Merge
This commit is contained in:
commit
966f919a4c
|
@ -182,6 +182,10 @@ end
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-- Down first as likely case, but always before self. The same with sides.
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-- Up must come last, so that things above self will also fall all at once.
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local nodeupdate_neighbors = {
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{x = -1, y = -1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = -1, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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@ -226,10 +230,10 @@ function nodeupdate(p)
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n = n - 1
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-- If there's nothing left on the stack, and no
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-- more sides to walk to, we're done and can exit
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if n == 0 and v == 7 then
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if n == 0 and v == 11 then
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return
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end
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until v < 7
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until v < 11
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-- The next round walk the next neighbor in list.
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v = v + 1
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else
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|
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@ -6,7 +6,7 @@
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local jobs = {}
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local time = 0.0
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local last = 0.0
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local last = core.get_us_time() / 1000000
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core.register_globalstep(function(dtime)
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local new = core.get_us_time() / 1000000
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|
|
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@ -22,8 +22,7 @@ menudata = {}
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--------------------------------------------------------------------------------
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-- Local cached values
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--------------------------------------------------------------------------------
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local min_supp_proto
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local max_supp_proto
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local min_supp_proto, max_supp_proto
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function common_update_cached_supp_proto()
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min_supp_proto = core.get_min_supp_proto()
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@ -36,31 +35,24 @@ common_update_cached_supp_proto()
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--------------------------------------------------------------------------------
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local function render_client_count(n)
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if n > 99 then
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return '99+'
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elseif n >= 0 then
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return tostring(n)
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else
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return '?'
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end
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if n > 99 then return '99+'
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elseif n >= 0 then return tostring(n)
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else return '?' end
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end
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local function configure_selected_world_params(idx)
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local worldconfig = modmgr.get_worldconfig(
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menudata.worldlist:get_list()[idx].path)
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if worldconfig.creative_mode ~= nil then
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local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
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if worldconfig.creative_mode then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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end
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if worldconfig.enable_damage ~= nil then
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if worldconfig.enable_damage then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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end
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end
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--------------------------------------------------------------------------------
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function image_column(tooltip, flagname)
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return "image," ..
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"tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png")
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end
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@ -69,13 +61,13 @@ end
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function order_favorite_list(list)
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local res = {}
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--orders the favorite list after support
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for i=1,#list,1 do
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for i = 1, #list do
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local fav = list[i]
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if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
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res[#res + 1] = fav
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end
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end
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for i=1,#list,1 do
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for i = 1, #list do
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local fav = list[i]
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if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
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res[#res + 1] = fav
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@ -85,60 +77,44 @@ function order_favorite_list(list)
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end
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--------------------------------------------------------------------------------
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function render_favorite(spec,render_details)
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function render_favorite(spec, is_favorite)
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local text = ""
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if spec.name ~= nil then
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if spec.name then
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text = text .. core.formspec_escape(spec.name:trim())
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-- if spec.description ~= nil and
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-- core.formspec_escape(spec.description):trim() ~= "" then
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-- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
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-- end
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else
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if spec.address ~= nil then
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text = text .. spec.address:trim()
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if spec.port ~= nil then
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text = text .. ":" .. spec.port
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end
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elseif spec.address then
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text = text .. spec.address:trim()
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if spec.port then
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text = text .. ":" .. spec.port
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end
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end
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if not render_details then
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return text
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end
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local details = ""
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local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
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if spec.clients ~= nil and spec.clients_max ~= nil then
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if is_favorite then
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details = "1,"
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else
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details = "0,"
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end
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if spec.clients and spec.clients_max then
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local clients_color = ''
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local clients_percent = 100 * spec.clients / spec.clients_max
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-- Choose a color depending on how many clients are connected
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-- (relatively to clients_max)
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if spec.clients == 0 then
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clients_color = '' -- 0 players: default/white
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elseif spec.clients == spec.clients_max then
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clients_color = '#dd5b5b' -- full server: red (darker)
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elseif clients_percent <= 60 then
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clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then
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clients_color = '#ffdc97' -- 60-90%: yellow
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else
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clients_color = '#ffba97' -- 90-100%: orange
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if grey_out then clients_color = '#aaaaaa'
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elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
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elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
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elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
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else clients_color = '#ffba97' -- 90-100%: orange
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end
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if grey_out then
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clients_color = '#aaaaaa'
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end
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details = details .. clients_color .. ',' ..
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render_client_count(spec.clients) .. ',/,' ..
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render_client_count(spec.clients_max) .. ','
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details = details ..
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clients_color .. ',' ..
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render_client_count(spec.clients) .. ',' ..
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'/,' ..
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render_client_count(spec.clients_max) .. ','
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elseif grey_out then
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details = details .. '#aaaaaa,?,/,?,'
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else
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@ -189,14 +165,10 @@ end
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--------------------------------------------------------------------------------
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function menu_render_worldlist()
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local retval = ""
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local current_worldlist = menudata.worldlist:get_list()
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for i,v in ipairs(current_worldlist) do
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if retval ~= "" then
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retval = retval ..","
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end
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for i, v in ipairs(current_worldlist) do
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if retval ~= "" then retval = retval .. "," end
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retval = retval .. core.formspec_escape(v.name) .. ""
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end
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@ -204,40 +176,24 @@ function menu_render_worldlist()
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end
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--------------------------------------------------------------------------------
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function menu_handle_key_up_down(fields,textlist,settingname)
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if fields["key_up"] then
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local oldidx = core.get_textlist_index(textlist)
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if oldidx ~= nil and oldidx > 1 then
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local newidx = oldidx -1
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core.setting_set(settingname,
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menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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function menu_handle_key_up_down(fields, textlist, settingname)
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local oldidx, newidx = core.get_textlist_index(textlist)
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if fields.key_up or fields.key_down then
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if fields.key_up and oldidx and oldidx > 1 then
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newidx = oldidx - 1
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elseif fields.key_down and oldidx and
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oldidx < menudata.worldlist:size() then
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newidx = oldidx + 1
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end
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core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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return true
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end
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if fields["key_down"] then
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local oldidx = core.get_textlist_index(textlist)
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if oldidx ~= nil and oldidx < menudata.worldlist:size() then
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local newidx = oldidx + 1
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core.setting_set(settingname,
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menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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end
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function asyncOnlineFavourites()
|
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|
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if not menudata.public_known then
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menudata.public_known = {{
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name = fgettext("Loading..."),
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|
@ -245,43 +201,37 @@ function asyncOnlineFavourites()
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}}
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end
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menudata.favorites = menudata.public_known
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menudata.favorites_is_public = true
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core.handle_async(
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function(param)
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return core.get_favorites("online")
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end,
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nil,
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function(result)
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if core.setting_getbool("public_serverlist") then
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local favs = order_favorite_list(result)
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if favs[1] then
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menudata.public_known = favs
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menudata.favorites = menudata.public_known
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end
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core.event_handler("Refresh")
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local favs = order_favorite_list(result)
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if favs[1] then
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menudata.public_known = favs
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menudata.favorites = menudata.public_known
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menudata.favorites_is_public = true
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end
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core.event_handler("Refresh")
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||||
end
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)
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end
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|
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--------------------------------------------------------------------------------
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function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
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local textlines = core.splittext(text,textlen)
|
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function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
|
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local textlines = core.splittext(text, textlen)
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local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
|
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"," .. height .. ";" .. tl_name .. ";"
|
||||
|
||||
local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
|
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.. width .. "," .. height .. ";"
|
||||
.. tl_name .. ";"
|
||||
|
||||
for i=1, #textlines, 1 do
|
||||
textlines[i] = textlines[i]:gsub("\r","")
|
||||
for i = 1, #textlines do
|
||||
textlines[i] = textlines[i]:gsub("\r", "")
|
||||
retval = retval .. core.formspec_escape(textlines[i]) .. ","
|
||||
end
|
||||
|
||||
retval = retval .. ";0;"
|
||||
|
||||
if transparency then
|
||||
retval = retval .. "true"
|
||||
end
|
||||
|
||||
if transparency then retval = retval .. "true" end
|
||||
retval = retval .. "]"
|
||||
|
||||
return retval
|
||||
|
@ -294,14 +244,16 @@ end
|
|||
--------------------------------------------------------------------------------
|
||||
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
|
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if not is_server_protocol_compat(server_proto_min, server_proto_max) then
|
||||
local server_prot_ver_info
|
||||
local client_prot_ver_info
|
||||
if server_proto_min ~= server_proto_max then
|
||||
local server_prot_ver_info, client_prot_ver_info
|
||||
local s_p_min = server_proto_min or 13
|
||||
local s_p_max = server_proto_max or 24
|
||||
|
||||
if s_p_min ~= s_p_max then
|
||||
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
|
||||
server_proto_min or 13, server_proto_max or 24)
|
||||
s_p_min, s_p_max)
|
||||
else
|
||||
server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
|
||||
server_proto_min or 13)
|
||||
s_p_min)
|
||||
end
|
||||
if min_supp_proto ~= max_supp_proto then
|
||||
client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
|
||||
|
@ -324,7 +276,7 @@ function menu_worldmt(selected, setting, value)
|
|||
local filename = world.path .. DIR_DELIM .. "world.mt"
|
||||
local world_conf = Settings(filename)
|
||||
|
||||
if value ~= nil then
|
||||
if value then
|
||||
if not world_conf:write() then
|
||||
core.log("error", "Failed to write world config file")
|
||||
end
|
||||
|
@ -342,7 +294,7 @@ function menu_worldmt_legacy(selected)
|
|||
local modes_names = {"creative_mode", "enable_damage", "server_announce"}
|
||||
for _, mode_name in pairs(modes_names) do
|
||||
local mode_val = menu_worldmt(selected, mode_name)
|
||||
if mode_val ~= nil then
|
||||
if mode_val then
|
||||
core.setting_set(mode_name, mode_val)
|
||||
else
|
||||
menu_worldmt(selected, mode_name, core.setting_get(mode_name))
|
||||
|
|
|
@ -20,69 +20,68 @@ local function get_formspec(tabview, name, tabdata)
|
|||
-- Update the cached supported proto info,
|
||||
-- it may have changed after a change by the settings menu.
|
||||
common_update_cached_supp_proto()
|
||||
local fav_selected = menudata.favorites[tabdata.fav_selected]
|
||||
|
||||
local render_details = core.is_yes(core.setting_getbool("public_serverlist"))
|
||||
|
||||
local retval =
|
||||
"label[7.75,-0.15;" .. fgettext("Address / Port :") .. "]" ..
|
||||
"label[7.75,1.05;" .. fgettext("Name / Password :") .. "]" ..
|
||||
"field[8,0.75;3.4,0.5;te_address;;" ..
|
||||
core.formspec_escape(core.setting_get("address")) .. "]" ..
|
||||
"field[11.25,0.75;1.3,0.5;te_port;;" ..
|
||||
core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
|
||||
"checkbox[0,4.85;cb_public_serverlist;" .. fgettext("Public Serverlist") .. ";" ..
|
||||
dump(core.setting_getbool("public_serverlist")) .. "]"
|
||||
|
||||
if not core.setting_getbool("public_serverlist") then
|
||||
retval = retval ..
|
||||
"button[8,4.9;2,0.5;btn_delete_favorite;" .. fgettext("Delete") .. "]"
|
||||
end
|
||||
|
||||
retval = retval ..
|
||||
"button[10,4.9;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" ..
|
||||
"label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
|
||||
"label[7.75,1.05;" .. fgettext("Name / Password") .. "]" ..
|
||||
"field[8,0.75;3.3,0.5;te_address;;" ..
|
||||
core.formspec_escape(core.setting_get("address")) .. "]" ..
|
||||
"field[11.15,0.75;1.4,0.5;te_port;;" ..
|
||||
core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
|
||||
"button[10.1,4.9;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" ..
|
||||
"field[8,1.95;2.95,0.5;te_name;;" ..
|
||||
core.formspec_escape(core.setting_get("name")) .. "]" ..
|
||||
core.formspec_escape(core.setting_get("name")) .. "]" ..
|
||||
"pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
|
||||
"box[7.73,2.35;4.3,2.28;#999999]" ..
|
||||
"textarea[8.1,2.4;4.26,2.6;;"
|
||||
|
||||
if tabdata.fav_selected ~= nil and
|
||||
menudata.favorites[tabdata.fav_selected] ~= nil and
|
||||
menudata.favorites[tabdata.fav_selected].description ~= nil then
|
||||
retval = retval ..
|
||||
core.formspec_escape(menudata.favorites[tabdata.fav_selected].description,true)
|
||||
end
|
||||
"box[7.73,2.35;4.3,2.28;#999999]"
|
||||
|
||||
retval = retval ..
|
||||
";]"
|
||||
|
||||
--favourites
|
||||
if render_details then
|
||||
retval = retval .. "tablecolumns[" ..
|
||||
"color,span=3;" ..
|
||||
"text,align=right;" .. -- clients
|
||||
"text,align=center,padding=0.25;" .. -- "/"
|
||||
"text,align=right,padding=0.25;" .. -- clients_max
|
||||
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
|
||||
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
|
||||
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
|
||||
"color,span=1;" ..
|
||||
"text,padding=1]" -- name
|
||||
else
|
||||
retval = retval .. "tablecolumns[text]"
|
||||
end
|
||||
retval = retval ..
|
||||
"table[-0.15,-0.1;7.75,5;favourites;"
|
||||
|
||||
if #menudata.favorites > 0 then
|
||||
retval = retval .. render_favorite(menudata.favorites[1],render_details)
|
||||
|
||||
for i=2,#menudata.favorites,1 do
|
||||
retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
|
||||
if tabdata.fav_selected and fav_selected then
|
||||
if gamedata.fav then
|
||||
retval = retval .. "button[7.85,4.9;2.3,0.5;btn_delete_favorite;" ..
|
||||
fgettext("Del. Favorite") .. "]"
|
||||
end
|
||||
if fav_selected.description then
|
||||
retval = retval .. "textarea[8.1,2.4;4.26,2.6;;" ..
|
||||
core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
|
||||
end
|
||||
end
|
||||
|
||||
if tabdata.fav_selected ~= nil then
|
||||
--favourites
|
||||
retval = retval .. "tablecolumns[" ..
|
||||
image_column(fgettext("Favorite"), "favorite") .. ";" ..
|
||||
"color,span=3;" ..
|
||||
"text,align=right;" .. -- clients
|
||||
"text,align=center,padding=0.25;" .. -- "/"
|
||||
"text,align=right,padding=0.25;" .. -- clients_max
|
||||
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
|
||||
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
|
||||
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
|
||||
"color,span=1;" ..
|
||||
"text,padding=1]" ..
|
||||
"table[-0.15,-0.1;7.75,5.5;favourites;"
|
||||
|
||||
if #menudata.favorites > 0 then
|
||||
local favs = core.get_favorites("local")
|
||||
if #favs > 0 then
|
||||
for i = 1, #favs do
|
||||
for j = 1, #menudata.favorites do
|
||||
if menudata.favorites[j].address == favs[i].address and
|
||||
menudata.favorites[j].port == favs[i].port then
|
||||
table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
|
||||
end
|
||||
end
|
||||
if favs[i].address ~= menudata.favorites[i].address then
|
||||
table.insert(menudata.favorites, i, favs[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
|
||||
for i = 2, #menudata.favorites do
|
||||
retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
|
||||
end
|
||||
end
|
||||
|
||||
if tabdata.fav_selected then
|
||||
retval = retval .. ";" .. tabdata.fav_selected .. "]"
|
||||
else
|
||||
retval = retval .. ";0]"
|
||||
|
@ -93,36 +92,38 @@ end
|
|||
|
||||
--------------------------------------------------------------------------------
|
||||
local function main_button_handler(tabview, fields, name, tabdata)
|
||||
if fields["te_name"] ~= nil then
|
||||
gamedata.playername = fields["te_name"]
|
||||
core.setting_set("name", fields["te_name"])
|
||||
if fields.te_name then
|
||||
gamedata.playername = fields.te_name
|
||||
core.setting_set("name", fields.te_name)
|
||||
end
|
||||
|
||||
if fields["favourites"] ~= nil then
|
||||
local event = core.explode_table_event(fields["favourites"])
|
||||
if fields.favourites then
|
||||
local event = core.explode_table_event(fields.favourites)
|
||||
local fav = menudata.favorites[event.row]
|
||||
|
||||
if event.type == "DCL" then
|
||||
if event.row <= #menudata.favorites then
|
||||
if not is_server_protocol_compat_or_error(menudata.favorites[event.row].proto_min,
|
||||
menudata.favorites[event.row].proto_max) then
|
||||
if menudata.favorites_is_public and
|
||||
not is_server_protocol_compat_or_error(
|
||||
fav.proto_min, fav.proto_max) then
|
||||
return true
|
||||
end
|
||||
gamedata.address = menudata.favorites[event.row].address
|
||||
gamedata.port = menudata.favorites[event.row].port
|
||||
gamedata.playername = fields["te_name"]
|
||||
if fields["te_pwd"] ~= nil then
|
||||
gamedata.password = fields["te_pwd"]
|
||||
end
|
||||
|
||||
gamedata.address = fav.address
|
||||
gamedata.port = fav.port
|
||||
gamedata.playername = fields.te_name
|
||||
gamedata.selected_world = 0
|
||||
|
||||
if menudata.favorites ~= nil then
|
||||
gamedata.servername = menudata.favorites[event.row].name
|
||||
gamedata.serverdescription = menudata.favorites[event.row].description
|
||||
if fields.te_pwd then
|
||||
gamedata.password = fields.te_pwd
|
||||
end
|
||||
|
||||
if gamedata.address ~= nil and
|
||||
gamedata.port ~= nil then
|
||||
core.setting_set("address",gamedata.address)
|
||||
core.setting_set("remote_port",gamedata.port)
|
||||
gamedata.servername = fav.name
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if gamedata.address and gamedata.port then
|
||||
core.setting_set("address", gamedata.address)
|
||||
core.setting_set("remote_port", gamedata.port)
|
||||
core.start()
|
||||
end
|
||||
end
|
||||
|
@ -131,101 +132,92 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
|
||||
if event.type == "CHG" then
|
||||
if event.row <= #menudata.favorites then
|
||||
local address = menudata.favorites[event.row].address
|
||||
local port = menudata.favorites[event.row].port
|
||||
gamedata.fav = false
|
||||
local favs = core.get_favorites("local")
|
||||
local address = fav.address
|
||||
local port = fav.port
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if address ~= nil and
|
||||
port ~= nil then
|
||||
core.setting_set("address",address)
|
||||
core.setting_set("remote_port",port)
|
||||
for i = 1, #favs do
|
||||
if fav.address == favs[i].address and
|
||||
fav.port == favs[i].port then
|
||||
gamedata.fav = true
|
||||
end
|
||||
end
|
||||
|
||||
if address and port then
|
||||
core.setting_set("address", address)
|
||||
core.setting_set("remote_port", port)
|
||||
end
|
||||
tabdata.fav_selected = event.row
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if fields["key_up"] ~= nil or
|
||||
fields["key_down"] ~= nil then
|
||||
|
||||
if fields.key_up or fields.key_down then
|
||||
local fav_idx = core.get_table_index("favourites")
|
||||
local fav = menudata.favorites[fav_idx]
|
||||
|
||||
if fav_idx ~= nil then
|
||||
if fields["key_up"] ~= nil and fav_idx > 1 then
|
||||
fav_idx = fav_idx -1
|
||||
else if fields["key_down"] and fav_idx < #menudata.favorites then
|
||||
fav_idx = fav_idx +1
|
||||
end end
|
||||
if fav_idx then
|
||||
if fields.key_up and fav_idx > 1 then
|
||||
fav_idx = fav_idx - 1
|
||||
elseif fields.key_down and fav_idx < #menudata.favorites then
|
||||
fav_idx = fav_idx + 1
|
||||
end
|
||||
else
|
||||
fav_idx = 1
|
||||
end
|
||||
|
||||
if menudata.favorites == nil or
|
||||
menudata.favorites[fav_idx] == nil then
|
||||
|
||||
if not menudata.favorites or not fav then
|
||||
tabdata.fav_selected = 0
|
||||
return true
|
||||
end
|
||||
|
||||
local address = menudata.favorites[fav_idx].address
|
||||
local port = menudata.favorites[fav_idx].port
|
||||
|
||||
if address ~= nil and
|
||||
port ~= nil then
|
||||
core.setting_set("address",address)
|
||||
core.setting_set("remote_port",port)
|
||||
local address = fav.address
|
||||
local port = fav.port
|
||||
|
||||
if address and port then
|
||||
core.setting_set("address", address)
|
||||
core.setting_set("remote_port", port)
|
||||
end
|
||||
|
||||
tabdata.fav_selected = fav_idx
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["cb_public_serverlist"] ~= nil then
|
||||
core.setting_set("public_serverlist", fields["cb_public_serverlist"])
|
||||
|
||||
if core.setting_getbool("public_serverlist") then
|
||||
asyncOnlineFavourites()
|
||||
else
|
||||
menudata.favorites = core.get_favorites("local")
|
||||
end
|
||||
tabdata.fav_selected = nil
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_delete_favorite"] ~= nil then
|
||||
if fields.btn_delete_favorite then
|
||||
local current_favourite = core.get_table_index("favourites")
|
||||
if current_favourite == nil then return end
|
||||
if not current_favourite then return end
|
||||
|
||||
core.delete_favorite(current_favourite)
|
||||
menudata.favorites = order_favorite_list(core.get_favorites())
|
||||
asyncOnlineFavourites()
|
||||
tabdata.fav_selected = nil
|
||||
|
||||
core.setting_set("address","")
|
||||
core.setting_set("remote_port","30000")
|
||||
|
||||
core.setting_set("address", "")
|
||||
core.setting_set("remote_port", "30000")
|
||||
return true
|
||||
end
|
||||
|
||||
if (fields["btn_mp_connect"] ~= nil or
|
||||
fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
|
||||
fields["te_port"] ~= nil then
|
||||
|
||||
gamedata.playername = fields["te_name"]
|
||||
gamedata.password = fields["te_pwd"]
|
||||
gamedata.address = fields["te_address"]
|
||||
gamedata.port = fields["te_port"]
|
||||
|
||||
if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
|
||||
gamedata.playername = fields.te_name
|
||||
gamedata.password = fields.te_pwd
|
||||
gamedata.address = fields.te_address
|
||||
gamedata.port = fields.te_port
|
||||
gamedata.selected_world = 0
|
||||
local fav_idx = core.get_table_index("favourites")
|
||||
local fav = menudata.favorites[fav_idx]
|
||||
|
||||
if fav_idx ~= nil and fav_idx <= #menudata.favorites and
|
||||
menudata.favorites[fav_idx].address == fields["te_address"] and
|
||||
menudata.favorites[fav_idx].port == fields["te_port"] then
|
||||
if fav_idx and fav_idx <= #menudata.favorites and
|
||||
fav.address == fields.te_address and
|
||||
fav.port == fields.te_port then
|
||||
|
||||
gamedata.servername = menudata.favorites[fav_idx].name
|
||||
gamedata.serverdescription = menudata.favorites[fav_idx].description
|
||||
gamedata.servername = fav.name
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if not is_server_protocol_compat_or_error(menudata.favorites[fav_idx].proto_min,
|
||||
menudata.favorites[fav_idx].proto_max)then
|
||||
if menudata.favorites_is_public and
|
||||
not is_server_protocol_compat_or_error(
|
||||
fav.proto_min, fav.proto_max) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
|
@ -233,10 +225,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
gamedata.serverdescription = ""
|
||||
end
|
||||
|
||||
gamedata.selected_world = 0
|
||||
|
||||
core.setting_set("address", fields["te_address"])
|
||||
core.setting_set("remote_port",fields["te_port"])
|
||||
core.setting_set("address", fields.te_address)
|
||||
core.setting_set("remote_port", fields.te_port)
|
||||
|
||||
core.start()
|
||||
return true
|
||||
|
@ -244,15 +234,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
return false
|
||||
end
|
||||
|
||||
local function on_change(type,old_tab,new_tab)
|
||||
if type == "LEAVE" then
|
||||
return
|
||||
end
|
||||
if core.setting_getbool("public_serverlist") then
|
||||
asyncOnlineFavourites()
|
||||
else
|
||||
menudata.favorites = core.get_favorites("local")
|
||||
end
|
||||
local function on_change(type, old_tab, new_tab)
|
||||
if type == "LEAVE" then return end
|
||||
asyncOnlineFavourites()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
|
|
@ -178,8 +178,8 @@ function mm_texture.set_dirt_bg()
|
|||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--use base pack
|
||||
|
||||
-- Use universal fallback texture in textures/base/pack
|
||||
local minimalpath = defaulttexturedir .. "bg.png"
|
||||
core.set_background("background", minimalpath, true, 128)
|
||||
end
|
||||
|
|
24
src/log.cpp
24
src/log.cpp
|
@ -34,9 +34,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <cerrno>
|
||||
#include <cstring>
|
||||
|
||||
const int BUFFER_LENGTH = 256;
|
||||
|
||||
class StringBuffer : public std::streambuf {
|
||||
public:
|
||||
StringBuffer() {}
|
||||
StringBuffer() {
|
||||
buffer_index = 0;
|
||||
}
|
||||
|
||||
int overflow(int c);
|
||||
virtual void flush(const std::string &buf) = 0;
|
||||
|
@ -44,7 +48,8 @@ public:
|
|||
void push_back(char c);
|
||||
|
||||
private:
|
||||
std::string buffer;
|
||||
char buffer[BUFFER_LENGTH];
|
||||
int buffer_index;
|
||||
};
|
||||
|
||||
|
||||
|
@ -338,11 +343,18 @@ std::streamsize StringBuffer::xsputn(const char *s, std::streamsize n)
|
|||
void StringBuffer::push_back(char c)
|
||||
{
|
||||
if (c == '\n' || c == '\r') {
|
||||
if (!buffer.empty())
|
||||
flush(buffer);
|
||||
buffer.clear();
|
||||
if (buffer_index)
|
||||
flush(std::string(buffer, buffer_index));
|
||||
buffer_index = 0;
|
||||
} else {
|
||||
buffer.push_back(c);
|
||||
int index = buffer_index;
|
||||
buffer[index++] = c;
|
||||
if (index >= BUFFER_LENGTH) {
|
||||
flush(std::string(buffer, buffer_index));
|
||||
buffer_index = 0;
|
||||
} else {
|
||||
buffer_index = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -59,6 +59,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
//// amount of elements to skip for the next index
|
||||
//// for noise/height/biome maps (not vmanip)
|
||||
this->ystride = csize.X;
|
||||
// 1-up 1-down overgeneration
|
||||
this->zstride_1u1d = csize.X * (csize.Y + 2);
|
||||
// 1-down overgeneration
|
||||
this->zstride_1d = csize.X * (csize.Y + 1);
|
||||
|
||||
|
@ -263,10 +265,13 @@ void MapgenV7::makeChunk(BlockMakeData *data)
|
|||
// Make some noise
|
||||
calculateNoise();
|
||||
|
||||
// Generate base terrain, mountains, and ridges with initial heightmaps
|
||||
// Generate terrain and ridges with initial heightmaps
|
||||
s16 stone_surface_max_y = generateTerrain();
|
||||
|
||||
// Create heightmap
|
||||
if (spflags & MGV7_RIDGES)
|
||||
generateRidgeTerrain();
|
||||
|
||||
// Update heightmap to include mountain terrain
|
||||
updateHeightmap(node_min, node_max);
|
||||
|
||||
// Create biomemap at heightmap surface
|
||||
|
@ -361,6 +366,11 @@ void MapgenV7::calculateNoise()
|
|||
noise_terrain_alt->perlinMap2D(x, z, persistmap);
|
||||
noise_height_select->perlinMap2D(x, z);
|
||||
|
||||
if (spflags & MGV7_MOUNTAINS) {
|
||||
noise_mountain->perlinMap3D(x, y, z);
|
||||
noise_mount_height->perlinMap2D(x, z);
|
||||
}
|
||||
|
||||
if ((spflags & MGV7_RIDGES) && node_max.Y >= water_level) {
|
||||
noise_ridge->perlinMap3D(x, y, z);
|
||||
noise_ridge_uwater->perlinMap2D(x, z);
|
||||
|
@ -369,9 +379,6 @@ void MapgenV7::calculateNoise()
|
|||
// Cave noises are calculated in generateCaves()
|
||||
// only if solid terrain is present in mapchunk
|
||||
|
||||
// Mountain noises are calculated in generateMountainTerrain()
|
||||
// only if solid terrain surface dips into mapchunk
|
||||
|
||||
noise_filler_depth->perlinMap2D(x, z);
|
||||
noise_heat->perlinMap2D(x, z);
|
||||
noise_humidity->perlinMap2D(x, z);
|
||||
|
@ -400,7 +407,7 @@ Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
|
|||
return bmgr->getBiome(heat, humidity, groundlevel);
|
||||
}
|
||||
|
||||
//needs to be updated
|
||||
|
||||
float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
|
||||
{
|
||||
float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
|
||||
|
@ -455,100 +462,55 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
|
|||
|
||||
|
||||
int MapgenV7::generateTerrain()
|
||||
{
|
||||
s16 stone_surface_min_y;
|
||||
s16 stone_surface_max_y;
|
||||
|
||||
generateBaseTerrain(&stone_surface_min_y, &stone_surface_max_y);
|
||||
|
||||
if ((spflags & MGV7_MOUNTAINS) && stone_surface_min_y < node_max.Y)
|
||||
stone_surface_max_y = generateMountainTerrain(stone_surface_max_y);
|
||||
|
||||
if (spflags & MGV7_RIDGES)
|
||||
generateRidgeTerrain();
|
||||
|
||||
return stone_surface_max_y;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y)
|
||||
{
|
||||
MapNode n_air(CONTENT_AIR);
|
||||
MapNode n_stone(c_stone);
|
||||
MapNode n_water(c_water_source);
|
||||
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
s16 surface_min_y = MAX_MAP_GENERATION_LIMIT;
|
||||
s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
||||
u32 index = 0;
|
||||
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
||||
u32 index2d = 0;
|
||||
bool mountain_flag = spflags & MGV7_MOUNTAINS;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
float surface_height = baseTerrainLevelFromMap(index);
|
||||
s16 surface_y = (s16)surface_height;
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
|
||||
s16 surface_y = baseTerrainLevelFromMap(index2d);
|
||||
heightmap[index2d] = surface_y; // Create base terrain heightmap
|
||||
ridge_heightmap[index2d] = surface_y;
|
||||
|
||||
heightmap[index] = surface_y;
|
||||
ridge_heightmap[index] = surface_y;
|
||||
|
||||
if (surface_y < surface_min_y)
|
||||
surface_min_y = surface_y;
|
||||
|
||||
if (surface_y > surface_max_y)
|
||||
surface_max_y = surface_y;
|
||||
if (surface_y > stone_surface_max_y)
|
||||
stone_surface_max_y = surface_y;
|
||||
|
||||
u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
|
||||
u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
|
||||
|
||||
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
||||
if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
|
||||
if (y <= surface_y)
|
||||
vm->m_data[vi] = n_stone;
|
||||
else if (y <= water_level)
|
||||
if (y <= surface_y) {
|
||||
vm->m_data[vi] = n_stone; // Base terrain
|
||||
} else if (mountain_flag &&
|
||||
getMountainTerrainFromMap(index3d, index2d, y)) {
|
||||
vm->m_data[vi] = n_stone; // Mountain terrain
|
||||
if (y > stone_surface_max_y)
|
||||
stone_surface_max_y = y;
|
||||
} else if (y <= water_level) {
|
||||
vm->m_data[vi] = n_water;
|
||||
else
|
||||
} else {
|
||||
vm->m_data[vi] = n_air;
|
||||
}
|
||||
}
|
||||
vm->m_area.add_y(em, vi, 1);
|
||||
index3d += ystride;
|
||||
}
|
||||
}
|
||||
|
||||
*stone_surface_min_y = surface_min_y;
|
||||
*stone_surface_max_y = surface_max_y;
|
||||
}
|
||||
|
||||
|
||||
int MapgenV7::generateMountainTerrain(s16 ymax)
|
||||
{
|
||||
noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
|
||||
noise_mount_height->perlinMap2D(node_min.X, node_min.Z);
|
||||
|
||||
MapNode n_stone(c_stone);
|
||||
u32 j = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
||||
u32 vi = vm->m_area.index(node_min.X, y, z);
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++) {
|
||||
int index = (z - node_min.Z) * csize.X + (x - node_min.X);
|
||||
content_t c = vm->m_data[vi].getContent();
|
||||
|
||||
if (getMountainTerrainFromMap(j, index, y)
|
||||
&& (c == CONTENT_AIR || c == c_water_source)) {
|
||||
vm->m_data[vi] = n_stone;
|
||||
if (y > ymax)
|
||||
ymax = y;
|
||||
}
|
||||
|
||||
vi++;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
return ymax;
|
||||
return stone_surface_max_y;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::generateRidgeTerrain()
|
||||
{
|
||||
if (node_max.Y < water_level)
|
||||
if (node_max.Y < water_level - 16)
|
||||
return;
|
||||
|
||||
MapNode n_water(c_water_source);
|
||||
|
@ -562,7 +524,7 @@ void MapgenV7::generateRidgeTerrain()
|
|||
for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
|
||||
int j = (z - node_min.Z) * csize.X + (x - node_min.X);
|
||||
|
||||
if (heightmap[j] < water_level - 16)
|
||||
if (heightmap[j] < water_level - 16) // Use base terrain heightmap
|
||||
continue;
|
||||
|
||||
float uwatern = noise_ridge_uwater->result[j] * 2;
|
||||
|
@ -805,6 +767,36 @@ void MapgenV7::generateCaves(s16 max_stone_y)
|
|||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#if 0
|
||||
int MapgenV7::generateMountainTerrain(s16 ymax)
|
||||
{
|
||||
MapNode n_stone(c_stone);
|
||||
u32 j = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
||||
u32 vi = vm->m_area.index(node_min.X, y, z);
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++) {
|
||||
int index = (z - node_min.Z) * csize.X + (x - node_min.X);
|
||||
content_t c = vm->m_data[vi].getContent();
|
||||
|
||||
if (getMountainTerrainFromMap(j, index, y)
|
||||
&& (c == CONTENT_AIR || c == c_water_source)) {
|
||||
vm->m_data[vi] = n_stone;
|
||||
if (y > ymax)
|
||||
ymax = y;
|
||||
}
|
||||
|
||||
vi++;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
return ymax;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
void MapgenV7::carveRivers() {
|
||||
MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
|
||||
|
|
|
@ -59,6 +59,7 @@ public:
|
|||
BiomeManager *bmgr;
|
||||
|
||||
int ystride;
|
||||
int zstride_1u1d;
|
||||
int zstride_1d;
|
||||
u32 spflags;
|
||||
|
||||
|
@ -113,16 +114,12 @@ public:
|
|||
|
||||
void calculateNoise();
|
||||
|
||||
virtual int generateTerrain();
|
||||
void generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y);
|
||||
int generateMountainTerrain(s16 ymax);
|
||||
int generateTerrain();
|
||||
void generateRidgeTerrain();
|
||||
|
||||
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
|
||||
void dustTopNodes();
|
||||
|
||||
//void addTopNodes();
|
||||
|
||||
void generateCaves(s16 max_stone_y);
|
||||
};
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
|
|||
b->m_nodenames.push_back("mapgen_water_source");
|
||||
b->m_nodenames.push_back("mapgen_water_source");
|
||||
b->m_nodenames.push_back("mapgen_river_water_source");
|
||||
b->m_nodenames.push_back("air");
|
||||
b->m_nodenames.push_back("ignore");
|
||||
m_ndef->pendNodeResolve(b);
|
||||
|
||||
add(b);
|
||||
|
@ -138,5 +138,5 @@ void Biome::resolveNodeNames()
|
|||
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
|
||||
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
|
||||
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
|
||||
getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
|
||||
getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
|
||||
}
|
||||
|
|
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Reference in New Issue