Use system wide LuaJIT if aviable.
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@ -197,7 +197,7 @@ local function unit_test()
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unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
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unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
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unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
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unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
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unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
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unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
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unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
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@ -180,10 +180,26 @@ if(USE_FREETYPE)
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set(CGUITTFONT_LIBRARY cguittfont)
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endif(USE_FREETYPE)
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# Do not use system-wide installation of Lua, because it'll likely be a
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# different version and/or has different build options.
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set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
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set(LUA_LIBRARY "lua")
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find_library(LUA_LIBRARY luajit
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NAMES luajit-5.1)
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find_path(LUA_INCLUDE_DIR luajit.h
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NAMES luajit.h
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PATH_SUFFIXES luajit-2.0)
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message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
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message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
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if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
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message (STATUS "LuaJIT found.")
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else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
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message (STATUS "LuaJIT not found, using bundled Lua.")
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set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
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set(LUA_LIBRARY "lua")
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add_subdirectory(lua)
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endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
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mark_as_advanced(LUA_LIBRARY)
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mark_as_advanced(LUA_INCLUDE_DIR)
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configure_file(
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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@ -601,11 +617,6 @@ if (BUILD_CLIENT AND USE_FREETYPE)
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add_subdirectory(cguittfont)
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endif (BUILD_CLIENT AND USE_FREETYPE)
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if (LUA_FOUND)
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else (LUA_FOUND)
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add_subdirectory(lua)
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endif (LUA_FOUND)
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if (JSON_FOUND)
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else (JSON_FOUND)
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add_subdirectory(json)
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