Core.rotate_and_place: Remove unused call to get_look_pitch()
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@ -382,7 +382,6 @@ if INIT == "game" then
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itemstack, pointed_thing)
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return
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end
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local pitch = placer:get_look_pitch()
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local fdir = core.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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