Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
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f9a90383e1
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@ -18,6 +18,7 @@
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--------------------------------------------------------------------------------
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local function filter_texture_pack_list(list)
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local retval = {}
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for _, item in ipairs(list) do
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if item ~= "base" then
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retval[#retval + 1] = item
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@ -35,9 +36,9 @@ local function render_texture_pack_list(list)
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local retval = ""
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for i, v in ipairs(list) do
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if v:sub(1,1) ~= "." then
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if v:sub(1, 1) ~= "." then
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if retval ~= "" then
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retval = retval ..","
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retval = retval .. ","
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end
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retval = retval .. core.formspec_escape(v)
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@ -50,14 +51,14 @@ end
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
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local retval = "label[4,-0.25;" .. fgettext("Select texture pack:") .. "]" ..
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"textlist[4,0.25;7.5,5.0;TPs;"
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local current_texture_path = core.setting_get("texture_path")
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local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
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local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
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if index == nil then index = 1 end
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if not index then index = 1 end
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if current_texture_path == "" then
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retval = retval ..
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@ -66,15 +67,16 @@ local function get_formspec(tabview, name, tabdata)
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return retval
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end
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local infofile = current_texture_path ..DIR_DELIM.."description.txt"
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local infofile = current_texture_path .. DIR_DELIM .. "description.txt"
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-- This adds backwards compatibility for old texture pack description files named
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-- "info.txt", and should be removed once all such texture packs have been updated
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if not file_exists(infofile) then
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infofile = current_texture_path ..DIR_DELIM.."info.txt"
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infofile = current_texture_path .. DIR_DELIM .. "info.txt"
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if file_exists(infofile) then
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core.log("info.txt is depreciated. description.txt should be used instead.");
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core.log("info.txt is depreciated. description.txt should be used instead.")
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end
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end
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local infotext = ""
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local f = io.open(infofile, "r")
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if not f then
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@ -84,8 +86,8 @@ local function get_formspec(tabview, name, tabdata)
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f:close()
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end
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local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
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local no_screenshot = nil
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local screenfile = current_texture_path .. DIR_DELIM .. "screenshot.png"
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local no_screenshot
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if not file_exists(screenfile) then
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screenfile = nil
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no_screenshot = defaulttexturedir .. "no_screenshot.png"
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@ -94,24 +96,24 @@ local function get_formspec(tabview, name, tabdata)
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return retval ..
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render_texture_pack_list(list) ..
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";" .. index .. "]" ..
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"image[0.25,0.25;4.0,3.7;"..core.formspec_escape(screenfile or no_screenshot).."]"..
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"textarea[0.6,3.25;3.7,1.5;;"..core.formspec_escape(infotext or "")..";]"
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"image[0.25,0.25;4.0,3.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
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"textarea[0.6,3.5;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields["TPs"] ~= nil then
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if fields["TPs"] then
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local event = core.explode_textlist_event(fields["TPs"])
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if event.type == "CHG" or event.type == "DCL" then
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local index = core.get_textlist_index("TPs")
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core.setting_set("mainmenu_last_selected_TP",
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index)
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core.setting_set("mainmenu_last_selected_TP", index)
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local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
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local current_index = core.get_textlist_index("TPs")
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if current_index ~= nil and #list >= current_index then
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local new_path = core.get_texturepath()..DIR_DELIM..list[current_index]
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if list[current_index] == fgettext("None") then new_path = "" end
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if current_index and #list >= current_index then
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local new_path = core.get_texturepath() .. DIR_DELIM .. list[current_index]
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if list[current_index] == fgettext("None") then
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new_path = ""
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end
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core.setting_set("texture_path", new_path)
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end
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end
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