Let player sink if they are not moving
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@ -2114,7 +2114,8 @@ void ClientEnvironment::step(float dtime)
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f32 dtime_downcount = dtime;
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free_move |= lplayer->in_liquid || lplayer->in_liquid_stable;
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free_move |= (lplayer->in_liquid || lplayer->in_liquid_stable)
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&& (fabs(lplayer->getSpeed().X) > .001 && fabs(lplayer->getSpeed().Y > 0.001));
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/*
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Stuff that has a maximum time increment
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