Prevent auto-rotated nodes replacing the nodes they are placed on

This commit is contained in:
ShadowNinja 2014-01-06 20:31:49 -05:00 committed by Nils Dagsson Moskopp
parent 2ee07fca1e
commit 175ab58ef2
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 73 additions and 65 deletions

View File

@ -264,78 +264,86 @@ end
--------------------------------------------------------------------------------
if minetest then
local dirs1 = { 9, 18, 7, 12 }
local dirs2 = { 20, 23, 22, 21 }
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
function minetest.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)
orient_flags = orient_flags or {}
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
local unode = minetest.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, node, placer,
itemstack)
return
end
local pitch = placer:get_look_pitch()
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local pname = minetest.get_node(under).name
local node = minetest.get_node(above)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local reg_node = minetest.registered_nodes[pname]
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
local anode = minetest.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if not reg_node or not reg_node.on_rightclick then
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
iswall = false
end
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z)
and (pitch > 0)
local pos1 = above
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
if reg_node and reg_node.buildable_to then
pos1 = under
iswall = false
end
if orient_flags.force_floor then
iswall = false
isceiling = false
elseif orient_flags.force_ceiling then
iswall = false
isceiling = true
elseif orient_flags.force_wall then
iswall = true
isceiling = false
elseif orient_flags.invert_wall then
iswall = not iswall
end
reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
if not reg_node or not reg_node.buildable_to then
return
end
if orient_flags.force_floor then
iswall = false
isceiling = false
elseif orient_flags.force_ceiling then
iswall = false
isceiling = true
elseif orient_flags.force_wall then
iswall = true
isceiling = false
elseif orient_flags.invert_wall then
iswall = not iswall
end
if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
elseif isceiling then
if orient_flags.force_facedir then
minetest.add_node(pos1, {name = wield_name, param2 = 20 })
else
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
end
else -- place right side up
if orient_flags.force_facedir then
minetest.add_node(pos1, {name = wield_name, param2 = 0 })
else
minetest.add_node(pos1, {name = wield_name, param2 = fdir })
end
end
if not infinitestacks then
itemstack:take_item()
return itemstack
end
if iswall then
minetest.set_node(pos, {name = wield_name,
param2 = dirs1[fdir+1]})
elseif isceiling then
if orient_flags.force_facedir then
minetest.set_node(pos, {name = wield_name,
param2 = 20})
else
minetest.set_node(pos, {name = wield_name,
param2 = dirs2[fdir+1]})
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else -- place right side up
if orient_flags.force_facedir then
minetest.set_node(pos, {name = wield_name,
param2 = 0})
else
minetest.set_node(pos, {name = wield_name,
param2 = fdir})
end
end
if not infinitestacks then
itemstack:take_item()
return itemstack
end
end
@ -348,8 +356,8 @@ if minetest then
minetest.rotate_node = function(itemstack, placer, pointed_thing)
minetest.rotate_and_place(itemstack, placer, pointed_thing,
minetest.setting_getbool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
minetest.setting_getbool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
end