Organize builtin into subdirectories
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@ -0,0 +1,18 @@
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engine.log("info", "Initializing Asynchronous environment")
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local core = engine or minetest
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function core.job_processor(serialized_func, serialized_param)
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local func = loadstring(serialized_func)
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local param = core.deserialize(serialized_param)
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local retval = nil
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if type(func) == "function" then
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retval = core.serialize(func(param))
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else
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core.log("error", "ASYNC WORKER: Unable to deserialize function")
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end
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return retval or core.serialize(nil)
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end
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@ -1,21 +0,0 @@
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engine.log("info", "Initializing Asynchronous environment")
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local tbl = engine or minetest
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minetest = tbl
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dofile(SCRIPTDIR .. DIR_DELIM .. "serialize.lua")
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dofile(SCRIPTDIR .. DIR_DELIM .. "misc_helpers.lua")
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function tbl.job_processor(serialized_func, serialized_param)
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local func = loadstring(serialized_func)
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local param = tbl.deserialize(serialized_param)
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local retval = nil
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if type(func) == "function" then
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retval = tbl.serialize(func(param))
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else
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tbl.log("error", "ASYNC WORKER: Unable to deserialize function")
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end
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return retval or tbl.serialize(nil)
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end
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@ -1,45 +0,0 @@
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local tbl = engine or minetest
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local SCRIPTDIR = SCRIPTDIR or tbl.get_scriptdir()
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minetest = tbl
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dofile(SCRIPTDIR .. DIR_DELIM .. "serialize.lua")
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tbl.async_jobs = {}
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local function handle_job(jobid, serialized_retval)
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local retval = tbl.deserialize(serialized_retval)
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assert(type(tbl.async_jobs[jobid]) == "function")
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tbl.async_jobs[jobid](retval)
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tbl.async_jobs[jobid] = nil
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end
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if engine ~= nil then
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tbl.async_event_handler = handle_job
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else
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minetest.register_globalstep(function(dtime)
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for i, job in ipairs(tbl.get_finished_jobs()) do
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handle_job(job.jobid, job.retval)
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end
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end)
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end
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function tbl.handle_async(func, parameter, callback)
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-- Serialize function
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local serialized_func = string.dump(func)
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assert(serialized_func ~= nil)
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-- Serialize parameters
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local serialized_param = tbl.serialize(parameter)
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if serialized_param == nil then
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return false
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end
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local jobid = tbl.do_async_callback(serialized_func, serialized_param)
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tbl.async_jobs[jobid] = callback
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return true
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end
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@ -1,32 +0,0 @@
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--
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-- This file contains built-in stuff in Minetest implemented in Lua.
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--
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-- It is always loaded and executed after registration of the C API,
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-- before loading and running any mods.
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--
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-- Initialize some very basic things
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print = minetest.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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-- Load other files
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local modpath = minetest.get_modpath("__builtin")
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dofile(modpath.."/serialize.lua")
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dofile(modpath.."/misc_helpers.lua")
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dofile(modpath.."/item.lua")
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dofile(modpath.."/misc_register.lua")
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dofile(modpath.."/item_entity.lua")
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dofile(modpath.."/deprecated.lua")
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dofile(modpath.."/misc.lua")
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dofile(modpath.."/privileges.lua")
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dofile(modpath.."/auth.lua")
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dofile(modpath.."/chatcommands.lua")
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dofile(modpath.."/static_spawn.lua")
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dofile(modpath.."/detached_inventory.lua")
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dofile(modpath.."/falling.lua")
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dofile(modpath.."/features.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/vector.lua")
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dofile(modpath.."/forceloading.lua")
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dofile(modpath.."/statbars.lua")
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@ -0,0 +1,42 @@
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local core = engine or minetest
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core.async_jobs = {}
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local function handle_job(jobid, serialized_retval)
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local retval = core.deserialize(serialized_retval)
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assert(type(core.async_jobs[jobid]) == "function")
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core.async_jobs[jobid](retval)
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core.async_jobs[jobid] = nil
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end
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if engine ~= nil then
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core.async_event_handler = handle_job
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else
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minetest.register_globalstep(function(dtime)
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for i, job in ipairs(core.get_finished_jobs()) do
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handle_job(job.jobid, job.retval)
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end
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end)
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end
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function core.handle_async(func, parameter, callback)
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-- Serialize function
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local serialized_func = string.dump(func)
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assert(serialized_func ~= nil)
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-- Serialize parameters
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local serialized_param = core.serialize(parameter)
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if serialized_param == nil then
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return false
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end
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local jobid = core.do_async_callback(serialized_func, serialized_param)
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core.async_jobs[jobid] = callback
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return true
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end
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@ -4,7 +4,7 @@
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-- Falling stuff
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--
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minetest.register_entity("__builtin:falling_node", {
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minetest.register_entity(":__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collide_with_objects = false,
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@ -0,0 +1,23 @@
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local scriptpath = minetest.get_builtin_path()..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."item.lua")
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dofile(gamepath.."register.lua")
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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dofile(gamepath.."privileges.lua")
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dofile(gamepath.."auth.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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dofile(gamepath.."falling.lua")
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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@ -8,7 +8,7 @@ function minetest.spawn_item(pos, item)
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return obj
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end
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minetest.register_entity("__builtin:item", {
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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@ -0,0 +1,34 @@
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--
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-- This file contains built-in stuff in Minetest implemented in Lua.
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--
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-- It is always loaded and executed after registration of the C API,
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-- before loading and running any mods.
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--
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local core = minetest or engine
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minetest = core
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-- Initialize some very basic things
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print = core.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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-- Load other files
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local scriptdir = core.get_builtin_path()..DIR_DELIM
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local gamepath = scriptdir.."game"..DIR_DELIM
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local commonpath = scriptdir.."common"..DIR_DELIM
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local asyncpath = scriptdir.."async"..DIR_DELIM
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dofile(commonpath.."serialize.lua")
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dofile(commonpath.."misc_helpers.lua")
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if INIT == "game" then
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dofile(gamepath.."init.lua")
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elseif INIT == "mainmenu" then
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dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
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elseif INIT == "async" then
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dofile(asyncpath.."init.lua")
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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@ -1,8 +1,14 @@
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print = engine.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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local scriptpath = engine.get_scriptdir()
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local menupath = engine.get_mainmenu_path()..DIR_DELIM
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local commonpath = engine.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM
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dofile(menupath.."filterlist.lua")
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dofile(menupath.."modmgr.lua")
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dofile(menupath.."modstore.lua")
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dofile(menupath.."gamemgr.lua")
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dofile(menupath.."textures.lua")
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dofile(menupath.."menubar.lua")
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dofile(commonpath.."async_event.lua")
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#0000DD"
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@ -11,15 +17,6 @@ mt_color_dark_green = "#003300"
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--for all other colors ask sfan5 to complete his worK!
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dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
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dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
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dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
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dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
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dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
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menu = {}
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local tabbuilder = {}
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local worldlist = nil
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