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844 Commits

Author SHA1 Message Date
Yachie Kicchou 0152c4a780 Fixed asymmetrical eye. 2024-04-16 18:37:12 +00:00
Yachie Kicchou 6e55e457d5 Update README.md 2024-04-16 03:01:22 +00:00
Yachie Kicchou 97798e43db Update CREDITS.md 2024-04-16 01:15:48 +00:00
Yachie Kicchou 4425903a72 Update game.conf 2024-04-15 22:12:52 +00:00
Yachie Kicchou b08f5be928 Upload files to "textures" 2024-04-15 22:11:47 +00:00
Yachie Kicchou 23b5b97154 Upload files to "textures" 2024-04-15 22:11:27 +00:00
Yachie Kicchou 2af5c321f2 Out with the old, in with the new. 2024-04-15 22:10:20 +00:00
Yachie Kicchou 6cae857005 Upload files to "textures" 2024-04-15 22:09:18 +00:00
the-real-herowl 0f20e18e53 Merge pull request 'fix_xp_reload_bug' (#4226) from teknomunk/MineClone2:fix_xp_reload_bug into master
Reviewed-on: MineClone2/MineClone2#4226
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:10:33 +00:00
the-real-herowl 69d3fa5f85 Merge pull request 'Added a check for the bone meal's applied position.' (#4201) from CyberMango/MineClone2:dev/mango/add_bone_meal_protection_check into master
Reviewed-on: MineClone2/MineClone2#4201
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:07:21 +00:00
the-real-herowl 5e673b8fee Merge pull request 'Add partial item stack pickup' (#4193) from teknomunk/MineClone2:grouped-item-pickup into master
Reviewed-on: MineClone2/MineClone2#4193
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 06:53:37 +00:00
Araca 596c56d31f Add possibility to edit a sign (#4188)
We can edit a sign by right-clicking in it. If in hand you have a color or a glow ink, the behaviour didn't change. Also some refactorization.

Reviewed-on: MineClone2/MineClone2#4188
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2024-04-14 06:50:19 +00:00
the-real-herowl b5b8d4f336 Merge pull request 'more piglin bartering items (and drop stack instead of single items)' (#4181) from nixnoxus/MineClone2:piglin-bartering into master
Reviewed-on: MineClone2/MineClone2#4181
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 00:01:13 +00:00
Doods c1971b662a Fireproof certain wood nodes & add planks crafting recipes (#4166)
* Make Crimson and Warped Planks, Double Slab Planks, Fences, Fence Gates, Doors, Trapdoors, Pressure Plates, Wood, Bark, Stripped Wood, Stripped Bark, and Stairs Immune to fire by removing them from the 'flammable', 'fire_encouragement', and 'fire_flammability' groups.
* Add crafting recipes which allow Cherry, Mangrove, Crimson, and Warped planks to be crafted from Wood, Bark, Stripped Wood, and Stripped Bark variants, to make them consistent with with all other planks.

Reviewed-on: MineClone2/MineClone2#4166
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-13 23:52:46 +00:00
nixnoxus a86e8e2c8e fix strider breeding & increase riding speed (#4096)
- Striders follow `mcl_crimson:warped_fungus`
- Striders can be bred with `mcl_crimson:warped_fungus`
- Riding speed increased to 2 m/s
- Warning fixed

Reviewed-on: MineClone2/MineClone2#4096
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-13 23:38:46 +00:00
Doods a3db7bd504 Fix texture converter for sandstone (#4233)
Reviewed-on: MineClone2/MineClone2#4233
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-08 19:02:43 +00:00
ancientmarinerdev ac4aff12ea Enable custom biome check in spawning. This allows mods to overide the check in singlenode and other mapgens that do not support biome API. (#4217)
Some older mapgens do not support the MT biome API. Singlenode and I think v6 also. This allows mods to overide the biomecheck in mob spawning to return valid biomenames and customise this.

Reviewed-on: MineClone2/MineClone2#4217
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-04-01 15:40:14 +00:00
emptyshore 003288bc80 Update comments in the nether portals script (#4227)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4227
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-04-01 00:30:06 +00:00
teknomunk 13ce4f9092 Additional cleanup, impelemnt partial item stack pickup 2024-03-31 02:32:24 +00:00
teknomunk 0a294c55a1 Move object pickup code to try_object_pickup(...) and refactor to remove most indentation for readability 2024-03-31 02:32:24 +00:00
teknomunk 44bb07507d Cleanup comment, whitespace for readability 2024-03-31 02:28:46 +00:00
cora 3509b85a3e Fix possible crash due to engine bug reloading XP orbs 2024-03-31 02:28:46 +00:00
emptyshore 55653fe37b Nether portals rewrite (#4128)
See MineClone2/MineClone2#4120

Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4128
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-03-31 02:20:23 +00:00
the-real-herowl 0170619866 Merge pull request 'Imported the tga_encoder as subtree' (#4222) from tga_encoder_update into master
Reviewed-on: MineClone2/MineClone2#4222
2024-03-27 00:31:39 +00:00
ancientmarinerdev 0b521ef92b Fix - New game load crashes. Add defensive check. (#4216)
Reviewed-on: MineClone2/MineClone2#4216
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-03-27 00:22:22 +00:00
nixnoxus 8931576c50 fix 'WARNING[Main]: Undeclared global variable ' in mcl_colorblocks (#4203)
fix WARNING: Undeclared global variable

Reviewed-on: MineClone2/MineClone2#4203
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-27 00:20:12 +00:00
the-real-herowl c65176af81 Merge pull request 'Added clovers' (#4224) from clovers into master
Reviewed-on: MineClone2/MineClone2#4224
2024-03-27 00:15:32 +00:00
the-real-herowl a71a634168 Merge pull request 'Make end rods use a mesh model' (#4177) from end_rod_model into master
Reviewed-on: MineClone2/MineClone2#4177
2024-03-27 00:14:13 +00:00
the-real-herowl 89e8cf0213 Merge branch 'skeleton_sounds' 2024-03-24 06:38:35 +01:00
nixnoxus 08b41a3b39 accelerate non-moving carts on `mcl_minecarts:golden_rail_on` (#4097)
accelerate a non-moving minecart away from a solid opaque block the powered rail is facing

Reviewed-on: MineClone2/MineClone2#4097
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-24 05:29:44 +00:00
the-real-herowl 26fc0cd4d8 Merge pull request 'update melon and pumpkin biomes' (#4037) from michaljmalinowski/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4037
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-03-24 05:17:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 e50ad7d6de Merge pull request 'Fix a crash with rocket explosion' (#4178) from fix_rocket_crash into master
Reviewed-on: MineClone2/MineClone2#4178
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-03-21 00:15:50 +00:00
the-real-herowl 4b6d63739c Fix a crash with rocket explosion
Defensive check
2024-03-20 19:13:44 -05:00
the-real-herowl c6a112d200 Clovers now generate
Also added a way to alter flower rarity
2024-03-20 22:29:03 +01:00
the-real-herowl ade2a1a6a2 Add clovers and four-leaf clovers 2024-03-20 22:18:47 +01:00
the-real-herowl b04493dcb6 Add 'mods/CORE/tga_encoder/' from commit 'aad231f5e406a7c1eaafe6595a64b9c55f230692'
git-subtree-dir: mods/CORE/tga_encoder
git-subtree-mainline: a5740f8edf
git-subtree-split: aad231f5e4
2024-03-19 19:28:16 +01:00
the-real-herowl a5740f8edf Remove old tga_encoder 2024-03-19 19:27:12 +01:00
syl 21dbc25f13 Improve french translation (#4194)
Made a few improvements in the french translation.
Revert a change (oeil->œil) which make harder to search items by typing theirs names. Because "œ" is not in the AZERTY keyboard.

Reviewed-on: MineClone2/MineClone2#4194
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
2024-03-07 20:04:02 +00:00
CyberMango 4a22287eb6 Added a check for the bone meal's applied position.
protection the position above as well to prevent growing high grass on
areas in which you are not allowed to place blocks. Because, if you cant
place a block there, why should you be able to grow grass/flowers there?
2024-02-29 13:36:02 +02:00
nixnoxus 497f1dcd80 drop stack instead of items 2024-02-05 00:24:27 +01:00
nixnoxus 01cace413f update bartering items 2024-02-05 00:11:22 +01:00
Eliy21 7bfbaac772 Fix damage animation and player invul crash in mcl_playerplus (#4176)
Reviewed-on: MineClone2/MineClone2#4176
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-02-04 17:31:11 +00:00
the-real-herowl 87abd0f4dc Merge pull request 'Colored Leather Armor' (#4024) from AFCMS/MineClone2:colored-leather-2 into master
Reviewed-on: MineClone2/MineClone2#4024
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-02-02 03:25:08 +00:00
the-real-herowl 03b8ad15e3 Privs for colorizing command and comment cleanup 2024-02-02 04:07:41 +01:00
the-real-herowl fc6fe3f1ed Crafting colorized leather armor 2024-02-02 03:05:57 +00:00
the-real-herowl 3fa4cf6d52 Cauldron leather armor washing 2024-02-02 03:05:57 +00:00
the-real-herowl 3d799266c3 Finished leather armor colorizing 2024-02-02 03:05:57 +00:00
AFCMS caa82c40c9 Colored Leather Armor 2024-02-02 03:05:57 +00:00
the-real-herowl 8c19d4b9b8 Merge pull request 'Add glazed terracotta pillars' (#4117) from Potiron/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4117
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-02-02 02:50:36 +00:00
the-real-herowl 1476c7ae59 Make end rods use a mesh model
* merged the 3 textures of the end rod into one
* made a proper image mask for the colored end rods
* (used to be hardcoded & didn't work for higher-res texture packs)
2024-02-02 02:31:57 +01:00
the-real-herowl c31226041f Merge pull request 'Fixed ghast hitbox' (#4156) from ghast_fix into master
Reviewed-on: MineClone2/MineClone2#4156
2024-01-28 12:56:06 +00:00
the-real-herowl b3bcd949b9 Merge pull request 'Change on scaffolding placement checking' (#4164) from JoseDouglas26/MineClone2:scaffolding_bug_fix into master
Reviewed-on: MineClone2/MineClone2#4164
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 13:30:41 +00:00
the-real-herowl a8ad631864 Added ghast achievement and nerfed ghast
* ghast now attacks less frequently
* killing ghast with a ghast fireball now awards an achievement
2024-01-25 14:29:08 +01:00
the-real-herowl 1478960b7f Improved ghast combat
* ghast fireballs can now hit the shooter (used to just fly through)
* improved ghast aim
* increased ghast fireball lifetime
* mob projectile lifetime is now counted in seconds (was in ticks)
* improved variable naming
* improved default mob projectile deflecting (applies to ghast fireball)
2024-01-25 02:51:36 +00:00
the-real-herowl f41990c1d0 Fixed ghast hitbox 2024-01-25 02:51:36 +00:00
José Douglas da Silva Souza 77a6ac1ef3 Protection check 2024-01-25 02:23:15 +00:00
José Douglas da Silva Souza 9b9271e5df Change on scaffolding placement checking 2024-01-25 02:23:15 +00:00
the-real-herowl 1175be45fb Merge pull request 'Add MC hold to eat delay' (#4144) from Eliy21/MineClone2:eating_delay into master
Reviewed-on: MineClone2/MineClone2#4144
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 02:06:14 +00:00
the-real-herowl f444efbb03 Merge pull request 'Make cactus be able to damage mobs' (#4149) from Eliy21/MineClone2:cactus_mob_damage into master
Reviewed-on: MineClone2/MineClone2#4149
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 01:57:22 +00:00
chmodsayshello a2a38b7b3d Merge pull request 'Fixed a crash' (#4154) from fix_capes_crash into master
Reviewed-on: MineClone2/MineClone2#4154
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-01-22 20:20:31 +00:00
Eliy21 aa4f8ba6cc Add medium size mob distinction in the cactus mob damage area reach code 2024-01-21 09:18:43 +00:00
Eliy21 b645a2ab67 Remove commented out cactus mob damage code 2024-01-21 09:18:43 +00:00
Eliy21 d41d29be58 Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach 2024-01-21 09:18:43 +00:00
Eliy21 434bb33f72 Add mob cactus damage logic to /mcl_mobs/physics.lua 2024-01-21 09:18:43 +00:00
Eliy21 d37840e022 Comment out cactus mob damage logic in preperation to move code logic to /mcl_mobs/physics.lua 2024-01-21 09:18:43 +00:00
Eliy21 aea5c6f7be Make cactus be able to damage mobs 2024-01-21 09:18:43 +00:00
Eliy21 5154dce8d0 Use table.update() on mcl_hunger.eat_internal[name] in the item eat code 2024-01-21 09:03:27 +00:00
Eliy21 c0a5c63601 Fix sus stew item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 473c85c543 Fix bucket milk item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 86c10002a6 Fix golden apple item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 b56424a0b6 Integrate mcl_hunger.is_eating(name) API into item eat code 2024-01-21 09:03:27 +00:00
Eliy21 93dff87a5e Add mcl_hunger.is_eating(name) API 2024-01-21 09:03:27 +00:00
Eliy21 be711ea727 Change beetroot soup food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 7b42779fe2 Change rabbit stew food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 11d0062255 Change mushroom stew food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 4dd04b4c91 Fix sus stew not leaving bowl after use 2024-01-21 09:03:27 +00:00
Eliy21 109aed75df Fix sus stew not having eating particle & sound effects and eating slow speed getting stuck on login 2024-01-21 09:03:27 +00:00
James Clarke 184f1575ee Added mcl_eating_delay setting in settingtypes.txt 2024-01-21 09:03:27 +00:00
Eliy21 7561e1dc95 Make sus stew handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 bee44f41b6 Make milk bucket handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 b2b2dc4090 Make golden apples handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 a78b308a75 Make potions handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 cc7a2e0b41 Add eating delay entry to changelog.txt 2024-01-21 09:03:27 +00:00
Eliy21 996a5a6d47 Integrate delayed eating to item eat code 2024-01-21 09:03:27 +00:00
Eliy21 4c8efca4e6 Add eating delay code 2024-01-21 09:03:27 +00:00
SmokeyDope 2d2b64006b add nether vine placement checks for top and bottom of nodes (#4129)
This adds placement checks to weeping and twisting vines, weeping vines should only be placed on bottom of nodes and twisting vines should only be placed on top of nodes.

Most of the work for this was done by JoseDouglas26. This was made with their permission, I just had to tweak the code a bit to get twisting vines to place right. Thank you Jose!

Reviewed-on: MineClone2/MineClone2#4129
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-01-21 06:28:41 +00:00
emptyshore 8e103cf615 Mobs should not anger towards the player if damage is disabled. (#4114)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4114
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-01-21 05:37:54 +00:00
the-real-herowl d1ac98a019 Fixed a crash
Crash when the cape field is not set.
It is not set when joining an old world with the capes PR applied.
Also trimmed trailing.
2024-01-21 03:09:11 +00:00
codiac d3c591915f Fix light check and limit Y level for slime chunk spawn. (#4139)
Reviewed-on: MineClone2/MineClone2#4139
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2024-01-21 02:52:36 +00:00
the-real-herowl b507838e13 Merge pull request 'Overhaul Texture_Converter.py and Conversion_Table.csv' (#4133) from Impulse/MineClone2:texture-conversion-120 into master
Reviewed-on: MineClone2/MineClone2#4133
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-21 02:25:22 +00:00
Doods b944a70059 added piglin (did I fix git?) 2024-01-21 02:19:29 +00:00
Doods 9397e736a8 just a hotfix, doesn't count (true finish (at least for the conversion table.csv) 2024-01-21 02:19:29 +00:00
Doods b7ea609422 last minute changes 4 (hopefully final) 2024-01-21 02:19:29 +00:00
Doods 23a3d53ca6 last minute change 3 2024-01-21 02:19:29 +00:00
Doods 7e31f015fe Last minute changes #2 2024-01-21 02:19:29 +00:00
Doods f1fda9b412 last minute changes 2024-01-21 02:19:29 +00:00
James Clarke 1a2b9e5930 More fixes 2024-01-21 02:19:29 +00:00
Doods bb29dade32 Added: trapdoors (partial), berrels, blackstone, basalt, beehive, bee nest, bell item, soul soil, light items (0 to 15), honey(comb) and things I forgot 2024-01-21 02:19:29 +00:00
James Clarke 961ee13ba1 Converted utils os.system commands to useing the more pythonic: wand, library. And partially converted armor os.system commands to wand too. 2024-01-21 02:19:29 +00:00
James Clarke efd19bd0ee Added requirements.txt 2024-01-21 02:19:29 +00:00
James Clarke fe8612d944 Made terms clearer in gui.py 2024-01-21 02:19:29 +00:00
James Clarke c586e480ed Fixed crash bug with GUI 2024-01-21 02:19:29 +00:00
James Clarke 0da8428eef Made minetest directory handling, platform indiependent 2024-01-21 02:19:29 +00:00
James Clarke ddfbd331c9 Refactor convert_textures code, seperated special cases into its own module 2024-01-21 02:19:29 +00:00
James Clarke 47b6bd5539 GUI Now functional 2024-01-21 02:19:29 +00:00
James Clarke 16cdc9fd12 Seperated common convert code from CLI and GUI so they can both use it 2024-01-21 02:19:29 +00:00
James Clarke 2904e3119f Started on GUI and seperating code so GUI and CLI can share it 2024-01-21 02:19:29 +00:00
James Clarke e04f4d3b2a Added --all flag. 2024-01-21 02:19:29 +00:00
James Clarke 0584fc4ebf Fixed find_highest_minecraft_version, got rid of hardcoded major-minor version string. 2024-01-21 02:19:29 +00:00
James Clarke 1147a9715a Added --default flag 2024-01-21 02:19:29 +00:00
James Clarke e05e46bc59 Added Conversion Table validator. 2024-01-21 02:19:29 +00:00
Doods 7793a31f0e Added: stripped logs, planks, recovery compass, amethyst, netherite stuff 2024-01-21 02:19:29 +00:00
James Clarke a6753806cc Refactored code: split up into different functions and modules. 2024-01-21 02:19:29 +00:00
Doods a25bdfbc90 added: loom, lodestone, tropical fish patterens, trim templates, fletching table (partial), craftguide seach icon, renamed armor stand item, renames dyes 2024-01-21 02:19:29 +00:00
James Clarke 254fe4d98e Replace getopt code with argparse as its more modern. 2024-01-21 02:19:29 +00:00
James Clarke 6324c805eb Added PIL dependency and added pixel dimentions autodetection 2024-01-21 02:19:29 +00:00
James Clarke 3103969bdc Got rid of redundent "Target path" field as its always "./textures" 2024-01-21 02:19:29 +00:00
Doods 7cb17eefa1 testing to make sure I know how to use git + adding 10 textures 2024-01-21 02:19:29 +00:00
James Clarke 4f0ad6de6d Extra tools 2024-01-21 02:19:29 +00:00
James Clarke 59ffda6e86 Added my internal tools 2024-01-21 02:19:29 +00:00
James Clarke 1b7cde697a Updated Grass,Fern,Vine,Lily Pad and leaves to MC 1.19+ 2024-01-21 02:19:29 +00:00
James Clarke bae95fea09 Updated rails to MC1.19+ 2024-01-21 02:19:29 +00:00
James Clarke 5f6173b999 Some fixes to the conversion script to make rails work in MC1.9+ Packs 2024-01-21 02:19:29 +00:00
James Clarke bd113dd902 Added Missing textures to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke 557ea75c5d Added more textures to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke 98a5f07ef8 Added support for cherry blossoms MC 1.20+ 2024-01-21 02:19:29 +00:00
James Clarke 29fe5e5b40 Added more entries and modified existing to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke a5573aab26 Updated Conversion Table 2024-01-21 02:19:29 +00:00
James Clarke 17da379269 Changed 108 textures to work with 1.19 MC 2024-01-21 02:19:29 +00:00
James Clarke 566bc8a02b Added support for MC1.19 Resource Packs 2024-01-21 02:19:29 +00:00
Eliy21 44bd1c7b71 Reduce sweet berry bush slowdown (#4150)
Reviewed-on: MineClone2/MineClone2#4150
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-01-21 01:07:14 +00:00
the-real-herowl ac8ff800ec Merge pull request 'Farming fortune drop bug fix' (#4121) from JoseDouglas26/MineClone2:mcl_farming_fortune into master
Reviewed-on: MineClone2/MineClone2#4121
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:46:02 +00:00
JoseDouglas26 3b60a8eb18 Farming fortune drop bug fix 2024-01-20 04:03:25 +00:00
the-real-herowl 681175c463 Merge pull request 'Show elytra animation when using elytra' (#4108) from elytra into master
Reviewed-on: MineClone2/MineClone2#4108
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:02:44 +00:00
the-real-herowl 3dafeb7505 Merge pull request 'Set all mob spawn chance weights according to mc now that weights are actually taken into account' (#4035) from Bakawun/MineClone2:mob_chance into master
Reviewed-on: MineClone2/MineClone2#4035
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:00:13 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 4c0bad754e Show elytra animation when using elytra 2024-01-20 03:41:38 +00:00
PrWalterB 899c45534f Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
the-real-herowl cfd41d458a Merge pull request 'Add capes' (#4046) from capes into master
Reviewed-on: MineClone2/MineClone2#4046
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 03:26:10 +00:00
the-real-herowl 41c6773fd4 Merge pull request 'Spawning: fix random weighted choice' (#4025) from Bakawun/MineClone2:random_select into master
Reviewed-on: MineClone2/MineClone2#4025
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 03:15:24 +00:00
the-real-herowl 27c3760da1 Merge pull request 'Ghast: align attributes with mc' (#4014) from Bakawun/MineClone2:ghast into master
Reviewed-on: MineClone2/MineClone2#4014
2024-01-20 03:14:16 +00:00
James Clarke aa4d5738c7 Fix Survival Inventory Tab API (#4147)
* restored some old code that had gone missing
* fixed the survival inventory tab API not working
* fixed some grammar

Reviewed-on: MineClone2/MineClone2#4147
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: James David Clarke <james@jamesdavidclarke.com>
Co-committed-by: James David Clarke <james@jamesdavidclarke.com>
2024-01-20 00:42:56 +00:00
the-real-herowl 59ad110e6b Merge pull request 'Fix mcl_shields is_blocking crash when object not found under player' (#4134) from Impulse/MineClone2:mcl-shields-crash-fix into master
Reviewed-on: MineClone2/MineClone2#4134
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-15 14:22:33 +00:00
James Clarke ee24b24c68 Fix indentation 2024-01-15 14:19:51 +00:00
James Clarke f94e7fc52f Fix mcl_shields is_blocking crash when object not found under player 2024-01-15 14:19:51 +00:00
chmodsayshello 45c84b1f1d fix formspec 2024-01-13 19:50:09 +01:00
chmodsayshello 96dbcc45d0 fix cape being registered twice 2024-01-13 19:50:09 +01:00
chmodsayshello bfe333ef60 fix cape rendering conflicts
The elytra and the normal cape were able to render at the same time while wearing an elytra.
2024-01-13 19:50:09 +01:00
chmodsayshello 89eb0f9b3e remove test selector_func 2024-01-13 19:50:09 +01:00
chmodsayshello 146b0ade37 update elytra cape instantly 2024-01-13 19:50:09 +01:00
chmodsayshello 0f91b763e9 add cape api 2024-01-13 19:50:09 +01:00
chmodsayshello aeccc94687 remove sha1 unlocking for minetest cape 2024-01-13 19:50:09 +01:00
the-real-herowl d3881fc1d1 Fix crash and trim trailing 2024-01-13 19:50:09 +01:00
chmodsayshello b47fae0ed4 fix string length method call 2024-01-13 19:50:08 +01:00
chmodsayshello 180c8fb73e add capes 2024-01-13 19:50:04 +01:00
the-real-herowl c70ae8e535 Merge pull request 'Add hunger debug setting' (#4127) from add-hunger-debug-setting into master
Reviewed-on: MineClone2/MineClone2#4127
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-13 03:47:41 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 c1115c9cef Merge pull request 'Fixed an invalid player object crash' (#4131) from player_crash_fix into master
Reviewed-on: MineClone2/MineClone2#4131
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-01-11 20:00:02 +00:00
pineaulo 7af5e79afc Colors rework 2024-01-11 09:11:27 +01:00
the-real-herowl 12b3e34f88 Fix a crash
Defensive check for nonexistent player
2024-01-11 03:45:10 +00:00
bakawun 4d90dfab0e Spawning: add a comment to clarify what the random select is doing 2024-01-10 11:22:13 +01:00
bakawun b2b63266b7 Spawning: break mob selection loop when out of bounds 2024-01-10 11:22:13 +01:00
bakawun d151e79fb9 Spawning: remove unused summary_chance 2024-01-10 11:22:13 +01:00
bakawun e419e6d63b Spawning: remove another unused perlin var 2024-01-10 11:22:13 +01:00
cora 55517154bd Mob spawning: Remove unused vars 2024-01-10 11:22:13 +01:00
bakawun 402e4e7b79 Spawning: fix random weighted choice 2024-01-10 11:22:13 +01:00
the-real-herowl 59c5d54cbe Merge pull request 'Add and fix some german translations' (#4132) from Tuxilio/MineClone2:german-translation into master
Reviewed-on: MineClone2/MineClone2#4132
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 13:54:55 +00:00
tuxilio 4b5afee4bb Add and fix some german translations 2024-01-08 13:35:41 +00:00
the-real-herowl 3c2247d7c8 Merge pull request 'mobs:piglin: use (alt) zombified piglin sounds' (#4083) from Bakawun/MineClone2:piglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4083
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:47:16 +00:00
the-real-herowl 324fd0dc4a Merge pull request 'Add missing Hoglin/Zoglin sounds' (#4082) from Bakawun/MineClone2:hoglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4082
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:45:33 +00:00
bakawun cd033aa4ff mobs:zoglin:sounds: adress review comment 2024-01-08 09:30:12 +01:00
bakawun 1f3c7913dd mobs:piglin:sounds: adress review comment 2024-01-08 09:26:03 +01:00
bakawun 49aa32d2ee mobs:skeletons:sounds: fix code review issue and add todo 2024-01-08 09:16:05 +01:00
the-real-herowl 18db66c431 Merge pull request 'Changes in mcl_util.rotate_axis_and_place and bamboo on_place callback' (#4123) from JoseDouglas26/MineClone2:bamboo_rotation into master
Reviewed-on: MineClone2/MineClone2#4123
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 07:14:12 +00:00
JoseDouglas26 cc3f092185 Changes in rotation code and bamboo rotation 2024-01-08 05:55:36 +00:00
the-real-herowl 9f64facbf9 Merge pull request 'Nylium can be turned into netherrack' (#4124) from JoseDouglas26/MineClone2:nylium_into_netherrack into master 2024-01-08 03:12:54 +01:00
JoseDouglas26 6694babbde nylium can be turned into netherrack 2024-01-08 03:08:56 +01:00
SmokeyDope fc204c8717 Merge pull request 'Fix typo in pumpkin.lua' (#4122) from fix_pumpkin_typo_pumkin into master
Reviewed-on: MineClone2/MineClone2#4122
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 02:02:20 +00:00
SmokeyDope c664216104 Merge pull request 'Compressed Cobblestone' (#4119) from mcl_compressed_blocks into master
Reviewed-on: MineClone2/MineClone2#4119
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 01:20:14 +00:00
SmokeyDope cd3426b5ce Adjust hardness & blast resistance for compressed cobblestone blocks 2024-01-08 01:07:46 +00:00
the-real-herowl 9867c73eb3 Merge pull request 'Added colored end rod variants' (#4111) from end_rods_variants into master
Reviewed-on: MineClone2/MineClone2#4111
2024-01-08 00:57:31 +00:00
the-real-herowl 3db02bb022 Merge pull request 'Added colored redstone lamps' (#4115) from redstone_lamp_variants into master
Reviewed-on: MineClone2/MineClone2#4115
2024-01-08 00:56:36 +00:00
SmokeyDope 3c7597b75e Add hunger debug to settingtypes.txt 2024-01-06 22:50:40 +00:00
SmokeyDope 7bf3fbf13c Fix typo in pumpkin.lua 2024-01-05 17:06:22 +00:00
SmokeyDope fc7133f1a8 compressed cobblestone textures pt 2 2024-01-03 18:23:17 +00:00
SmokeyDope 05eb3bb8aa compressed cobblestone textures pt 1 2024-01-03 18:22:47 +00:00
SmokeyDope 7583caca9b mcl_compressed_blocks initial comit 2024-01-03 18:21:51 +00:00
pineaulo 411e3e161f Add terracotta pillars 2024-01-02 21:03:39 +01:00
the-real-herowl 882531b9fc Refactored end rod coloring code 2024-01-01 02:53:20 +01:00
the-real-herowl 0b5c15d05f Updated translation files 2024-01-01 02:18:01 +01:00
the-real-herowl cd930365b0 Added colored redstone lamps 2024-01-01 02:07:06 +01:00
the-real-herowl ce56f396b1 Merge pull request 'Fix translation files syntax errors' (#4092) from megustanlosfrijoles/frijolesclone2:fix-translation-files-syntax-errors into master
Reviewed-on: MineClone2/MineClone2#4092
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 23:25:49 +00:00
the-real-herowl ba297001b4 Merge pull request 'mcl_tt Spanish translation' (#4093) from megustanlosfrijoles/frijolesclone2:mcl_tt-spanish-translation into master
Reviewed-on: MineClone2/MineClone2#4093
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 23:23:53 +00:00
the-real-herowl 24eca01c3f Added translations for colored end rods 2023-12-31 00:20:15 +01:00
the-real-herowl 4e3cf9e04b Added colored end rod variants 2023-12-31 00:07:16 +01:00
the-real-herowl d285a48fed Merge pull request 'release/0.86.2' (#4110) from release/0.86.2 into master
Reviewed-on: MineClone2/MineClone2#4110
2023-12-30 04:38:49 +00:00
the-real-herowl d3d1bdf8d2 Post-hotfix revert game.conf to SNAPSHOT version 2023-12-30 05:34:24 +01:00
the-real-herowl f306d3768e Update game.conf for hotfix release 0.86.2 2023-12-30 05:33:27 +01:00
the-real-herowl 7463b97c69 Added hotfix notes to the release notes for 0.86 2023-12-30 05:32:10 +01:00
the-real-herowl d11526f8e8 Merge pull request 'Finish PVP Combat Parity with the rest + PVP Tweaks' (#4078) from Eliy21/MineClone2:combat_fixes into master
Reviewed-on: MineClone2/MineClone2#4078
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 04:21:18 +00:00
the-real-herowl 8021a6a723 Merge pull request 'Hotfix 0.86.2' (#4109) from hotfix_0_86_2_branch into master
Reviewed-on: MineClone2/MineClone2#4109
2023-12-30 04:01:05 +00:00
the-real-herowl 1bad5659cf Fixed a cryptic error message
Migrated it to mcl_log and maded it clearer
2023-12-30 04:53:17 +01:00
the-real-herowl befd98b83e Fixed XP orb texture breaking randomly
It used undefined engine behaviour.
It's unclear how it even worked *sometimes*.
2023-12-30 04:13:13 +01:00
the-real-herowl 13341df20b Optimized some textures for size 2023-12-29 13:50:22 +01:00
the-real-herowl f866b56d06 Merge pull request 'Workaround for bows, crossbow and spyglass on mobile' (#4104) from mobile_bow_workaround into master
Reviewed-on: MineClone2/MineClone2#4104
2023-12-27 19:41:57 +00:00
José M 4a407679c0 Translate mcl_tt to spanish 2023-12-25 23:41:49 -06:00
the-real-herowl 39f98ec6fb Updated doc strings for bow and crossbow
Mentioned the zoom key
2023-12-25 23:56:39 +01:00
the-real-herowl 9e3d7ce0f4 Added a workaround for mobile using zoom key
* Bow can now be used with zoom key aside of RMB
* Crossbow can now be loaded with zoom key as well
* Spyglass can now be used with zoom key
2023-12-25 23:50:06 +01:00
the-real-herowl cb7878249d Merge pull request 'release_0_86_another_look' (#4100) from release_0_86_another_look into master
Reviewed-on: MineClone2/MineClone2#4100
2023-12-24 05:35:00 +00:00
the-real-herowl 939905b9d8 Post-release set version 0.87.0-SNAPSHOT 2023-12-24 06:31:35 +01:00
the-real-herowl b1f7fecb59 Add release notes for 0.86 2023-12-24 06:29:39 +01:00
the-real-herowl 3d58878750 Updated release credits and set version for v0.86 2023-12-24 06:27:13 +01:00
the-real-herowl b6938bad90 Merge pull request 'Fix a heisenbug' (#4098) from depends_patch into master
Reviewed-on: MineClone2/MineClone2#4098
2023-12-24 05:04:49 +00:00
the-real-herowl 9df4e2e95e Merge pull request 'Added shepherd functionality' (#4099) from shepherd into master
Reviewed-on: MineClone2/MineClone2#4099
2023-12-24 05:00:35 +00:00
the-real-herowl a2a4da5aed Added shepherd functionality 2023-12-24 05:48:41 +01:00
the-real-herowl e1d5899aa5 Remove unneeded dependencies
This patches a heisenbug to be investigated later
2023-12-24 01:27:29 +01:00
the-real-herowl dd7d56a385 Merge pull request 'br_pt_translation by JoseDouglas26' (#4095) from br_pt_translation into master
Reviewed-on: MineClone2/MineClone2#4095
2023-12-23 20:31:49 +00:00
the-real-herowl 4bb46d7d30 Merge pull request 'New sunflower mesh (by JoseDouglas26)' (#4094) from sunflower_mesh_update into master
Reviewed-on: MineClone2/MineClone2#4094
2023-12-23 20:24:45 +00:00
the-real-herowl 8071d0fbef Merge pull request 'Nerfed vexes and evokers' (#4076) from vex_evoker_fixes into master
Reviewed-on: MineClone2/MineClone2#4076
2023-12-23 20:19:24 +00:00
the-real-herowl 60c0483c12 Merge pull request 'Nerfed slime and magma cube attack range' (#4075) from slime_fixes into master
Reviewed-on: MineClone2/MineClone2#4075
2023-12-23 20:18:23 +00:00
cora 29d40ef553 Mix down new mob sounds to mono 2023-12-23 09:39:12 +01:00
JoseDouglas26 d59a6c6a00 mesecons_delayer pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 c20a37486e mesecons_pressureplates pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 85bc643442 mesecons_lightstone pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 907e037430 mcl_dispensers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 7b93c65c45 mcl_droppers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 73bcb0026f mcl_observers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 01abafe50f mesecons_button pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 e28207f44e mesecons_walllever pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 a5370bc63d mcl_target pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 f904512e61 mcl_comparators pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 c1e3c69800 mcl_monster_eggs pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 d0697c70cc mcl_fire pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 bef3253d5c mcl_enchanting pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 ad099ed7c2 mcl_grindstone pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 a2b7549456 mcl_mangrove pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 f8ef5a15c5 mcl_death_messages pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 6c4101dc12 mcl_hoppers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 8c0d9cc450 mcl_info pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 1f370bf1f2 hudbars pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 6bffaf56d2 mcl_dye and mcl_smithing_table translation fixes 2023-12-22 23:45:08 +01:00
JoseDouglas26 04b77db7fa mcl_books and mcl_bows pt_BR translation fixes 2023-12-22 23:45:08 +01:00
JoseDouglas26 aeeb5acc25 mcl_armor pt_BR translation correction 2023-12-22 23:45:08 +01:00
JoseDouglas26 9a8a6764d1 mcl_doors and mcl_fences pt_BR translation fixes 2023-12-22 23:45:07 +01:00
JoseDouglas26 3047568ed4 mcl_maps pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2a8da574f0 mcl_ocean pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 00bf5f0331 mcl_smoker pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2d5b57c60d mcl_experience pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 b476c703f1 mcl_lectern pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8f3936792f mcl_cocoas pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 8816e9fc61 mcl_throwing pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e291d9918e mcl_stonecutter pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 bd19c8fe67 mcl_mud pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 7f36116146 screwdriver pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8afa57b914 mcl_sus_stew pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 bc186560b4 mcl_hamburger pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 ae470f8809 mcl_armor pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 8b1ad1c217 mcl_smithing_table pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 0638c67cf7 mcl_shields pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3f0e77b971 mcl_bamboo pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3e131a213f mcl_villages pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 d7c8c7a54a mcl_privs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 fcd4a610e5 mcl_commands pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 cde4bc797e mcl_commands pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 cb6b4253d2 findbiome pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6480c6923a mcl_music pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 487f78d663 mcl_hunger pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 908c46ce34 mcl_loom pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 90a758c002 mcl_lightning_rods pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3a89d367b0 mclx_fences pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6dac652241 mclx_core pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 4a3369205e mcl_wool pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8b02d7b0b2 mcl_walls pt_BR translation fix 2023-12-22 23:45:07 +01:00
JoseDouglas26 184a098964 mcl_torches pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 d57fbb047d mcl_sponges pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 1c3003c85b mcl_spawn pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 188f1cdaa6 mcl_itemframes pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e536822b4d mcl_tools pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 c6fc911c12 mcl_heads pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 cb0c67b05f mcl_fishing pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 427724ced2 mcl_ver_info pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 799462c4b4 mcl_credits pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 334ac81f58 mcl_fences pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 840381f73f mcl_fletching_table pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 21a10751d1 mcl_lanterns pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 09a063256b mcl_wip pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9701526d16 mcl_skins pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e2746adea8 mcl_furnaces pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 a93ce7af1f mcl_inventory pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3684cb8d2a mcl_cherry_blossom pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 0626c3329b mcl_sculk pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 5489bf20ea mcl_beehives pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 232740b5e6 mcl_totems pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6f7ac46f05 mcl_jukebox pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 1524f63a6d mcl_hbarmor pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 60377c56cd mcl_tt pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 b0b120dd28 mcl_walls pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 34c23bd578 mcl_tnt pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9be815956c mcl_signs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2da67765a0 mcl_flowers pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 01641b5a8c mcl_flowerpots pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9371ed5c48 mcl_spyglass pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 527577cbcc mcl_raw_ores pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 86d5e748bb mcl_craftguide pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6cbd985974 mcl_honey pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6f9b70a98d mcl_fireworks pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 76e941cbb6 doc_items pt_BR translation missing translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 aef093ef4e doc_items pt_BR translation correction 2023-12-22 23:45:07 +01:00
JoseDouglas26 f824f109e2 mcl_structures pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 a3ccd4d032 lightning pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 419456b835 mcl_weather pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 72a144f0b2 mcl_void_damage pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 f379a06998 mcl_raids pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 947d20ae96 mcl_mobs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 5c06c28b0f mobs_mc pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 df02770470 mcl_minecarts pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 51dc10c9ea mcl_paintings pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2370d155c9 mcl_falling_nodes pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 ad3ec48ec9 mcl_boats pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 beb06315ac mcl_explosions pt_BR translation 2023-12-22 23:45:07 +01:00
the-real-herowl 569dd69188 Increase sunflower height 2023-12-22 23:36:49 +01:00
the-real-herowl 92ee9c0557 Remove the wrong separate sunflower definition 2023-12-22 23:06:08 +01:00
JoseDouglas26 f63e5d3c19 fix facing west 2023-12-22 23:03:11 +01:00
JoseDouglas26 4d5d595310 changes requested in sunflower definitions 2023-12-22 22:55:09 +01:00
JoseDouglas26 f9972aef01 new lower mesh and selection box 2023-12-22 22:53:55 +01:00
JoseDouglas26 85d21fa1e9 new sunflower mesh 2023-12-22 22:53:43 +01:00
JoseDouglas26 e6a64cfc69 Sound and mining sunflower bug fixes 2023-12-22 22:53:31 +01:00
JoseDouglas26 dd5a9178d9 sunflower mapgen bug fix 2023-12-22 22:53:10 +01:00
JoseDouglas26 113f07581b new sunflower mesh 2023-12-22 22:52:50 +01:00
Eliy21 10dcdb7d6b Remove unnecessary player vector magnitude calculation 2023-12-21 15:52:26 +00:00
José M ec8f3f5530 Start the beggining of the mcl_tt spanish translation 2023-12-21 00:18:40 -06:00
José M 74ab3ffeee Add missing placeholder(s) in doc_items.pt.tr translation: '@1' 2023-12-20 23:55:39 -06:00
José M 9d62c4ca5e Fix missing placeholder(s) in mesecons_commandblock.es.tr translation: '@1' '@2' 2023-12-20 23:46:30 -06:00
José M c9d221976b Escape equals signs in translation file mcl_doc_basics.it.tr 2023-12-20 23:40:33 -06:00
José M 0d1a6d91e9 Remove an unescaped equals sign in mcl_info.fr.tr translation 2023-12-20 23:24:03 -06:00
José M 0f82c623d5 Add missing placeholder(s) in mcl_farming.fr.tr translation: '@1' 2023-12-20 23:15:12 -06:00
the-real-herowl a1d390bd4d Merge pull request 'Fix translation files syntax errors' (#4091) from megustanlosfrijoles/frijolesclone2:fix-translation-files-syntax-errors into master
Reviewed-on: MineClone2/MineClone2#4091
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-21 02:05:08 +00:00
José M 325c6ab4ca Escape equals signs in translation file mcl_deepslate.pt_BR.tr 2023-12-20 19:13:30 -06:00
José M dc4c559ad9 Escape equals sign in translation 2023-12-20 19:04:46 -06:00
José M 1f52b7051a Add missing placeholder(s) in translation: '@1' 2023-12-20 18:58:15 -06:00
José M 5e28ff2d06 Delete non-empty translation in mcl_enchanting template file 2023-12-20 18:34:16 -06:00
José M d5eda7352c Remove whitespace-only translation in mcl_blast_furnace template file 2023-12-20 18:29:13 -06:00
ancientmarinerdev 5071855d00 Merge pull request 'Fix wrong argument when piston dig calls on_dignode callbacks (Credit: Cora)' (#4089) from bamboo_crash_fix into master
Reviewed-on: MineClone2/MineClone2#4089
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-20 21:28:07 +00:00
cora 4cfd4ef6ce Fix wrong argument when piston dig calls on_dignode callbacks 2023-12-20 16:54:36 +00:00
Eliy21 96fa6c251e Counteract self forward velocity when hit by players in pvp 2023-12-20 15:50:37 +00:00
Eliy21 e19de85990 Adjust the difference between sprinting & walking knockbacks for a more seemless transition 2023-12-19 17:19:09 +00:00
Eliy21 76bff2b540 Add minimum pvp knockbacks to other meele weapons 2023-12-19 16:49:48 +00:00
Eliy21 ff882707de Rework moving majority of the added velocity knockbacks into sprinting 2023-12-19 16:15:41 +00:00
Eliy21 d7ed37ef25 Remove redundant knockback limiter 2023-12-19 15:31:29 +00:00
Michieal ceada2fcec Merge pull request 'Fix translation files syntax errors' (#4061) from megustanlosfrijoles/frijolesclone2:warning-fix2 into master
Reviewed-on: MineClone2/MineClone2#4061
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Merged-by: michieal
2023-12-19 01:15:43 +00:00
the-real-herowl 99cc88ac42 Merge pull request 'Update spanish translations and fix syntax errors' (#4060) from megustanlosfrijoles/frijolesclone2:es-translations-syntax into master
Reviewed-on: MineClone2/MineClone2#4060
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 23:25:48 +00:00
Michieal 56ebb5ac09 Merge pull request 'Fix the FOV issues with Bows, Sprinting and Spyglasses.' (#4045) from Fix-FOV into master
Reviewed-on: MineClone2/MineClone2#4045
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 23:19:43 +00:00
the-real-herowl 8a5058e032 Unified and refactored FOV API code 2023-12-18 22:50:52 +00:00
the-real-herowl e312955a14 Made spyglass reset instant 2023-12-18 22:50:52 +00:00
the-real-herowl 5afd0aa255 Fixed the exclusive modifiers not being exclusive 2023-12-18 22:50:52 +00:00
Michieal 98b6ead591 Fixed a couple of errors
Removed a debug statement that was broken.
Changed `modififer` to `modifier` in a code block.
2023-12-18 22:50:52 +00:00
the-real-herowl 040ce8288e Script and documentation cleanup 2023-12-18 22:50:52 +00:00
the-real-herowl f9b192e68f Updated credits 2023-12-18 22:50:52 +00:00
the-real-herowl 08241f6ea3 Updated the api.md file 2023-12-18 22:50:52 +00:00
the-real-herowl 5bf6608483 Made bow unfocus faster 2023-12-18 22:50:52 +00:00
the-real-herowl 42ec62562d Moved sprinting into the new FOV api 2023-12-18 22:50:52 +00:00
the-real-herowl 7f5ce4e033 Fixed modifier application and removal 2023-12-18 22:50:52 +00:00
the-real-herowl 3a007e3bb1 Re-registered FOV mods using new API version 2023-12-18 22:50:52 +00:00
the-real-herowl a650f8b368 Made fovapi registration more robust 2023-12-18 22:50:52 +00:00
Michieal 580a1caa38 Reworked some of the Apply_Modifier code to help prevent errors. 2023-12-18 22:50:52 +00:00
Michieal 2f8389d3f5 Put in check to prevent Trying to Reference a Nil error in Apply_Modifier. 2023-12-18 22:50:52 +00:00
Michieal 4f3f59f4bc Put in checks to prevent repeatedly applying the same FOV modifier.
Added short circuit to remove_modifier if the modifier is not currently applied.
2023-12-18 22:50:52 +00:00
Michieal 36f661743e Set up the Bows to use the new FOV API. Bows now zoom in and clear out the zoom. 2023-12-18 22:50:52 +00:00
Michieal 0a17bbe731 Added reset for player respawning to remove FOV modifiers.
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
Set up the Spyglass to use the new FOV API.
2023-12-18 22:50:52 +00:00
Michieal 6cfb55e853 Added reset for player respawning to remove FOV modifiers.
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
2023-12-18 22:50:52 +00:00
Michieal bf41e116a1 Fleshed out the API Documentation.
Modified missing pieces of code.
2023-12-18 22:50:52 +00:00
Michieal fc80d4fb9f Initial API state. 2023-12-18 22:50:52 +00:00
Michieal 11c5d36c55 Initial Commit. 2023-12-18 22:50:52 +00:00
Eliy21 44c656502f Add a prevention in case players get stuck with the damage animation 2023-12-18 22:04:12 +00:00
Eliy21 fe90424ee4 Add pvp knockback reduction when moving towards player while attacking 2023-12-18 21:42:26 +00:00
Eliy21 14cec16c63 Increase enchanted bow knockback 2023-12-18 21:31:38 +00:00
bakawun a786b66d9e mobs:skeletons: add sounds to skeleton
and stray, fix random sound for wither skeleton
2023-12-18 11:17:25 +01:00
bakawun cc470b9d88 mobs:hoglin: fix conversion of tabs to spaces 2023-12-18 11:08:09 +01:00
bakawun ee51a500b2 mobs:piglin: use (alt) zombified piglin sounds 2023-12-18 10:57:39 +01:00
bakawun 7f823f0155 mobs:hoglin:add licence information 2023-12-18 10:38:23 +01:00
bakawun f5ba0b7981 mobs:zoglin: use hoglin sound .2 2023-12-18 10:31:08 +01:00
bakawun e202f20869 mobs:hoglin: use sound .1 for random and
reuse hurt sound for death
2023-12-18 09:58:37 +01:00
bakawun 692b101212 mobs:hoglin: add missing sounds
these were made by epCode and lincenced under
LGPL-3.0.
downloaded from
49a838e733
2023-12-18 09:51:58 +01:00
the-real-herowl 07147e9d5b Make slime+magmacube collision boxes rotate properly 2023-12-18 02:56:43 +01:00
the-real-herowl d44b00a20e Merge pull request 'Shulker improvements and homing mob projectiles' (#4000) from Bakawun/MineClone2:Shulker_shot_speed into master
Reviewed-on: MineClone2/MineClone2#4000
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 00:54:04 +00:00
Eliy21 12109e7f44 Add player damage animation 2023-12-17 21:18:57 +00:00
Eliy21 200f7451eb Remove unnecessary invul code & add damage animation code 2023-12-17 21:15:55 +00:00
Eliy21 c39e55e2d4 Add minimum knockback to crossbow 2023-12-17 20:01:35 +00:00
Eliy21 6d7ae8ba2d Add minimum unenchanted knockback to bow 2023-12-17 19:59:18 +00:00
Eliy21 8612350fa7 Make vertical pvp knockback floatiness reduction include moving hits 2023-12-17 17:48:39 +00:00
Eliy21 0a8874ecad Make vertical pvp knockbacks less floaty 2023-12-17 16:39:04 +00:00
Eliy21 e8ee9c4463 Remove obsolete work-around code 2023-12-16 12:58:58 +00:00
Eliy21 32e91b45ae Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits 2023-12-16 11:48:16 +00:00
Eliy21 8fbd72c142 Optimize code by calling get_enchantment function only once 2023-12-16 09:46:18 +00:00
Eliy21 cfab59d68a Rebalanced moving pvp knockbacks 2023-12-16 09:20:29 +00:00
Eliy21 33e8337bbb Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below 2023-12-16 07:58:26 +00:00
Eliy21 f799596db9 Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention 2023-12-15 22:56:02 +00:00
Eliy21 9b9747b3d8 Prevent excessive vertical knockbacks if hit by a player from below 2023-12-15 21:02:07 +00:00
Eliy21 c9692c6224 Fix player invulnerability not getting disabled permanently bug 2023-12-15 19:49:04 +00:00
Eliy21 cd83305f07 Make the vertical lift on pvp knockback similar to MC 2023-12-15 18:17:15 +00:00
Eliy21 d7b10d18d8 Fix not being able to give minimum knockback to players when both near and lower than them 2023-12-15 16:27:09 +00:00
Eliy21 8e2c5249f5 Fix comment on player invul code 2023-12-15 15:59:08 +00:00
Eliy21 ca556c052f Prevent pvp knockbacks when invulnerable 2023-12-15 15:52:26 +00:00
Eliy21 60367cdbe0 Revert unreliable bugfix
There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21 ae169b2814 Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 (#4079)
Add fix to #4062 by JoseDouglas26 MineClone2/MineClone2#4062 (comment)

Reviewed-on: MineClone2/MineClone2#4079
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-15 03:09:48 +00:00
bakawun cee5bbc206 mobs:fix typo in homing function 2023-12-14 16:50:23 +01:00
Eliy21 6b439fd1de Add maximum pvp knockback limit & approximate enchant knockback distance to be similar to MC 2023-12-14 11:57:55 +00:00
Eliy21 bf9e487fa9 Adjust minimum pvp knockback to be closer to MC 2023-12-14 09:27:28 +00:00
Eliy21 49af5d2013 Rebalance minimum pvp knockback to account for added knockbacks when moving 2023-12-14 08:51:34 +00:00
Eliy21 ed507d8509 Remove unnecessary space in the attack reach limit on mobs code 2023-12-14 08:15:55 +00:00
Eliy21 b2507c3640 Make fire aspect enchant respect attack reach limit 2023-12-14 08:12:13 +00:00
Eliy21 85b1f5247a Add vertical lift & minimum pvp knockback 2023-12-14 07:46:16 +00:00
Eliy21 2b71462c1e Prevent knockback if player is beyond attack reach limit 2023-12-13 20:36:54 +00:00
Eliy21 b0e33793ec Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul 2023-12-13 20:04:15 +00:00
Eliy21 96aaf89036 Readjust pvp enchant knockback to make the running knockback difference more pronounced 2023-12-13 18:49:08 +00:00
Eliy21 a8c2d4534a Nerf long pvp enchanted knockbacks especially when running 2023-12-13 17:42:42 +00:00
Eliy21 a8806fe04e Add player invulnerability & fix not continuously damaging players when holding the attack key
Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity

The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
Wbjitscool ebd733be82 update's the campfire's fire burning animation to make it look better (#4077)
improve the look of the campfire's flame/burning animation

Reviewed-on: MineClone2/MineClone2#4077
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Wbjitscool <dwsda121@gmail.com>
Co-committed-by: Wbjitscool <dwsda121@gmail.com>
2023-12-13 05:22:41 +00:00
the-real-herowl a2c8d13f04 Nerfed vexes and evokers 2023-12-13 04:51:56 +01:00
the-real-herowl 610bcab0d6 Merge pull request 'Update's the stonecutter animation speed to match to the MC's one' (#4074) from stonecutter_fixes into master
Reviewed-on: MineClone2/MineClone2#4074
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 03:14:27 +00:00
the-real-herowl ed205190e4 Nerfed slime and magma cube attack range 2023-12-13 04:10:01 +01:00
Wbjitscool 07eb70e9be Update mods/ITEMS/mcl_stonecutter/init.lua 2023-12-13 02:39:25 +00:00
the-real-herowl b3da7a473d Merge pull request 'Move deepslate ore registration within generation check' (#4070) from Zasco/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4070
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 02:06:25 +00:00
bakawun bc101314df mobs:shulker:use on_attack to set shoot interval
to between 1 and 6 seconds
2023-12-13 02:42:08 +01:00
the-real-herowl 69903aa4ec Fixed crashes 2023-12-13 02:42:08 +01:00
bakawun 686646b86d Shulker: align armor value with mc and set it to 0 when opened 2023-12-13 02:42:08 +01:00
bakawun 789c9a9a6d Shulker: make bullet speed match mc
speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond).
2023-12-13 02:42:08 +01:00
cora cf51c60527 Fix shulker bullets ignoring armor 2023-12-13 02:42:08 +01:00
cora 55fe71d73b Add a get_arrow_hit_func function to mcl_mobs
reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora 58bb26a7ef Make shulker bullets homing 2023-12-13 02:42:08 +01:00
cora f5079f1568 Add an option for mob arrows to be "homing" 2023-12-13 02:42:08 +01:00
Bakawun b4511fb8c7 Shulker, add missing false statement 2023-12-13 02:42:08 +01:00
Bakawun b02a3deec7 Shulker; fix attack open animation, improve peek 2023-12-13 02:42:08 +01:00
Bakawun 26cfdf0b7c Shulker: randomize shoot interval
Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun 8d34ff2a9a Shulker: Make shulker peek periodically
Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun e6ddc03d3c Shulker: lower shoot interval to 1 second
In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B

The wiki confirms this but mentions a range of 1 to 5.5 seconds. 
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5

https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
Zasco 351e31a889 Move deepslate ore registration within generation check 2023-12-12 23:16:51 +00:00
Bakawun 5f3c901f11 Ghast: align attributes with mc
Ghast should spawn much more rarely than they currently do
I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.

Align View distance, sound distance and shot interval with mc wiki.
https://minecraft.fandom.com/wiki/Ghast

Align fireball velocity with mc issue tracker
https://bugs.mojang.com/browse/MC-238286
2023-12-11 09:58:41 +01:00
the-real-herowl aff4216ccf Merge pull request 'on_attack callback fix' (#4065) from on_attack_callback into master
Reviewed-on: MineClone2/MineClone2#4065
2023-12-10 23:55:47 +00:00
the-real-herowl 8b00fff4cb Remove dangling else 2023-12-11 00:54:30 +01:00
the-real-herowl cf70de0ecc Add an on_attack callback for mobs (#4064)
Added an on_attack callback that allows to execute additional custom logic after each attack.

Reviewed-on: MineClone2/MineClone2#4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00
José M 6dce3b4bc4 Remove whitespace-only translation in template file 2023-12-10 01:56:19 -06:00
José M a60540c17e Remove a non empty translation in template file 2023-12-10 01:47:35 -06:00
José M 19fd075a2f Add the textdomain line in mcl_beehives.dk.tr
This will remove the warning that is shown when running Wuzzy's Minetest_Translation_tools and will contribute to the issue 3540
2023-12-10 01:16:43 -06:00
José M 1ac65305d6 Fix a typo in mcl_honey.es.tr 2023-12-10 00:13:40 -06:00
José M 8dcb62aa56 Fix a typo in mcl_honey.es.tr 2023-12-10 00:11:07 -06:00
José M 1d2a7b35d8 Update mcl_honey.es.tr 2023-12-10 00:07:17 -06:00
José M 02e7ff41d5 Update mcl_fire.es.tr and fix syntax errors 2023-12-09 23:42:32 -06:00
the-real-herowl d4797e13af Merge pull request 'release_0_85_fire_and_stone' (#4049) from release_0_85_fire_and_stone into master
Reviewed-on: MineClone2/MineClone2#4049
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-12-08 23:05:13 +00:00
the-real-herowl 3caa99a409 Post-release set version 0.86.0-SNAPSHOT 2023-12-09 00:03:41 +01:00
the-real-herowl ca71e949a8 Credits update 2023-12-09 00:01:19 +01:00
the-real-herowl 9a7e39654c Minor credits update 2023-12-09 00:01:19 +01:00
the-real-herowl 333db53e7b Add release notes for 0.85 2023-12-09 00:01:19 +01:00
the-real-herowl 47f920c9df Updated release credits and set version for 0.85 2023-12-09 00:01:19 +01:00
the-real-herowl bb66f81999 Merge pull request 'Combat rebalancing' (#4036) from combat_rebalancing into master
Reviewed-on: MineClone2/MineClone2#4036
2023-12-08 22:06:06 +00:00
the-real-herowl a344755894 Merge pull request 'horse: drops: remove 2nd saddle, add armor' (#4047) from Bakawun/MineClone2:horse into master
Reviewed-on: MineClone2/MineClone2#4047
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-07 01:02:38 +00:00
the-real-herowl c03366aa12 Merge pull request 'Fix syntax errors and update spanish translations' (#4050) from megustanlosfrijoles/frijolesclone2:master into master
Reviewed-on: MineClone2/MineClone2#4050
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-06 23:36:09 +00:00
José M bb1e572287 Update mcl_compass.es.tr and fix syntax errors 2023-12-05 18:39:29 -06:00
Eliy21 4127d120d2 Add server privs restriction to mcl_villages build tool (#4043)
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Fixes #4022

### Testing
-Make a new world, check host server and go into creative mode
-Since you're the server you have the server privs so get the mcl_villages build tool item in creative inventory and use it to see if it works
-Have someone join your server and give them the same item to use and see if they are restricted from using it

Reviewed-on: MineClone2/MineClone2#4043
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 12:49:49 +00:00
Eliy21 86dad4693e Add warning log if players with 0 hp joined (#4051)
Reviewed-on: MineClone2/MineClone2#4051
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 08:21:37 +00:00
José M f39fe17895 Update mesecons_lightsone spanish translation
Fixed a syntaxis error at line 3 and added the missing translation for line 4
2023-12-04 22:51:50 -06:00
Eliy21 0673fcc25b Respawn dead players when they login so they don't get stuck without the death formspec (#4041)
Hopefully will prevent the dead player not respawning when logging in bug from happening

Reviewed-on: MineClone2/MineClone2#4041
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 01:08:50 +00:00
the-real-herowl 589de76613 Fixed a code branch never being run 2023-12-05 01:59:05 +01:00
the-real-herowl 1857341b59 Fixed player knockback from arrows 2023-12-05 00:58:10 +00:00
the-real-herowl 46d9c66000 Fixed mobs executing custom on_punch with punch fail 2023-12-05 00:58:10 +00:00
the-real-herowl cca6645524 Added player damage invulnerability 2023-12-05 00:58:10 +00:00
the-real-herowl 24ffd64cad Knockback fixes 2023-12-05 00:58:10 +00:00
the-real-herowl e29654a0f6 Revert healing interval default to the lower value 2023-12-05 00:58:10 +00:00
José Muñoz 027e0e8337 Fix a typo in the spanish translation (#4039)
Reviewed-on: MineClone2/MineClone2#4039
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Co-committed-by: José Muñoz <dr.cabra@disroot.org>
2023-12-05 00:05:39 +00:00
bakawun 2ba73f832c horse: drops: remove 2nd saddle, add armor 2023-12-04 20:17:39 +01:00
chmodsayshello 4b63ff1c2a Merge pull request 'Fix "sleeping player hud" sometimes showing decimal numbers' (#4038) from player_sleeping_hudfix into master
Reviewed-on: MineClone2/MineClone2#4038
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-02 19:37:05 +00:00
chmodsayshello 43e7a952ac use math.ceil to get amount of needed players 2023-11-30 22:29:56 +01:00
michaljmalinowski 9be5de980e Update mods/MAPGEN/mcl_biomes/init.lua
update melon and pumpkin biomes
2023-11-28 20:26:24 +00:00
codiac 4cf865a36c Fix passive threshold in nether and end (#4030)
Fix light check for passive mobs in other dimensions. It is apparently the same in all dimensions. If a mob has it's own spawn_check function then that should be used regardless of it's type.

Fixes #4029

Reviewed-on: MineClone2/MineClone2#4030
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-11-28 02:45:18 +00:00
Eliy21 b57f6be81d Make showing advancement chat messages into a setting (#4032)
Reviewed-on: MineClone2/MineClone2#4032
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-28 01:37:45 +00:00
the-real-herowl cd40861b3b Merge pull request 'Add stonecutter functionality' (#3999) from stonecutter_functionality into master
Reviewed-on: MineClone2/MineClone2#3999
2023-11-27 23:37:57 +00:00
the-real-herowl 19728c5a19 Merge pull request 'hopper reimplementation' (#3980) from Morik666/MineClone2:hopper into master
Reviewed-on: MineClone2/MineClone2#3980
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-27 23:34:47 +00:00
Kostinatyn Tsiupa 1da7bb0bdc hopper reimplementation
Reimplemented hoppers and all (blast_furnace, furnace, smoker, composters, double chaets, shulker_boxes, droppers, bookshelvs and brewing_stands) connected nodes
2023-11-27 14:33:01 +02:00
bakawun 25fa21ddbd Set all mob spawn chance weights according to mc now that weights are actually taken into account 2023-11-27 10:47:55 +01:00
the-real-herowl 1044163717 Fixed the ambiguous /clear command being dangerous (#4026)
Implements #3826

Reviewed-on: MineClone2/MineClone2#4026
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-11-27 02:22:39 +00:00
ThePython10110 570ea114ec Fix weathered cut copper crafting (#4033)
Just fixing a typo.

Reviewed-on: MineClone2/MineClone2#4033
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ThePython10110 <thepython10110@noreply.git.minetest.land>
Co-committed-by: ThePython10110 <thepython10110@noreply.git.minetest.land>
2023-11-27 02:21:48 +00:00
the-real-herowl 8fd988da11 Increased cut copper recipe output 2023-11-25 23:52:04 +00:00
the-real-herowl f1c5f0ca1c Fixed duplication bug 2023-11-25 23:52:04 +00:00
the-real-herowl b4080b6275 Credits update in mod.conf 2023-11-25 23:52:04 +00:00
the-real-herowl bb48e47488 Made stonecutter player metadata consistent 2023-11-25 23:52:04 +00:00
the-real-herowl a6025b751a Uneven crafts support
-taking part of the resulting stack now produces well-defined results
-stonecutter won't allow amount undivisible by recipe count anymore
2023-11-25 23:52:04 +00:00
the-real-herowl af2f58248f Added the ability to stonecut up to full stack 2023-11-25 23:52:04 +00:00
AFCMS e324a1a74b Make inventory use the util functions 2023-11-25 23:52:04 +00:00
AFCMS 4836418cf6 Rework Stonecutter 2023-11-25 23:52:04 +00:00
AFCMS a001f84786 Add utility functions to clean inventory lists 2023-11-25 23:52:04 +00:00
AFCMS 2128dd4c15 Add basic table ordered keys iterator 2023-11-25 23:52:04 +00:00
the-real-herowl c183da7714 Updated README 2023-11-25 23:52:04 +00:00
the-real-herowl fd17bf1a29 Removed old implementation groups 2023-11-25 23:52:04 +00:00
the-real-herowl 0c7b4d473c Copper blocks stonecutter recipes 2023-11-25 23:52:04 +00:00
the-real-herowl 6ebd3ccb7d Third batch of stonecutter recipes
-deepslate
-blackstone
-quartz bricks
2023-11-25 23:52:04 +00:00
the-real-herowl d46b9071a0 Added nether and end stonecutter recipes 2023-11-25 23:52:04 +00:00
the-real-herowl ead2e772c2 First batch of stonecutter recipes under new API
-core blocks
-stairs
-slabs
-walls
2023-11-25 23:52:04 +00:00
the-real-herowl 19cea45c17 Stonecutter fixes and improvements
-improved stonecutter API, making it more robust
-fixed a dupe bug
2023-11-25 23:52:04 +00:00
the-real-herowl b252e577ec Implement recipe registering API 2023-11-25 23:52:04 +00:00
Chris Page 12568a6749 use on_destruct instead of after dig node 2023-11-25 23:52:04 +00:00
Chris Page 559f500322 Update readme for stonecutter 2023-11-25 23:52:04 +00:00
Chris Page 40fb043de2 Add stage so smooth items can't be reverted 2023-11-25 23:52:04 +00:00
Chris Page 5dda3033a5 Prevent input from being a selectable option 2023-11-25 23:52:04 +00:00
Chris Page 524c9c1bcc Dupe glitch fizes and remove item label 2023-11-25 23:52:04 +00:00
Chris Page a9f26fb354 use item groups to determine the cuttable items 2023-11-25 23:52:04 +00:00
Chris Page 01d43bb33a Remove unused meta on drop items 2023-11-25 23:52:04 +00:00
Chris Page ca37ce5744 Remove hardcoded one element array 2023-11-25 23:52:04 +00:00
Chris Page 5f0ad98dae Use node group for items that can be used in the stonecutter 2023-11-25 23:52:04 +00:00
Chris Page 0e60231c2e Only reset output if input is empty 2023-11-25 23:52:04 +00:00
Chris Page 7fcc2e3be3 Minor output fixes 2023-11-25 23:52:04 +00:00
Chris Page 356045b3e3 Add comments and drop items when destroyed 2023-11-25 23:52:04 +00:00
Chris Page 07d2759ae4 Check if item is a slab or not 2023-11-25 23:52:04 +00:00
Chris Page 9da07af370 Check if item can be made into stairs, slabs and walls 2023-11-25 23:52:04 +00:00
Chris Page 47990eec2b begin adding check if item canbe cut 2023-11-25 23:52:04 +00:00
Chris Page 7523727521 take output from stonecutter 2023-11-25 23:52:04 +00:00
Chris Page 2af08c3188 clear formspec on taking input item 2023-11-25 23:52:04 +00:00
Chris Page 45532ebe6d Add gui to list craft recipes for some stones 2023-11-25 23:52:04 +00:00
3raven 86da47b922 French translation update (#4006)
Update french translation, add missing chain, fix typo

Reviewed-on: MineClone2/MineClone2#4006
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-11-25 01:08:06 +00:00
Eliy21 7cbba73d50 Combat (mostly PvE) rebalancing (#4005)
-Added short mob invulnerability time after being hit
-Added separate shorter range for hitting mobs (as opposed to node interaction)
-Reworked mob knockback
-Slowed down natural health regeneration from saturation
-Added a setting for the saturation health regen speed

Reviewed-on: MineClone2/MineClone2#4005
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-23 00:32:23 +00:00
José M 4df6f82c64 Fix spanish translation errors (#4018)
Reviewed-on: MineClone2/MineClone2#4018
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: José M <dr.cabra@disroot.org>
Co-committed-by: José M <dr.cabra@disroot.org>
2023-11-18 22:20:02 +00:00
chmodsayshello 6ee2dbe70c Add MineCraft like sleeping player hud (#4011)
This adds a sleeping hud/actionbar that'll be displayed to players currently not sleeping.

Reviewed-on: MineClone2/MineClone2#4011
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-committed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-11-18 21:21:17 +00:00
the-real-herowl 613ab897b2 Merge pull request 'Fix item not dropping at tool last use' (#4009) from tool_destruction into master
Reviewed-on: MineClone2/MineClone2#4009
2023-11-18 01:32:01 +00:00
the-real-herowl e53d9ec8d7 Added comments 2023-11-18 02:31:07 +01:00
Mikita Wiśniewski a764818e13 Add a new 'pumpkin' group (#4012)
Creates a new 'pumpkin' group, which combines Pumpkin, Faceless Pumkin and Jack o'Lantern under a shared category. This helps tidy up the mesecons_noteblock code a bit, and possibly other mods too.

Reviewed-on: MineClone2/MineClone2#4012
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2023-11-14 15:35:30 +00:00
the-real-herowl 378b8f8f6c Fix item not dropping at tool last use 2023-11-13 13:35:12 +01:00
Aliaksei Urbanski 32ef89aca3 Fix minor README's imperfections (#4001)
I've prepared some minor changes for `README`s.

Reviewed-on: MineClone2/MineClone2#4001
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Aliaksei Urbanski <aliaksei.urbanski@gmail.com>
Co-committed-by: Aliaksei Urbanski <aliaksei.urbanski@gmail.com>
2023-11-11 21:01:45 +00:00
the-real-herowl accb8742dd Merge pull request 'Make golem go home. Fixes #3288' (#3929) from golem_nav into master
Reviewed-on: MineClone2/MineClone2#3929
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 22:31:43 +00:00
codiac 71282e196e Move mob nav hacks to Experimental 2023-11-06 22:46:04 +01:00
codiac 89c97690c8 Add a setting to enable mod nav hacks 2023-11-06 22:01:31 +01:00
codiac 06f9486e4d Do not go home if attacking 2023-11-06 21:59:40 +01:00
codiac ae5564e658 Make golem go home. Fixes #3288 2023-11-06 21:59:40 +01:00
the-real-herowl fdf823fff6 Merge pull request 'Update trapdoor climbable behavior' (#3938) from Dehydrate6684/MineClone2:trapdoor-ladder into master
Reviewed-on: MineClone2/MineClone2#3938
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 20:29:23 +00:00
Araca 52b65554d9 Do not output enchanted item if enchantment is impossible (#3998)
To Fix #3672 , I avoid displaying the output item if enchantment is not possible for various reason
* Level of added enchantment is below the one from input item
* Incompatible enchantment

Co-authored-by: Araca <>
Reviewed-on: MineClone2/MineClone2#3998
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2023-11-06 20:12:36 +00:00
the-real-herowl 5a069af072 Merge pull request 'Piston-breakable nodes don't fill up the push limit, items properly drop' (#3813) from seventeenthShulker/MineClone2:piston_digs_properly into master
Reviewed-on: MineClone2/MineClone2#3813
2023-11-06 19:50:31 +00:00
the-real-herowl 14f73a8c55 Merge pull request 'armor trim followup' (#3974) from trim_achievement into master
Reviewed-on: MineClone2/MineClone2#3974
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 19:37:56 +00:00
the-real-herowl dbab70ea38 Fixed the wayfinder 2023-11-06 20:22:46 +01:00
chmodsayshello 952a96b57d fix leggings trim textures 2023-11-05 20:35:13 +01:00
Dehydrate6684 e5a260b563
Added vines and skulk vines to ladder group 2023-11-05 14:10:58 +08:00
Dehydrate6684 9b2b8ee56e
Removed direction checks 2023-11-05 14:06:53 +08:00
seventeenthShulker 00cfca5947 Make carpet sticky again 2023-11-04 16:01:46 +00:00
seventeenthShulker c37da143da Add crying obsidian and lodestone to mvps_stoppers 2023-11-04 16:01:46 +00:00
seventeenthShulker 520fd773fb Fix random crash when piston breaks node with no player 2023-11-04 16:01:46 +00:00
seventeenthShulker 378df76e5f Prevent signs from being replaced by pushed/pulled blocks 2023-11-04 16:01:46 +00:00
seventeenthShulker 3e12b3c700 Check protection of certain nodes before push/pull
- The node directly in front of a piston (including air)

- The 'final' position of any connected nodes
2023-11-04 16:01:46 +00:00
seventeenthShulker 0637182697 Tallgrass and dead bush added to dig_by_piston 2023-11-04 16:01:46 +00:00
seventeenthShulker 0580b14310 Vertical pistons now save owner meta 2023-11-04 16:01:46 +00:00
seventeenthShulker 98cf3b7f7a Check node_replaceable after dig_by_piston
Allows tallgrass, nether vines etc to drop
2023-11-04 16:01:46 +00:00
seventeenthShulker e5829f719d All signs are mvps_stopper upon registration
All buttons are mvps_unsticky upon registration
Add some missing unmovable nodes
Bamboo trapdoor is now sticky
2023-11-04 16:01:46 +00:00
seventeenthShulker 089e3d46f1 Several more blocks comply with MC piston mechanics. 2023-11-04 16:01:46 +00:00
seventeenthShulker 5d8688dbeb Change tall flowers to `buildable_to = false` 2023-11-04 16:01:46 +00:00
seventeenthShulker 058684f17f Improve dig_node simulation and fix duplication 2023-11-04 16:01:46 +00:00
seventeenthShulker 918b8eee38 Fix unsticky defs for shulker_box_small names (some did not exist) 2023-11-04 16:01:46 +00:00
seventeenthShulker af206ed8b3 All bamboo plant tiles can be broken with pistons 2023-11-04 16:01:46 +00:00
seventeenthShulker f2eca64e42 Blocks with dig_by_piston no longer fill up the push limit
Fix for broken nodes (e.g. sugar cane) not updating and leaving floating bits

Short-term fix for minetest.dig_node not always working (checking for group dig_immediate = 3)
2023-11-04 16:01:46 +00:00
the-real-herowl 262100be24 Fixed stew/bowl duplication bug (#3995)
Fixed #3991, copied some code over from mcl_potions

Reviewed-on: MineClone2/MineClone2#3995
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-11-03 22:39:21 +00:00
Eliy21 69dc013799 Prevent multiple chestboat drivers (#3992)
Fixes #3872

Reviewed-on: MineClone2/MineClone2#3992
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-03 22:09:49 +00:00
Michieal a425d359f5 WaterLoggedRootsKelpFix (#3994)
Fixes #3990

A very simple fix to Kelp and the current water logged nodes. It adds the group "waterlogged" to water logged items and then puts a check for the group in kelp growth. Made it as a group, because eventually there will be other waterlogged nodes.

Reviewed-on: MineClone2/MineClone2#3994
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Michieal <michieal@noreply.git.minetest.land>
Co-committed-by: Michieal <michieal@noreply.git.minetest.land>
2023-11-03 21:46:00 +00:00
Freedom 83d6e2a5d2 polar bear fix typo (#3846)
horrizonatal -> horizontal

Reviewed-on: MineClone2/MineClone2#3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00
FossFanatic ce403b9245 Rename Liquid Textures (#3758)
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.

The code has also been changed to now reflect these new names.

Reviewed-on: MineClone2/MineClone2#3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
Eliy21 da911bd4d4 Turn non-player boat passenger sideways (#3986)
Some low hanging simple boat fixes.

Fixes #3259

Reviewed-on: MineClone2/MineClone2#3986
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-02 19:24:52 +00:00
the-real-herowl 8789411ab7 Merge pull request 'Add ability for shovels to turn grass paths into dirt on shift+right click' (#3932) from add-dirty-shovel-function into master
Reviewed-on: MineClone2/MineClone2#3932
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-02 19:03:47 +00:00
the-real-herowl 5b1deedaf0 Disabled grass path making when sneaking 2023-11-02 20:00:19 +01:00
SmokeyDope fa1d8dfc47 Adjust grass path long description to inform players of new way to turn paths back to dirt. 2023-11-02 17:34:01 +00:00
SmokeyDope d2a4a6d042 add group 'path_remove_possible' to grass paths 2023-11-02 17:34:01 +00:00
SmokeyDope 5e194b33bd Adjust make_grass_path function to let shovels turn grass paths back to dirt with shift+rightclick 2023-11-02 17:34:01 +00:00
Araca 35bb569ee1 make craft guide search use local language (#3984)
Fix #3909

It is now possible to search in the crafting guide using both item id ("name", usually related to the English name) and translated item description (containing the displayed in-game name).

Co-authored-by: Araca <>
Reviewed-on: MineClone2/MineClone2#3984
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2023-10-31 10:00:58 +00:00
chmodsayshello 5be506830f make diamond tools upgradeable again 2023-10-25 18:04:32 +02:00
codiac 4fcd1ae541 Fix slime spawn crash (#3977)
Declare global variables before using them!

Fixes #3975

Reviewed-on: MineClone2/MineClone2#3977
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-10-23 05:32:18 +00:00
the-real-herowl f941817c39 Merge pull request 'Un-hardcode blast resistance and hardness of fences and walls' (#3943) from wood_fence_blast_resistance into master
Reviewed-on: MineClone2/MineClone2#3943
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 02:24:28 +00:00
seventeenthShulker bc3bde4cf8 Forgot about blackstone 2023-10-22 02:14:17 +00:00
seventeenthShulker 8099a4bd17 Walls use `source` parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2023-10-22 02:14:17 +00:00
seventeenthShulker e2ed1ab4a6 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2023-10-22 02:14:17 +00:00
seventeenthShulker e43a8e267d Un-hardcode blast resistance, hardness for walls,
now only based on their material
2023-10-22 02:14:17 +00:00
seventeenthShulker 570caf47eb All wood-type and nether-type fences now match material's blast resistance 2023-10-22 02:14:17 +00:00
the-real-herowl 59f3b53a51 Merge pull request 'Use MC 1.18+ light levels to control mob spawning' (#3946) from spawn_lighting into master
Reviewed-on: MineClone2/MineClone2#3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
chmodsayshello ec7e99019e add trim advancements 2023-10-21 22:25:30 +02:00
Dehydrate6684 b320d008ca
Unhardcoded nil 2023-10-18 08:04:54 +08:00
Nils Dagsson Moskopp aad231f5e4
Generate test textures with scanline order “top-bottom” 2023-10-16 21:40:51 +02:00
Nils Dagsson Moskopp 10022c93ef
Explicitly state scanline order in test texture script 2023-10-16 21:38:19 +02:00
Nils Dagsson Moskopp 01bcbbf927
Allow encoding with top-bottom scanline order 2023-10-16 21:15:40 +02:00
Nils Dagsson Moskopp 12a33e458f
Add hashbang to script to generate TGA test textures 2023-10-16 20:34:47 +02:00
Nils Dagsson Moskopp 5dcf714cd1
Partially slice 3D rendered donut along its polodial direction 2023-10-16 19:20:30 +02:00
Nils Dagsson Moskopp 0c6d9a4d85
Partially slice 3D rendered donut along its torodial direction 2023-10-16 19:16:29 +02:00
Nils Dagsson Moskopp ef65de54c0
Make 3D rendered donut appear solid 2023-10-16 19:05:56 +02:00
the-real-herowl 3d7155c1b9 Merge pull request 'Raise player eye height to 1.6 blocks.' (#3967) from Dark/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3967
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-16 16:41:18 +00:00
chmodsayshello e3ab94809e Merge pull request 'Fixed a crash in minetest vector code that isn't propogated to lua.' (#3966) from fix_rotate_around_axis_crash into master
Reviewed-on: MineClone2/MineClone2#3966
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-16 12:21:56 +00:00
Dark a66be39d9b Raise player eye height to 1.6 blocks.
This is the same as in Minecraft. The previous value of 1.5 can feel very strange for those coming from that game.
2023-10-16 00:15:12 +00:00
ancientmarinerdev 3564f6ebde Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use. 2023-10-15 22:03:48 +01:00
chmodsayshello f99ae93bf6 Merge pull request 'fix crash when opening a chest that has an unknow node on it' (#3964) from pepebotella/MineClone2:chest-under-unknow into master
Reviewed-on: MineClone2/MineClone2#3964
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-15 19:21:10 +00:00
Nils Dagsson Moskopp 4d57ba62bf
Add code to generate TGA type 1 test textures 2023-10-15 20:49:11 +02:00
Nils Dagsson Moskopp 4064333b06
Adjust TGA test texture file names 2023-10-15 20:11:28 +02:00
Nils Dagsson Moskopp e87a8fc332
Add script to generate TGA test textures 2023-10-15 17:02:19 +02:00
Freedom 8d440252a4 fix crash when opening a chest that has an unknow node on it
fix #3961
2023-10-13 21:07:00 +02:00
the-real-herowl d706833f21 Merge pull request 'Wither finishing & effect fixes' (#3957) from the-real-herowl/MineClone2:wither into master
Reviewed-on: MineClone2/MineClone2#3957
2023-10-11 20:46:24 +00:00
the-real-herowl c874e01cf9 Wither falling when no target found and small fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 7ce82b9dcb Peaceful crash fixed 2023-10-11 00:54:31 +00:00
the-real-herowl 645072507f Wither melee attack and bug fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 924a6c1c47 Settings-related fixes
-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl 20b0f0748d Added some comments to the code 2023-10-11 00:54:31 +00:00
the-real-herowl d7c76e33d8 Tiny adjustments
- wither initial explosion radius moved from a magic value into a local variable
- wither initial explosion radius reduced
- wither attack_exception improved to better handle unlikely edge cases
2023-10-11 00:54:31 +00:00
the-real-herowl 966712f4ff Optimisation and cleanup
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl e4102e6124 Implemented wither defensive measures
Added block breaking when hit, or a safe_boom when hit and mobs_griefing
is disabled. Removed dubious anti-troll measures.
2023-10-11 00:54:31 +00:00
the-real-herowl 17c8f220e6 A few more wither fixes 2023-10-11 00:54:31 +00:00
the-real-herowl df17688b7d Great batch of improvements 2023-10-11 00:54:31 +00:00
the-real-herowl 729d8ec9e0 Another batch of wither adjustments 2023-10-11 00:54:31 +00:00
the-real-herowl c9dc12b081 Further wither adjustments 2023-10-11 00:54:31 +00:00
Nauta Turbidus a1b6819756 Withering effect and effect immunities
Added withering effect and immunities to effects.

Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
the-real-herowl f1568483b3 Merge pull request 'Keep axolotls from attacking sheep' (#3963) from ThePython10110/MineClone2:axolotl-sheep into master
Reviewed-on: MineClone2/MineClone2#3963
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-11 00:50:12 +00:00
ThePython10110 d7fa24ebf8 Keep axolotls from attacking sheep 2023-10-10 23:50:46 +00:00
Dehydrate6684 23468cc2dd
Used vector.offset instead of add/subtract 2023-10-10 09:39:16 +08:00
Dehydrate6684 0c48a46f7c
Updated code based on reviews 2023-10-09 13:55:08 +08:00
chmodsayshello 712a6d6c66 Merge pull request 'add 1.20 armor trims' (#3784) from armor_trims into master
Reviewed-on: MineClone2/MineClone2#3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a620d24ec8 Fix a number of crashes involving unknown nodes, also fix fishbuckets on_place (#3914)
Fixes: #3913 #3915

~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.

I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~

Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549

Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to

Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: MineClone2/MineClone2#3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-09-29 18:47:07 +00:00
ancientmarinerdev 178b24886f Merge pull request 'mcl_oxidation: typo in README.' (#3910) from mdk/MineClone2:typo into master
Reviewed-on: MineClone2/MineClone2#3910
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-29 18:41:27 +00:00
ancientmarinerdev 8333281b4f Merge pull request 'Halved the creeper explosion timer reset radius' (#3808) from reduce-explosiontimer_reset_radius into master
Reviewed-on: MineClone2/MineClone2#3808
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-29 18:36:28 +00:00
Nicu 6d3e55ce12 Reduced the creeper explosion timer reset radius from 6 to 3
This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.
2023-09-29 18:35:21 +00:00
ancientmarinerdev 2c2f5595f3 Merge pull request 'Add Setting to keep respawn location set if bed is destroyed.' (#3933) from Eliy21/MineClone2:no_bed_respawn_setting into master
Reviewed-on: MineClone2/MineClone2#3933
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-09-29 18:29:31 +00:00
chmodsayshello 8936313fb3 proper itemslot background
redo of 904cd78d3f ; caused some issues after cherry pick, same texture
2023-09-29 16:59:45 +02:00
ancientmarinerdev c51442704c Merge pull request 'mcl_skins: link to official mcl_custom_skins' (#3954) from skins into master
Reviewed-on: MineClone2/MineClone2#3954
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-28 19:43:24 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 2bd6678b08 mcl_skins: link to official mcl_custom_skins 2023-09-28 13:09:45 -05:00
Codiac e0c44244f9 Merge pull request 'Point mcl_custom_skins link to a working URL' (#3949) from Montandalar/MineClone2:fix_url_mcl_custom_skins into master
Reviewed-on: MineClone2/MineClone2#3949
Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
2023-09-28 10:40:03 +00:00
Codiac 5b7352a23a Merge pull request 'Fix Server crash (Issue #3939)' (#3947) from Michieal/MineClone2_For_PRs:Bamboo_Fix_PointedThing into master
Reviewed-on: MineClone2/MineClone2#3947
Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
2023-09-28 10:39:23 +00:00
Michieal e8c658658d Update Credits. 2023-09-26 18:59:51 +00:00
Michieal e9d994b74d Fix Campifires API to not crash the server.
Fixed the error in Campfires' On_RightClick() to not error out when called with a non-existent pointed_thing.
2023-09-26 18:57:17 +00:00
Michieal eafe6627d8 Extra checks placed in. 2023-09-26 18:35:12 +00:00
chmodsayshello 4046a68fbf Add trim snippet 2023-09-26 20:24:54 +02:00
Blockhead 882c3ef339 Point mcl_custom_skins link to a working URL 2023-09-25 19:55:36 +10:00
Nils Dagsson Moskopp bb68ceb38d
Do not encode images with illegal colormap indexes 2023-09-22 20:06:21 +02:00
codiac 95db118361 Add rules for blaze, wither skeleton, silverfish 2023-09-22 09:09:35 +10:00
codiac d2d7887e0f Handle bat and slime light checks 2023-09-21 14:53:32 +10:00
Michieal b2ebcf5d4f Readme Change
Putting my name back into the credits in the mod.
2023-09-20 06:07:13 +00:00
Michieal f57220f784 Fix Server crash (Issue ##3939)
Fixes the error of pointed_thing being nil (null) by first checking to see if it exists, and if not, exit the on_place call back.
2023-09-20 05:57:49 +00:00
codiac 7577d37b38 Clarify MC version for lighting 2023-09-20 15:56:27 +10:00
codiac bf4c7e1913 Allow non monsters spawns too 2023-09-20 09:24:51 +10:00
codiac 11e3674926 Use MC 1.18 light levels to control mob spawning 2023-09-19 11:18:40 +10:00
Nils Dagsson Moskopp 4dd3833f3b
Move encoding format heuristics from image:save() to image:encode() 2023-09-18 16:45:31 +02:00
Nils Dagsson Moskopp 3029147ed7
Add example code for rendering a 3D shape using a Z-buffer 2023-09-18 15:21:17 +02:00
Dehydrate6684 cc217d0089
Removed unnessary node definitions 2023-09-17 17:13:50 +08:00
Dehydrate6684 e6653b78ee
Added directional checks 2023-09-17 17:04:24 +08:00
Dehydrate6684 a960bf2e8e
Update trapdoor climbable behavior 2023-09-16 13:16:49 +08:00
Eliy21 2d9bffaa43 Update settingtypes.txt
Add the no bed respawn in settings
2023-09-11 19:42:04 +00:00
Eliy21 eb658a4996 Update mods/PLAYER/mcl_spawn/init.lua
Add if then condition for no bed/anchor respawn settings
2023-09-11 19:38:33 +00:00
ancientmarinerdev b4c693bb20 Merge pull request 'Campfire Updates' (#3769) from campfire_update into master
Reviewed-on: MineClone2/MineClone2#3769
2023-09-04 22:20:48 +00:00
ancientmarinerdev bd46428d65 Updated credits 2023-09-04 22:05:38 +00:00
ancientmarinerdev 9e53efbc3e Fix campfire smoke timing 2023-09-04 22:05:38 +00:00
ancientmarinerdev 6b36abfe91 Fix credits 2023-09-04 22:05:38 +00:00
ancientmarinerdev 49e7449d7f Implement feedback and add credit 2023-09-04 22:05:38 +00:00
ancientmarinerdev 1d28a8e4ac Convert campfire particle spawning from ABM to particle spawner 2023-09-04 22:05:38 +00:00
Wbjitscool c32e88e910 Add better smoke particles 2023-09-04 22:05:38 +00:00
thunder1035 969fa98f18 Update campfire model and textures 2023-09-04 22:05:38 +00:00
PrairieWind 107420c80f Offset smoke a bit 2023-09-04 22:05:38 +00:00
PrairieWind f9afc74077 Add changes to campfires from feedback 2023-09-04 22:05:38 +00:00
PrairieWind 21f0c7750b Throw experience points after food is cooked 2023-09-04 22:05:38 +00:00
PrairieWind 04b59b2190 Campfires are unaffected by pistons 2023-09-04 22:05:38 +00:00
PrairieWind 15bb4fa4bf Players don't take burn damage when they have fire resistance potion in use, or frost walker boots
Entities seem to not burn anymore, and I am not sure why.
2023-09-04 22:05:38 +00:00
PrairieWind 4c3e521779 Fix campfire drops to work correctly with creative and silk touch 2023-09-04 22:05:38 +00:00
DinoNuggies4665 4c59b189dd changed line 82 to vector.new(), and refactored setting food wield item (wield_image doesn't matter) 2023-09-04 22:05:38 +00:00
PrairieWind 23d6c3d17b Update campfire rightclick and smothering 2023-09-04 22:05:38 +00:00
DinoNuggies4665 61f489e71f Food entities don't turn back to mutton when leaving a re-joining now 2023-09-04 22:05:38 +00:00
DinoNuggies4665 4616b6c3ec The food is now oriented the right direction when on the cooking on the campfire, and food entities are removed when the campfire is destroyed, still doesn't drop items though 2023-09-04 22:05:38 +00:00
DinoNuggies4665 d92296712c Fixed crash when standing on campfire whilst food is cooking 2023-09-04 22:05:38 +00:00
DinoNuggies4665 5b212dd3fe Made food entities local to evcery campfire, and made one food entity that works for all foods 2023-09-04 22:05:38 +00:00
PrairieWind d3095fea57 Update ignition, smothering, and campfire inventory drops
Bonus fix for grass path creation sound traveling across the entire server
2023-09-04 22:05:38 +00:00
DinoNuggies4665 177196a8d2 modified: mods/ITEMS/mcl_campfires/api.lua
modified:   mods/ITEMS/mcl_fishing/init.lua
	modified:   mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665 13d4841097 A couple of fixes 2023-09-04 22:05:38 +00:00
DinoNuggies4665 0b7cec419a Added visible items cooking on the fire 2023-09-04 22:05:38 +00:00
DinoNuggies4665 cef6c72a71 modified: mods/ITEMS/mcl_campfires/mod.conf 2023-09-04 22:05:38 +00:00
DinoNuggies4665 aca82fcafc modified: mods/ITEMS/mcl_campfires/api.lua
modified:   mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665 a7fcd62999 Added visible items cooking on the fire 2023-09-04 22:05:38 +00:00
PrairieWind d489c954f5 Campfires make big smoke
Smells like carcenogens, yum
2023-09-04 22:05:38 +00:00
PrairieWind 8b0097df71 Make campfires cook items 2023-09-04 22:05:38 +00:00
ancientmarinerdev cb407666a4 Merge pull request 'Ensure creepers work by raycast line of sight' (#3905) from raycast_creeper_sight into master
Reviewed-on: MineClone2/MineClone2#3905
2023-09-03 22:14:41 +00:00
ancientmarinerdev 969a08b7be Clean up 2023-09-03 22:02:34 +00:00
ancientmarinerdev 1749712318 Change creepers line of sight check to raycast and do it from eyes to targets feet and head 2023-09-03 22:02:34 +00:00
ancientmarinerdev a648e53699 Merge pull request 'Import villager trade changes by Alessandra_Lozoya' (#3854) from Codiac/MineClone2:trades into master
Reviewed-on: MineClone2/MineClone2#3854
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-02 15:44:13 +00:00
Julien Palard 878480d010
mcl_oxidation: typo in README. 2023-09-02 15:18:30 +02:00
ancientmarinerdev b0208e622b Merge pull request 'Fix cherry chest boat inv texture' (#3865) from cherry_boat into master
Reviewed-on: MineClone2/MineClone2#3865
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-09-02 10:01:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 8c41fb53e3 Fix cherry chest boat inv texture 2023-09-02 10:00:31 +00:00
chmodsayshello 408c7f71da Merge pull request 'Update Russian translation' (#3896) from Nanashi_Mumei/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3896
Reviewed-by: rudzik8
2023-09-02 08:25:43 +00:00
Sab Pyrope 8b7a71f93e Update Russian translation. Fix 1. 2023-09-02 15:51:49 +08:00
Codiac 98e7cd6e8e Merge branch 'master' into trades 2023-09-02 04:15:42 +00:00
ancientmarinerdev 4853018bb0 Merge pull request 'Increase copper needed for blocks from 4 to 9' (#3887) from basxto/MineClonXX:copper into master
Reviewed-on: MineClone2/MineClone2#3887
2023-09-01 12:20:28 +00:00
ancientmarinerdev c6256295a7 Merge pull request 'fix barrel sound code for proper max hear distance' (#3900) from fix_barrel_sound_distance into master
Reviewed-on: MineClone2/MineClone2#3900
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-31 22:56:20 +00:00
SmokeyDope b911f99d23 fix barrel sound code for proper max hear distance 2023-08-31 22:55:21 +00:00
ancientmarinerdev 273165ce3b Merge pull request 'lower ruined portal structure spawn rate' (#3901) from lower_ruined_portal_generation_rate into master
Reviewed-on: MineClone2/MineClone2#3901
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-31 22:47:51 +00:00
SmokeyDope aa08a176fc lower ruined portal structure spawn rate 2023-08-31 22:47:02 +00:00
Van 7b764adbc0 Banners color editing (#3868)
### Changing banner colors
Reason: I think the current colors of the banners do not match the palette of the surrounding world.
Solution: Muting Banner Tones

### Testing
Check out the new colors on 12 color banners.

### Attachments
Changed banner colors/Current banner appearance

UPDATE: Adjusted colors, see the third attachment

UPDATE: Changed the color of the white flag. Fixed a bug with different colors of patterns and banners, increased the contrast of folds. The last four attachments display all.
Reviewed-on: MineClone2/MineClone2#3868
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Van <vanicgame@yandex.ru>
Co-committed-by: Van <vanicgame@yandex.ru>
2023-08-31 22:27:08 +00:00
chmodsayshello 1502757732 Merge pull request 'Replace spaces in itemstrings with underscore' (#3895) from basxto/MineClonXX:fixspace into master
Reviewed-on: MineClone2/MineClone2#3895
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-08-31 17:08:18 +00:00
chmodsayshello 49bd28e109 add/remove comments 2023-08-31 18:16:34 +02:00
chmodsayshello 6c107ce990 fix for enchanted items 2023-08-31 17:59:46 +02:00
chmodsayshello 7c43c15fda update loottables 2023-08-31 17:17:38 +02:00
Sab Pyrope 5b4a79a26d Update russian translation 2023-08-31 14:16:42 +08:00
chmodsayshello 291cbaf434 move armor trim license info to LEGAL.md 2023-08-28 18:48:37 +02:00
chmodsayshello fb74689f3d resolve merge conflicts 2023-08-28 16:47:31 +02:00
chmodsayshello da024bb4b8 move mcl_armor_trims to mcl_armor 2023-08-28 15:09:48 +02:00
ancientmarinerdev 3c266f5cfd Merge pull request 'Enable enchanting on sheers & allow enchanted shears to shear.' (#3884) from Codiac/MineClone2:shears_fix into master
Reviewed-on: MineClone2/MineClone2#3884
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-08-27 23:42:53 +00:00
ancientmarinerdev 5f0944062c Merge pull request 'Improve mob floating' (#3883) from Codiac/MineClone2:mob_float_fix into master
Reviewed-on: MineClone2/MineClone2#3883
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-27 23:30:16 +00:00
chmodsayshello 2f8bb9726b meta based: proof of concept 2023-08-27 21:44:43 +02:00
chmodsayshello 8176e7319f update 'armor trim credits' 2023-08-27 19:42:40 +02:00
Nils Dagsson Moskopp 5bf0e79c6f
Add example code to generate TGA logo
The tiny logo is a 12×12 TGA image.
The huge logo is a 1200×1200 TGA image.
2023-08-27 15:12:47 +02:00
AFCMS f008fa3323 Merge pull request 'Formspec Refactoring' (#2635) from AFCMS/MineClone2:formspec-v4 into master
Reviewed-on: MineClone2/MineClone2#2635
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-26 07:27:25 +00:00
AFCMS 2eabeb119a
Fix creative node placement 2023-08-23 21:48:49 +02:00
Sebastian Riedel 28d77a3e5b Replace spaces in itemstrings with underscore 2023-08-20 03:19:17 +02:00
AFCMS 149cb5d17c
Fix gramar mistakes 2023-08-19 18:30:03 +02:00
AFCMS 1b5b2e4dc7
Use new vectors in several places 2023-08-19 18:27:00 +02:00
AFCMS 560aead57f
Use `table.indexof` in `mcl_anvils` 2023-08-19 18:18:27 +02:00
AFCMS 438998de6a
Remove unused files 2023-08-19 18:06:34 +02:00
AFCMS 4f0620c7c1
Fix meshhand not updating correctly 2023-08-19 18:06:31 +02:00
AFCMS 4efb5bf8b9
Make creative inventory page buttons vertical 2023-08-19 18:01:32 +02:00
AFCMS 158ff8e860
Add commented basic scrollbar support to replace pages system 2023-08-19 18:01:32 +02:00
AFCMS e936cede03
Update meshhand 2023-08-19 18:01:32 +02:00
AFCMS df2ab1fd8c
Remove duplicated armor update code 2023-08-19 18:01:32 +02:00
AFCMS dc20267b4f
Update inventory when player visuals change 2023-08-19 18:01:32 +02:00
AFCMS 9d184e9897
Remove duplicated creative inventory code 2023-08-19 18:01:32 +02:00
AFCMS 3fe3153a40
Remove duplicated creative digging code 2023-08-19 18:01:32 +02:00
AFCMS bf28bab427
Remove duplicated creacode 2023-08-19 18:01:31 +02:00
AFCMS f7c251e7f2
Fix `mcl_grindstone` auto formating 2023-08-19 18:01:31 +02:00
AFCMS 1bdbdc365d
Fix `mcl_enchanting` auto formating 2023-08-19 18:01:31 +02:00
AFCMS a77930d4a1
Fix `mcl_chests` auto formating 2023-08-19 18:01:31 +02:00
AFCMS bb3771c0d2
Fix formating in `mcl_anvils` 2023-08-19 18:01:31 +02:00
AFCMS 40bc219a86
Fix `mcl_books` formating? 2023-08-19 18:01:31 +02:00
AFCMS 054dc22432
Use new vectors in `mcl_chests` 2023-08-19 18:01:31 +02:00
AFCMS 06e2022c6d
Fix `mcl_enchanting` formating 2023-08-19 18:01:30 +02:00
AFCMS 2cb9eca8e1
Use new vectors in `mcl_blast_furnace` 2023-08-19 18:01:30 +02:00
AFCMS ae632fe773
Fixes in `mcl_inventory`
- Fix (yet another) rebase conflict
- Remove unused code and annotations
- Fix annotations in `mcl_gamemode` to https://github.com/minetest-toolkit/minetest-lsp-api
2023-08-19 18:01:30 +02:00
AFCMS 4db0631133
`mcl_inventory` creative fixes
- Add many comments (I had a really hard time understanding the code)
- Add some more type annotations (https://github.com/minetest-toolkit/minetest-lsp-api)
- Rename non english variable
2023-08-19 18:01:30 +02:00
AFCMS 0e13190ea4
Fix reabse problem with `mcl_inventory` 2023-08-19 18:01:30 +02:00
AFCMS cd6dd4d851
Fix merge conflict (huge chests) 2023-08-19 18:01:30 +02:00
AFCMS 653f82198e
Apply MysticTempest fixes to enchanting table 2023-08-19 18:01:29 +02:00
AFCMS 3bbae86baf
Fix this stupid merge conflict 2023-08-19 18:01:29 +02:00
cora ee4f7d1b88
Fix rebase breaking creative digging 2023-08-19 18:01:29 +02:00
AFCMS 7cf91c79cb
Smithing Table 2023-08-19 18:01:29 +02:00
AFCMS c8620685c0
Move stack size button label lower 2023-08-19 18:01:29 +02:00
AFCMS 6a2ad4e618
Materialize the fact that bookshelves only store books 2023-08-19 18:01:29 +02:00
AFCMS 7d8a1e1e5f
Fix some merging stuff 2023-08-19 18:01:29 +02:00
AFCMS ecb4c82600
Anvil Formspec
- anvil formspec
- hammer icon
- use new vectors
- add some type annotations
- optimize textures (some of them by 95%)
2023-08-19 18:01:28 +02:00
AFCMS 9831f2c25b
Document `mcl_formspec` API 2023-08-19 18:01:28 +02:00
AFCMS 4055555ec1
Redo Creative Inventory 2023-08-19 18:01:28 +02:00
AFCMS 7c15fe6ac9
Furnaces formspec redo 2023-08-19 18:01:28 +02:00
AFCMS 5011e12209
mcl_inventory API documentation + fix 2023-08-19 18:01:28 +02:00
AFCMS f6804600ba
Grindstone menu 2023-08-19 18:01:28 +02:00
AFCMS bf57cf3aa3
Barrel formspec 2023-08-19 18:01:28 +02:00
AFCMS 093d55861c
Basic mcl_gamemode documentation 2023-08-19 18:01:27 +02:00
AFCMS 0da1822d26
Code style fixes in mcl_chests 2023-08-19 18:01:27 +02:00
AFCMS 0ae76776b1
Bookshelf menu redo 2023-08-19 18:01:27 +02:00
AFCMS e5ee0c4afc
Crafting table formspec redo 2023-08-19 18:01:27 +02:00
AFCMS 842363464d
Enchanting table formspec redo 2023-08-19 18:01:27 +02:00
AFCMS 37176976b6
Dropper + Dispenser inventory 2023-08-19 18:01:27 +02:00
AFCMS 1065eb4d8c
Hooper formspec 2023-08-19 18:01:26 +02:00
AFCMS 452cd26558
Reenable creative formspec armor update 2023-08-19 18:01:26 +02:00
AFCMS 9e83e531bd
Make function local 2023-08-19 18:01:26 +02:00
AFCMS 04a58ddd24
Disable test tab 2023-08-19 18:01:26 +02:00
AFCMS fbb51835b3
survival inventory tabs API + mcl_gamemode 2023-08-19 18:01:26 +02:00
AFCMS fb79465052
Fixes 2023-08-19 18:01:26 +02:00
AFCMS e093c69328
Remove the label size thing (too breaking change) 2023-08-19 18:01:26 +02:00
AFCMS c2032fe4de
Fix 2023-08-19 18:01:25 +02:00
AFCMS 691b93ac68
Modern Survival Inventory (9 slice images, formspec v6) 2023-08-19 18:01:25 +02:00
AFCMS 4ee6a67516
survival inventory 2023-08-19 18:01:25 +02:00
AFCMS 54b119cffa
some things 2023-08-19 18:01:25 +02:00
AFCMS 558df5e4bd
fix all chest formspecs 2023-08-19 18:01:25 +02:00
AFCMS cf01c0630c
chest + shulkerbox formspec 2023-08-19 18:01:25 +02:00
AFCMS f20fbfb95a
ender chest formspec v4 2023-08-19 18:01:25 +02:00
AFCMS 767c904258
create some files 2023-08-19 18:01:24 +02:00
AFCMS ac4db102b2
add basic temp function to get v4 itemslots 2023-08-19 18:01:24 +02:00
codiac 85c1c57e95 Fix formatting. Remove plain terracotta. 2023-08-19 11:36:04 +10:00
chmodsayshello 64bc57c6a4 replace trim textures with CC ones 2023-08-18 16:47:17 +02:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 d3fb221641 Merge pull request 'Fix meshhand with mcl_skins disabled' (#3864) from skins into master
Reviewed-on: MineClone2/MineClone2#3864
Reviewed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-08-16 13:12:52 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 6756358307 Fix meshhand with mcl_skins disabled 2023-08-16 08:06:12 -05:00
cora dd96af15c4 Shears are not enchantable on enchanting table 2023-08-15 13:52:33 +10:00
ancientmarinerdev 6cdd679baf Merge pull request 'Fix attribution and typo' (#3886) from basxto/MineClonXX:basxto-attrfix-again into master
Reviewed-on: MineClone2/MineClone2#3886
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-14 12:04:08 +00:00
Sebastian Riedel 11d275a471 Increase copper needed for blocks from 4 to 9 2023-08-14 12:57:36 +02:00
Sebastian Riedel d7ea628270 Revert reversion of 822071c66b 2023-08-14 11:27:36 +02:00
codiac 0d16acdd42 Use a vector and fix the merge fail >_< 2023-08-14 10:48:27 +10:00
codiac 246a95f973 Fix typo 2023-08-14 10:39:31 +10:00
codiac 8c64fdfa5d Enable enchanting on sheers & allow enchanted shears to shear. 2023-08-13 14:02:15 +10:00
codiac 034382c883 Fix float check :( 2023-08-13 12:14:52 +10:00
cora 898a183ccd Prevent floating mobs from drowning all the time
Less dieing for mobs in deep water.
2023-08-13 12:12:03 +10:00
codiac 6ae597c97f This changes mob floating so they stay inside the top water node instead of
standing on it. The head of the mod should still be above water.

Changes drowning so that mobs will not drown in one block of water. They will
drown in 2 or more blocks of water.

Does not appear to affect them getting out of deep water :( But they do seem to
die somewhat faster when they stay in deep water.
2023-08-12 14:01:26 +10:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 e3bdedb4d5 Merge pull request 'Markdown fix' (#3879) from markdownfix into master
Reviewed-on: MineClone2/MineClone2#3879
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-08-10 16:46:23 +00:00
Mikita Wiśniewski f884de5f87 Fix a link and a typo in LEGAL.md 2023-08-09 12:06:50 +07:00
Mikita Wiśniewski a609639585 Add spaces after #, make the commands monospaced 2023-08-09 12:02:04 +07:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 aa3b3421d5 Merge pull request 'Allow villager to claim filled cauldrons.' (#3856) from Codiac/MineClone2:cauldron_job_site_fix into master
Reviewed-on: MineClone2/MineClone2#3856
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-08-05 16:44:27 +00:00
codiac 4f2cb955b8 Use minetest.get_item_group for more flexibility 2023-08-05 15:09:53 +10:00
codiac a3bbb3694c Allow villager to claim filled cauldrons.
Fixes #3733
2023-08-05 15:09:53 +10:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 b911da121e Merge pull request 'Fixed typo in mcl_damage' (#3858) from mcl_cached_reason-fix into master
Reviewed-on: MineClone2/MineClone2#3858
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-08-01 21:08:11 +00:00
Nicu a99daf4294 Fixed typo in mcl_damage
Fixed typo that invalidated the cached reason for damage
2023-08-01 15:53:17 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 f9eb31ed46 Merge pull request 'Remove mcl_base_textures mod' (#3855) from mcl_base_textures into master
Reviewed-on: MineClone2/MineClone2#3855
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Reviewed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-07-31 12:52:15 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 80b21759d9 Remove mcl_base_textures mod 2023-07-26 09:56:13 -05:00
codiac 2cf5183638 Import villager trade changes by Alessandra_Lozoya 2023-07-25 13:44:28 +10:00
chmodsayshello d346aa07ee reduce filesize for a FINAL time 2023-06-29 20:46:39 +02:00
chmodsayshello 9d1840f4ca fix crash (no longer allow blacklisted items) 2023-06-21 12:15:41 +02:00
chmodsayshello 5cc9038169 reduce texture filesize (again) 2023-06-21 11:51:03 +02:00
chmodsayshello 460ef23b50 make upgrade_trimmed global 2023-06-21 11:49:21 +02:00
chmodsayshello 1e16647fe9 various codestyle fixes 2023-06-21 11:21:39 +02:00
chmodsayshello 16415ae577 bring back old global function 2023-06-21 10:57:50 +02:00
chmodsayshello 2665980007 add ':' to modname once 2023-06-21 10:53:41 +02:00
chmodsayshello bb2ce9ef92 pare down a few bytes from textures 2023-06-17 20:16:36 +02:00
chmodsayshello bc29e4dd95 fix texture filename 2023-06-08 10:41:49 +02:00
chmodsayshello b76ed92aba add missing rib_boots texture 2023-06-08 10:38:30 +02:00
chmodsayshello 703f1f46fc make slot names fit 2023-06-08 10:06:26 +02:00
chmodsayshello 0b118c170e armor trims: support smithing table 2023-06-08 10:02:00 +02:00
chmodsayshello 8431ac34d0 add armor trim templates 2023-06-08 00:16:57 +02:00
chmodsayshello 049128972f armor trim: more color transparency & creative inventory removal 2023-06-07 22:49:04 +02:00
chmodsayshello 0c65d9d11a add mcl_enchanting as hard dependency 2023-06-07 22:29:59 +02:00
chmodsayshello 311beeb31c fix enchanting of trimmed armor 2023-06-07 22:27:52 +02:00
chmodsayshello bc3da8dab8 add armor trim color support 2023-06-07 21:01:55 +02:00
chmodsayshello ed5232411b remove raw trim textures 2023-06-07 20:31:54 +02:00
chmodsayshello 6c6a27320d add trim boot textures 2023-06-07 20:30:10 +02:00
chmodsayshello 82f2f4784e add helm trim textures 2023-06-07 20:13:18 +02:00
chmodsayshello 8476865ea7 add chestplate trim texture 2023-06-07 19:47:51 +02:00
chmodsayshello b4273af245 fix color overlay 2023-06-07 17:22:57 +02:00
chmodsayshello 483285a612 loop through tools instead of items 2023-06-07 17:12:02 +02:00
chmodsayshello b154f2def1 armor trims: inventory overlay 2023-06-07 17:06:53 +02:00
chmodsayshello c62195662c trims: blacklist certain iems 2023-06-07 16:42:34 +02:00
chmodsayshello 4dc5ad3bdb add mcl_armor dependency 2023-06-07 16:11:07 +02:00
chmodsayshello cc186cc588 add durability back 2023-06-07 15:58:28 +02:00
chmodsayshello df8c9625e4 armor trims: proof of concept 2023-06-07 15:41:53 +02:00
Nils Dagsson Moskopp e9862f5f24
Add example code for node colormap generation 2022-07-31 00:24:34 +02:00
Nils Dagsson Moskopp 685bdcb379
Allow encoding with B8G8R8A8 colormap 2022-05-19 18:26:41 +02:00
Nils Dagsson Moskopp 7446a275b5
Remove author from mod.conf
ContentDB sets this field automatically
2022-05-16 22:18:01 +02:00
Nils Dagsson Moskopp 83348bf3ac
Document use cases, image type support, plans 2022-05-16 20:34:33 +02:00
Nils Dagsson Moskopp 45e405982a
Allow encoding with A1R5G5B5 colormap 2022-05-16 18:48:18 +02:00
Nils Dagsson Moskopp e83894fcfa
Treat empty colormap as no colormap 2022-05-16 17:56:53 +02:00
Nils Dagsson Moskopp 9f9b78eed9
Allow color-mapped encoding for RGB images 2022-05-16 17:28:16 +02:00
Nils Dagsson Moskopp ed061e68ff
Allow RLE encoding for RGBA images 2022-05-16 13:16:23 +02:00
Nils Dagsson Moskopp 1f9c446a98
Assert that pixel data is encoded 2022-05-16 03:21:52 +02:00
Nils Dagsson Moskopp 7b94fc026d
Allow to specify color format 2022-05-16 02:48:51 +02:00
Nils Dagsson Moskopp fa23775bf9
Measure pixel_depth in bits everywhere 2022-05-16 01:54:21 +02:00
Nils Dagsson Moskopp 36ee45ebe3
Add RGBA support (only RAW encoding) 2022-05-16 01:39:33 +02:00
Nils Dagsson Moskopp 2112637faf
Use HSP for RGB-to-BW8 conversion 2022-05-15 19:58:19 +02:00
Nils Dagsson Moskopp 5b79bc6fb7
Set default encoding to R8G8B8 RAW
This the most trivial RGB encoding the encoder supports. Setting
it prevents a crash related to BW8 only supporting RAW encoding.
2022-05-15 19:31:24 +02:00
Nils Dagsson Moskopp 759b0a188f
Allow saving R8G8B8 images as BW8 2022-05-15 19:23:26 +02:00
Nils Dagsson Moskopp 376b6404b2
Allow RAW or RLE encoding for true-color images 2022-05-15 15:56:18 +02:00
Nils Dagsson Moskopp 9bd1702d60
Encode image only when saving it to a file 2022-05-15 14:58:12 +02:00
Nils Dagsson Moskopp 5640e19c94
Add fractal example 2022-05-15 03:10:53 +02:00
Nils Dagsson Moskopp 25b7b30945
Allow encoding grayscale images as BW8 2022-05-14 22:41:52 +02:00
Nils Dagsson Moskopp 9af0719df8
Allow encoding RGB images as B8G8R8 2022-05-14 21:56:42 +02:00
Nils Dagsson Moskopp 1b48c3f539
Use raw packets in RLE compression in tga_encoder 2022-05-14 21:52:08 +02:00
Nils Dagsson Moskopp 13552f16f2
Reduce TGA filesize by 25% by using 16-bit colors 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp 4f6ea5d035
Add credits to README 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp c00b0d50c6
Add usage examples 2022-05-14 21:52:00 +02:00
Nils Dagsson Moskopp adb8e45d67
Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-05-14 20:21:59 +02:00
Nils Dagsson Moskopp 3f60b5baa6
Speed up TGA encoding by creating fewer strings 2022-05-14 20:21:58 +02:00
Nils Dagsson Moskopp 52e5c955f0
Use RLE compression in tga_encoder 2022-05-14 20:21:58 +02:00
Lizzy Fleckenstein b88579b52e
Add updated tga_encoder 2022-05-14 20:21:58 +02:00
Lizzy Fleckenstein eaa4dc99d7
Initial import 2022-05-14 20:21:52 +02:00
843 changed files with 25440 additions and 7893 deletions

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.gitignore vendored
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@ -5,4 +5,6 @@
*.blend3
/.idea/
*.xcf
.Rproj.user
.Rproj.user
prompt.txt
__pycache__

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@ -1,10 +1,12 @@
---@diagnostic disable
unused_args = false
allow_defined_top = true
max_line_length = false
redefined = false
globals = {
"minetest", "core",
"minetest", "core",
}
read_globals = {
@ -40,16 +42,16 @@ read_globals = {
"factorial"
}
},
------
--MODS
------
------
--MODS
------
--GENERAL
"default",
--GENERAL
"default",
--ENTITIES
"cmi",
--ENTITIES
"cmi",
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
}
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
}

22
.luarc.json Normal file
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@ -0,0 +1,22 @@
{
"runtime.version": "LuaJIT",
"diagnostics": { "disable": ["lowercase-global"] },
"diagnostics.globals": [
"minetest",
"dump",
"dump2",
"Raycast",
"Settings",
"PseudoRandom",
"PerlinNoise",
"VoxelManip",
"SecureRandom",
"VoxelArea",
"PerlinNoiseMap",
"PcgRandom",
"ItemStack",
"AreaStore",
"vector"
],
"workspace.ignoreDir": [".luacheckrc"]
}

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@ -8,30 +8,32 @@
## Maintainers
* AncientMariner
* Nicu
* Herowl
## Previous Maintainers
* Fleckenstein
* cora
* Nicu
## Developers
* AFCMS
* epCode
* chmodsayshello
* PrairieWind
* MrRar
* FossFanatic
* SmokeyDope
* Faerraven / Michieal
* Codiac
## Past Developers
* jordan4ibanez
* iliekprogrammar
* kabou
* kay27
* Faerraven / Michieal
* MysticTempest
* NO11
* SumianVoice
* PrairieWind
## Contributors
* RandomLegoBrick
@ -112,6 +114,22 @@
* Niterux
* appgurueu
* seventeenthShulker
* DinoNuggies4665
* basxto
* Morik666
* Eliy21
* mdk
* Alessandra Lozoya
* VanicGame
* ThePython10110
* Araca
* Montandalar
* mim
* Dark
* Bakawun
* JoseDouglas26
* Zasco
* Yachie Kicchou
## Music
* Jordach for the jukebox music compilation from Big Freaking Dig
@ -155,6 +173,7 @@
* cora
* Faerraven / Michieal
* PrairieWind
* ChrisPHP
## 3D Models
* 22i
@ -162,6 +181,7 @@
* epCode
* Faerraven / Michieal
* SumianVoice
* thunder1035
## Textures
* XSSheep
@ -178,8 +198,11 @@
* Faerraven / Michieal
* Nicu
* Exhale
* Aeonix_Aeon
* Wbjitscool
* SmokeyDope
* thunder1035
* Herowl
## Translations
* Wuzzy
@ -199,6 +222,10 @@
* Temak
* megustanlosfrijoles
* kbundg
* Isaac Dennis
* ADLON
* Sab Pyrope
* JoseDouglas26
## Funders
* 40W
@ -208,4 +235,4 @@
## Special thanks
* The Minetest team for making and supporting an engine, and distribution infrastructure that makes this all possible
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* Notch and Jeb for being the major forces behind Minecraft

View File

@ -170,16 +170,8 @@ These groups are used mostly for informational purposes
* `ammo_bow=1`: Item is used as ammo for bows
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
* `container`: Node is a container which physically stores items within and has at least 1 inventory
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
It is expected that this also reacts on `on_timer`;
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
list. Both inventories are considered to belong together. This is used for large chests.
* `container=6`: Same as above, but for the right part.
* `container=7`: Has inventory list "`main`", no movement allowed
* `container=1`: Other/unspecified container type
* `container=1`: Container type, which does not allow hoppers to transfer items
* `container=2`: Items can be placed and taken freely. Can have inventory with list name `"main"` or define `_mcl_hoppers_on_try_pull`, `_mcl_hoppers_on_try_push`, `_mcl_hoppers_on_after_pull`, `_mcl_hoppers_on_after_push` to play along hoppers nicely.
* `spawn_egg=1`: Spawn egg
* `pressure_plate=1`: Pressure plate (off)

View File

@ -38,11 +38,15 @@ No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
The glazed terracotta textures have been created by [MysticTempest](https://github.com/MysticTempest).
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
Armor trim models were created by Aeonix_Aeon
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

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@ -1,13 +1,14 @@
#Models in Minetest/Mineclone2
# Models in Minetest/Mineclone2
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2.
## Minetest Wiki
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
##Recommended software
## Recommended software
###Blender
### Blender
Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine.
@ -19,14 +20,16 @@ Blitz 3D (.b3d) Is one of the main animated model formats used for entities in t
The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786)
##Types of model formats
## Types of model formats
### Animated, skinned models
###Animated, skinned models
* Blitz 3D files (.b3d)
* Microsoft DirectX (.x) (binary & text, compression is not supported)
###Static meshes
### Static meshes
* Wavefront OBJ (.obj)
Note: The sometimes accompanying .mtl files are not supported and can safely be deleted.
@ -45,16 +48,18 @@ Note: Do not use .b3d and .x files for static meshes at the moment, Minetest cur
Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore.
##Pros & Cons of .b3d vs .x
## Pros & Cons of .b3d vs .x
### B3D
###B3D
* [+] Binary format means a small size
* [-] Difficult to postprocess after exporting
* [-] Difficult to debug problems
###X (text version)
### X (text version)
* [+] Can be parsed easily with lua scripts
* [+] Can be easily generated by scripts

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@ -1,4 +1,4 @@
# MineClone2
# VoxeLibre
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
@ -27,7 +27,7 @@ Or you can play in “creative mode” in which you can build almost anything in
## How to play (quick start)
### Getting started
* **Punch a tree** trunk until it breaks and collect wood
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu) and craft 4 wood planks
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes
@ -37,15 +37,15 @@ Or you can play in “creative mode” in which you can build almost anything in
### Farming
* Find seeds
* Craft hoe
* Rightclick dirt or similar block with hoe to create farmland
* Craft a hoe
* Rightclick dirt or a similar block with a hoe to create farmland
* Place seeds on farmland and watch them grow
* Collect plant when fully grown
* Collect plants when fully grown
* If near water, farmland becomes wet and speeds up growth
### Furnace
* Craft furnace
* Furnace allows you to obtain more items
* Craft a furnace
* The furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items
@ -162,7 +162,7 @@ Bonus features (not found in Minecraft):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
* Saplings in chests in mapgen v6
* Saplings in chests in [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Fully moddable (thanks to Minetest's powerful Lua API)
* New blocks and items:
* Lookup tool, shows you the help for whatever it touches

View File

@ -137,7 +137,7 @@ Fonctionnalités bonus (absentes de Minecraft) :
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
* Pousses dans les coffres en mapgen v6
* Pousses dans les coffres en [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Entièrement moddable (grâce la puissante API Lua de Minetest)
* Nouveaux blocs et objets :
* Outil de recherche, montre l'aide de ce qu'il touche

193
README_locale/README.ru.md Normal file
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@ -0,0 +1,193 @@
# MineClone2
Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils.
Разработана многими людьми. Не разработана и не одобрена Mojang AB.
### Игровой процесс
Вы начинаете в случайно сгенерированном мире созданном целиком из кубов. Вы можете
исследовать мир, выкопать и поставить почти каждый блок в мире, чтобы создавать новые
структуры. Вы можете играть в “режиме выживания” в котором вам придется бороться с
монстрами и голодом за выживание и медленно проходить через различные аспекты игры,
такие как копание, фермерство, постройка механизмов и так далее. Или вы можете играть
в “творческом режиме” в котором вы сразу можете строить что угодно.
#### Итоги геймплея
* Геймплей в стиле песочницы, без целей
* Выживайте: сражайтесь с враждебными монстрами и голодом
* Добывайте руды и прочие ценные предметы
* Магия: получайте опыт и зачаруйте ваше снаряжение
* Создавайте из собранных блоков величественные постройки ограниченные только воображением
* Собирайте цветы и другие красители, чтобы раскрасить ваш мир
* Найдите семена и заведите ферму
* Найдите или создайте один из сотен предметов
* Проложите рельсы и повеселитесь с вагонетками
* Постройте сложные механизмы со схемами из редстоуна
* В творческом режиме вы можете свободно строить всё без лимитов
## Как играть (быстрый старт)
### Начнем
* **Бейте по стволу дерева** пока оно не сломается и соберите древесину
* Поставьте **древесину в сетку 2×2** (“сетка крафта” в вашем инвентаре) и скрафтите 4 доски
* Разложите 4 доски в форме 2×2 в сетке крафта, чтобы **сделать верстак**
* **Правым кликом по верстаку**, чтобы открыть сетку крафта 3×3 для более сложных предметов
* Используйте **книгу рецептов** (иконка книги), чтобы узнать все возможные рецепты крафтов
* **Скрафтите деревянную кирку**, чтобы вы могли копать камень
* Разные инструменты добывают разные виды блоков. Опробуйте их все!
* Продолжайте играть как пожелаете. Повеселитесь!
### Фермерство
* Найдите семена
* Скрафтите мотыгу
* Правой кнопкой мотыгой по земле или похожему блоку, чтобы создать грядку
* Посадите семена на грядку и ждите пока они вырастут
* Соберите растение когда оно полностью созреет
* Рядом с водой грядка становится влажной и растения растут быстрее
### Переплавка
* Скрафтите печь
* Печь позволит вам получить больше предметов
* Верхний слот должен содержать переплавляемый предмет (например: железную руду)
* Нижний слот должен содержать топливо (например: уголь)
* Смотрите книгу рецептов, чтобы узнать о других переплавляемых предметах и топливе
### Дополнительная помощь
Больше информации о геймплее, блоках, предметах и многое другое можно найти во
внутриигровой справке. Вы можете перейти в неё через ваш инвентарь.
### Особые предметы
Следующие предметы интересны для творческого режима и для строителей приключенческих
карт. Их нельзя получить в игре или через творческий инвентарь.
* Барьер: `mcl_core:barrier`
Используйте чат-команду `/giveme`, чтобы получить их.
Смотрите справку для дальнейшей информации.
## Установка
Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или
выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются
официально. Не поддерживается запуск MineClone2 на разрабатываемых версиях Minetest.
Чтобы установить MineClone2 (если вы этого еще не сделали), переместите эту папку в
“games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше.
## Полезные ссылки
Репозиторий MineClone2 хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
поучаствовать в разработке.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
* Mastodon: <https://fosstodon.org/@MineClone2>
* Lemmy: <https://lemmy.world/c/mineclone2>
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org>
* Форум Minetest: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* IRC (едва используется): <https://web.libera.chat/#mineclone2>
## Цели
- Создать стабильную, модифицируемую, бесплатную и свободную игру основанную на
Minecraft на движке Minetest с проработанными возможностями для одиночной игры и
для мультиплеера. На данный момент множество возможностей **Minecraft Java
Edition** уже реализовано и доработка имеющегося контента в приоритете над
добавлением нового.
- Реализовать возможности на уровне **текущей версии Minecraft + OptiFine** (OptiFine
настолько, насколько это поддерживается движком Minetest).
- Добиться производительности для запуска на действительно слабых компьютерах.
## Готовность
Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей.
Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь
за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию
Mineclone2, то ветка master обычно относительно стабильна.
Следущие возможности уже доступны:
* Инструменты, оружие, броня
* Система крафта: сетка 2×2, верстак (сетка 3×3) и книга рецептов
* Сундуки, большие сундуки, эндер-сундуки, ящики шалкера
* Печи и воронки
* Система голода
* Большинство монстров и животных
* Все руды из Minecraft
* Большинство блоков из Верхнего мира
* Вода и лава
* Погода
* 28 биомов + 5 биомов в Незере
* Незер, пылающий подземный мир в другом измерении
* Схемы из редстоуна (частично)
* Вагонетки (частично)
* Статусные эффекты (частично)
* Опыт
* Зачарование
* Зельеварение, зелья, смоченные стрелы (частично)
* Лодки
* Огонь
* Строительные блоки: ступени, плиты, двери, люки, заборы, калитки, стены
* Часы
* Компас
* Губки
* Блоки слизи
* Растения и саженцы
* Красители
* Флаги
* Декоративные блоки: стекло, окрашенное стекло, стеклянные панели, железные решетки, цветная керамика, головы и многое другое
* Рамки для предметов
* Прогрыватели
* Кровати
* Меню инвентаря
* Творческий инвентарь
* Фермерство
* Книги с пером
* Команды
* Деревни
* Измерение Края
* И многое другое!
Следующие возможности еще не завершены:
* Некоторые монстры и животные
* Предметы связанные с редстоуном
* Некоторые вагонетки (с сундуком и с воронкой уже работают)
* Пара нетривиальных блоков и предметов
Бонусные возможности (нет в Minecraft-е):
* Встроенный гайд для крафта покажет вам рецепты крафта и переплавки
* Внутриигровая справка содержит всестороннюю информацию об основах игры, блоках, предметах и прочее
* Временные рецепты крафта. Они существуют, чтобы получить доступ к ранее недоступным предметам вне творческого режима. Они будут удалены как только разработка позволит им стать доступными
* Саженцы в сундуках в [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Полностью модифицируема (благодаря мощному Lua API в Minetest)
* Новые блоки и предметы:
* Инструмент просмотра покажет справку о том чего коснется
* Больше ступеней и плит
* Калитки и заборы из адских кирпичей
* Замены структур - малые верии структур из Minecraft пока большие структуры не будут сделаны:
* Лесная хижина (Особняк)
* Форт Незера (Крепости)
Технические отличия от Minecraft:
* Лимит высоты - 31000 блоков (намного больше чем в Minecraft)
* Горизонтальный размер мира - 62000×62000 блоков (намного меньше чем в Minecraft, но всё еще очень большой)
* Всё еще не завершен и содержит много багов
* Недостающие блоки, предметы, мобы
* Некоторые предметы с другими названиями, чтобы лучше их различать
* Другая музыка для проигрывателей
* Другие текстуры (Pixel Perfection)
* Другие звуки (разные источники)
* Другой движок (Minetest)
* Другие пасхалки
… и наконец, MineClone2 это свободное программное обеспечение!
## Другие readme файлы
* `LICENSE.txt`: текст лицензии GPLv3
* `CONTRIBUTING.md`: информация для тех кто хочет поучаствовать в разработке
* `API.md`: для моддеров Minetest кто хочет изменить эту игру
* `LEGAL.md`: юридическая информация
* `CREDITS.md`: список участников проекта

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@ -1,10 +1,11 @@
### Standard Release
#File to document release steps with a view to evolving into a script
# File to document release steps with a view to evolving into a script
#Update CREDITS.md
#Update version in game.conf
# Update CREDITS.md
# Update version in game.conf
```
lua tools/generate_ingame_credits.lua
git add CREDITS.md
@ -18,10 +19,11 @@ git commit -m "Pre-release update credits and set version 0.83.0"
git tag 0.83.0
git push origin 0.83.0
```
#Update version in game.conf to the next version with -SNAPSHOT suffix
# Update version in game.conf to the next version with -SNAPSHOT suffix
git commit -m "Post-release set version 0.84.0-SNAPSHOT"
`git commit -m "Post-release set version 0.84.0-SNAPSHOT"`
### Hotfix Release
@ -32,15 +34,17 @@ To mitigate this, you just release the last release, and the relevant bug fix. F
* Create release branch from the last release tag, push it:
```
git checkout -b release/0.82.1 0.82.0
git push origin release/0.82.1
```
##### Prepare feature branch and fix
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
git checkout -b hotfix_bug_1_branch
`git checkout -b hotfix_bug_1_branch`
* Fix crash/serious bug and commit
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
@ -53,11 +57,13 @@ git checkout -b hotfix_bug_1_branch
* Tag it, push tag and branch:
```
git tag 0.82.1
git push origin 0.82.1
git push origin release/0.82.1
```
Note: If you have to do more than 1 hotfix release, can do it on the same release branch.

View File

@ -1,4 +1,4 @@
title = MineClone 2
title = VoxeLibre
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
disallowed_mapgens = v6
version=0.85.0-SNAPSHOT
version=0.87.0-SNAPSHOT

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@ -31,6 +31,7 @@ local known_controls = {
aux1 = true,
down = true,
up = true,
zoom = true,
}
minetest.register_on_joinplayer(function(player)

View File

@ -96,8 +96,8 @@ function mcl_damage.finish_reason(mcl_reason)
end
function mcl_damage.from_mt(mt_reason)
if mt_reason._mcl_chached_reason then
return mt_reason._mcl_chached_reason
if mt_reason._mcl_cached_reason then
return mt_reason._mcl_cached_reason
end
local mcl_reason

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@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 z-es mòrt dins una explosion

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@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 foi pego(a) em uma explosão.

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@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 попал(а) под взрыв.

View File

@ -36,6 +36,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

View File

@ -11,4 +11,4 @@ For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
Wxaed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.
Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.

View File

@ -22,6 +22,30 @@ function table.update_nil(t, ...)
return t
end
---Works the same as `pairs`, but order returned by keys
---
---Taken from https://www.lua.org/pil/19.3.html
---@generic T: table, K, V, C
---@param t T
---@param f? fun(a: C, b: C):boolean
---@return fun():K, V
function table.pairs_by_keys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local function iter() -- iterator function
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
local LOG_MODULE = "[MCL2]"
function mcl_util.mcl_log(message, module, bypass_default_logger)
@ -74,6 +98,18 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
return false
end
-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
function mcl_util.validate_vector (vect)
if vect then
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
return true
end
end
return false
end
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
-- debugging. See:
@ -124,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
return
end
local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then
if undef and undef.on_rightclick and not invert_wall then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
@ -162,25 +198,11 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
p2 = 0
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
p2 = 12
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
p2 = 6
end
minetest.set_node(pos, {name = wield_name, param2 = p2})
@ -229,34 +251,25 @@ function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
end
end
-- Iterates through all items in the given inventory and
-- returns the slot of the first item which matches a condition.
-- Returns nil if no item was found.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
--- If set to nil, the slot of the first item stack will be taken unconditionally.
-- dst_inventory and dst_list can also be nil if condition is nil.
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
local size = src_inventory:get_size(src_list)
--- Selects item stack to transfer from
---@param src_inventory InvRef Source innentory to pull from
---@param src_list string Name of source inventory list to pull from
---@param dst_inventory InvRef Destination inventory to push to
---@param dst_list string Name of destination inventory list to push to
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
---@return integer Item stack number to be transfered
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
local src_size = src_inventory:get_size(src_list)
local stack
for i = 1, size do
for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i)
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i
end
end
return nil
end
-- Returns true if itemstack is a shulker box
local function is_not_shulker_box(itemstack)
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return g == 0 or g == nil
end
-- Moves a single item from one inventory to another.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
@ -267,13 +280,6 @@ end
-- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
if source_stack_id == -1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
if source_stack_id == nil then
return false
end
end
if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id)
if not stack:is_empty() then
@ -291,150 +297,75 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
return false
end
-- Moves a single item from one container node into another. Performs a variety of high-level
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
--- source_pos: Position ({x,y,z}) of the node to take the item from
--- destination_pos: Position ({x,y,z}) of the node to put the item into
--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
-- Returns true on success and false on failure.
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
local dpos = table.copy(destination_pos)
local spos = table.copy(source_pos)
local snode = minetest.get_node(spos)
local dnode = minetest.get_node(dpos)
--- Try pushing item from hopper inventory to destination inventory
---@param pos Vector
---@param dst_pos Vector
function mcl_util.hopper_push(pos, dst_pos)
local hop_inv = minetest.get_meta(pos):get_inventory()
local hop_list = 'main'
local dctype = minetest.get_item_group(dnode.name, "container")
local sctype = minetest.get_item_group(snode.name, "container")
-- Get node pos' for item transfer
local dst = minetest.get_node(dst_pos)
if not minetest.registered_nodes[dst.name] then return end
local dst_type = minetest.get_item_group(dst.name, "container")
if dst_type ~= 2 then return end
local dst_def = minetest.registered_nodes[dst.name]
-- Container type 7 does not allow any movement
if sctype == 7 then
return false
local dst_list = 'main'
local dst_inv, stack_id
if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else
local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
end
-- Normalize double container by forcing to always use the left segment first
local function normalize_double_container(pos, node, ctype)
if ctype == 6 then
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
if not pos then
return false
end
node = minetest.get_node(pos)
ctype = minetest.get_item_group(node.name, "container")
-- The left segment seems incorrect? We better bail out!
if ctype ~= 5 then
return false
end
if stack_id ~= nil then
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
end
return pos, node, ctype
end
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
if not spos or not dpos then return false end
local smeta = minetest.get_meta(spos)
local dmeta = minetest.get_meta(dpos)
local sinv = smeta:get_inventory()
local dinv = dmeta:get_inventory()
-- Default source lists
if not source_list then
-- Main inventory for most container types
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
source_list = "main"
-- Furnace: output
elseif sctype == 4 then
source_list = "dst"
-- Unknown source container type. Bail out
else
return false
if ok then
return true
end
end
-- Automatically select stack slot ID if set to automatic
if not source_stack_id then
source_stack_id = -1
end
if source_stack_id == -1 then
local cond = nil
-- Prevent shulker box inception
if dctype == 3 then
cond = is_not_shulker_box
end
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
if not source_stack_id then
-- Try again if source is a double container
if sctype == 5 then
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
smeta = minetest.get_meta(spos)
sinv = smeta:get_inventory()
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
if not source_stack_id then
return false
end
else
return false
end
end
end
-- Abort transfer if shulker box wants to go into shulker box
if dctype == 3 then
local stack = sinv:get_stack(source_list, source_stack_id)
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
return false
end
end
-- Container type 7 does not allow any placement
if dctype == 7 then
return false
end
-- If it's a container, put it into the container
if dctype ~= 0 then
-- Automatically select a destination list if omitted
if not destination_list then
-- Main inventory for most container types
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
destination_list = "main"
-- Furnace source slot
elseif dctype == 4 then
destination_list = "src"
end
end
if destination_list then
-- Move item
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
-- Try transfer to neighbor node if transfer failed and double container
if not ok and dctype == 5 then
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
dmeta = minetest.get_meta(dpos)
dinv = dmeta:get_inventory()
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
end
-- Update furnace
if ok and dctype == 4 then
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(dpos):start(1.0)
end
return ok
end
end
return false
end
-- Returns the ID of the first non-empty slot in the given inventory list
-- or nil, if inventory is empty.
function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
-- Try pulling from source inventory to hopper inventory
---@param pos Vector
---@param src_pos Vector
function mcl_util.hopper_pull(pos, src_pos)
local hop_inv = minetest.get_meta(pos):get_inventory()
local hop_list = 'main'
-- Get node pos' for item transfer
local src = minetest.get_node(src_pos)
if not minetest.registered_nodes[src.name] then return end
local src_type = minetest.get_item_group(src.name, "container")
if src_type ~= 2 then return end
local src_def = minetest.registered_nodes[src.name]
local src_list = 'main'
local src_inv, stack_id
if src_def._mcl_hoppers_on_try_pull then
src_inv, src_list, stack_id = src_def._mcl_hoppers_on_try_pull(src_pos, pos, hop_inv, hop_list)
else
local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
end
if stack_id ~= nil then
local ok = mcl_util.move_item(src_inv, src_list, stack_id, hop_inv, hop_list)
if src_def._mcl_hoppers_on_after_pull then
src_def._mcl_hoppers_on_after_pull(src_pos)
end
end
end
local function drop_item_stack(pos, stack)
@ -612,7 +543,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
end
return
end
end
elseif not target:is_player() then return end
local is_immortal = target:get_armor_groups().immortal or 0
if is_immortal>0 then
@ -1101,3 +1032,62 @@ function mcl_util.get_colorwallmounted_rotation(pos)
end
end
end
---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
---@param src_inv mt.InvRef
---@param src_listname string
---@param out_inv mt.InvRef
---@param out_listname string
---@param pos mt.Vector Position to throw items at
---@param dir? mt.Vector Direction to throw items in
---@param insta_collect? boolean Enable instant collection, let players collect dropped items instantly. Default `false`
function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, dir, insta_collect)
local src_list = src_inv:get_list(src_listname)
if not src_list then return end
for i, stack in ipairs(src_list) do
if out_inv:room_for_item(out_listname, stack) then
out_inv:add_item(out_listname, stack)
else
local p = vector.copy(pos)
p.x = p.x + (math.random(1, 3) * 0.2)
p.z = p.z + (math.random(1, 3) * 0.2)
local obj = minetest.add_item(p, stack)
if obj then
if dir then
local v = vector.copy(dir)
v.x = v.x * 4
v.y = v.y * 4 + 2
v.z = v.z * 4
obj:set_velocity(v)
mcl_util.mcl_log("item velocity calculated "..vector.to_string(v), "[mcl_util]")
end
if not insta_collect then
obj:get_luaentity()._insta_collect = false
end
end
end
stack:clear()
src_inv:set_stack(src_listname, i, stack)
end
end
---Move items from a player's inventory list to its main inventory list, drop items that do not fit in front of him.
---@param player mt.PlayerObjectRef
---@param src_listname string
function mcl_util.move_player_list(player, src_listname)
mcl_util.move_list(player:get_inventory(), src_listname, player:get_inventory(), "main",
vector.offset(player:get_pos(), 0, 1.2, 0),
player:get_look_dir(), false)
end
function mcl_util.is_it_christmas()
local date = os.date("*t")
if date.month == 12 and date.day >= 24 or date.month == 1 and date.day <= 7 then
return true
else
return false
end
end

View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
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"Major Component", in this context, means a major essential component
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
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This program is distributed in the hope that it will be useful,
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,4 +1,87 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

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@ -0,0 +1,32 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

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@ -0,0 +1,105 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

View File

@ -0,0 +1,181 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,60 +9,566 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
end
function image:encode_header()
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
end
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local rle_packet = ''
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_pixel = current_pixel
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
packets[#packets +1] = rle_packet
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
@ -75,15 +581,45 @@ function image:encode_footer()
.. string.char(0)
end
function image:encode()
self:encode_header() -- header
function image:encode(properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data
self:encode_data() -- encode data
self:encode_data(properties) -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename)
function image:save(filename, properties)
self:encode(properties)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -0,0 +1,51 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,3 +1,2 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -0,0 +1,180 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -62,8 +62,13 @@ end
local function set_double_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
if boat._passenger:is_player() then
boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -6.2}, {x = 0, y = 0, z = 0})
else
boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -4.5}, {x = 0, y = 270, z = 0})
end
end
local function set_choat_attach(boat)
boat._driver:set_attach(boat.object, "",
@ -155,7 +160,7 @@ local boat = {
minetest.register_on_respawnplayer(detach_object)
function boat.on_rightclick(self, clicker)
if self._passenger or not clicker or clicker:get_attach() then
if self._passenger or not clicker or clicker:get_attach() or (self.name == "mcl_boats:chest_boat" and self._driver) then
return
end
attach_object(self, clicker)

View File

@ -12,6 +12,7 @@ Water vehicle=Véhicule aquatique
Sneak to dismount=Se baisser pour descendre
Obsidian Boat=Bateau en obsidienne
Mangrove Boat=Bateau en palétuvier
Cherry Boat=Bateau en cerisier
Oak Chest Boat=Bateau en chêne avec coffre
Spruce Chest Boat=Bateau en sapin avec coffre
Birch Chest Boat=Bateau en bouleau avec coffre
@ -19,3 +20,4 @@ Jungle Chest Boat=Bateau en acajou avec coffre
Acacia Chest Boat=Bateau en acacia avec coffre
Dark Oak Chest Boat=Bateau en chêne noir avec coffre
Mangrove Chest Boat=Bateau en palétuvier avec coffre
Cherry Chest Boat=Bateau en cerisier avec coffre

View File

@ -0,0 +1,21 @@
# textdomain: mcl_boats
Acacia Boat=Barca de Cacèir
Birch Boat=Barca de Beç
Boat=Barca
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
Dark Oak Boat=Barca de Ròure Nèir
Jungle Boat=Barca d'Acajó
Oak Boat=Barca de Ròure
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
Spruce Boat=Barca de Sap
Water vehicle=Veïcule per aiga
Sneak to dismount=Se baissar per descendre
Obsidian Boat=Barca d'Obsidiana
Mangrove Boat=Barca de Paletuvèir
Oak Chest Boat=Barca de Ròure embei una Mala
Spruce Chest Boat=Barca de Sap embei una Mala
Birch Chest Boat=Barca de Beç embei una Mala
Jungle Chest Boat=Barca d'Acajó embei una Mala
Acacia Chest Boat=Barca de Cacèir embei una Mala
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala

View File

@ -0,0 +1,23 @@
# textdomain: mcl_boats
Acacia Boat=Barco de Acácia
Birch Boat=Barco de Bétula
Boat=Barco
Boats are used to travel on the surface of water.=Barcos são usados para viajar na superfície da água
Dark Oak Boat=Barco de Carvalho Escuro
Jungle Boat=Barco de Selva
Oak Boat=Barco de Carvalho
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Clique com o botão direito em uma fonte de água para posicionar o barco. Clique com o botão direito no barco para entrar nele. Use [Esquerda] e [Direita] para fazer curva, [Frente] para acelerar e [Trás] para frear e ir para trás. Use [Agachar] para deixar o barco, soque-o para fazê-lo dropar como um item.
Spruce Boat=Barco de Pinheiro
Water vehicle=Veículo aquático
Sneak to dismount=Agache para desmontar
Obsidian Boat=Barco de Obsidiana
Mangrove Boat=Barco de Mangue
Cherry Boat=Barco de Cerejeira
Oak Chest Boat=Barco de Carvalho com Baú
Spruce Chest Boat=Barco de Pinheiro com Baú
Birch Chest Boat=Barco de Bétula com Baú
Jungle Chest Boat=Barco de Selva com Baú
Acacia Chest Boat=Barco de Acácia com Baú
Dark Oak Chest Boat=Barco de Carvalho Escuro com Baú
Mangrove Chest Boat=Barco de Mangue com Baú
Cherry Chest Boat=Barco de Cerejeira com Baú

View File

@ -1,11 +1,23 @@
# textdomain: mcl_boats
Acacia Boat=Лодка из акации
Acacia Boat=Акациевая лодка
Birch Boat=Берёзовая лодка
Boat=Лодка
Boats are used to travel on the surface of water.=С помощью лодки можно путешествовать по водной поверхности.
Boats are used to travel on the surface of water.=На лодке можно плыть по водной поверхности.
Dark Oak Boat=Лодка из тёмного дуба
Jungle Boat=Лодка из дерева джунглей
Jungle Boat=Лодка из тропического дерева
Oak Boat=Дубовая лодка
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Правый клик по воде спустит лодку на воду. Правый клик по лодке разместит вас в ней. [Влево] и [Вправо] - рулить, [Вперед] - разгоняться, [Назад] - тормозить или плыть назад. Правый клик по лодке, когда вы в ней, позволит выйти из неё. Удар по лодке превратит её обратно в предмет.
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Правый клик на воде, чтобы установить лодку. Правый клик по лодке, чтобы сесть в нее. [Влево] и [Вправо] - рулить, [Вперед] - разгоняться, [Назад] - тормозить или плыть назад. Нажмите [Красться] для высадки, бейте по лодке, чтобы забрать её.
Spruce Boat=Еловая лодка
Water vehicle=Водный транспорт
Sneak to dismount=Нажмите [Красться] для высадки
Obsidian Boat=Обсидиановая лодка
Mangrove Boat=Мангровая лодка
Cherry Boat=Вишнёвая лодка
Oak Chest Boat=Дубовая лодка с сундуком
Spruce Chest Boat=Еловая лодка с сундуком
Birch Chest Boat=Берёзовая лодка с сундуком
Jungle Chest Boat=Лодка из тропического дерева с сундуком
Acacia Chest Boat=Акациевая лодка с сундуком
Dark Oak Chest Boat=Лодка из тёмного дуба с сундуком
Mangrove Chest Boat=Мангровая лодка с сундуком
Cherry Chest Boat=Вишнёвая лодка с сундуком

View File

@ -1,36 +1,36 @@
# mcl_dripping
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
## Manual
- drops are generated rarely under solid nodes
- they will stay some time at the generated block and than they fall down
- when they collide with the ground, a sound is played and they are destroyed
Water and Lava have builtin drops registered.
## License
code & sounds: CC0
## API
```lua
mcl_dripping.register_drop({
-- The group the liquid's nodes belong to
liquid = "water",
-- The texture used (particles will take a random 2x2 area of it)
texture = "default_water_source_animated.png",
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
light = 1,
-- The nodes (or node group) the particles will spawn under
nodes = { "group:opaque", "group:leaves" },
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
sound = "drippingwater_drip",
-- The interval for the ABM to run
interval = 60,
-- The chance of the ABM
chance = 10,
})
```
# mcl_dripping
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
## Manual
- drops are generated rarely under solid nodes
- they will stay some time at the generated block and than they fall down
- when they collide with the ground, a sound is played and they are destroyed
Water and Lava have builtin drops registered.
## License
code & sounds: CC0
## API
```lua
mcl_dripping.register_drop({
-- The group the liquid's nodes belong to
liquid = "water",
-- The texture used (particles will take a random 2x2 area of it)
texture = "mcl_core_water_source_animation.png",
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
light = 1,
-- The nodes (or node group) the particles will spawn under
nodes = { "group:opaque", "group:leaves" },
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
sound = "drippingwater_drip",
-- The interval for the ABM to run
interval = 60,
-- The chance of the ABM
chance = 10,
})
```

View File

@ -82,7 +82,7 @@ end
mcl_dripping.register_drop({
liquid = "water",
texture = "default_water_source_animated.png",
texture = "mcl_core_water_source_animation.png",
light = 1,
nodes = { "group:opaque", "group:leaves" },
sound = "drippingwater_drip",
@ -92,7 +92,7 @@ mcl_dripping.register_drop({
mcl_dripping.register_drop({
liquid = "lava",
texture = "default_lava_source_animated.png",
texture = "mcl_core_lava_source_animation.png",
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
nodes = { "group:opaque" },
sound = "drippingwater_lavadrip",

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@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
@1 was smashed by a falling block.=@1 a estat espotit per un blòc

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 foi esmagado(a) por uma bigorna em queda.
@1 was smashed by a falling block.=@1 foi esmagado(a) por um bloco em queda.

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 был(а) раздавлен(а) падающей наковальней.
@1 was smashed by a falling block.=@1 был(а) раздавлен(а) падающим блоком.

View File

@ -113,6 +113,55 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end
end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)
tick = not tick
@ -147,40 +196,7 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
try_object_pickup( player, inv, object, checkpos )
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity()
entity.collector = player:get_player_name()
@ -362,6 +378,121 @@ function minetest.handle_node_drops(pos, drops, digger)
end
end
-- the following code is pulled from Minetest builtin without changes except for the call order being changed,
-- until a comment saying explicitly it's the end of such code
-- TODO if this gets a fix in the engine, remove the block of code
local function user_name(user)
return user and user:get_player_name() or ""
end
-- Returns a logging function. For empty names, does not log.
local function make_log(name)
return name ~= "" and minetest.log or function() end
end
function minetest.node_dig(pos, node, digger)
local diggername = user_name(digger)
local log = make_log(diggername)
local def = minetest.registered_nodes[node.name]
-- Copy pos because the callback could modify it
if def and (not def.diggable or
(def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return false
end
if minetest.is_protected(pos, diggername) then
log("action", diggername
.. " tried to dig " .. node.name
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, diggername)
return false
end
log('action', diggername .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
local wielded = digger and digger:get_wielded_item()
local drops = minetest.get_node_drops(node, wielded and wielded:get_name())
-- Check to see if metadata should be preserved.
if def and def.preserve_metadata then
local oldmeta = minetest.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
if wielded then
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(def and def.groups, tp, wielded:get_wear())
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
if not minetest.is_creative_enabled(diggername) then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {
pos = pos,
gain = 0.5
}, true)
end
end
end
digger:set_wielded_item(wielded)
end
local oldmetadata = nil
if def and def.after_dig_node then
oldmetadata = minetest.get_meta(pos):to_table()
end
-- Remove node and update
minetest.remove_node(pos)
-- Play sound if it was done by a player
if diggername ~= "" and def and def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {
pos = pos,
exclude_player = diggername,
}, true)
end
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
-- Run script hook
for _, callback in ipairs(minetest.registered_on_dignodes) do
local origin = minetest.callback_origins[callback]
minetest.set_last_run_mod(origin.mod)
-- Copy pos and node because callback can modify them
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
return true
end
-- end of code pulled from Minetest
-- Drop single items by default
function minetest.item_drop(itemstack, dropper, pos)
if dropper and dropper:is_player() then

View File

@ -134,4 +134,34 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
end
return {x=0, y=0, z=0}
end
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,9 +241,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir)
return
end
@ -300,9 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir, f)
end
cart.on_activate_by_rail = on_activate_by_rail
@ -470,7 +466,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
local dir, last_switch = nil, nil
local dir, last_switch, restart_pos = nil, nil, nil
if not pos then
pos = self.object:get_pos()
end
@ -497,6 +493,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
@ -647,6 +646,14 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end
function cart:get_staticdata()
@ -687,7 +694,15 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then
le._railtype = railtype
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Vagonet
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
Minecart with Chest=Vagonet embei una Mala
Minecart with Furnace=Vagonet embei un Fornil
Minecart with Command Block=Vagonet embei un Blòc de Comandas
Minecart with Hopper=Vagonet embei un Embure
Minecart with TNT=Vagonet embei de la TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
Rail=Ralh
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
Powered Rail=Ralh Atubat
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
Activator Rail=Ralh d'Activacion
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
Detector Rail=Ralh de Deteccion
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
Track for minecarts=Pista per vagonets
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
Activates minecarts when powered=Activa los vagonets quand pas atubat.
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
Sneak to dismount=Se baissar per descendre

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Carrinho
Minecarts can be used for a quick transportion on rails.=Carrinhos podem ser usados para transporte rápido em trilhos.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Carrinhos viajam somente em trilhos e sempre seguem os traçados. Em uma junção em T sem linha reta à frente, eles viram à esquerda. A velocidade é afetada pelo tipo do trilho.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Você pode posicionar o carrinho em trilhos. Clique com o botão direito para entrar nele. Soque-o para fazê-lo mover.
To obtain the minecart, punch it while holding down the sneak key.=Para obter o carrinho, soque-o enquanto segura pressionada a tecla de agachar.
A minecart with TNT is an explosive vehicle that travels on rail.=Um carrinho com TNT é um veículo explosivo que viaja nos trilhos.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Posicione-o nos trilhos. Soque-o para movê-lo. A TNT é acesa com um isqueiro ou quando o carrinho está sobre um trilho ativador energizado.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Para obter o carrinho e a TNT, soque-os enquanto segura pressionada a tecla de agachar. Você não consegue fazer isso se a TNT foi acesa.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Um carrinho com fornalha é um veículo que viaja nos trilhos. Se move por conta própria com combustível.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Posicione-o nos trilhos. Se você o der um pouco de carvão, a fornalha vai começar a queimar por um longo tempo e o carrinho será capaz de se mover por conta própria. Soque-o para fazê-lo mover.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Para obter o carrinho e a fornalha, soque-os enquanto segura pressionada a tecla de agachar.
Minecart with Chest=Carrinho com Baú
Minecart with Furnace=Carrinho com Fornalha
Minecart with Command Block=Carrinho com Bloco de Comandos
Minecart with Hopper=Carrinho com Funil
Minecart with TNT=Carrinho com TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Posicione-os no chão para construir suas linhas férreas, os trilhos vão conectar-se automaticamente uns nos outros e vão se transformar em curvas, junções em T, cruzamentos e rampas quando necessário.
Rail=Trilho
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos normais freiam carrinhos gradativamente devido ao atrito.
Powered Rail=Trilho Energizador
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos energizados são capazes de acelerar e frear carrinhos.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sem carga de redstone, o trilho vai frear os carrinhos. Para fazer o trilho acelerar os carrinhos, energize-o com uma carga de redstone.
Activator Rail=Trilho Ativador
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos ativadores são usados para ativar carrinhos especiais.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Para fazer esse trilho ativar os carrinhos, energize-o com uma carga de redstone e envie um carrinho sobre esse pedaço de trilho.
Detector Rail=Trilho Detector
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Um trilho detector é capaz de detectar um carrinho sobre ele e energizar mecanismos de redstone.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Para detectar um carrinho e providenciar carga de redstone, conecte-o em trilhas de redstone ou mecanismos de redstone e envie qualquer carrinho sobre esse trilho.
Track for minecarts=Traçado para carrinhos
Speed up when powered, slow down when not powered=Acelera quando energizado, desacelera quando não energizado
Activates minecarts when powered=Ativa carrinhos quando energizado
Emits redstone power when a minecart is detected=Emite carga de redstone quando um carrinho é detectado
Vehicle for fast travel on rails=Veículo para viajar rápido em trilhos
Can be ignited by tools or powered activator rail=Pode ser aceso por ferramentas ou trilho ativador energizado
Sneak to dismount=Agache para desmontar

View File

@ -1,36 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Вагонетка
Minecarts can be used for a quick transportion on rails.=Вагонетки нужны, чтобы быстро перемещаться по рельсам.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Вагонетки едут строго по проложенному железнодорожному пути. На Т-образной развилке они поворачивают налево. Скорость зависит от типа рельсов.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Вы ставите вагонетку на рельсы. Правым кликом садитесь в неё. Стукаете, чтобы начать движение.
To obtain the minecart, punch it while holding down the sneak key.=Чтобы взять вагонетку, стукните её, удерживая клавишу [Красться].
A minecart with TNT is an explosive vehicle that travels on rail.=Вагон тротила это подрывной железнодорожный транспорт.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Поместите его на рельсы. Стукните, чтобы он поехал. Тротил воспламеняется, если его поджечь огнивом, либо при попадании на подключенный рельсовый активатор.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Чтобы взять вагон тротила, стукните его, удерживая клавишу [Красться]. Если тротил воспламенён, сделать это нельзя.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Вагон с печью - это железнодорожный транспорт. Он может двигаться за счёт топлива.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Поставьте его на рельсы. Если добавить немного угля, то печь зажжётся на продолжительное время и вагон сможет ехать. Стукните вагон для начала движения.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Чтобы взять вагон с печью, стукните его, удерживая клавишу [Красться].
Minecart with Chest=Вагон с сундуком
Minecart with Furnace=Вагон с печью
Minecart with Command Block=Вагон с командным блоком
Minecart with Hopper=Вагон с бункером
Minecart with TNT=Вагон тротила
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Поместите на землю, чтобы сделать железную дорогу, рельсы автоматически соединятся между собой и будут превращаться в плавный повороты, T-образные развилки, перекрёстки и уклоны там, где это потребуется.
Minecarts can be used for a quick transportion on rails.=Вагонетка может быть использована для быстрого перемещения по рельсам.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Вагонетки едут только по проложенным рельсам. На Т-образной развилке они поворачивают налево. Скорость зависит от типа рельсов.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Вы можете поставить вагонетку на рельсы. Правым кликом сядьте в неё. Ударьте по ней, чтобы она поехала.
To obtain the minecart, punch it while holding down the sneak key.=Чтобы забрать вагонетку, ударьте по ней, удерживая клавишу [Красться].
A minecart with TNT is an explosive vehicle that travels on rail.=Вагонетка с ТНТ это взрывающийся железнодорожный транспорт.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Поместите вагонетку на рельсы. Ударьте по ней, чтобы она поехала. ТНТ активируется, если его поджечь огнивом или когда вагонетка проедет через подключенные активирующие рельсы.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Чтобы забрать вагонетку с ТНТ, ударьте по ней, удерживая клавишу [Красться]. Если ТНТ подожжён, сделать это нельзя.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Вагонетка с печью это железнодорожный транспорт. Она может ехать сама за счёт топлива.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Поставьте вагонетку на рельсы. Если добавить в неё угля, то печь будет гореть продолжительное время и вагонетка сможет поехать сама. Ударьте по ней, чтобы она поехала.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Чтобы забрать вагонетку с печью, ударьте по ней, удерживая клавишу [Красться].
Minecart with Chest=Вагонетка с сундуком
Minecart with Furnace=Вагонетка с печью
Minecart with Command Block=Вагонетка с командным блоком
Minecart with Hopper=Вагонетка с воронкой
Minecart with TNT=Вагонетка с ТНТ
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Поместите рельсы на землю, чтобы сделать железную дорогу, рельсы автоматически соединятся между собой и будут образовывать повороты, T-образные развилки, перекрёстки и склоны там, где это потребуется.
Rail=Рельсы
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Рельсы используются для строительства железной дороги. Обычные рельсы немного замедляют движение вагонеток из-за трения.
Powered Rail=Подключаемые рельсы
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Рельсы используются для строительства железной дороги. Подключённые рельсы могут разгонять и тормозить вагонетки.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Без энергии редстоуна рельсы будут тормозить вагонетки.
Activator Rail=Рельсовый активатор
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Рельсы используются для строительства железной дороги. Рельсовый активатор активирует особые вагонетки.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Чтобы этот блок рельсов активировал вагонетку, подключите его к энергии редстоуна и направьте вагонетку через него.
Detector Rail=Рельсовый детектор
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Рельсы используются для строительства железной дороги. Рельсовый детектор может обнаруживать вагонетку у себя наверху и подключать механизмы редстоуна.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Чтобы обнаруживать вагонетку и подавать энергию редстоуна, подключите его к дорожке редстоуна или механизму редстоуна, после чего направьте любую вагонетку через него.
Powered Rail=Энергорельсы
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Энергорельсы используются для строительства железной дороги. Энергорельсы могут ускорять и тормозить вагонетки.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Неподключенные энергорельсы замедляют вагонетки. Чтобы энергорельсы ускоряли вагонетки, проведите к ним сигнал редстоуна.
Activator Rail=Активирующие рельсы
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Активирующие рельсы используются для строительства железной дороги. Активирующие рельсы активируют некоторые особые вагонетки.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Чтобы эти рельсы активировали вагонетки, подключите активирующие рельсы к сигналу редстоуна и направьте вагонетку через них.
Detector Rail=Нажимные рельсы
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Нажимные рельсы используются для строительства железной дороги. Нажимные рельсы реагируют на проезжающие по ним вагонетки и выдают сигнал для механизмов из редстоуна.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Подсоедините к нажимным рельсам редстоун или редстоуновые механизмы, чтобы активировать их когда по рельсам проезжает вагонетка.
Track for minecarts=Железная дорога
Speed up when powered, slow down when not powered=Разгоняет, если подключён, тормозит, если не подключён
Activates minecarts when powered=Активирует особые вагонетки, если подключён
Emits redstone power when a minecart is detected=Испускает энергию редстоуна при обнаружении вагонетки
Vehicle for fast travel on rails=Быстрый железнодорожный транспорт
Can be ignited by tools or powered activator rail=Можно воспламенить с помощью инструмента или подключенного рельсового активатора
Speed up when powered, slow down when not powered=Если подключены - ускоряют, если нет - тормозят
Activates minecarts when powered=Активирует особые вагонетки, если подключены
Emits redstone power when a minecart is detected=Подает сигнал редстоуна при обнаружении вагонетки
Vehicle for fast travel on rails=Железнодорожный транспорт
Can be ignited by tools or powered activator rail=Можно поджечь инструментом или активирующими рельсами
Sneak to dismount=Нажмите [Красться] для высадки

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@ -112,6 +112,22 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long,
},
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
},
drop = "mcl_minecarts:golden_rail",
},

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@ -32,6 +32,9 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
if not self.follow then
return false
end
if clicker:get_wielded_item():get_definition()._mcl_not_consumable then
return false
end
-- can eat/tame with item in hand
if self.nofollow or self:follow_holding(clicker) then
local consume_food = false
@ -319,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = default_walk_chance
self.walk_chance = 50
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model

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@ -21,6 +21,8 @@ local function atan(x)
end
end
mcl_mobs.effect_functions = {}
-- check if daytime and also if mob is docile during daylight hours
function mob_class:day_docile()
@ -33,14 +35,19 @@ function mob_class:day_docile()
end
end
-- attack player/mob
function mob_class:do_attack(player)
-- get this mob to attack the object
function mob_class:do_attack(object)
if self.state == "attack" or self.state == "die" then
return
end
self.attack = player
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
return
end
self.attack = object
self.state = "attack"
-- TODO: Implement war_cry sound without being annoying
@ -382,7 +389,8 @@ function mob_class:monster_attack()
-- find specific mob to attack, failing that attack player/npc/animal
if specific_attack(self.specific_attack, name)
and (type == "player" or ( type == "npc" and self.attack_npcs )
or (type == "animal" and self.attack_animals == true)) then
or (type == "animal" and self.attack_animals == true)
or (self.extra_hostile and not self.attack_exception(player))) then
p = player:get_pos()
sp = s
@ -513,6 +521,28 @@ end
-- deal damage and effects when mob punched
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local is_player = hitter:is_player()
local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos()
if is_player then
-- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then
return
end
-- is mob protected?
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
return
end
end
local time_now = minetest.get_us_time()
local time_diff = time_now - self.invul_timestamp
-- check for invulnerability time in microseconds (0.5 second)
if time_diff <= 500000 and time_diff >= 0 then
return
end
-- custom punch function
if self.do_punch then
@ -529,20 +559,15 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
return
end
local is_player = hitter:is_player()
local time_now = minetest.get_us_time()
if is_player then
-- is mob protected?
if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
return
end
if minetest.is_creative_enabled(hitter:get_player_name()) then
self.health = 0
end
-- set/update 'drop xp' timestamp if hitted by player
self.xp_timestamp = minetest.get_us_time()
self.xp_timestamp = time_now
end
@ -654,6 +679,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
-- do damage
self.health = self.health - damage
-- give invulnerability
self.invul_timestamp = time_now
-- skip future functions if dead, except alerting others
if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then
die = true
@ -669,10 +697,10 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if not v then return end
local r = 1.4 - math.min(punch_interval, 1.4)
local kb = r * (math.abs(v.x)+math.abs(v.z))
local up = 2
local up = 2.625
if die==true then
kb=kb*2
kb=kb*1.25
end
-- if already in air then dont go up anymore when hit
@ -686,7 +714,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if tool_capabilities.damage_groups["knockback"] then
kb = tool_capabilities.damage_groups["knockback"]
else
kb = kb * 1.5
kb = kb * 1.25
end
@ -696,9 +724,19 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
end
if hitter and is_player then
local wielditem = hitter:get_wielded_item()
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
elseif luaentity and luaentity._knockback then
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
-- add player velocity to mob knockback
local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
end
elseif luaentity and luaentity._knockback and die == false then
kb = kb + luaentity._knockback
elseif luaentity and luaentity._knockback and die == true then
kb = kb + luaentity._knockback * 0.25
end
self._kb_turn = true
self._turn_to=self.object:get_yaw()-1.57
@ -853,7 +891,8 @@ function mob_class:do_states_attack (dtime)
return
end
local target_line_of_sight = self:line_of_sight(s, p, 2)
local target_line_of_sight = self:target_visible(s)
if not target_line_of_sight then
if self.target_time_lost then
local time_since_seen = os.time() - self.target_time_lost
@ -1102,6 +1141,11 @@ function mob_class:do_states_attack (dtime)
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
if self.dealt_effect then
mcl_mobs.effect_functions[self.dealt_effect.name](
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
)
end
end
else
self.custom_attack(self, p)
@ -1192,6 +1236,9 @@ function mob_class:do_states_attack (dtime)
-- important for mcl_shields
ent._shooter = self.object
ent._saved_shooter_pos = self.object:get_pos()
if ent.homing then
ent._target = self.attack
end
end
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
@ -1208,7 +1255,13 @@ function mob_class:do_states_attack (dtime)
end
end
end
else
elseif self.attack_type == "custom" and self.attack_state then
self.attack_state(self, dtime)
end
if self.on_attack then
self.on_attack(self, dtime)
end
end

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@ -1,5 +1,7 @@
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local validate_vector = mcl_util.validate_vector
local active_particlespawners = {}
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local DEFAULT_FALL_SPEED = -9.81*1.5
@ -9,16 +11,6 @@ local PATHFINDING = "gowp"
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
local function validate_vector (vect)
if vect then
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
return true
end
end
return false
end
-- custom particle effects
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
@ -418,7 +410,7 @@ function mob_class:check_head_swivel(dtime)
--final_rotation = vector.new(0,0,0)
end
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
end

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@ -147,7 +147,7 @@ function mcl_mobs.register_mob(name, def)
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
head_yaw = def.head_yaw or "y", -- axis to rotate head on
horrizonatal_head_height = def.horrizonatal_head_height or 0,
horizontal_head_height = def.horizontal_head_height or 0,
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
stepheight = def.stepheight or 0.6,
name = name,
@ -171,6 +171,7 @@ function mcl_mobs.register_mob(name, def)
xp_min = def.xp_min or 0,
xp_max = def.xp_max or 0,
xp_timestamp = 0,
invul_timestamp = 0,
breath_max = def.breath_max or 15,
breathes_in_water = def.breathes_in_water or false,
physical = true,
@ -287,6 +288,7 @@ function mcl_mobs.register_mob(name, def)
spawn_in_group_min = def.spawn_in_group_min,
noyaw = def.noyaw or false,
particlespawners = def.particlespawners,
spawn_check = def.spawn_check,
-- End of MCL2 extensions
on_spawn = def.on_spawn,
on_blast = def.on_blast or function(self,damage)
@ -297,6 +299,7 @@ function mcl_mobs.register_mob(name, def)
return false, true, {}
end,
do_punch = def.do_punch,
deal_damage = def.deal_damage,
on_breed = def.on_breed,
on_grown = def.on_grown,
on_pick_up = def.on_pick_up,
@ -311,8 +314,16 @@ function mcl_mobs.register_mob(name, def)
return self:mob_activate(staticdata, def, dtime)
end,
attack_state = def.attack_state, -- custom attack state
on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
harmed_by_heal = def.harmed_by_heal,
on_lightning_strike = def.on_lightning_strike
is_boss = def.is_boss,
dealt_effect = def.dealt_effect,
on_lightning_strike = def.on_lightning_strike,
extra_hostile = def.extra_hostile,
attack_exception = def.attack_exception or function(p) return false end,
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
@ -323,6 +334,13 @@ function mcl_mobs.register_mob(name, def)
end -- END mcl_mobs.register_mob function
function mcl_mobs.get_arrow_damage_func(damage, typ)
local typ = mcl_damage.types[typ] and typ or "arrow"
return function(projectile, object)
return mcl_util.deal_damage(object, damage, {type = typ})
end
end
-- register arrow for shoot attack
function mcl_mobs.register_arrow(name, def)
@ -339,15 +357,18 @@ function mcl_mobs.register_arrow(name, def)
hit_node = def.hit_node,
hit_mob = def.hit_mob,
hit_object = def.hit_object,
homing = def.homing,
drop = def.drop or false, -- drops arrow as registered item when true
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
_lifetime = def._lifetime or 7,
owner_id = def.owner_id,
rotate = def.rotate,
on_punch = function(self)
local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length()
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
self._puncher = puncher
end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate
@ -357,12 +378,12 @@ function mcl_mobs.register_arrow(name, def)
on_step = def.on_step or function(self, dtime)
self.timer = self.timer + 1
self.timer = self.timer + dtime
local pos = self.object:get_pos()
if self.switch == 0
or self.timer > 150
or self.timer > self._lifetime
or not within_limits(pos, 0) then
mcl_burning.extinguish(self.object)
self.object:remove();
@ -410,26 +431,37 @@ function mcl_mobs.register_arrow(name, def)
end
end
if self.homing and self._target then
local p = self._target:get_pos()
if p then
if minetest.line_of_sight(self.object:get_pos(), p) then
self.object:set_velocity(vector.direction(self.object:get_pos(), p) * self.velocity)
end
else
self._target = nil
end
end
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player
and player:is_player() then
and object:is_player() then
self.hit_player(self, player)
self.hit_player(self, object)
self.object:remove();
return
end
local entity = player:get_luaentity()
local entity = object:get_luaentity()
if entity
and self.hit_mob
and entity.is_mob == true
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, player)
self.hit_mob(self, object)
self.object:remove();
return
end
@ -437,9 +469,9 @@ function mcl_mobs.register_arrow(name, def)
if entity
and self.hit_object
and (not entity.is_mob)
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, player)
self.hit_object(self, object)
self.object:remove();
return
end

View File

@ -0,0 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
This allows you to place a single mob.=Quo permet de plaça una creatura.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
Name Tag=Étiquette de nom
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
Give names to mobs=Balha daus noms a las creaturas
Set name at anvil=Botar le nom embei l'enclutge
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs

View File

@ -0,0 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Modo pacífico ativado! Nenhum monstro será gerado.
This allows you to place a single mob.=Isso permite você posicionar um único mob.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Posicione-o onde você deseja que o mob apareça. Animais serão gerados domesticados, a menos que você segure pressionada a tecla de agachar enquanto posiciona. Se você posicionar em um gerador de mobs, você muda o mob que será gerado.
You need the “maphack” privilege to change the mob spawner.=Você precisa do privilégio "maphack" para mudar o gerador de mobs.
Name Tag=Etiqueta
A name tag is an item to name a mob.=Uma etiqueta é um item para nomear um mob.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de você usar a etiqueta, você precisa determinar um nome em uma bigorna. Assim você pode usar a etiqueta para nomear um mob. Isso consumirá a etiqueta.
Only peaceful mobs allowed!=Apenas mobs pacíficos permitidos!
Give names to mobs=Dá nome aos mobs
Set name at anvil=Determine um nome em uma bigorna
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Remove mobs especifícos exceto os mobs nomeados ou domesticados. Como segundo parâmetro, use nametagged/tamed para selecionar apenas mobs nomeados/domesticados, ou um alcançe para especificar uma distância máxima em relação ao jogador.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Uso padrão. Eliminando mobs hostis. Para mais opções por favor digite: /help clearmobs

View File

@ -1,11 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Мирный режим включён! Чудовища не будут появляться.
This allows you to place a single mob.=Позволяет вам породить одно существо.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Просто нажмите на блок, где хотите, чтобы появилось существо. Животные будут появляться уже прирученные, если это не нужно, удерживайте клавишу [Красться] при размещении. Если использовать на порождателе, тогда существо будет изменено.
You need the “maphack” privilege to change the mob spawner.=Вам нужно обладать привилегией «maphack», чтобы изменить порождатель существ.
Name Tag=Именная бирка
A name tag is an item to name a mob.=Именная бирка — это предмет, чтобы дать существу имя.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Прежде чем использовать именную бирку, нужно задать имя на наковальне. Тогда вы сможете использовать бирку, чтобы дать имя мобу.
Only peaceful mobs allowed!=Разрешены только мирные существа!
Give names to mobs=Даёт имена существам
Set name at anvil=Задайте имя при помощи наковальни
Peaceful mode active! No monsters will spawn.=Мирный режим включён! Монстры не будут спауниться.
This allows you to place a single mob.=Позволяет вам заспаунить одного моба.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Используйте предмет там, где вы хотите, чтобы заспаунился моб. Животные будут спауниться уже прирученные, если только вы не удерживаете клавишу [Красться] при размещении. Если использовать на спаунере мобов, изменится создаваемый им моб.
You need the “maphack” privilege to change the mob spawner.=Вам нужна привилегия “maphack”, чтобы изменить спаунер мобов.
Name Tag=Бирка
A name tag is an item to name a mob.=Бирка это предмет, дающий мобу имя.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Прежде чем использовать бирку, нужно задать ей имя на наковальне. Тогда вы сможете использовать бирку, чтобы дать имя мобу.
Only peaceful mobs allowed!=Разрешены только мирные мобы!
Give names to mobs=Даёт имена мобам
Set name at anvil=Задайте имя на наковальне
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Удаляет указанных мобов кроме именованных и прирученных. Для второго параметра используйте nametagged/tamed, чтобы выбрать именованных/прирученных мобов или радиус указывающий максимальную дистанцию от игрока.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Параметры по умолчанию. Удаляем враждебных мобов. Для дополнительных опций введите: /help clearmobs

View File

@ -76,6 +76,67 @@ function mob_class:is_node_waterhazard(nodename)
return false
end
local function raycast_line_of_sight (origin, target)
local raycast = minetest.raycast(origin, target, false, true)
local los_blocked = false
for hitpoint in raycast do
if hitpoint.type == "node" then
--TODO type object could block vision, for example chests
local node = minetest.get_node(minetest.get_pointed_thing_position(hitpoint))
if node.name ~= "air" then
local nodef = minetest.registered_nodes[node.name]
if nodef and nodef.walkable then
los_blocked = true
break
end
end
end
end
return not los_blocked
end
function mob_class:target_visible(origin)
if not origin then return end
if not self.attack then return end
local target_pos = self.attack:get_pos()
if not target_pos then return end
local origin_eye_pos = vector.offset(origin, 0, self.head_eye_height, 0)
--minetest.log("origin: " .. dump(origin))
--minetest.log("origin_eye_pos: " .. dump(origin_eye_pos))
local targ_head_height, targ_feet_height
if self.attack:is_player() then
local cbox = self.object:get_properties().collisionbox
targ_head_height = vector.offset(target_pos, 0, cbox[5], 0)
targ_feet_height = target_pos -- Cbox would put feet under ground which interferes with ray
else
targ_head_height = vector.offset(target_pos, 0, self.collisionbox[5], 0)
targ_feet_height = vector.offset(target_pos, 0, self.collisionbox[2], 0)
end
--minetest.log("start targ_head_height: " .. dump(targ_head_height))
if raycast_line_of_sight (origin_eye_pos, targ_head_height) then
return true
end
--minetest.log("Start targ_feet_height: " .. dump(targ_feet_height))
if raycast_line_of_sight (origin_eye_pos, targ_feet_height) then
return true
end
-- TODO mid way between feet and head
return false
end
-- check line of sight (BrunoMine)
function mob_class:line_of_sight(pos1, pos2, stepsize)

View File

@ -1,5 +1,6 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local validate_vector = mcl_util.validate_vector
local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3
@ -355,7 +356,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
if math.abs(target_shortest_path_nums) > 10 then
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
if self.acc then
if validate_vector(self.acc) then
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
end
end
@ -675,13 +676,20 @@ function mob_class:do_env_damage()
self.standing_in = node_ok(pos, "air").name
self.standing_on = node_ok(pos2, "air").name
local pos3 = vector.offset(pos, 0, 1, 0)
self.standing_under = node_ok(pos3, "air").name
-- don't fall when on ignore, just stand still
if self.standing_in == "ignore" then
self.object:set_velocity({x = 0, y = 0, z = 0})
-- wither rose effect
elseif self.standing_in == "mcl_flowers:wither_rose" then
mcl_potions.withering_func(self.object, 1, 2)
end
local nodef = minetest.registered_nodes[self.standing_in]
local nodef2 = minetest.registered_nodes[self.standing_on]
local nodef3 = minetest.registered_nodes[self.standing_under]
-- rain
if self.rain_damage > 0 then
@ -753,6 +761,61 @@ function mob_class:do_env_damage()
end
end
-- Cactus damage
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
if not near and near ~= nil then
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
end
if near then
-- is mob touching the cactus?
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
local large_mob = false
local medium_mob = false
if self.name == "mobs_mc:ender_dragon" or
self.name == "mobs_mc:ghast" or
self.name == "mobs_mc:guardian_elder" or
self.name == "mobs_mc:slime_big" or
self.name == "mobs_mc:magma_cube_big" or
self.name == "mobs_mc:wither" then
large_mob = true
elseif self.name == "mobs_mc:hoglin" or
self.name == "mobs_mc:zoglin" or
self.name == "mobs_mc:horse" or
self.name == "mobs_mc:skeleton_horse" or
self.name == "mobs_mc:zombie_horse" or
self.name == "mobs_mc:donkey" or
self.name == "mobs_mc:mule" or
self.name == "mobs_mc:iron_golem" or
self.name == "mobs_mc:polar_bear" or
self.name == "mobs_mc:spider" or
self.name == "mobs_mc:cave_spider" or
self.name == "mobs_mc:strider" then
medium_mob = true
end
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
if self.health ~= 0 then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
end
end
-- is mob standing on the cactus?
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- Drowning damage
if self.breath_max ~= -1 then
local drowning = false
@ -761,7 +824,7 @@ function mob_class:do_env_damage()
if minetest.get_item_group(self.standing_in, "water") == 0 then
drowning = true
end
elseif nodef.drowning > 0 then
elseif nodef.drowning > 0 and nodef3.drowning > 0 then
drowning = true
end
@ -939,7 +1002,7 @@ function mob_class:falling(pos)
-- in water then float up
if registered_node.groups.water then
if acc and self.floats == 1 then
if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
end
else

149
mods/ENTITIES/mcl_mobs/spawning.lua Normal file → Executable file
View File

@ -2,14 +2,20 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local mt_get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random
local math_floor = math.floor
@ -90,19 +96,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
@ -439,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
local spawn_dictionary = {}
--this is where all of the spawning information is kept for mobs that don't naturally spawn
local non_spawn_dictionary = {}
local summary_chance = 0
function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end
@ -501,7 +493,6 @@ function mcl_mobs:spawn_setup(def)
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mcl_mobs:mob_light_lvl(mob_name, dimension)
@ -605,10 +596,8 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
-- TODO We should consider spawning something a little further away sporadically.
@ -675,7 +664,29 @@ local function has_room(self,pos)
return true
end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end
@ -685,11 +696,10 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_node then return end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local biome_name = get_biome_name(pos)
if not biome_name then return end
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
@ -707,11 +717,9 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then
--mcl_log("Level 1 spawn check passed")
--minetest.log("Mob: " .. mob_def.name)
and biome_check(spawn_def.biomes, biome_name) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -721,20 +729,42 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
--mcl_log("Level 2 spawn check passed")
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos)
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
--mcl_log("Level 3 spawn check passed")
return true
if modern_lighting then
local my_node = get_node(pos)
local sky_light = minetest.get_natural_light(pos)
local art_light = minetest.get_artificial_light(my_node.param1)
if mob_def.spawn_check then
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
elseif mob_type == "monster" then
if dimension == "nether" then
if art_light <= nether_threshold then
return true
end
elseif dimension == "end" then
if art_light <= end_threshold then
return true
end
elseif dimension == "overworld" then
if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
return true
end
end
else
-- passive threshold is apparently the same in all dimensions ...
if gotten_light > overworld_passive_threshold then
return true
end
end
else
--mcl_log("Spawn check level 3 failed")
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
return true
end
end
else
--mcl_log("Spawn check level 2 failed")
end
else
--mcl_log("Spawn check level 1 failed")
end
return false
end
@ -850,8 +880,6 @@ minetest.register_chatcommand("spawn_mob",{
if mobs_spawn then
local perlin_noise
-- Get pos to spawn, x and z are randomised, y is range
@ -948,9 +976,21 @@ if mobs_spawn then
return spawning_position
end
local cumulative_chance = nil
local mob_library_worker_table = nil
local function initialize_spawn_data()
if not mob_library_worker_table then
mob_library_worker_table = table_copy(spawn_dictionary)
end
if not cumulative_chance then
cumulative_chance = 0
for k, v in pairs(mob_library_worker_table) do
cumulative_chance = cumulative_chance + v.chance
end
end
end
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
--create a disconnected clone of the spawn dictionary, prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
if not spawning_position then
@ -963,22 +1003,25 @@ if mobs_spawn then
--output_mob_stats(mob_counts_wide)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
--shuffle table once every loop to provide equal inclusion probability to all mobs
--repeat grabbing a mob to maintain existing spawn rates
local spawn_loop_counter = #mob_library_worker_table
table.shuffle(mob_library_worker_table)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
while spawn_loop_counter > 0 do
table.shuffle(mob_library_worker_table)
local mob_chance_offset = math_random(1, cumulative_chance)
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
if mob_index <= #mob_library_worker_table then
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
else
break
end
end
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
@ -1063,8 +1106,7 @@ if mobs_spawn then
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
spawn_loop_counter = spawn_loop_counter - 1
end
end
@ -1076,6 +1118,7 @@ if mobs_spawn then
timer = timer + dtime
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
initialize_spawn_data()
timer = 0
local players = get_connected_players()

View File

@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Quadre

View File

@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Pintura

View File

@ -1,2 +1,2 @@
# textdomain:mcl_paintings
Painting=Рисование
Painting=Картина

View File

@ -2,6 +2,9 @@ local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
@ -9,6 +12,14 @@ local function load_schem(filename)
return data
end
local wboss_overworld = 0
local wboss_nether = 0
local wboss_end = 0
local LIM_OVERWORLD = tonumber(minetest.settings:get("wither_cap_overworld")) or 3
local LIM_NETHER = tonumber(minetest.settings:get("wither_cap_nether")) or 10
local LIM_END = tonumber(minetest.settings:get("wither_cap_end")) or 5
local wither_spawn_schems = {}
for _, d in pairs(dim) do
@ -16,8 +27,13 @@ for _, d in pairs(dim) do
end
local function check_schem(pos, schem)
local cn_name
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
cn_name = minetest.get_node(vector.add(pos, n)).name
if string.find(cn_name, "mcl_heads:wither_skeleton") then
cn_name = "mcl_heads:wither_skeleton"
end
if cn_name ~= n.name then
return false
end
end
@ -30,14 +46,32 @@ local function remove_schem(pos, schem)
end
end
local function wither_spawn(pos)
local function check_limit(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "overworld" and wboss_overworld >= LIM_OVERWORLD then return false
elseif dim == "end" and wboss_end >= LIM_END then return false
elseif wboss_nether >= LIM_NETHER then return false
else return true end
end
local function wither_spawn(pos, player)
if peaceful then return end
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
if not wither then return end
local wither_ent = wither:get_luaentity()
wither_ent._spawner = player:get_player_name()
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "overworld" then
wboss_overworld = wboss_overworld + 1
elseif dim == "end" then
wboss_end = wboss_end + 1
else wboss_nether = wboss_nether + 1 end
local objects = minetest.get_objects_inside_radius(pos, 20)
for _, players in ipairs(objects) do
if players:is_player() then
@ -54,7 +88,19 @@ local old_on_place = wither_head.on_place
function wither_head.on_place(itemstack, placer, pointed)
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
if n and n.name == "mcl_nether:soul_sand" then
minetest.after(0, wither_spawn, pointed.above)
minetest.after(0, wither_spawn, pointed.above, placer)
end
return old_on_place(itemstack, placer, pointed)
end
if anti_troll then
-- pull wither counts per dimension
minetest.register_globalstep(function(dtime)
wboss_overworld = mobs_mc.wither_count_overworld
wboss_nether = mobs_mc.wither_count_nether
wboss_end = mobs_mc.wither_count_end
mobs_mc.wither_count_overworld = 0
mobs_mc.wither_count_nether = 0
mobs_mc.wither_count_end = 0
end)
end

View File

@ -191,9 +191,10 @@ Origin of those models:
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
* `mcl_totems_totem.ogg`
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
* Source: <https://opengameart.org/content/walking-skeleton>
* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
* [spookymodem](https://freesound.org/people/spookymodem/)
* `mobs_mc_skeleton_death.ogg` (CC0)
* <https://freesound.org/people/spookymodem/sounds/202091/>
@ -304,7 +305,10 @@ Origin of those models:
* `mobs_mc_rabbit_random.*.ogg` (CC0)
* Changes were made.
* Source: <https://freesound.org/people/Alshred/>
* [epCode]
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
Note: Many of these sounds have been more or less modified to fit the game.
Sounds not mentioned hre are licensed under CC0.
Sounds not mentioned here are licensed under CC0.

View File

@ -13,7 +13,7 @@ local axolotl = {
head_swivel = "head.control",
bone_eye_height = -1,
head_eye_height = -0.5,
horrizonatal_head_height = 0,
horizontal_head_height = 0,
curiosity = 10,
head_yaw="z",
@ -78,7 +78,6 @@ local axolotl = {
attack_animals = true,
specific_attack = {
"extra_mobs_cod",
"mobs_mc:sheep",
"extra_mobs_glow_squid",
"extra_mobs_salmon",
"extra_mobs_tropical_fish",
@ -172,7 +171,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
100,
3,
water-16,
water+1)

View File

@ -2,6 +2,18 @@
local S = minetest.get_translator("mobs_mc")
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
local date = os.date("*t")
local maxlight
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
maxlight = 6
else
maxlight = 3
end
return artificial_light <= maxlight
end
mcl_mobs.register_mob("mobs_mc:bat", {
description = S("Bat"),
type = "animal",
@ -50,6 +62,7 @@ mcl_mobs.register_mob("mobs_mc:bat", {
jump = false,
fly = true,
makes_footstep_sound = false,
spawn_check = spawn_check,
})
@ -137,7 +150,7 @@ mcl_mobs:spawn_specific(
0,
maxlight,
20,
5000,
100,
2,
mcl_vars.mg_overworld_min,
mobs_mc.water_level-1)

View File

@ -11,6 +11,9 @@ local mod_target = minetest.get_modpath("mcl_target")
--################### BLAZE
--###################
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
mcl_mobs.register_mob("mobs_mc:blaze", {
description = S("Blaze"),
@ -137,6 +140,7 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
},
})
end,
spawn_check = spawn_check,
})
mcl_mobs:spawn_specific(
@ -147,7 +151,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
5000,
1000,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -23,7 +23,7 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
head_swivel = "head.control",
bone_eye_height = 4,
head_eye_height = 1.5,
horrizonatal_head_height = -.3,
horizontal_head_height = -.3,
curiosity = 10,
head_yaw="z",
visual_size = {x=1,y=1},
@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
},
9,
minetest.LIGHT_MAX+1,
30, 17000,
30, 100,
3,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)

View File

@ -266,7 +266,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
750,
3,
water-16,
water+1)

View File

@ -24,7 +24,7 @@ local cow_def = {
head_swivel = "head.control",
bone_eye_height = 10,
head_eye_height = 1.1,
horrizonatal_head_height=-1.8,
horizontal_head_height=-1.8,
curiosity = 2,
head_yaw="z",
makes_footstep_sound = true,
@ -105,7 +105,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
end
local item = clicker:get_wielded_item()
-- Use shears to get mushrooms and turn mooshroom into cow
if item:get_name() == "mcl_tools:shears" then
if minetest.get_item_group(item:get_name(), "shears") > 0 then
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
17000,
80,
10,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
17000,
80,
5,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -24,6 +24,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
mesh = "mobs_mc_creeper.b3d",
head_swivel = "Head_Control",
bone_eye_height = 2.35,
head_eye_height = 1.8;
curiosity = 2,
textures = {
{"mobs_mc_creeper.png",
@ -49,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
explosion_strength = 3,
explosion_radius = 3.5,
explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 6,
explosiontimer_reset_radius = 3,
reach = 3,
explosion_timer = 1.5,
allow_fuse_reset = true,
@ -171,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
explosion_strength = 6,
explosion_radius = 8,
explosion_damage_radius = 8,
explosiontimer_reset_radius = 6,
explosiontimer_reset_radius = 3,
reach = 3,
explosion_timer = 1.5,
allow_fuse_reset = true,
@ -406,7 +407,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
16500,
1000,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -244,7 +244,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
70,
3,
water-16,
water+1)

View File

@ -127,7 +127,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"})
end
end
-- Free The End Advancement
for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do
if players:is_player() then
@ -136,6 +136,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
end
end,
fire_resistant = true,
is_boss = true,
})

View File

@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
3000,
100,
12,
mcl_vars.mg_end_min,
mcl_vars.mg_end_max)
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
19000,
100,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
0,
11,
30,
27500,
100,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
0,
11,
30,
5000,
100,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
hp_max = 10,
xp_min = 5,
xp_max = 5,
collisionbox = {-2, 5, -2, 2, 9, 2},
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1,
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
death = "mobs_mc_zombie_death",
attack = "mobs_fireball",
random = "mobs_eerie",
distance = 16,
distance = 80,
-- TODO: damage
-- TODO: better death
},
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
run_start = 0, run_end = 40,
},
fall_damage = 0,
view_range = 100,
view_range = 64,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball",
shoot_interval = 3.5,
shoot_offset = -5,
shoot_interval = 5,
shoot_offset = -0.5,
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
72000,
400,
2,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -107,8 +107,9 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"},
velocity = 15,
velocity = 5,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true,
hit_player = function(self, player)
@ -130,6 +131,10 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
damage_groups = {fleshy = 6},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if not ent or ent.health <= 0 then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end,
hit_node = function(self, pos, node)

View File

@ -237,7 +237,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX + 1,
30,
10000,
100,
3,
water - 16,
water)

View File

@ -31,8 +31,9 @@ local hoglin = {
} },
visual_size = {x=3, y=3},
sounds = {
random = "extra_mobs_hoglin",
random = "extra_mobs_hoglin.1",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
},
jump = true,
@ -92,6 +93,12 @@ local zoglin = table.copy(hoglin)
zoglin.description = S("Zoglin")
zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"}
sounds = {
random = "extra_mobs_hoglin.2",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
}
zoglin.do_custom = function()
return
end
@ -129,7 +136,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
200,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -44,18 +44,6 @@ local function get_drops(self)
max = 2,
looting = "common",
})
if self._saddle then
table.insert(self.drops,{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,})
end
if self._chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end
-- Helper functions to determine equipment rules
@ -245,10 +233,18 @@ local horse = {
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- drop saddle when horse is killed
if self._saddle then
minetest.add_item(pos, "mcl_mobitems:saddle")
end
-- drop chest when mule/donkey is killed
if self._chest then
minetest.add_item(pos, "mcl_chests:chest")
end
-- drop armor when horse is killed
if self._wearing_armor then
minetest.add_item(pos, self._horse_armor)
end
-- also detach from horse properly
if self.driver then
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
@ -401,6 +397,7 @@ local horse = {
-- Put on armor and take armor from player's inventory
local armor = minetest.get_item_group(iname, "horse_armor")
self._horse_armor = iname
self._wearing_armor = true
local w = clicker:get_wielded_item()
if not minetest.is_creative_enabled(clicker:get_player_name()) then
w:take_item()
@ -612,7 +609,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
40,
4,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)
@ -635,7 +632,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
10,
4,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)

View File

@ -4,12 +4,14 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
local allow_nav_hacks = minetest.settings:get_bool("mcl_mob_allow_nav_hacks ",false)
--###################
--################### IRON GOLEM
--###################
local etime = 0
local walk_dist = 40
local tele_dist = 80
mcl_mobs.register_mob("mobs_mc:iron_golem", {
description = S("Iron Golem"),
@ -85,11 +87,23 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
punch_start = 40, punch_end = 50,
},
jump = true,
on_step = function(self,dtime)
etime = etime + dtime
if etime > 10 then
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
self:gopath(self._home)
do_custom = function(self, dtime)
self.home_timer = (self.home_timer or 0) + dtime
if self.home_timer > 10 then
self.home_timer = 0
if self._home and self.state ~= "attack" then
local dist = vector.distance(self._home,self.object:get_pos())
if allow_nav_hacks and dist >= tele_dist then
self.object:set_pos(self._home)
self.state = "stand"
self.order = "follow"
elseif dist >= walk_dist then
self:gopath(self._home, function(self)
self.state = "stand"
self.order = "follow"
end)
end
end
end
end,

View File

@ -62,7 +62,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
head_swivel = "head.control",
bone_eye_height = 11,
head_eye_height = 3,
horrizonatal_head_height=0,
horizontal_head_height=0,
curiosity = 60,
head_yaw = "z",
@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
50,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)

View File

@ -21,6 +21,7 @@ Mule=Mule
Iron Golem=Golem de fer
Llama=Lama
Ocelot=Ocelot
Cat=Chat
Parrot=Perroquet
Pig=Cochon
Polar Bear=Ours blanc
@ -48,8 +49,15 @@ Witch=Sorcière
Wither=Wither
Wolf=Loup
Husk=Zombie Momifié
Baby Husk=Bébé Zombie Momifié
Zombie=Zombie
Zombie Piglin=Zombie Cochon
Baby Zombie=Bébé Zombie
Piglin=Piglin
Baby Piglin=Bébé Piglin
Zombie Piglin=Piglin Zombie
Baby Zombie Piglin=Bébé Piglin Zombie
Sword Piglin=Piglin avec une épée
Piglin Brute=Piglin Barbare
Farmer=Fermier
Fisherman=Pêcheur
Fletcher=Archer
@ -69,5 +77,7 @@ Dolphin=Dauphin
Pillager=Pilleur
Tropical fish=Poisson tropical
Hoglin=Hoglin
Baby hoglin=Bébé Hoglin
Zoglin=Zoglin
Strider=Arpenteur
Glow Squid=Poulpe Brillant
Glow Squid=Poulpe Brillant

View File

@ -0,0 +1,73 @@
# textdomain: mobs_mc
Agent=Agent
Axolotl=Axolòtl
Bat=Ratapenada
Blaze=Flamor
Chicken=Polet
Cow=Vacha
Mooshroom=Vachairòla
Creeper=Creeper
Ender Dragon=Dragon de Finuèit
Enderman=Finuèairi
Endermite=Finuèibau
Ghast=Òrra
Elder Guardian=Ancian Gardian
Guardian=Gardian
Horse=Ega
Skeleton Horse=Ega Squeleta
Zombie Horse=Ega Zombia
Donkey=Asne
Mule=Miule
Iron Golem=Golem de Fèrre
Llama=Lamà
Ocelot=Ocelòt
Parrot=Papagai
Pig=Cochon
Polar Bear=Ors Blanc
Rabbit=Lapin
Killer Bunny=Lapin Tuaire
Sheep=Moton
Shulker=Coirafin
Silverfish=Peiçon d'Argent
Skeleton=Squeleta
Stray=Trainabiaça
Wither Skeleton=Squeleta Sechaire
Magma Cube=Cube de Magmà
Slime=Slime
Snow Golem=Golem d'Ivèrn
Spider=Aranha
Cave Spider=Aranha Venimósa
Squid=Pofre
Vex=Vex
Evoker=Invocataire
Illusioner=Fisiciaire
Villager=Vialatgés
Vindicator=Vindicataire
Zombie Villager=Vialatgés Zombia
Witch=Fachinèira
Wither=Le Sechaire
Wolf=Lop
Husk=Zombia Momificat
Zombie=Zombia
Zombie Piglin=Porcadés Zombia
Farmer=Boriaire
Fisherman=Peschaire
Fletcher=Archèir
Shepherd=Bergèir
Librarian=Bibliotecaire
Cartographer=Cartografe
Armorer=Armurèir
Leatherworker=Tanaire
Butcher=Maselèir
Weapon Smith=Farjaire d'Armas
Tool Smith=Farjaire d'Otilhs
Cleric=Clerc
Nitwit=Simple
Cod=Merluça
Salmon=Saumon
Dolphin=Daufin
Pillager=Pilhard
Tropical fish=Peiçon tropicau
Hoglin=Porcard
Strider=Trèva
Glow Squid=Pofre Lusent

View File

@ -0,0 +1,83 @@
# textdomain: mobs_mc
Agent=Agente
Axolotl=Axolote
Bat=Morcego
Blaze=Blaze
Chicken=Galinha
Cow=Vaca
Mooshroom=Coguvaca
Creeper=Creeper
Ender Dragon=Dragão do Fim
Enderman=Enderman
Endermite=Endermite
Ghast=Ghast
Elder Guardian=Guardião Ancião
Guardian=Guardião
Horse=Cavalo
Skeleton Horse=Cavalo Esqueleto
Zombie Horse=Cavalo Zumbi
Donkey=Burro
Mule=Mula
Iron Golem=Golem de Ferro
Llama=Lhama
Ocelot=Jaguatirica
Cat=Gato
Parrot=Papagaio
Pig=Porco
Polar Bear=Urso Polar
Rabbit=Coelho
Killer Bunny=Coelho Assassino
Sheep=Ovelha
Shulker=Shulker
Silverfish=Traça
Skeleton=Esqueleto
Stray=Esqueleto Errante
Wither Skeleton=Esqueleto Wither
Magma Cube=Cubo de Magma
Slime=Slime
Snow Golem=Golem de Neve
Spider=Aranha
Cave Spider=Aranha de Caverna
Squid=Lula
Vex=Vex
Evoker=Invocador
Illusioner=Ilusionista
Villager=Aldeão
Vindicator=Vingador
Zombie Villager=Aldeão Zumbi
Witch=Bruxa
Wither=Wither
Wolf=Lobo
Husk=Zumbi-Múmia
Baby Husk=Zumbi-Múmia Bebê
Zombie=Zumbi
Baby Zombie=Zumbi Bebê
Piglin=Piglin
Baby Piglin=Piglin Bebê
Zombie Piglin=Piglin Zumbi
Baby Zombie Piglin=Piglin Zumbi Bebê
Sword Piglin=Piglin Espadachim
Piglin Brute=Piglin Barbáro
Farmer=Fazendeiro
Fisherman=Pescador
Fletcher=Flecheiro
Shepherd=Pastor
Librarian=Bibliotecário
Cartographer=Cartógrafo
Armorer=Armoreiro
Leatherworker=Coureiro
Butcher=Açougueiro
Weapon Smith=Armeiro
Tool Smith=Ferramenteiro
Cleric=Clérigo
Nitwit=Palerma
Cod=Bacalhau
Salmon=Salmão
Dolphin=Golfinho
Pillager=Saqueador
Tropical fish=Peixe Tropical
Hoglin=Hoglin
Baby hoglin=Hoglin Bebê
Zoglin=Zoglin
Strider=Lavagante
Glow Squid=Lula Brilhante

View File

@ -1,25 +1,27 @@
# textdomain: mobs_mc
Agent=Агент
Axolotl=Аксолотль
Bat=Летучая мышь
Blaze=Ифрит
Chicken=Курица
Cow=Корова
Mooshroom=Гриб
Mooshroom=Грибная корова
Creeper=Крипер
Ender Dragon=Дракон Предела
Ender Dragon=Дракон Края
Enderman=Эндермен
Endermite=Эндермит
Ghast=Гаст
Elder Guardian=Древний страж
Guardian=Страж
Horse=Лошадь
Skeleton Horse=Скелет лошади
Zombie Horse=Зомби-лошадь
Skeleton Horse=Лошадь-скелет
Zombie Horse=Лошадь-зомби
Donkey=Ослик
Mule=Мул
Iron Golem=Железный голем
Llama=Лама
Ocelot=Оцелот
Cat=Кошка
Parrot=Попугай
Pig=Свинья
Polar Bear=Полярный медведь
@ -32,13 +34,13 @@ Skeleton=Скелет
Stray=Странник
Wither Skeleton=Скелет-иссушитель
Magma Cube=Лавовый куб
Slime=Слизняк
Slime=Слизень
Snow Golem=Снежный голем
Spider=Паук
Cave Spider=Пещерный паук
Squid=Кальмар
Squid=Спрут
Vex=Досаждатель
Evoker=Маг
Evoker=Вызыватель
Illusioner=Иллюзор
Villager=Житель
Vindicator=Поборник
@ -47,8 +49,15 @@ Witch=Ведьма
Wither=Иссушитель
Wolf=Волк
Husk=Кадавр
Baby Husk=Кадавр-ребёнок
Zombie=Зомби
Zombie Pigman=Зомби-свиночеловек
Baby Zombie=Зомби-ребёнок
Piglin=Пиглин
Baby Piglin=Пиглин-ребёнок
Zombie Piglin=Зомби-пиглин
Baby Zombie Piglin=Зомби-пиглин-ребёнок
Sword Piglin=Пиглин-мечник
Piglin Brute=Жестокий пиглин
Farmer=Фермер
Fisherman=Рыбак
Fletcher=Лучник
@ -62,3 +71,13 @@ Weapon Smith=Оружейник
Tool Smith=Инструментальщик
Cleric=Церковник
Nitwit=Нищий
Cod=Треска
Salmon=Лосось
Dolphin=Дельфин
Pillager=Разбойник
Tropical fish=Тропическая рыба
Hoglin=Хоглин
Baby hoglin=Детёныш хоглина
Zoglin=Зоглин
Strider=Страйдер
Glow Squid=Светящийся спрут

View File

@ -21,6 +21,7 @@ Mule=
Iron Golem=
Llama=
Ocelot=
Cat=
Parrot=
Pig=
Polar Bear=
@ -48,7 +49,9 @@ Witch=
Wither=
Wolf=
Husk=
Baby Husk=
Zombie=
Baby Zombie=
Piglin=
Baby Piglin=
Zombie Piglin=
@ -74,5 +77,7 @@ Dolphin=
Pillager=
Tropical fish=
Hoglin=
Baby hoglin=
Zoglin=
Strider=
Glow Squid=
Glow Squid=

View File

@ -2,4 +2,4 @@ name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items, mcl_worlds

View File

@ -39,7 +39,7 @@ local ocelot = {
head_swivel = "head.control",
bone_eye_height = 6.2,
head_eye_height = 0.4,
horrizonatal_head_height=-0,
horizontal_head_height=-0,
head_yaw="z",
curiosity = 4,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
300,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)

View File

@ -137,7 +137,7 @@ mcl_mobs.register_mob("mobs_mc:parrot", {
xp_max = 3,
head_swivel = "head.control",
bone_eye_height = 1.1,
horrizonatal_head_height=0,
horizontal_head_height=0,
curiosity = 10,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
7,
30000,
400,
1,
mobs_mc.water_level+7,
mcl_vars.mg_overworld_max)

View File

@ -22,7 +22,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
head_swivel = "head.control",
bone_eye_height = 7.5,
head_eye_height = 0.8,
horrizonatal_head_height=-1,
horizontal_head_height=-1,
curiosity = 3,
head_yaw="z",
makes_footstep_sound = true,
@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
100,
8,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -16,6 +16,13 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
}
local S = minetest.get_translator("mobs_mc")
@ -61,8 +68,10 @@ local piglin = {
} },
visual_size = {x=1, y=1},
sounds = {
random = "extra_mobs_piglin",
damage = "extra_mobs_piglin_hurt",
random = "mobs_mc_zombiepig_random",
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
damage = "mobs_mc_zombiepig_hurt.2",
death = "mobs_mc_zombiepig_death.2",
distance = 16,
},
jump = true,
@ -140,14 +149,18 @@ local piglin = {
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, self.what_traded.itemstring)
local stack = ItemStack(self.what_traded.itemstring)
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, stack)
end
end)
end
@ -219,6 +232,10 @@ mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
-- Zombified Piglin --
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
local zombified_piglin = {
description = S("Zombie Piglin"),
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
@ -256,6 +273,7 @@ local zombified_piglin = {
},
jump = true,
makes_footstep_sound = true,
spawn_check = spawn_check,
walk_velocity = .8,
run_velocity = 2.6,
pathfinding = 1,
@ -392,7 +410,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
150,
3,
mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max)
@ -408,7 +426,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
150,
3,
mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max)
@ -424,7 +442,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
1000,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -441,7 +459,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
100000,
50,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -27,7 +27,7 @@ mcl_mobs.register_mob("mobs_mc:polar_bear", {
head_swivel = "head.control",
bone_eye_height = 2.6,
head_eye_height = 1,
horrizonatal_head_height = 0,
horizontal_head_height = 0,
curiosity = 20,
head_yaw="z",
visual_size = {x=3.0, y=3.0},
@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
7000,
50,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -18,7 +18,7 @@ local rabbit = {
head_swivel = "head.control",
bone_eye_height = 2,
head_eye_height = 0.5,
horrizonatal_head_height = -.3,
horizontal_head_height = -.3,
curiosity = 20,
head_yaw="z",
visual = "mesh",
@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
40,
8,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -220,7 +220,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
260,
3,
water-16,
water+1)

View File

@ -67,7 +67,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
head_swivel = "head.control",
bone_eye_height = 3.3,
head_eye_height = 1.1,
horrizonatal_head_height=-.7,
horizontal_head_height=-.7,
curiosity = 6,
head_yaw="z",
visual = "mesh",
@ -111,7 +111,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
run_start = 81, run_end = 121, run_speed = 60,
eat_start = 121, eat_start = 161, eat_loop = false,
},
follow = { "mcl_farming:wheat_item" },
follow = { "mcl_farming:wheat_item", "mcl_shepherd:shepherd_staff" },
view_range = 12,
-- Eat grass
@ -234,7 +234,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
if self:feed_tame(clicker, 1, true, false) then return end
if mcl_mobs:protect(self, clicker) then return end
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
if minetest.get_item_group(item:get_name(), "shears") > 0 and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
120,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -35,7 +35,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
type = "monster",
spawn_class = "hostile",
attack_type = "shoot",
shoot_interval = 0.5,
shoot_interval = 6,
arrow = "mobs_mc:shulkerbullet",
shoot_offset = 0.5,
passive = false,
@ -43,7 +43,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
hp_max = 30,
xp_min = 5,
xp_max = 5,
armor = 150,
armor = 20,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
visual = "mesh",
mesh = "mobs_mc_shulker.b3d",
@ -51,7 +51,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
-- TODO: sounds
-- TODO: Make shulker dye-able
visual_size = {x=3, y=3},
walk_chance = 0,
walk_chance = 10,
knock_back = false,
jump = false,
can_despawn = false,
@ -65,15 +65,19 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
looting_factor = 0.0625},
},
animation = {
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 25,
walk_start = 25, walk_end = 45,
run_start = 45, run_end = 85,
walk_start = 45, walk_end = 65,
walk_loop = false,
run_start = 65, run_end = 85,
run_loop = false,
punch_start = 80, punch_end = 100,
},
view_range = 16,
fear_height = 0,
walk_velocity = 0,
run_velocity = 0,
noyaw = true,
do_custom = function(self,dtime)
local pos = self.object:get_pos()
@ -81,12 +85,13 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
self.object:set_yaw(0)
mcl_mobs:yaw(self, 0, 0, dtime)
end
if self.state == "walk" or self.state == "stand" then
self.state = "stand"
self:set_animation("stand")
end
if self.state == "attack" then
self:set_animation("punch")
self:set_animation("run")
self.armor = 0
elseif self.state == "stand" then
self.armor = 20
elseif self.state == "walk" or self.state == "run" then
self.armor = 0
end
self.path.way = false
self.look_at_players = false
@ -149,6 +154,9 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
end
end
end,
on_attack = function(self, dtime)
self.shoot_interval = math.random(1, 6)
end,
})
-- bullet arrow (weapon)
@ -156,27 +164,12 @@ mcl_mobs.register_arrow("mobs_mc:shulkerbullet", {
visual = "sprite",
visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_mc_shulkerbullet.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_node = function(self, pos, node)
end
velocity = 5,
homing = true,
hit_player = mcl_mobs.get_arrow_damage_func(4),
hit_mob = mcl_mobs.get_arrow_damage_func(4),
})
mcl_mobs.register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0)
mcl_mobs:non_spawn_specific("mobs_mc:shulker","overworld",0,minetest.LIGHT_MAX+1)
--[[

View File

@ -4,6 +4,10 @@
local S = minetest.get_translator("mobs_mc")
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
mcl_mobs.register_mob("mobs_mc:silverfish", {
description = S("Silverfish"),
type = "monster",
@ -53,6 +57,7 @@ mcl_mobs.register_mob("mobs_mc:silverfish", {
view_range = 16,
attack_type = "dogfight",
damage = 1,
spawn_check = spawn_check,
})
mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)

View File

@ -44,6 +44,13 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item
}
},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
damage = 2,
@ -299,7 +306,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
17000,
800,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -316,7 +323,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
10000,
800,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -336,7 +343,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
19000,
1200,
2,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)

Some files were not shown because too many files have changed in this diff Show More