Escape error messages in error dialog
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@ -178,7 +178,7 @@ function update_menu()
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if gamedata.errormessage ~= nil then
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formspec = "size[12,5.2]" ..
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"textarea[1,2;10,2;;ERROR: " ..
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gamedata.errormessage ..
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engine.formspec_escape(gamedata.errormessage) ..
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";]"..
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"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
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else
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