Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
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@ -10,6 +10,7 @@ core.features = {
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texture_names_parens = true,
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area_store_custom_ids = true,
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add_entity_with_staticdata = true,
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no_chat_message_prediction = true,
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}
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function core.has_feature(arg)
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@ -1563,10 +1563,13 @@ void Client::typeChatMessage(const std::wstring &message)
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}
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else
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
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// compatibility code
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if (m_proto_ver < 29) {
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
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}
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}
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}
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@ -142,6 +142,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Server doesn't accept TOSERVER_BREATH anymore
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serialization of TileAnimation params changed
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TAT_SHEET_2D
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Removed client-sided chat perdiction
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*/
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#define LATEST_PROTOCOL_VERSION 29
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@ -2826,7 +2826,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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std::vector<u16> clients = m_clients.getClientIDs();
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/*
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Send the message back to the inital sender
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if they are using protocol version >= 29
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*/
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u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
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if (player->protocol_version >= 29)
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peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
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for (u16 i = 0; i < clients.size(); i++) {
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u16 cid = clients[i];
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if (cid != peer_id_to_avoid_sending)
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