BlockColor-Engine/src
est31 50575cf2a3 Cache enable_3d_clouds flag
Small improvement on clouds rendering performance
2015-05-13 17:00:40 +10:00
..
cguittfont Clean up and tweak build system 2015-03-27 15:00:48 -04:00
client Fix improper shutdown 2015-05-06 18:20:00 +10:00
json Fix several MSVC issues numeric.h 2015-05-04 16:51:55 +10:00
jthread Clean up and tweak build system 2015-03-27 15:00:48 -04:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Protocol 25: wstring -> string for custom access denial reasons 2015-04-26 16:46:07 +10:00
script Added lua function to get project name 2015-04-26 16:46:08 +10:00
unittest Tests: Add ObjDef unittests 2015-05-04 16:52:10 +10:00
util Fix several MSVC issues numeric.h 2015-05-04 16:51:55 +10:00
CMakeLists.txt Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
camera.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
camera.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
cavegen.cpp Cavegen: Remove now unnecessary checks for water, lava, ice 2015-04-07 04:43:24 +01:00
cavegen.h Cavegen, mgv5: Cleanup code 2015-03-04 23:53:58 +00:00
chat.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Refactor around translatePassword 2015-04-17 06:10:30 +02:00
client.h Remove unused variable Client::m_active_blocks 2015-04-26 16:46:08 +10:00
clientiface.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientiface.h Replace NetworkPacket pointers to references 2015-03-13 22:01:49 +01:00
clientmap.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientsimpleobject.h
clouds.cpp Cache enable_3d_clouds flag 2015-05-13 17:00:40 +10:00
clouds.h Cache enable_3d_clouds flag 2015-05-13 17:00:40 +10:00
cmake_config.h.in Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
collision.cpp Use std::vector instead of std::set for Environment::getObjectsInsideRadius 2015-04-16 18:37:29 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Fix bugs with package name directory and zip file 2015-05-10 19:00:55 +10:00
constants.h Change format of screenshot names 2015-03-31 16:24:25 +10:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h
content_cao.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_cao.h SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h
content_mapblock.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_sao.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_sao.h Send Position packet on event, don't check it at each AsyncRunStep. 2015-03-04 12:19:26 +01:00
convert_json.cpp Fix mod store rating 2015-04-20 22:48:14 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Remove craftdef serialisation 2015-04-26 21:30:52 +02:00
craftdef.h Remove craftdef serialisation 2015-04-26 21:30:52 +02:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Fix missing SQLite3 statement pointer initialization 2015-04-07 00:31:41 -04:00
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h
debug.cpp Fix MSVC compile error 2015-03-27 15:16:41 -04:00
debug.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
defaultsettings.cpp Clouds: Make cloud area radius settable in .conf 2015-05-13 17:00:37 +10:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
emerge.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
environment.cpp Let player sink if they are not moving 2015-05-05 17:34:55 +10:00
environment.h Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... 2015-04-26 16:46:07 +10:00
event.h
event_manager.h
exceptions.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Tests: Modularize unit testing 2015-04-26 15:08:54 -04:00
filesys.h Tests: Modularize unit testing 2015-04-26 15:08:54 -04:00
fontengine.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Fix improper shutdown 2015-05-06 18:20:00 +10:00
game.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
gamedef.h Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
gameparams.h main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp Revert "Only lowercase project name at compile time" 2015-04-27 16:24:49 +02:00
gettext.h Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Merge upstream 2015-04-29 19:59:54 +10:00
guiEngine.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiFormSpecMenu.h Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
guiKeyChangeMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Refactor around translatePassword 2015-04-17 06:10:30 +02:00
guiPasswordChange.h
guiTable.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiscalingfilter.cpp Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
httpfetch.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
inventory.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventory.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventorymanager.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
inventorymanager.h Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
itemdef.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
localplayer.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
log.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
log.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
logoutputbuffer.h
luaentity_common.h
main.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
mainmenumanager.h Fix improper shutdown 2015-05-06 18:20:00 +10:00
map.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock_mesh.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mapblock_mesh.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
mapchunk.h
mapgen.cpp ObjDefManager: Set replacement object's handle info after calling set() 2015-05-04 16:52:07 +10:00
mapgen.h ObjDefManager: Set replacement object's handle info after calling set() 2015-05-04 16:52:07 +10:00
mapgen_singlenode.cpp Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_singlenode.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_v5.cpp Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
mapgen_v5.h Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated 2015-03-19 10:18:42 +00:00
mapgen_v6.cpp Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
mapgen_v6.h Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
mapgen_v7.cpp Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
mapgen_v7.h Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
mapnode.cpp RotateAlongYAxis: For facedir case, return if param2 >= 4 2015-05-04 16:52:02 +10:00
mapnode.h Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
mapsector.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapsector.h Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save(). 2015-02-17 15:28:49 +01:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
mg_biome.h Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
mg_decoration.cpp Fix MSVC compatibility 2015-05-04 16:51:51 +10:00
mg_decoration.h Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
mg_ore.cpp Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
mg_ore.h Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
mg_schematic.cpp Fix build since: "Remove referenced schematics from Decorations on clear" 2015-04-17 10:30:59 +02:00
mg_schematic.h Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h
mods.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h
nodedef.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
nodedef.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
nodemetadata.cpp Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear 2015-01-17 19:14:36 +01:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix MSVC compatibility 2015-05-04 16:51:51 +10:00
noise.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp fix infinite spawners 2015-04-18 20:14:34 +02:00
particles.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
pathfinder.cpp Fix pathfinder to produce more useful paths 2015-05-04 16:52:12 +10:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
player.h Fix usage of destroyed mutex 2015-03-31 23:50:38 -04:00
porting.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
porting.h Porting: Refactor initalizePaths() 2015-04-19 16:52:58 -04:00
porting_android.cpp Final attempt at fixing lollipop shutdown error 2015-05-09 13:19:08 +10:00
porting_android.h Fix improper shutdown 2015-05-06 18:20:00 +10:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix a crash (assert) when client set serial version < 24 in INIT 2015-01-27 16:55:25 +01:00
server.cpp Somebody doesn't like ascii art 2015-05-02 22:46:27 +10:00
server.h Protocol 25: wstring -> string for custom access denial reasons 2015-04-26 16:46:07 +10:00
serverlist.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
settings.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
settings.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound.cpp
sound.h
sound_openal.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
sound_openal.h
staticobject.cpp Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h
touchscreengui.cpp Make inventory button 3 times larger 2015-05-05 17:30:30 +10:00
touchscreengui.h Fix place bug 2015-05-02 20:43:02 +10:00
treegen.cpp Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h
wieldmesh.cpp Add a check for animation when getting an extruded mesh 2015-05-04 16:52:15 +10:00
wieldmesh.h Add a check for animation when getting an extruded mesh 2015-05-04 16:52:15 +10:00