Make inventory button 3 times larger

This commit is contained in:
OttoLidenbrock 2015-05-05 17:30:30 +10:00
parent 3660c8c074
commit 293d28257c
1 changed files with 6 additions and 6 deletions

View File

@ -249,25 +249,25 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
/* init inventory button */
initButton(inventory_id,
rect<s32>(m_screensize.X-(0.5*button_size),
m_screensize.Y - (0.5*button_size),
rect<s32>(m_screensize.X-(1.5*button_size),
m_screensize.Y - (1.5*button_size),
m_screensize.X-(0.0*button_size),
m_screensize.Y),
L"inv", true);
/* init drop button */
initButton(drop_id,
rect<s32>(m_screensize.X-(3*button_size),
rect<s32>(m_screensize.X-(3.75*button_size),
m_screensize.Y - (0.5*button_size),
m_screensize.X-(2.5*button_size),
m_screensize.X-(3.25*button_size),
m_screensize.Y),
L"drop", true);
/* init crunch button */
initButton(crunch_id,
rect<s32>(m_screensize.X-(2.25*button_size),
rect<s32>(m_screensize.X-(3*button_size),
m_screensize.Y - (0.5*button_size),
m_screensize.X-(1.25*button_size),
m_screensize.X-(2*button_size),
m_screensize.Y),
L"H",false);