFFF]"
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-- checkboxes
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retval = retval ..
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"checkbox[1.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
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"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
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dump(core.setting_getbool("creative_mode")) .. "]"..
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"checkbox[5.0,3.9;cb_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.setting_getbool("enable_damage")) .. "]" ..
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"checkbox[8,3.9;cb_fly_mode;".. fgettext("Fly mode") .. ";" ..
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dump(core.setting_getbool("free_move")) .. "]"
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"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.setting_getbool("enable_damage")) .. "]"
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-- buttons
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retval = retval ..
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"button[2.0,4.5;6,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
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"button[8.25,4.5;2.5,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
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"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
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"button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
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return retval
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end
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@ -138,11 +136,6 @@ local function main_button_handler(tabview, fields, name, tabdata)
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return true
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end
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if fields["cb_fly_mode"] then
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core.setting_set("free_move", fields["cb_fly_mode"])
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return true
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end
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if fields["btn_mp_connect"] ~= nil or
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fields["key_enter"] ~= nil then
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