Allow NodeTimer, ABM and block mgmt interval changes.

ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
This commit is contained in:
Auke Kok 2016-03-01 23:14:26 -08:00 committed by Nils Dagsson Moskopp
parent eaab9d5586
commit 2f45f007f4
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 9 additions and 0 deletions

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@ -795,6 +795,15 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# Length of a server tick and the interval at which objects are generally updated over network.
dedicated_server_step (Dedicated server step) float 0.1
# Time in between active block management cycles
active_block_mgmt_interval (Active Block Management interval) float 2.0
# Length of time between ABM execution cycles
abm_interval (Active Block Modifier interval) float 1.0
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 1.0
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
ignore_world_load_errors (Ignore world errors) bool false