Fix usage of destroyed mutex
Also fix a memory leak Fix overloaded virtual warning in Player::move() Remove some trailing whitespace
This commit is contained in:
parent
699e066bea
commit
b4247dff2e
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@ -182,7 +182,7 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
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i = m_players.begin();
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i != m_players.end(); ++i) {
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Player *player = *i;
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if(ignore_disconnected) {
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// Ignore disconnected players
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if(player->peer_id == 0)
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@ -239,7 +239,7 @@ void Environment::stepTimeOfDay(float dtime)
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{
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// getTimeOfDaySpeed lock the value we need to prevent MT problems
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float day_speed = getTimeOfDaySpeed();
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m_time_counter += dtime;
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f32 speed = day_speed * 24000./(24.*3600);
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u32 units = (u32)(m_time_counter*speed);
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@ -453,41 +453,43 @@ void ServerEnvironment::savePlayer(const std::string &playername)
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Player *ServerEnvironment::loadPlayer(const std::string &playername)
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{
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std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
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RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
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bool newplayer = false;
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bool found = false;
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std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
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std::string path = players_path + playername;
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RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
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if (!player) {
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player = new RemotePlayer(m_gamedef, playername.c_str());
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player = new RemotePlayer(m_gamedef, "");
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newplayer = true;
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}
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RemotePlayer testplayer(m_gamedef, "");
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std::string path = players_path + playername;
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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// Open file and deserialize
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//// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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return NULL;
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}
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testplayer.deSerialize(is, path);
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if (!is.good())
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continue;
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player->deSerialize(is, path);
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is.close();
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if (testplayer.getName() == playername) {
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*player = testplayer;
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if (player->getName() == playername) {
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found = true;
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break;
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}
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path = players_path + playername + itos(i);
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}
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if (!found) {
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infostream << "Player file for player " << playername
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<< " not found" << std::endl;
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if (newplayer)
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delete player;
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return NULL;
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}
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if (newplayer) {
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if (newplayer)
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addPlayer(player);
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}
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player->setModified(false);
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return player;
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}
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@ -746,7 +748,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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/*infostream<<"ServerEnvironment::activateBlock(): block is "
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<<dtime_s<<" seconds old."<<std::endl;*/
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// Activate stored objects
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activateObjects(block, dtime_s);
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@ -990,7 +992,7 @@ void ServerEnvironment::clearAllObjects()
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void ServerEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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//TimeTaker timer("ServerEnv step");
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/* Step time of day */
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@ -1010,7 +1012,7 @@ void ServerEnvironment::step(float dtime)
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m_game_time += inc_i;
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m_game_time_fraction_counter -= (float)inc_i;
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}
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/*
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Handle players
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*/
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@ -1020,11 +1022,11 @@ void ServerEnvironment::step(float dtime)
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i != m_players.end(); ++i)
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{
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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// Move
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player->move(dtime, this, 100*BS);
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}
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@ -1052,7 +1054,7 @@ void ServerEnvironment::step(float dtime)
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floatToInt(player->getPosition(), BS));
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players_blockpos.push_back(blockpos);
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}
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/*
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Update list of active blocks, collecting changes
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*/
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@ -1068,7 +1070,7 @@ void ServerEnvironment::step(float dtime)
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// Convert active objects that are no more in active blocks to static
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deactivateFarObjects(false);
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for(std::set<v3s16>::iterator
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i = blocks_removed.begin();
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i != blocks_removed.end(); ++i)
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@ -1077,11 +1079,11 @@ void ServerEnvironment::step(float dtime)
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/* infostream<<"Server: Block " << PP(p)
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<< " became inactive"<<std::endl; */
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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if(block==NULL)
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continue;
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// Set current time as timestamp (and let it set ChangedFlag)
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block->setTimestamp(m_game_time);
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}
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@ -1114,7 +1116,7 @@ void ServerEnvironment::step(float dtime)
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if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
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{
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ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
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float dtime = 1.0;
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for(std::set<v3s16>::iterator
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@ -1122,7 +1124,7 @@ void ServerEnvironment::step(float dtime)
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i != m_active_blocks.m_list.end(); ++i)
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{
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v3s16 p = *i;
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/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
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<<") being handled"<<std::endl;*/
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@ -1132,7 +1134,7 @@ void ServerEnvironment::step(float dtime)
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// Reset block usage timer
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block->resetUsageTimer();
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// Set current time as timestamp
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block->setTimestampNoChangedFlag(m_game_time);
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// If time has changed much from the one on disk,
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@ -1157,7 +1159,7 @@ void ServerEnvironment::step(float dtime)
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}
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}
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}
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const float abm_interval = 1.0;
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if(m_active_block_modifier_interval.step(dtime, abm_interval))
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do{ // breakable
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@ -1168,7 +1170,7 @@ void ServerEnvironment::step(float dtime)
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}
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ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
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TimeTaker timer("modify in active blocks");
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// Initialize handling of ActiveBlockModifiers
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ABMHandler abmhandler(m_abms, abm_interval, this, true);
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@ -1177,14 +1179,14 @@ void ServerEnvironment::step(float dtime)
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i != m_active_blocks.m_list.end(); ++i)
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{
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v3s16 p = *i;
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/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
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<<") being handled"<<std::endl;*/
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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if(block == NULL)
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continue;
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// Set current time as timestamp
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block->setTimestampNoChangedFlag(m_game_time);
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@ -1201,7 +1203,7 @@ void ServerEnvironment::step(float dtime)
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m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
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}
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}while(0);
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/*
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Step script environment (run global on_step())
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*/
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@ -1215,7 +1217,7 @@ void ServerEnvironment::step(float dtime)
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//TimeTaker timer("Step active objects");
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g_profiler->avg("SEnv: num of objects", m_active_objects.size());
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// This helps the objects to send data at the same time
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bool send_recommended = false;
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m_send_recommended_timer += dtime;
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@ -1244,7 +1246,7 @@ void ServerEnvironment::step(float dtime)
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}
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}
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}
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/*
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Manage active objects
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*/
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@ -1287,7 +1289,7 @@ u16 getFreeServerActiveObjectId(
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last_used_id ++;
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if(isFreeServerActiveObjectId(last_used_id, objects))
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return last_used_id;
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if(last_used_id == startid)
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return 0;
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}
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@ -1443,7 +1445,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
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removed_objects.insert(id);
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continue;
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}
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f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
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if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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if (distance_f <= player_radius_f || player_radius_f == 0)
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@ -1460,7 +1462,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
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{
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if(m_active_object_messages.empty())
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return ActiveObjectMessage(0);
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ActiveObjectMessage message = m_active_object_messages.front();
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m_active_object_messages.pop_front();
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return message;
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@ -1500,19 +1502,19 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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}
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/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"added (id="<<object->getId()<<")"<<std::endl;*/
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m_active_objects[object->getId()] = object;
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verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"Added id="<<object->getId()<<"; there are now "
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<<m_active_objects.size()<<" active objects."
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<<std::endl;
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// Register reference in scripting api (must be done before post-init)
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m_script->addObjectReference(object);
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// Post-initialize object
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object->addedToEnvironment(dtime_s);
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// Add static data to block
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if(object->isStaticAllowed())
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{
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@ -1538,7 +1540,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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<<" statically (pos="<<PP(p)<<")"<<std::endl;
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}
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}
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return object->getId();
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}
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@ -1712,7 +1714,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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<<"in block "<<PP(s_obj.pos/BS)
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<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
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print_hexdump(verbosestream, s_obj.data);
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new_stored.push_back(s_obj);
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continue;
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}
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@ -1773,7 +1775,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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i != m_active_objects.end(); ++i) {
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ServerActiveObject* obj = i->second;
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assert(obj);
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// Do not deactivate if static data creation not allowed
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if(!force_delete && !obj->isStaticAllowed())
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continue;
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@ -1849,7 +1851,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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// Create new static object
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std::string staticdata_new = obj->getStaticData();
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StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
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bool stays_in_same_block = false;
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bool data_changed = true;
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@ -1858,7 +1860,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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stays_in_same_block = true;
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MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
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std::map<u16, StaticObject>::iterator n =
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block->m_static_objects.m_active.find(id);
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if(n != block->m_static_objects.m_active.end()){
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@ -1878,7 +1880,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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}
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bool shall_be_written = (!stays_in_same_block || data_changed);
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// Delete old static object
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if(obj->m_static_exists)
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{
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@ -1933,13 +1935,13 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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// Store static data
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u16 store_id = pending_delete ? id : 0;
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block->m_static_objects.insert(store_id, s_obj);
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// Only mark block as modified if data changed considerably
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if(shall_be_written)
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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"deactivateFarObjects: Static data "
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"changed considerably");
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obj->m_static_exists = true;
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obj->m_static_block = block->getPos();
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}
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@ -1969,7 +1971,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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obj->m_pending_deactivation = true;
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continue;
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}
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verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
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<<"object id="<<id<<" is not known by clients"
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<<"; deleting"<<std::endl;
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@ -2084,14 +2086,14 @@ void ClientEnvironment::step(float dtime)
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assert(lplayer);
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// collision info queue
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std::vector<CollisionInfo> player_collisions;
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/*
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Get the speed the player is going
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*/
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bool is_climbing = lplayer->is_climbing;
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f32 player_speed = lplayer->getSpeed().getLength();
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/*
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Maximum position increment
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*/
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@ -2103,15 +2105,15 @@ void ClientEnvironment::step(float dtime)
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f32 dtime_max_increment = 1;
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if(player_speed > 0.001)
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dtime_max_increment = position_max_increment / player_speed;
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// Maximum time increment is 10ms or lower
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if(dtime_max_increment > 0.01)
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dtime_max_increment = 0.01;
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// Don't allow overly huge dtime
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if(dtime > 0.5)
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dtime = 0.5;
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f32 dtime_downcount = dtime;
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/*
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@ -2139,11 +2141,11 @@ void ClientEnvironment::step(float dtime)
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*/
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dtime_downcount = 0;
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}
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/*
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Handle local player
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*/
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{
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// Apply physics
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if(free_move == false && is_climbing == false)
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@ -2169,10 +2171,10 @@ void ClientEnvironment::step(float dtime)
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if(dl > lplayer->movement_liquid_fluidity_smooth)
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dl = lplayer->movement_liquid_fluidity_smooth;
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dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
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v3f d = d_wanted.normalize() * dl;
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speed += d;
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#if 0 // old code
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if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth;
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if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth;
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@ -2195,9 +2197,9 @@ void ClientEnvironment::step(float dtime)
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}
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}
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while(dtime_downcount > 0.001);
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//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
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for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
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i != player_collisions.end(); ++i) {
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CollisionInfo &info = *i;
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@ -2232,14 +2234,14 @@ void ClientEnvironment::step(float dtime)
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}
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}
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}
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/*
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A quick draft of lava damage
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*/
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if(m_lava_hurt_interval.step(dtime, 1.0))
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{
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v3f pf = lplayer->getPosition();
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// Feet, middle and head
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v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
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MapNode n1 = m_map->getNodeNoEx(p1);
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@ -2255,7 +2257,7 @@ void ClientEnvironment::step(float dtime)
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m_gamedef->ndef()->get(n2).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_gamedef->ndef()->get(n3).damage_per_second);
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if(damage_per_second != 0)
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{
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damageLocalPlayer(damage_per_second, true);
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@ -2317,7 +2319,7 @@ void ClientEnvironment::step(float dtime)
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for(std::vector<Player*>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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Player *player = *i;
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/*
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Handle non-local players
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*/
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@ -2349,7 +2351,7 @@ void ClientEnvironment::step(float dtime)
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/*
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Step active objects and update lighting of them
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*/
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g_profiler->avg("CEnv: num of objects", m_active_objects.size());
|
||||
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
|
||||
for(std::map<u16, ClientActiveObject*>::iterator
|
||||
|
@ -2397,7 +2399,7 @@ void ClientEnvironment::step(float dtime)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
|
||||
{
|
||||
m_simple_objects.push_back(simple);
|
||||
|
@ -2432,7 +2434,7 @@ u16 getFreeClientActiveObjectId(
|
|||
last_used_id ++;
|
||||
if(isFreeClientActiveObjectId(last_used_id, objects))
|
||||
return last_used_id;
|
||||
|
||||
|
||||
if(last_used_id == startid)
|
||||
return 0;
|
||||
}
|
||||
|
@ -2493,7 +2495,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
|
|||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
obj->setId(id);
|
||||
|
||||
try
|
||||
|
@ -2588,7 +2590,7 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
|
|||
/*
|
||||
Client likes to call these
|
||||
*/
|
||||
|
||||
|
||||
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
|
||||
std::vector<DistanceSortedActiveObject> &dest)
|
||||
{
|
||||
|
|
17
src/player.h
17
src/player.h
|
@ -92,6 +92,9 @@ class PlayerSAO;
|
|||
struct HudElement;
|
||||
class Environment;
|
||||
|
||||
// IMPORTANT:
|
||||
// Do *not* perform an assignment or copy operation on a Player or
|
||||
// RemotePlayer object! This will copy the lock held for HUD synchronization
|
||||
class Player
|
||||
{
|
||||
public:
|
||||
|
@ -102,7 +105,7 @@ public:
|
|||
virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
|
||||
{}
|
||||
virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
|
||||
std::list<CollisionInfo> *collision_info)
|
||||
std::vector<CollisionInfo> *collision_info)
|
||||
{}
|
||||
|
||||
v3f getSpeed()
|
||||
|
@ -114,7 +117,7 @@ public:
|
|||
{
|
||||
m_speed = speed;
|
||||
}
|
||||
|
||||
|
||||
void accelerateHorizontal(v3f target_speed, f32 max_increase);
|
||||
void accelerateVertical(v3f target_speed, f32 max_increase);
|
||||
|
||||
|
@ -252,7 +255,7 @@ public:
|
|||
bool is_climbing;
|
||||
bool swimming_vertical;
|
||||
bool camera_barely_in_ceiling;
|
||||
|
||||
|
||||
Inventory inventory;
|
||||
|
||||
f32 movement_acceleration_default;
|
||||
|
@ -285,15 +288,15 @@ public:
|
|||
u16 peer_id;
|
||||
|
||||
std::string inventory_formspec;
|
||||
|
||||
|
||||
PlayerControl control;
|
||||
PlayerControl getPlayerControl()
|
||||
{
|
||||
return control;
|
||||
}
|
||||
|
||||
|
||||
u32 keyPressed;
|
||||
|
||||
|
||||
|
||||
HudElement* getHud(u32 id);
|
||||
u32 addHud(HudElement* hud);
|
||||
|
@ -346,7 +349,7 @@ public:
|
|||
void setPlayerSAO(PlayerSAO *sao)
|
||||
{ m_sao = sao; }
|
||||
void setPosition(const v3f &position);
|
||||
|
||||
|
||||
private:
|
||||
PlayerSAO *m_sao;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue