Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
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@ -53,7 +53,9 @@ end)
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function minetest.get_connected_players()
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local temp_table = {}
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for index, value in pairs(player_list) do
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table.insert(temp_table, value)
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if value:is_player_connected() then
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table.insert(temp_table, value)
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end
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end
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return temp_table
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end
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@ -621,6 +621,16 @@ int ObjectRef::l_is_player(lua_State *L)
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return 1;
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}
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// is_player_connected(self)
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int ObjectRef::l_is_player_connected(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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lua_pushboolean(L, (player != NULL && player->peer_id != 0));
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return 1;
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}
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// get_player_name(self)
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int ObjectRef::l_get_player_name(lua_State *L)
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{
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@ -1148,6 +1158,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_luaentity),
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// Player-only
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luamethod(ObjectRef, is_player),
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luamethod(ObjectRef, is_player_connected),
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luamethod(ObjectRef, get_player_name),
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luamethod(ObjectRef, get_look_dir),
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luamethod(ObjectRef, get_look_pitch),
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@ -158,6 +158,9 @@ private:
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// is_player(self)
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static int l_is_player(lua_State *L);
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// is_player_connected(self)
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static int l_is_player_connected(lua_State *L);
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// get_player_name(self)
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static int l_get_player_name(lua_State *L);
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