Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear

This commit is contained in:
sapier 2015-01-17 19:14:36 +01:00
parent 2959d6b3da
commit a39c136e69
1 changed files with 2 additions and 2 deletions

View File

@ -109,10 +109,10 @@ void NodeMetadataList::serialize(std::ostream &os) const
void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
{
m_data.clear();
clear();
u8 version = readU8(is);
if(version == 0){
// Nothing
return;