Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it) * Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting) * Add support for Xbox controllers
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@ -107,6 +107,12 @@ continuous_forward (Continuous forward) bool false
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# Enable Joysticks
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enable_joysticks (Enable Joysticks) bool false
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# The identifier of the joystick to use
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joystick_id (Joystick ID) int 0
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# The type of joystick
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joystick_type (Joystick Type) enum auto auto,generic,xbox
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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repeat_joystick_button_time (Joystick button repetition interval) float 0.17
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@ -87,6 +87,14 @@
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# type: bool
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# enable_joysticks = false
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# The identifier of the joystick to use
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# type: int
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# joystick_id = 0
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# The type of joystick
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# type: enum values: auto,generic,xbox
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# joystick_type = auto
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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# type: float
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@ -1786,4 +1794,3 @@ server_side_occlusion_culling = true
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# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
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# type: int
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# profiler_print_interval = 0
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@ -127,10 +127,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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device->setResizable(true);
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if (random_input)
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input = new RandomInputHandler();
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else
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input = new RealInputHandler(device, receiver);
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init_input();
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smgr = device->getSceneManager();
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smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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@ -337,6 +334,33 @@ bool ClientLauncher::init_engine()
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return device != NULL;
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}
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void ClientLauncher::init_input()
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{
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if (random_input)
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input = new RandomInputHandler();
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else
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input = new RealInputHandler(device, receiver);
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if (g_settings->getBool("enable_joysticks")) {
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irr::core::array<irr::SJoystickInfo> infos;
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std::vector<irr::SJoystickInfo> joystick_infos;
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// Make sure this is called maximum once per
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// irrlicht device, otherwise it will give you
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// multiple events for the same joystick.
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if (device->activateJoysticks(infos)) {
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infostream << "Joystick support enabled" << std::endl;
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joystick_infos.reserve(infos.size());
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for (u32 i = 0; i < infos.size(); i++) {
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joystick_infos.push_back(infos[i]);
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}
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input->joystick.onJoystickConnect(joystick_infos);
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} else {
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errorstream << "Could not activate joystick support." << std::endl;
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}
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}
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}
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bool ClientLauncher::launch_game(std::string &error_message,
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bool reconnect_requested, GameParams &game_params,
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const Settings &cmd_args)
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@ -566,25 +590,8 @@ bool ClientLauncher::create_engine_device()
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device = createDeviceEx(params);
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if (device) {
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if (g_settings->getBool("enable_joysticks")) {
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irr::core::array<irr::SJoystickInfo> infos;
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std::vector<irr::SJoystickInfo> joystick_infos;
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// Make sure this is called maximum once per
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// irrlicht device, otherwise it will give you
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// multiple events for the same joystick.
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if (device->activateJoysticks(infos)) {
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infostream << "Joystick support enabled" << std::endl;
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joystick_infos.reserve(infos.size());
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for (u32 i = 0; i < infos.size(); i++) {
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joystick_infos.push_back(infos[i]);
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}
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} else {
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errorstream << "Could not activate joystick support." << std::endl;
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}
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}
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if (device)
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porting::initIrrlicht(device);
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}
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return device != NULL;
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}
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@ -91,6 +91,7 @@ public:
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protected:
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void init_args(GameParams &game_params, const Settings &cmd_args);
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bool init_engine();
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void init_input();
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bool launch_game(std::string &error_message, bool reconnect_requested,
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GameParams &game_params, const Settings &cmd_args);
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "keys.h"
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#include "settings.h"
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#include "gettime.h"
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#include "../util/string.h"
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bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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@ -42,7 +43,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
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#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
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static JoystickLayout create_default_layout()
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JoystickLayout create_default_layout()
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{
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JoystickLayout jlo;
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@ -103,11 +104,59 @@ static JoystickLayout create_default_layout()
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return jlo;
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}
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static const JoystickLayout default_layout = create_default_layout();
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JoystickLayout create_xbox_layout()
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{
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JoystickLayout jlo;
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jlo.axes_dead_border = 7000;
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const JoystickAxisLayout axes[JA_COUNT] = {
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{0, 1}, // JA_SIDEWARD_MOVE
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{1, 1}, // JA_FORWARD_MOVE
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{2, 1}, // JA_FRUSTUM_HORIZONTAL
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{3, 1}, // JA_FRUSTUM_VERTICAL
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};
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memcpy(jlo.axes, axes, sizeof(jlo.axes));
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// The back button means "ESC".
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JLO_B_PB(KeyType::ESC, 1 << 8, 1 << 8); // back
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JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // start
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// 4 Buttons
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JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
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JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
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JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
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JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
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// Analog Sticks
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JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
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JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
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// Triggers
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JLO_B_PB(KeyType::MOUSE_L, 1 << 6, 1 << 6); // lt
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JLO_B_PB(KeyType::MOUSE_R, 1 << 7, 1 << 7); // rt
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JLO_B_PB(KeyType::SCROLL_UP, 1 << 4, 1 << 4); // lb
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JLO_B_PB(KeyType::SCROLL_DOWN, 1 << 5, 1 << 5); // rb
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// D-PAD
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JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up
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JLO_B_PB(KeyType::DROP, 1 << 13, 1 << 13); // left
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JLO_B_PB(KeyType::SCREENSHOT, 1 << 14, 1 << 14); // right
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JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
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// Movement buttons, important for vessels
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JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
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JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
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JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
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return jlo;
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}
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JoystickController::JoystickController()
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{
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m_layout = &default_layout;
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m_joystick_id = 0;
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doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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@ -116,23 +165,54 @@ JoystickController::JoystickController()
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clear();
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}
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void JoystickController::onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos)
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{
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s32 id = g_settings->getS32("joystick_id");
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std::string layout = g_settings->get("joystick_type");
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if (id < 0 || id >= joystick_infos.size()) {
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// TODO: auto detection
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id = 0;
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}
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if (id >= 0 && id < joystick_infos.size()) {
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if (layout.empty() || layout == "auto")
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setLayoutFromControllerName(joystick_infos[id].Name.c_str());
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else
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setLayoutFromControllerName(layout);
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}
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m_joystick_id = id;
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}
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void JoystickController::setLayoutFromControllerName(std::string name) {
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if (lowercase(name).find("xbox") >= 0) {
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m_layout = create_xbox_layout();
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} else {
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m_layout = create_default_layout();
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}
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}
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bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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{
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if (ev.Joystick != m_joystick_id)
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return false;
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m_internal_time = getTimeMs() / 1000.f;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
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// First generate a list of keys pressed
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for (size_t i = 0; i < m_layout->button_keys.size(); i++) {
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if (m_layout->button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->button_keys[i].key);
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for (size_t i = 0; i < m_layout.button_keys.size(); i++) {
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if (m_layout.button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout.button_keys[i].key);
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}
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}
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for (size_t i = 0; i < m_layout->axis_keys.size(); i++) {
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if (m_layout->axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->axis_keys[i].key);
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for (size_t i = 0; i < m_layout.axis_keys.size(); i++) {
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if (m_layout.axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout.axis_keys[i].key);
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}
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}
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@ -153,7 +233,7 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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}
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for (size_t i = 0; i < JA_COUNT; i++) {
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const JoystickAxisLayout &ax_la = m_layout->axes[i];
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const JoystickAxisLayout &ax_la = m_layout.axes[i];
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m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
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}
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@ -172,8 +252,8 @@ void JoystickController::clear()
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s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
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{
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s16 v = m_axes_vals[axis];
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if (((v > 0) && (v < m_layout->axes_dead_border)) ||
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((v < 0) && (v > -m_layout->axes_dead_border)))
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if (((v > 0) && (v < m_layout.axes_dead_border)) ||
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((v < 0) && (v > -m_layout.axes_dead_border)))
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return 0;
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return v;
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}
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@ -98,6 +98,9 @@ class JoystickController {
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public:
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JoystickController();
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void onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos);
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bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
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void clear();
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@ -146,10 +149,14 @@ public:
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f32 doubling_dtime;
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private:
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const JoystickLayout *m_layout;
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void setLayoutFromControllerName(std::string name);
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JoystickLayout m_layout;
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s16 m_axes_vals[JA_COUNT];
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u8 m_joystick_id;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys;
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f32 m_internal_time;
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@ -203,6 +203,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("always_fly_fast", "true");
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settings->setDefault("continuous_forward", "false");
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settings->setDefault("enable_joysticks", "false");
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settings->setDefault("joystick_id", "0");
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settings->setDefault("joystick_type", "");
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settings->setDefault("repeat_joystick_button_time", "0.17");
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settings->setDefault("joystick_frustum_sensitivity", "170");
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@ -171,4 +171,3 @@ void the_game(bool *kill,
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bool simple_singleplayer_mode);
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#endif
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