fix crash on play/start with empty world list

make enter button work in create world dialog
This commit is contained in:
sapier 2013-07-08 21:02:42 +02:00 committed by kwolekr
parent fca4610f11
commit f419f66546
2 changed files with 12 additions and 2 deletions

View File

@ -332,6 +332,10 @@ function menu.filtered_index_to_plain(filtered_index)
local temp_idx = 0
if menu.worldlist == nil then
return -1
end
for i=1,#menu.worldlist,1 do
if menu.worldlist[i].gameid == current_game.id then
temp_idx = temp_idx +1
@ -418,6 +422,10 @@ function menu.update_last_game(world_idx)
if gamedata.selected_world <= #menu.worldlist then
local world = menu.worldlist[gamedata.selected_world]
if world == nil then
return
end
for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == world.gameid then
menu.last_game = i
@ -574,7 +582,8 @@ end
--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)
if fields["world_create_confirm"] then
if fields["world_create_confirm"] or
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex = engine.get_textlist_index("games")

View File

@ -1667,7 +1667,8 @@ int main(int argc, char *argv[])
}
// Set world path to selected one
if(menudata.selected_world != -1){
if ((menudata.selected_world >= 0) &&
(menudata.selected_world < worldspecs.size())) {
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;