Some map border related fixes
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
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@ -349,12 +349,16 @@ function core.item_drop(itemstack, dropper, pos)
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v.y = v.y*2 + 2
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v.z = v.z*2
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obj:setvelocity(v)
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return itemstack
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end
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else
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core.add_item(pos, itemstack)
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if core.add_item(pos, itemstack) then
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return itemstack
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end
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end
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return itemstack
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-- If we reach this, adding the object to the
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-- environment failed
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end
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function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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@ -4,11 +4,14 @@ function core.spawn_item(pos, item)
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-- Take item in any format
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local stack = ItemStack(item)
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local obj = core.add_entity(pos, "__builtin:item")
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obj:get_luaentity():set_item(stack:to_string())
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-- Don't use obj if it couldn't be added to the map.
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if obj then
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obj:get_luaentity():set_item(stack:to_string())
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end
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return obj
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end
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-- If item_entity_ttl is not set, enity will have default life time
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-- If item_entity_ttl is not set, enity will have default life time
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-- Setting it to -1 disables the feature
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local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
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@ -81,7 +84,7 @@ core.register_entity(":__builtin:item", {
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if data and type(data) == "table" then
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self.itemstring = data.itemstring
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self.always_collect = data.always_collect
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if data.age then
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if data.age then
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self.age = data.age + dtime_s
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else
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self.age = dtime_s
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