Fix singleplayer dialogs missing game customization

This commit is contained in:
sapier 2014-05-17 15:30:26 +02:00 committed by Nils Dagsson Moskopp
parent c2df20263f
commit b72cf8726e
Signed by: erle
GPG Key ID: A3BC671C35191080
2 changed files with 15 additions and 8 deletions

View File

@ -118,7 +118,6 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
print("create world dialog")
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
create_world_dlg:show()

View File

@ -15,6 +15,13 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function current_game()
local last_game_id = core.setting_get("menu_last_game")
local game, index = gamemgr.find_by_gameid(last_game_id)
return game
end
local function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
@ -137,11 +144,11 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
print("create world dialog")
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
create_world_dlg:show()
this:hide()
create_world_dlg:show()
mm_texture.update("singleplayer",current_game())
return true
end
@ -156,8 +163,9 @@ local function main_button_handler(this, fields, name, tabdata)
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
delete_world_dlg:show()
this:hide()
delete_world_dlg:show()
mm_texture.update("singleplayer",current_game())
end
end
@ -173,8 +181,9 @@ local function main_button_handler(this, fields, name, tabdata)
if (configdialog ~= nil) then
configdialog:set_parent(this)
configdialog:show()
this:hide()
configdialog:show()
mm_texture.update("singleplayer",current_game())
end
end
@ -191,13 +200,12 @@ local function on_change(type, old_tab, new_tab)
end
if (type == "ENTER") then
local last_game_id = core.setting_get("menu_last_game")
local game, index = gamemgr.find_by_gameid(last_game_id)
local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update(new_tab,game)
mm_texture.update("singleplayer",game)
end
buttonbar:show()
else