1
0
Fork 0

Compare commits

..

630 Commits

Author SHA1 Message Date
the-real-herowl c70ae8e535 Merge pull request 'Add hunger debug setting' (#4127) from add-hunger-debug-setting into master
Reviewed-on: MineClone2/MineClone2#4127
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-13 03:47:41 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 c1115c9cef Merge pull request 'Fixed an invalid player object crash' (#4131) from player_crash_fix into master
Reviewed-on: MineClone2/MineClone2#4131
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-01-11 20:00:02 +00:00
the-real-herowl 12b3e34f88 Fix a crash
Defensive check for nonexistent player
2024-01-11 03:45:10 +00:00
the-real-herowl 59c5d54cbe Merge pull request 'Add and fix some german translations' (#4132) from Tuxilio/MineClone2:german-translation into master
Reviewed-on: MineClone2/MineClone2#4132
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 13:54:55 +00:00
tuxilio 4b5afee4bb Add and fix some german translations 2024-01-08 13:35:41 +00:00
the-real-herowl 3c2247d7c8 Merge pull request 'mobs:piglin: use (alt) zombified piglin sounds' (#4083) from Bakawun/MineClone2:piglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4083
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:47:16 +00:00
the-real-herowl 324fd0dc4a Merge pull request 'Add missing Hoglin/Zoglin sounds' (#4082) from Bakawun/MineClone2:hoglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4082
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:45:33 +00:00
bakawun cd033aa4ff mobs:zoglin:sounds: adress review comment 2024-01-08 09:30:12 +01:00
bakawun 1f3c7913dd mobs:piglin:sounds: adress review comment 2024-01-08 09:26:03 +01:00
the-real-herowl 18db66c431 Merge pull request 'Changes in mcl_util.rotate_axis_and_place and bamboo on_place callback' (#4123) from JoseDouglas26/MineClone2:bamboo_rotation into master
Reviewed-on: MineClone2/MineClone2#4123
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 07:14:12 +00:00
JoseDouglas26 cc3f092185 Changes in rotation code and bamboo rotation 2024-01-08 05:55:36 +00:00
the-real-herowl 9f64facbf9 Merge pull request 'Nylium can be turned into netherrack' (#4124) from JoseDouglas26/MineClone2:nylium_into_netherrack into master 2024-01-08 03:12:54 +01:00
JoseDouglas26 6694babbde nylium can be turned into netherrack 2024-01-08 03:08:56 +01:00
SmokeyDope fc204c8717 Merge pull request 'Fix typo in pumpkin.lua' (#4122) from fix_pumpkin_typo_pumkin into master
Reviewed-on: MineClone2/MineClone2#4122
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 02:02:20 +00:00
SmokeyDope c664216104 Merge pull request 'Compressed Cobblestone' (#4119) from mcl_compressed_blocks into master
Reviewed-on: MineClone2/MineClone2#4119
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 01:20:14 +00:00
SmokeyDope cd3426b5ce Adjust hardness & blast resistance for compressed cobblestone blocks 2024-01-08 01:07:46 +00:00
the-real-herowl 9867c73eb3 Merge pull request 'Added colored end rod variants' (#4111) from end_rods_variants into master
Reviewed-on: MineClone2/MineClone2#4111
2024-01-08 00:57:31 +00:00
the-real-herowl 3db02bb022 Merge pull request 'Added colored redstone lamps' (#4115) from redstone_lamp_variants into master
Reviewed-on: MineClone2/MineClone2#4115
2024-01-08 00:56:36 +00:00
SmokeyDope 3c7597b75e Add hunger debug to settingtypes.txt 2024-01-06 22:50:40 +00:00
SmokeyDope 7bf3fbf13c Fix typo in pumpkin.lua 2024-01-05 17:06:22 +00:00
SmokeyDope fc7133f1a8 compressed cobblestone textures pt 2 2024-01-03 18:23:17 +00:00
SmokeyDope 05eb3bb8aa compressed cobblestone textures pt 1 2024-01-03 18:22:47 +00:00
SmokeyDope 7583caca9b mcl_compressed_blocks initial comit 2024-01-03 18:21:51 +00:00
the-real-herowl 882531b9fc Refactored end rod coloring code 2024-01-01 02:53:20 +01:00
the-real-herowl 0b5c15d05f Updated translation files 2024-01-01 02:18:01 +01:00
the-real-herowl cd930365b0 Added colored redstone lamps 2024-01-01 02:07:06 +01:00
the-real-herowl ce56f396b1 Merge pull request 'Fix translation files syntax errors' (#4092) from megustanlosfrijoles/frijolesclone2:fix-translation-files-syntax-errors into master
Reviewed-on: MineClone2/MineClone2#4092
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 23:25:49 +00:00
the-real-herowl ba297001b4 Merge pull request 'mcl_tt Spanish translation' (#4093) from megustanlosfrijoles/frijolesclone2:mcl_tt-spanish-translation into master
Reviewed-on: MineClone2/MineClone2#4093
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 23:23:53 +00:00
the-real-herowl 24eca01c3f Added translations for colored end rods 2023-12-31 00:20:15 +01:00
the-real-herowl 4e3cf9e04b Added colored end rod variants 2023-12-31 00:07:16 +01:00
the-real-herowl d285a48fed Merge pull request 'release/0.86.2' (#4110) from release/0.86.2 into master
Reviewed-on: MineClone2/MineClone2#4110
2023-12-30 04:38:49 +00:00
the-real-herowl d3d1bdf8d2 Post-hotfix revert game.conf to SNAPSHOT version 2023-12-30 05:34:24 +01:00
the-real-herowl f306d3768e Update game.conf for hotfix release 0.86.2 2023-12-30 05:33:27 +01:00
the-real-herowl 7463b97c69 Added hotfix notes to the release notes for 0.86 2023-12-30 05:32:10 +01:00
the-real-herowl d11526f8e8 Merge pull request 'Finish PVP Combat Parity with the rest + PVP Tweaks' (#4078) from Eliy21/MineClone2:combat_fixes into master
Reviewed-on: MineClone2/MineClone2#4078
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-30 04:21:18 +00:00
the-real-herowl 8021a6a723 Merge pull request 'Hotfix 0.86.2' (#4109) from hotfix_0_86_2_branch into master
Reviewed-on: MineClone2/MineClone2#4109
2023-12-30 04:01:05 +00:00
the-real-herowl 1bad5659cf Fixed a cryptic error message
Migrated it to mcl_log and maded it clearer
2023-12-30 04:53:17 +01:00
the-real-herowl befd98b83e Fixed XP orb texture breaking randomly
It used undefined engine behaviour.
It's unclear how it even worked *sometimes*.
2023-12-30 04:13:13 +01:00
the-real-herowl 13341df20b Optimized some textures for size 2023-12-29 13:50:22 +01:00
the-real-herowl f866b56d06 Merge pull request 'Workaround for bows, crossbow and spyglass on mobile' (#4104) from mobile_bow_workaround into master
Reviewed-on: MineClone2/MineClone2#4104
2023-12-27 19:41:57 +00:00
José M 4a407679c0 Translate mcl_tt to spanish 2023-12-25 23:41:49 -06:00
the-real-herowl 39f98ec6fb Updated doc strings for bow and crossbow
Mentioned the zoom key
2023-12-25 23:56:39 +01:00
the-real-herowl 9e3d7ce0f4 Added a workaround for mobile using zoom key
* Bow can now be used with zoom key aside of RMB
* Crossbow can now be loaded with zoom key as well
* Spyglass can now be used with zoom key
2023-12-25 23:50:06 +01:00
the-real-herowl cb7878249d Merge pull request 'release_0_86_another_look' (#4100) from release_0_86_another_look into master
Reviewed-on: MineClone2/MineClone2#4100
2023-12-24 05:35:00 +00:00
the-real-herowl 939905b9d8 Post-release set version 0.87.0-SNAPSHOT 2023-12-24 06:31:35 +01:00
the-real-herowl b1f7fecb59 Add release notes for 0.86 2023-12-24 06:29:39 +01:00
the-real-herowl 3d58878750 Updated release credits and set version for v0.86 2023-12-24 06:27:13 +01:00
the-real-herowl b6938bad90 Merge pull request 'Fix a heisenbug' (#4098) from depends_patch into master
Reviewed-on: MineClone2/MineClone2#4098
2023-12-24 05:04:49 +00:00
the-real-herowl 9df4e2e95e Merge pull request 'Added shepherd functionality' (#4099) from shepherd into master
Reviewed-on: MineClone2/MineClone2#4099
2023-12-24 05:00:35 +00:00
the-real-herowl a2a4da5aed Added shepherd functionality 2023-12-24 05:48:41 +01:00
the-real-herowl e1d5899aa5 Remove unneeded dependencies
This patches a heisenbug to be investigated later
2023-12-24 01:27:29 +01:00
the-real-herowl dd7d56a385 Merge pull request 'br_pt_translation by JoseDouglas26' (#4095) from br_pt_translation into master
Reviewed-on: MineClone2/MineClone2#4095
2023-12-23 20:31:49 +00:00
the-real-herowl 4bb46d7d30 Merge pull request 'New sunflower mesh (by JoseDouglas26)' (#4094) from sunflower_mesh_update into master
Reviewed-on: MineClone2/MineClone2#4094
2023-12-23 20:24:45 +00:00
the-real-herowl 8071d0fbef Merge pull request 'Nerfed vexes and evokers' (#4076) from vex_evoker_fixes into master
Reviewed-on: MineClone2/MineClone2#4076
2023-12-23 20:19:24 +00:00
the-real-herowl 60c0483c12 Merge pull request 'Nerfed slime and magma cube attack range' (#4075) from slime_fixes into master
Reviewed-on: MineClone2/MineClone2#4075
2023-12-23 20:18:23 +00:00
cora 29d40ef553 Mix down new mob sounds to mono 2023-12-23 09:39:12 +01:00
JoseDouglas26 d59a6c6a00 mesecons_delayer pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 c20a37486e mesecons_pressureplates pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 85bc643442 mesecons_lightstone pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 907e037430 mcl_dispensers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 7b93c65c45 mcl_droppers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 73bcb0026f mcl_observers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 01abafe50f mesecons_button pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 e28207f44e mesecons_walllever pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 a5370bc63d mcl_target pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 f904512e61 mcl_comparators pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 c1e3c69800 mcl_monster_eggs pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 d0697c70cc mcl_fire pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 bef3253d5c mcl_enchanting pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 ad099ed7c2 mcl_grindstone pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 a2b7549456 mcl_mangrove pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 f8ef5a15c5 mcl_death_messages pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 6c4101dc12 mcl_hoppers pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 8c0d9cc450 mcl_info pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 1f370bf1f2 hudbars pt_BR translation 2023-12-22 23:45:08 +01:00
JoseDouglas26 6bffaf56d2 mcl_dye and mcl_smithing_table translation fixes 2023-12-22 23:45:08 +01:00
JoseDouglas26 04b77db7fa mcl_books and mcl_bows pt_BR translation fixes 2023-12-22 23:45:08 +01:00
JoseDouglas26 aeeb5acc25 mcl_armor pt_BR translation correction 2023-12-22 23:45:08 +01:00
JoseDouglas26 9a8a6764d1 mcl_doors and mcl_fences pt_BR translation fixes 2023-12-22 23:45:07 +01:00
JoseDouglas26 3047568ed4 mcl_maps pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2a8da574f0 mcl_ocean pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 00bf5f0331 mcl_smoker pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2d5b57c60d mcl_experience pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 b476c703f1 mcl_lectern pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8f3936792f mcl_cocoas pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 8816e9fc61 mcl_throwing pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e291d9918e mcl_stonecutter pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 bd19c8fe67 mcl_mud pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 7f36116146 screwdriver pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8afa57b914 mcl_sus_stew pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 bc186560b4 mcl_hamburger pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 ae470f8809 mcl_armor pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 8b1ad1c217 mcl_smithing_table pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 0638c67cf7 mcl_shields pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3f0e77b971 mcl_bamboo pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3e131a213f mcl_villages pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 d7c8c7a54a mcl_privs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 fcd4a610e5 mcl_commands pt_BR translation missing 2023-12-22 23:45:07 +01:00
JoseDouglas26 cde4bc797e mcl_commands pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 cb6b4253d2 findbiome pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6480c6923a mcl_music pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 487f78d663 mcl_hunger pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 908c46ce34 mcl_loom pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 90a758c002 mcl_lightning_rods pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3a89d367b0 mclx_fences pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6dac652241 mclx_core pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 4a3369205e mcl_wool pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 8b02d7b0b2 mcl_walls pt_BR translation fix 2023-12-22 23:45:07 +01:00
JoseDouglas26 184a098964 mcl_torches pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 d57fbb047d mcl_sponges pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 1c3003c85b mcl_spawn pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 188f1cdaa6 mcl_itemframes pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e536822b4d mcl_tools pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 c6fc911c12 mcl_heads pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 cb0c67b05f mcl_fishing pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 427724ced2 mcl_ver_info pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 799462c4b4 mcl_credits pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 334ac81f58 mcl_fences pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 840381f73f mcl_fletching_table pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 21a10751d1 mcl_lanterns pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 09a063256b mcl_wip pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9701526d16 mcl_skins pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 e2746adea8 mcl_furnaces pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 a93ce7af1f mcl_inventory pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 3684cb8d2a mcl_cherry_blossom pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 0626c3329b mcl_sculk pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 5489bf20ea mcl_beehives pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 232740b5e6 mcl_totems pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6f7ac46f05 mcl_jukebox pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 1524f63a6d mcl_hbarmor pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 60377c56cd mcl_tt pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 b0b120dd28 mcl_walls pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 34c23bd578 mcl_tnt pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9be815956c mcl_signs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2da67765a0 mcl_flowers pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 01641b5a8c mcl_flowerpots pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 9371ed5c48 mcl_spyglass pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 527577cbcc mcl_raw_ores pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 86d5e748bb mcl_craftguide pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6cbd985974 mcl_honey pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 6f9b70a98d mcl_fireworks pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 76e941cbb6 doc_items pt_BR translation missing translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 aef093ef4e doc_items pt_BR translation correction 2023-12-22 23:45:07 +01:00
JoseDouglas26 f824f109e2 mcl_structures pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 a3ccd4d032 lightning pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 419456b835 mcl_weather pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 72a144f0b2 mcl_void_damage pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 f379a06998 mcl_raids pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 947d20ae96 mcl_mobs pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 5c06c28b0f mobs_mc pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 df02770470 mcl_minecarts pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 51dc10c9ea mcl_paintings pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 2370d155c9 mcl_falling_nodes pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 ad3ec48ec9 mcl_boats pt_BR translation 2023-12-22 23:45:07 +01:00
JoseDouglas26 beb06315ac mcl_explosions pt_BR translation 2023-12-22 23:45:07 +01:00
the-real-herowl 569dd69188 Increase sunflower height 2023-12-22 23:36:49 +01:00
the-real-herowl 92ee9c0557 Remove the wrong separate sunflower definition 2023-12-22 23:06:08 +01:00
JoseDouglas26 f63e5d3c19 fix facing west 2023-12-22 23:03:11 +01:00
JoseDouglas26 4d5d595310 changes requested in sunflower definitions 2023-12-22 22:55:09 +01:00
JoseDouglas26 f9972aef01 new lower mesh and selection box 2023-12-22 22:53:55 +01:00
JoseDouglas26 85d21fa1e9 new sunflower mesh 2023-12-22 22:53:43 +01:00
JoseDouglas26 e6a64cfc69 Sound and mining sunflower bug fixes 2023-12-22 22:53:31 +01:00
JoseDouglas26 dd5a9178d9 sunflower mapgen bug fix 2023-12-22 22:53:10 +01:00
JoseDouglas26 113f07581b new sunflower mesh 2023-12-22 22:52:50 +01:00
Eliy21 10dcdb7d6b Remove unnecessary player vector magnitude calculation 2023-12-21 15:52:26 +00:00
José M ec8f3f5530 Start the beggining of the mcl_tt spanish translation 2023-12-21 00:18:40 -06:00
José M 74ab3ffeee Add missing placeholder(s) in doc_items.pt.tr translation: '@1' 2023-12-20 23:55:39 -06:00
José M 9d62c4ca5e Fix missing placeholder(s) in mesecons_commandblock.es.tr translation: '@1' '@2' 2023-12-20 23:46:30 -06:00
José M c9d221976b Escape equals signs in translation file mcl_doc_basics.it.tr 2023-12-20 23:40:33 -06:00
José M 0d1a6d91e9 Remove an unescaped equals sign in mcl_info.fr.tr translation 2023-12-20 23:24:03 -06:00
José M 0f82c623d5 Add missing placeholder(s) in mcl_farming.fr.tr translation: '@1' 2023-12-20 23:15:12 -06:00
the-real-herowl a1d390bd4d Merge pull request 'Fix translation files syntax errors' (#4091) from megustanlosfrijoles/frijolesclone2:fix-translation-files-syntax-errors into master
Reviewed-on: MineClone2/MineClone2#4091
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-21 02:05:08 +00:00
José M 325c6ab4ca Escape equals signs in translation file mcl_deepslate.pt_BR.tr 2023-12-20 19:13:30 -06:00
José M dc4c559ad9 Escape equals sign in translation 2023-12-20 19:04:46 -06:00
José M 1f52b7051a Add missing placeholder(s) in translation: '@1' 2023-12-20 18:58:15 -06:00
José M 5e28ff2d06 Delete non-empty translation in mcl_enchanting template file 2023-12-20 18:34:16 -06:00
José M d5eda7352c Remove whitespace-only translation in mcl_blast_furnace template file 2023-12-20 18:29:13 -06:00
ancientmarinerdev 5071855d00 Merge pull request 'Fix wrong argument when piston dig calls on_dignode callbacks (Credit: Cora)' (#4089) from bamboo_crash_fix into master
Reviewed-on: MineClone2/MineClone2#4089
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-20 21:28:07 +00:00
cora 4cfd4ef6ce Fix wrong argument when piston dig calls on_dignode callbacks 2023-12-20 16:54:36 +00:00
Eliy21 96fa6c251e Counteract self forward velocity when hit by players in pvp 2023-12-20 15:50:37 +00:00
Eliy21 e19de85990 Adjust the difference between sprinting & walking knockbacks for a more seemless transition 2023-12-19 17:19:09 +00:00
Eliy21 76bff2b540 Add minimum pvp knockbacks to other meele weapons 2023-12-19 16:49:48 +00:00
Eliy21 ff882707de Rework moving majority of the added velocity knockbacks into sprinting 2023-12-19 16:15:41 +00:00
Eliy21 d7ed37ef25 Remove redundant knockback limiter 2023-12-19 15:31:29 +00:00
Michieal ceada2fcec Merge pull request 'Fix translation files syntax errors' (#4061) from megustanlosfrijoles/frijolesclone2:warning-fix2 into master
Reviewed-on: MineClone2/MineClone2#4061
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Merged-by: michieal
2023-12-19 01:15:43 +00:00
the-real-herowl 99cc88ac42 Merge pull request 'Update spanish translations and fix syntax errors' (#4060) from megustanlosfrijoles/frijolesclone2:es-translations-syntax into master
Reviewed-on: MineClone2/MineClone2#4060
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 23:25:48 +00:00
Michieal 56ebb5ac09 Merge pull request 'Fix the FOV issues with Bows, Sprinting and Spyglasses.' (#4045) from Fix-FOV into master
Reviewed-on: MineClone2/MineClone2#4045
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 23:19:43 +00:00
the-real-herowl 8a5058e032 Unified and refactored FOV API code 2023-12-18 22:50:52 +00:00
the-real-herowl e312955a14 Made spyglass reset instant 2023-12-18 22:50:52 +00:00
the-real-herowl 5afd0aa255 Fixed the exclusive modifiers not being exclusive 2023-12-18 22:50:52 +00:00
Michieal 98b6ead591 Fixed a couple of errors
Removed a debug statement that was broken.
Changed `modififer` to `modifier` in a code block.
2023-12-18 22:50:52 +00:00
the-real-herowl 040ce8288e Script and documentation cleanup 2023-12-18 22:50:52 +00:00
the-real-herowl f9b192e68f Updated credits 2023-12-18 22:50:52 +00:00
the-real-herowl 08241f6ea3 Updated the api.md file 2023-12-18 22:50:52 +00:00
the-real-herowl 5bf6608483 Made bow unfocus faster 2023-12-18 22:50:52 +00:00
the-real-herowl 42ec62562d Moved sprinting into the new FOV api 2023-12-18 22:50:52 +00:00
the-real-herowl 7f5ce4e033 Fixed modifier application and removal 2023-12-18 22:50:52 +00:00
the-real-herowl 3a007e3bb1 Re-registered FOV mods using new API version 2023-12-18 22:50:52 +00:00
the-real-herowl a650f8b368 Made fovapi registration more robust 2023-12-18 22:50:52 +00:00
Michieal 580a1caa38 Reworked some of the Apply_Modifier code to help prevent errors. 2023-12-18 22:50:52 +00:00
Michieal 2f8389d3f5 Put in check to prevent Trying to Reference a Nil error in Apply_Modifier. 2023-12-18 22:50:52 +00:00
Michieal 4f3f59f4bc Put in checks to prevent repeatedly applying the same FOV modifier.
Added short circuit to remove_modifier if the modifier is not currently applied.
2023-12-18 22:50:52 +00:00
Michieal 36f661743e Set up the Bows to use the new FOV API. Bows now zoom in and clear out the zoom. 2023-12-18 22:50:52 +00:00
Michieal 0a17bbe731 Added reset for player respawning to remove FOV modifiers.
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
Set up the Spyglass to use the new FOV API.
2023-12-18 22:50:52 +00:00
Michieal 6cfb55e853 Added reset for player respawning to remove FOV modifiers.
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
2023-12-18 22:50:52 +00:00
Michieal bf41e116a1 Fleshed out the API Documentation.
Modified missing pieces of code.
2023-12-18 22:50:52 +00:00
Michieal fc80d4fb9f Initial API state. 2023-12-18 22:50:52 +00:00
Michieal 11c5d36c55 Initial Commit. 2023-12-18 22:50:52 +00:00
Eliy21 44c656502f Add a prevention in case players get stuck with the damage animation 2023-12-18 22:04:12 +00:00
Eliy21 fe90424ee4 Add pvp knockback reduction when moving towards player while attacking 2023-12-18 21:42:26 +00:00
Eliy21 14cec16c63 Increase enchanted bow knockback 2023-12-18 21:31:38 +00:00
bakawun cc470b9d88 mobs:hoglin: fix conversion of tabs to spaces 2023-12-18 11:08:09 +01:00
bakawun ee51a500b2 mobs:piglin: use (alt) zombified piglin sounds 2023-12-18 10:57:39 +01:00
bakawun 7f823f0155 mobs:hoglin:add licence information 2023-12-18 10:38:23 +01:00
bakawun f5ba0b7981 mobs:zoglin: use hoglin sound .2 2023-12-18 10:31:08 +01:00
bakawun e202f20869 mobs:hoglin: use sound .1 for random and
reuse hurt sound for death
2023-12-18 09:58:37 +01:00
bakawun 692b101212 mobs:hoglin: add missing sounds
these were made by epCode and lincenced under
LGPL-3.0.
downloaded from
49a838e733
2023-12-18 09:51:58 +01:00
the-real-herowl 07147e9d5b Make slime+magmacube collision boxes rotate properly 2023-12-18 02:56:43 +01:00
the-real-herowl d44b00a20e Merge pull request 'Shulker improvements and homing mob projectiles' (#4000) from Bakawun/MineClone2:Shulker_shot_speed into master
Reviewed-on: MineClone2/MineClone2#4000
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-18 00:54:04 +00:00
Eliy21 12109e7f44 Add player damage animation 2023-12-17 21:18:57 +00:00
Eliy21 200f7451eb Remove unnecessary invul code & add damage animation code 2023-12-17 21:15:55 +00:00
Eliy21 c39e55e2d4 Add minimum knockback to crossbow 2023-12-17 20:01:35 +00:00
Eliy21 6d7ae8ba2d Add minimum unenchanted knockback to bow 2023-12-17 19:59:18 +00:00
Eliy21 8612350fa7 Make vertical pvp knockback floatiness reduction include moving hits 2023-12-17 17:48:39 +00:00
Eliy21 0a8874ecad Make vertical pvp knockbacks less floaty 2023-12-17 16:39:04 +00:00
Eliy21 e8ee9c4463 Remove obsolete work-around code 2023-12-16 12:58:58 +00:00
Eliy21 32e91b45ae Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits 2023-12-16 11:48:16 +00:00
Eliy21 8fbd72c142 Optimize code by calling get_enchantment function only once 2023-12-16 09:46:18 +00:00
Eliy21 cfab59d68a Rebalanced moving pvp knockbacks 2023-12-16 09:20:29 +00:00
Eliy21 33e8337bbb Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below 2023-12-16 07:58:26 +00:00
Eliy21 f799596db9 Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention 2023-12-15 22:56:02 +00:00
Eliy21 9b9747b3d8 Prevent excessive vertical knockbacks if hit by a player from below 2023-12-15 21:02:07 +00:00
Eliy21 c9692c6224 Fix player invulnerability not getting disabled permanently bug 2023-12-15 19:49:04 +00:00
Eliy21 cd83305f07 Make the vertical lift on pvp knockback similar to MC 2023-12-15 18:17:15 +00:00
Eliy21 d7b10d18d8 Fix not being able to give minimum knockback to players when both near and lower than them 2023-12-15 16:27:09 +00:00
Eliy21 8e2c5249f5 Fix comment on player invul code 2023-12-15 15:59:08 +00:00
Eliy21 ca556c052f Prevent pvp knockbacks when invulnerable 2023-12-15 15:52:26 +00:00
Eliy21 60367cdbe0 Revert unreliable bugfix
There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21 ae169b2814 Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 (#4079)
Add fix to #4062 by JoseDouglas26 MineClone2/MineClone2#4062 (comment)

Reviewed-on: MineClone2/MineClone2#4079
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-15 03:09:48 +00:00
bakawun cee5bbc206 mobs:fix typo in homing function 2023-12-14 16:50:23 +01:00
Eliy21 6b439fd1de Add maximum pvp knockback limit & approximate enchant knockback distance to be similar to MC 2023-12-14 11:57:55 +00:00
Eliy21 bf9e487fa9 Adjust minimum pvp knockback to be closer to MC 2023-12-14 09:27:28 +00:00
Eliy21 49af5d2013 Rebalance minimum pvp knockback to account for added knockbacks when moving 2023-12-14 08:51:34 +00:00
Eliy21 ed507d8509 Remove unnecessary space in the attack reach limit on mobs code 2023-12-14 08:15:55 +00:00
Eliy21 b2507c3640 Make fire aspect enchant respect attack reach limit 2023-12-14 08:12:13 +00:00
Eliy21 85b1f5247a Add vertical lift & minimum pvp knockback 2023-12-14 07:46:16 +00:00
Eliy21 2b71462c1e Prevent knockback if player is beyond attack reach limit 2023-12-13 20:36:54 +00:00
Eliy21 b0e33793ec Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul 2023-12-13 20:04:15 +00:00
Eliy21 96aaf89036 Readjust pvp enchant knockback to make the running knockback difference more pronounced 2023-12-13 18:49:08 +00:00
Eliy21 a8c2d4534a Nerf long pvp enchanted knockbacks especially when running 2023-12-13 17:42:42 +00:00
Eliy21 a8806fe04e Add player invulnerability & fix not continuously damaging players when holding the attack key
Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity

The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
Wbjitscool ebd733be82 update's the campfire's fire burning animation to make it look better (#4077)
improve the look of the campfire's flame/burning animation

Reviewed-on: MineClone2/MineClone2#4077
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Wbjitscool <dwsda121@gmail.com>
Co-committed-by: Wbjitscool <dwsda121@gmail.com>
2023-12-13 05:22:41 +00:00
the-real-herowl a2c8d13f04 Nerfed vexes and evokers 2023-12-13 04:51:56 +01:00
the-real-herowl 610bcab0d6 Merge pull request 'Update's the stonecutter animation speed to match to the MC's one' (#4074) from stonecutter_fixes into master
Reviewed-on: MineClone2/MineClone2#4074
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 03:14:27 +00:00
the-real-herowl ed205190e4 Nerfed slime and magma cube attack range 2023-12-13 04:10:01 +01:00
Wbjitscool 07eb70e9be Update mods/ITEMS/mcl_stonecutter/init.lua 2023-12-13 02:39:25 +00:00
the-real-herowl b3da7a473d Merge pull request 'Move deepslate ore registration within generation check' (#4070) from Zasco/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4070
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 02:06:25 +00:00
bakawun bc101314df mobs:shulker:use on_attack to set shoot interval
to between 1 and 6 seconds
2023-12-13 02:42:08 +01:00
the-real-herowl 69903aa4ec Fixed crashes 2023-12-13 02:42:08 +01:00
bakawun 686646b86d Shulker: align armor value with mc and set it to 0 when opened 2023-12-13 02:42:08 +01:00
bakawun 789c9a9a6d Shulker: make bullet speed match mc
speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond).
2023-12-13 02:42:08 +01:00
cora cf51c60527 Fix shulker bullets ignoring armor 2023-12-13 02:42:08 +01:00
cora 55fe71d73b Add a get_arrow_hit_func function to mcl_mobs
reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora 58bb26a7ef Make shulker bullets homing 2023-12-13 02:42:08 +01:00
cora f5079f1568 Add an option for mob arrows to be "homing" 2023-12-13 02:42:08 +01:00
Bakawun b4511fb8c7 Shulker, add missing false statement 2023-12-13 02:42:08 +01:00
Bakawun b02a3deec7 Shulker; fix attack open animation, improve peek 2023-12-13 02:42:08 +01:00
Bakawun 26cfdf0b7c Shulker: randomize shoot interval
Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun 8d34ff2a9a Shulker: Make shulker peek periodically
Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun e6ddc03d3c Shulker: lower shoot interval to 1 second
In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B

The wiki confirms this but mentions a range of 1 to 5.5 seconds. 
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5

https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
Zasco 351e31a889 Move deepslate ore registration within generation check 2023-12-12 23:16:51 +00:00
the-real-herowl aff4216ccf Merge pull request 'on_attack callback fix' (#4065) from on_attack_callback into master
Reviewed-on: MineClone2/MineClone2#4065
2023-12-10 23:55:47 +00:00
the-real-herowl 8b00fff4cb Remove dangling else 2023-12-11 00:54:30 +01:00
the-real-herowl cf70de0ecc Add an on_attack callback for mobs (#4064)
Added an on_attack callback that allows to execute additional custom logic after each attack.

Reviewed-on: MineClone2/MineClone2#4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00
José M 6dce3b4bc4 Remove whitespace-only translation in template file 2023-12-10 01:56:19 -06:00
José M a60540c17e Remove a non empty translation in template file 2023-12-10 01:47:35 -06:00
José M 19fd075a2f Add the textdomain line in mcl_beehives.dk.tr
This will remove the warning that is shown when running Wuzzy's Minetest_Translation_tools and will contribute to the issue 3540
2023-12-10 01:16:43 -06:00
José M 1ac65305d6 Fix a typo in mcl_honey.es.tr 2023-12-10 00:13:40 -06:00
José M 8dcb62aa56 Fix a typo in mcl_honey.es.tr 2023-12-10 00:11:07 -06:00
José M 1d2a7b35d8 Update mcl_honey.es.tr 2023-12-10 00:07:17 -06:00
José M 02e7ff41d5 Update mcl_fire.es.tr and fix syntax errors 2023-12-09 23:42:32 -06:00
the-real-herowl d4797e13af Merge pull request 'release_0_85_fire_and_stone' (#4049) from release_0_85_fire_and_stone into master
Reviewed-on: MineClone2/MineClone2#4049
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-12-08 23:05:13 +00:00
the-real-herowl 3caa99a409 Post-release set version 0.86.0-SNAPSHOT 2023-12-09 00:03:41 +01:00
the-real-herowl ca71e949a8 Credits update 2023-12-09 00:01:19 +01:00
the-real-herowl 9a7e39654c Minor credits update 2023-12-09 00:01:19 +01:00
the-real-herowl 333db53e7b Add release notes for 0.85 2023-12-09 00:01:19 +01:00
the-real-herowl 47f920c9df Updated release credits and set version for 0.85 2023-12-09 00:01:19 +01:00
the-real-herowl bb66f81999 Merge pull request 'Combat rebalancing' (#4036) from combat_rebalancing into master
Reviewed-on: MineClone2/MineClone2#4036
2023-12-08 22:06:06 +00:00
the-real-herowl a344755894 Merge pull request 'horse: drops: remove 2nd saddle, add armor' (#4047) from Bakawun/MineClone2:horse into master
Reviewed-on: MineClone2/MineClone2#4047
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-07 01:02:38 +00:00
the-real-herowl c03366aa12 Merge pull request 'Fix syntax errors and update spanish translations' (#4050) from megustanlosfrijoles/frijolesclone2:master into master
Reviewed-on: MineClone2/MineClone2#4050
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-06 23:36:09 +00:00
José M bb1e572287 Update mcl_compass.es.tr and fix syntax errors 2023-12-05 18:39:29 -06:00
Eliy21 4127d120d2 Add server privs restriction to mcl_villages build tool (#4043)
<!--
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer

By submitting this pull request, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->

Fixes #4022

### Testing
-Make a new world, check host server and go into creative mode
-Since you're the server you have the server privs so get the mcl_villages build tool item in creative inventory and use it to see if it works
-Have someone join your server and give them the same item to use and see if they are restricted from using it

Reviewed-on: MineClone2/MineClone2#4043
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 12:49:49 +00:00
Eliy21 86dad4693e Add warning log if players with 0 hp joined (#4051)
Reviewed-on: MineClone2/MineClone2#4051
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 08:21:37 +00:00
José M f39fe17895 Update mesecons_lightsone spanish translation
Fixed a syntaxis error at line 3 and added the missing translation for line 4
2023-12-04 22:51:50 -06:00
Eliy21 0673fcc25b Respawn dead players when they login so they don't get stuck without the death formspec (#4041)
Hopefully will prevent the dead player not respawning when logging in bug from happening

Reviewed-on: MineClone2/MineClone2#4041
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 01:08:50 +00:00
the-real-herowl 589de76613 Fixed a code branch never being run 2023-12-05 01:59:05 +01:00
the-real-herowl 1857341b59 Fixed player knockback from arrows 2023-12-05 00:58:10 +00:00
the-real-herowl 46d9c66000 Fixed mobs executing custom on_punch with punch fail 2023-12-05 00:58:10 +00:00
the-real-herowl cca6645524 Added player damage invulnerability 2023-12-05 00:58:10 +00:00
the-real-herowl 24ffd64cad Knockback fixes 2023-12-05 00:58:10 +00:00
the-real-herowl e29654a0f6 Revert healing interval default to the lower value 2023-12-05 00:58:10 +00:00
José Muñoz 027e0e8337 Fix a typo in the spanish translation (#4039)
Reviewed-on: MineClone2/MineClone2#4039
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Co-committed-by: José Muñoz <dr.cabra@disroot.org>
2023-12-05 00:05:39 +00:00
bakawun 2ba73f832c horse: drops: remove 2nd saddle, add armor 2023-12-04 20:17:39 +01:00
chmodsayshello 4b63ff1c2a Merge pull request 'Fix "sleeping player hud" sometimes showing decimal numbers' (#4038) from player_sleeping_hudfix into master
Reviewed-on: MineClone2/MineClone2#4038
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-02 19:37:05 +00:00
chmodsayshello 43e7a952ac use math.ceil to get amount of needed players 2023-11-30 22:29:56 +01:00
codiac 4cf865a36c Fix passive threshold in nether and end (#4030)
Fix light check for passive mobs in other dimensions. It is apparently the same in all dimensions. If a mob has it's own spawn_check function then that should be used regardless of it's type.

Fixes #4029

Reviewed-on: MineClone2/MineClone2#4030
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-11-28 02:45:18 +00:00
Eliy21 b57f6be81d Make showing advancement chat messages into a setting (#4032)
Reviewed-on: MineClone2/MineClone2#4032
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-28 01:37:45 +00:00
the-real-herowl cd40861b3b Merge pull request 'Add stonecutter functionality' (#3999) from stonecutter_functionality into master
Reviewed-on: MineClone2/MineClone2#3999
2023-11-27 23:37:57 +00:00
the-real-herowl 19728c5a19 Merge pull request 'hopper reimplementation' (#3980) from Morik666/MineClone2:hopper into master
Reviewed-on: MineClone2/MineClone2#3980
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-27 23:34:47 +00:00
Kostinatyn Tsiupa 1da7bb0bdc hopper reimplementation
Reimplemented hoppers and all (blast_furnace, furnace, smoker, composters, double chaets, shulker_boxes, droppers, bookshelvs and brewing_stands) connected nodes
2023-11-27 14:33:01 +02:00
the-real-herowl 1044163717 Fixed the ambiguous /clear command being dangerous (#4026)
Implements #3826

Reviewed-on: MineClone2/MineClone2#4026
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-11-27 02:22:39 +00:00
ThePython10110 570ea114ec Fix weathered cut copper crafting (#4033)
Just fixing a typo.

Reviewed-on: MineClone2/MineClone2#4033
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ThePython10110 <thepython10110@noreply.git.minetest.land>
Co-committed-by: ThePython10110 <thepython10110@noreply.git.minetest.land>
2023-11-27 02:21:48 +00:00
the-real-herowl 8fd988da11 Increased cut copper recipe output 2023-11-25 23:52:04 +00:00
the-real-herowl f1c5f0ca1c Fixed duplication bug 2023-11-25 23:52:04 +00:00
the-real-herowl b4080b6275 Credits update in mod.conf 2023-11-25 23:52:04 +00:00
the-real-herowl bb48e47488 Made stonecutter player metadata consistent 2023-11-25 23:52:04 +00:00
the-real-herowl a6025b751a Uneven crafts support
-taking part of the resulting stack now produces well-defined results
-stonecutter won't allow amount undivisible by recipe count anymore
2023-11-25 23:52:04 +00:00
the-real-herowl af2f58248f Added the ability to stonecut up to full stack 2023-11-25 23:52:04 +00:00
AFCMS e324a1a74b Make inventory use the util functions 2023-11-25 23:52:04 +00:00
AFCMS 4836418cf6 Rework Stonecutter 2023-11-25 23:52:04 +00:00
AFCMS a001f84786 Add utility functions to clean inventory lists 2023-11-25 23:52:04 +00:00
AFCMS 2128dd4c15 Add basic table ordered keys iterator 2023-11-25 23:52:04 +00:00
the-real-herowl c183da7714 Updated README 2023-11-25 23:52:04 +00:00
the-real-herowl fd17bf1a29 Removed old implementation groups 2023-11-25 23:52:04 +00:00
the-real-herowl 0c7b4d473c Copper blocks stonecutter recipes 2023-11-25 23:52:04 +00:00
the-real-herowl 6ebd3ccb7d Third batch of stonecutter recipes
-deepslate
-blackstone
-quartz bricks
2023-11-25 23:52:04 +00:00
the-real-herowl d46b9071a0 Added nether and end stonecutter recipes 2023-11-25 23:52:04 +00:00
the-real-herowl ead2e772c2 First batch of stonecutter recipes under new API
-core blocks
-stairs
-slabs
-walls
2023-11-25 23:52:04 +00:00
the-real-herowl 19cea45c17 Stonecutter fixes and improvements
-improved stonecutter API, making it more robust
-fixed a dupe bug
2023-11-25 23:52:04 +00:00
the-real-herowl b252e577ec Implement recipe registering API 2023-11-25 23:52:04 +00:00
Chris Page 12568a6749 use on_destruct instead of after dig node 2023-11-25 23:52:04 +00:00
Chris Page 559f500322 Update readme for stonecutter 2023-11-25 23:52:04 +00:00
Chris Page 40fb043de2 Add stage so smooth items can't be reverted 2023-11-25 23:52:04 +00:00
Chris Page 5dda3033a5 Prevent input from being a selectable option 2023-11-25 23:52:04 +00:00
Chris Page 524c9c1bcc Dupe glitch fizes and remove item label 2023-11-25 23:52:04 +00:00
Chris Page a9f26fb354 use item groups to determine the cuttable items 2023-11-25 23:52:04 +00:00
Chris Page 01d43bb33a Remove unused meta on drop items 2023-11-25 23:52:04 +00:00
Chris Page ca37ce5744 Remove hardcoded one element array 2023-11-25 23:52:04 +00:00
Chris Page 5f0ad98dae Use node group for items that can be used in the stonecutter 2023-11-25 23:52:04 +00:00
Chris Page 0e60231c2e Only reset output if input is empty 2023-11-25 23:52:04 +00:00
Chris Page 7fcc2e3be3 Minor output fixes 2023-11-25 23:52:04 +00:00
Chris Page 356045b3e3 Add comments and drop items when destroyed 2023-11-25 23:52:04 +00:00
Chris Page 07d2759ae4 Check if item is a slab or not 2023-11-25 23:52:04 +00:00
Chris Page 9da07af370 Check if item can be made into stairs, slabs and walls 2023-11-25 23:52:04 +00:00
Chris Page 47990eec2b begin adding check if item canbe cut 2023-11-25 23:52:04 +00:00
Chris Page 7523727521 take output from stonecutter 2023-11-25 23:52:04 +00:00
Chris Page 2af08c3188 clear formspec on taking input item 2023-11-25 23:52:04 +00:00
Chris Page 45532ebe6d Add gui to list craft recipes for some stones 2023-11-25 23:52:04 +00:00
3raven 86da47b922 French translation update (#4006)
Update french translation, add missing chain, fix typo

Reviewed-on: MineClone2/MineClone2#4006
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-11-25 01:08:06 +00:00
Eliy21 7cbba73d50 Combat (mostly PvE) rebalancing (#4005)
-Added short mob invulnerability time after being hit
-Added separate shorter range for hitting mobs (as opposed to node interaction)
-Reworked mob knockback
-Slowed down natural health regeneration from saturation
-Added a setting for the saturation health regen speed

Reviewed-on: MineClone2/MineClone2#4005
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-23 00:32:23 +00:00
José M 4df6f82c64 Fix spanish translation errors (#4018)
Reviewed-on: MineClone2/MineClone2#4018
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: José M <dr.cabra@disroot.org>
Co-committed-by: José M <dr.cabra@disroot.org>
2023-11-18 22:20:02 +00:00
chmodsayshello 6ee2dbe70c Add MineCraft like sleeping player hud (#4011)
This adds a sleeping hud/actionbar that'll be displayed to players currently not sleeping.

Reviewed-on: MineClone2/MineClone2#4011
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-committed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-11-18 21:21:17 +00:00
the-real-herowl 613ab897b2 Merge pull request 'Fix item not dropping at tool last use' (#4009) from tool_destruction into master
Reviewed-on: MineClone2/MineClone2#4009
2023-11-18 01:32:01 +00:00
the-real-herowl e53d9ec8d7 Added comments 2023-11-18 02:31:07 +01:00
Mikita Wiśniewski a764818e13 Add a new 'pumpkin' group (#4012)
Creates a new 'pumpkin' group, which combines Pumpkin, Faceless Pumkin and Jack o'Lantern under a shared category. This helps tidy up the mesecons_noteblock code a bit, and possibly other mods too.

Reviewed-on: MineClone2/MineClone2#4012
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2023-11-14 15:35:30 +00:00
the-real-herowl 378b8f8f6c Fix item not dropping at tool last use 2023-11-13 13:35:12 +01:00
Aliaksei Urbanski 32ef89aca3 Fix minor README's imperfections (#4001)
I've prepared some minor changes for `README`s.

Reviewed-on: MineClone2/MineClone2#4001
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Aliaksei Urbanski <aliaksei.urbanski@gmail.com>
Co-committed-by: Aliaksei Urbanski <aliaksei.urbanski@gmail.com>
2023-11-11 21:01:45 +00:00
the-real-herowl accb8742dd Merge pull request 'Make golem go home. Fixes #3288' (#3929) from golem_nav into master
Reviewed-on: MineClone2/MineClone2#3929
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 22:31:43 +00:00
codiac 71282e196e Move mob nav hacks to Experimental 2023-11-06 22:46:04 +01:00
codiac 89c97690c8 Add a setting to enable mod nav hacks 2023-11-06 22:01:31 +01:00
codiac 06f9486e4d Do not go home if attacking 2023-11-06 21:59:40 +01:00
codiac ae5564e658 Make golem go home. Fixes #3288 2023-11-06 21:59:40 +01:00
the-real-herowl fdf823fff6 Merge pull request 'Update trapdoor climbable behavior' (#3938) from Dehydrate6684/MineClone2:trapdoor-ladder into master
Reviewed-on: MineClone2/MineClone2#3938
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 20:29:23 +00:00
Araca 52b65554d9 Do not output enchanted item if enchantment is impossible (#3998)
To Fix #3672 , I avoid displaying the output item if enchantment is not possible for various reason
* Level of added enchantment is below the one from input item
* Incompatible enchantment

Co-authored-by: Araca <>
Reviewed-on: MineClone2/MineClone2#3998
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2023-11-06 20:12:36 +00:00
the-real-herowl 5a069af072 Merge pull request 'Piston-breakable nodes don't fill up the push limit, items properly drop' (#3813) from seventeenthShulker/MineClone2:piston_digs_properly into master
Reviewed-on: MineClone2/MineClone2#3813
2023-11-06 19:50:31 +00:00
the-real-herowl 14f73a8c55 Merge pull request 'armor trim followup' (#3974) from trim_achievement into master
Reviewed-on: MineClone2/MineClone2#3974
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 19:37:56 +00:00
the-real-herowl dbab70ea38 Fixed the wayfinder 2023-11-06 20:22:46 +01:00
chmodsayshello 952a96b57d fix leggings trim textures 2023-11-05 20:35:13 +01:00
Dehydrate6684 e5a260b563
Added vines and skulk vines to ladder group 2023-11-05 14:10:58 +08:00
Dehydrate6684 9b2b8ee56e
Removed direction checks 2023-11-05 14:06:53 +08:00
seventeenthShulker 00cfca5947 Make carpet sticky again 2023-11-04 16:01:46 +00:00
seventeenthShulker c37da143da Add crying obsidian and lodestone to mvps_stoppers 2023-11-04 16:01:46 +00:00
seventeenthShulker 520fd773fb Fix random crash when piston breaks node with no player 2023-11-04 16:01:46 +00:00
seventeenthShulker 378df76e5f Prevent signs from being replaced by pushed/pulled blocks 2023-11-04 16:01:46 +00:00
seventeenthShulker 3e12b3c700 Check protection of certain nodes before push/pull
- The node directly in front of a piston (including air)

- The 'final' position of any connected nodes
2023-11-04 16:01:46 +00:00
seventeenthShulker 0637182697 Tallgrass and dead bush added to dig_by_piston 2023-11-04 16:01:46 +00:00
seventeenthShulker 0580b14310 Vertical pistons now save owner meta 2023-11-04 16:01:46 +00:00
seventeenthShulker 98cf3b7f7a Check node_replaceable after dig_by_piston
Allows tallgrass, nether vines etc to drop
2023-11-04 16:01:46 +00:00
seventeenthShulker e5829f719d All signs are mvps_stopper upon registration
All buttons are mvps_unsticky upon registration
Add some missing unmovable nodes
Bamboo trapdoor is now sticky
2023-11-04 16:01:46 +00:00
seventeenthShulker 089e3d46f1 Several more blocks comply with MC piston mechanics. 2023-11-04 16:01:46 +00:00
seventeenthShulker 5d8688dbeb Change tall flowers to `buildable_to = false` 2023-11-04 16:01:46 +00:00
seventeenthShulker 058684f17f Improve dig_node simulation and fix duplication 2023-11-04 16:01:46 +00:00
seventeenthShulker 918b8eee38 Fix unsticky defs for shulker_box_small names (some did not exist) 2023-11-04 16:01:46 +00:00
seventeenthShulker af206ed8b3 All bamboo plant tiles can be broken with pistons 2023-11-04 16:01:46 +00:00
seventeenthShulker f2eca64e42 Blocks with dig_by_piston no longer fill up the push limit
Fix for broken nodes (e.g. sugar cane) not updating and leaving floating bits

Short-term fix for minetest.dig_node not always working (checking for group dig_immediate = 3)
2023-11-04 16:01:46 +00:00
the-real-herowl 262100be24 Fixed stew/bowl duplication bug (#3995)
Fixed #3991, copied some code over from mcl_potions

Reviewed-on: MineClone2/MineClone2#3995
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-11-03 22:39:21 +00:00
Eliy21 69dc013799 Prevent multiple chestboat drivers (#3992)
Fixes #3872

Reviewed-on: MineClone2/MineClone2#3992
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-03 22:09:49 +00:00
Michieal a425d359f5 WaterLoggedRootsKelpFix (#3994)
Fixes #3990

A very simple fix to Kelp and the current water logged nodes. It adds the group "waterlogged" to water logged items and then puts a check for the group in kelp growth. Made it as a group, because eventually there will be other waterlogged nodes.

Reviewed-on: MineClone2/MineClone2#3994
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Michieal <michieal@noreply.git.minetest.land>
Co-committed-by: Michieal <michieal@noreply.git.minetest.land>
2023-11-03 21:46:00 +00:00
Freedom 83d6e2a5d2 polar bear fix typo (#3846)
horrizonatal -> horizontal

Reviewed-on: MineClone2/MineClone2#3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00
FossFanatic ce403b9245 Rename Liquid Textures (#3758)
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.

The code has also been changed to now reflect these new names.

Reviewed-on: MineClone2/MineClone2#3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
Eliy21 da911bd4d4 Turn non-player boat passenger sideways (#3986)
Some low hanging simple boat fixes.

Fixes #3259

Reviewed-on: MineClone2/MineClone2#3986
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-11-02 19:24:52 +00:00
the-real-herowl 8789411ab7 Merge pull request 'Add ability for shovels to turn grass paths into dirt on shift+right click' (#3932) from add-dirty-shovel-function into master
Reviewed-on: MineClone2/MineClone2#3932
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-02 19:03:47 +00:00
the-real-herowl 5b1deedaf0 Disabled grass path making when sneaking 2023-11-02 20:00:19 +01:00
SmokeyDope fa1d8dfc47 Adjust grass path long description to inform players of new way to turn paths back to dirt. 2023-11-02 17:34:01 +00:00
SmokeyDope d2a4a6d042 add group 'path_remove_possible' to grass paths 2023-11-02 17:34:01 +00:00
SmokeyDope 5e194b33bd Adjust make_grass_path function to let shovels turn grass paths back to dirt with shift+rightclick 2023-11-02 17:34:01 +00:00
Araca 35bb569ee1 make craft guide search use local language (#3984)
Fix #3909

It is now possible to search in the crafting guide using both item id ("name", usually related to the English name) and translated item description (containing the displayed in-game name).

Co-authored-by: Araca <>
Reviewed-on: MineClone2/MineClone2#3984
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2023-10-31 10:00:58 +00:00
chmodsayshello 5be506830f make diamond tools upgradeable again 2023-10-25 18:04:32 +02:00
codiac 4fcd1ae541 Fix slime spawn crash (#3977)
Declare global variables before using them!

Fixes #3975

Reviewed-on: MineClone2/MineClone2#3977
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-10-23 05:32:18 +00:00
the-real-herowl f941817c39 Merge pull request 'Un-hardcode blast resistance and hardness of fences and walls' (#3943) from wood_fence_blast_resistance into master
Reviewed-on: MineClone2/MineClone2#3943
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 02:24:28 +00:00
seventeenthShulker bc3bde4cf8 Forgot about blackstone 2023-10-22 02:14:17 +00:00
seventeenthShulker 8099a4bd17 Walls use `source` parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2023-10-22 02:14:17 +00:00
seventeenthShulker e2ed1ab4a6 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2023-10-22 02:14:17 +00:00
seventeenthShulker e43a8e267d Un-hardcode blast resistance, hardness for walls,
now only based on their material
2023-10-22 02:14:17 +00:00
seventeenthShulker 570caf47eb All wood-type and nether-type fences now match material's blast resistance 2023-10-22 02:14:17 +00:00
the-real-herowl 59f3b53a51 Merge pull request 'Use MC 1.18+ light levels to control mob spawning' (#3946) from spawn_lighting into master
Reviewed-on: MineClone2/MineClone2#3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
chmodsayshello ec7e99019e add trim advancements 2023-10-21 22:25:30 +02:00
Dehydrate6684 b320d008ca
Unhardcoded nil 2023-10-18 08:04:54 +08:00
the-real-herowl 3d7155c1b9 Merge pull request 'Raise player eye height to 1.6 blocks.' (#3967) from Dark/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3967
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-16 16:41:18 +00:00
chmodsayshello e3ab94809e Merge pull request 'Fixed a crash in minetest vector code that isn't propogated to lua.' (#3966) from fix_rotate_around_axis_crash into master
Reviewed-on: MineClone2/MineClone2#3966
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-16 12:21:56 +00:00
Dark a66be39d9b Raise player eye height to 1.6 blocks.
This is the same as in Minecraft. The previous value of 1.5 can feel very strange for those coming from that game.
2023-10-16 00:15:12 +00:00
ancientmarinerdev 3564f6ebde Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use. 2023-10-15 22:03:48 +01:00
chmodsayshello f99ae93bf6 Merge pull request 'fix crash when opening a chest that has an unknow node on it' (#3964) from pepebotella/MineClone2:chest-under-unknow into master
Reviewed-on: MineClone2/MineClone2#3964
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-15 19:21:10 +00:00
Freedom 8d440252a4 fix crash when opening a chest that has an unknow node on it
fix #3961
2023-10-13 21:07:00 +02:00
the-real-herowl d706833f21 Merge pull request 'Wither finishing & effect fixes' (#3957) from the-real-herowl/MineClone2:wither into master
Reviewed-on: MineClone2/MineClone2#3957
2023-10-11 20:46:24 +00:00
the-real-herowl c874e01cf9 Wither falling when no target found and small fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 7ce82b9dcb Peaceful crash fixed 2023-10-11 00:54:31 +00:00
the-real-herowl 645072507f Wither melee attack and bug fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 924a6c1c47 Settings-related fixes
-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl 20b0f0748d Added some comments to the code 2023-10-11 00:54:31 +00:00
the-real-herowl d7c76e33d8 Tiny adjustments
- wither initial explosion radius moved from a magic value into a local variable
- wither initial explosion radius reduced
- wither attack_exception improved to better handle unlikely edge cases
2023-10-11 00:54:31 +00:00
the-real-herowl 966712f4ff Optimisation and cleanup
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl e4102e6124 Implemented wither defensive measures
Added block breaking when hit, or a safe_boom when hit and mobs_griefing
is disabled. Removed dubious anti-troll measures.
2023-10-11 00:54:31 +00:00
the-real-herowl 17c8f220e6 A few more wither fixes 2023-10-11 00:54:31 +00:00
the-real-herowl df17688b7d Great batch of improvements 2023-10-11 00:54:31 +00:00
the-real-herowl 729d8ec9e0 Another batch of wither adjustments 2023-10-11 00:54:31 +00:00
the-real-herowl c9dc12b081 Further wither adjustments 2023-10-11 00:54:31 +00:00
Nauta Turbidus a1b6819756 Withering effect and effect immunities
Added withering effect and immunities to effects.

Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
the-real-herowl f1568483b3 Merge pull request 'Keep axolotls from attacking sheep' (#3963) from ThePython10110/MineClone2:axolotl-sheep into master
Reviewed-on: MineClone2/MineClone2#3963
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-11 00:50:12 +00:00
ThePython10110 d7fa24ebf8 Keep axolotls from attacking sheep 2023-10-10 23:50:46 +00:00
Dehydrate6684 23468cc2dd
Used vector.offset instead of add/subtract 2023-10-10 09:39:16 +08:00
Dehydrate6684 0c48a46f7c
Updated code based on reviews 2023-10-09 13:55:08 +08:00
chmodsayshello 712a6d6c66 Merge pull request 'add 1.20 armor trims' (#3784) from armor_trims into master
Reviewed-on: MineClone2/MineClone2#3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a620d24ec8 Fix a number of crashes involving unknown nodes, also fix fishbuckets on_place (#3914)
Fixes: #3913 #3915

~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.

I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~

Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549

Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to

Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: MineClone2/MineClone2#3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-09-29 18:47:07 +00:00
ancientmarinerdev 178b24886f Merge pull request 'mcl_oxidation: typo in README.' (#3910) from mdk/MineClone2:typo into master
Reviewed-on: MineClone2/MineClone2#3910
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-29 18:41:27 +00:00
ancientmarinerdev 8333281b4f Merge pull request 'Halved the creeper explosion timer reset radius' (#3808) from reduce-explosiontimer_reset_radius into master
Reviewed-on: MineClone2/MineClone2#3808
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-29 18:36:28 +00:00
Nicu 6d3e55ce12 Reduced the creeper explosion timer reset radius from 6 to 3
This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.
2023-09-29 18:35:21 +00:00
ancientmarinerdev 2c2f5595f3 Merge pull request 'Add Setting to keep respawn location set if bed is destroyed.' (#3933) from Eliy21/MineClone2:no_bed_respawn_setting into master
Reviewed-on: MineClone2/MineClone2#3933
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-09-29 18:29:31 +00:00
chmodsayshello 8936313fb3 proper itemslot background
redo of 904cd78d3f ; caused some issues after cherry pick, same texture
2023-09-29 16:59:45 +02:00
ancientmarinerdev c51442704c Merge pull request 'mcl_skins: link to official mcl_custom_skins' (#3954) from skins into master
Reviewed-on: MineClone2/MineClone2#3954
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-28 19:43:24 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 2bd6678b08 mcl_skins: link to official mcl_custom_skins 2023-09-28 13:09:45 -05:00
Codiac e0c44244f9 Merge pull request 'Point mcl_custom_skins link to a working URL' (#3949) from Montandalar/MineClone2:fix_url_mcl_custom_skins into master
Reviewed-on: MineClone2/MineClone2#3949
Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
2023-09-28 10:40:03 +00:00
Codiac 5b7352a23a Merge pull request 'Fix Server crash (Issue #3939)' (#3947) from Michieal/MineClone2_For_PRs:Bamboo_Fix_PointedThing into master
Reviewed-on: MineClone2/MineClone2#3947
Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
2023-09-28 10:39:23 +00:00
Michieal e8c658658d Update Credits. 2023-09-26 18:59:51 +00:00
Michieal e9d994b74d Fix Campifires API to not crash the server.
Fixed the error in Campfires' On_RightClick() to not error out when called with a non-existent pointed_thing.
2023-09-26 18:57:17 +00:00
Michieal eafe6627d8 Extra checks placed in. 2023-09-26 18:35:12 +00:00
chmodsayshello 4046a68fbf Add trim snippet 2023-09-26 20:24:54 +02:00
Blockhead 882c3ef339 Point mcl_custom_skins link to a working URL 2023-09-25 19:55:36 +10:00
codiac 95db118361 Add rules for blaze, wither skeleton, silverfish 2023-09-22 09:09:35 +10:00
codiac d2d7887e0f Handle bat and slime light checks 2023-09-21 14:53:32 +10:00
Michieal b2ebcf5d4f Readme Change
Putting my name back into the credits in the mod.
2023-09-20 06:07:13 +00:00
Michieal f57220f784 Fix Server crash (Issue ##3939)
Fixes the error of pointed_thing being nil (null) by first checking to see if it exists, and if not, exit the on_place call back.
2023-09-20 05:57:49 +00:00
codiac 7577d37b38 Clarify MC version for lighting 2023-09-20 15:56:27 +10:00
codiac bf4c7e1913 Allow non monsters spawns too 2023-09-20 09:24:51 +10:00
codiac 11e3674926 Use MC 1.18 light levels to control mob spawning 2023-09-19 11:18:40 +10:00
Dehydrate6684 cc217d0089
Removed unnessary node definitions 2023-09-17 17:13:50 +08:00
Dehydrate6684 e6653b78ee
Added directional checks 2023-09-17 17:04:24 +08:00
Dehydrate6684 a960bf2e8e
Update trapdoor climbable behavior 2023-09-16 13:16:49 +08:00
Eliy21 2d9bffaa43 Update settingtypes.txt
Add the no bed respawn in settings
2023-09-11 19:42:04 +00:00
Eliy21 eb658a4996 Update mods/PLAYER/mcl_spawn/init.lua
Add if then condition for no bed/anchor respawn settings
2023-09-11 19:38:33 +00:00
ancientmarinerdev b4c693bb20 Merge pull request 'Campfire Updates' (#3769) from campfire_update into master
Reviewed-on: MineClone2/MineClone2#3769
2023-09-04 22:20:48 +00:00
ancientmarinerdev bd46428d65 Updated credits 2023-09-04 22:05:38 +00:00
ancientmarinerdev 9e53efbc3e Fix campfire smoke timing 2023-09-04 22:05:38 +00:00
ancientmarinerdev 6b36abfe91 Fix credits 2023-09-04 22:05:38 +00:00
ancientmarinerdev 49e7449d7f Implement feedback and add credit 2023-09-04 22:05:38 +00:00
ancientmarinerdev 1d28a8e4ac Convert campfire particle spawning from ABM to particle spawner 2023-09-04 22:05:38 +00:00
Wbjitscool c32e88e910 Add better smoke particles 2023-09-04 22:05:38 +00:00
thunder1035 969fa98f18 Update campfire model and textures 2023-09-04 22:05:38 +00:00
PrairieWind 107420c80f Offset smoke a bit 2023-09-04 22:05:38 +00:00
PrairieWind f9afc74077 Add changes to campfires from feedback 2023-09-04 22:05:38 +00:00
PrairieWind 21f0c7750b Throw experience points after food is cooked 2023-09-04 22:05:38 +00:00
PrairieWind 04b59b2190 Campfires are unaffected by pistons 2023-09-04 22:05:38 +00:00
PrairieWind 15bb4fa4bf Players don't take burn damage when they have fire resistance potion in use, or frost walker boots
Entities seem to not burn anymore, and I am not sure why.
2023-09-04 22:05:38 +00:00
PrairieWind 4c3e521779 Fix campfire drops to work correctly with creative and silk touch 2023-09-04 22:05:38 +00:00
DinoNuggies4665 4c59b189dd changed line 82 to vector.new(), and refactored setting food wield item (wield_image doesn't matter) 2023-09-04 22:05:38 +00:00
PrairieWind 23d6c3d17b Update campfire rightclick and smothering 2023-09-04 22:05:38 +00:00
DinoNuggies4665 61f489e71f Food entities don't turn back to mutton when leaving a re-joining now 2023-09-04 22:05:38 +00:00
DinoNuggies4665 4616b6c3ec The food is now oriented the right direction when on the cooking on the campfire, and food entities are removed when the campfire is destroyed, still doesn't drop items though 2023-09-04 22:05:38 +00:00
DinoNuggies4665 d92296712c Fixed crash when standing on campfire whilst food is cooking 2023-09-04 22:05:38 +00:00
DinoNuggies4665 5b212dd3fe Made food entities local to evcery campfire, and made one food entity that works for all foods 2023-09-04 22:05:38 +00:00
PrairieWind d3095fea57 Update ignition, smothering, and campfire inventory drops
Bonus fix for grass path creation sound traveling across the entire server
2023-09-04 22:05:38 +00:00
DinoNuggies4665 177196a8d2 modified: mods/ITEMS/mcl_campfires/api.lua
modified:   mods/ITEMS/mcl_fishing/init.lua
	modified:   mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665 13d4841097 A couple of fixes 2023-09-04 22:05:38 +00:00
DinoNuggies4665 0b7cec419a Added visible items cooking on the fire 2023-09-04 22:05:38 +00:00
DinoNuggies4665 cef6c72a71 modified: mods/ITEMS/mcl_campfires/mod.conf 2023-09-04 22:05:38 +00:00
DinoNuggies4665 aca82fcafc modified: mods/ITEMS/mcl_campfires/api.lua
modified:   mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665 a7fcd62999 Added visible items cooking on the fire 2023-09-04 22:05:38 +00:00
PrairieWind d489c954f5 Campfires make big smoke
Smells like carcenogens, yum
2023-09-04 22:05:38 +00:00
PrairieWind 8b0097df71 Make campfires cook items 2023-09-04 22:05:38 +00:00
ancientmarinerdev cb407666a4 Merge pull request 'Ensure creepers work by raycast line of sight' (#3905) from raycast_creeper_sight into master
Reviewed-on: MineClone2/MineClone2#3905
2023-09-03 22:14:41 +00:00
ancientmarinerdev 969a08b7be Clean up 2023-09-03 22:02:34 +00:00
ancientmarinerdev 1749712318 Change creepers line of sight check to raycast and do it from eyes to targets feet and head 2023-09-03 22:02:34 +00:00
ancientmarinerdev a648e53699 Merge pull request 'Import villager trade changes by Alessandra_Lozoya' (#3854) from Codiac/MineClone2:trades into master
Reviewed-on: MineClone2/MineClone2#3854
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-02 15:44:13 +00:00
Julien Palard 878480d010
mcl_oxidation: typo in README. 2023-09-02 15:18:30 +02:00
ancientmarinerdev b0208e622b Merge pull request 'Fix cherry chest boat inv texture' (#3865) from cherry_boat into master
Reviewed-on: MineClone2/MineClone2#3865
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-09-02 10:01:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 8c41fb53e3 Fix cherry chest boat inv texture 2023-09-02 10:00:31 +00:00
chmodsayshello 408c7f71da Merge pull request 'Update Russian translation' (#3896) from Nanashi_Mumei/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3896
Reviewed-by: rudzik8
2023-09-02 08:25:43 +00:00
Sab Pyrope 8b7a71f93e Update Russian translation. Fix 1. 2023-09-02 15:51:49 +08:00
Codiac 98e7cd6e8e Merge branch 'master' into trades 2023-09-02 04:15:42 +00:00
ancientmarinerdev 4853018bb0 Merge pull request 'Increase copper needed for blocks from 4 to 9' (#3887) from basxto/MineClonXX:copper into master
Reviewed-on: MineClone2/MineClone2#3887
2023-09-01 12:20:28 +00:00
ancientmarinerdev c6256295a7 Merge pull request 'fix barrel sound code for proper max hear distance' (#3900) from fix_barrel_sound_distance into master
Reviewed-on: MineClone2/MineClone2#3900
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-31 22:56:20 +00:00
SmokeyDope b911f99d23 fix barrel sound code for proper max hear distance 2023-08-31 22:55:21 +00:00
ancientmarinerdev 273165ce3b Merge pull request 'lower ruined portal structure spawn rate' (#3901) from lower_ruined_portal_generation_rate into master
Reviewed-on: MineClone2/MineClone2#3901
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-31 22:47:51 +00:00
SmokeyDope aa08a176fc lower ruined portal structure spawn rate 2023-08-31 22:47:02 +00:00
Van 7b764adbc0 Banners color editing (#3868)
### Changing banner colors
Reason: I think the current colors of the banners do not match the palette of the surrounding world.
Solution: Muting Banner Tones

### Testing
Check out the new colors on 12 color banners.

### Attachments
Changed banner colors/Current banner appearance

UPDATE: Adjusted colors, see the third attachment

UPDATE: Changed the color of the white flag. Fixed a bug with different colors of patterns and banners, increased the contrast of folds. The last four attachments display all.
Reviewed-on: MineClone2/MineClone2#3868
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Van <vanicgame@yandex.ru>
Co-committed-by: Van <vanicgame@yandex.ru>
2023-08-31 22:27:08 +00:00
chmodsayshello 1502757732 Merge pull request 'Replace spaces in itemstrings with underscore' (#3895) from basxto/MineClonXX:fixspace into master
Reviewed-on: MineClone2/MineClone2#3895
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-08-31 17:08:18 +00:00
chmodsayshello 49bd28e109 add/remove comments 2023-08-31 18:16:34 +02:00
chmodsayshello 6c107ce990 fix for enchanted items 2023-08-31 17:59:46 +02:00
chmodsayshello 7c43c15fda update loottables 2023-08-31 17:17:38 +02:00
Sab Pyrope 5b4a79a26d Update russian translation 2023-08-31 14:16:42 +08:00
chmodsayshello 291cbaf434 move armor trim license info to LEGAL.md 2023-08-28 18:48:37 +02:00
chmodsayshello fb74689f3d resolve merge conflicts 2023-08-28 16:47:31 +02:00
chmodsayshello da024bb4b8 move mcl_armor_trims to mcl_armor 2023-08-28 15:09:48 +02:00
ancientmarinerdev 3c266f5cfd Merge pull request 'Enable enchanting on sheers & allow enchanted shears to shear.' (#3884) from Codiac/MineClone2:shears_fix into master
Reviewed-on: MineClone2/MineClone2#3884
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-08-27 23:42:53 +00:00
ancientmarinerdev 5f0944062c Merge pull request 'Improve mob floating' (#3883) from Codiac/MineClone2:mob_float_fix into master
Reviewed-on: MineClone2/MineClone2#3883
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-27 23:30:16 +00:00
chmodsayshello 2f8bb9726b meta based: proof of concept 2023-08-27 21:44:43 +02:00
chmodsayshello 8176e7319f update 'armor trim credits' 2023-08-27 19:42:40 +02:00
AFCMS f008fa3323 Merge pull request 'Formspec Refactoring' (#2635) from AFCMS/MineClone2:formspec-v4 into master
Reviewed-on: MineClone2/MineClone2#2635
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-26 07:27:25 +00:00
AFCMS 2eabeb119a
Fix creative node placement 2023-08-23 21:48:49 +02:00
Sebastian Riedel 28d77a3e5b Replace spaces in itemstrings with underscore 2023-08-20 03:19:17 +02:00
AFCMS 149cb5d17c
Fix gramar mistakes 2023-08-19 18:30:03 +02:00
AFCMS 1b5b2e4dc7
Use new vectors in several places 2023-08-19 18:27:00 +02:00
AFCMS 560aead57f
Use `table.indexof` in `mcl_anvils` 2023-08-19 18:18:27 +02:00
AFCMS 438998de6a
Remove unused files 2023-08-19 18:06:34 +02:00
AFCMS 4f0620c7c1
Fix meshhand not updating correctly 2023-08-19 18:06:31 +02:00
AFCMS 4efb5bf8b9
Make creative inventory page buttons vertical 2023-08-19 18:01:32 +02:00
AFCMS 158ff8e860
Add commented basic scrollbar support to replace pages system 2023-08-19 18:01:32 +02:00
AFCMS e936cede03
Update meshhand 2023-08-19 18:01:32 +02:00
AFCMS df2ab1fd8c
Remove duplicated armor update code 2023-08-19 18:01:32 +02:00
AFCMS dc20267b4f
Update inventory when player visuals change 2023-08-19 18:01:32 +02:00
AFCMS 9d184e9897
Remove duplicated creative inventory code 2023-08-19 18:01:32 +02:00
AFCMS 3fe3153a40
Remove duplicated creative digging code 2023-08-19 18:01:32 +02:00
AFCMS bf28bab427
Remove duplicated creacode 2023-08-19 18:01:31 +02:00
AFCMS f7c251e7f2
Fix `mcl_grindstone` auto formating 2023-08-19 18:01:31 +02:00
AFCMS 1bdbdc365d
Fix `mcl_enchanting` auto formating 2023-08-19 18:01:31 +02:00
AFCMS a77930d4a1
Fix `mcl_chests` auto formating 2023-08-19 18:01:31 +02:00
AFCMS bb3771c0d2
Fix formating in `mcl_anvils` 2023-08-19 18:01:31 +02:00
AFCMS 40bc219a86
Fix `mcl_books` formating? 2023-08-19 18:01:31 +02:00
AFCMS 054dc22432
Use new vectors in `mcl_chests` 2023-08-19 18:01:31 +02:00
AFCMS 06e2022c6d
Fix `mcl_enchanting` formating 2023-08-19 18:01:30 +02:00
AFCMS 2cb9eca8e1
Use new vectors in `mcl_blast_furnace` 2023-08-19 18:01:30 +02:00
AFCMS ae632fe773
Fixes in `mcl_inventory`
- Fix (yet another) rebase conflict
- Remove unused code and annotations
- Fix annotations in `mcl_gamemode` to https://github.com/minetest-toolkit/minetest-lsp-api
2023-08-19 18:01:30 +02:00
AFCMS 4db0631133
`mcl_inventory` creative fixes
- Add many comments (I had a really hard time understanding the code)
- Add some more type annotations (https://github.com/minetest-toolkit/minetest-lsp-api)
- Rename non english variable
2023-08-19 18:01:30 +02:00
AFCMS 0e13190ea4
Fix reabse problem with `mcl_inventory` 2023-08-19 18:01:30 +02:00
AFCMS cd6dd4d851
Fix merge conflict (huge chests) 2023-08-19 18:01:30 +02:00
AFCMS 653f82198e
Apply MysticTempest fixes to enchanting table 2023-08-19 18:01:29 +02:00
AFCMS 3bbae86baf
Fix this stupid merge conflict 2023-08-19 18:01:29 +02:00
cora ee4f7d1b88
Fix rebase breaking creative digging 2023-08-19 18:01:29 +02:00
AFCMS 7cf91c79cb
Smithing Table 2023-08-19 18:01:29 +02:00
AFCMS c8620685c0
Move stack size button label lower 2023-08-19 18:01:29 +02:00
AFCMS 6a2ad4e618
Materialize the fact that bookshelves only store books 2023-08-19 18:01:29 +02:00
AFCMS 7d8a1e1e5f
Fix some merging stuff 2023-08-19 18:01:29 +02:00
AFCMS ecb4c82600
Anvil Formspec
- anvil formspec
- hammer icon
- use new vectors
- add some type annotations
- optimize textures (some of them by 95%)
2023-08-19 18:01:28 +02:00
AFCMS 9831f2c25b
Document `mcl_formspec` API 2023-08-19 18:01:28 +02:00
AFCMS 4055555ec1
Redo Creative Inventory 2023-08-19 18:01:28 +02:00
AFCMS 7c15fe6ac9
Furnaces formspec redo 2023-08-19 18:01:28 +02:00
AFCMS 5011e12209
mcl_inventory API documentation + fix 2023-08-19 18:01:28 +02:00
AFCMS f6804600ba
Grindstone menu 2023-08-19 18:01:28 +02:00
AFCMS bf57cf3aa3
Barrel formspec 2023-08-19 18:01:28 +02:00
AFCMS 093d55861c
Basic mcl_gamemode documentation 2023-08-19 18:01:27 +02:00
AFCMS 0da1822d26
Code style fixes in mcl_chests 2023-08-19 18:01:27 +02:00
AFCMS 0ae76776b1
Bookshelf menu redo 2023-08-19 18:01:27 +02:00
AFCMS e5ee0c4afc
Crafting table formspec redo 2023-08-19 18:01:27 +02:00
AFCMS 842363464d
Enchanting table formspec redo 2023-08-19 18:01:27 +02:00
AFCMS 37176976b6
Dropper + Dispenser inventory 2023-08-19 18:01:27 +02:00
AFCMS 1065eb4d8c
Hooper formspec 2023-08-19 18:01:26 +02:00
AFCMS 452cd26558
Reenable creative formspec armor update 2023-08-19 18:01:26 +02:00
AFCMS 9e83e531bd
Make function local 2023-08-19 18:01:26 +02:00
AFCMS 04a58ddd24
Disable test tab 2023-08-19 18:01:26 +02:00
AFCMS fbb51835b3
survival inventory tabs API + mcl_gamemode 2023-08-19 18:01:26 +02:00
AFCMS fb79465052
Fixes 2023-08-19 18:01:26 +02:00
AFCMS e093c69328
Remove the label size thing (too breaking change) 2023-08-19 18:01:26 +02:00
AFCMS c2032fe4de
Fix 2023-08-19 18:01:25 +02:00
AFCMS 691b93ac68
Modern Survival Inventory (9 slice images, formspec v6) 2023-08-19 18:01:25 +02:00
AFCMS 4ee6a67516
survival inventory 2023-08-19 18:01:25 +02:00
AFCMS 54b119cffa
some things 2023-08-19 18:01:25 +02:00
AFCMS 558df5e4bd
fix all chest formspecs 2023-08-19 18:01:25 +02:00
AFCMS cf01c0630c
chest + shulkerbox formspec 2023-08-19 18:01:25 +02:00
AFCMS f20fbfb95a
ender chest formspec v4 2023-08-19 18:01:25 +02:00
AFCMS 767c904258
create some files 2023-08-19 18:01:24 +02:00
AFCMS ac4db102b2
add basic temp function to get v4 itemslots 2023-08-19 18:01:24 +02:00
codiac 85c1c57e95 Fix formatting. Remove plain terracotta. 2023-08-19 11:36:04 +10:00
chmodsayshello 64bc57c6a4 replace trim textures with CC ones 2023-08-18 16:47:17 +02:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 d3fb221641 Merge pull request 'Fix meshhand with mcl_skins disabled' (#3864) from skins into master
Reviewed-on: MineClone2/MineClone2#3864
Reviewed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-08-16 13:12:52 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 6756358307 Fix meshhand with mcl_skins disabled 2023-08-16 08:06:12 -05:00
cora dd96af15c4 Shears are not enchantable on enchanting table 2023-08-15 13:52:33 +10:00
ancientmarinerdev 6cdd679baf Merge pull request 'Fix attribution and typo' (#3886) from basxto/MineClonXX:basxto-attrfix-again into master
Reviewed-on: MineClone2/MineClone2#3886
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-08-14 12:04:08 +00:00
Sebastian Riedel 11d275a471 Increase copper needed for blocks from 4 to 9 2023-08-14 12:57:36 +02:00
Sebastian Riedel d7ea628270 Revert reversion of 822071c66b 2023-08-14 11:27:36 +02:00
codiac 0d16acdd42 Use a vector and fix the merge fail >_< 2023-08-14 10:48:27 +10:00
codiac 246a95f973 Fix typo 2023-08-14 10:39:31 +10:00
codiac 8c64fdfa5d Enable enchanting on sheers & allow enchanted shears to shear. 2023-08-13 14:02:15 +10:00
codiac 034382c883 Fix float check :( 2023-08-13 12:14:52 +10:00
cora 898a183ccd Prevent floating mobs from drowning all the time
Less dieing for mobs in deep water.
2023-08-13 12:12:03 +10:00
codiac 6ae597c97f This changes mob floating so they stay inside the top water node instead of
standing on it. The head of the mod should still be above water.

Changes drowning so that mobs will not drown in one block of water. They will
drown in 2 or more blocks of water.

Does not appear to affect them getting out of deep water :( But they do seem to
die somewhat faster when they stay in deep water.
2023-08-12 14:01:26 +10:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 e3bdedb4d5 Merge pull request 'Markdown fix' (#3879) from markdownfix into master
Reviewed-on: MineClone2/MineClone2#3879
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-08-10 16:46:23 +00:00
Mikita Wiśniewski f884de5f87 Fix a link and a typo in LEGAL.md 2023-08-09 12:06:50 +07:00
Mikita Wiśniewski a609639585 Add spaces after #, make the commands monospaced 2023-08-09 12:02:04 +07:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 aa3b3421d5 Merge pull request 'Allow villager to claim filled cauldrons.' (#3856) from Codiac/MineClone2:cauldron_job_site_fix into master
Reviewed-on: MineClone2/MineClone2#3856
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-08-05 16:44:27 +00:00
codiac 4f2cb955b8 Use minetest.get_item_group for more flexibility 2023-08-05 15:09:53 +10:00
codiac a3bbb3694c Allow villager to claim filled cauldrons.
Fixes #3733
2023-08-05 15:09:53 +10:00
codiac 2cf5183638 Import villager trade changes by Alessandra_Lozoya 2023-07-25 13:44:28 +10:00
chmodsayshello d346aa07ee reduce filesize for a FINAL time 2023-06-29 20:46:39 +02:00
chmodsayshello 9d1840f4ca fix crash (no longer allow blacklisted items) 2023-06-21 12:15:41 +02:00
chmodsayshello 5cc9038169 reduce texture filesize (again) 2023-06-21 11:51:03 +02:00
chmodsayshello 460ef23b50 make upgrade_trimmed global 2023-06-21 11:49:21 +02:00
chmodsayshello 1e16647fe9 various codestyle fixes 2023-06-21 11:21:39 +02:00
chmodsayshello 16415ae577 bring back old global function 2023-06-21 10:57:50 +02:00
chmodsayshello 2665980007 add ':' to modname once 2023-06-21 10:53:41 +02:00
chmodsayshello bb2ce9ef92 pare down a few bytes from textures 2023-06-17 20:16:36 +02:00
chmodsayshello bc29e4dd95 fix texture filename 2023-06-08 10:41:49 +02:00
chmodsayshello b76ed92aba add missing rib_boots texture 2023-06-08 10:38:30 +02:00
chmodsayshello 703f1f46fc make slot names fit 2023-06-08 10:06:26 +02:00
chmodsayshello 0b118c170e armor trims: support smithing table 2023-06-08 10:02:00 +02:00
chmodsayshello 8431ac34d0 add armor trim templates 2023-06-08 00:16:57 +02:00
chmodsayshello 049128972f armor trim: more color transparency & creative inventory removal 2023-06-07 22:49:04 +02:00
chmodsayshello 0c65d9d11a add mcl_enchanting as hard dependency 2023-06-07 22:29:59 +02:00
chmodsayshello 311beeb31c fix enchanting of trimmed armor 2023-06-07 22:27:52 +02:00
chmodsayshello bc3da8dab8 add armor trim color support 2023-06-07 21:01:55 +02:00
chmodsayshello ed5232411b remove raw trim textures 2023-06-07 20:31:54 +02:00
chmodsayshello 6c6a27320d add trim boot textures 2023-06-07 20:30:10 +02:00
chmodsayshello 82f2f4784e add helm trim textures 2023-06-07 20:13:18 +02:00
chmodsayshello 8476865ea7 add chestplate trim texture 2023-06-07 19:47:51 +02:00
chmodsayshello b4273af245 fix color overlay 2023-06-07 17:22:57 +02:00
chmodsayshello 483285a612 loop through tools instead of items 2023-06-07 17:12:02 +02:00
chmodsayshello b154f2def1 armor trims: inventory overlay 2023-06-07 17:06:53 +02:00
chmodsayshello c62195662c trims: blacklist certain iems 2023-06-07 16:42:34 +02:00
chmodsayshello 4dc5ad3bdb add mcl_armor dependency 2023-06-07 16:11:07 +02:00
chmodsayshello cc186cc588 add durability back 2023-06-07 15:58:28 +02:00
chmodsayshello df8c9625e4 armor trims: proof of concept 2023-06-07 15:41:53 +02:00
735 changed files with 17589 additions and 5735 deletions

3
.gitignore vendored
View File

@ -6,6 +6,3 @@
/.idea/ /.idea/
*.xcf *.xcf
.Rproj.user .Rproj.user
# Windows Thumbnail Cache
Thumbs.db

View File

@ -1,10 +1,12 @@
---@diagnostic disable
unused_args = false unused_args = false
allow_defined_top = true allow_defined_top = true
max_line_length = false max_line_length = false
redefined = false redefined = false
globals = { globals = {
"minetest", "core", "minetest", "core",
} }
read_globals = { read_globals = {
@ -40,16 +42,16 @@ read_globals = {
"factorial" "factorial"
} }
}, },
------ ------
--MODS --MODS
------ ------
--GENERAL --GENERAL
"default", "default",
--ENTITIES --ENTITIES
"cmi", "cmi",
--HUD --HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus", "sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
} }

22
.luarc.json Normal file
View File

@ -0,0 +1,22 @@
{
"runtime.version": "LuaJIT",
"diagnostics": { "disable": ["lowercase-global"] },
"diagnostics.globals": [
"minetest",
"dump",
"dump2",
"Raycast",
"Settings",
"PseudoRandom",
"PerlinNoise",
"VoxelManip",
"SecureRandom",
"VoxelArea",
"PerlinNoiseMap",
"PcgRandom",
"ItemStack",
"AreaStore",
"vector"
],
"workspace.ignoreDir": [".luacheckrc"]
}

View File

@ -8,30 +8,32 @@
## Maintainers ## Maintainers
* AncientMariner * AncientMariner
* Nicu * Herowl
## Previous Maintainers ## Previous Maintainers
* Fleckenstein * Fleckenstein
* cora * cora
* Nicu
## Developers ## Developers
* AFCMS * AFCMS
* epCode * epCode
* chmodsayshello * chmodsayshello
* PrairieWind
* MrRar * MrRar
* FossFanatic * FossFanatic
* SmokeyDope * SmokeyDope
* Faerraven / Michieal
* Codiac
## Past Developers ## Past Developers
* jordan4ibanez * jordan4ibanez
* iliekprogrammar * iliekprogrammar
* kabou * kabou
* kay27 * kay27
* Faerraven / Michieal
* MysticTempest * MysticTempest
* NO11 * NO11
* SumianVoice * SumianVoice
* PrairieWind
## Contributors ## Contributors
* RandomLegoBrick * RandomLegoBrick
@ -112,6 +114,21 @@
* Niterux * Niterux
* appgurueu * appgurueu
* seventeenthShulker * seventeenthShulker
* DinoNuggies4665
* basxto
* Morik666
* Eliy21
* mdk
* Alessandra Lozoya
* VanicGame
* ThePython10110
* Araca
* Montandalar
* mim
* Dark
* Bakawun
* JoseDouglas26
* Zasco
## Music ## Music
* Jordach for the jukebox music compilation from Big Freaking Dig * Jordach for the jukebox music compilation from Big Freaking Dig
@ -155,6 +172,7 @@
* cora * cora
* Faerraven / Michieal * Faerraven / Michieal
* PrairieWind * PrairieWind
* ChrisPHP
## 3D Models ## 3D Models
* 22i * 22i
@ -162,6 +180,7 @@
* epCode * epCode
* Faerraven / Michieal * Faerraven / Michieal
* SumianVoice * SumianVoice
* thunder1035
## Textures ## Textures
* XSSheep * XSSheep
@ -178,8 +197,11 @@
* Faerraven / Michieal * Faerraven / Michieal
* Nicu * Nicu
* Exhale * Exhale
* Aeonix_Aeon
* Wbjitscool * Wbjitscool
* SmokeyDope * SmokeyDope
* thunder1035
* Herowl
## Translations ## Translations
* Wuzzy * Wuzzy
@ -199,6 +221,10 @@
* Temak * Temak
* megustanlosfrijoles * megustanlosfrijoles
* kbundg * kbundg
* Isaac Dennis
* ADLON
* Sab Pyrope
* JoseDouglas26
## Funders ## Funders
* 40W * 40W

View File

@ -170,16 +170,8 @@ These groups are used mostly for informational purposes
* `ammo_bow=1`: Item is used as ammo for bows * `ammo_bow=1`: Item is used as ammo for bows
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin) * `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
* `container`: Node is a container which physically stores items within and has at least 1 inventory * `container`: Node is a container which physically stores items within and has at least 1 inventory
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely * `container=1`: Container type, which does not allow hoppers to transfer items
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted * `container=2`: Items can be placed and taken freely. Can have inventory with list name `"main"` or define `_mcl_hoppers_on_try_pull`, `_mcl_hoppers_on_try_push`, `_mcl_hoppers_on_after_pull`, `_mcl_hoppers_on_after_push` to play along hoppers nicely.
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
It is expected that this also reacts on `on_timer`;
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
list. Both inventories are considered to belong together. This is used for large chests.
* `container=6`: Same as above, but for the right part.
* `container=7`: Has inventory list "`main`", no movement allowed
* `container=1`: Other/unspecified container type
* `spawn_egg=1`: Spawn egg * `spawn_egg=1`: Spawn egg
* `pressure_plate=1`: Pressure plate (off) * `pressure_plate=1`: Pressure plate (off)

View File

@ -38,11 +38,15 @@ No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11, The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch. from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest]. The glazed terracotta textures have been created by [MysticTempest](https://github.com/MysticTempest).
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/> Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/) License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/) Armor trim models were created by Aeonix_Aeon
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under: All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

View File

@ -1,13 +1,14 @@
#Models in Minetest/Mineclone2 # Models in Minetest/Mineclone2
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2. Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2.
## Minetest Wiki ## Minetest Wiki
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender) For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
##Recommended software ## Recommended software
###Blender ### Blender
Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine. Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine.
@ -19,14 +20,16 @@ Blitz 3D (.b3d) Is one of the main animated model formats used for entities in t
The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786) The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786)
##Types of model formats ## Types of model formats
### Animated, skinned models
###Animated, skinned models
* Blitz 3D files (.b3d) * Blitz 3D files (.b3d)
* Microsoft DirectX (.x) (binary & text, compression is not supported) * Microsoft DirectX (.x) (binary & text, compression is not supported)
###Static meshes ### Static meshes
* Wavefront OBJ (.obj) * Wavefront OBJ (.obj)
Note: The sometimes accompanying .mtl files are not supported and can safely be deleted. Note: The sometimes accompanying .mtl files are not supported and can safely be deleted.
@ -45,16 +48,18 @@ Note: Do not use .b3d and .x files for static meshes at the moment, Minetest cur
Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore. Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore.
##Pros & Cons of .b3d vs .x ## Pros & Cons of .b3d vs .x
### B3D
###B3D
* [+] Binary format means a small size * [+] Binary format means a small size
* [-] Difficult to postprocess after exporting * [-] Difficult to postprocess after exporting
* [-] Difficult to debug problems * [-] Difficult to debug problems
###X (text version) ### X (text version)
* [+] Can be parsed easily with lua scripts * [+] Can be parsed easily with lua scripts
* [+] Can be easily generated by scripts * [+] Can be easily generated by scripts

View File

@ -27,7 +27,7 @@ Or you can play in “creative mode” in which you can build almost anything in
## How to play (quick start) ## How to play (quick start)
### Getting started ### Getting started
* **Punch a tree** trunk until it breaks and collect wood * **Punch a tree** trunk until it breaks and collect wood
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks * Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu) and craft 4 wood planks
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table** * Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things * **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes * Use the **crafting guide** (book icon) to learn all the possible crafting recipes
@ -37,15 +37,15 @@ Or you can play in “creative mode” in which you can build almost anything in
### Farming ### Farming
* Find seeds * Find seeds
* Craft hoe * Craft a hoe
* Rightclick dirt or similar block with hoe to create farmland * Rightclick dirt or a similar block with a hoe to create farmland
* Place seeds on farmland and watch them grow * Place seeds on farmland and watch them grow
* Collect plant when fully grown * Collect plants when fully grown
* If near water, farmland becomes wet and speeds up growth * If near water, farmland becomes wet and speeds up growth
### Furnace ### Furnace
* Craft furnace * Craft a furnace
* Furnace allows you to obtain more items * The furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore) * Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal) * Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items * See tooltips in crafting guide to learn about fuels and smeltable items
@ -162,7 +162,7 @@ Bonus features (not found in Minecraft):
* Built-in crafting guide which shows you crafting and smelting recipes * Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more * In-game help system containing extensive help about gameplay basics, blocks, items and more
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available * Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
* Saplings in chests in mapgen v6 * Saplings in chests in [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Fully moddable (thanks to Minetest's powerful Lua API) * Fully moddable (thanks to Minetest's powerful Lua API)
* New blocks and items: * New blocks and items:
* Lookup tool, shows you the help for whatever it touches * Lookup tool, shows you the help for whatever it touches

View File

@ -137,7 +137,7 @@ Fonctionnalités bonus (absentes de Minecraft) :
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson * Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus * Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités. * Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
* Pousses dans les coffres en mapgen v6 * Pousses dans les coffres en [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Entièrement moddable (grâce la puissante API Lua de Minetest) * Entièrement moddable (grâce la puissante API Lua de Minetest)
* Nouveaux blocs et objets : * Nouveaux blocs et objets :
* Outil de recherche, montre l'aide de ce qu'il touche * Outil de recherche, montre l'aide de ce qu'il touche

193
README_locale/README.ru.md Normal file
View File

@ -0,0 +1,193 @@
# MineClone2
Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils.
Разработана многими людьми. Не разработана и не одобрена Mojang AB.
### Игровой процесс
Вы начинаете в случайно сгенерированном мире созданном целиком из кубов. Вы можете
исследовать мир, выкопать и поставить почти каждый блок в мире, чтобы создавать новые
структуры. Вы можете играть в “режиме выживания” в котором вам придется бороться с
монстрами и голодом за выживание и медленно проходить через различные аспекты игры,
такие как копание, фермерство, постройка механизмов и так далее. Или вы можете играть
в “творческом режиме” в котором вы сразу можете строить что угодно.
#### Итоги геймплея
* Геймплей в стиле песочницы, без целей
* Выживайте: сражайтесь с враждебными монстрами и голодом
* Добывайте руды и прочие ценные предметы
* Магия: получайте опыт и зачаруйте ваше снаряжение
* Создавайте из собранных блоков величественные постройки ограниченные только воображением
* Собирайте цветы и другие красители, чтобы раскрасить ваш мир
* Найдите семена и заведите ферму
* Найдите или создайте один из сотен предметов
* Проложите рельсы и повеселитесь с вагонетками
* Постройте сложные механизмы со схемами из редстоуна
* В творческом режиме вы можете свободно строить всё без лимитов
## Как играть (быстрый старт)
### Начнем
* **Бейте по стволу дерева** пока оно не сломается и соберите древесину
* Поставьте **древесину в сетку 2×2** (“сетка крафта” в вашем инвентаре) и скрафтите 4 доски
* Разложите 4 доски в форме 2×2 в сетке крафта, чтобы **сделать верстак**
* **Правым кликом по верстаку**, чтобы открыть сетку крафта 3×3 для более сложных предметов
* Используйте **книгу рецептов** (иконка книги), чтобы узнать все возможные рецепты крафтов
* **Скрафтите деревянную кирку**, чтобы вы могли копать камень
* Разные инструменты добывают разные виды блоков. Опробуйте их все!
* Продолжайте играть как пожелаете. Повеселитесь!
### Фермерство
* Найдите семена
* Скрафтите мотыгу
* Правой кнопкой мотыгой по земле или похожему блоку, чтобы создать грядку
* Посадите семена на грядку и ждите пока они вырастут
* Соберите растение когда оно полностью созреет
* Рядом с водой грядка становится влажной и растения растут быстрее
### Переплавка
* Скрафтите печь
* Печь позволит вам получить больше предметов
* Верхний слот должен содержать переплавляемый предмет (например: железную руду)
* Нижний слот должен содержать топливо (например: уголь)
* Смотрите книгу рецептов, чтобы узнать о других переплавляемых предметах и топливе
### Дополнительная помощь
Больше информации о геймплее, блоках, предметах и многое другое можно найти во
внутриигровой справке. Вы можете перейти в неё через ваш инвентарь.
### Особые предметы
Следующие предметы интересны для творческого режима и для строителей приключенческих
карт. Их нельзя получить в игре или через творческий инвентарь.
* Барьер: `mcl_core:barrier`
Используйте чат-команду `/giveme`, чтобы получить их.
Смотрите справку для дальнейшей информации.
## Установка
Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или
выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются
официально. Не поддерживается запуск MineClone2 на разрабатываемых версиях Minetest.
Чтобы установить MineClone2 (если вы этого еще не сделали), переместите эту папку в
“games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше.
## Полезные ссылки
Репозиторий MineClone2 хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
поучаствовать в разработке.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
* Mastodon: <https://fosstodon.org/@MineClone2>
* Lemmy: <https://lemmy.world/c/mineclone2>
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org>
* Форум Minetest: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* IRC (едва используется): <https://web.libera.chat/#mineclone2>
## Цели
- Создать стабильную, модифицируемую, бесплатную и свободную игру основанную на
Minecraft на движке Minetest с проработанными возможностями для одиночной игры и
для мультиплеера. На данный момент множество возможностей **Minecraft Java
Edition** уже реализовано и доработка имеющегося контента в приоритете над
добавлением нового.
- Реализовать возможности на уровне **текущей версии Minecraft + OptiFine** (OptiFine
настолько, насколько это поддерживается движком Minetest).
- Добиться производительности для запуска на действительно слабых компьютерах.
## Готовность
Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей.
Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь
за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию
Mineclone2, то ветка master обычно относительно стабильна.
Следущие возможности уже доступны:
* Инструменты, оружие, броня
* Система крафта: сетка 2×2, верстак (сетка 3×3) и книга рецептов
* Сундуки, большие сундуки, эндер-сундуки, ящики шалкера
* Печи и воронки
* Система голода
* Большинство монстров и животных
* Все руды из Minecraft
* Большинство блоков из Верхнего мира
* Вода и лава
* Погода
* 28 биомов + 5 биомов в Незере
* Незер, пылающий подземный мир в другом измерении
* Схемы из редстоуна (частично)
* Вагонетки (частично)
* Статусные эффекты (частично)
* Опыт
* Зачарование
* Зельеварение, зелья, смоченные стрелы (частично)
* Лодки
* Огонь
* Строительные блоки: ступени, плиты, двери, люки, заборы, калитки, стены
* Часы
* Компас
* Губки
* Блоки слизи
* Растения и саженцы
* Красители
* Флаги
* Декоративные блоки: стекло, окрашенное стекло, стеклянные панели, железные решетки, цветная керамика, головы и многое другое
* Рамки для предметов
* Прогрыватели
* Кровати
* Меню инвентаря
* Творческий инвентарь
* Фермерство
* Книги с пером
* Команды
* Деревни
* Измерение Края
* И многое другое!
Следующие возможности еще не завершены:
* Некоторые монстры и животные
* Предметы связанные с редстоуном
* Некоторые вагонетки (с сундуком и с воронкой уже работают)
* Пара нетривиальных блоков и предметов
Бонусные возможности (нет в Minecraft-е):
* Встроенный гайд для крафта покажет вам рецепты крафта и переплавки
* Внутриигровая справка содержит всестороннюю информацию об основах игры, блоках, предметах и прочее
* Временные рецепты крафта. Они существуют, чтобы получить доступ к ранее недоступным предметам вне творческого режима. Они будут удалены как только разработка позволит им стать доступными
* Саженцы в сундуках в [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Полностью модифицируема (благодаря мощному Lua API в Minetest)
* Новые блоки и предметы:
* Инструмент просмотра покажет справку о том чего коснется
* Больше ступеней и плит
* Калитки и заборы из адских кирпичей
* Замены структур - малые верии структур из Minecraft пока большие структуры не будут сделаны:
* Лесная хижина (Особняк)
* Форт Незера (Крепости)
Технические отличия от Minecraft:
* Лимит высоты - 31000 блоков (намного больше чем в Minecraft)
* Горизонтальный размер мира - 62000×62000 блоков (намного меньше чем в Minecraft, но всё еще очень большой)
* Всё еще не завершен и содержит много багов
* Недостающие блоки, предметы, мобы
* Некоторые предметы с другими названиями, чтобы лучше их различать
* Другая музыка для проигрывателей
* Другие текстуры (Pixel Perfection)
* Другие звуки (разные источники)
* Другой движок (Minetest)
* Другие пасхалки
… и наконец, MineClone2 это свободное программное обеспечение!
## Другие readme файлы
* `LICENSE.txt`: текст лицензии GPLv3
* `CONTRIBUTING.md`: информация для тех кто хочет поучаствовать в разработке
* `API.md`: для моддеров Minetest кто хочет изменить эту игру
* `LEGAL.md`: юридическая информация
* `CREDITS.md`: список участников проекта

View File

@ -1,10 +1,11 @@
### Standard Release ### Standard Release
#File to document release steps with a view to evolving into a script # File to document release steps with a view to evolving into a script
#Update CREDITS.md # Update CREDITS.md
#Update version in game.conf # Update version in game.conf
```
lua tools/generate_ingame_credits.lua lua tools/generate_ingame_credits.lua
git add CREDITS.md git add CREDITS.md
@ -18,10 +19,11 @@ git commit -m "Pre-release update credits and set version 0.83.0"
git tag 0.83.0 git tag 0.83.0
git push origin 0.83.0 git push origin 0.83.0
```
#Update version in game.conf to the next version with -SNAPSHOT suffix # Update version in game.conf to the next version with -SNAPSHOT suffix
git commit -m "Post-release set version 0.84.0-SNAPSHOT" `git commit -m "Post-release set version 0.84.0-SNAPSHOT"`
### Hotfix Release ### Hotfix Release
@ -32,15 +34,17 @@ To mitigate this, you just release the last release, and the relevant bug fix. F
* Create release branch from the last release tag, push it: * Create release branch from the last release tag, push it:
```
git checkout -b release/0.82.1 0.82.0 git checkout -b release/0.82.1 0.82.0
git push origin release/0.82.1 git push origin release/0.82.1
```
##### Prepare feature branch and fix ##### Prepare feature branch and fix
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately) * Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
git checkout -b hotfix_bug_1_branch `git checkout -b hotfix_bug_1_branch`
* Fix crash/serious bug and commit * Fix crash/serious bug and commit
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed) * Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
@ -53,11 +57,13 @@ git checkout -b hotfix_bug_1_branch
* Tag it, push tag and branch: * Tag it, push tag and branch:
```
git tag 0.82.1 git tag 0.82.1
git push origin 0.82.1 git push origin 0.82.1
git push origin release/0.82.1 git push origin release/0.82.1
```
Note: If you have to do more than 1 hotfix release, can do it on the same release branch. Note: If you have to do more than 1 hotfix release, can do it on the same release branch.

View File

@ -1,4 +1,4 @@
title = MineClone 2 title = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more. description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
disallowed_mapgens = v6 disallowed_mapgens = v6
version=0.85.0-SNAPSHOT version=0.87.0-SNAPSHOT

View File

@ -31,6 +31,7 @@ local known_controls = {
aux1 = true, aux1 = true,
down = true, down = true,
up = true, up = true,
zoom = true,
} }
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)

View File

@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 foi pego(a) em uma explosão.

View File

@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 попал(а) под взрыв.

View File

@ -11,4 +11,4 @@ For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node. For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table. Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
Wxaed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`. Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.

View File

@ -187,15 +187,6 @@ function mcl_sounds.node_sound_lava_defaults(table)
return table return table
end end
function mcl_sounds.node_sound_decorated_pot_defaults(table)
table = table or {}
-- TODO: Footstep and dug sounds
table.place = table.place or
{name = "archaeology_decorated_pot_place", gain = 1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
-- Player death sound -- Player death sound
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
-- TODO: Add separate death sound -- TODO: Add separate death sound

View File

@ -22,6 +22,30 @@ function table.update_nil(t, ...)
return t return t
end end
---Works the same as `pairs`, but order returned by keys
---
---Taken from https://www.lua.org/pil/19.3.html
---@generic T: table, K, V, C
---@param t T
---@param f? fun(a: C, b: C):boolean
---@return fun():K, V
function table.pairs_by_keys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local function iter() -- iterator function
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false) local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
local LOG_MODULE = "[MCL2]" local LOG_MODULE = "[MCL2]"
function mcl_util.mcl_log(message, module, bypass_default_logger) function mcl_util.mcl_log(message, module, bypass_default_logger)
@ -74,6 +98,18 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
return false return false
end end
-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
function mcl_util.validate_vector (vect)
if vect then
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
return true
end
end
return false
end
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4 -- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve -- This function has been known to fail in multiple places so the error handling is added increase safety and improve
-- debugging. See: -- debugging. See:
@ -124,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
return return
end end
local undef = minetest.registered_nodes[unode.name] local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then if undef and undef.on_rightclick and not invert_wall then
undef.on_rightclick(pointed_thing.under, unode, placer, undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing) itemstack, pointed_thing)
return return
@ -162,25 +198,11 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
local p2 local p2
if is_y then if is_y then
if invert_wall then p2 = 0
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
elseif is_x then elseif is_x then
if invert_wall then p2 = 12
p2 = 0
else
p2 = 12
end
elseif is_z then elseif is_z then
if invert_wall then p2 = 6
p2 = 0
else
p2 = 6
end
end end
minetest.set_node(pos, {name = wield_name, param2 = p2}) minetest.set_node(pos, {name = wield_name, param2 = p2})
@ -229,34 +251,25 @@ function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
end end
end end
-- Iterates through all items in the given inventory and --- Selects item stack to transfer from
-- returns the slot of the first item which matches a condition. ---@param src_inventory InvRef Source innentory to pull from
-- Returns nil if no item was found. ---@param src_list string Name of source inventory list to pull from
--- source_inventory: Inventory to take the item from ---@param dst_inventory InvRef Destination inventory to push to
--- source_list: List name of the source inventory from which to take the item ---@param dst_list string Name of destination inventory list to push to
--- destination_inventory: Put item into this inventory ---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
--- destination_list: List name of the destination inventory to which to put the item into ---@return integer Item stack number to be transfered
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition. function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
--- If set to nil, the slot of the first item stack will be taken unconditionally. local src_size = src_inventory:get_size(src_list)
-- dst_inventory and dst_list can also be nil if condition is nil.
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
local size = src_inventory:get_size(src_list)
local stack local stack
for i = 1, size do for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i) stack = src_inventory:get_stack(src_list, i)
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i return i
end end
end end
return nil return nil
end end
-- Returns true if itemstack is a shulker box
local function is_not_shulker_box(itemstack)
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return g == 0 or g == nil
end
-- Moves a single item from one inventory to another. -- Moves a single item from one inventory to another.
--- source_inventory: Inventory to take the item from --- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item --- source_list: List name of the source inventory from which to take the item
@ -267,13 +280,6 @@ end
-- Returns true on success and false on failure -- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full -- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list) function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
if source_stack_id == -1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
if source_stack_id == nil then
return false
end
end
if not source_inventory:is_empty(source_list) then if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id) local stack = source_inventory:get_stack(source_list, source_stack_id)
if not stack:is_empty() then if not stack:is_empty() then
@ -291,150 +297,75 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
return false return false
end end
-- Moves a single item from one container node into another. Performs a variety of high-level --- Try pushing item from hopper inventory to destination inventory
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes ---@param pos Vector
--- source_pos: Position ({x,y,z}) of the node to take the item from ---@param dst_pos Vector
--- destination_pos: Position ({x,y,z}) of the node to put the item into function mcl_util.hopper_push(pos, dst_pos)
--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace local hop_inv = minetest.get_meta(pos):get_inventory()
--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default) local hop_list = 'main'
--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
-- Returns true on success and false on failure.
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
local dpos = table.copy(destination_pos)
local spos = table.copy(source_pos)
local snode = minetest.get_node(spos)
local dnode = minetest.get_node(dpos)
local dctype = minetest.get_item_group(dnode.name, "container") -- Get node pos' for item transfer
local sctype = minetest.get_item_group(snode.name, "container") local dst = minetest.get_node(dst_pos)
if not minetest.registered_nodes[dst.name] then return end
local dst_type = minetest.get_item_group(dst.name, "container")
if dst_type ~= 2 then return end
local dst_def = minetest.registered_nodes[dst.name]
-- Container type 7 does not allow any movement local dst_list = 'main'
if sctype == 7 then local dst_inv, stack_id
return false
if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else
local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
end end
-- Normalize double container by forcing to always use the left segment first if stack_id ~= nil then
local function normalize_double_container(pos, node, ctype) local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if ctype == 6 then if dst_def._mcl_hoppers_on_after_push then
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") dst_def._mcl_hoppers_on_after_push(dst_pos)
if not pos then
return false
end
node = minetest.get_node(pos)
ctype = minetest.get_item_group(node.name, "container")
-- The left segment seems incorrect? We better bail out!
if ctype ~= 5 then
return false
end
end end
return pos, node, ctype if ok then
end return true
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
if not spos or not dpos then return false end
local smeta = minetest.get_meta(spos)
local dmeta = minetest.get_meta(dpos)
local sinv = smeta:get_inventory()
local dinv = dmeta:get_inventory()
-- Default source lists
if not source_list then
-- Main inventory for most container types
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
source_list = "main"
-- Furnace: output
elseif sctype == 4 then
source_list = "dst"
-- Unknown source container type. Bail out
else
return false
end end
end end
-- Automatically select stack slot ID if set to automatic
if not source_stack_id then
source_stack_id = -1
end
if source_stack_id == -1 then
local cond = nil
-- Prevent shulker box inception
if dctype == 3 then
cond = is_not_shulker_box
end
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
if not source_stack_id then
-- Try again if source is a double container
if sctype == 5 then
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
smeta = minetest.get_meta(spos)
sinv = smeta:get_inventory()
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
if not source_stack_id then
return false
end
else
return false
end
end
end
-- Abort transfer if shulker box wants to go into shulker box
if dctype == 3 then
local stack = sinv:get_stack(source_list, source_stack_id)
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
return false
end
end
-- Container type 7 does not allow any placement
if dctype == 7 then
return false
end
-- If it's a container, put it into the container
if dctype ~= 0 then
-- Automatically select a destination list if omitted
if not destination_list then
-- Main inventory for most container types
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
destination_list = "main"
-- Furnace source slot
elseif dctype == 4 then
destination_list = "src"
end
end
if destination_list then
-- Move item
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
-- Try transfer to neighbor node if transfer failed and double container
if not ok and dctype == 5 then
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
dmeta = minetest.get_meta(dpos)
dinv = dmeta:get_inventory()
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
end
-- Update furnace
if ok and dctype == 4 then
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(dpos):start(1.0)
end
return ok
end
end
return false return false
end end
-- Returns the ID of the first non-empty slot in the given inventory list -- Try pulling from source inventory to hopper inventory
-- or nil, if inventory is empty. ---@param pos Vector
function mcl_util.get_first_occupied_inventory_slot(inventory, listname) ---@param src_pos Vector
return mcl_util.get_eligible_transfer_item_slot(inventory, listname) function mcl_util.hopper_pull(pos, src_pos)
local hop_inv = minetest.get_meta(pos):get_inventory()
local hop_list = 'main'
-- Get node pos' for item transfer
local src = minetest.get_node(src_pos)
if not minetest.registered_nodes[src.name] then return end
local src_type = minetest.get_item_group(src.name, "container")
if src_type ~= 2 then return end
local src_def = minetest.registered_nodes[src.name]
local src_list = 'main'
local src_inv, stack_id
if src_def._mcl_hoppers_on_try_pull then
src_inv, src_list, stack_id = src_def._mcl_hoppers_on_try_pull(src_pos, pos, hop_inv, hop_list)
else
local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
end
if stack_id ~= nil then
local ok = mcl_util.move_item(src_inv, src_list, stack_id, hop_inv, hop_list)
if src_def._mcl_hoppers_on_after_pull then
src_def._mcl_hoppers_on_after_pull(src_pos)
end
end
end end
local function drop_item_stack(pos, stack) local function drop_item_stack(pos, stack)
@ -612,7 +543,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
end end
return return
end end
end elseif not target:is_player() then return end
local is_immortal = target:get_armor_groups().immortal or 0 local is_immortal = target:get_armor_groups().immortal or 0
if is_immortal>0 then if is_immortal>0 then
@ -1101,3 +1032,62 @@ function mcl_util.get_colorwallmounted_rotation(pos)
end end
end end
end end
---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
---@param src_inv mt.InvRef
---@param src_listname string
---@param out_inv mt.InvRef
---@param out_listname string
---@param pos mt.Vector Position to throw items at
---@param dir? mt.Vector Direction to throw items in
---@param insta_collect? boolean Enable instant collection, let players collect dropped items instantly. Default `false`
function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, dir, insta_collect)
local src_list = src_inv:get_list(src_listname)
if not src_list then return end
for i, stack in ipairs(src_list) do
if out_inv:room_for_item(out_listname, stack) then
out_inv:add_item(out_listname, stack)
else
local p = vector.copy(pos)
p.x = p.x + (math.random(1, 3) * 0.2)
p.z = p.z + (math.random(1, 3) * 0.2)
local obj = minetest.add_item(p, stack)
if obj then
if dir then
local v = vector.copy(dir)
v.x = v.x * 4
v.y = v.y * 4 + 2
v.z = v.z * 4
obj:set_velocity(v)
mcl_util.mcl_log("item velocity calculated "..vector.to_string(v), "[mcl_util]")
end
if not insta_collect then
obj:get_luaentity()._insta_collect = false
end
end
end
stack:clear()
src_inv:set_stack(src_listname, i, stack)
end
end
---Move items from a player's inventory list to its main inventory list, drop items that do not fit in front of him.
---@param player mt.PlayerObjectRef
---@param src_listname string
function mcl_util.move_player_list(player, src_listname)
mcl_util.move_list(player:get_inventory(), src_listname, player:get_inventory(), "main",
vector.offset(player:get_pos(), 0, 1.2, 0),
player:get_look_dir(), false)
end
function mcl_util.is_it_christmas()
local date = os.date("*t")
if date.month == 12 and date.day >= 24 or date.month == 1 and date.day <= 7 then
return true
else
return false
end
end

View File

@ -62,8 +62,13 @@ end
local function set_double_attach(boat) local function set_double_attach(boat)
boat._driver:set_attach(boat.object, "", boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0}) {x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
boat._passenger:set_attach(boat.object, "", if boat._passenger:is_player() then
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0}) boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -6.2}, {x = 0, y = 0, z = 0})
else
boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -4.5}, {x = 0, y = 270, z = 0})
end
end end
local function set_choat_attach(boat) local function set_choat_attach(boat)
boat._driver:set_attach(boat.object, "", boat._driver:set_attach(boat.object, "",
@ -155,7 +160,7 @@ local boat = {
minetest.register_on_respawnplayer(detach_object) minetest.register_on_respawnplayer(detach_object)
function boat.on_rightclick(self, clicker) function boat.on_rightclick(self, clicker)
if self._passenger or not clicker or clicker:get_attach() then if self._passenger or not clicker or clicker:get_attach() or (self.name == "mcl_boats:chest_boat" and self._driver) then
return return
end end
attach_object(self, clicker) attach_object(self, clicker)

View File

@ -12,6 +12,7 @@ Water vehicle=Véhicule aquatique
Sneak to dismount=Se baisser pour descendre Sneak to dismount=Se baisser pour descendre
Obsidian Boat=Bateau en obsidienne Obsidian Boat=Bateau en obsidienne
Mangrove Boat=Bateau en palétuvier Mangrove Boat=Bateau en palétuvier
Cherry Boat=Bateau en cerisier
Oak Chest Boat=Bateau en chêne avec coffre Oak Chest Boat=Bateau en chêne avec coffre
Spruce Chest Boat=Bateau en sapin avec coffre Spruce Chest Boat=Bateau en sapin avec coffre
Birch Chest Boat=Bateau en bouleau avec coffre Birch Chest Boat=Bateau en bouleau avec coffre
@ -19,3 +20,4 @@ Jungle Chest Boat=Bateau en acajou avec coffre
Acacia Chest Boat=Bateau en acacia avec coffre Acacia Chest Boat=Bateau en acacia avec coffre
Dark Oak Chest Boat=Bateau en chêne noir avec coffre Dark Oak Chest Boat=Bateau en chêne noir avec coffre
Mangrove Chest Boat=Bateau en palétuvier avec coffre Mangrove Chest Boat=Bateau en palétuvier avec coffre
Cherry Chest Boat=Bateau en cerisier avec coffre

View File

@ -0,0 +1,23 @@
# textdomain: mcl_boats
Acacia Boat=Barco de Acácia
Birch Boat=Barco de Bétula
Boat=Barco
Boats are used to travel on the surface of water.=Barcos são usados para viajar na superfície da água
Dark Oak Boat=Barco de Carvalho Escuro
Jungle Boat=Barco de Selva
Oak Boat=Barco de Carvalho
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Clique com o botão direito em uma fonte de água para posicionar o barco. Clique com o botão direito no barco para entrar nele. Use [Esquerda] e [Direita] para fazer curva, [Frente] para acelerar e [Trás] para frear e ir para trás. Use [Agachar] para deixar o barco, soque-o para fazê-lo dropar como um item.
Spruce Boat=Barco de Pinheiro
Water vehicle=Veículo aquático
Sneak to dismount=Agache para desmontar
Obsidian Boat=Barco de Obsidiana
Mangrove Boat=Barco de Mangue
Cherry Boat=Barco de Cerejeira
Oak Chest Boat=Barco de Carvalho com Baú
Spruce Chest Boat=Barco de Pinheiro com Baú
Birch Chest Boat=Barco de Bétula com Baú
Jungle Chest Boat=Barco de Selva com Baú
Acacia Chest Boat=Barco de Acácia com Baú
Dark Oak Chest Boat=Barco de Carvalho Escuro com Baú
Mangrove Chest Boat=Barco de Mangue com Baú
Cherry Chest Boat=Barco de Cerejeira com Baú

View File

@ -1,11 +1,23 @@
# textdomain: mcl_boats # textdomain: mcl_boats
Acacia Boat=Лодка из акации Acacia Boat=Акациевая лодка
Birch Boat=Берёзовая лодка Birch Boat=Берёзовая лодка
Boat=Лодка Boat=Лодка
Boats are used to travel on the surface of water.=С помощью лодки можно путешествовать по водной поверхности. Boats are used to travel on the surface of water.=На лодке можно плыть по водной поверхности.
Dark Oak Boat=Лодка из тёмного дуба Dark Oak Boat=Лодка из тёмного дуба
Jungle Boat=Лодка из дерева джунглей Jungle Boat=Лодка из тропического дерева
Oak Boat=Дубовая лодка Oak Boat=Дубовая лодка
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Правый клик по воде спустит лодку на воду. Правый клик по лодке разместит вас в ней. [Влево] и [Вправо] - рулить, [Вперед] - разгоняться, [Назад] - тормозить или плыть назад. Правый клик по лодке, когда вы в ней, позволит выйти из неё. Удар по лодке превратит её обратно в предмет. Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Правый клик на воде, чтобы установить лодку. Правый клик по лодке, чтобы сесть в нее. [Влево] и [Вправо] - рулить, [Вперед] - разгоняться, [Назад] - тормозить или плыть назад. Нажмите [Красться] для высадки, бейте по лодке, чтобы забрать её.
Spruce Boat=Еловая лодка Spruce Boat=Еловая лодка
Water vehicle=Водный транспорт Water vehicle=Водный транспорт
Sneak to dismount=Нажмите [Красться] для высадки
Obsidian Boat=Обсидиановая лодка
Mangrove Boat=Мангровая лодка
Cherry Boat=Вишнёвая лодка
Oak Chest Boat=Дубовая лодка с сундуком
Spruce Chest Boat=Еловая лодка с сундуком
Birch Chest Boat=Берёзовая лодка с сундуком
Jungle Chest Boat=Лодка из тропического дерева с сундуком
Acacia Chest Boat=Акациевая лодка с сундуком
Dark Oak Chest Boat=Лодка из тёмного дуба с сундуком
Mangrove Chest Boat=Мангровая лодка с сундуком
Cherry Chest Boat=Вишнёвая лодка с сундуком

View File

@ -21,7 +21,7 @@ mcl_dripping.register_drop({
-- The group the liquid's nodes belong to -- The group the liquid's nodes belong to
liquid = "water", liquid = "water",
-- The texture used (particles will take a random 2x2 area of it) -- The texture used (particles will take a random 2x2 area of it)
texture = "default_water_source_animated.png", texture = "mcl_core_water_source_animation.png",
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX` -- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
light = 1, light = 1,
-- The nodes (or node group) the particles will spawn under -- The nodes (or node group) the particles will spawn under

View File

@ -82,7 +82,7 @@ end
mcl_dripping.register_drop({ mcl_dripping.register_drop({
liquid = "water", liquid = "water",
texture = "default_water_source_animated.png", texture = "mcl_core_water_source_animation.png",
light = 1, light = 1,
nodes = { "group:opaque", "group:leaves" }, nodes = { "group:opaque", "group:leaves" },
sound = "drippingwater_drip", sound = "drippingwater_drip",
@ -92,7 +92,7 @@ mcl_dripping.register_drop({
mcl_dripping.register_drop({ mcl_dripping.register_drop({
liquid = "lava", liquid = "lava",
texture = "default_lava_source_animated.png", texture = "mcl_core_lava_source_animation.png",
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
nodes = { "group:opaque" }, nodes = { "group:opaque" },
sound = "drippingwater_lavadrip", sound = "drippingwater_lavadrip",

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 foi esmagado(a) por uma bigorna em queda.
@1 was smashed by a falling block.=@1 foi esmagado(a) por um bloco em queda.

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 был(а) раздавлен(а) падающей наковальней.
@1 was smashed by a falling block.=@1 был(а) раздавлен(а) падающим блоком.

View File

@ -362,6 +362,121 @@ function minetest.handle_node_drops(pos, drops, digger)
end end
end end
-- the following code is pulled from Minetest builtin without changes except for the call order being changed,
-- until a comment saying explicitly it's the end of such code
-- TODO if this gets a fix in the engine, remove the block of code
local function user_name(user)
return user and user:get_player_name() or ""
end
-- Returns a logging function. For empty names, does not log.
local function make_log(name)
return name ~= "" and minetest.log or function() end
end
function minetest.node_dig(pos, node, digger)
local diggername = user_name(digger)
local log = make_log(diggername)
local def = minetest.registered_nodes[node.name]
-- Copy pos because the callback could modify it
if def and (not def.diggable or
(def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return false
end
if minetest.is_protected(pos, diggername) then
log("action", diggername
.. " tried to dig " .. node.name
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, diggername)
return false
end
log('action', diggername .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
local wielded = digger and digger:get_wielded_item()
local drops = minetest.get_node_drops(node, wielded and wielded:get_name())
-- Check to see if metadata should be preserved.
if def and def.preserve_metadata then
local oldmeta = minetest.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
if wielded then
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(def and def.groups, tp, wielded:get_wear())
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
if not minetest.is_creative_enabled(diggername) then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {
pos = pos,
gain = 0.5
}, true)
end
end
end
digger:set_wielded_item(wielded)
end
local oldmetadata = nil
if def and def.after_dig_node then
oldmetadata = minetest.get_meta(pos):to_table()
end
-- Remove node and update
minetest.remove_node(pos)
-- Play sound if it was done by a player
if diggername ~= "" and def and def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {
pos = pos,
exclude_player = diggername,
}, true)
end
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
-- Run script hook
for _, callback in ipairs(minetest.registered_on_dignodes) do
local origin = minetest.callback_origins[callback]
minetest.set_last_run_mod(origin.mod)
-- Copy pos and node because callback can modify them
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
return true
end
-- end of code pulled from Minetest
-- Drop single items by default -- Drop single items by default
function minetest.item_drop(itemstack, dropper, pos) function minetest.item_drop(itemstack, dropper, pos)
if dropper and dropper:is_player() then if dropper and dropper:is_player() then

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Carrinho
Minecarts can be used for a quick transportion on rails.=Carrinhos podem ser usados para transporte rápido em trilhos.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Carrinhos viajam somente em trilhos e sempre seguem os traçados. Em uma junção em T sem linha reta à frente, eles viram à esquerda. A velocidade é afetada pelo tipo do trilho.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Você pode posicionar o carrinho em trilhos. Clique com o botão direito para entrar nele. Soque-o para fazê-lo mover.
To obtain the minecart, punch it while holding down the sneak key.=Para obter o carrinho, soque-o enquanto segura pressionada a tecla de agachar.
A minecart with TNT is an explosive vehicle that travels on rail.=Um carrinho com TNT é um veículo explosivo que viaja nos trilhos.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Posicione-o nos trilhos. Soque-o para movê-lo. A TNT é acesa com um isqueiro ou quando o carrinho está sobre um trilho ativador energizado.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Para obter o carrinho e a TNT, soque-os enquanto segura pressionada a tecla de agachar. Você não consegue fazer isso se a TNT foi acesa.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Um carrinho com fornalha é um veículo que viaja nos trilhos. Se move por conta própria com combustível.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Posicione-o nos trilhos. Se você o der um pouco de carvão, a fornalha vai começar a queimar por um longo tempo e o carrinho será capaz de se mover por conta própria. Soque-o para fazê-lo mover.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Para obter o carrinho e a fornalha, soque-os enquanto segura pressionada a tecla de agachar.
Minecart with Chest=Carrinho com Baú
Minecart with Furnace=Carrinho com Fornalha
Minecart with Command Block=Carrinho com Bloco de Comandos
Minecart with Hopper=Carrinho com Funil
Minecart with TNT=Carrinho com TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Posicione-os no chão para construir suas linhas férreas, os trilhos vão conectar-se automaticamente uns nos outros e vão se transformar em curvas, junções em T, cruzamentos e rampas quando necessário.
Rail=Trilho
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos normais freiam carrinhos gradativamente devido ao atrito.
Powered Rail=Trilho Energizador
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos energizados são capazes de acelerar e frear carrinhos.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sem carga de redstone, o trilho vai frear os carrinhos. Para fazer o trilho acelerar os carrinhos, energize-o com uma carga de redstone.
Activator Rail=Trilho Ativador
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Trilhos ativadores são usados para ativar carrinhos especiais.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Para fazer esse trilho ativar os carrinhos, energize-o com uma carga de redstone e envie um carrinho sobre esse pedaço de trilho.
Detector Rail=Trilho Detector
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Trilhos podem ser usados para construir traçados de transporte para carrinhos. Um trilho detector é capaz de detectar um carrinho sobre ele e energizar mecanismos de redstone.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Para detectar um carrinho e providenciar carga de redstone, conecte-o em trilhas de redstone ou mecanismos de redstone e envie qualquer carrinho sobre esse trilho.
Track for minecarts=Traçado para carrinhos
Speed up when powered, slow down when not powered=Acelera quando energizado, desacelera quando não energizado
Activates minecarts when powered=Ativa carrinhos quando energizado
Emits redstone power when a minecart is detected=Emite carga de redstone quando um carrinho é detectado
Vehicle for fast travel on rails=Veículo para viajar rápido em trilhos
Can be ignited by tools or powered activator rail=Pode ser aceso por ferramentas ou trilho ativador energizado
Sneak to dismount=Agache para desmontar

View File

@ -1,36 +1,36 @@
# textdomain: mcl_minecarts # textdomain: mcl_minecarts
Minecart=Вагонетка Minecart=Вагонетка
Minecarts can be used for a quick transportion on rails.=Вагонетки нужны, чтобы быстро перемещаться по рельсам. Minecarts can be used for a quick transportion on rails.=Вагонетка может быть использована для быстрого перемещения по рельсам.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Вагонетки едут строго по проложенному железнодорожному пути. На Т-образной развилке они поворачивают налево. Скорость зависит от типа рельсов. Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Вагонетки едут только по проложенным рельсам. На Т-образной развилке они поворачивают налево. Скорость зависит от типа рельсов.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Вы ставите вагонетку на рельсы. Правым кликом садитесь в неё. Стукаете, чтобы начать движение. You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Вы можете поставить вагонетку на рельсы. Правым кликом сядьте в неё. Ударьте по ней, чтобы она поехала.
To obtain the minecart, punch it while holding down the sneak key.=Чтобы взять вагонетку, стукните её, удерживая клавишу [Красться]. To obtain the minecart, punch it while holding down the sneak key.=Чтобы забрать вагонетку, ударьте по ней, удерживая клавишу [Красться].
A minecart with TNT is an explosive vehicle that travels on rail.=Вагон тротила это подрывной железнодорожный транспорт. A minecart with TNT is an explosive vehicle that travels on rail.=Вагонетка с ТНТ это взрывающийся железнодорожный транспорт.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Поместите его на рельсы. Стукните, чтобы он поехал. Тротил воспламеняется, если его поджечь огнивом, либо при попадании на подключенный рельсовый активатор. Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Поместите вагонетку на рельсы. Ударьте по ней, чтобы она поехала. ТНТ активируется, если его поджечь огнивом или когда вагонетка проедет через подключенные активирующие рельсы.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Чтобы взять вагон тротила, стукните его, удерживая клавишу [Красться]. Если тротил воспламенён, сделать это нельзя. To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Чтобы забрать вагонетку с ТНТ, ударьте по ней, удерживая клавишу [Красться]. Если ТНТ подожжён, сделать это нельзя.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Вагон с печью - это железнодорожный транспорт. Он может двигаться за счёт топлива. A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Вагонетка с печью это железнодорожный транспорт. Она может ехать сама за счёт топлива.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Поставьте его на рельсы. Если добавить немного угля, то печь зажжётся на продолжительное время и вагон сможет ехать. Стукните вагон для начала движения. Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Поставьте вагонетку на рельсы. Если добавить в неё угля, то печь будет гореть продолжительное время и вагонетка сможет поехать сама. Ударьте по ней, чтобы она поехала.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Чтобы взять вагон с печью, стукните его, удерживая клавишу [Красться]. To obtain the minecart and furnace, punch them while holding down the sneak key.=Чтобы забрать вагонетку с печью, ударьте по ней, удерживая клавишу [Красться].
Minecart with Chest=Вагон с сундуком Minecart with Chest=Вагонетка с сундуком
Minecart with Furnace=Вагон с печью Minecart with Furnace=Вагонетка с печью
Minecart with Command Block=Вагон с командным блоком Minecart with Command Block=Вагонетка с командным блоком
Minecart with Hopper=Вагон с бункером Minecart with Hopper=Вагонетка с воронкой
Minecart with TNT=Вагон тротила Minecart with TNT=Вагонетка с ТНТ
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Поместите на землю, чтобы сделать железную дорогу, рельсы автоматически соединятся между собой и будут превращаться в плавный повороты, T-образные развилки, перекрёстки и уклоны там, где это потребуется. Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Поместите рельсы на землю, чтобы сделать железную дорогу, рельсы автоматически соединятся между собой и будут образовывать повороты, T-образные развилки, перекрёстки и склоны там, где это потребуется.
Rail=Рельсы Rail=Рельсы
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Рельсы используются для строительства железной дороги. Обычные рельсы немного замедляют движение вагонеток из-за трения. Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Рельсы используются для строительства железной дороги. Обычные рельсы немного замедляют движение вагонеток из-за трения.
Powered Rail=Подключаемые рельсы Powered Rail=Энергорельсы
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Рельсы используются для строительства железной дороги. Подключённые рельсы могут разгонять и тормозить вагонетки. Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Энергорельсы используются для строительства железной дороги. Энергорельсы могут ускорять и тормозить вагонетки.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Без энергии редстоуна рельсы будут тормозить вагонетки. Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Неподключенные энергорельсы замедляют вагонетки. Чтобы энергорельсы ускоряли вагонетки, проведите к ним сигнал редстоуна.
Activator Rail=Рельсовый активатор Activator Rail=Активирующие рельсы
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Рельсы используются для строительства железной дороги. Рельсовый активатор активирует особые вагонетки. Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Активирующие рельсы используются для строительства железной дороги. Активирующие рельсы активируют некоторые особые вагонетки.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Чтобы этот блок рельсов активировал вагонетку, подключите его к энергии редстоуна и направьте вагонетку через него. To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Чтобы эти рельсы активировали вагонетки, подключите активирующие рельсы к сигналу редстоуна и направьте вагонетку через них.
Detector Rail=Рельсовый детектор Detector Rail=Нажимные рельсы
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Рельсы используются для строительства железной дороги. Рельсовый детектор может обнаруживать вагонетку у себя наверху и подключать механизмы редстоуна. Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Нажимные рельсы используются для строительства железной дороги. Нажимные рельсы реагируют на проезжающие по ним вагонетки и выдают сигнал для механизмов из редстоуна.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Чтобы обнаруживать вагонетку и подавать энергию редстоуна, подключите его к дорожке редстоуна или механизму редстоуна, после чего направьте любую вагонетку через него. To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Подсоедините к нажимным рельсам редстоун или редстоуновые механизмы, чтобы активировать их когда по рельсам проезжает вагонетка.
Track for minecarts=Железная дорога Track for minecarts=Железная дорога
Speed up when powered, slow down when not powered=Разгоняет, если подключён, тормозит, если не подключён Speed up when powered, slow down when not powered=Если подключены - ускоряют, если нет - тормозят
Activates minecarts when powered=Активирует особые вагонетки, если подключён Activates minecarts when powered=Активирует особые вагонетки, если подключены
Emits redstone power when a minecart is detected=Испускает энергию редстоуна при обнаружении вагонетки Emits redstone power when a minecart is detected=Подает сигнал редстоуна при обнаружении вагонетки
Vehicle for fast travel on rails=Быстрый железнодорожный транспорт Vehicle for fast travel on rails=Железнодорожный транспорт
Can be ignited by tools or powered activator rail=Можно воспламенить с помощью инструмента или подключенного рельсового активатора Can be ignited by tools or powered activator rail=Можно поджечь инструментом или активирующими рельсами
Sneak to dismount=Нажмите [Красться] для высадки Sneak to dismount=Нажмите [Красться] для высадки

View File

@ -32,6 +32,9 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
if not self.follow then if not self.follow then
return false return false
end end
if clicker:get_wielded_item():get_definition()._mcl_not_consumable then
return false
end
-- can eat/tame with item in hand -- can eat/tame with item in hand
if self.nofollow or self:follow_holding(clicker) then if self.nofollow or self:follow_holding(clicker) then
local consume_food = false local consume_food = false

View File

@ -21,6 +21,8 @@ local function atan(x)
end end
end end
mcl_mobs.effect_functions = {}
-- check if daytime and also if mob is docile during daylight hours -- check if daytime and also if mob is docile during daylight hours
function mob_class:day_docile() function mob_class:day_docile()
@ -382,7 +384,8 @@ function mob_class:monster_attack()
-- find specific mob to attack, failing that attack player/npc/animal -- find specific mob to attack, failing that attack player/npc/animal
if specific_attack(self.specific_attack, name) if specific_attack(self.specific_attack, name)
and (type == "player" or ( type == "npc" and self.attack_npcs ) and (type == "player" or ( type == "npc" and self.attack_npcs )
or (type == "animal" and self.attack_animals == true)) then or (type == "animal" and self.attack_animals == true)
or (self.extra_hostile and not self.attack_exception(player))) then
p = player:get_pos() p = player:get_pos()
sp = s sp = s
@ -513,6 +516,28 @@ end
-- deal damage and effects when mob punched -- deal damage and effects when mob punched
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir) function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local is_player = hitter:is_player()
local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos()
if is_player then
-- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then
return
end
-- is mob protected?
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
return
end
end
local time_now = minetest.get_us_time()
local time_diff = time_now - self.invul_timestamp
-- check for invulnerability time in microseconds (0.5 second)
if time_diff <= 500000 and time_diff >= 0 then
return
end
-- custom punch function -- custom punch function
if self.do_punch then if self.do_punch then
@ -529,20 +554,15 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
return return
end end
local is_player = hitter:is_player() local time_now = minetest.get_us_time()
if is_player then if is_player then
-- is mob protected?
if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
return
end
if minetest.is_creative_enabled(hitter:get_player_name()) then if minetest.is_creative_enabled(hitter:get_player_name()) then
self.health = 0 self.health = 0
end end
-- set/update 'drop xp' timestamp if hitted by player -- set/update 'drop xp' timestamp if hitted by player
self.xp_timestamp = minetest.get_us_time() self.xp_timestamp = time_now
end end
@ -654,6 +674,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
-- do damage -- do damage
self.health = self.health - damage self.health = self.health - damage
-- give invulnerability
self.invul_timestamp = time_now
-- skip future functions if dead, except alerting others -- skip future functions if dead, except alerting others
if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then
die = true die = true
@ -669,10 +692,10 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if not v then return end if not v then return end
local r = 1.4 - math.min(punch_interval, 1.4) local r = 1.4 - math.min(punch_interval, 1.4)
local kb = r * (math.abs(v.x)+math.abs(v.z)) local kb = r * (math.abs(v.x)+math.abs(v.z))
local up = 2 local up = 2.625
if die==true then if die==true then
kb=kb*2 kb=kb*1.25
end end
-- if already in air then dont go up anymore when hit -- if already in air then dont go up anymore when hit
@ -686,7 +709,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if tool_capabilities.damage_groups["knockback"] then if tool_capabilities.damage_groups["knockback"] then
kb = tool_capabilities.damage_groups["knockback"] kb = tool_capabilities.damage_groups["knockback"]
else else
kb = kb * 1.5 kb = kb * 1.25
end end
@ -696,9 +719,19 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
end end
if hitter and is_player then if hitter and is_player then
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
elseif luaentity and luaentity._knockback then -- add player velocity to mob knockback
local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
end
elseif luaentity and luaentity._knockback and die == false then
kb = kb + luaentity._knockback kb = kb + luaentity._knockback
elseif luaentity and luaentity._knockback and die == true then
kb = kb + luaentity._knockback * 0.25
end end
self._kb_turn = true self._kb_turn = true
self._turn_to=self.object:get_yaw()-1.57 self._turn_to=self.object:get_yaw()-1.57
@ -853,7 +886,8 @@ function mob_class:do_states_attack (dtime)
return return
end end
local target_line_of_sight = self:line_of_sight(s, p, 2) local target_line_of_sight = self:target_visible(s)
if not target_line_of_sight then if not target_line_of_sight then
if self.target_time_lost then if self.target_time_lost then
local time_since_seen = os.time() - self.target_time_lost local time_since_seen = os.time() - self.target_time_lost
@ -1102,6 +1136,11 @@ function mob_class:do_states_attack (dtime)
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage} damage_groups = {fleshy = self.damage}
}, nil) }, nil)
if self.dealt_effect then
mcl_mobs.effect_functions[self.dealt_effect.name](
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
)
end
end end
else else
self.custom_attack(self, p) self.custom_attack(self, p)
@ -1192,6 +1231,9 @@ function mob_class:do_states_attack (dtime)
-- important for mcl_shields -- important for mcl_shields
ent._shooter = self.object ent._shooter = self.object
ent._saved_shooter_pos = self.object:get_pos() ent._saved_shooter_pos = self.object:get_pos()
if ent.homing then
ent._target = self.attack
end
end end
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
@ -1208,7 +1250,13 @@ function mob_class:do_states_attack (dtime)
end end
end end
end end
else
elseif self.attack_type == "custom" and self.attack_state then
self.attack_state(self, dtime)
end end
if self.on_attack then
self.on_attack(self, dtime)
end
end end

View File

@ -1,5 +1,7 @@
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class local mob_class = mcl_mobs.mob_class
local validate_vector = mcl_util.validate_vector
local active_particlespawners = {} local active_particlespawners = {}
local disable_blood = minetest.settings:get_bool("mobs_disable_blood") local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local DEFAULT_FALL_SPEED = -9.81*1.5 local DEFAULT_FALL_SPEED = -9.81*1.5
@ -9,16 +11,6 @@ local PATHFINDING = "gowp"
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128 local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
if player_transfer_distance == 0 then player_transfer_distance = math.huge end if player_transfer_distance == 0 then player_transfer_distance = math.huge end
local function validate_vector (vect)
if vect then
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
return true
end
end
return false
end
-- custom particle effects -- custom particle effects
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down) function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
@ -418,7 +410,7 @@ function mob_class:check_head_swivel(dtime)
--final_rotation = vector.new(0,0,0) --final_rotation = vector.new(0,0,0)
end end
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation) mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
end end

View File

@ -147,7 +147,7 @@ function mcl_mobs.register_mob(name, def)
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
curiosity = def.curiosity or 1, -- how often mob will look at player on idle curiosity = def.curiosity or 1, -- how often mob will look at player on idle
head_yaw = def.head_yaw or "y", -- axis to rotate head on head_yaw = def.head_yaw or "y", -- axis to rotate head on
horrizonatal_head_height = def.horrizonatal_head_height or 0, horizontal_head_height = def.horizontal_head_height or 0,
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
stepheight = def.stepheight or 0.6, stepheight = def.stepheight or 0.6,
name = name, name = name,
@ -171,6 +171,7 @@ function mcl_mobs.register_mob(name, def)
xp_min = def.xp_min or 0, xp_min = def.xp_min or 0,
xp_max = def.xp_max or 0, xp_max = def.xp_max or 0,
xp_timestamp = 0, xp_timestamp = 0,
invul_timestamp = 0,
breath_max = def.breath_max or 15, breath_max = def.breath_max or 15,
breathes_in_water = def.breathes_in_water or false, breathes_in_water = def.breathes_in_water or false,
physical = true, physical = true,
@ -287,6 +288,7 @@ function mcl_mobs.register_mob(name, def)
spawn_in_group_min = def.spawn_in_group_min, spawn_in_group_min = def.spawn_in_group_min,
noyaw = def.noyaw or false, noyaw = def.noyaw or false,
particlespawners = def.particlespawners, particlespawners = def.particlespawners,
spawn_check = def.spawn_check,
-- End of MCL2 extensions -- End of MCL2 extensions
on_spawn = def.on_spawn, on_spawn = def.on_spawn,
on_blast = def.on_blast or function(self,damage) on_blast = def.on_blast or function(self,damage)
@ -297,6 +299,7 @@ function mcl_mobs.register_mob(name, def)
return false, true, {} return false, true, {}
end, end,
do_punch = def.do_punch, do_punch = def.do_punch,
deal_damage = def.deal_damage,
on_breed = def.on_breed, on_breed = def.on_breed,
on_grown = def.on_grown, on_grown = def.on_grown,
on_pick_up = def.on_pick_up, on_pick_up = def.on_pick_up,
@ -311,8 +314,16 @@ function mcl_mobs.register_mob(name, def)
return self:mob_activate(staticdata, def, dtime) return self:mob_activate(staticdata, def, dtime)
end, end,
attack_state = def.attack_state, -- custom attack state
on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
harmed_by_heal = def.harmed_by_heal, harmed_by_heal = def.harmed_by_heal,
on_lightning_strike = def.on_lightning_strike is_boss = def.is_boss,
dealt_effect = def.dealt_effect,
on_lightning_strike = def.on_lightning_strike,
extra_hostile = def.extra_hostile,
attack_exception = def.attack_exception or function(p) return false end,
_spawner = def._spawner,
} }
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta)) minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
@ -323,6 +334,13 @@ function mcl_mobs.register_mob(name, def)
end -- END mcl_mobs.register_mob function end -- END mcl_mobs.register_mob function
function mcl_mobs.get_arrow_damage_func(damage, typ)
local typ = mcl_damage.types[typ] and typ or "arrow"
return function(projectile, object)
return mcl_util.deal_damage(object, damage, {type = typ})
end
end
-- register arrow for shoot attack -- register arrow for shoot attack
function mcl_mobs.register_arrow(name, def) function mcl_mobs.register_arrow(name, def)
@ -339,13 +357,15 @@ function mcl_mobs.register_arrow(name, def)
hit_node = def.hit_node, hit_node = def.hit_node,
hit_mob = def.hit_mob, hit_mob = def.hit_mob,
hit_object = def.hit_object, hit_object = def.hit_object,
homing = def.homing,
drop = def.drop or false, -- drops arrow as registered item when true drop = def.drop or false, -- drops arrow as registered item when true
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0, timer = 0,
switch = 0, switch = 0,
_lifetime = def._lifetime or 150,
owner_id = def.owner_id, owner_id = def.owner_id,
rotate = def.rotate, rotate = def.rotate,
on_punch = function(self) on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity() local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1}) self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
end, end,
@ -362,7 +382,7 @@ function mcl_mobs.register_arrow(name, def)
local pos = self.object:get_pos() local pos = self.object:get_pos()
if self.switch == 0 if self.switch == 0
or self.timer > 150 or self.timer > self._lifetime
or not within_limits(pos, 0) then or not within_limits(pos, 0) then
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
self.object:remove(); self.object:remove();
@ -410,6 +430,17 @@ function mcl_mobs.register_arrow(name, def)
end end
end end
if self.homing and self._target then
local p = self._target:get_pos()
if p then
if minetest.line_of_sight(self.object:get_pos(), p) then
self.object:set_velocity(vector.direction(self.object:get_pos(), p) * self.velocity)
end
else
self._target = nil
end
end
if self.hit_player or self.hit_mob or self.hit_object then if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do

View File

@ -0,0 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Modo pacífico ativado! Nenhum monstro será gerado.
This allows you to place a single mob.=Isso permite você posicionar um único mob.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Posicione-o onde você deseja que o mob apareça. Animais serão gerados domesticados, a menos que você segure pressionada a tecla de agachar enquanto posiciona. Se você posicionar em um gerador de mobs, você muda o mob que será gerado.
You need the “maphack” privilege to change the mob spawner.=Você precisa do privilégio "maphack" para mudar o gerador de mobs.
Name Tag=Etiqueta
A name tag is an item to name a mob.=Uma etiqueta é um item para nomear um mob.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de você usar a etiqueta, você precisa determinar um nome em uma bigorna. Assim você pode usar a etiqueta para nomear um mob. Isso consumirá a etiqueta.
Only peaceful mobs allowed!=Apenas mobs pacíficos permitidos!
Give names to mobs=Dá nome aos mobs
Set name at anvil=Determine um nome em uma bigorna
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Remove mobs especifícos exceto os mobs nomeados ou domesticados. Como segundo parâmetro, use nametagged/tamed para selecionar apenas mobs nomeados/domesticados, ou um alcançe para especificar uma distância máxima em relação ao jogador.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Uso padrão. Eliminando mobs hostis. Para mais opções por favor digite: /help clearmobs

View File

@ -1,11 +1,13 @@
# textdomain: mcl_mobs # textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Мирный режим включён! Чудовища не будут появляться. Peaceful mode active! No monsters will spawn.=Мирный режим включён! Монстры не будут спауниться.
This allows you to place a single mob.=Позволяет вам породить одно существо. This allows you to place a single mob.=Позволяет вам заспаунить одного моба.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Просто нажмите на блок, где хотите, чтобы появилось существо. Животные будут появляться уже прирученные, если это не нужно, удерживайте клавишу [Красться] при размещении. Если использовать на порождателе, тогда существо будет изменено. Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Используйте предмет там, где вы хотите, чтобы заспаунился моб. Животные будут спауниться уже прирученные, если только вы не удерживаете клавишу [Красться] при размещении. Если использовать на спаунере мобов, изменится создаваемый им моб.
You need the “maphack” privilege to change the mob spawner.=Вам нужно обладать привилегией «maphack», чтобы изменить порождатель существ. You need the “maphack” privilege to change the mob spawner.=Вам нужна привилегия “maphack”, чтобы изменить спаунер мобов.
Name Tag=Именная бирка Name Tag=Бирка
A name tag is an item to name a mob.=Именная бирка — это предмет, чтобы дать существу имя. A name tag is an item to name a mob.=Бирка это предмет, дающий мобу имя.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Прежде чем использовать именную бирку, нужно задать имя на наковальне. Тогда вы сможете использовать бирку, чтобы дать имя мобу. Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Прежде чем использовать бирку, нужно задать ей имя на наковальне. Тогда вы сможете использовать бирку, чтобы дать имя мобу.
Only peaceful mobs allowed!=Разрешены только мирные существа! Only peaceful mobs allowed!=Разрешены только мирные мобы!
Give names to mobs=Даёт имена существам Give names to mobs=Даёт имена мобам
Set name at anvil=Задайте имя при помощи наковальни Set name at anvil=Задайте имя на наковальне
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Удаляет указанных мобов кроме именованных и прирученных. Для второго параметра используйте nametagged/tamed, чтобы выбрать именованных/прирученных мобов или радиус указывающий максимальную дистанцию от игрока.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Параметры по умолчанию. Удаляем враждебных мобов. Для дополнительных опций введите: /help clearmobs

View File

@ -76,6 +76,67 @@ function mob_class:is_node_waterhazard(nodename)
return false return false
end end
local function raycast_line_of_sight (origin, target)
local raycast = minetest.raycast(origin, target, false, true)
local los_blocked = false
for hitpoint in raycast do
if hitpoint.type == "node" then
--TODO type object could block vision, for example chests
local node = minetest.get_node(minetest.get_pointed_thing_position(hitpoint))
if node.name ~= "air" then
local nodef = minetest.registered_nodes[node.name]
if nodef and nodef.walkable then
los_blocked = true
break
end
end
end
end
return not los_blocked
end
function mob_class:target_visible(origin)
if not origin then return end
if not self.attack then return end
local target_pos = self.attack:get_pos()
if not target_pos then return end
local origin_eye_pos = vector.offset(origin, 0, self.head_eye_height, 0)
--minetest.log("origin: " .. dump(origin))
--minetest.log("origin_eye_pos: " .. dump(origin_eye_pos))
local targ_head_height, targ_feet_height
if self.attack:is_player() then
local cbox = self.object:get_properties().collisionbox
targ_head_height = vector.offset(target_pos, 0, cbox[5], 0)
targ_feet_height = target_pos -- Cbox would put feet under ground which interferes with ray
else
targ_head_height = vector.offset(target_pos, 0, self.collisionbox[5], 0)
targ_feet_height = vector.offset(target_pos, 0, self.collisionbox[2], 0)
end
--minetest.log("start targ_head_height: " .. dump(targ_head_height))
if raycast_line_of_sight (origin_eye_pos, targ_head_height) then
return true
end
--minetest.log("Start targ_feet_height: " .. dump(targ_feet_height))
if raycast_line_of_sight (origin_eye_pos, targ_feet_height) then
return true
end
-- TODO mid way between feet and head
return false
end
-- check line of sight (BrunoMine) -- check line of sight (BrunoMine)
function mob_class:line_of_sight(pos1, pos2, stepsize) function mob_class:line_of_sight(pos1, pos2, stepsize)

View File

@ -1,5 +1,6 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class local mob_class = mcl_mobs.mob_class
local validate_vector = mcl_util.validate_vector
local ENTITY_CRAMMING_MAX = 24 local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3 local CRAMMING_DAMAGE = 3
@ -355,7 +356,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
if math.abs(target_shortest_path_nums) > 10 then if math.abs(target_shortest_path_nums) > 10 then
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime))) self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
if self.acc then if validate_vector(self.acc) then
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime)) self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
end end
end end
@ -675,13 +676,20 @@ function mob_class:do_env_damage()
self.standing_in = node_ok(pos, "air").name self.standing_in = node_ok(pos, "air").name
self.standing_on = node_ok(pos2, "air").name self.standing_on = node_ok(pos2, "air").name
local pos3 = vector.offset(pos, 0, 1, 0)
self.standing_under = node_ok(pos3, "air").name
-- don't fall when on ignore, just stand still -- don't fall when on ignore, just stand still
if self.standing_in == "ignore" then if self.standing_in == "ignore" then
self.object:set_velocity({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0})
-- wither rose effect
elseif self.standing_in == "mcl_flowers:wither_rose" then
mcl_potions.withering_func(self.object, 1, 2)
end end
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
local nodef2 = minetest.registered_nodes[self.standing_on] local nodef2 = minetest.registered_nodes[self.standing_on]
local nodef3 = minetest.registered_nodes[self.standing_under]
-- rain -- rain
if self.rain_damage > 0 then if self.rain_damage > 0 then
@ -761,7 +769,7 @@ function mob_class:do_env_damage()
if minetest.get_item_group(self.standing_in, "water") == 0 then if minetest.get_item_group(self.standing_in, "water") == 0 then
drowning = true drowning = true
end end
elseif nodef.drowning > 0 then elseif nodef.drowning > 0 and nodef3.drowning > 0 then
drowning = true drowning = true
end end
@ -939,7 +947,7 @@ function mob_class:falling(pos)
-- in water then float up -- in water then float up
if registered_node.groups.water then if registered_node.groups.water then
if acc and self.floats == 1 then if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0)) self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
end end
else else

View File

@ -2,6 +2,13 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class local mob_class = mcl_mobs.mob_class
local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
local get_node = minetest.get_node local get_node = minetest.get_node
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light local get_node_light = minetest.get_node_light
@ -709,9 +716,6 @@ local function spawn_check(pos, spawn_def)
and spawn_def.dimension == dimension and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then and biome_check(spawn_def.biomes, gotten_biome) then
--mcl_log("Level 1 spawn check passed")
--minetest.log("Mob: " .. mob_def.name)
if (is_ground or spawn_def.type_of_spawning ~= "ground") if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf) and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass) and (not is_farm_animal(spawn_def.name) or is_grass)
@ -721,20 +725,41 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil) and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
--mcl_log("Level 2 spawn check passed")
local gotten_light = get_node_light(pos) local gotten_light = get_node_light(pos)
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
--mcl_log("Level 3 spawn check passed") if modern_lighting then
return true local my_node = get_node(pos)
local sky_light = minetest.get_natural_light(pos)
local art_light = minetest.get_artificial_light(my_node.param1)
if mob_def.spawn_check then
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
elseif mob_type == "monster" then
if dimension == "nether" then
if art_light <= nether_threshold then
return true
end
elseif dimension == "end" then
if art_light <= end_threshold then
return true
end
elseif dimension == "overworld" then
if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
return true
end
end
else
-- passive threshold is apparently the same in all dimensions ...
if gotten_light > overworld_passive_threshold then
return true
end
end
else else
--mcl_log("Spawn check level 3 failed") if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
return true
end
end end
else
--mcl_log("Spawn check level 2 failed")
end end
else
--mcl_log("Spawn check level 1 failed")
end end
return false return false
end end

View File

@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Pintura

View File

@ -1,2 +1,2 @@
# textdomain:mcl_paintings # textdomain:mcl_paintings
Painting=Рисование Painting=Картина

View File

@ -2,6 +2,9 @@ local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local function load_schem(filename) local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r") local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read()) local data = minetest.deserialize(file:read())
@ -9,6 +12,14 @@ local function load_schem(filename)
return data return data
end end
local wboss_overworld = 0
local wboss_nether = 0
local wboss_end = 0
local LIM_OVERWORLD = tonumber(minetest.settings:get("wither_cap_overworld")) or 3
local LIM_NETHER = tonumber(minetest.settings:get("wither_cap_nether")) or 10
local LIM_END = tonumber(minetest.settings:get("wither_cap_end")) or 5
local wither_spawn_schems = {} local wither_spawn_schems = {}
for _, d in pairs(dim) do for _, d in pairs(dim) do
@ -16,8 +27,13 @@ for _, d in pairs(dim) do
end end
local function check_schem(pos, schem) local function check_schem(pos, schem)
local cn_name
for _, n in pairs(schem) do for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then cn_name = minetest.get_node(vector.add(pos, n)).name
if string.find(cn_name, "mcl_heads:wither_skeleton") then
cn_name = "mcl_heads:wither_skeleton"
end
if cn_name ~= n.name then
return false return false
end end
end end
@ -30,14 +46,32 @@ local function remove_schem(pos, schem)
end end
end end
local function wither_spawn(pos) local function check_limit(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "overworld" and wboss_overworld >= LIM_OVERWORLD then return false
elseif dim == "end" and wboss_end >= LIM_END then return false
elseif wboss_nether >= LIM_NETHER then return false
else return true end
end
local function wither_spawn(pos, player)
if peaceful then return end
for _, d in pairs(dim) do for _, d in pairs(dim) do
for i = 0, 2 do for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i}) local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d] local schem = wither_spawn_schems[d]
if check_schem(p, schem) then if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
remove_schem(p, schem) remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither") local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
if not wither then return end
local wither_ent = wither:get_luaentity()
wither_ent._spawner = player:get_player_name()
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "overworld" then
wboss_overworld = wboss_overworld + 1
elseif dim == "end" then
wboss_end = wboss_end + 1
else wboss_nether = wboss_nether + 1 end
local objects = minetest.get_objects_inside_radius(pos, 20) local objects = minetest.get_objects_inside_radius(pos, 20)
for _, players in ipairs(objects) do for _, players in ipairs(objects) do
if players:is_player() then if players:is_player() then
@ -54,7 +88,19 @@ local old_on_place = wither_head.on_place
function wither_head.on_place(itemstack, placer, pointed) function wither_head.on_place(itemstack, placer, pointed)
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0)) local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
if n and n.name == "mcl_nether:soul_sand" then if n and n.name == "mcl_nether:soul_sand" then
minetest.after(0, wither_spawn, pointed.above) minetest.after(0, wither_spawn, pointed.above, placer)
end end
return old_on_place(itemstack, placer, pointed) return old_on_place(itemstack, placer, pointed)
end end
if anti_troll then
-- pull wither counts per dimension
minetest.register_globalstep(function(dtime)
wboss_overworld = mobs_mc.wither_count_overworld
wboss_nether = mobs_mc.wither_count_nether
wboss_end = mobs_mc.wither_count_end
mobs_mc.wither_count_overworld = 0
mobs_mc.wither_count_nether = 0
mobs_mc.wither_count_end = 0
end)
end

View File

@ -191,9 +191,10 @@ Origin of those models:
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0) * [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
* `mcl_totems_totem.ogg` * `mcl_totems_totem.ogg`
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/> * Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) * [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0) * `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
* Source: <https://opengameart.org/content/walking-skeleton> * Source: <https://opengameart.org/content/walking-skeleton>
* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
* [spookymodem](https://freesound.org/people/spookymodem/) * [spookymodem](https://freesound.org/people/spookymodem/)
* `mobs_mc_skeleton_death.ogg` (CC0) * `mobs_mc_skeleton_death.ogg` (CC0)
* <https://freesound.org/people/spookymodem/sounds/202091/> * <https://freesound.org/people/spookymodem/sounds/202091/>
@ -304,7 +305,10 @@ Origin of those models:
* `mobs_mc_rabbit_random.*.ogg` (CC0) * `mobs_mc_rabbit_random.*.ogg` (CC0)
* Changes were made. * Changes were made.
* Source: <https://freesound.org/people/Alshred/> * Source: <https://freesound.org/people/Alshred/>
* [epCode]
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
Note: Many of these sounds have been more or less modified to fit the game. Note: Many of these sounds have been more or less modified to fit the game.
Sounds not mentioned hre are licensed under CC0. Sounds not mentioned here are licensed under CC0.

View File

@ -13,7 +13,7 @@ local axolotl = {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = -1, bone_eye_height = -1,
head_eye_height = -0.5, head_eye_height = -0.5,
horrizonatal_head_height = 0, horizontal_head_height = 0,
curiosity = 10, curiosity = 10,
head_yaw="z", head_yaw="z",
@ -78,7 +78,6 @@ local axolotl = {
attack_animals = true, attack_animals = true,
specific_attack = { specific_attack = {
"extra_mobs_cod", "extra_mobs_cod",
"mobs_mc:sheep",
"extra_mobs_glow_squid", "extra_mobs_glow_squid",
"extra_mobs_salmon", "extra_mobs_salmon",
"extra_mobs_tropical_fish", "extra_mobs_tropical_fish",

View File

@ -2,6 +2,18 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
local date = os.date("*t")
local maxlight
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
maxlight = 6
else
maxlight = 3
end
return artificial_light <= maxlight
end
mcl_mobs.register_mob("mobs_mc:bat", { mcl_mobs.register_mob("mobs_mc:bat", {
description = S("Bat"), description = S("Bat"),
type = "animal", type = "animal",
@ -50,6 +62,7 @@ mcl_mobs.register_mob("mobs_mc:bat", {
jump = false, jump = false,
fly = true, fly = true,
makes_footstep_sound = false, makes_footstep_sound = false,
spawn_check = spawn_check,
}) })

View File

@ -11,6 +11,9 @@ local mod_target = minetest.get_modpath("mcl_target")
--################### BLAZE --################### BLAZE
--################### --###################
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
mcl_mobs.register_mob("mobs_mc:blaze", { mcl_mobs.register_mob("mobs_mc:blaze", {
description = S("Blaze"), description = S("Blaze"),
@ -137,6 +140,7 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
}, },
}) })
end, end,
spawn_check = spawn_check,
}) })
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(

View File

@ -23,7 +23,7 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 4, bone_eye_height = 4,
head_eye_height = 1.5, head_eye_height = 1.5,
horrizonatal_head_height = -.3, horizontal_head_height = -.3,
curiosity = 10, curiosity = 10,
head_yaw="z", head_yaw="z",
visual_size = {x=1,y=1}, visual_size = {x=1,y=1},

View File

@ -24,7 +24,7 @@ local cow_def = {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 10, bone_eye_height = 10,
head_eye_height = 1.1, head_eye_height = 1.1,
horrizonatal_head_height=-1.8, horizontal_head_height=-1.8,
curiosity = 2, curiosity = 2,
head_yaw="z", head_yaw="z",
makes_footstep_sound = true, makes_footstep_sound = true,
@ -105,7 +105,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
-- Use shears to get mushrooms and turn mooshroom into cow -- Use shears to get mushrooms and turn mooshroom into cow
if item:get_name() == "mcl_tools:shears" then if minetest.get_item_group(item:get_name(), "shears") > 0 then
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true) minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)

View File

@ -24,6 +24,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
mesh = "mobs_mc_creeper.b3d", mesh = "mobs_mc_creeper.b3d",
head_swivel = "Head_Control", head_swivel = "Head_Control",
bone_eye_height = 2.35, bone_eye_height = 2.35,
head_eye_height = 1.8;
curiosity = 2, curiosity = 2,
textures = { textures = {
{"mobs_mc_creeper.png", {"mobs_mc_creeper.png",
@ -49,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
explosion_strength = 3, explosion_strength = 3,
explosion_radius = 3.5, explosion_radius = 3.5,
explosion_damage_radius = 3.5, explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 6, explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
explosion_timer = 1.5, explosion_timer = 1.5,
allow_fuse_reset = true, allow_fuse_reset = true,
@ -171,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
explosion_strength = 6, explosion_strength = 6,
explosion_radius = 8, explosion_radius = 8,
explosion_damage_radius = 8, explosion_damage_radius = 8,
explosiontimer_reset_radius = 6, explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
explosion_timer = 1.5, explosion_timer = 1.5,
allow_fuse_reset = true, allow_fuse_reset = true,

View File

@ -136,6 +136,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
end end
end, end,
fire_resistant = true, fire_resistant = true,
is_boss = true,
}) })

View File

@ -31,8 +31,9 @@ local hoglin = {
} }, } },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
sounds = { sounds = {
random = "extra_mobs_hoglin", random = "extra_mobs_hoglin.1",
damage = "extra_mobs_hoglin_hurt", damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16, distance = 16,
}, },
jump = true, jump = true,
@ -92,6 +93,12 @@ local zoglin = table.copy(hoglin)
zoglin.description = S("Zoglin") zoglin.description = S("Zoglin")
zoglin.fire_resistant = 1 zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"} zoglin.textures = {"extra_mobs_zoglin.png"}
sounds = {
random = "extra_mobs_hoglin.2",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
}
zoglin.do_custom = function() zoglin.do_custom = function()
return return
end end

View File

@ -44,18 +44,6 @@ local function get_drops(self)
max = 2, max = 2,
looting = "common", looting = "common",
}) })
if self._saddle then
table.insert(self.drops,{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,})
end
if self._chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end end
-- Helper functions to determine equipment rules -- Helper functions to determine equipment rules
@ -245,10 +233,18 @@ local horse = {
on_die = function(self, pos) on_die = function(self, pos)
-- drop saddle when horse is killed while riding -- drop saddle when horse is killed
if self._saddle then if self._saddle then
minetest.add_item(pos, "mcl_mobitems:saddle") minetest.add_item(pos, "mcl_mobitems:saddle")
end end
-- drop chest when mule/donkey is killed
if self._chest then
minetest.add_item(pos, "mcl_chests:chest")
end
-- drop armor when horse is killed
if self._wearing_armor then
minetest.add_item(pos, self._horse_armor)
end
-- also detach from horse properly -- also detach from horse properly
if self.driver then if self.driver then
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
@ -401,6 +397,7 @@ local horse = {
-- Put on armor and take armor from player's inventory -- Put on armor and take armor from player's inventory
local armor = minetest.get_item_group(iname, "horse_armor") local armor = minetest.get_item_group(iname, "horse_armor")
self._horse_armor = iname self._horse_armor = iname
self._wearing_armor = true
local w = clicker:get_wielded_item() local w = clicker:get_wielded_item()
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
w:take_item() w:take_item()

View File

@ -4,12 +4,14 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local allow_nav_hacks = minetest.settings:get_bool("mcl_mob_allow_nav_hacks ",false)
--################### --###################
--################### IRON GOLEM --################### IRON GOLEM
--################### --###################
local etime = 0 local walk_dist = 40
local tele_dist = 80
mcl_mobs.register_mob("mobs_mc:iron_golem", { mcl_mobs.register_mob("mobs_mc:iron_golem", {
description = S("Iron Golem"), description = S("Iron Golem"),
@ -85,11 +87,23 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
punch_start = 40, punch_end = 50, punch_start = 40, punch_end = 50,
}, },
jump = true, jump = true,
on_step = function(self,dtime) do_custom = function(self, dtime)
etime = etime + dtime self.home_timer = (self.home_timer or 0) + dtime
if etime > 10 then
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then if self.home_timer > 10 then
self:gopath(self._home) self.home_timer = 0
if self._home and self.state ~= "attack" then
local dist = vector.distance(self._home,self.object:get_pos())
if allow_nav_hacks and dist >= tele_dist then
self.object:set_pos(self._home)
self.state = "stand"
self.order = "follow"
elseif dist >= walk_dist then
self:gopath(self._home, function(self)
self.state = "stand"
self.order = "follow"
end)
end
end end
end end
end, end,

View File

@ -62,7 +62,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 11, bone_eye_height = 11,
head_eye_height = 3, head_eye_height = 3,
horrizonatal_head_height=0, horizontal_head_height=0,
curiosity = 60, curiosity = 60,
head_yaw = "z", head_yaw = "z",

View File

@ -21,6 +21,7 @@ Mule=Mule
Iron Golem=Golem de fer Iron Golem=Golem de fer
Llama=Lama Llama=Lama
Ocelot=Ocelot Ocelot=Ocelot
Cat=Chat
Parrot=Perroquet Parrot=Perroquet
Pig=Cochon Pig=Cochon
Polar Bear=Ours blanc Polar Bear=Ours blanc
@ -48,8 +49,15 @@ Witch=Sorcière
Wither=Wither Wither=Wither
Wolf=Loup Wolf=Loup
Husk=Zombie Momifié Husk=Zombie Momifié
Baby Husk=Bébé Zombie Momifié
Zombie=Zombie Zombie=Zombie
Zombie Piglin=Zombie Cochon Baby Zombie=Bébé Zombie
Piglin=Piglin
Baby Piglin=Bébé Piglin
Zombie Piglin=Piglin Zombie
Baby Zombie Piglin=Bébé Piglin Zombie
Sword Piglin=Piglin avec une épée
Piglin Brute=Piglin Barbare
Farmer=Fermier Farmer=Fermier
Fisherman=Pêcheur Fisherman=Pêcheur
Fletcher=Archer Fletcher=Archer
@ -69,5 +77,7 @@ Dolphin=Dauphin
Pillager=Pilleur Pillager=Pilleur
Tropical fish=Poisson tropical Tropical fish=Poisson tropical
Hoglin=Hoglin Hoglin=Hoglin
Baby hoglin=Bébé Hoglin
Zoglin=Zoglin
Strider=Arpenteur Strider=Arpenteur
Glow Squid=Poulpe Brillant Glow Squid=Poulpe Brillant

View File

@ -0,0 +1,83 @@
# textdomain: mobs_mc
Agent=Agente
Axolotl=Axolote
Bat=Morcego
Blaze=Blaze
Chicken=Galinha
Cow=Vaca
Mooshroom=Coguvaca
Creeper=Creeper
Ender Dragon=Dragão do Fim
Enderman=Enderman
Endermite=Endermite
Ghast=Ghast
Elder Guardian=Guardião Ancião
Guardian=Guardião
Horse=Cavalo
Skeleton Horse=Cavalo Esqueleto
Zombie Horse=Cavalo Zumbi
Donkey=Burro
Mule=Mula
Iron Golem=Golem de Ferro
Llama=Lhama
Ocelot=Jaguatirica
Cat=Gato
Parrot=Papagaio
Pig=Porco
Polar Bear=Urso Polar
Rabbit=Coelho
Killer Bunny=Coelho Assassino
Sheep=Ovelha
Shulker=Shulker
Silverfish=Traça
Skeleton=Esqueleto
Stray=Esqueleto Errante
Wither Skeleton=Esqueleto Wither
Magma Cube=Cubo de Magma
Slime=Slime
Snow Golem=Golem de Neve
Spider=Aranha
Cave Spider=Aranha de Caverna
Squid=Lula
Vex=Vex
Evoker=Invocador
Illusioner=Ilusionista
Villager=Aldeão
Vindicator=Vingador
Zombie Villager=Aldeão Zumbi
Witch=Bruxa
Wither=Wither
Wolf=Lobo
Husk=Zumbi-Múmia
Baby Husk=Zumbi-Múmia Bebê
Zombie=Zumbi
Baby Zombie=Zumbi Bebê
Piglin=Piglin
Baby Piglin=Piglin Bebê
Zombie Piglin=Piglin Zumbi
Baby Zombie Piglin=Piglin Zumbi Bebê
Sword Piglin=Piglin Espadachim
Piglin Brute=Piglin Barbáro
Farmer=Fazendeiro
Fisherman=Pescador
Fletcher=Flecheiro
Shepherd=Pastor
Librarian=Bibliotecário
Cartographer=Cartógrafo
Armorer=Armoreiro
Leatherworker=Coureiro
Butcher=Açougueiro
Weapon Smith=Armeiro
Tool Smith=Ferramenteiro
Cleric=Clérigo
Nitwit=Palerma
Cod=Bacalhau
Salmon=Salmão
Dolphin=Golfinho
Pillager=Saqueador
Tropical fish=Peixe Tropical
Hoglin=Hoglin
Baby hoglin=Hoglin Bebê
Zoglin=Zoglin
Strider=Lavagante
Glow Squid=Lula Brilhante

View File

@ -1,25 +1,27 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Agent=Агент Agent=Агент
Axolotl=Аксолотль
Bat=Летучая мышь Bat=Летучая мышь
Blaze=Ифрит Blaze=Ифрит
Chicken=Курица Chicken=Курица
Cow=Корова Cow=Корова
Mooshroom=Гриб Mooshroom=Грибная корова
Creeper=Крипер Creeper=Крипер
Ender Dragon=Дракон Предела Ender Dragon=Дракон Края
Enderman=Эндермен Enderman=Эндермен
Endermite=Эндермит Endermite=Эндермит
Ghast=Гаст Ghast=Гаст
Elder Guardian=Древний страж Elder Guardian=Древний страж
Guardian=Страж Guardian=Страж
Horse=Лошадь Horse=Лошадь
Skeleton Horse=Скелет лошади Skeleton Horse=Лошадь-скелет
Zombie Horse=Зомби-лошадь Zombie Horse=Лошадь-зомби
Donkey=Ослик Donkey=Ослик
Mule=Мул Mule=Мул
Iron Golem=Железный голем Iron Golem=Железный голем
Llama=Лама Llama=Лама
Ocelot=Оцелот Ocelot=Оцелот
Cat=Кошка
Parrot=Попугай Parrot=Попугай
Pig=Свинья Pig=Свинья
Polar Bear=Полярный медведь Polar Bear=Полярный медведь
@ -32,13 +34,13 @@ Skeleton=Скелет
Stray=Странник Stray=Странник
Wither Skeleton=Скелет-иссушитель Wither Skeleton=Скелет-иссушитель
Magma Cube=Лавовый куб Magma Cube=Лавовый куб
Slime=Слизняк Slime=Слизень
Snow Golem=Снежный голем Snow Golem=Снежный голем
Spider=Паук Spider=Паук
Cave Spider=Пещерный паук Cave Spider=Пещерный паук
Squid=Кальмар Squid=Спрут
Vex=Досаждатель Vex=Досаждатель
Evoker=Маг Evoker=Вызыватель
Illusioner=Иллюзор Illusioner=Иллюзор
Villager=Житель Villager=Житель
Vindicator=Поборник Vindicator=Поборник
@ -47,8 +49,15 @@ Witch=Ведьма
Wither=Иссушитель Wither=Иссушитель
Wolf=Волк Wolf=Волк
Husk=Кадавр Husk=Кадавр
Baby Husk=Кадавр-ребёнок
Zombie=Зомби Zombie=Зомби
Zombie Pigman=Зомби-свиночеловек Baby Zombie=Зомби-ребёнок
Piglin=Пиглин
Baby Piglin=Пиглин-ребёнок
Zombie Piglin=Зомби-пиглин
Baby Zombie Piglin=Зомби-пиглин-ребёнок
Sword Piglin=Пиглин-мечник
Piglin Brute=Жестокий пиглин
Farmer=Фермер Farmer=Фермер
Fisherman=Рыбак Fisherman=Рыбак
Fletcher=Лучник Fletcher=Лучник
@ -62,3 +71,13 @@ Weapon Smith=Оружейник
Tool Smith=Инструментальщик Tool Smith=Инструментальщик
Cleric=Церковник Cleric=Церковник
Nitwit=Нищий Nitwit=Нищий
Cod=Треска
Salmon=Лосось
Dolphin=Дельфин
Pillager=Разбойник
Tropical fish=Тропическая рыба
Hoglin=Хоглин
Baby hoglin=Детёныш хоглина
Zoglin=Зоглин
Strider=Страйдер
Glow Squid=Светящийся спрут

View File

@ -21,6 +21,7 @@ Mule=
Iron Golem= Iron Golem=
Llama= Llama=
Ocelot= Ocelot=
Cat=
Parrot= Parrot=
Pig= Pig=
Polar Bear= Polar Bear=
@ -48,7 +49,9 @@ Witch=
Wither= Wither=
Wolf= Wolf=
Husk= Husk=
Baby Husk=
Zombie= Zombie=
Baby Zombie=
Piglin= Piglin=
Baby Piglin= Baby Piglin=
Zombie Piglin= Zombie Piglin=
@ -74,5 +77,7 @@ Dolphin=
Pillager= Pillager=
Tropical fish= Tropical fish=
Hoglin= Hoglin=
Baby hoglin=
Zoglin=
Strider= Strider=
Glow Squid= Glow Squid=

View File

@ -2,4 +2,4 @@ name = mobs_mc
author = maikerumine author = maikerumine
description = Adds Minecraft-like monsters and animals. description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items, mcl_worlds

View File

@ -39,7 +39,7 @@ local ocelot = {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 6.2, bone_eye_height = 6.2,
head_eye_height = 0.4, head_eye_height = 0.4,
horrizonatal_head_height=-0, horizontal_head_height=-0,
head_yaw="z", head_yaw="z",
curiosity = 4, curiosity = 4,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},

View File

@ -137,7 +137,7 @@ mcl_mobs.register_mob("mobs_mc:parrot", {
xp_max = 3, xp_max = 3,
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 1.1, bone_eye_height = 1.1,
horrizonatal_head_height=0, horizontal_head_height=0,
curiosity = 10, curiosity = 10,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh", visual = "mesh",

View File

@ -22,7 +22,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 7.5, bone_eye_height = 7.5,
head_eye_height = 0.8, head_eye_height = 0.8,
horrizonatal_head_height=-1, horizontal_head_height=-1,
curiosity = 3, curiosity = 3,
head_yaw="z", head_yaw="z",
makes_footstep_sound = true, makes_footstep_sound = true,

View File

@ -61,8 +61,10 @@ local piglin = {
} }, } },
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
sounds = { sounds = {
random = "extra_mobs_piglin", random = "mobs_mc_zombiepig_random",
damage = "extra_mobs_piglin_hurt", war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
damage = "mobs_mc_zombiepig_hurt.2",
death = "mobs_mc_zombiepig_death.2",
distance = 16, distance = 16,
}, },
jump = true, jump = true,
@ -219,6 +221,10 @@ mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
-- Zombified Piglin -- -- Zombified Piglin --
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
local zombified_piglin = { local zombified_piglin = {
description = S("Zombie Piglin"), description = S("Zombie Piglin"),
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
@ -256,6 +262,7 @@ local zombified_piglin = {
}, },
jump = true, jump = true,
makes_footstep_sound = true, makes_footstep_sound = true,
spawn_check = spawn_check,
walk_velocity = .8, walk_velocity = .8,
run_velocity = 2.6, run_velocity = 2.6,
pathfinding = 1, pathfinding = 1,

View File

@ -27,7 +27,7 @@ mcl_mobs.register_mob("mobs_mc:polar_bear", {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 2.6, bone_eye_height = 2.6,
head_eye_height = 1, head_eye_height = 1,
horrizonatal_head_height = 0, horizontal_head_height = 0,
curiosity = 20, curiosity = 20,
head_yaw="z", head_yaw="z",
visual_size = {x=3.0, y=3.0}, visual_size = {x=3.0, y=3.0},

View File

@ -18,7 +18,7 @@ local rabbit = {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 2, bone_eye_height = 2,
head_eye_height = 0.5, head_eye_height = 0.5,
horrizonatal_head_height = -.3, horizontal_head_height = -.3,
curiosity = 20, curiosity = 20,
head_yaw="z", head_yaw="z",
visual = "mesh", visual = "mesh",

View File

@ -67,7 +67,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 3.3, bone_eye_height = 3.3,
head_eye_height = 1.1, head_eye_height = 1.1,
horrizonatal_head_height=-.7, horizontal_head_height=-.7,
curiosity = 6, curiosity = 6,
head_yaw="z", head_yaw="z",
visual = "mesh", visual = "mesh",
@ -111,7 +111,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
run_start = 81, run_end = 121, run_speed = 60, run_start = 81, run_end = 121, run_speed = 60,
eat_start = 121, eat_start = 161, eat_loop = false, eat_start = 121, eat_start = 161, eat_loop = false,
}, },
follow = { "mcl_farming:wheat_item" }, follow = { "mcl_farming:wheat_item", "mcl_shepherd:shepherd_staff" },
view_range = 12, view_range = 12,
-- Eat grass -- Eat grass
@ -234,7 +234,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
if self:feed_tame(clicker, 1, true, false) then return end if self:feed_tame(clicker, 1, true, false) then return end
if mcl_mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then if minetest.get_item_group(item:get_name(), "shears") > 0 and not self.gotten and not self.child then
self.gotten = true self.gotten = true
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true) minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)

View File

@ -35,7 +35,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
attack_type = "shoot", attack_type = "shoot",
shoot_interval = 0.5, shoot_interval = 6,
arrow = "mobs_mc:shulkerbullet", arrow = "mobs_mc:shulkerbullet",
shoot_offset = 0.5, shoot_offset = 0.5,
passive = false, passive = false,
@ -43,7 +43,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
hp_max = 30, hp_max = 30,
xp_min = 5, xp_min = 5,
xp_max = 5, xp_max = 5,
armor = 150, armor = 20,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5}, collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_shulker.b3d", mesh = "mobs_mc_shulker.b3d",
@ -51,7 +51,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
-- TODO: sounds -- TODO: sounds
-- TODO: Make shulker dye-able -- TODO: Make shulker dye-able
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
walk_chance = 0, walk_chance = 10,
knock_back = false, knock_back = false,
jump = false, jump = false,
can_despawn = false, can_despawn = false,
@ -65,15 +65,19 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
looting_factor = 0.0625}, looting_factor = 0.0625},
}, },
animation = { animation = {
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25, stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
speed_normal = 25, speed_run = 50, speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 25, stand_start = 0, stand_end = 25,
walk_start = 25, walk_end = 45, walk_start = 45, walk_end = 65,
run_start = 45, run_end = 85, walk_loop = false,
run_start = 65, run_end = 85,
run_loop = false,
punch_start = 80, punch_end = 100, punch_start = 80, punch_end = 100,
}, },
view_range = 16, view_range = 16,
fear_height = 0, fear_height = 0,
walk_velocity = 0,
run_velocity = 0,
noyaw = true, noyaw = true,
do_custom = function(self,dtime) do_custom = function(self,dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
@ -81,12 +85,13 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
self.object:set_yaw(0) self.object:set_yaw(0)
mcl_mobs:yaw(self, 0, 0, dtime) mcl_mobs:yaw(self, 0, 0, dtime)
end end
if self.state == "walk" or self.state == "stand" then
self.state = "stand"
self:set_animation("stand")
end
if self.state == "attack" then if self.state == "attack" then
self:set_animation("punch") self:set_animation("run")
self.armor = 0
elseif self.state == "stand" then
self.armor = 20
elseif self.state == "walk" or self.state == "run" then
self.armor = 0
end end
self.path.way = false self.path.way = false
self.look_at_players = false self.look_at_players = false
@ -149,6 +154,9 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
end end
end end
end, end,
on_attack = function(self, dtime)
self.shoot_interval = math.random(1, 6)
end,
}) })
-- bullet arrow (weapon) -- bullet arrow (weapon)
@ -156,27 +164,12 @@ mcl_mobs.register_arrow("mobs_mc:shulkerbullet", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.25, y = 0.25}, visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_mc_shulkerbullet.png"}, textures = {"mobs_mc_shulkerbullet.png"},
velocity = 6, velocity = 5,
homing = true,
hit_player = function(self, player) hit_player = mcl_mobs.get_arrow_damage_func(4),
player:punch(self.object, 1.0, { hit_mob = mcl_mobs.get_arrow_damage_func(4),
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_node = function(self, pos, node)
end
}) })
mcl_mobs.register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0) mcl_mobs.register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0)
mcl_mobs:non_spawn_specific("mobs_mc:shulker","overworld",0,minetest.LIGHT_MAX+1) mcl_mobs:non_spawn_specific("mobs_mc:shulker","overworld",0,minetest.LIGHT_MAX+1)
--[[ --[[

View File

@ -4,6 +4,10 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
mcl_mobs.register_mob("mobs_mc:silverfish", { mcl_mobs.register_mob("mobs_mc:silverfish", {
description = S("Silverfish"), description = S("Silverfish"),
type = "monster", type = "monster",
@ -53,6 +57,7 @@ mcl_mobs.register_mob("mobs_mc:silverfish", {
view_range = 16, view_range = 16,
attack_type = "dogfight", attack_type = "dogfight",
damage = 1, damage = 1,
spawn_check = spawn_check,
}) })
mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0) mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)

View File

@ -96,6 +96,11 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
fear_height = 4, fear_height = 4,
harmed_by_heal = true, harmed_by_heal = true,
fire_resistant = true, fire_resistant = true,
dealt_effect = {
name = "withering",
factor = 1,
dur = 10,
},
}) })
--spawn --spawn

View File

@ -161,6 +161,18 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
end end
end end
local swamp_light_max = 7
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
local maxlight = swamp_light_max
if is_slime_chunk(pos) then
maxlight = minetest.LIGHT_MAX + 1
end
return artificial_light <= maxlight
end
-- Slime -- Slime
local slime_big = { local slime_big = {
description = S("Slime"), description = S("Slime"),
@ -171,7 +183,7 @@ local slime_big = {
hp_max = 16, hp_max = 16,
xp_min = 4, xp_min = 4,
xp_max = 4, xp_max = 4,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
visual_size = {x=12.5, y=12.5}, visual_size = {x=12.5, y=12.5},
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}}, textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
visual = "mesh", visual = "mesh",
@ -185,7 +197,7 @@ local slime_big = {
distance = 16, distance = 16,
}, },
damage = 4, damage = 4,
reach = 3, reach = 2.5,
armor = 100, armor = 100,
drops = {}, drops = {},
-- TODO: Fix animations -- TODO: Fix animations
@ -213,6 +225,7 @@ local slime_big = {
spawn_small_alternative = "mobs_mc:slime_small", spawn_small_alternative = "mobs_mc:slime_small",
on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5), on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
use_texture_alpha = true, use_texture_alpha = true,
spawn_check = slime_spawn_check,
} }
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big) mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
@ -222,10 +235,10 @@ slime_small.hp_min = 4
slime_small.hp_max = 4 slime_small.hp_max = 4
slime_small.xp_min = 2 slime_small.xp_min = 2
slime_small.xp_max = 2 slime_small.xp_max = 2
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51} slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
slime_small.visual_size = {x=6.25, y=6.25} slime_small.visual_size = {x=6.25, y=6.25}
slime_small.damage = 3 slime_small.damage = 3
slime_small.reach = 2.75 slime_small.reach = 2.25
slime_small.walk_velocity = 1.8 slime_small.walk_velocity = 1.8
slime_small.run_velocity = 1.8 slime_small.run_velocity = 1.8
slime_small.jump_height = 4.3 slime_small.jump_height = 4.3
@ -239,10 +252,10 @@ slime_tiny.hp_min = 1
slime_tiny.hp_max = 1 slime_tiny.hp_max = 1
slime_tiny.xp_min = 1 slime_tiny.xp_min = 1
slime_tiny.xp_max = 1 slime_tiny.xp_max = 1
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505} slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
slime_tiny.visual_size = {x=3.125, y=3.125} slime_tiny.visual_size = {x=3.125, y=3.125}
slime_tiny.damage = 0 slime_tiny.damage = 1
slime_tiny.reach = 2.5 slime_tiny.reach = 2
slime_tiny.drops = { slime_tiny.drops = {
-- slimeball -- slimeball
{name = "mcl_mobitems:slimeball", {name = "mcl_mobitems:slimeball",
@ -297,7 +310,6 @@ local cave_min = mcl_vars.mg_overworld_min
local cave_max = water_level - 23 local cave_max = water_level - 23
local swampy_biomes = {"Swampland", "MangroveSwamp"} local swampy_biomes = {"Swampland", "MangroveSwamp"}
local swamp_light_max = 7
local swamp_min = water_level local swamp_min = water_level
local swamp_max = water_level + 27 local swamp_max = water_level + 27
@ -391,7 +403,7 @@ local magma_cube_big = {
hp_max = 16, hp_max = 16,
xp_min = 4, xp_min = 4,
xp_max = 4, xp_max = 4,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
visual_size = {x=12.5, y=12.5}, visual_size = {x=12.5, y=12.5},
textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }}, textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
visual = "mesh", visual = "mesh",
@ -406,7 +418,7 @@ local magma_cube_big = {
walk_velocity = 2.5, walk_velocity = 2.5,
run_velocity = 2.5, run_velocity = 2.5,
damage = 6, damage = 6,
reach = 3, reach = 2.35,
armor = 53, armor = 53,
drops = { drops = {
{name = "mcl_mobitems:magma_cream", {name = "mcl_mobitems:magma_cream",
@ -451,10 +463,10 @@ magma_cube_small.hp_min = 4
magma_cube_small.hp_max = 4 magma_cube_small.hp_max = 4
magma_cube_small.xp_min = 2 magma_cube_small.xp_min = 2
magma_cube_small.xp_max = 2 magma_cube_small.xp_max = 2
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51} magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
magma_cube_small.visual_size = {x=6.25, y=6.25} magma_cube_small.visual_size = {x=6.25, y=6.25}
magma_cube_small.damage = 3 magma_cube_small.damage = 3
magma_cube_small.reach = 2.75 magma_cube_small.reach = 2.1
magma_cube_small.walk_velocity = .8 magma_cube_small.walk_velocity = .8
magma_cube_small.run_velocity = 2.0 magma_cube_small.run_velocity = 2.0
magma_cube_small.jump_height = 6 magma_cube_small.jump_height = 6
@ -473,13 +485,13 @@ magma_cube_tiny.hp_min = 1
magma_cube_tiny.hp_max = 1 magma_cube_tiny.hp_max = 1
magma_cube_tiny.xp_min = 1 magma_cube_tiny.xp_min = 1
magma_cube_tiny.xp_max = 1 magma_cube_tiny.xp_max = 1
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505} magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
magma_cube_tiny.visual_size = {x=3.125, y=3.125} magma_cube_tiny.visual_size = {x=3.125, y=3.125}
magma_cube_tiny.walk_velocity = 1.02 magma_cube_tiny.walk_velocity = 1.02
magma_cube_tiny.run_velocity = 1.02 magma_cube_tiny.run_velocity = 1.02
magma_cube_tiny.jump_height = 4 magma_cube_tiny.jump_height = 4
magma_cube_tiny.damage = 3 magma_cube_tiny.damage = 3
magma_cube_tiny.reach = 2.5 magma_cube_tiny.reach = 2
magma_cube_tiny.armor = 50 magma_cube_tiny.armor = 50
magma_cube_tiny.drops = {} magma_cube_tiny.drops = {}
magma_cube_tiny.spawn_small_alternative = nil magma_cube_tiny.spawn_small_alternative = nil

View File

@ -114,7 +114,7 @@ mcl_mobs.register_mob("mobs_mc:snowman", {
-- Remove pumpkin if using shears -- Remove pumpkin if using shears
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if self.gotten ~= true and item:get_name() == "mcl_tools:shears" then if self.gotten ~= true and minetest.get_item_group(item:get_name(), "shears") > 0 then
-- Remove pumpkin -- Remove pumpkin
self.gotten = true self.gotten = true
self.object:set_properties({ self.object:set_properties({

Binary file not shown.

Binary file not shown.

View File

@ -114,9 +114,7 @@ mcl_mobs.register_mob("mobs_mc:spider", spider)
local cave_spider = table.copy(spider) local cave_spider = table.copy(spider)
cave_spider.description = S("Cave Spider") cave_spider.description = S("Cave Spider")
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} } cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
-- TODO: Poison damage cave_spider.damage = 2
-- TODO: Revert damage to 2
cave_spider.damage = 3 -- damage increased to undo non-existing poison
cave_spider.hp_min = 1 cave_spider.hp_min = 1
cave_spider.hp_max = 12 cave_spider.hp_max = 12
cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35} cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
@ -138,6 +136,11 @@ cave_spider.walk_velocity = 1.3
cave_spider.run_velocity = 3.2 cave_spider.run_velocity = 3.2
cave_spider.sounds = table.copy(spider.sounds) cave_spider.sounds = table.copy(spider.sounds)
cave_spider.sounds.base_pitch = 1.25 cave_spider.sounds.base_pitch = 1.25
cave_spider.dealt_effect = {
name = "poison",
factor = 2.5,
dur = 7,
}
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider) mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)

View File

@ -37,6 +37,7 @@ mcl_mobs.register_mob("mobs_mc:vex", {
walk_velocity = 3.2, walk_velocity = 3.2,
run_velocity = 5.9, run_velocity = 5.9,
attack_type = "dogfight", attack_type = "dogfight",
attack_frequency = 2,
sounds = { sounds = {
-- TODO: random -- TODO: random
death = "mobs_mc_vex_death", death = "mobs_mc_vex_death",
@ -63,10 +64,13 @@ mcl_mobs.register_mob("mobs_mc:vex", {
self.object:set_properties({textures=self.base_texture}) self.object:set_properties({textures=self.base_texture})
end end
else else
if self.base_texture[2] == "mobs_mc_vex_charging.png" then
self.base_texture[2] = "mobs_mc_vex.png"
end
if self.base_texture[1] ~= "default_tool_steelsword.png" then if self.base_texture[1] ~= "default_tool_steelsword.png" then
self.base_texture[1] = "default_tool_steelsword.png" self.base_texture[1] = "default_tool_steelsword.png"
self.object:set_properties({textures=self.base_texture})
end end
self.object:set_properties({textures=self.base_texture})
end end
-- Take constant damage if the vex' life clock ran out -- Take constant damage if the vex' life clock ran out

View File

@ -101,28 +101,32 @@ local professions = {
jobsite = "mcl_composters:composter", jobsite = "mcl_composters:composter",
trades = { trades = {
{ {
{ { "mcl_farming:wheat_item", 18, 22, }, E1 }, { { "mcl_farming:wheat_item", 20, 20, }, E1 },
{ { "mcl_farming:potato_item", 15, 19, }, E1 }, { { "mcl_farming:potato_item", 26, 26, }, E1 },
{ { "mcl_farming:carrot_item", 15, 19, }, E1 }, { { "mcl_farming:carrot_item", 22, 22, }, E1 },
{ E1, { "mcl_farming:bread", 2, 4 } }, { { "mcl_farming:beetroot_item", 15, 15 }, E1 },
{ E1, { "mcl_farming:bread", 6, 6 } },
}, },
{ {
{ { "mcl_farming:pumpkin", 6, 7 }, E1 }, { { "mcl_farming:pumpkin", 6, 6 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} }, { E1, { "mcl_farming:pumpkin_pie", 4, 4 } },
{ E1, { "mcl_core:apple", 2, 3} }, { E1, { "mcl_core:apple", 4, 4 } },
}, },
{ {
{ { "mcl_farming:melon", 7, 12 }, E1 }, { { "mcl_farming:melon", 4, 4 }, E1 },
{ E1, {"mcl_farming:cookie", 5, 7 }, }, { { "mcl_core:emerald", 3, 3 }, {"mcl_farming:cookie", 18, 18 }, },
}, },
{ {
{ E1, { "mcl_cake:cake", 1, 1 } },
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews. { E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
}, },
{ {
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_farming:carrot_item_gold", 3, 3 } },
{ E1, { "mcl_potions:speckled_melon", 1, 4 } }, { { "mcl_core:emerald", 4, 4 }, { "mcl_potions:speckled_melon", 3, 3 } },
TRADE_V6_BIRCH_SAPLING, TRADE_V6_BIRCH_SAPLING,
TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_DARK_OAK_SAPLING,
TRADE_V6_ACACIA_SAPLING, TRADE_V6_ACACIA_SAPLING,
@ -135,31 +139,36 @@ local professions = {
jobsite = "mcl_barrels:barrel_closed", jobsite = "mcl_barrels:barrel_closed",
trades = { trades = {
{ {
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } }, { { "mcl_mobitems:string", 20, 20 }, E1 },
{ { "mcl_mobitems:string", 15, 20 }, E1 }, { { "mcl_core:coal_lump", 10, 10 }, E1 },
{ { "mcl_core:coal_lump", 10, 15 }, E1 }, { { "mcl_core:emerald", 1, 1, "mcl_fishing:fish_raw", 6, 6 }, { "mcl_fishing:fish_cooked", 6, 6 } },
-- FIXME missing: bucket of cod + fish should be cod. { { "mcl_core:emerald", 3, 3 }, { "mcl_buckets:bucket_cod", 1, 1 } },
}, },
{
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
{ { "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire_lit",1,1} },
},
{
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
{
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
},
{
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
{ { "mcl_boats:boat", 1, 1,}, E1 }, {
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 }, { { "mcl_fishing:fish_raw", 15, 15 }, E1 },
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 }, { { "mcl_core:emerald", 1, 1, "mcl_fishing:salmon_raw", 6, 6 }, { "mcl_fishing:salmon_cooked", 6, 6 } },
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 }, { { "mcl_core:emerald", 2, 2 }, {"mcl_campfires:campfire_lit", 1, 1 } },
{ { "mcl_boats:boat_birch", 1, 1,}, E1 }, },
{
{ { "mcl_fishing:salmon_raw", 13, 13 }, E1 },
{ { "mcl_core:emerald", 8, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1 } },
},
{
{ { "mcl_fishing:clownfish_raw", 6, 6 }, E1 },
},
{
{ { "mcl_fishing:pufferfish_raw", 4, 4 }, E1 },
--Boat cherry?
{ { "mcl_boats:boat", 1, 1 }, E1 },
{ { "mcl_boats:boat_acacia", 1, 1 }, E1 },
{ { "mcl_boats:boat_spruce", 1, 1 }, E1 },
{ { "mcl_boats:boat_dark_oak", 1, 1 }, E1 },
{ { "mcl_boats:boat_birch", 1, 1 }, E1 },
}, },
}, },
}, },
@ -169,25 +178,28 @@ local professions = {
jobsite = "mcl_fletching_table:fletching_table", jobsite = "mcl_fletching_table:fletching_table",
trades = { trades = {
{ {
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:stick", 32, 32 }, E1 }, { { "mcl_core:stick", 32, 32 }, E1 },
{ E1, { "mcl_bows:arrow", 16, 16 } },
{ { "mcl_core:emerald", 1, 1, "mcl_core:gravel", 10, 10 }, { "mcl_core:flint", 10, 10 } },
}, },
{ {
{ { "mcl_core:flint", 26, 26 }, E1 }, { { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } }, { { "mcl_core:emerald", 2, 2 }, { "mcl_bows:bow", 1, 1 } },
}, },
{ {
{ { "mcl_mobitems:string", 14, 14 }, E1 }, { { "mcl_mobitems:string", 14, 14 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
}, },
{ {
{ { "mcl_mobitems:string", 24, 24 }, E1 }, { { "mcl_mobitems:feather", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } }, { { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
}, },
{ {
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 }, --FIXME: supposed to be tripwire hook{ { "tripwirehook", 8, 8 }, E1 },
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } }, { { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } }, { { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } }, { { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
@ -209,27 +221,108 @@ local professions = {
jobsite = "mcl_loom:loom", jobsite = "mcl_loom:loom",
trades = { trades = {
{ {
{ { "mcl_wool:white", 16, 22 }, E1 }, { { "mcl_wool:white", 18, 18 }, E1 },
{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } }, { { "mcl_wool:brown", 18, 18 }, E1 },
{ { "mcl_wool:black", 18, 18 }, E1 },
{ { "mcl_wool:grey", 18, 18 }, E1 },
{ { "mcl_core:emerald", 2, 2 }, { "mcl_tools:shears", 1, 1 } },
}, },
{ {
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } }, { { "mcl_dye:black", 12, 12 }, E1 },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } }, { { "mcl_dye:dark_grey", 12, 12 }, E1 },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } }, { { "mcl_dye:green", 12, 12 }, E1 },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } }, { { "mcl_dye:lightblue", 12, 12 }, E1 },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } }, { { "mcl_dye:white", 12, 12 }, E1 },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } }, { E1, { "mcl_wool:white", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } }, { E1, { "mcl_wool:grey", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } }, { E1, { "mcl_wool:silver", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } }, { E1, { "mcl_wool:black", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } }, { E1, { "mcl_wool:yellow", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } }, { E1, { "mcl_wool:orange", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } }, { E1, { "mcl_wool:red", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } }, { E1, { "mcl_wool:magenta", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } }, { E1, { "mcl_wool:purple", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } }, { E1, { "mcl_wool:blue", 1, 1 } },
{ E1, { "mcl_wool:cyan", 1, 1 } },
{ E1, { "mcl_wool:lime", 1, 1 } },
{ E1, { "mcl_wool:green", 1, 1 } },
{ E1, { "mcl_wool:pink", 1, 1 } },
{ E1, { "mcl_wool:light_blue", 1, 1 } },
{ E1, { "mcl_wool:brown", 1, 1 } },
{ E1, { "mcl_wool:white_carpet", 4, 4 } },
{ E1, { "mcl_wool:grey_carpet", 4, 4 } },
{ E1, { "mcl_wool:silver_carpet", 4, 4 } },
{ E1, { "mcl_wool:black_carpet", 4, 4 } },
{ E1, { "mcl_wool:yellow_carpet", 4, 4 } },
{ E1, { "mcl_wool:orange_carpet", 4, 4 } },
{ E1, { "mcl_wool:red_carpet", 4, 4 } },
{ E1, { "mcl_wool:magenta_carpet", 4, 4 } },
{ E1, { "mcl_wool:purple_carpet", 4, 4 } },
{ E1, { "mcl_wool:blue_carpet", 4, 4 } },
{ E1, { "mcl_wool:cyan_carpet", 4, 4 } },
{ E1, { "mcl_wool:lime_carpet", 4, 4 } },
{ E1, { "mcl_wool:green_carpet", 4, 4 } },
{ E1, { "mcl_wool:pink_carpet", 4, 4 } },
{ E1, { "mcl_wool:light_blue_carpet", 4, 4 } },
{ E1, { "mcl_wool:brown_carpet", 4, 4 } },
},
{
{ { "mcl_dye:red", 12, 12 }, E1 },
{ { "mcl_dye:grey", 12, 12 }, E1 },
{ { "mcl_dye:pink", 12, 12 }, E1 },
{ { "mcl_dye:yellow", 12, 12 }, E1 },
{ { "mcl_dye:orange", 12, 12 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_red_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_blue_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_cyan_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_grey_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_silver_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_black_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_yellow_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_green_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_magenta_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_orange_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_purple_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_brown_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_pink_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_lime_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_light_blue_bottom", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_beds:bed_white_bottom", 1, 1 } },
},
{
{ { "mcl_dye:dark_green", 12, 12 }, E1 },
{ { "mcl_dye:brown", 12, 12 }, E1 },
{ { "mcl_dye:blue", 12, 12 }, E1 },
{ { "mcl_dye:violet", 12, 12 }, E1 },
{ { "mcl_dye:cyan", 12, 12 }, E1 },
{ { "mcl_dye:magenta", 12, 12 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_white", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_grey", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_silver", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_black", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_red", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_yellow", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_green", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_cyan", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_blue", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_magenta", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_orange", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_purple", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_brown", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_pink", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_lime", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_light_blue", 1, 1 } },
},
{
{ { "mcl_core:emerald", 2, 2 }, { "mcl_paintings:painting", 3, 3 } },
}, },
}, },
}, },
@ -239,28 +332,28 @@ local professions = {
jobsite = "mcl_lectern:lectern", jobsite = "mcl_lectern:lectern",
trades = { trades = {
{ {
{ { "mcl_core:paper", 24, 36 }, E1 }, { { "mcl_core:paper", 24, 24 }, E1 },
{ { "mcl_books:book", 8, 10 }, E1 }, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }}, { { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 } },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
}, },
{ {
{ { "mcl_books:written_book", 2, 2 }, E1 }, { { "mcl_books:book", 4, 4 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } }, { E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
}, },
{ {
{ { "mcl_dye:black", 5, 5 }, E1 }, { { "mcl_mobitems:ink_sac", 5, 5 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
{ E1, { "mcl_core:glass", 4, 4 } }, { E1, { "mcl_core:glass", 4, 4 } },
}, },
{ {
{ E1, { "mcl_books:writable_book", 1, 1 } }, { { "mcl_books:writable_book", 1, 1 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } }, { { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 } },
}, },
{ {
@ -275,38 +368,43 @@ local professions = {
trades = { trades = {
{ {
{ { "mcl_core:paper", 24, 24 }, E1 }, { { "mcl_core:paper", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } }, { { "mcl_core:emerald", 7, 7 }, { "mcl_maps:empty_map", 1, 1 } },
}, },
{ {
-- compass subject to special checks -- compass subject to special checks
{ { "xpanes:pane_natural_flat", 11, 11 }, E1 }, { { "xpanes:pane_natural_flat", 11, 11 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} }, --{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1 } },
}, },
{ {
{ { "mcl_compass:compass", 1, 1 }, E1 }, { { "mcl_compass:compass", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} }, --{ { "mcl_core:emerald", 14, 14, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1 } },
}, },
{
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
},
{ {
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } }, { { "mcl_core:emerald", 7, 7 }, { "mcl_itemframes:item_frame", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_white", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_grey", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_silver", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_black", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_red", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_yellow", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_green", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_cyan", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_blue", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_magenta", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_orange", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_purple", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_brown", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_pink", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_lime", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_light_blue", 1, 1 } },
},
{
--{ { "mcl_core:emerald", 8, 8 }, { "FIXME: globe banner pattern", 1, 1 } },
}, },
-- TODO: special maps -- TODO: special maps
}, },
@ -330,6 +428,7 @@ local professions = {
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } }, { { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
}, },
{ {
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 }, { { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
{ { "mcl_core:diamond", 1, 1 }, E1 }, { { "mcl_core:diamond", 1, 1 }, E1 },
@ -342,6 +441,7 @@ local professions = {
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
}, },
{ {
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
@ -351,29 +451,34 @@ local professions = {
leatherworker = { leatherworker = {
name = N("Leatherworker"), name = N("Leatherworker"),
texture = "mobs_mc_villager_leatherworker.png", texture = "mobs_mc_villager_leatherworker.png",
jobsite = "mcl_cauldrons:cauldron", jobsite = "group:cauldron",
trades = { trades = {
{ {
{ { "mcl_mobitems:leather", 9, 12 }, E1 }, { { "mcl_mobitems:leather", 6, 6 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 1, 1 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } }, { { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
}, },
{ {
{ { "mcl_core:flint", 26, 26 }, E1 }, { { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } }, { { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } }, { { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 1, 1 } },
}, },
{ {
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 }, { { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } }, { { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
}, },
{ {
--{ { "FIXME: scute", 4, 4 }, E1 }, --{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } }, { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
--FIXME: { { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:leather_horse_armor", 1, 1 } },
}, },
{ {
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } }, { { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } }, { { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 1, 1 } },
}, },
}, },
}, },
@ -383,8 +488,8 @@ local professions = {
jobsite = "mcl_smoker:smoker", jobsite = "mcl_smoker:smoker",
trades = { trades = {
{ {
{ { "mcl_mobitems:beef", 14, 14 }, E1 }, { { "mcl_mobitems:chicken", 14, 14 }, E1 },
{ { "mcl_mobitems:chicken", 7, 7 }, E1 }, { { "mcl_mobitems:porkchop", 7, 7 }, E1 },
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 }, { { "mcl_mobitems:rabbit", 4, 4 }, E1 },
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } }, { E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
}, },
@ -394,16 +499,15 @@ local professions = {
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } }, { E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } }, { E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
}, },
{ {
{ { "mcl_mobitems:mutton", 7, 7 }, E1 }, { { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 }, { { "mcl_mobitems:beef", 10, 10 }, E1 },
}, },
{ {
{ { "mcl_mobitems:mutton", 7, 7 }, E1 }, { { "mcl_ocean:dried_kelp_block", 10, 10 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 }, { { "mcl_farming:sweet_berry", 10, 10 }, E1 },
},
{
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
}, },
}, },
}, },
@ -422,11 +526,13 @@ local professions = {
{ { "mcl_core:iron_ingot", 4, 4 }, E1 }, { { "mcl_core:iron_ingot", 4, 4 }, E1 },
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } }, { { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
}, },
{ {
{ { "mcl_core:flint", 7, 9 }, E1 }, { { "mcl_core:flint", 24, 24 }, E1 },
}, },
{ {
{ { "mcl_core:diamond", 7, 9 }, E1 }, { { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
}, },
@ -452,6 +558,7 @@ local professions = {
{ { "mcl_core:iron_ingot", 4, 4 }, E1 }, { { "mcl_core:iron_ingot", 4, 4 }, E1 },
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } }, { { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
}, },
{ {
{ { "mcl_core:flint", 30, 30 }, E1 }, { { "mcl_core:flint", 30, 30 }, E1 },
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } }, { { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
@ -459,11 +566,13 @@ local professions = {
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } }, { { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } }, { { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
}, },
{ {
{ { "mcl_core:diamond", 1, 1 }, E1 }, { { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
}, },
{ {
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
}, },
@ -478,71 +587,96 @@ local professions = {
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 }, { { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
{ E1, { "mesecons:redstone", 2, 2 } }, { E1, { "mesecons:redstone", 2, 2 } },
}, },
{ {
{ { "mcl_core:gold_ingot", 3, 3 }, E1 }, { { "mcl_core:gold_ingot", 3, 3 }, E1 },
{ E1, { "mcl_core:lapis", 1, 1 } }, { E1, { "mcl_core:lapis", 1, 1 } },
}, },
{ {
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 }, { { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
{ E1, { "mcl_nether:glowstone", 4, 4 } }, { { "mcl_core:emerald", 4, 4 }, { "mcl_nether:glowstone", 1, 1 } },
}, },
{ {
--{ { "FIXME: scute", 4, 4 }, E1 }, --{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 }, { { "mcl_potions:glass_bottle", 9, 9 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } }, { { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
TRADE_V6_RED_SANDSTONE, TRADE_V6_RED_SANDSTONE,
}, },
{ {
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 }, { { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
}, },
}, },
}, },
mason = { mason = {
name = N("Mason"), name = N("Mason"),
texture = "mobs_mc_villager_mason.png", texture = "mobs_mc_villager_mason.png",
jobsite = "mcl_stonecutter:stonecutter", jobsite = "mcl_stonecutter:stonecutter",
trades = { trades = {
{
{ { "mcl_core:clay_lump", 10, 10 }, E1 },
{ E1, { "mcl_core:brick", 10, 10 } },
},
{ {
{ { "mcl_core:stone", 20, 20 }, E1 }, { { "mcl_core:clay_lump", 10, 10 }, E1 },
{ E1, { "mcl_core:stonebrickcarved", 4, 4 } }, { E1, { "mcl_core:brick", 10, 10 } },
}, },
{
{ { "mcl_core:granite", 16, 16 }, E1 }, {
{ { "mcl_core:andesite", 16, 16 }, E1 }, { { "mcl_core:stone", 20, 20 }, E1 },
{ { "mcl_core:diorite", 16, 16 }, E1 }, { E1, { "mcl_core:stonebrickcarved", 4, 4 } },
{ E1, { "mcl_core:granite_smooth", 4, 4 } }, },
{ E1, { "mcl_core:andesite_smooth", 4, 4 } },
{ E1, { "mcl_core:diorite_smooth", 4, 4 } }, {
}, { { "mcl_core:granite", 16, 16 }, E1 },
{ { { "mcl_core:andesite", 16, 16 }, E1 },
{ { "mcl_nether:quartz", 12, 12 }, E1 }, { { "mcl_core:diorite", 16, 16 }, E1 },
{ E1, { "mcl_colorblocks:hardened_clay", 1, 1} }, { E1, { "mcl_core:andesite_smooth", 4, 4 } },
{ E1, { "mcl_colorblocks:hardened_clay_white", 1, 1} }, { E1, { "mcl_core:granite_smooth", 4, 4 } },
{ E1, { "mcl_colorblocks:hardened_clay_grey", 1, 1} }, { E1, { "mcl_core:diorite_smooth", 4, 4 } },
{ E1, { "mcl_colorblocks:hardened_clay_silver", 1, 1} }, --FIXME: { E1, { "Dripstone Block", 4, 4 } },
{ E1, { "mcl_colorblocks:hardened_clay_black", 1, 1} }, },
{ E1, { "mcl_colorblocks:hardened_clay_red", 1, 1} },
{ E1, { "mcl_colorblocks:hardened_clay_yellow", 1, 1} }, {
{ E1, { "mcl_colorblocks:hardened_clay_green", 1, 1} }, { { "mcl_nether:quartz", 12, 12 }, E1 },
{ E1, { "mcl_colorblocks:hardened_clay_cyan", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_white", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_blue", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_grey", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_magenta", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_silver", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_orange", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_black", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_brown", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_red", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_pink", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_yellow", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_light_blue", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_green", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_lime", 1, 1} }, { E1, { "mcl_colorblocks:hardened_clay_cyan", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_purple", 1, 1 } }, { E1, { "mcl_colorblocks:hardened_clay_blue", 1, 1 } },
}, { E1, { "mcl_colorblocks:hardened_clay_magenta", 1, 1 } },
{ { E1, { "mcl_colorblocks:hardened_clay_orange", 1, 1 } },
{ E1, { "mcl_nether:quartz_pillar", 1, 1 } }, { E1, { "mcl_colorblocks:hardened_clay_brown", 1, 1 } },
{ E1, { "mcl_nether:quartz_block", 1, 1 } }, { E1, { "mcl_colorblocks:hardened_clay_pink", 1, 1 } },
}, { E1, { "mcl_colorblocks:hardened_clay_light_blue", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_lime", 1, 1 } },
{ E1, { "mcl_colorblocks:hardened_clay_purple", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_white", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_grey", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_silver", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_black", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_red", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_yellow", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_green", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_cyan", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_blue", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_magenta", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_orange", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_brown", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_pink", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_light_blue", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_lime", 1, 1 } },
{ E1, { "mcl_colorblocks:glazed_terracotta_purple", 1, 1 } },
},
{
{ E1, { "mcl_nether:quartz_pillar", 1, 1 } },
{ E1, { "mcl_nether:quartz_block", 1, 1 } },
},
}, },
}, },
nitwit = { nitwit = {
@ -1008,7 +1142,15 @@ end
----- JOBSITE LOGIC ----- JOBSITE LOGIC
local function get_profession_by_jobsite(js) local function get_profession_by_jobsite(js)
for k,v in pairs(professions) do for k,v in pairs(professions) do
if v.jobsite == js then return k end if v.jobsite == js then
return k
-- Catch Nitwit doesn't have a jobsite
elseif v.jobsite and v.jobsite:find("^group:") then
local group = v.jobsite:gsub("^group:", "")
if minetest.get_item_group(js, group) > 0 then
return k
end
end
end end
end end
@ -1799,6 +1941,7 @@ local trade_inventory = {
if not wanted2:is_empty() then if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2)) inv:remove_item("input", inv:get_stack("wanted", 2))
end end
local name = player:get_player_name()
local trader = player_trading_with[name] local trader = player_trading_with[name]
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true) minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
end end

View File

@ -42,6 +42,7 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
run_velocity = 1.4, run_velocity = 1.4,
group_attack = true, group_attack = true,
attack_type = "dogfight", attack_type = "dogfight",
attack_frequency = 15,
-- Summon vexes -- Summon vexes
custom_attack = function(self, to_attack) custom_attack = function(self, to_attack)
if not spawned_vexes[self] then spawned_vexes[self] = {} end if not spawned_vexes[self] then spawned_vexes[self] = {} end
@ -64,7 +65,6 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
table.insert(spawned_vexes[self],ent) table.insert(spawned_vexes[self],ent)
end end
end, end,
shoot_interval = 15,
passive = false, passive = false,
drops = { drops = {
{name = "mcl_core:emerald", {name = "mcl_core:emerald",
@ -86,6 +86,11 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
}, },
view_range = 16, view_range = 16,
fear_height = 4, fear_height = 4,
on_spawn = function(self)
self.timer = 15
return true
end,
}) })
-- spawn eggs -- spawn eggs

View File

@ -70,6 +70,11 @@ mcl_mobs.register_mob("mobs_mc:witch", {
}, },
view_range = 16, view_range = 16,
fear_height = 4, fear_height = 4,
deal_damage = function(self, damage, mcl_reason)
local factor = 1
if mcl_reason.type == "magic" then factor = 0.15 end
self.health = self.health - factor*damage
end,
}) })
-- potion projectile (EXPERIMENTAL) -- potion projectile (EXPERIMENTAL)

View File

@ -1,14 +1,72 @@
--MCmobs v0.4 --MCmobs v0.4
--maikerumine --maikerumine
--updated by Herowl
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
local follow_spawner = minetest.settings:get_bool("wither_follow_spawner", false)
local w_strafes = minetest.settings:get_bool("wither_strafes", true)
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
local WITHER_INIT_BOOM = 7
local WITHER_MELEE_COOLDOWN = 3
local function atan(x)
if not x or x ~= x then
return 0
else
return math.atan(x)
end
end
--################### --###################
--################### WITHER --################### WITHER
--################### --###################
local function wither_unstuck(self)
local pos = self.object:get_pos()
if mobs_griefing then -- destroy blocks very nearby (basically, colliding with)
local col = self.collisionbox
local pos1 = vector.offset(pos, col[1], col[2], col[3])
local pos2 = vector.offset(pos, col[4], col[5], col[6])
for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do
local npos = vector.new(x,y,z)
local name = minetest.get_node(npos).name
if name ~= "air" then
local ndef = minetest.registered_nodes[name]
if ndef and ndef._mcl_hardness and ndef._mcl_hardness >= 0 then
local drops = minetest.get_node_drops(name, "")
if minetest.dig_node(npos) then
for _, item in ipairs(drops) do
if type(item) ~= "string" then
item = item:get_name() .. item:get_count()
end
minetest.add_item(npos, item)
end
end
end
end
end end end
end
mcl_mobs.mob_class.safe_boom(self, pos, 2)
end
local function get_dim_relative_y(pos)
if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
return pos.y
elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
return (pos.y - mcl_vars.mg_nether_min - 20)
else
return (pos.y - mcl_vars.mg_end_min - 50)
end
end
mobs_mc.wither_count_overworld = 0
mobs_mc.wither_count_nether = 0
mobs_mc.wither_count_end = 0
mcl_mobs.register_mob("mobs_mc:wither", { mcl_mobs.register_mob("mobs_mc:wither", {
description = S("Wither"), description = S("Wither"),
type = "monster", type = "monster",
@ -26,11 +84,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
{"mobs_mc_wither.png"}, {"mobs_mc_wither.png"},
}, },
visual_size = {x=4, y=4}, visual_size = {x=4, y=4},
makes_footstep_sound = true, view_range = 50,
view_range = 16,
fear_height = 4, fear_height = 4,
walk_velocity = 2, walk_velocity = 2,
run_velocity = 4, run_velocity = 4,
strafes = w_strafes,
sounds = { sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot", shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack", attack = "mobs_mc_ender_dragon_attack",
@ -41,9 +99,8 @@ mcl_mobs.register_mob("mobs_mc:wither", {
jump_height = 10, jump_height = 10,
fly = true, fly = true,
makes_footstep_sound = false, makes_footstep_sound = false,
dogshoot_switch = 1, dogshoot_switch = 1, -- unused
dogshoot_count_max = 1, dogshoot_count_max = 1, -- unused
attack_animals = true,
can_despawn = false, can_despawn = false,
drops = { drops = {
{name = "mcl_mobitems:nether_star", {name = "mcl_mobitems:nether_star",
@ -53,13 +110,13 @@ mcl_mobs.register_mob("mobs_mc:wither", {
}, },
lava_damage = 0, lava_damage = 0,
fire_damage = 0, fire_damage = 0,
attack_type = "dogshoot", attack_type = "custom",
explosion_strength = 8, explosion_strength = 8,
dogshoot_stop = true, dogshoot_stop = true,
arrow = "mobs_mc:wither_skull", arrow = "mobs_mc:wither_skull",
reach = 5, reach = 5,
shoot_interval = 0.5, shoot_interval = 1,
shoot_offset = -1, shoot_offset = -0.5,
animation = { animation = {
walk_speed = 12, run_speed = 12, stand_speed = 12, walk_speed = 12, run_speed = 12, stand_speed = 12,
stand_start = 0, stand_end = 20, stand_start = 0, stand_end = 20,
@ -67,57 +124,377 @@ mcl_mobs.register_mob("mobs_mc:wither", {
run_start = 0, run_end = 20, run_start = 0, run_end = 20,
}, },
harmed_by_heal = true, harmed_by_heal = true,
do_custom = function(self) is_boss = true,
extra_hostile = true,
attack_exception = function(p)
local ent = p:get_luaentity()
if p:is_player() then return false end
if not ent or not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
else return false end
end,
do_custom = function(self, dtime)
if self._spawning then
-- "loading" bar while spawning
if not self._spw_max then self._spw_max = self._spawning end
self._spawning = self._spawning - dtime
local bardef = {
color = "dark_purple",
text = "Wither spawning",
percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
}
local pos = self.object:get_pos()
for _, player in pairs(minetest.get_connected_players()) do
local d = vector.distance(pos, player:get_pos())
if d <= 80 then
mcl_bossbars.add_bar(player, bardef, true, d)
end
end
-- turn around and flash while spawning
self.object:set_yaw(self._spawning*10)
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
self.object:set_texture_mod("^[brighten^[multiply:"..str)
-- when fully spawned, explode
if self._spawning <= 0 then
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
end
self.object:set_texture_mod("")
self._spawning = nil
self._spw_max = nil
else
return false
end
end
-- passive regeneration
self._custom_timer = self._custom_timer + dtime
if self._custom_timer > 1 then
self.health = math.min(self.health + 1, self.hp_max)
self._custom_timer = self._custom_timer - 1
end
-- anti-troll measures
if anti_troll then
if self._spawner then
local spawner = minetest.get_player_by_name(self._spawner)
if follow_spawner and spawner then
self._death_timer = 0
local pos = self.object:get_pos()
local spw = spawner:get_pos()
local dist = vector.distance(pos, spw)
if dist > 60 then -- teleport to the player who spawned the wither
local R = 10
pos.x = spw.x + math.random(-R, R)
pos.y = spw.y + math.random(-R, R)
pos.z = spw.z + math.random(-R, R)
self.object:set_pos(pos)
end
else -- despawn automatically after set time
-- HP changes impact timer: taking damage sets it back
self._death_timer = self._death_timer + self.health - self._health_old
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
if self._death_timer > 100 then
self.object:remove()
return false
end
self._health_old = self.health
end
end
-- count withers per dimension
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
if dim == "overworld" then mobs_mc.wither_count_overworld = mobs_mc.wither_count_overworld + 1
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
end
-- update things dependent on HP
local rand_factor
if self.health < (self.hp_max / 2) then if self.health < (self.hp_max / 2) then
self.base_texture = "mobs_mc_wither_half_health.png" self.base_texture = "mobs_mc_wither_half_health.png"
self.fly = false self.fly = false
self.object:set_properties({textures={self.base_texture}}) self._arrow_resistant = true
self.armor = {undead = 80, fleshy = 80} rand_factor = 3
else
self.base_texture = "mobs_mc_wither.png"
self.fly = true
self._arrow_resistant = false
rand_factor = 10
end end
if not self.attack then
local y = get_dim_relative_y(self.object:get_pos())
if y > 0 then
self.fly = false
else
self.fly = true
local vel = self.object:get_velocity()
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
end
end
self.object:set_properties({textures={self.base_texture}})
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple") mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
if math.random(1, rand_factor) < 2 then
self.arrow = "mobs_mc:wither_skull_strong"
else
self.arrow = "mobs_mc:wither_skull"
end
end, end,
attack_state = function(self, dtime)
local s = self.object:get_pos()
local p = self.attack:get_pos() or s
p.y = p.y - .5
s.y = s.y + .5
local dist = vector.distance(p, s)
local vec = {
x = p.x - s.x,
y = p.y - s.y,
z = p.z - s.z
}
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
if p.x > s.x then yaw = yaw +math.pi end
yaw = self:set_yaw( yaw, 0, dtime)
local stay_away_from_player = vector.zero()
--strafe back and fourth
--stay away from player so as to shoot them
if dist < self.avoid_distance and self.shooter_avoid_enemy then
self:set_animation( "shoot")
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
end
if self.fly then
local vel = self.object:get_velocity()
local diff = s.y - p.y
local FLY_FACTOR = self.walk_velocity
if diff < 10 then
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
elseif diff > 15 then
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
end
for i=1, 15 do
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
break
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
break
end
end
end
if self.strafes then
if not self.strafe_direction then
self.strafe_direction = 1.57
end
if math.random(40) == 1 then
self.strafe_direction = self.strafe_direction*-1
end
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
if dir2 and stay_away_from_player then
self.acc = vector.add(dir2, stay_away_from_player)
end
else
self:set_velocity(0)
end
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
local m = self.object:get_pos() -- position of the middle head
local sr = self.object:get_pos() + side_cor -- position of side right head
local sl = self.object:get_pos() - side_cor -- position of side left head
-- height corrections
m.y = m.y + self.collisionbox[5]
sr.y = sr.y + self.collisionbox[5] - 0.3
sl.y = sl.y + self.collisionbox[5] - 0.3
local rand_pos = math.random(1,3)
if rand_pos == 1 then m = sr
elseif rand_pos == 2 then m = sl end
-- melee attack
if not self._melee_timer then
self._melee_timer = 0
end
if self._melee_timer < WITHER_MELEE_COOLDOWN then
self._melee_timer = self._melee_timer + dtime
else
self._melee_timer = 0
local pos = table.copy(s)
pos.y = pos.y + 2
local objs = minetest.get_objects_inside_radius(pos, self.reach)
local obj_pos, dist
local hit_some = false
for n = 1, #objs do
objs[n]:punch(objs[n], 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, pos)
local ent = objs[n]:get_luaentity()
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
hit_some = true
end
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
end
if hit_some then
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
end
end
if dist < self.reach then
self.shoot_interval = 3
else
self.shoot_interval = 1
end
if self.shoot_interval
and self.timer > self.shoot_interval
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
and math.random(1, 100) <= 60 then
self.timer = 0
self:set_animation( "shoot")
-- play shoot attack sound
self:mob_sound("shoot_attack")
-- Shoot arrow
if minetest.registered_entities[self.arrow] then
local arrow, ent
local v = 1
if not self.shoot_arrow then
self.firing = true
minetest.after(1, function()
self.firing = false
end)
arrow = minetest.add_entity(m, self.arrow)
ent = arrow:get_luaentity()
if ent.velocity then
v = ent.velocity
end
ent.switch = 1
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
-- important for mcl_shields
ent._shooter = self.object
ent._saved_shooter_pos = self.object:get_pos()
end
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
-- offset makes shoot aim accurate
vec.y = vec.y + self.shoot_offset
vec.x = vec.x * (v / amount)
vec.y = vec.y * (v / amount)
vec.z = vec.z * (v / amount)
if self.shoot_arrow then
vec = vector.normalize(vec)
self:shoot_arrow(m, vec)
else
arrow:set_velocity(vec)
end
end
end
end,
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
if self._spawning or hitter == self.object then return false end
local ent = hitter:get_luaentity()
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
wither_unstuck(self)
return true
end,
deal_damage = function(self, damage, mcl_reason)
if self._spawning then return end
if self._arrow_resistant and mcl_reason.type == "magic" then return end
wither_unstuck(self)
self.health = self.health - damage
end,
on_spawn = function(self) on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64}) minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
self._custom_timer = 0.0
self._death_timer = 0.0
self._health_old = self.hp_max
self._spawning = 10
return true
end, end,
}) })
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" } local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
local function spawn_wither_rose(obj)
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end
mcl_mobs.register_arrow("mobs_mc:wither_skull", { mcl_mobs.register_arrow("mobs_mc:wither_skull", {
visual = "sprite", visual = "cube",
visual_size = {x = 0.75, y = 0.75}, visual_size = {x = 0.3, y = 0.3},
-- TODO: 3D projectile, replace tetxture textures = {
textures = {"mobs_mc_TEMP_wither_projectile.png"}, "mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
velocity = 6, "mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
},
velocity = 7,
rotate = 90,
_lifetime = 350,
on_punch = function(self) end,
-- direct hit -- direct hit
hit_player = function(self, player) hit_player = function(self, player)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 8}, damage_groups = {fleshy = 8},
}, nil) }, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1) mcl_mobs.mob_class.boom(self, pos, 1)
if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(player)
end
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 8}, damage_groups = {fleshy = 8},
}, nil) }, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1) mcl_mobs.mob_class.boom(self, pos, 1)
local l = mob:get_luaentity() local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then if l and l.health - 8 <= 0 then
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil) local shooter = self._shooter:get_luaentity()
if n then if shooter then shooter.health = shooter.health + 5 end
local p = vector.offset(n,0,1,0) spawn_wither_rose(mob)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end end
end, end,
@ -126,10 +503,75 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
mcl_mobs.mob_class.boom(self,pos, 1) mcl_mobs.mob_class.boom(self,pos, 1)
end end
}) })
-- TODO: Add blue wither skull mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
visual = "cube",
visual_size = {x = 0.35, y = 0.35},
textures = {
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
},
velocity = 4,
rotate = 90,
_lifetime = 500,
on_punch = function(self) end,
-- direct hit
hit_player = function(self, player)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end
if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(player)
end
end,
hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
mob:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end
local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(mob)
end
end,
-- node hit, explode
hit_node = function(self, pos, node)
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end
end
})
--Spawn egg --Spawn egg
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true) mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
mcl_wip.register_wip_item("mobs_mc:wither") mcl_wip.register_wip_item("mobs_mc:wither")
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1) mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)

View File

@ -29,7 +29,7 @@ local wolf = {
head_swivel = "head.control", head_swivel = "head.control",
bone_eye_height = 3.5, bone_eye_height = 3.5,
head_eye_height = 1.1, head_eye_height = 1.1,
horrizonatal_head_height=0, horizontal_head_height=0,
curiosity = 3, curiosity = 3,
head_yaw="z", head_yaw="z",
sounds = { sounds = {

View File

@ -1,4 +1,3 @@
# textdomain: lightning # textdomain: lightning
@1 was struck by lightning.=@ 1 fue alcanzado por un rayo. Let lightning strike at the specified position or player.No parameter will strike yourself.=Deje que un rayo golpee en la posición especificada o jugador.Ningún parámetro le golpeará a usted mismo.
Let lightning strike at the specified position or yourself=Deje que un rayo golpee en la posición especificada o sobre usted mismo.
No position specified and unknown player=Ninguna posición especificada y jugador desconocido No position specified and unknown player=Ninguna posición especificada y jugador desconocido

View File

@ -0,0 +1,3 @@
# textdomain: lightning
Let lightning strike at the specified position or player. No parameter will strike yourself.=Deixa o relâmpago acertar a posição ou jogador especificado. Nenhum parâmetro irá acertar você mesmo.
No position specified and unknown player=Nenhuma posição especificada e jogador desconhecido

View File

@ -1,4 +1,3 @@
# textdomain: lightning # textdomain: lightning
@1 was struck by lightning.=@1 убило молнией. Let lightning strike at the specified position or player. No parameter will strike yourself.=Бьёт молнией в заданную позицию или в игрока. Без указанного параметра ударит по вам.
Let lightning strike at the specified position or yourself=Позволяет молнии бить в заданную позицию или в вас
No position specified and unknown player=Позиция не задана и игрок неизвестен No position specified and unknown player=Позиция не задана и игрок неизвестен

View File

@ -0,0 +1,2 @@
# textdomain: mcl_raids
Ominous Banner=Bannière de mauvais augure

View File

@ -0,0 +1,2 @@
# textdomain: mcl_raids
Ominous Banner=Estandarte Ameaçador

View File

@ -0,0 +1,2 @@
# textdomain: mcl_raids
Ominous Banner=Зловещий флаг

View File

@ -0,0 +1,2 @@
# textdomain: mcl_raids
Ominous Banner=

View File

@ -0,0 +1,3 @@
# textdomain: mcl_void_damage
The void is off-limits to you!=O vazio está fora dos limites para você!
@1 fell into the endless void.=@1 caiu em um vazio sem fim.

View File

@ -0,0 +1,8 @@
# textdomain: mcl_weather
Gives ability to control weather=Dá a habilidade de controlar o clima
Changes the weather to the specified parameter.=Muda o clima para o parâmetro especificado.
Error: No weather specified.=Erro: Nenhum clima especificado.
Error: Invalid parameters.=Erro: Parâmetros inválidos.
Error: Duration can't be less than 1 second.=Erro: Duração não pode ser menor que 1 segundo.
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Erro: Clima especificado é inválido. Use "clear", "rain", "snow" ou "thunder".
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Alterna entre clima limpo e clima com quedas (aleatoriamente chuva, tempestade ou neve)

View File

@ -6,4 +6,3 @@ Error: Invalid parameters.=Ошибка: Недопустимые парамет
Error: Duration can't be less than 1 second.=Ошибка: длительность не может быть менее 1 секунды. Error: Duration can't be less than 1 second.=Ошибка: длительность не может быть менее 1 секунды.
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Ошибка: Указана неправильная погода. Возможны варианты: “clear” (ясная), “rain” (дождь), “snow” (снег) или “thunder” (гроза). Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Ошибка: Указана неправильная погода. Возможны варианты: “clear” (ясная), “rain” (дождь), “snow” (снег) или “thunder” (гроза).
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Переключает между ясной погодой и осадками (случайно выбирается дождь, грозовой шторм или снег) Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Переключает между ясной погодой и осадками (случайно выбирается дождь, грозовой шторм или снег)

View File

@ -120,12 +120,13 @@ mcl_weather.skycolor = {
override_day_night_ratio = function(player, ratio) override_day_night_ratio = function(player, ratio)
local meta = player:get_meta() local meta = player:get_meta()
local has_night_vision = meta:get_int("night_vision") == 1 local has_night_vision = meta:get_int("night_vision") == 1
local is_visited_shepherd = meta:get_int("mcl_shepherd:special") == 1
local arg local arg
-- Apply night vision only for dark sky -- Apply night vision only for dark sky
local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none" local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none"
local pos = player:get_pos() local pos = player:get_pos()
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
if has_night_vision and is_dark and dim ~= "nether" and dim ~= "end" then if (has_night_vision or is_visited_shepherd) and is_dark and dim ~= "nether" and dim ~= "end" then
if ratio == nil then if ratio == nil then
arg = NIGHT_VISION_RATIO arg = NIGHT_VISION_RATIO
else else

View File

@ -27,7 +27,7 @@ New help entry unlocked: @1 > @2=Новая подсказка разблоки
No categories have been registered, but they are required to provide help.=Для предоставления помощи требуются зарегистрированные категории, но они отсутствуют. No categories have been registered, but they are required to provide help.=Для предоставления помощи требуются зарегистрированные категории, но они отсутствуют.
The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Система документации [doc] не предоставляет помощи сама по себе, нужны дополнительные моды для добавления справочной информации. Пожалуйста, убедитесь, что моды включены для этого мира, после чего попробуйте снова. The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Система документации [doc] не предоставляет помощи сама по себе, нужны дополнительные моды для добавления справочной информации. Пожалуйста, убедитесь, что моды включены для этого мира, после чего попробуйте снова.
Number of entries: @1=Количество записей: @1 Number of entries: @1=Количество записей: @1
OK=О'кей OK=ОК
Open a window providing help entries about Minetest and more=Открыть окно с подсказками о игре Minetest и т. п. Open a window providing help entries about Minetest and more=Открыть окно с подсказками о игре Minetest и т. п.
Please select a category you wish to learn more about:=Пожалуйста, выберите категорию, о которой хотите узнать больше: Please select a category you wish to learn more about:=Пожалуйста, выберите категорию, о которой хотите узнать больше:
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Рекомендованные моды: doc_basics, doc_items, doc_identifier, doc_encyclopedia. Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Рекомендованные моды: doc_basics, doc_items, doc_identifier, doc_encyclopedia.

View File

@ -1,7 +1,7 @@
# textdomain:doc_identifier # textdomain:doc_identifier
Error: This node, item or object is undefined. This is always an error.=Ошибка: Данный узел, предмет или объект не определён. Это всегда вызывает ошибку. Error: This node, item or object is undefined. This is always an error.=Ошибка: Данный узел, предмет или объект не определён. Это всегда вызывает ошибку.
This can happen for the following reasons:=Это может произойти по одной из причин: This can happen for the following reasons:=Это может произойти по одной из причин:
• The mod which is required for it is not enabled=• Не включён мод, требуемый для этого • The mod which is required for it is not enabled=• Не включён требуемый мод
• The author of the game or a mod has made a mistake=• Автор игры или мода допустил ошибку • The author of the game or a mod has made a mistake=• Автор игры или мода допустил ошибку
It appears to originate from the mod “@1”, which is enabled.=Это, вероятно, случилось в моде “@1”, который включён. It appears to originate from the mod “@1”, which is enabled.=Это, вероятно, случилось в моде “@1”, который включён.
It appears to originate from the mod “@1”, which is not enabled!=Это, вероятно, случилось в моде “@1”, который не включён! It appears to originate from the mod “@1”, which is not enabled!=Это, вероятно, случилось в моде “@1”, который не включён!
@ -10,8 +10,8 @@ Lookup Tool=Инструмент просмотра
No help entry for this block could be found.=Не удаётся найти справочной записи для этого блока. No help entry for this block could be found.=Не удаётся найти справочной записи для этого блока.
No help entry for this item could be found.=Не удаётся найти справочной записи для этого предмета. No help entry for this item could be found.=Не удаётся найти справочной записи для этого предмета.
No help entry for this object could be found.=Не удаётся найти справочной записи для этого объекта. No help entry for this object could be found.=Не удаётся найти справочной записи для этого объекта.
OK=О'кей OK=ОК
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=Стукните любой блок, предмет или другую вещь, про которую хотите узнать больше. Откроется соответствующая справочная запись. Инструмент работает в двух режимах, меняющихся при использовании. В жидком режиме инструмент указывает на жидкости, в твёрдом режиме нет. Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=Ударьте по любому блоку, предмету и прочим вещам, про который вы хотите узнать больше. Откроется соответствующая справочная запись. Инструмент работает в двух режимах, меняющихся при использовании. В жидкостном режиме инструмент указывает на жидкости, в твёрдом режиме нет.
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Этот блок не может быть идентифицирован, потому что мир не ещё материализовался в этой точке. This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Этот блок не может быть идентифицирован, потому что мир не ещё материализовался в этой точке.
This is a player.=Это игрок. This is a player.=Это игрок.
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Этот маленький помощник выдаст вам быструю справку о чём-то из ближайшего окружения. Он идентифицирует и анализирует блоки, предметы и другие вещи и показывает подробную информацию о вещах, к которым они применимы. This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Этот маленький помощник выдаст вам быструю справку о чём-то из ближайшего окружения. Он идентифицирует и анализирует блоки, предметы и другие вещи и показывает подробную информацию о вещах, к которым они применимы.

View File

@ -53,8 +53,8 @@ Range: 4=Range: 4
Rating @1=Classificação @1 Rating @1=Classificação @1
# @1 is minimal rating, @2 is maximum rating # @1 is minimal rating, @2 is maximum rating
Rating @1-@2=Classificação @1-@2 Rating @1-@2=Classificação @1-@2
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%. The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @1%.
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%. The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @1%.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas. This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho. This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho. This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
@ -78,7 +78,7 @@ This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos. This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos. This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1. This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1. This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @1.
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios. This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades: This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair. This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
@ -123,7 +123,7 @@ any level=qualquer nível
level 0=nível 0 level 0=nível 0
level 0-@1=nivel 0-@1 level 0-@1=nivel 0-@1
unknown=desconhecido unknown=desconhecido
Unknown item (@1)=Item desconhecido Unknown item (@1)=Item desconhecido (@1)
• @1: @2= • @1: @2=
• @1: @2 HP= • @1: @2 HP=
• @1: @2, @3= • @1: @2, @3=

View File

@ -15,7 +15,7 @@
and = e and = e
1 second=1 segundo 1 second=1 segundo
A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido. A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido.
Air=Ár Air=Ar
Blocks=Blocos Blocks=Blocos
Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo. Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo.
Building this block is completely silent.=Construir esse bloco é completamente silencioso. Building this block is completely silent.=Construir esse bloco é completamente silencioso.
@ -129,12 +129,12 @@ Unknown item (@1)=Item desconhecido (@1)
• @1: @2, @3= • @1: @2, @3=
• Flowing range: @1= • Flowing range: @1=
• No flowing= • No flowing=
• Not renewable= • Not renewable=• Não renovável
• Renewable= • Renewable=• Renovável
• Viscosity: @1= • Viscosity: @1=• Viscosidade: @1
Itemstring: "@1"= Itemstring: "@1"=
Durability: @1 uses= Durability: @1 uses=Durabilidade: @1 usos
Durability: @1= Durability: @1=Durabilidade: @1
Mining durability:= Mining durability:=
• @1, level @2: @3 uses= • @1, level @2: @3 uses=
• @1, level @2: Unlimited= • @1, level @2: Unlimited=

View File

@ -1,8 +1,8 @@
# textdomain:doc_items # textdomain:doc_items
Using it as fuel turns it into: @1.=Использование в качестве топлива превращает его в: @1. Using it as fuel turns it into: @1.=Использование в качестве топлива превращает это в: @1.
@1 seconds=@1 секунд(ы) @1 seconds=@1 секунд(ы)
# Item count times item name # Item count times item name
%@1×@2=%@1×@2 @1×@2=@1×@2
# Itemname (25%) # Itemname (25%)
@1 (@2%)=@1 (@2%) @1 (@2%)=@1 (@2%)
# Itemname (<0.5%) # Itemname (<0.5%)
@ -14,111 +14,111 @@ Using it as fuel turns it into: @1.=Использование в качеств
# Final list separator (e.g. “One, two and three”) # Final list separator (e.g. “One, two and three”)
and = и and = и
1 second=1 секунда 1 second=1 секунда
A transparent block, basically empty space. It is usually left behind after digging something.=Один прозрачный блок, основное пустое пространство. Обычно оно остаётся, если выкопать что-то. A transparent block, basically empty space. It is usually left behind after digging something.=Прозрачный блок, проще говоря, пустое пространство. Обычно оно остаётся, если выкопать что-то.
Air=Воздух Air=Воздух
Blocks=Блоки Blocks=Блоки
Building another block at this block will place it inside and replace it.=Возведение другого блока на этом блоке поместит его внутрь и заменит. Building another block at this block will place it inside and replace it.=Возведение другого блока на этом блоке поместит его внутрь и заменит.
Building this block is completely silent.=Строительство этого блока абсолютно бесшумное. Building this block is completely silent.=Строительство этого блока не издает звука.
Collidable: @1=Непроходимый: @1 Collidable: @1=Непроходимый: @1
Description: @1=Описание: @1 Description: @1=Описание: @1
Falling blocks can go through this block; they destroy it when doing so.=Падающие блоки могут пройти сквозь этот блок; при этом они уничтожат его. Falling blocks can go through this block; they destroy it when doing so.=Падающие блоки могут пройти сквозь этот блок; при этом они уничтожат его.
Full punch interval: @1 s=Интервал полного удара: @1 с Full punch interval: @1 s=Интервал полного удара: @1 с
Hand=Рука Hand=Рука
Hold it in your hand, then leftclick to eat it.=Возьмите это в руку и кликните левой, чтобы съесть. Hold it in your hand, then leftclick to eat it.=Возьмите это в руку и кликните левой кнопкой мыши, чтобы съесть.
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Возьмите это в руку и кликните левой, чтобы съесть. Но вам правда этого хочется? Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Возьмите это в руку и кликните левой кнопкой мыши, чтобы съесть. Но зачем вы хотите это сделать?
Item reference of all wieldable tools and weapons=Справка по всем носимым инструментам и оружию Item reference of all wieldable tools and weapons=Справка по всем носимым инструментам и оружию
Item reference of blocks and other things which are capable of occupying space=Справка по всем блокам и другим вещам, способным занимать место Item reference of blocks and other things which are capable of occupying space=Справка по всем блокам и другим вещам, способным занимать место
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Справка по остальным предметам (не блокам, не инструментам и не оружию) Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Справка по остальным предметам - не блокам, не инструментам и не оружию (так называемые материалы для крафта)
Liquids can flow into this block and destroy it.=Жидкости могут затекать в этот блок, уничтожая его. Liquids can flow into this block and destroy it.=Жидкости могут затекать в этот блок, уничтожая его.
Maximum stack size: @1=Максимальный размер стека: @1 Maximum stack size: @1=Максимальный размер стака: @1
Mining level: @1=Уровень добываемости: @1 Mining level: @1=Уровень добывания: @1
Mining ratings:=Рейтинг добываемости: Mining ratings:=Рейтинг добывания:
• @1, rating @2: @3 s - @4 s=• @1, рейтинг @2: @3 с - @4 с • @1, rating @2: @3 s - @4 s=• @1, рейтинг @2: @3 с - @4 с
• @1, rating @2: @3 s=• @1, рейтинг @2: @3 с • @1, rating @2: @3 s=• @1, рейтинг @2: @3 с
Mining times:=Время добывания: Mining times:=Добыто раз:
Mining this block is completely silent.=Добывание этого блока происходит абсолютно бесшумно. Mining this block is completely silent.=Добывание этого блока не издает звука.
Miscellaneous items=Дополнительные предметы Miscellaneous items=Дополнительные предметы
No=Нет No=Нет
Pointable: No=Ориентируемый: Нет Pointable: No=Наводимый: нет
Pointable: Only by special items=Ориентируемый: Только специальными предметами Pointable: Only by special items=Наводимый: только специальными предметами
Pointable: Yes=Ориентируемый: Да Pointable: Yes=Наводимый: да
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Удар этого блока не работает так, как это обычно бывает; рукопашный бой и майнинг либо невозможны, либо работают по-другому. Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Удар этим блоком работает не так, как обычно; ближний бой и копание либо невозможны, либо работают по-другому.
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Удар этого предмета не работает так, как это обычно бывает; рукопашный бой и майнинг либо невозможны, либо работают по-другому. Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Удар этим предметом работает не так, как обычно; ближний бой и копание либо невозможны, либо работают по-другому.
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Удар этого инструмента не работает так, как это обычно бывает; рукопашный бой и майнинг либо невозможны, либо работают по-другому. Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Удар этим инструментом работает не так, как обычно; ближний бой и копание либо невозможны, либо работают по-другому.
Range: @1=Дальность: @1 Range: @1=Дальность: @1
# Range: <Hand> (<Range>) # Range: <Hand> (<Range>)
Range: @1 (@2)=Дальность: @1 (@2) Range: @1 (@2)=Дальность: @1 (@2)
Range: 4=Дальность: 4 Range: 4=Дальность: 4
# Rating used for digging times # Rating used for digging times
Rating @1=Скорость копания @1 Rating @1=Скорость добывания @1
# @1 is minimal rating, @2 is maximum rating # @1 is minimal rating, @2 is maximum rating
Rating @1-@2=Скорость копания @1-@2= Rating @1-@2=Скорость добывания @1-@2=
The fall damage on this block is increased by @1%.=Повреждение при падении на этот блок увеличивается на @1%. The fall damage on this block is increased by @1%.=При падении на этот блок получаемый урон увеличивается на @1%.
The fall damage on this block is reduced by @1%.=Повреждение при падении на этот блок уменьшается на @1%. The fall damage on this block is reduced by @1%.=При падении на этот блок получаемый урон уменьшается на @1%.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Этот блок позволяет свету распространяться с небольшой потерей яркости, а солнечный свет может проходить без потерь. This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Этот блок позволяет свету распространяться с небольшой потерей яркости, а солнечный свет может проходить без потерь.
This block allows light to propagate with a small loss of brightness.=Этот блок позволяет свету распространяться с небольшой потерей яркости. This block allows light to propagate with a small loss of brightness.=Этот блок позволяет свету распространяться с небольшой потерей яркости.
This block allows sunlight to propagate without loss in brightness.=Этот блок позволяет солнечному свету распространяться без потери яркости. This block allows sunlight to propagate without loss in brightness.=Этот блок позволяет солнечному свету распространяться без потери яркости.
This block belongs to the @1 group.=Этот блок принадлежит группе @1. This block belongs to the @1 group.=Этот блок принадлежит группе @1.
This block belongs to these groups: @1.=Этот блок принадлежит группам: @1. This block belongs to these groups: @1.=Этот блок принадлежит группам: @1.
This block can be climbed.=На этот блок можно залезть. This block can be climbed.=По этому блоку можно карабкаться.
This block can be destroyed by any mining tool immediately.=Этот блок можно мгновенно уничтожить любым добывающим инструментом. This block can be destroyed by any mining tool immediately.=Этот блок можно мгновенно уничтожить любым добывающим инструментом.
This block can be destroyed by any mining tool in half a second.=Этот блок можно уничтожить любым добывающим инструментом за полсекунды. This block can be destroyed by any mining tool in half a second.=Этот блок можно уничтожить любым добывающим инструментом за полсекунды.
This block can be mined by any mining tool immediately.=Этот блок можно мгновенно добыть любым добывающим инструментом. This block can be mined by any mining tool immediately.=Этот блок можно мгновенно добыть любым добывающим инструментом.
This block can be mined by any mining tool in half a second.=Этот блок можно добыть любым добывающим инструментом за полсекунды. This block can be mined by any mining tool in half a second.=Этот блок можно добыть любым добывающим инструментом за полсекунды.
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Этот блок можно добыть любым инструментами добычи, соответствующим одному из следующих рейтингов и уровней жёсткости. This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Этот блок можно добыть любым добывающим инструментом, соответствующим одному из следующих рейтингов и его уровню твёрдости.
This block can not be destroyed by ordinary mining tools.=Этот блок нельзя уничтожить обычным инструментом добычи. This block can not be destroyed by ordinary mining tools.=Этот блок нельзя уничтожить добывающим инструментом.
This block can not be mined by ordinary mining tools.=Этот блок нельзя добыть обычным инструментом добычи. This block can not be mined by ordinary mining tools.=Этот блок нельзя добыть обычным добывающим инструментом.
This block can serve as a smelting fuel with a burning time of @1.=Этот блок может служить плавящимся топливом с временем горения @1. This block can serve as a smelting fuel with a burning time of @1.=Этот блок можно использовать как топливо со временем горения @1.
This block causes a damage of @1 hit point per second.=Этот блок вызывает повреждение на @1 HP в секунду. This block causes a damage of @1 hit point per second.=Этот блок наносит урон в @1 единицу здоровья в секунду.
This block causes a damage of @1 hit points per second.=Этот блок вызывает повреждения на @1 HP в секунду. This block causes a damage of @1 hit points per second.=Этот блок наносит урон в @1 единиц здоровья в секунду.
This block connects to blocks of the @1 group.=Этот блок соединяется с блоками группы @1. This block connects to blocks of the @1 group.=Этот блок соединяется с блоками группы @1.
This block connects to blocks of the following groups: @1.=Этот блок соединяется с блоками групп: @1. This block connects to blocks of the following groups: @1.=Этот блок соединяется с блоками групп: @1.
This block connects to these blocks: @1.=Этот блок соединяется со следующими блоками: @1. This block connects to these blocks: @1.=Этот блок соединяется со следующими блоками: @1.
This block connects to this block: @1.=Этот блок соединяется с этим блоком: @1. This block connects to this block: @1.=Этот блок соединяется с этим блоком: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Этот блок уменьшает ваш кислород и вызывает повреждение от погружения на @1 HP каждые 2 секунды. This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Этот блок уменьшает ваш запас кислорода и наносит урон от утопления в @1 единицу здоровья каждые 2 секунды.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Этот блок уменьшает ваш кислород и вызывает повреждения от погружения на @1 HP каждые 2 секунды. This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Этот блок уменьшает ваш запас кислорода и наносит урон от утопления в @1 единиц здоровья каждые 2 секунды.
This block is a light source with a light level of @1.=Этот блок является источником света уровня @1. This block is a light source with a light level of @1.=Этот блок является источником света уровня @1.
This block glows faintly with a light level of @1.=Этот блок мерцает с уровнем света: @1. This block glows faintly with a light level of @1.=Этот блок мерцает с уровнем света: @1.
This block is a building block for creating various buildings.=Это строительный блок для создания разных конструкций и зданий. This block is a building block for creating various buildings.=Это строительный блок для создания разных конструкций.
This block is a liquid with these properties:=Это жидкий блок с такими свойствами: This block is a liquid with these properties:=Это жидкий блок со следующими свойствами:
This block is affected by gravity and can fall.=На этот блок действует гравитация, он может падать. This block is affected by gravity and can fall.=На этот блок действует гравитация, он может падать.
This block is completely silent when mined or built.=Этот блок абсолютно бесшумно добывается и устанавливается при строительстве. This block is completely silent when mined or built.=Этот блок не издает звуков когда добывается и устанавливается при строительстве.
This block is completely silent when walked on, mined or built.=Этот блок абсолютно тихий, он не шумит, если вы идёте по нему, добываете его или строите что-либо из него. This block is completely silent when walked on, mined or built.=Этот блок не издает звуков когда вы идёте по нему, добываете его или строите из него.
This block is destroyed when a falling block ends up inside it.=Этот блок уничтожается, когда падающий блок попадает в него. This block is destroyed when a falling block ends up inside it.=Этот блок уничтожается, когда падающий блок попадает в него.
This block negates all fall damage.=Этот блок отменяет весь урон от падения. This block negates all fall damage.=Этот блок отменяет весь урон от падения.
This block points to liquids.=Этот блок указывает на жидкости. This block points to liquids.=Этот блок указывает на жидкости.
This block will drop as an item when a falling block ends up inside it.=Этот блок выпадет как предмет, когда падающий блок попадёт в него. This block will drop as an item when a falling block ends up inside it.=Этот блок выпадет как предмет, когда падающий блок попадёт в него.
This block will drop as an item when it is not attached to a surrounding block.=Этот блок выпадет как предмет, если он не прикреплён к окружающим блокам. This block will drop as an item when it is not attached to a surrounding block.=Этот блок выпадет как предмет, если он не прикреплён к окружающим блокам.
This block will drop as an item when no collidable block is below it.=Этот блок выпадет как предмет, если нет непроходимого блока прямо под ним. This block will drop as an item when no collidable block is below it.=Этот блок выпадет как предмет, если нет непроходимого блока прямо под ним.
This block will drop the following items when mined: @1.=Этот блок будет выдавать следующие предметы при его добыче: @1. This block will drop the following items when mined: @1.=При добыче из этого блока выпадут следующие предметы: @1.
This block will drop the following when mined: @1×@2.=Этот блок будет выдавать при его добыче: @1×@2. This block will drop the following when mined: @1×@2.=При добыче из этого блока выпадет следующее: @1×@2.
This block will drop the following when mined: @1.=Этот блок будет выдавать при его добыче: @1. This block will drop the following when mined: @1.=При добыче из этого блока выпадет следующее: @1.
This block will drop the following when mined: @1.=Этот блок будет выдавать при его добыче: @1. This block will drop the following when mined: @1.=При добыче из этого блока выпадет следующее: @1.
This block will make you bounce off with an elasticity of @1%.=Этот блок заставит вас отскакивать с упругостью @1%. This block will make you bounce off with an elasticity of @1%.=Этот блок заставит вас отскакивать с упругостью @1%.
This block will randomly drop one of the following when mined: @1.=При добыче этот блок случайным образом выдаёт что-то из списка: @1. This block will randomly drop one of the following when mined: @1.=При добыче из этого блока случайным образом выпадает что-то одно из списка: @1.
This block will randomly drop up to @1 drops of the following possible drops when mined: @2.=Этот блок случайным образом выдаст до @1 из следующих возможных выдач при добыче: @2. This block will randomly drop up to @1 drops of the following possible drops when mined: @2.=При добыче из этого блока случайным образом выпадает до @1 из следующих возможных выдач: @2.
This block won't drop anything when mined.=Этот блок ничего не выдаст при его добыче. This block won't drop anything when mined.=При добыче из этого блока не выпадет ничего.
This is a decorational block.=Это декоративный блок. This is a decorational block.=Это декоративный блок.
This is a melee weapon which deals damage by punching.=Это орудие ближнего боя, наносящее урон при ударе. This is a melee weapon which deals damage by punching.=Это орудие ближнего боя, наносящее урон при ударе.
Maximum damage per hit:=Максимальный урон за один удар: Maximum damage per hit:=Максимальный урон за один удар:
This item belongs to the @1 group.=Этот предмет относится к группе @1. This item belongs to the @1 group.=Этот предмет относится к группе @1.
This item belongs to these groups: @1.=Этот предмет относится к группам: @1. This item belongs to these groups: @1.=Этот предмет относится к группам: @1.
This item can serve as a smelting fuel with a burning time of @1.=Этот предмет может служить плавящимся топливом с временем горения @1. This item can serve as a smelting fuel with a burning time of @1.=Этот предмет можно использовать как топливо со временем горения @1.
This item is primarily used for crafting other items.=Этот предмет в основном используется для создания других предметов. This item is primarily used for crafting other items.=Этот предмет в основном используется для крафта других предметов.
This item points to liquids.=Этот предмет указывает на жидкости. This item points to liquids.=Этот предмет указывает на жидкости.
This tool belongs to the @1 group.=Этот инструмент относится к группе @1. This tool belongs to the @1 group.=Этот инструмент относится к группе @1.
This tool belongs to these groups: @1.=Этот инструмент относится к группам: @1. This tool belongs to these groups: @1.=Этот инструмент относится к группам: @1.
This tool can serve as a smelting fuel with a burning time of @1.=Этот инструмент может служить плавящимся топливом с временем горения @1. This tool can serve as a smelting fuel with a burning time of @1.=Этот инструмент можно использовать как топливо со временем горения @1.
This tool is capable of mining.=Этот инструмент используется для добычи. This tool is capable of mining.=Этот инструмент используется для добычи.
Maximum toughness levels:=Максимальный уровень жёсткости: Maximum toughness levels:=Максимальный уровень твёрдости:
This tool points to liquids.=Этот инструмент указывает на жидкости. This tool points to liquids.=Этот инструмент указывает на жидкости.
Tools and weapons=Инструменты и оружие Tools and weapons=Инструменты и оружие
Unknown Node=Неизвестный узел Unknown Node=Неизвестный блок
Usage help: @1=Использование помощи: @1 Usage help: @1=Помощь по использованию: @1
Walking on this block is completely silent.=Хождение по этому блоку абсолютно бесшумное. Walking on this block is completely silent.=Хождение по этому блоку не издает звуков.
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Даже если вы не держите никакого предмета, ваша рука - сама по себе инструмент, обладающий определёнными свойствами. Когда в вашей руке предмет, не являющийся инструментом добычи или оружием, он будет иметь свойства вашей пустой руки. Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Даже если вы не держите никакого предмета, ваша рука - сама по себе инструмент, обладающий определёнными свойствами. Когда в вашей руке предмет, не являющийся инструментом добычи или оружием, он будет иметь свойства вашей пустой руки.
Yes=Да Yes=Да
You can not jump while standing on this block.=Вы не можете прыгать, стоя на этом блоке. You can not jump while standing on this block.=Вы не можете прыгать, пока стоите на этом блоке.
any level=любой уровень any level=любой уровень
level 0=уровень 0 level 0=уровень 0
level 0-@1=уровень 0-@1 level 0-@1=уровень 0-@1
@ -129,15 +129,15 @@ Unknown item (@1)=Неизвестный предмет (@1)
• @1: @2, @3=• @1: @2, @3 • @1: @2, @3=• @1: @2, @3
• Flowing range: @1=• Дальность потока: @1 • Flowing range: @1=• Дальность потока: @1
• No flowing=• Не текучее • No flowing=• Не текучее
• Not renewable=• Необновляемое • Not renewable=• Невозобновляемое
• Renewable=• Обновляемое • Renewable=• Возобновляемое
• Viscosity: @1=• Вязкость: @1 • Viscosity: @1=• Вязкость: @1
Itemstring: "@1"=Айтемстринг: "@1" Itemstring: "@1"=Техническое название: "@1"
Durability: @1 uses=Долговечность: @1 раз(а) Durability: @1 uses=Прочность: @1 использований
Durability: @1=Долговечность: @1 Durability: @1=Прочность: @1
Mining durability:=Долговечность при майнинге: Mining durability:=Прочность при добыче:
• @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а) • @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а)
• @1, level @2: Unlimited=• @1, уровень @2: Неограниченно • @1, level @2: Unlimited=• @1, уровень @2: Неограниченно
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Вращение этого блока зависит от способа размещения: положите его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации. This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Поворот этого блока зависит от того как вы его ставите: поставьте его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации.
Toughness level: @1=Уровень жёсткости: @1 Toughness level: @1=Уровень твёрдости: @1
This block is slippery.=Этот блок скользкий. This block is slippery.=Этот блок скользкий.

View File

@ -774,7 +774,7 @@ local function search(data)
for i = 1, #data.items_raw do for i = 1, #data.items_raw do
local item = data.items_raw[i] local item = data.items_raw[i]
local def = reg_items[item] local def = reg_items[item]
local desc = lower(def.description) local desc = string.lower(M.get_translated_string(data.lang_code, def.description))
local search_in = item .. desc local search_in = item .. desc
local to_add local to_add
@ -838,6 +838,7 @@ local function init_data(name)
iX = sfinv_only and 8 or DEFAULT_SIZE, iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items, items = init_items,
items_raw = init_items, items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
} }
end end

Some files were not shown because too many files have changed in this diff Show More