Commit Graph

415 Commits

Author SHA1 Message Date
ShadowNinja 1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
sapier d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier 4b44d359f5 Fix usage of deprecated functions in builtin 2014-04-29 23:57:07 +02:00
sapier b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
ShadowNinja 0d6e4ef5f3 Add support for function serialization to minetest.serialize 2014-04-27 16:15:53 -04:00
ShadowNinja 6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja e3bdd7b2ed Revert "Add backtrace to error function"
This reverts commit 5b518ed2fe.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
proller 0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
ShadowNinja dcafad2f73 Add checks for nil in minetest.after 2014-04-13 17:54:00 -04:00
BlockMen fefec8cdc4 Fix crash when teleporting near unknown node 2014-04-11 21:38:16 +02:00
Novatux 936c6f577a Fix "ghost stacks" created when a player clicks an item on the ground:
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
2014-03-22 18:15:33 +01:00
RealBadAngel 0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
ShadowNinja c9b64206f9 Fix error when calling minetest.node_punch without a pointed_thing 2014-03-11 13:00:16 -04:00
sapier a4e2198e41 Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
ShadowNinja 9a3b7715e2 Remove "Server -!- " prefix from player messages 2014-02-27 00:00:22 -05:00
ShadowNinja 85fe75d1cb Add the option to bind to a specific address 2014-02-05 21:24:46 +01:00
ShadowNinja fbef701bcd Escape texture pack names 2014-02-03 17:57:19 -05:00
sapier 857a49e081 Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
ShadowNinja 6e352e3cbf Fix error on mod download failure 2014-01-24 15:22:22 -05:00
ShadowNinja 76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
ShadowNinja 1b5b6fe692 Add pointed_thing to minetest.register_on_placenode
As suggested by qwrwed.
2014-01-21 22:06:40 -05:00
PilzAdam 4585e855a7 Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node 2014-01-19 23:16:22 +01:00
Dániel Varga 66b24cc9ff Fixed mainmenu lua errors because of changes in get_textlist_index
Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
2014-01-18 10:41:43 +01:00
ShadowNinja 5434d87da2 Fix spelling of "attempt" 2014-01-13 22:11:31 -05:00
ShadowNinja 574ed6a363 Add minetest.override_item 2014-01-13 21:41:00 -05:00
Kahrl 8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
Novatux 676f34a02b Fix doc and forceloading crash. 2014-01-12 14:31:32 +01:00
Novatux 84b94eb198 Add forceloading 2014-01-11 17:54:00 +01:00
Novatux e21b29f422 Deepcopy pointed_thing for after_place_node, give it to on_rightclick too. 2014-01-11 17:23:28 +01:00
ShadowNinja c46574f30f Pass pointed_thing to after_place_node 2014-01-06 21:25:10 -05:00
ShadowNinja 9551f651cb Add protection support to auto-rotated nodes 2014-01-06 21:25:10 -05:00
ShadowNinja 811ea6cfc0 Prevent auto-rotated nodes replacing the nodes they are placed on 2014-01-06 21:25:10 -05:00
PilzAdam 3e728e722a Escape error messages in error dialog 2014-01-06 18:59:14 +01:00
Perttu Ahola 86c616a545 Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 2014-01-06 02:37:36 +02:00
Ilya Zhuravlev b8c3221d55 Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
Novatux 8e1d78e9de Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
This reverts commit 4e5760a541.
2013-12-30 18:45:34 +01:00
kaeza 33de69a173 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
sapier 4ccaa6d0af Implement search tab and version picker 2013-12-11 23:07:38 +01:00
ShadowNinja a0dce51af6 Move script_run_callbacks to Lua 2013-12-07 22:03:07 -05:00
ShadowNinja 000da6b25d Only create one alias metatable 2013-12-04 14:31:55 -05:00
RealBadAngel 2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
0gb.us e605d70256 Assume a selection box for fences
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
kwolekr 9a927476ca Change default value of is_ground_content to true
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
sapier 2e66aca357 Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
sapier b08d7558de Split server/client port setting to avoid port number clashes in mainmenu 2013-11-28 21:43:06 +01:00
ShadowNinja 7433d65d3e Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
sapier 16bd368374 Temporary disable local install button due to irrlicht dialog breaking localization 2013-11-24 02:15:25 +01:00
Novatux 83f1d9ae6b Fix my name (doesn't display correctly because of utf8 characters) 2013-11-23 20:05:07 +01:00
Sfan5 374e68d205 Fix rename modpack button not working, fixes #1019 2013-11-23 19:06:35 +01:00
Sfan5 ee0b8da844 Prevent enabling Shaders if Direct3D is used 2013-11-23 15:41:47 +01:00
ShadowNinja e52d811110 Fix usage of 'minetest' where 'engine' was intended 2013-11-21 21:24:04 -05:00
BlockMen 0c8bf7cf94 Fix modmanager screenshot path 2013-11-19 15:39:40 +01:00
kwolekr 86ef7147b6 Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 2013-11-17 15:15:59 -05:00
PilzAdam 367b5382a3 Replace print()s with minetest.log() in builtin 2013-11-17 12:11:44 +01:00
sapier 0f9440fa61 Fix "TODO read modinfo" in modmanager to improve ui usability 2013-11-10 19:37:45 +01:00
PilzAdam 0aeecf3f7f Add BlockMen to core dev list 2013-11-09 14:28:00 +01:00
sapier b6bb3ffec4 Fix game buttons not beeing 48x48 2013-11-09 13:58:57 +01:00
sapier 7bd30b59ee Fix crash updating gametype without game 2013-11-09 13:30:44 +01:00
4Evergreen4 1d856b734b Add wrapper for minetest.rotate_and_place. 2013-11-07 20:14:26 -05:00
Cy 3d63492f50 Don't assert scalars must be vectors. 2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz 8ad052881c Fix orient_flags to be optional. 2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz d886f34003 Add 6d facedir rotation prediction routine 2013-11-06 21:08:36 -05:00
kwolekr 2e89209cf1 Add seed entry to world creation dialog 2013-11-05 00:00:01 -05:00
BlockMen 25edae00ea Reworked formspecs and kahrl's hexcolor parser 2013-11-03 22:14:37 +01:00
ShadowNinja 06a5eceb81 Add basic protection support to builtin 2013-11-02 14:01:10 -04:00
Novatux 69a59f1e41 Move the sapling growing and grass adding/removing ABMs to Lua 2013-11-02 10:50:11 +01:00
ShadowNinja b1c82f332c Add my email address to the main menu credits 2013-11-01 16:30:30 -04:00
ShadowNinja fba2650e39 Add more checks to vector functions 2013-11-01 13:16:07 -04:00
BlockMen 1cbba877ff Don't remove background of games in submenus 2013-11-01 16:46:25 +01:00
0gb.us 53ab2f8def Fixed ignoring of "diggable" property of nodes. 2013-11-01 10:58:41 -04:00
Novatux bd6d4666ab Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja 2f10cfb226 Made unknown nodes stop falling nodes properly and shorten lines 2013-11-01 10:33:29 -04:00
Novatux 6e17503208 Move new core devs to the "Core Developpers" section of mainmenu. 2013-11-01 12:27:50 +01:00
ShadowNinja e232f7311f Add sanity checks to vector functions 2013-10-17 09:42:57 +03:00
ShadowNinja 12504a18ec Remove vector metatable setting
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux 34e0a0ca0f Add tool callback 2013-10-16 21:58:29 +04:00
Novatux 4e5760a541 Fix minetest.facedir_to_dir when param2 is 5 or 7. 2013-10-16 21:55:01 +04:00
fairiestoy 2170c9958a Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam 731392866f Allow to manually specify param2 in minetest.item_place() and return success 2013-09-28 23:46:48 +02:00
Kahrl 3c4734d69a Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier 681e136d5f Fix bug: texture pack not overriding default menu textures 2013-09-10 22:51:27 +02:00
PilzAdam e0f9f15d1d Use engine.is_yes() in mainmenu 2013-09-10 21:38:50 +02:00
PilzAdam 214da7bef9 Use the Settings Lua interface to read world.mt 2013-09-10 21:38:49 +02:00
Sfan5 1f3402e7a1 Prevent ModMgr from deleting backend setting in world.mt 2013-09-09 22:50:51 +02:00
sapier 8489980039 Add sanity check to sort function 2013-09-05 01:45:39 +02:00
sapier 5b518ed2fe Add backtrace to error function 2013-09-04 12:19:26 +02:00
Ilya Zhuravlev 82e1ab7b2b Add escaping to world list in main menu (fixes #896). 2013-08-29 16:12:16 +04:00
Kahrl 4242782dc2 World config dialog: Use engine determined path for game mods 2013-08-19 15:49:36 +02:00
Kahrl 8548bb75b6 GUIFormSpecMenu focus fixes 2013-08-19 15:49:36 +02:00
Kahrl 392689e7ba Fix trailing nils being dropped by deprecated minetest.env handler 2013-08-18 15:15:33 +02:00
sapier 09a50d0458 Add translation for main menu
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux 4095e8f383 Fix modstore pagecount 2013-08-16 17:54:19 +02:00
Novatux a2380bf76f Use get_texturepath() instead of get_gamepath()/../textures 2013-08-16 17:44:39 +02:00
PilzAdam b94f18298d Sort modlist alphabetically 2013-08-16 02:09:45 +02:00
PilzAdam d52185c43e Add ability to activate mods with doubleclick (remove old_style_mod_selection) 2013-08-16 01:04:37 +02:00
Novatux 7921fe2cd1 Fix formspec escaping, add escaping to info.txt for texture packs. 2013-08-15 22:12:51 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Ilya Zhuravlev 6228d634fb Fix my name. 2013-08-14 20:35:38 +04:00
PilzAdam 0d60bc55e4 Dont download modstore info if its isnt needed 2013-08-10 13:35:38 +02:00
Novatux 779165144e Simplify code of mainmenu world sort 2013-08-06 18:33:23 +02:00
BlockMen 7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
PilzAdam ba65e2ae6c Fix worldlist in servertab being filtered by selected game 2013-08-06 17:28:51 +02:00
Novatux 14eab22d81 Add minetest.registered_biomes 2013-08-06 13:24:54 +02:00
PilzAdam 3fd84edb61 Dont show gamefilter in TP tab 2013-08-04 18:37:19 +02:00
Novatux 383153419b Add texture pack selection to main menu 2013-08-04 16:52:30 +02:00
Perttu Ahola 8831669505 Allow mods to listen to cheat detections using minetest.register_on_cheat() 2013-08-04 00:45:49 +03:00
PilzAdam 4fb4efd8ed Play sounds/main_menu.ogg in menu 2013-07-28 23:29:03 +02:00
proller 037e84d377 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller 3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
sapier 215e37aac3 Show portnumber for ip adresses only 2013-07-25 12:58:14 +02:00
hdastwb a0f5b70568 added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir 2013-07-24 00:31:32 +02:00
sapier 4f3bc05a5b Fix enable mod/enable button not shown on entering world config dialog 2013-07-22 18:10:00 +02:00
sapier b3db44f801 Fix bug in world creation
Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier 4e2b394ae8 Add missing header/footer for singleplayer tab 2013-07-22 18:10:00 +02:00
sapier e7ba4777fe Remove debug output 2013-07-22 18:10:00 +02:00
sapier 60225be7fa Fix Bug in modname guessing resulting in undefined modname 2013-07-22 18:10:00 +02:00
sapier 32001d1e2b merge mainmenu_helper.lua to misc_helpers.lua 2013-07-22 18:10:00 +02:00
sapier e3827fbc23 Fix background/overlay/footer/header handling
Add missing file headers
2013-07-22 18:10:00 +02:00
sapier d6c052038f Add playernumber to favorites list 2013-07-22 18:09:59 +02:00
sapier 8a1658ec3e filterlist api cleanup 2013-07-22 18:09:59 +02:00
sapier baf5614880 Add port to favorites if not 30000
Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
sapier 868f35e27a Replace worldlist by generic filterlist implementation 2013-07-22 18:09:59 +02:00
sapier 5c7ecdb7c5 Add support for modstore screenshots
Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
sapier 80a2acaa86 Swap name/password <-> server description 2013-07-22 18:09:59 +02:00
sapier 47a0a5c746 Revert "Fix serverdescription and name not beeing saved to local serverlist"
This reverts commit 7dbbbfc665.
(was added twice)
2013-07-22 18:09:59 +02:00
sapier 7a9f365ba4 Remove unused required by list in worldconfig 2013-07-22 18:09:59 +02:00
PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
sapier 288948edf7 Don't show flags in local favorites 2013-07-12 22:55:34 +02:00
sapier a0771d0940 Fix bug server name set to address field when using up/down keys
Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier 38bc38cd88 Add missing server flags in public serverlist 2013-07-12 22:46:27 +02:00
sapier 494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier 7dbbbfc665 Fix serverdescription and name not beeing saved to local serverlist 2013-07-12 22:46:27 +02:00
Kahrl 6027c8d259 Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 2013-07-11 22:57:26 +02:00
sapier 52beafff53 Worldlist fixes
Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
sapier 1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
proller e3b7c8e0cc Public server checkbox 2013-07-10 00:17:47 +04:00
kwolekr e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5.
2013-07-08 20:21:09 -04:00
sapier eedb29346e Fix header not beeing shown except on singleplayer tab 2013-07-08 19:58:28 -04:00
sapier 39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier f419f66546 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
PilzAdam 0b5f18754c Make sure that coordinates passed to /teleport are actual numbers 2013-07-08 13:33:14 +02:00
ShadowNinja a75afb85ca Move math.hypot() to misc_helpers.lua and fix zero-division error 2013-07-07 21:47:38 -04:00
kwolekr 9dcd21911a Lua main menu: Fix world creation dialog 2013-07-07 20:37:00 -04:00
PilzAdam 9bd5f612f7 Set numeric locale in Lua in main menu 2013-07-08 02:28:36 +02:00
sapier 88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5 7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
ShadowNinja 07715b1b6a Handle 0 vectors in vector.normalize() 2013-07-07 02:29:09 -04:00
ShadowNinja ae8ff4b8e2 Add vector helpers 2013-07-07 01:49:11 -04:00
Sfan5 307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr a225efaec5 Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index 2013-07-03 01:25:26 -04:00
sapier 967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
PilzAdam caf0b67e47 Remove unnecessary debug output in node_dig() 2013-07-02 00:34:59 +00:00
Lord89James 90b095aa54 Infinite tools in creative mode 2013-07-02 00:33:31 +00:00
kwolekr 0003fc8215 Add Lua VoxelArea methods: contains, containsp, containsi 2013-06-28 22:52:13 -04:00
kwolekr 3f13dc790c Add voxelarea.lua helper to builtin 2013-06-28 11:07:45 -04:00
kwolekr 2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
Diego Martínez e65ac4d626 Restore old output format of dump() 2013-06-18 19:55:53 +00:00
khonkhortisan 3e4f1462bc Fix crash in dump() when index is a table 2013-06-15 00:10:16 +00:00
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam b28734c82c Fix minetest.features 2013-05-01 16:00:58 +02:00
Sfan5 a4183994a4 Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature() 2013-05-01 15:06:01 +02:00
ShadowNinja 3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
RealBadAngel 9449026839 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
PilzAdam 97f0bb0342 Only enqueue falling nodes if they really want to fall 2013-04-05 22:33:11 +02:00
khonkhortisan 1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
ShadowNinja 1bae82e6c4 Add private messaging with /msg 2013-04-05 15:25:59 +02:00
Diego Martínez 2fb0e547a0 Use the nodebox as selection box if it's not set manually 2013-04-05 15:14:37 +02:00
PilzAdam 76b86c0368 Add a delay to nodeupdate() 2013-04-05 02:24:39 +02:00
PilzAdam 9ff8012655 Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it 2013-04-02 15:19:02 +02:00
0gb.us 23590a8383 Don't grant priveleges to non-existent players.
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us 02cbb58107 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
Splizard 9b5bb5c755 Allow falling nodes to pass through solid "buildable_to" nodes. 2013-03-19 16:38:56 +01:00
PilzAdam d6026a5fee Prevent passing nil to unpack() in minetest.after 2013-03-19 00:15:41 +01:00
Jeija fc5d2074b9 Allow minetest.after to take a variable number of arguments 2013-03-17 00:23:30 -04:00
kwolekr ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
PilzAdam 55097e1985 Fix pickup of dropped items when the player only takes a part of them 2013-03-03 16:35:29 +01:00
PilzAdam ef6b8bee07 Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory 2013-02-21 16:58:50 +01:00
PilzAdam fc61c8809b Dont drop tools on rightclick 2013-02-19 20:16:55 +01:00
Ilya Zhuravlev 214a8b4597 Set numeric locale for Lua 2013-02-18 13:58:55 +04:00
PilzAdam 86b906d015 Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack 2013-02-13 18:06:25 +01:00
RealBadAngel b1019a88ba Fix to on_rightclick not able to change wielded_item 2013-02-13 02:06:36 +04:00
PilzAdam 28f5b55643 Dont call on_rightclick() if sneak is pressed 2013-01-27 21:58:46 +01:00
PilzAdam 443bbe6a78 Fix spread of items in falling code 2013-01-12 20:55:45 +01:00
PilzAdam 5bc14e2fe4 Add on_rightclick(pos, node, clicker) callback for nodes 2013-01-04 17:15:16 +01:00
PilzAdam 29c17c14f1 Add ability to change the itemstack in placenode callbacks 2012-12-17 19:49:18 +01:00
jordan4ibanez aa46e5c5e7 Fix item entity's collision with nodeboxes 2012-12-15 15:32:17 -05:00
PilzAdam 52ba413185 Only fly through walls in noclip mode wich requires the noclip privilege 2012-12-11 16:44:13 +01:00
Ilya Zhuravlev eeb0900291 Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s). 2012-12-02 21:09:30 +04:00
PilzAdam fa50341a71 Only check attachment for nodes with group attached_node 2012-12-01 15:20:53 +01:00
PilzAdam fa76057e7f Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
DannyDark 84ace27872 Log /grant and /revoke command usage 2012-11-30 22:12:21 +02:00
Matthew I 6c8fa83ecd Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola 117f208826 Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e424.
2012-11-27 17:32:58 +02:00
PilzAdam ffad18e424 Use wielditem drawtype for all nodes in item_entity 2012-11-26 18:30:07 +01:00
Anthony 3ba9b26310 Fix server crash on /clearpassword
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
PilzAdam 23837e4352 Merge pull request #274 from PilzAdam/falling
Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam 936411e4d1 Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam 21317be493 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
PilzAdam df2ad89518 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam 10dc2b30fb Move falling to builtin 2012-10-31 19:06:11 +01:00