Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
This commit is contained in:
parent
da9fe64851
commit
3c4734d69a
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@ -225,7 +225,8 @@ function gamemgr.tab()
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if current_game.menuicon_path ~= nil and
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current_game.menuicon_path ~= "" then
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retval = retval ..
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"image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]"
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"image[5.8,-0.25;2,2;" ..
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engine.formspec_escape(current_game.menuicon_path) .. "]"
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end
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retval = retval ..
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@ -251,7 +252,8 @@ function gamemgr.dialog_edit_game()
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if current_game.menuicon_path ~= nil and
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current_game.menuicon_path ~= "" then
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retval = retval ..
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"image[5.25,0;2,2;" .. current_game.menuicon_path .. "]"
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"image[5.25,0;2,2;" ..
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engine.formspec_escape(current_game.menuicon_path) .. "]"
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end
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retval = retval ..
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@ -1047,16 +1047,17 @@ function tabbuilder.tab_texture_packs()
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return retval ..
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menu.render_texture_pack_list(list) ..
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";" .. index .. "]" ..
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"image[0.65,0.25;4.0,3.7;"..(screenfile or no_screenshot).."]"..
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"image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
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"textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
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end
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--------------------------------------------------------------------------------
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function tabbuilder.tab_credits()
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local logofile = menu.defaulttexturedir .. "logo.png"
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return "vertlabel[0,-0.5;CREDITS]" ..
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"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
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"label[0.5,3.3;http://minetest.net]" ..
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"image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
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"image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
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"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
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"#FFFF00" .. fgettext("Core Developers") .."," ..
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"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
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@ -51,7 +51,8 @@ function menubar.refresh()
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
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gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
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engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
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btn_name .. ";;true;false]"
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else
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local part1 = gamemgr.games[i].id:sub(1,5)
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@ -75,4 +76,4 @@ function menubar.refresh()
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table.insert(menubar.buttons,toadd)
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end
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end
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end
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@ -227,7 +227,7 @@ function modstore.getmodlist(list)
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end
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retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
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list.data[i].texturename .. "]"
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engine.formspec_escape(list.data[i].texturename) .. "]"
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--title + author
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retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
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@ -1720,7 +1720,7 @@ void the_game(
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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&client, gamedef, tsrc);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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@ -2259,7 +2259,7 @@ void the_game(
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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&client, gamedef, tsrc);
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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@ -2755,7 +2755,7 @@ void the_game(
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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&client, gamedef, tsrc);
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menu->setFormSpec(meta->getString("formspec"),
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inventoryloc);
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menu->setFormSource(new NodeMetadataFormSource(
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiMainMenu.h"
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#include "sound.h"
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#include "sound_openal.h"
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#include "clouds.h"
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#include <IGUIStaticText.h>
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#include <ICameraSceneNode.h>
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@ -36,6 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <curl/curl.h>
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#endif
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/******************************************************************************/
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/** TextDestGuiEngine */
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/******************************************************************************/
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TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
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{
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@ -54,6 +57,38 @@ void TextDestGuiEngine::gotText(std::wstring text)
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m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
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}
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/******************************************************************************/
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/** MenuTextureSource */
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/******************************************************************************/
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MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
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{
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m_driver = driver;
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}
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/******************************************************************************/
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MenuTextureSource::~MenuTextureSource()
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{
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for (std::set<std::string>::iterator it = m_to_delete.begin();
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it != m_to_delete.end(); ++it) {
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const char *tname = (*it).c_str();
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video::ITexture *texture = m_driver->getTexture(tname);
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m_driver->removeTexture(texture);
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}
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}
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/******************************************************************************/
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video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
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{
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if(id)
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*id = 0;
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if(name.empty())
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return NULL;
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m_to_delete.insert(name);
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return m_driver->getTexture(name.c_str());
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}
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/******************************************************************************/
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/** MenuMusicFetcher */
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/******************************************************************************/
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void MenuMusicFetcher::fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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@ -74,6 +109,8 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
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dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
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}
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/******************************************************************************/
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/** GUIEngine */
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/******************************************************************************/
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GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent,
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@ -86,6 +123,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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m_menumanager(menumgr),
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m_smgr(smgr),
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m_data(data),
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m_texture_source(NULL),
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m_sound_manager(NULL),
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m_formspecgui(0),
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m_buttonhandler(0),
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@ -105,6 +143,9 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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// is deleted by guiformspec!
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m_buttonhandler = new TextDestGuiEngine(this);
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//create texture source
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m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
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//create soundmanager
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MenuMusicFetcher soundfetcher;
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#if USE_SOUND
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@ -132,7 +173,8 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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-1,
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m_menumanager,
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0 /* &client */,
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0 /* gamedef */);
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0 /* gamedef */,
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m_texture_source);
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m_menu->allowClose(false);
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m_menu->lockSize(true,v2u32(800,600));
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@ -264,11 +306,13 @@ GUIEngine::~GUIEngine()
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m_irr_toplefttext->setText(L"");
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//initialize texture pointers
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//clean up texture pointers
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for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
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if (m_textures[i] != 0)
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driver->removeTexture(m_textures[i]);
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}
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delete m_texture_source;
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if (m_cloud.clouds)
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m_cloud.clouds->drop();
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@ -25,17 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/******************************************************************************/
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#include "irrlichttypes.h"
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#include "modalMenu.h"
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#include "clouds.h"
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#include "guiFormSpecMenu.h"
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#include "sound.h"
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#include "tile.h"
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/******************************************************************************/
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/* Typedefs and macros */
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/******************************************************************************/
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#define MAX_MENUBAR_BTN_COUNT 10
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#define MAX_MENUBAR_BTN_ID 256
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#define MIN_MENUBAR_BTN_ID (MAX_MENUBAR_BTN_ID - MAX_MENUBAR_BTN_COUNT)
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/** texture layer ids */
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typedef enum {
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TEX_LAYER_BACKGROUND = 0,
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@ -50,8 +46,8 @@ typedef enum {
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/******************************************************************************/
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class GUIEngine;
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class MainMenuScripting;
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class Clouds;
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struct MainMenuData;
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struct SimpleSoundSpec;
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/******************************************************************************/
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/* declarations */
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* @param engine the engine data is transmitted for further processing
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*/
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TextDestGuiEngine(GUIEngine* engine);
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/**
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* receive fields transmitted by guiFormSpecMenu
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* @param fields map containing formspec field elements currently active
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* @param text textual representation of event
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*/
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void gotText(std::wstring text);
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private:
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/** target to transmit data to */
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GUIEngine* m_engine;
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};
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/** GUIEngine specific implementation of ISimpleTextureSource */
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class MenuTextureSource : public ISimpleTextureSource
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{
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public:
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/**
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* default constructor
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* @param driver the video driver to load textures from
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*/
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MenuTextureSource(video::IVideoDriver *driver);
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/**
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* destructor, removes all loaded textures
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*/
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virtual ~MenuTextureSource();
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/**
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* get a texture, loading it if required
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* @param name path to the texture
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* @param id receives the texture ID, always 0 in this implementation
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*/
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video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
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private:
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/** driver to get textures from */
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video::IVideoDriver *m_driver;
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/** set of texture names to delete */
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std::set<std::string> m_to_delete;
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};
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/** GUIEngine specific implementation of OnDemandSoundFetcher */
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class MenuMusicFetcher: public OnDemandSoundFetcher
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{
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std::set<std::string> m_fetched;
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public:
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/**
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* get sound file paths according to sound name
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* @param name sound name
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* @param dst_paths receives possible paths to sound files
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* @param dst_datas receives binary sound data (not used here)
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*/
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void fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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std::set<std::string> &dst_datas);
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private:
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/** set of fetched sound names */
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std::set<std::string> m_fetched;
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};
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/** implementation of main menu based uppon formspecs */
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scene::ISceneManager* m_smgr;
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/** pointer to data beeing transfered back to main game handling */
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MainMenuData* m_data;
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/** pointer to texture source */
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ISimpleTextureSource* m_texture_source;
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/** pointer to soundmanager*/
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ISoundManager* m_sound_manager;
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@ -167,7 +206,7 @@ private:
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bool m_startgame;
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/** scripting interface */
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MainMenuScripting* m_script;
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MainMenuScripting* m_script;
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/** script basefolder */
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std::string m_scriptdir;
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@ -69,12 +69,14 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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IGameDef *gamedef
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IGameDef *gamedef,
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ISimpleTextureSource *tsrc
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):
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GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
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m_device(dev),
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m_invmgr(invmgr),
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m_gamedef(gamedef),
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m_tsrc(tsrc),
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m_form_src(NULL),
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m_text_dst(NULL),
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m_selected_item(NULL),
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@ -483,7 +485,7 @@ void GUIFormSpecMenu::parseImage(parserData* data,std::string element) {
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if (parts.size() == 3) {
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::string name = parts[2];
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std::string name = unescape_string(parts[2]);
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MY_CHECKPOS("image",0);
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MY_CHECKGEOM("image",1);
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@ -504,7 +506,7 @@ void GUIFormSpecMenu::parseImage(parserData* data,std::string element) {
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if (parts.size() == 2) {
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std::vector<std::string> v_pos = split(parts[0],',');
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std::string name = parts[1];
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std::string name = unescape_string(parts[1]);
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MY_CHECKPOS("image",0);
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@ -605,7 +607,7 @@ void GUIFormSpecMenu::parseBackground(parserData* data,std::string element) {
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if (parts.size() == 3) {
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::string name = parts[2];
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std::string name = unescape_string(parts[2]);
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MY_CHECKPOS("background",0);
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MY_CHECKGEOM("background",1);
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@ -769,11 +771,6 @@ void GUIFormSpecMenu::parseDropDown(parserData* data,std::string element) {
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if (str_initial_selection != "")
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e->setSelected(stoi(str_initial_selection.c_str())-1);
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//if (data->listbox_selections.find(fname_w) != data->listbox_selections.end()) {
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// e->setSelected(data->listbox_selections[fname_w]);
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//}
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//m_listboxes.push_back(std::pair<FieldSpec,gui::IGUIListBox*>(spec,e));
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m_fields.push_back(spec);
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return;
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}
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@ -1149,6 +1146,8 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std:
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if(data->bp_set != 2)
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errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl;
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image_name = unescape_string(image_name);
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pressed_image_name = unescape_string(pressed_image_name);
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label = unescape_string(label);
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std::wstring wlabel = narrow_to_wide(label.c_str());
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@ -1165,24 +1164,10 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std:
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video::ITexture *texture = 0;
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video::ITexture *pressed_texture = 0;
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//if there's no gamedef specified try to get direct
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//TODO check for possible texture leak
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if (m_gamedef != 0) {
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texture = m_gamedef->tsrc()->getTexture(image_name);
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if ((parts.size() == 8)) {
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pressed_texture = m_gamedef->tsrc()->getTexture(pressed_image_name);
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}
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} else {
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if (fs::PathExists(image_name)) {
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texture = Environment->getVideoDriver()->getTexture(image_name.c_str());
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m_Textures.push_back(texture);
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}
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if (fs::PathExists(pressed_image_name)) {
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pressed_texture = Environment->getVideoDriver()->getTexture(pressed_image_name.c_str());
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m_Textures.push_back(pressed_texture);
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}
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}
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if (parts.size() < 8)
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texture = m_tsrc->getTexture(image_name);
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if (parts.size() == 8)
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pressed_texture = m_tsrc->getTexture(pressed_image_name);
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else
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pressed_texture = texture;
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gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
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@ -1797,15 +1782,7 @@ void GUIFormSpecMenu::drawMenu()
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for(u32 i=0; i<m_backgrounds.size(); i++)
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{
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const ImageDrawSpec &spec = m_backgrounds[i];
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video::ITexture *texture = 0;
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if (m_gamedef != 0)
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texture = m_gamedef->tsrc()->getTexture(spec.name);
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else
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{
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texture = driver->getTexture(spec.name.c_str());
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m_Textures.push_back(texture);
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}
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video::ITexture *texture = m_tsrc->getTexture(spec.name);
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if (texture != 0) {
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// Image size on screen
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@ -1847,15 +1824,8 @@ void GUIFormSpecMenu::drawMenu()
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for(u32 i=0; i<m_images.size(); i++)
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{
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const ImageDrawSpec &spec = m_images[i];
|
||||
video::ITexture *texture = 0;
|
||||
video::ITexture *texture = m_tsrc->getTexture(spec.name);
|
||||
|
||||
if (m_gamedef != 0)
|
||||
texture = m_gamedef->tsrc()->getTexture(spec.name);
|
||||
else
|
||||
{
|
||||
texture = driver->getTexture(spec.name.c_str());
|
||||
m_Textures.push_back(texture);
|
||||
}
|
||||
if (texture != 0) {
|
||||
const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
|
||||
// Image size on screen
|
||||
|
|
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
class IGameDef;
|
||||
class InventoryManager;
|
||||
class ISimpleTextureSource;
|
||||
|
||||
typedef enum {
|
||||
f_Button,
|
||||
|
@ -176,7 +177,8 @@ public:
|
|||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
InventoryManager *invmgr,
|
||||
IGameDef *gamedef
|
||||
IGameDef *gamedef,
|
||||
ISimpleTextureSource *tsrc
|
||||
);
|
||||
|
||||
~GUIFormSpecMenu();
|
||||
|
@ -245,6 +247,7 @@ protected:
|
|||
irr::IrrlichtDevice* m_device;
|
||||
InventoryManager *m_invmgr;
|
||||
IGameDef *m_gamedef;
|
||||
ISimpleTextureSource *m_tsrc;
|
||||
|
||||
std::string m_formspec_string;
|
||||
InventoryLocation m_current_inventory_location;
|
||||
|
@ -302,8 +305,6 @@ private:
|
|||
bool key_escape;
|
||||
} fs_key_pendig;
|
||||
|
||||
std::vector<video::ITexture *> m_Textures;
|
||||
|
||||
fs_key_pendig current_keys_pending;
|
||||
|
||||
// Determine whether listbox click was double click
|
||||
|
|
46
src/tile.h
46
src/tile.h
|
@ -82,22 +82,27 @@ struct TextureFromMeshParams
|
|||
TextureSource creates and caches textures.
|
||||
*/
|
||||
|
||||
class ITextureSource
|
||||
class ISimpleTextureSource
|
||||
{
|
||||
public:
|
||||
ISimpleTextureSource(){}
|
||||
virtual ~ISimpleTextureSource(){}
|
||||
virtual video::ITexture* getTexture(
|
||||
const std::string &name, u32 *id = NULL) = 0;
|
||||
};
|
||||
|
||||
class ITextureSource : public ISimpleTextureSource
|
||||
{
|
||||
public:
|
||||
ITextureSource(){}
|
||||
virtual ~ITextureSource(){}
|
||||
virtual u32 getTextureId(const std::string &name){return 0;}
|
||||
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
||||
virtual std::string getTextureName(u32 id){return "";}
|
||||
virtual video::ITexture* getTexture(u32 id){return NULL;}
|
||||
virtual u32 getTextureId(const std::string &name)=0;
|
||||
virtual u32 getTextureIdDirect(const std::string &name)=0;
|
||||
virtual std::string getTextureName(u32 id)=0;
|
||||
virtual video::ITexture* getTexture(u32 id)=0;
|
||||
virtual video::ITexture* getTexture(
|
||||
const std::string &name, u32 *id = NULL){
|
||||
if(id) *id = 0;
|
||||
return NULL;
|
||||
}
|
||||
virtual IrrlichtDevice* getDevice()
|
||||
{return NULL;}
|
||||
const std::string &name, u32 *id = NULL)=0;
|
||||
virtual IrrlichtDevice* getDevice()=0;
|
||||
virtual bool isKnownSourceImage(const std::string &name)=0;
|
||||
virtual video::ITexture* generateTextureFromMesh(
|
||||
const TextureFromMeshParams ¶ms)=0;
|
||||
|
@ -108,23 +113,20 @@ class IWritableTextureSource : public ITextureSource
|
|||
public:
|
||||
IWritableTextureSource(){}
|
||||
virtual ~IWritableTextureSource(){}
|
||||
virtual u32 getTextureId(const std::string &name){return 0;}
|
||||
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
||||
virtual std::string getTextureName(u32 id){return "";}
|
||||
virtual video::ITexture* getTexture(u32 id){return NULL;}
|
||||
virtual u32 getTextureId(const std::string &name)=0;
|
||||
virtual u32 getTextureIdDirect(const std::string &name)=0;
|
||||
virtual std::string getTextureName(u32 id)=0;
|
||||
virtual video::ITexture* getTexture(u32 id)=0;
|
||||
virtual video::ITexture* getTexture(
|
||||
const std::string &name, u32 *id = NULL){
|
||||
if(id) *id = 0;
|
||||
return NULL;
|
||||
}
|
||||
virtual IrrlichtDevice* getDevice(){return NULL;}
|
||||
const std::string &name, u32 *id = NULL)=0;
|
||||
virtual IrrlichtDevice* getDevice()=0;
|
||||
virtual bool isKnownSourceImage(const std::string &name)=0;
|
||||
virtual video::ITexture* generateTextureFromMesh(
|
||||
const TextureFromMeshParams ¶ms)=0;
|
||||
|
||||
virtual void processQueue()=0;
|
||||
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
|
||||
virtual void rebuildImagesAndTextures()=0;
|
||||
virtual video::ITexture* generateTextureFromMesh(
|
||||
const TextureFromMeshParams ¶ms)=0;
|
||||
};
|
||||
|
||||
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
|
||||
|
|
|
@ -307,7 +307,7 @@ inline std::string unescape_string(std::string &s)
|
|||
{
|
||||
std::string res;
|
||||
|
||||
for (size_t i = 0; i <= s.length(); i++) {
|
||||
for (size_t i = 0; i < s.length(); i++) {
|
||||
if (s[i] == '\\')
|
||||
i++;
|
||||
res += s[i];
|
||||
|
|
Loading…
Reference in New Issue