Commit Graph

912 Commits

Author SHA1 Message Date
SmallJoker 71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
rubenwardy bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
Loic Blot 6da828c471
Expose vector helpers to CSM 2017-04-06 07:57:49 +02:00
paramat 460e094a9f Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Auke Kok 75fb3e4730 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
MarkuBu 26f4a5c2d1 First commit for fine pointed (#5485) 2017-04-01 16:50:53 +02:00
Diego Martínez 81c3dc32a8 Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot 1b299b4039 Fix a type bug in colorize function
This bug was introduced by dd2f1d7551 and reported by @kilbith
2017-03-28 14:50:17 +02:00
paramat ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
red-001 e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero 4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot 329d654e37 Typo fix 2017-03-24 08:59:52 +01:00
red-001 dd2f1d7551 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
red-001 2e3778ec0c Block access to the `io` library 2017-03-19 12:34:33 +01:00
red-001 d31750cb93 Give CSM access to use `core.colorize()` (#5113) 2017-03-17 19:20:13 +01:00
Auke Kok b539985ab8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3f (#5162)
2017-03-15 08:04:53 +01:00
nerzhul 44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001 0727bb3ddd [CSM] Add `on_punchnode` callback 2017-03-13 23:56:05 +01:00
red-001 073f5cf03d [CSM] Add `on_dignode` callback (#5140) 2017-03-13 23:56:05 +01:00
red-001 a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot 92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001 c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot 2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001 d7bc346981 [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot 9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
Vladislav Tsendrovskii 7a4878cd0b Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
Lars Hofhansl ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
Maksim Gamarnik 982fafa52d iOS: v. 1.0.7
Fix PAUSE menu, update single player menu (thank’s @sfan5)
2017-03-11 21:47:49 +02:00
paramat d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
tenplus1 d785456b3f Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times.  Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00
zaoqi c9ac722ea9 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
red-001 4d634ef675 Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
Dániel Juhász 00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
kilbith d0a6cacd51 Multiplayer menu: fix attempt to open nonexistant image
Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238
2017-02-18 22:46:45 +00:00
tenplus1 e9cd7187e8 Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001 3d25914986 Add support for the new arguments of `request_shutdown` to the `/shutdown` chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Hybrid Dog 2bd10022cb Mainmenu: Brighter text colours for readability 2017-02-12 01:53:18 +00:00
rubenwardy bb4db84bdb Use tree to list mods rather than textlist 2017-02-10 17:59:17 +00:00
Wuzzy f5d4494a51 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
Auke Kok 5707b739f3 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
kilbith 03b34cb3dd Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00
Maksim Gamarnik 0232ae4439 Fix merge 2017-02-01 20:12:11 +02:00
Nathanaël Courant 3e355ab7d5 Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2017-01-31 15:02:30 -08:00
Maksim Gamarnik 8cc092b177 Updated to Minetest ver. 0.4.15 2017-01-30 00:44:07 +02:00
Ezhh 0c9189d109 Add console height setting (#5136) 2017-01-30 02:10:17 +10:00
paramat 59fdf57134 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
Auke Kok 7fc6719968 core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok 2d7a6f2cc0 Vector: Add vector.sort(a, b): return box edges
This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Loïc Blot 6d5a407133 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Elijah Duffy efa54f9c46 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
rubenwardy c5967f75f0 Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
rubenwardy a378e32751 Add search to advanced settings (#4806)
* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
Ezhh d218baa3ac Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001 2f56a00d9e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy d2f5732f89 Adjust formspec spacing on the Client tab of the mainmenu 2017-01-16 18:56:04 +00:00
red-001 f3bd4c405d Add keyword based search to serverlist 2017-01-15 13:43:47 -08:00
paramat e12019cfd9 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
ShadowNinja bb154c2e1c Main menu tweaks 2017-01-13 18:13:43 -05:00
ShadowNinja 7ae7f1ea4c Enable mod security by default 2017-01-13 14:08:24 -05:00
Rui ec30d49e02 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00
sfan5 73fdb63597 builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2017-01-09 16:39:40 +01:00
Ezhh 8f9611bcb2 Make column alignment consistent in advanced settings (#5004) 2017-01-07 21:33:38 +10:00
rubenwardy e8b7179ccd Expose and document chatcommands as minetest.registered_chatcommands 2017-01-04 20:56:07 +00:00
Dorian Wouters a1346c916e Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
2016-12-31 18:12:26 +01:00
Auke Kok 094a5a73d3 Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-28 14:16:39 -08:00
Lars Hofhansl 2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
Craig Robbins 5114329ada Final update to credits before release 2016-12-22 23:14:17 +01:00
paramat 5e4d6468a3 Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
sfan5 09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
Maksim Gamarnik a68186451b iOS: 1.0.4 2016-12-19 23:20:21 +02:00
Auke Kok 78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
paramat f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
sfan5 0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
Bernardo Sulzbach d9675d3d92 Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2016-12-12 07:22:47 +00:00
Rogier c98ae2a91f Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.

Similar issue for the upper bound.
2016-12-12 07:21:46 +00:00
Rogier 02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
Zeno- bbe8386a66 Update credits (#4827)
Update credits
2016-12-07 23:45:29 +10:00
Lars Hofhansl 075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
red-001 fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
sfan5 c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
Maksim Gamarnik 827084f5fb Update item_drop 2016-11-28 01:19:49 +02:00
Maksim Gamarnik 12b714424d iOS: remove redis, minimap and add pause texture. Fix build script 2016-11-23 20:21:32 +02:00
orwell96 0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
paramat c6ca7a81cc Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
Auke Kok 4a0a6723af Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
est31 afc48c802a Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a9

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
paramat bc3980e1d6 Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
sfan5 5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae.
2016-11-14 15:28:06 +01:00
Foghrye4 93e3555eae Adding particle blend, glow and animation (#4705) 2016-11-15 00:09:59 +10:00
est31 649448a2a9 Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2016-11-14 13:08:22 +01:00
paramat 3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
2016-11-07 21:55:17 +00:00
Wuzzy e82bd3f067 Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
2016-11-07 21:55:17 +00:00
sfan5 60c5679a07 iOS changed files (#41) 2016-11-06 00:14:16 +02:00
Wuzzy 1c570cb390 Separate optional from required mod dependencies in main menu (#4721)
* Separate optional from require dep's in main menu

* Simplify modmgr mod dependency listing code
2016-11-05 18:42:14 +01:00
lhofhansl f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 2016-11-04 03:14:32 +01:00
ShadowNinja 7607b0ac20 Add version API 2016-10-31 21:53:00 -07:00
Auke Kok 380a4b6d60 Core.rotate_and_place: Remove unused call to get_look_pitch() 2016-10-31 10:55:36 +00:00
lhofhansl e1842ed370 Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) 2016-10-30 23:35:55 -04:00
paramat 63a3bb229a Changes to static object storage limit and error message
Move static object storage force-delete message from errorstream to
warningstream.
Increase 'max objects per block' setting to 64.
Add missing spaces in warning code.
2016-10-20 03:40:47 +01:00
red-001 c7d569b863 Chat commands: Trim whitespaces from input of `/privs` command 2016-10-20 03:39:03 +01:00
Maksim Gamarnik 90f8832103 Disable Public server on Android, upd background 2016-10-19 04:02:50 +03:00
rubenwardy 0d740c5d82 Builtin: Add vector.floor helper function 2016-10-17 22:03:49 +02:00
ShadowNinja 2ff054d041 Enable mod security by default 2016-10-16 01:14:54 +01:00
red-001 c31e354342 Builtin/../chatcommands: Add /grantme command 2016-10-16 01:13:50 +01:00
tenplus1 a468acce2c Builtin/../falling.lua: Code optimisation 2016-10-14 02:12:32 +01:00
red-001 4f684b589d Add a button for disabling all mods to world config. (#3900) 2016-10-12 03:11:38 +10:00
SmallJoker b6569f1c69 Add missing languages to the settings 2016-10-11 07:32:47 +02:00
HybridDog 9978d0796f VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00
Loic Blot d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat 89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2016-10-03 01:56:08 +01:00
raymoo 2516c516bc Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
Rui 3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
paramat cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
paramat 5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
James Stevenson 679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
est31 abb6fba24f Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2016-09-19 12:14:06 +02:00
paramat 3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paly2 aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
Rui 3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
red-001 fbe4a9267f Settingtypes.txt: Clarify comments, correct spelling 2016-08-29 01:00:05 +01:00
SmallJoker 51e13ae588 Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2016-08-29 00:58:39 +01:00
est31 d767f025cb Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2016-08-22 20:23:28 +02:00
Xunto 0b0075e6ad Move on join and on leave messages to lua (#4460) 2016-08-22 20:21:48 +02:00
Tim 6590140260 Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2016-08-20 15:48:47 +02:00
Tim ba50127309 Move generation from settingtypes out of dlg_settings_advanced
Avoids unreachable code linter warning by moving generation code
(of minetest.conf.example and settings_translation_file.cpp)
out of dlg_settings_advanced.

Due to passing the settings, also it avoids reading the settings file twice.

Instead of activating the code by changing the active if-clauses,
its activation is now done by uncommenting the loadfile() statement.
2016-08-20 15:48:47 +02:00
Ben Deutsch 82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Ben Deutsch d1df09841d Document zoom_fov in settingtypes.txt and minetest.conf.example 2016-08-10 12:18:25 +02:00
Wuzzy 2cb0f649f4 Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2016-07-27 22:20:31 +01:00
Tim c8b4bedaa8 Builtin: Add core.MAP_BLOCKSIZE constant 2016-07-26 04:17:07 +01:00
Tim 58eb5f39d4 Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2016-07-26 04:15:06 +01:00
Tim d7060c212f Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2016-07-12 21:51:10 +02:00
rubenwardy 538af97d8d Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2016-07-05 19:50:30 +02:00
est31 f649147080 Disable joysticks per default for now
It seems that various different devices register as
Joysticks on linux, and their presence has caused
lots of confusion amongst minetest users.

Therefore, disable the joystick feature.

Closes #4261
Closes #4221
2016-07-04 20:49:13 +02:00
HybridDog 80cebdc23c Only allow strings to be passed to minetest.global_exists (#4253)
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so.

M  builtin/common/strict.lua
2016-06-28 06:34:22 +02:00
paramat 9997e2030c Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2016-06-24 02:17:51 +01:00
Auke Kok 39a9e9874e Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2016-06-17 04:41:20 +01:00
est31 2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
Ekdohibs 14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9 1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
Sokomine 4134d8ad13 protection_bypass priv can now be revoked in singleplayer (#4169) 2016-05-30 22:40:32 +10:00
paramat 643ac9dd7a Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
Wayward One 8b940c005f Add on_punchnode callback 2016-05-17 22:16:21 +10:00
Maksim Gamarnik 2ef5a77786 Dedication @RealBadAngel 2016-05-17 01:04:32 +03:00
paramat 01a784bd11 Documentation: Remove incorrect and excessive mapgen flags text 2016-05-16 05:14:15 +01:00
Maksim Gamarnik 778868d088 Update to Minetest 0.4.14 2016-05-15 16:30:09 +03:00
est31 c65e7a9b3e Android: Re-add button to remove singleplayer world
Fixes #4120.
2016-05-14 22:25:58 +02:00
Maksim Gamarnik f9f5564517 Small update 2016-05-13 21:58:46 +03:00
est31 ec15e35ad7 Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b6 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2016-05-13 17:30:53 +01:00
Rui 9d3d43f334 Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2016-05-13 01:41:16 +10:00
est31 95446f4b6d Update credits tab 2016-05-09 20:41:27 +02:00
Maksim Gamarnik 759f4e48d2 Small fix mainmenu and add crack_anylenght 2016-05-06 00:59:15 +03:00
Maksim Gamarnik 75a555f90c Fix merge prev commits and fix bugs
Android: mpir, x86 flags, range view, fix favorite server icon, other
2016-05-03 04:21:56 +03:00
Maksim Gamarnik 751550ee53 Release
Or no? :)
2016-05-02 06:09:17 +03:00
Maksim Gamarnik b5fc919a05 Merge remote-tracking branch 'upstream/master' 2016-05-01 22:42:16 +03:00
Rui 29877dfb45 Mainmenu: Remove space under mod list 2016-05-01 14:16:37 +10:00
Maksim Gamarnik 51cb15bc45 Merge minetest commits / WIP!
Java part WIP, pls, use prev commits!
2016-04-29 10:11:25 +03:00
Maksim Gamarnik 8048d7a2b8 Update credits tab 2016-04-29 09:11:16 +03:00
paramat 8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
tenplus1 7baddd1735 Avoid teleporting player if /teleport coords are out-of-range 2016-04-29 00:00:35 +10:00
kilbith dc35091aff Android menu: Unified serverlist 2016-04-28 07:19:31 +01:00
rubenwardy 17bfe2fe5b Builtin: Add basic_privs setting 2016-04-28 07:19:07 +01:00
SmallJoker 30083d1e00 Mainmenu: Standardize the menu button order and sizes 2016-04-28 07:16:58 +01:00
Ekdohibs 2177f3090e Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2016-04-22 23:39:54 +10:00
Maksim Gamarnik 966f919a4c Merge 2016-04-21 13:20:11 +03:00
paramat 9b437088df Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2016-04-21 10:15:05 +01:00
Auke Kok a60aa8e226 Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2016-04-21 10:14:59 +01:00
Maksim Gamarnik 3857a3b0bd Part III 2016-04-21 01:53:17 +03:00
kilbith 8cf26bb0bb Mainmenu: Code cleaning 2016-04-20 21:31:40 +10:00
kilbith 65db88d24e Mainmenu: Unify favorite servers with main serverlist 2016-04-20 21:31:40 +10:00
Auke Kok 855a305057 falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2016-04-20 06:51:11 +01:00
Maksim Gamarnik 1f361017b3 Part II 2016-04-18 23:16:34 +03:00
Maksim Gamarnik 3048b667bc Merge remote-tracking branch 'upstream1/master' 2016-04-16 14:56:15 +03:00
Maksim Gamarnik 5d6b92074f . 2016-04-16 13:36:34 +03:00
Maksim Gamarnik bed908e6eb Fix 2016-04-16 13:35:47 +03:00
est31 bc4dc80c01 Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f5 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2016-04-15 14:40:31 +02:00
SmallJoker d82c5da0dc mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2016-04-15 14:37:09 +02:00
TriBlade9 6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
Maksim Gamarnik 7f630419c1 Merge 2016-04-12 21:28:50 +03:00
Auke Kok d7908ee494 Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
Maksim Gamarnik 44f98aa061 ver. 1.1.2.3 2016-04-08 20:43:15 +03:00
Rui914 92d4a73843 Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
 - Merge together if statements where possible
 - Replace manual table searching code with indexof where possible
2016-04-08 02:25:04 -04:00
Maksim Gamarnik 292a778b06 Merge remote-tracking branch 'upstream1/master' 2016-04-01 00:33:55 +03:00
Maksim Gamarnik 66d9352586 Remove ogg and item_drop improve 2016-04-01 00:26:03 +03:00
Rui914 c8ff11b417 Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00
paramat 630f453da4 Mgv7: Decrease cliff steepness 2016-03-30 01:53:14 +01:00
tenplus1 e72b8f25ee stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29 23:56:23 +02:00
Maksim Gamarnik 8749d4e5d0 Oops 2016-03-28 20:08:46 +03:00
Maksim Gamarnik 758af96b60 Merge release 2016-03-28 20:08:34 +03:00
Rui c3f6cdcd54 Falling: Set acceleration on step again
Commit

65c09a96f4 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
2016-03-25 15:19:39 +01:00
Rui 21c479688b Credits: Make that easy to add/remove 2016-03-24 16:56:23 +01:00
Auke Kok 2f640888d8 Make `options` local here.
Undoubtably this may cause problems later if unchecked.

```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
2016-03-24 16:52:26 +01:00
Maksim Gamarnik 4e40dc5bef Merge remote-tracking branch 'upstream1/master' 2016-03-21 01:45:56 +02:00
Maksim Gamarnik 2d64ccab9a Minor update Android, light, remove pageflip, other 2016-03-21 01:38:25 +02:00
paramat 2ce02c99b4 Builtin/game/falling: Re-add comma removed by recent commit 2016-03-19 18:46:08 +00:00
Rui914 65c09a96f4 Set acceleration only once in falling node 2016-03-19 17:56:46 +00:00
Auke Kok c5c727d627 Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-19 17:56:26 +00:00
Maksim Gamarnik 7039222ef9 ver. 1.2.1.1 2016-03-19 00:16:30 +02:00