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stable-0.4
Author | SHA1 | Date |
---|---|---|
sofar | d6a66860af | |
paramat | 6d850f23a5 | |
paramat | 2c1af0861f | |
Jat15 | d2ae721235 | |
paramat | 01db55cee5 | |
Ekdohibs | 4ba2b5179e | |
Diego Martínez | a5092c0df6 | |
paramat | 575c098bae | |
paramat | cddd59b578 | |
ezhh | 7a4b1e0ce1 | |
DTA7 | 0216fa08ec | |
raymoo | ca3e807d35 | |
raymoo | ca38bb2390 | |
Coder12a | 7d07c52d09 | |
SmallJoker | 532013a032 | |
tenplus1 | a52622669f | |
SmallJoker | ce5e668681 | |
tenplus1 | 6530fa914b | |
rubenwardy | 86eb0e1617 | |
rubenwardy | 93fb9b36ce | |
danielmeek32 | 09e3505ea1 | |
tenplus1 | cecbfc1676 | |
tenplus1 | fba6f6a4cf | |
tenplus1 | 6053456af1 | |
Hybrid Dog | cc2f75b2f9 | |
tenplus1 | b6ef71c92e | |
SmallJoker | 876da2fbc6 | |
paramat | ea45ca57a5 | |
SmallJoker | 6fa3ebfa75 | |
SmallJoker | efe6fb6dfb | |
SmallJoker | 1aeb2baa91 | |
Ezhh | e4d6425846 | |
Paramat | 81f885795d | |
paramat | f3e29bc2cc | |
DS-Minetest | 3a72f7b84b | |
Foz | 20bd4560f8 | |
SmallJoker | 8991b9fe54 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | aea6c5dd1d | |
paramat | da41caca66 | |
red-001 | 103af98864 | |
red-001 | 26606b0520 | |
red-001 | 706844e8bf | |
paramat | a56274c230 | |
vorunbekannt75@web.de | 3512226867 | |
ShadowNinja | d5b9fee6fe | |
sfan5 | 437860feff |
|
@ -7,12 +7,11 @@ read_globals = {
|
||||||
"dump",
|
"dump",
|
||||||
"vector",
|
"vector",
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||||||
"VoxelManip", "VoxelArea",
|
"VoxelManip", "VoxelArea",
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||||||
"PseudoRandom", "PcgRandom",
|
"PseudoRandom", "ItemStack",
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||||||
"ItemStack",
|
|
||||||
"Settings",
|
"Settings",
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||||||
"unpack",
|
"unpack",
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||||||
-- Silence errors about custom table methods.
|
-- Silence "accessing undefined field copy of global table".
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||||||
table = { fields = { "copy", "indexof" } }
|
table = { fields = { "copy" } }
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||||||
}
|
}
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||||||
|
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||||||
-- Overwrites minetest.handle_node_drops
|
-- Overwrites minetest.handle_node_drops
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||||||
|
|
|
@ -1,4 +1,5 @@
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||||||
language: generic
|
language: generic
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||||||
|
sudo: false
|
||||||
addons:
|
addons:
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||||||
apt:
|
apt:
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||||||
packages:
|
packages:
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||||||
|
@ -6,6 +7,6 @@ addons:
|
||||||
before_install:
|
before_install:
|
||||||
- luarocks install --local luacheck
|
- luarocks install --local luacheck
|
||||||
script:
|
script:
|
||||||
- $HOME/.luarocks/bin/luacheck ./mods
|
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||||
notifications:
|
notifications:
|
||||||
email: false
|
email: false
|
||||||
|
|
34
README.md
34
README.md
|
@ -1,34 +0,0 @@
|
||||||
# Minetest Game
|
|
||||||
|
|
||||||
The default game bundled in the Minetest engine.
|
|
||||||
|
|
||||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
|
||||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
- Unzip the archive, rename the folder to minetest_game and
|
|
||||||
place it in .. minetest/games/
|
|
||||||
|
|
||||||
- GNU/Linux: If you use a system-wide installation place
|
|
||||||
it in ~/.minetest/games/.
|
|
||||||
|
|
||||||
The Minetest engine can be found at
|
|
||||||
[GitHub](https://github.com/minetest/minetest).
|
|
||||||
|
|
||||||
For further information or help, see:
|
|
||||||
https://wiki.minetest.net/Installing_Mods
|
|
||||||
|
|
||||||
## Compatibility
|
|
||||||
|
|
||||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
|
||||||
master HEAD of the Minetest engine.
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game and the Minetest engine is packaged and made available at
|
|
||||||
https://minetest.net/downloads/
|
|
||||||
|
|
||||||
## Licensing
|
|
||||||
|
|
||||||
See `LICENSE.txt`
|
|
|
@ -0,0 +1,28 @@
|
||||||
|
Minetest Game [minetest_game]
|
||||||
|
=============================
|
||||||
|
The main subgame for the Minetest engine
|
||||||
|
========================================
|
||||||
|
|
||||||
|
To use this subgame with the Minetest engine, insert this repository as
|
||||||
|
/games/minetest_game
|
||||||
|
|
||||||
|
The Minetest engine can be found in:
|
||||||
|
https://github.com/minetest/minetest/
|
||||||
|
|
||||||
|
Compatibility
|
||||||
|
--------------
|
||||||
|
The Minetest Game github master HEAD is generally compatible with the github
|
||||||
|
master HEAD of the Minetest engine.
|
||||||
|
|
||||||
|
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||||
|
0.4.10), Minetest Game is tagged with the version too.
|
||||||
|
|
||||||
|
When stable releases are made, Minetest Game is packaged and made available in
|
||||||
|
http://minetest.net/download
|
||||||
|
and in case the repository has grown too much, it may be reset. In that sense,
|
||||||
|
this is not a "real" git repository. (Package maintainers please note!)
|
||||||
|
|
||||||
|
Licensing
|
||||||
|
---------
|
||||||
|
|
||||||
|
See LICENSE.txt
|
|
@ -1,3 +1 @@
|
||||||
name = Minetest Game
|
name = Minetest Game
|
||||||
author = Minetest
|
|
||||||
description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods.
|
|
||||||
|
|
405
game_api.txt
405
game_api.txt
|
@ -2,11 +2,10 @@ Minetest Game API
|
||||||
=================
|
=================
|
||||||
GitHub Repo: https://github.com/minetest/minetest_game
|
GitHub Repo: https://github.com/minetest/minetest_game
|
||||||
|
|
||||||
|
|
||||||
Introduction
|
Introduction
|
||||||
------------
|
------------
|
||||||
|
|
||||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||||
Please note:
|
Please note:
|
||||||
|
@ -15,7 +14,6 @@ Please note:
|
||||||
* [#ABC] refers to a section in this document
|
* [#ABC] refers to a section in this document
|
||||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||||
|
|
||||||
|
|
||||||
Bucket API
|
Bucket API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
|
@ -36,7 +34,6 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||||
|
|
||||||
|
|
||||||
Beds API
|
Beds API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
|
@ -45,7 +42,6 @@ Beds API
|
||||||
def -- See [#Bed definition]
|
def -- See [#Bed definition]
|
||||||
)
|
)
|
||||||
|
|
||||||
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
|
||||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
* `beds.kick_players()` Forces all players to leave bed
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
|
@ -71,17 +67,6 @@ Beds API
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Bones API
|
|
||||||
---------
|
|
||||||
|
|
||||||
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
|
||||||
that will be placed into bones or dropped on player death can be looked up or changed
|
|
||||||
in `bones.player_inventory_lists`.
|
|
||||||
|
|
||||||
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
|
||||||
|
|
||||||
|
|
||||||
Creative API
|
Creative API
|
||||||
------------
|
------------
|
||||||
|
|
||||||
|
@ -103,69 +88,11 @@ The contents of `creative.formspec_add` is appended to every creative inventory
|
||||||
page. Mods can use it to add additional formspec elements onto the default
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
creative inventory formspec to be drawn after each update.
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
|
|
||||||
Chests API
|
|
||||||
----------
|
|
||||||
|
|
||||||
The chests API allows the creation of chests, which have their own inventories for holding items.
|
|
||||||
|
|
||||||
`default.chest.get_chest_formspec(pos)`
|
|
||||||
|
|
||||||
* Returns a formspec for a specific chest.
|
|
||||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
|
||||||
|
|
||||||
`default.chest.chest_lid_obstructed(pos)`
|
|
||||||
|
|
||||||
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
|
||||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
|
||||||
|
|
||||||
`default.chest.chest_lid_close(pn)`
|
|
||||||
|
|
||||||
* Closes the chest that a player is currently looking in.
|
|
||||||
* `pn` The name of the player whose chest is going to be closed
|
|
||||||
|
|
||||||
`default.chest.open_chests`
|
|
||||||
|
|
||||||
* A table indexed by player name to keep track of who opened what chest.
|
|
||||||
* Key: The name of the player.
|
|
||||||
* Value: A table containing information about the chest the player is looking at.
|
|
||||||
e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
|
|
||||||
|
|
||||||
`default.chest.register_chest(name, def)`
|
|
||||||
|
|
||||||
* Registers new chest
|
|
||||||
* `name` Name for chest
|
|
||||||
* `def` See [#Chest Definition]
|
|
||||||
|
|
||||||
### Chest Definition
|
|
||||||
|
|
||||||
description = "Chest",
|
|
||||||
tiles = {
|
|
||||||
"default_chest_top.png",
|
|
||||||
"default_chest_top.png",
|
|
||||||
"default_chest_side.png",
|
|
||||||
"default_chest_side.png",
|
|
||||||
"default_chest_front.png",
|
|
||||||
"default_chest_inside.png"
|
|
||||||
}, -- Textures which are applied to the chest model.
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sound_open = "default_chest_open",
|
|
||||||
sound_close = "default_chest_close",
|
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
||||||
protected = false, -- If true, only placer can modify chest.
|
|
||||||
|
|
||||||
|
|
||||||
Doors API
|
Doors API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
The doors mod allows modders to register custom doors and trapdoors.
|
The doors mod allows modders to register custom doors and trapdoors.
|
||||||
|
|
||||||
`doors.registered_doors[name] = Door definition`
|
|
||||||
* Table of registered doors, indexed by door name
|
|
||||||
|
|
||||||
`doors.registered_trapdoors[name] = Trapdoor definition`
|
|
||||||
* Table of registered trap doors, indexed by trap door name
|
|
||||||
|
|
||||||
`doors.register_door(name, def)`
|
`doors.register_door(name, def)`
|
||||||
|
|
||||||
* Registers new door
|
* Registers new door
|
||||||
|
@ -201,28 +128,17 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
has the permissions needed to open this door. If omitted then no
|
has the permissions needed to open this door. If omitted then no
|
||||||
permission checks are performed.
|
permission checks are performed.
|
||||||
|
|
||||||
`doors.door_toggle(pos, node, clicker)`
|
|
||||||
|
|
||||||
* Toggle door open or shut
|
|
||||||
* `pos` Position of the door
|
|
||||||
* `node` Node definition
|
|
||||||
* `clicker` Player definition for the player that clicked on the door
|
|
||||||
|
|
||||||
### Door definition
|
### Door definition
|
||||||
|
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
-- The front and back of the door must be identical in appearence as they swap on
|
|
||||||
-- open/close.
|
|
||||||
recipe = craftrecipe,
|
recipe = craftrecipe,
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
|
@ -230,20 +146,11 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||||
-- The texture for the four sides of the trapdoor.
|
|
||||||
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
|
||||||
-- 1/8ths of the texture, both upright. The area between is not used.
|
|
||||||
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
|
||||||
-- for the open trapdoor.
|
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
|
@ -253,43 +160,6 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
|
|
||||||
|
|
||||||
Dungeon Loot API
|
|
||||||
----------------
|
|
||||||
|
|
||||||
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
|
||||||
|
|
||||||
`dungeon_loot.register(def)`
|
|
||||||
|
|
||||||
* Registers one or more loot items
|
|
||||||
* `def` Can be a single [#Loot definition] or a list of them
|
|
||||||
|
|
||||||
`dungeon_loot.registered_loot`
|
|
||||||
|
|
||||||
* Table of all registered loot, not to be modified manually
|
|
||||||
|
|
||||||
### Loot definition
|
|
||||||
|
|
||||||
name = "item:name",
|
|
||||||
chance = 0.5,
|
|
||||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
|
||||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
|
||||||
-- on average every second chest will have this item
|
|
||||||
count = {1, 4},
|
|
||||||
-- ^ table with minimum and maximum amounts of this item
|
|
||||||
-- optional, defaults to always single item
|
|
||||||
y = {-32768, -512},
|
|
||||||
-- ^ table with minimum and maximum heights this item can be found at
|
|
||||||
-- optional, defaults to no height restrictions
|
|
||||||
types = {"desert"},
|
|
||||||
-- ^ table with types of dungeons this item can be found in
|
|
||||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
|
||||||
-- "desert" and "ice"
|
|
||||||
-- optional, defaults to no type restrictions
|
|
||||||
|
|
||||||
|
|
||||||
Fence API
|
Fence API
|
||||||
---------
|
---------
|
||||||
|
@ -312,7 +182,6 @@ Allows creation of new fences with "fencelike" drawtype.
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
|
|
||||||
Walls API
|
Walls API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
|
@ -325,7 +194,6 @@ walls.register(name, desc, texture, mat, sounds)
|
||||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||||
^ sounds = sounds: see [#Default sounds]
|
^ sounds = sounds: see [#Default sounds]
|
||||||
|
|
||||||
|
|
||||||
Farming API
|
Farming API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
|
@ -366,12 +234,9 @@ The farming API allows you to easily register plants and hoes.
|
||||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Fire API
|
Fire API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
Add group flammable when registering a node to make fire seek for it.
|
|
||||||
Add it to an item to make it burn up when dropped in lava or fire.
|
|
||||||
New node def property:
|
New node def property:
|
||||||
|
|
||||||
`on_burn(pos)`
|
`on_burn(pos)`
|
||||||
|
@ -419,62 +284,8 @@ Give Initial Stuff API
|
||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
Players API
|
|
||||||
-----------
|
|
||||||
|
|
||||||
The player API can register player models and update the player's appearence
|
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
|
||||||
* Register a new model to be used by players
|
|
||||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
|
||||||
* def: See [#Model definition]
|
|
||||||
* saved to player_api.registered_models
|
|
||||||
|
|
||||||
* `player_api.registered_player_models[name]`
|
|
||||||
* Get a model's definition
|
|
||||||
* see [#Model definition]
|
|
||||||
|
|
||||||
* `player_api.set_model(player, model_name)`
|
|
||||||
* Change a player's model
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `model_name`: model registered with player_api.register_model()
|
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name [, speed])`
|
|
||||||
* Applies an animation to a player
|
|
||||||
* anim_name: name of the animation.
|
|
||||||
* speed: frames per second. If nil, default from the model is used
|
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
|
||||||
* Sets player textures
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `textures`: array of textures, If `textures` is nil the default
|
|
||||||
textures from the model def are used
|
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
|
||||||
* Any of the fields of the returned table may be nil.
|
|
||||||
* player: PlayerRef
|
|
||||||
|
|
||||||
### Model Definition
|
|
||||||
|
|
||||||
{
|
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
|
||||||
animations = {
|
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
|
||||||
foo = {x = 0, y = 19},
|
|
||||||
bar = {x = 20, y = 39},
|
|
||||||
-- ...
|
|
||||||
},
|
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
|
||||||
stepheight = 0.6, -- In nodes
|
|
||||||
eye_height = 1.47, -- In nodes above feet position
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
TNT API
|
TNT API
|
||||||
-------
|
----------
|
||||||
|
|
||||||
`tnt.register_tnt(definition)`
|
`tnt.register_tnt(definition)`
|
||||||
|
|
||||||
|
@ -484,7 +295,6 @@ TNT API
|
||||||
* `description` A description for your TNT.
|
* `description` A description for your TNT.
|
||||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||||
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
|
||||||
* `disable_drops` Disable drops. By default it is set to false.
|
* `disable_drops` Disable drops. By default it is set to false.
|
||||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||||
|
@ -592,15 +402,11 @@ set a players home position and teleport a player to home position.
|
||||||
Sfinv API
|
Sfinv API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
It is recommended that you read this link for a good introduction to the
|
|
||||||
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
|
||||||
|
|
||||||
### sfinv Methods
|
### sfinv Methods
|
||||||
|
|
||||||
**Pages**
|
**Pages**
|
||||||
|
|
||||||
* sfinv.set_page(player, pagename) - changes the page
|
* sfinv.set_page(player, pagename) - changes the page
|
||||||
* sfinv.get_page(player) - get the current page name. Will never return nil
|
|
||||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||||
* sfinv.register_page(name, def) - register a page, see section below
|
* sfinv.register_page(name, def) - register a page, see section below
|
||||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||||
|
@ -697,65 +503,39 @@ And override this function to change the layout:
|
||||||
return table.concat(tmp, "")
|
return table.concat(tmp, "")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
Stairs API
|
Stairs API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||||
|
|
||||||
* Registers a stair
|
* Registers a stair.
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: see [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: see [Tile definition]
|
||||||
* `description`: Used for the description field in the stair's definition
|
* `description`: used for the description field in the stair's definition
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: see [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
|
|
||||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||||
|
|
||||||
* Registers a slab
|
* Registers a slabs
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: see [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: see [Tile definition]
|
||||||
* `description`: Used for the description field in the slab's definition
|
* `description`: used for the description field in the stair's definition
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: see [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
|
|
||||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||||
|
|
||||||
* Registers an inner corner stair
|
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
|
||||||
* `images`: See [Tile definition]
|
|
||||||
* `description`: Used for the description field in the stair's definition
|
|
||||||
* `sounds`: See [#Default sounds]
|
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
|
|
||||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
|
||||||
|
|
||||||
* Registers an outer corner stair
|
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
|
||||||
* `images`: See [Tile definition]
|
|
||||||
* `description`: Used for the description field in the stair's definition
|
|
||||||
* `sounds`: See [#Default sounds]
|
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
* `desc_stair`: Description for stair node
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
|
@ -773,10 +553,8 @@ Creates panes that automatically connect to each other
|
||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Raillike definitions
|
Raillike definitions
|
||||||
--------------------
|
--------------------
|
||||||
|
|
||||||
|
@ -810,48 +588,64 @@ Sounds inside the default table can be used within the sounds field of node defi
|
||||||
* `default.node_sound_glass_defaults()`
|
* `default.node_sound_glass_defaults()`
|
||||||
* `default.node_sound_metal_defaults()`
|
* `default.node_sound_metal_defaults()`
|
||||||
|
|
||||||
|
|
||||||
Default constants
|
Default constants
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||||
|
|
||||||
|
Player API
|
||||||
|
----------
|
||||||
|
|
||||||
GUI and formspecs
|
The player API can register player models and update the player's appearence
|
||||||
-----------------
|
|
||||||
|
|
||||||
`default.get_hotbar_bg(x, y)`
|
`default.player_register_model(name, def)`
|
||||||
|
|
||||||
* Get the hotbar background as string, containing the formspec elements
|
* Register a new model to be used by players.
|
||||||
* x: Horizontal position in the formspec
|
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||||
* y: Vertical position in the formspec
|
* def: See [#Model definition]
|
||||||
|
|
||||||
`default.gui_bg`
|
`default.registered_player_models[name]`
|
||||||
|
|
||||||
* Deprecated, remove from mods.
|
* Get a model's definition
|
||||||
|
* see [#Model definition]
|
||||||
|
|
||||||
`default.gui_bg_img`
|
`default.player_set_model(player, model_name)`
|
||||||
|
|
||||||
* Deprecated, remove from mods.
|
* Change a player's model
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `model_name`: model registered with player_register_model()
|
||||||
|
|
||||||
`default.gui_slots`
|
`default.player_set_animation(player, anim_name [, speed])`
|
||||||
|
|
||||||
* Deprecated, remove from mods.
|
* Applies an animation to a player
|
||||||
|
* anim_name: name of the animation.
|
||||||
|
* speed: frames per second. If nil, default from the model is used
|
||||||
|
|
||||||
`default.gui_survival_form`
|
`default.player_set_textures(player, textures)`
|
||||||
|
|
||||||
* Entire formspec for the survival inventory
|
* Sets player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||||
|
|
||||||
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
default.player_get_animation(player)
|
||||||
|
|
||||||
* Get the active furnace formspec using the defined GUI elements
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
* fuel_percent: Percent of how much the fuel is used
|
* Any of the fields of the returned table may be nil.
|
||||||
* item_percent: Percent of how much the item is cooked
|
* player: PlayerRef
|
||||||
|
|
||||||
`default.get_furnace_inactive_formspec()`
|
### Model Definition
|
||||||
|
|
||||||
* Get the inactive furnace formspec using the defined GUI elements
|
|
||||||
|
|
||||||
|
{
|
||||||
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
|
animations = {
|
||||||
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
|
foo = {x = 0, y = 19},
|
||||||
|
bar = {x = 20, y = 39},
|
||||||
|
-- ...
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
Leafdecay
|
Leafdecay
|
||||||
---------
|
---------
|
||||||
|
@ -890,39 +684,70 @@ callback overridden. All the nodes listed in `leaves` have their
|
||||||
Dyes
|
Dyes
|
||||||
----
|
----
|
||||||
|
|
||||||
Minetest Game dyes are registered with:
|
To make recipes that will work with any dye ever made by anybody, define
|
||||||
|
them based on groups. You can select any group of groups, based on your need for
|
||||||
|
amount of colors.
|
||||||
|
|
||||||
groups = {dye = 1, color_<color> = 1},
|
### Color groups
|
||||||
|
|
||||||
To make recipes that will work with dyes from many mods, define them using the
|
Base color groups:
|
||||||
dye group and the color groups.
|
|
||||||
|
|
||||||
Dye color groups:
|
* `basecolor_white`
|
||||||
|
* `basecolor_grey`
|
||||||
|
* `basecolor_black`
|
||||||
|
* `basecolor_red`
|
||||||
|
* `basecolor_yellow`
|
||||||
|
* `basecolor_green`
|
||||||
|
* `basecolor_cyan`
|
||||||
|
* `basecolor_blue`
|
||||||
|
* `basecolor_magenta`
|
||||||
|
|
||||||
* `color_white`
|
Extended color groups ( * means also base color )
|
||||||
* `color_grey`
|
|
||||||
* `color_dark_grey`
|
|
||||||
* `color_black`
|
|
||||||
* `color_red`
|
|
||||||
* `color_pink`
|
|
||||||
* `color_orange`
|
|
||||||
* `color_brown`
|
|
||||||
* `color_yellow`
|
|
||||||
* `color_green`
|
|
||||||
* `color_dark_green`
|
|
||||||
* `color_blue`
|
|
||||||
* `color_cyan`
|
|
||||||
* `color_violet`
|
|
||||||
* `color_magenta`
|
|
||||||
|
|
||||||
Example of one shapeless recipe using the dye group and a color group:
|
* `excolor_white` *
|
||||||
|
* `excolor_lightgrey`
|
||||||
|
* `excolor_grey` *
|
||||||
|
* `excolor_darkgrey`
|
||||||
|
* `excolor_black` *
|
||||||
|
* `excolor_red` *
|
||||||
|
* `excolor_orange`
|
||||||
|
* `excolor_yellow` *
|
||||||
|
* `excolor_lime`
|
||||||
|
* `excolor_green` *
|
||||||
|
* `excolor_aqua`
|
||||||
|
* `excolor_cyan` *
|
||||||
|
* `excolor_sky_blue`
|
||||||
|
* `excolor_blue` *
|
||||||
|
* `excolor_violet`
|
||||||
|
* `excolor_magenta` *
|
||||||
|
* `excolor_red_violet`
|
||||||
|
|
||||||
|
The whole unifieddyes palette as groups:
|
||||||
|
|
||||||
|
* `unicolor_<excolor>`
|
||||||
|
|
||||||
|
For the following, no white/grey/black is allowed:
|
||||||
|
|
||||||
|
* `unicolor_medium_<excolor>`
|
||||||
|
* `unicolor_dark_<excolor>`
|
||||||
|
* `unicolor_light_<excolor>`
|
||||||
|
* `unicolor_<excolor>_s50`
|
||||||
|
* `unicolor_medium_<excolor>_s50`
|
||||||
|
* `unicolor_dark_<excolor>_s50`
|
||||||
|
|
||||||
|
Example of one shapeless recipe using a color group:
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "<mod>:item_yellow",
|
output = '<mod>:item_yellow',
|
||||||
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
### Color lists
|
||||||
|
|
||||||
|
* `dye.basecolors` are an array containing the names of available base colors
|
||||||
|
|
||||||
|
* `dye.excolors` are an array containing the names of the available extended colors
|
||||||
|
|
||||||
Trees
|
Trees
|
||||||
-----
|
-----
|
||||||
|
@ -960,13 +785,6 @@ Trees
|
||||||
* `default.grow_acacia_bush(pos)`
|
* `default.grow_acacia_bush(pos)`
|
||||||
* Grows an acaia bush at pos
|
* Grows an acaia bush at pos
|
||||||
|
|
||||||
* `default.grow_pine_bush(pos)`
|
|
||||||
* Grows a pine bush at pos
|
|
||||||
|
|
||||||
* `default.grow_blueberry_bush(pos)`
|
|
||||||
* Grows a blueberry bush at pos
|
|
||||||
|
|
||||||
|
|
||||||
Carts
|
Carts
|
||||||
-----
|
-----
|
||||||
|
|
||||||
|
@ -989,7 +807,6 @@ Carts
|
||||||
likely be called many times per second, so the function needs
|
likely be called many times per second, so the function needs
|
||||||
to make sure that the event is handled properly.
|
to make sure that the event is handled properly.
|
||||||
|
|
||||||
|
|
||||||
Key API
|
Key API
|
||||||
-------
|
-------
|
||||||
|
|
||||||
|
|
1638
locale/be.po
1638
locale/be.po
File diff suppressed because it is too large
Load Diff
1737
locale/cs.po
1737
locale/cs.po
File diff suppressed because it is too large
Load Diff
1638
locale/de.po
1638
locale/de.po
File diff suppressed because it is too large
Load Diff
|
@ -1,63 +0,0 @@
|
||||||
# Transforms the generic po file produced by weblate into a series of
|
|
||||||
# locale/[modname].ja.tr files.
|
|
||||||
|
|
||||||
# TODO: make it work for all languages!
|
|
||||||
|
|
||||||
import os
|
|
||||||
import re
|
|
||||||
from collections import defaultdict
|
|
||||||
|
|
||||||
strings=dict()
|
|
||||||
modstr=defaultdict(list)
|
|
||||||
for modname in os.listdir("../mods/"):
|
|
||||||
for fn in os.listdir("../mods/"+modname):
|
|
||||||
if fn.endswith(".lua"):
|
|
||||||
s=open("../mods/"+modname+"/"+fn).read()
|
|
||||||
for gtstring in re.findall("S\(.*\)", s):
|
|
||||||
k=gtstring[3:-2]
|
|
||||||
strings[k]=modname
|
|
||||||
modstr[modname].append(k)
|
|
||||||
"""
|
|
||||||
for m in modstr.keys():
|
|
||||||
print(m)
|
|
||||||
for v in modstr[m]:
|
|
||||||
print("\t"+v)
|
|
||||||
"""
|
|
||||||
locales = list()
|
|
||||||
for fn in os.listdir("."):
|
|
||||||
if fn .endswith(".po"):
|
|
||||||
locales.append(fn[:-3])
|
|
||||||
print(locales)
|
|
||||||
|
|
||||||
notused=set()
|
|
||||||
for loc in locales:
|
|
||||||
matches = 0
|
|
||||||
nom = 0
|
|
||||||
msgid = None
|
|
||||||
translation = dict()
|
|
||||||
for line in open(loc+".po"):
|
|
||||||
match = re.match('[^#]*msgstr[ \t]+"(.*)"', line)
|
|
||||||
if match and msgid is not None:
|
|
||||||
translation[msgid]=match.group(1)
|
|
||||||
match = re.match('[^#]*msgid[ \t]+"(.*)"', line)
|
|
||||||
if match:
|
|
||||||
msgid = match.group(1)
|
|
||||||
if msgid in strings:
|
|
||||||
matches+=1
|
|
||||||
else:
|
|
||||||
nom+=1
|
|
||||||
notused.add(msgid)
|
|
||||||
else:
|
|
||||||
msgid=None
|
|
||||||
|
|
||||||
print("{}: {}/{}".format(loc, matches, matches+nom))
|
|
||||||
|
|
||||||
for modname in os.listdir("../mods/"):
|
|
||||||
os.makedirs("../mods/{0}/locale".format(modname), exist_ok=True)
|
|
||||||
localefile = open("../mods/{0}/locale/{0}.{1}.tr".format(modname, loc), "w")
|
|
||||||
localefile.write("# textdomain: "+modname+"\n\n")
|
|
||||||
for k in modstr[modname]:
|
|
||||||
if k in translation:
|
|
||||||
localefile.write("{}={}\n\n".format(k,translation[k]))
|
|
||||||
localefile.close()
|
|
||||||
print(notused)
|
|
1613
locale/el.po
1613
locale/el.po
File diff suppressed because it is too large
Load Diff
1637
locale/eo.po
1637
locale/eo.po
File diff suppressed because it is too large
Load Diff
1638
locale/es.po
1638
locale/es.po
File diff suppressed because it is too large
Load Diff
1637
locale/fr.po
1637
locale/fr.po
File diff suppressed because it is too large
Load Diff
1639
locale/hu.po
1639
locale/hu.po
File diff suppressed because it is too large
Load Diff
1637
locale/id.po
1637
locale/id.po
File diff suppressed because it is too large
Load Diff
1681
locale/it.po
1681
locale/it.po
File diff suppressed because it is too large
Load Diff
1637
locale/ja.po
1637
locale/ja.po
File diff suppressed because it is too large
Load Diff
1674
locale/jbo.po
1674
locale/jbo.po
File diff suppressed because it is too large
Load Diff
1637
locale/ms.po
1637
locale/ms.po
File diff suppressed because it is too large
Load Diff
1826
locale/nl.po
1826
locale/nl.po
File diff suppressed because it is too large
Load Diff
1718
locale/pl.po
1718
locale/pl.po
File diff suppressed because it is too large
Load Diff
1642
locale/pt.po
1642
locale/pt.po
File diff suppressed because it is too large
Load Diff
1642
locale/pt_BR.po
1642
locale/pt_BR.po
File diff suppressed because it is too large
Load Diff
1655
locale/ro.po
1655
locale/ro.po
File diff suppressed because it is too large
Load Diff
1638
locale/ru.po
1638
locale/ru.po
File diff suppressed because it is too large
Load Diff
1686
locale/sr.po
1686
locale/sr.po
File diff suppressed because it is too large
Load Diff
1614
locale/template.pot
1614
locale/template.pot
File diff suppressed because it is too large
Load Diff
1637
locale/tr.po
1637
locale/tr.po
File diff suppressed because it is too large
Load Diff
1682
locale/uk.po
1682
locale/uk.po
File diff suppressed because it is too large
Load Diff
1644
locale/zh_Hans.po
1644
locale/zh_Hans.po
File diff suppressed because it is too large
Load Diff
1613
locale/zh_Hant.po
1613
locale/zh_Hant.po
File diff suppressed because it is too large
Load Diff
|
@ -1,21 +1,18 @@
|
||||||
# This file contains settings of Minetest Game that can be changed in
|
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||||
# minetest.conf.
|
|
||||||
# By default, all the settings are commented and not functional.
|
# By default, all the settings are commented and not functional.
|
||||||
# Uncomment settings by removing the preceding #.
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||||
# be enabled.
|
|
||||||
#creative_mode = false
|
#creative_mode = false
|
||||||
|
|
||||||
# Sets the behaviour of the inventory items when a player dies.
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
# bones: Store items in a bone node but drop items if inside protected area.
|
# "bones": Store all items inside a bone node but drop items if inside protected area
|
||||||
# drop: Drop items on the ground.
|
# "drop": Drop all items on the ground
|
||||||
# keep: Player keeps items.
|
# "keep": Player keeps all items
|
||||||
#bones_mode = bones
|
#bones_mode = "bones"
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted by
|
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||||
# everyone.
|
# 0 to disable
|
||||||
# 0 to disable.
|
|
||||||
#share_bones_time = 1200
|
#share_bones_time = 1200
|
||||||
|
|
||||||
# How much earlier the bones of a dead player can be looted by
|
# How much earlier the bones of a dead player can be looted by
|
||||||
|
@ -23,12 +20,8 @@
|
||||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
#share_bones_time_early = 300
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
# Inform player of condition and location of new bones.
|
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
||||||
#bones_position_message = false
|
# 'permanent flame' nodes will remain with either setting.
|
||||||
|
|
||||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
|
||||||
# disappear.
|
|
||||||
# 'permanent_flame' nodes will remain with either setting.
|
|
||||||
#enable_fire = true
|
#enable_fire = true
|
||||||
|
|
||||||
# Enable flame sound.
|
# Enable flame sound.
|
||||||
|
@ -37,30 +30,24 @@
|
||||||
# Whether lavacooling should be enabled.
|
# Whether lavacooling should be enabled.
|
||||||
#enable_lavacooling = true
|
#enable_lavacooling = true
|
||||||
|
|
||||||
# Whether the stuff in initial_stuff should be given to new players.
|
# Whether the stuff in initial_stuff should be given to new players
|
||||||
#give_initial_stuff = false
|
#give_initial_stuff = false
|
||||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||||
default:torch 99,default:cobble 99
|
|
||||||
|
|
||||||
# Whether the TNT mod should be enabled.
|
# Whether the TNT mod should be enabled
|
||||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
# The radius of a TNT explosion.
|
# The radius of a TNT explosion
|
||||||
#tnt_radius = 3
|
#tnt_radius = 3
|
||||||
|
|
||||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
# stair and slab nodes in old maps with the new param2 versions.
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
#enable_stairs_replace_abm = false
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
# Whether to allow respawning in beds.
|
# Whether you allow respawning in beds
|
||||||
# Default value is true.
|
# Default value is true
|
||||||
#enable_bed_respawn = true
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
# Whether players can skip night by sleeping.
|
# Whether players can skip night by sleeping
|
||||||
# Default value is true.
|
# Default value is true
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
# Whether the engine's spawn search, which does not check for a suitable
|
|
||||||
# starting biome, is used.
|
|
||||||
# Default value is false.
|
|
||||||
#engine_spawn = false
|
|
||||||
|
|
|
@ -10,10 +10,6 @@ Various Minetest developers and contributors (MIT)
|
||||||
Authors of media (textures)
|
Authors of media (textures)
|
||||||
---------------------------
|
---------------------------
|
||||||
BlockMen (CC BY-SA 3.0)
|
BlockMen (CC BY-SA 3.0)
|
||||||
All textures unless otherwise noted
|
|
||||||
|
|
||||||
TumeniNodes (CC BY-SA 3.0)
|
|
||||||
beds_bed_under.png
|
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows to skip the night.
|
This mod adds a bed to Minetest which allows to skip the night.
|
||||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||||
|
|
|
@ -109,7 +109,7 @@ function beds.register_bed(name, def)
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, _, new_param2)
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
local p = vector.add(pos, dir)
|
local p = vector.add(pos, dir)
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
|
@ -121,7 +121,7 @@ function beds.register_bed(name, def)
|
||||||
minetest.record_protection_violation(p, user:get_player_name())
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if new_param2 % 32 > 3 then
|
if mode ~= screwdriver.ROTATE_FACE then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
|
@ -141,9 +141,6 @@ function beds.register_bed(name, def)
|
||||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
can_dig = function(pos, player)
|
|
||||||
return beds.can_dig(pos)
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
|
@ -163,12 +160,6 @@ function beds.register_bed(name, def)
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
destruct_bed(pos, 2)
|
destruct_bed(pos, 2)
|
||||||
end,
|
end,
|
||||||
can_dig = function(pos, player)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
|
||||||
return beds.can_dig(p)
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
|
@ -1,30 +1,25 @@
|
||||||
-- beds/beds.lua
|
|
||||||
|
|
||||||
-- support for MT game translation.
|
|
||||||
local S = beds.get_translator
|
|
||||||
|
|
||||||
-- Fancy shaped bed
|
-- Fancy shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:fancy_bed", {
|
beds.register_bed("beds:fancy_bed", {
|
||||||
description = S("Fancy Bed"),
|
description = "Fancy Bed",
|
||||||
inventory_image = "beds_bed_fancy.png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
wield_image = "beds_bed_fancy.png",
|
wield_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
bottom = {
|
bottom = {
|
||||||
"beds_bed_top1.png",
|
"beds_bed_top1.png",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side1.png",
|
"beds_bed_side1.png",
|
||||||
"beds_bed_side1.png^[transformFX",
|
"beds_bed_side1.png^[transformFX",
|
||||||
"beds_bed_foot.png",
|
"default_wood.png",
|
||||||
"beds_bed_foot.png",
|
"beds_bed_foot.png",
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top2.png",
|
"beds_bed_top2.png",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side2.png",
|
"beds_bed_side2.png",
|
||||||
"beds_bed_side2.png^[transformFX",
|
"beds_bed_side2.png^[transformFX",
|
||||||
"beds_bed_head.png",
|
"beds_bed_head.png",
|
||||||
"beds_bed_head.png",
|
"default_wood.png",
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
|
@ -49,7 +44,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", "group:stick"},
|
{"", "", "group:stick"},
|
||||||
{"wool:white", "wool:white", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
@ -57,13 +52,13 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
-- Simple shaped bed
|
-- Simple shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:bed", {
|
beds.register_bed("beds:bed", {
|
||||||
description = S("Simple Bed"),
|
description = "Simple Bed",
|
||||||
inventory_image = "beds_bed.png",
|
inventory_image = "beds_bed.png",
|
||||||
wield_image = "beds_bed.png",
|
wield_image = "beds_bed.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
bottom = {
|
bottom = {
|
||||||
"beds_bed_top_bottom.png^[transformR90",
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side_bottom_r.png",
|
"beds_bed_side_bottom_r.png",
|
||||||
"beds_bed_side_bottom_r.png^[transformfx",
|
"beds_bed_side_bottom_r.png^[transformfx",
|
||||||
"beds_transparent.png",
|
"beds_transparent.png",
|
||||||
|
@ -71,7 +66,7 @@ beds.register_bed("beds:bed", {
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top_top.png^[transformR90",
|
"beds_bed_top_top.png^[transformR90",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side_top_r.png",
|
"beds_bed_side_top_r.png",
|
||||||
"beds_bed_side_top_r.png^[transformfx",
|
"beds_bed_side_top_r.png^[transformfx",
|
||||||
"beds_bed_side_top.png",
|
"beds_bed_side_top.png",
|
||||||
|
@ -84,7 +79,7 @@ beds.register_bed("beds:bed", {
|
||||||
},
|
},
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"wool:white", "wool:white", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"}
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
default
|
||||||
|
wool
|
|
@ -1,4 +1,5 @@
|
||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
|
local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
|
@ -8,18 +9,15 @@ end
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
local rotation = minetest.get_node(pos).param2
|
local n = minetest.get_node(pos)
|
||||||
if rotation > 3 then
|
if n.param2 == 1 then
|
||||||
rotation = rotation % 4 -- Mask colorfacedir values
|
return pi / 2, n.param2
|
||||||
end
|
elseif n.param2 == 3 then
|
||||||
if rotation == 1 then
|
return -pi / 2, n.param2
|
||||||
return pi / 2, rotation
|
elseif n.param2 == 0 then
|
||||||
elseif rotation == 3 then
|
return pi, n.param2
|
||||||
return -pi / 2, rotation
|
|
||||||
elseif rotation == 0 then
|
|
||||||
return pi, rotation
|
|
||||||
else
|
else
|
||||||
return 0, rotation
|
return 0, n.param2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -58,14 +56,16 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
local p = beds.pos[name] or nil
|
local p = beds.pos[name] or nil
|
||||||
beds.player[name] = nil
|
if beds.player[name] ~= nil then
|
||||||
beds.bed_position[name] = nil
|
beds.player[name] = nil
|
||||||
|
player_in_bed = player_in_bed - 1
|
||||||
|
end
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if p then
|
if p then
|
||||||
player:set_pos(p)
|
player:setpos(p)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
|
@ -78,9 +78,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
beds.pos[name] = pos
|
|
||||||
beds.bed_position[name] = bed_pos
|
|
||||||
beds.player[name] = 1
|
beds.player[name] = 1
|
||||||
|
beds.pos[name] = pos
|
||||||
|
player_in_bed = player_in_bed + 1
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
|
@ -89,7 +89,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||||
player:set_physics_override(0, 0, 0)
|
player:set_physics_override(0, 0, 0)
|
||||||
player:set_pos(p)
|
player:setpos(p)
|
||||||
default.player_attached[name] = true
|
default.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
default.player_set_animation(player, "lay" , 0)
|
default.player_set_animation(player, "lay" , 0)
|
||||||
|
@ -98,27 +98,18 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
player:hud_set_flags(hud_flags)
|
player:hud_set_flags(hud_flags)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function get_player_in_bed_count()
|
|
||||||
local c = 0
|
|
||||||
for _, _ in pairs(beds.player) do
|
|
||||||
c = c + 1
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local form_n
|
local form_n
|
||||||
local player_in_bed = get_player_in_bed_count()
|
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||||
else
|
else
|
||||||
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||||
" of " .. tostring(ges) .. " players are in bed]"
|
" of " .. tostring(ges) .. " players are in bed]"
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -143,7 +134,7 @@ end
|
||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:get_pos()
|
local ppos = player:getpos()
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
if tod > 0.2 and tod < 0.805 then
|
if tod > 0.2 and tod < 0.805 then
|
||||||
|
@ -180,15 +171,6 @@ function beds.on_rightclick(pos, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.can_dig(bed_pos)
|
|
||||||
-- Check all players in bed which one is at the expected position
|
|
||||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
|
||||||
if vector.equals(bed_pos, player_bed_pos) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
-- Only register respawn callback if respawn enabled
|
-- Only register respawn callback if respawn enabled
|
||||||
|
@ -198,7 +180,7 @@ if enable_respawn then
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local pos = beds.spawn[name]
|
local pos = beds.spawn[name]
|
||||||
if pos then
|
if pos then
|
||||||
player:set_pos(pos)
|
player:setpos(pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -223,25 +205,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
|
||||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
|
||||||
-- earlier.
|
|
||||||
local last_player_in_bed = get_player_in_bed_count()
|
|
||||||
|
|
||||||
if fields.quit or fields.leave then
|
if fields.quit or fields.leave then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.force then
|
if fields.force then
|
||||||
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
update_formspecs(is_night_skip_enabled())
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_night_skip_enabled() then
|
||||||
update_formspecs(true)
|
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
else
|
|
||||||
update_formspecs(false)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -1,20 +1,11 @@
|
||||||
-- beds/init.lua
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("beds")
|
|
||||||
|
|
||||||
|
|
||||||
beds = {}
|
beds = {}
|
||||||
beds.player = {}
|
beds.player = {}
|
||||||
beds.bed_position = {}
|
|
||||||
beds.pos = {}
|
beds.pos = {}
|
||||||
beds.spawn = {}
|
beds.spawn = {}
|
||||||
beds.get_translator = S
|
|
||||||
|
|
||||||
beds.formspec = "size[8,11;true]" ..
|
beds.formspec = "size[8,15;true]" ..
|
||||||
"no_prepend[]" ..
|
"bgcolor[#080808BB; true]" ..
|
||||||
"bgcolor[#080808BB;true]" ..
|
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||||
"button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]"
|
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,6 @@ Licenses of media (textures)
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
Copyright (C) 2014-2016 BlockMen
|
Copyright (C) 2014-2016 BlockMen
|
||||||
Copyright (C) 2018 TumeniNodes
|
|
||||||
|
|
||||||
You are free to:
|
You are free to:
|
||||||
Share — copy and redistribute the material in any medium or format.
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Незвычайны ложак
|
|
||||||
|
|
||||||
Simple Bed=Просты ложак
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Zdobená postel
|
|
||||||
|
|
||||||
Simple Bed=Prostá postel
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Schönes Bett
|
|
||||||
|
|
||||||
Simple Bed=Schlichtes Bett
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=
|
|
||||||
|
|
||||||
Simple Bed=
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Luksa lito
|
|
||||||
|
|
||||||
Simple Bed=Simpla lito
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Cama sofisticada
|
|
||||||
|
|
||||||
Simple Bed=Cama sencilla
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Lit fantaisie
|
|
||||||
|
|
||||||
Simple Bed=Lit Simple
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Csinos ágy
|
|
||||||
|
|
||||||
Simple Bed=Egyszerű ágy
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Dipan Mewah
|
|
||||||
|
|
||||||
Simple Bed=Dipan Sederhana
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Letto elegante
|
|
||||||
|
|
||||||
Simple Bed=Letto semplice
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=お洒落なベッド
|
|
||||||
|
|
||||||
Simple Bed=簡素なベッド
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=se jadni ckana
|
|
||||||
|
|
||||||
Simple Bed=sampu ckana
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Katil Beragam
|
|
||||||
|
|
||||||
Simple Bed=Katil Biasa
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Mooi Bed
|
|
||||||
|
|
||||||
Simple Bed=Simpel bed
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Łóżko ozdobne
|
|
||||||
|
|
||||||
Simple Bed=Proste łóżko
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Cama com Cabeceira
|
|
||||||
|
|
||||||
Simple Bed=Cama Simples
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Cama com Cabeceira
|
|
||||||
|
|
||||||
Simple Bed=Cama Simples
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Pat Luxos
|
|
||||||
|
|
||||||
Simple Bed=Pat Simplu
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Необычная кровать
|
|
||||||
|
|
||||||
Simple Bed=Обычная кровать
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Китњаст кревет
|
|
||||||
|
|
||||||
Simple Bed=Једноставан кревет
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Süslü Yatak
|
|
||||||
|
|
||||||
Simple Bed=Basit Yatak
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=Чепурне Ліжко
|
|
||||||
|
|
||||||
Simple Bed=Просте Ліжко
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=豪华大床
|
|
||||||
|
|
||||||
Simple Bed=简单的床
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
|
|
||||||
Fancy Bed=
|
|
||||||
|
|
||||||
Simple Bed=
|
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
name = beds
|
|
||||||
description = Minetest Game mod: beds
|
|
||||||
depends = default, wool
|
|
|
@ -53,7 +53,7 @@ end
|
||||||
function beds.set_spawns()
|
function beds.set_spawns()
|
||||||
for name,_ in pairs(beds.player) do
|
for name,_ in pairs(beds.player) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
local p = player:get_pos()
|
local p = player:getpos()
|
||||||
-- but don't change spawn location if borrowing a bed
|
-- but don't change spawn location if borrowing a bed
|
||||||
if not minetest.is_protected(p, name) then
|
if not minetest.is_protected(p, name) then
|
||||||
beds.spawn[name] = p
|
beds.spawn[name] = p
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 304 B |
|
@ -1,37 +0,0 @@
|
||||||
Minetest Game mod: binoculars
|
|
||||||
=============================
|
|
||||||
See license.txt for license information.
|
|
||||||
|
|
||||||
Authors of source code
|
|
||||||
----------------------
|
|
||||||
paramat (MIT)
|
|
||||||
|
|
||||||
Authors of media (textures)
|
|
||||||
---------------------------
|
|
||||||
paramat (CC BY-SA 3.0):
|
|
||||||
binoculars_binoculars.png
|
|
||||||
|
|
||||||
Crafting
|
|
||||||
--------
|
|
||||||
binoculars:binoculars
|
|
||||||
|
|
||||||
default:obsidian_glass O
|
|
||||||
default:bronze_ingot B
|
|
||||||
|
|
||||||
O_O
|
|
||||||
BBB
|
|
||||||
O_O
|
|
||||||
|
|
||||||
Usage
|
|
||||||
-----
|
|
||||||
In survival mode, use of zoom requires the binoculars item in your inventory,
|
|
||||||
they will allow a 10 degree field of view.
|
|
||||||
It can take up to 5 seconds for adding to or removal from inventory to have an
|
|
||||||
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
|
||||||
item.
|
|
||||||
|
|
||||||
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
|
||||||
mode and for any player with the 'creative' privilege.
|
|
||||||
|
|
||||||
The 'binoculars.update_player_property()' function is global so can be
|
|
||||||
redefined by a mod for alternative behaviour.
|
|
|
@ -1,81 +0,0 @@
|
||||||
-- binoculars/init.lua
|
|
||||||
|
|
||||||
-- Mod global namespace
|
|
||||||
|
|
||||||
binoculars = {}
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("binoculars")
|
|
||||||
|
|
||||||
|
|
||||||
-- Detect creative mod
|
|
||||||
local creative_mod = minetest.get_modpath("creative")
|
|
||||||
-- Cache creative mode setting as fallback if creative mod not present
|
|
||||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
|
||||||
|
|
||||||
|
|
||||||
-- Update player property
|
|
||||||
-- Global to allow overriding
|
|
||||||
|
|
||||||
function binoculars.update_player_property(player)
|
|
||||||
local creative_enabled =
|
|
||||||
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
|
||||||
creative_mode_cache
|
|
||||||
local new_zoom_fov = 0
|
|
||||||
|
|
||||||
if player:get_inventory():contains_item(
|
|
||||||
"main", "binoculars:binoculars") then
|
|
||||||
new_zoom_fov = 10
|
|
||||||
elseif creative_enabled then
|
|
||||||
new_zoom_fov = 15
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Only set property if necessary to avoid player mesh reload
|
|
||||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
|
||||||
player:set_properties({zoom_fov = new_zoom_fov})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Set player property 'on joinplayer'
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
binoculars.update_player_property(player)
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
-- Cyclic update of player property
|
|
||||||
|
|
||||||
local function cyclic_update()
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
|
||||||
binoculars.update_player_property(player)
|
|
||||||
end
|
|
||||||
minetest.after(4.7, cyclic_update)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after(4.7, cyclic_update)
|
|
||||||
|
|
||||||
|
|
||||||
-- Binoculars item
|
|
||||||
|
|
||||||
minetest.register_craftitem("binoculars:binoculars", {
|
|
||||||
description = S("Binoculars\nUse with 'Zoom' key"),
|
|
||||||
inventory_image = "binoculars_binoculars.png",
|
|
||||||
stack_max = 1,
|
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
binoculars.update_player_property(user)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- Crafting
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "binoculars:binoculars",
|
|
||||||
recipe = {
|
|
||||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
|
||||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
|
||||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
|
||||||
}
|
|
||||||
})
|
|
|
@ -1,59 +0,0 @@
|
||||||
License of source code
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
The MIT License (MIT)
|
|
||||||
Copyright (C) 2017 paramat
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
|
||||||
software and associated documentation files (the "Software"), to deal in the Software
|
|
||||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
|
||||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
||||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or
|
|
||||||
substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
||||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
|
||||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
||||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
||||||
DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
|
|
||||||
Licenses of media (textures)
|
|
||||||
----------------------------
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
Copyright (C) 2017 paramat
|
|
||||||
|
|
||||||
You are free to:
|
|
||||||
Share — copy and redistribute the material in any medium or format.
|
|
||||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
|
||||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
|
||||||
|
|
||||||
Under the following terms:
|
|
||||||
|
|
||||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
|
||||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
|
||||||
that suggests the licensor endorses you or your use.
|
|
||||||
|
|
||||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
|
||||||
your contributions under the same license as the original.
|
|
||||||
|
|
||||||
No additional restrictions — You may not apply legal terms or technological measures that
|
|
||||||
legally restrict others from doing anything the license permits.
|
|
||||||
|
|
||||||
Notices:
|
|
||||||
|
|
||||||
You do not have to comply with the license for elements of the material in the public
|
|
||||||
domain or where your use is permitted by an applicable exception or limitation.
|
|
||||||
No warranties are given. The license may not give you all of the permissions necessary
|
|
||||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
|
||||||
rights may limit how you use the material.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
name = binoculars
|
|
||||||
description = Minetest Game mod: binoculars
|
|
||||||
depends = default
|
|
||||||
optional_depends = creative
|
|
Binary file not shown.
Before Width: | Height: | Size: 219 B |
|
@ -13,19 +13,3 @@ Textures: Zeg9 (CC BY-SA 3.0)
|
||||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||||
modified by sofar (CC BY-SA 3.0)
|
modified by sofar (CC BY-SA 3.0)
|
||||||
|
|
||||||
Controls
|
|
||||||
--------
|
|
||||||
Right mouse button = Enter or exit boat when pointing at boat.
|
|
||||||
Forward = Speed up.
|
|
||||||
Slow down when moving backwards.
|
|
||||||
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
|
|
||||||
speed and remain at that speed without needing to hold the
|
|
||||||
forward key.
|
|
||||||
Backward = Slow down.
|
|
||||||
Speed up when moving backwards.
|
|
||||||
Disable cruise mode.
|
|
||||||
Left = Turn to the left.
|
|
||||||
Turn to the right when moving backwards.
|
|
||||||
Right = Turn to the right.
|
|
||||||
Turn to the left when moving backwards.
|
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
default
|
|
@ -1,8 +1,3 @@
|
||||||
-- boats/init.lua
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("boats")
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
|
@ -38,21 +33,18 @@ end
|
||||||
--
|
--
|
||||||
|
|
||||||
local boat = {
|
local boat = {
|
||||||
initial_properties = {
|
physical = true,
|
||||||
physical = true,
|
-- Warning: Do not change the position of the collisionbox top surface,
|
||||||
-- Warning: Do not change the position of the collisionbox top surface,
|
-- lowering it causes the boat to fall through the world if underwater
|
||||||
-- lowering it causes the boat to fall through the world if underwater
|
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
visual = "mesh",
|
||||||
visual = "mesh",
|
mesh = "boats_boat.obj",
|
||||||
mesh = "boats_boat.obj",
|
textures = {"default_wood.png"},
|
||||||
textures = {"default_wood.png"},
|
|
||||||
},
|
|
||||||
|
|
||||||
driver = nil,
|
driver = nil,
|
||||||
v = 0,
|
v = 0,
|
||||||
last_v = 0,
|
last_v = 0,
|
||||||
removed = false,
|
removed = false
|
||||||
auto = false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -61,16 +53,15 @@ function boat.on_rightclick(self, clicker)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and name == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
self.driver = nil
|
self.driver = nil
|
||||||
self.auto = false
|
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
player_api.player_attached[name] = false
|
default.player_attached[name] = false
|
||||||
player_api.set_animation(clicker, "stand" , 30)
|
default.player_set_animation(clicker, "stand" , 30)
|
||||||
local pos = clicker:get_pos()
|
local pos = clicker:getpos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:set_pos(pos)
|
clicker:setpos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
local attach = clicker:get_attach()
|
local attach = clicker:get_attach()
|
||||||
|
@ -81,25 +72,18 @@ function boat.on_rightclick(self, clicker)
|
||||||
end
|
end
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
end
|
end
|
||||||
self.driver = name
|
self.driver = clicker
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
player_api.player_attached[name] = true
|
default.player_attached[name] = true
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
player_api.set_animation(clicker, "sit" , 30)
|
default.player_set_animation(clicker, "sit" , 30)
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:get_yaw())
|
clicker:set_look_horizontal(self.object:getyaw())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- If driver leaves server while driving boat
|
|
||||||
function boat.on_detach_child(self, child)
|
|
||||||
self.driver = nil
|
|
||||||
self.auto = false
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function boat.on_activate(self, staticdata, dtime_s)
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
if staticdata then
|
if staticdata then
|
||||||
|
@ -118,23 +102,21 @@ function boat.on_punch(self, puncher)
|
||||||
if not puncher or not puncher:is_player() or self.removed then
|
if not puncher or not puncher:is_player() or self.removed then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if self.driver and puncher == self.driver then
|
||||||
local name = puncher:get_player_name()
|
|
||||||
if self.driver and name == self.driver then
|
|
||||||
self.driver = nil
|
self.driver = nil
|
||||||
puncher:set_detach()
|
puncher:set_detach()
|
||||||
player_api.player_attached[name] = false
|
default.player_attached[puncher:get_player_name()] = false
|
||||||
end
|
end
|
||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not (creative and creative.is_enabled_for
|
if not (creative and creative.is_enabled_for
|
||||||
and creative.is_enabled_for(name))
|
and creative.is_enabled_for(puncher:get_player_name()))
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
if not leftover:is_empty() then
|
if not leftover:is_empty() then
|
||||||
minetest.add_item(self.object:get_pos(), leftover)
|
minetest.add_item(self.object:getpos(), leftover)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- delay remove to ensure player is detached
|
-- delay remove to ensure player is detached
|
||||||
|
@ -146,49 +128,38 @@ end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_step(self, dtime)
|
function boat.on_step(self, dtime)
|
||||||
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
|
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
local ctrl = self.driver:get_player_control()
|
||||||
if driver_objref then
|
local yaw = self.object:getyaw()
|
||||||
local ctrl = driver_objref:get_player_control()
|
if ctrl.up then
|
||||||
if ctrl.up and ctrl.down then
|
self.v = self.v + 0.1
|
||||||
if not self.auto then
|
elseif ctrl.down then
|
||||||
self.auto = true
|
self.v = self.v - 0.1
|
||||||
minetest.chat_send_player(self.driver, S("[boats] Cruise on"))
|
end
|
||||||
end
|
if ctrl.left then
|
||||||
elseif ctrl.down then
|
if self.v < 0 then
|
||||||
self.v = self.v - dtime * 1.8
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||||
if self.auto then
|
else
|
||||||
self.auto = false
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||||
minetest.chat_send_player(self.driver, S("[boats] Cruise off"))
|
|
||||||
end
|
|
||||||
elseif ctrl.up or self.auto then
|
|
||||||
self.v = self.v + dtime * 1.8
|
|
||||||
end
|
end
|
||||||
if ctrl.left then
|
elseif ctrl.right then
|
||||||
if self.v < -0.001 then
|
if self.v < 0 then
|
||||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||||
else
|
else
|
||||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||||
end
|
|
||||||
elseif ctrl.right then
|
|
||||||
if self.v < -0.001 then
|
|
||||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
|
||||||
else
|
|
||||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local velo = self.object:get_velocity()
|
local velo = self.object:getvelocity()
|
||||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:setpos(self.object:getpos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local s = get_sign(self.v)
|
local s = get_sign(self.v)
|
||||||
self.v = self.v - dtime * 0.6 * s
|
self.v = self.v - 0.02 * s
|
||||||
if s ~= get_sign(self.v) then
|
if s ~= get_sign(self.v) then
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||||
self.v = 0
|
self.v = 0
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -196,7 +167,7 @@ function boat.on_step(self, dtime)
|
||||||
self.v = 5 * get_sign(self.v)
|
self.v = 5 * get_sign(self.v)
|
||||||
end
|
end
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
local p = self.object:getpos()
|
||||||
p.y = p.y - 0.5
|
p.y = p.y - 0.5
|
||||||
local new_velo
|
local new_velo
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
local new_acce = {x = 0, y = 0, z = 0}
|
||||||
|
@ -208,13 +179,13 @@ function boat.on_step(self, dtime)
|
||||||
else
|
else
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
end
|
end
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||||
self.object:get_velocity().y)
|
self.object:getvelocity().y)
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:setpos(self.object:getpos())
|
||||||
else
|
else
|
||||||
p.y = p.y + 1
|
p.y = p.y + 1
|
||||||
if is_water(p) then
|
if is_water(p) then
|
||||||
local y = self.object:get_velocity().y
|
local y = self.object:getvelocity().y
|
||||||
if y >= 5 then
|
if y >= 5 then
|
||||||
y = 5
|
y = 5
|
||||||
elseif y < 0 then
|
elseif y < 0 then
|
||||||
|
@ -222,24 +193,24 @@ function boat.on_step(self, dtime)
|
||||||
else
|
else
|
||||||
new_acce = {x = 0, y = 5, z = 0}
|
new_acce = {x = 0, y = 5, z = 0}
|
||||||
end
|
end
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:setpos(self.object:getpos())
|
||||||
else
|
else
|
||||||
new_acce = {x = 0, y = 0, z = 0}
|
new_acce = {x = 0, y = 0, z = 0}
|
||||||
if math.abs(self.object:get_velocity().y) < 1 then
|
if math.abs(self.object:getvelocity().y) < 1 then
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:getpos()
|
||||||
pos.y = math.floor(pos.y) + 0.5
|
pos.y = math.floor(pos.y) + 0.5
|
||||||
self.object:set_pos(pos)
|
self.object:setpos(pos)
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||||
else
|
else
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||||
self.object:get_velocity().y)
|
self.object:getvelocity().y)
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:setpos(self.object:getpos())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.object:set_velocity(new_velo)
|
self.object:setvelocity(new_velo)
|
||||||
self.object:set_acceleration(new_acce)
|
self.object:setacceleration(new_acce)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -247,7 +218,7 @@ minetest.register_entity("boats:boat", boat)
|
||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("boats:boat", {
|
minetest.register_craftitem("boats:boat", {
|
||||||
description = S("Boat"),
|
description = "Boat",
|
||||||
inventory_image = "boats_inventory.png",
|
inventory_image = "boats_inventory.png",
|
||||||
wield_image = "boats_wield.png",
|
wield_image = "boats_wield.png",
|
||||||
wield_scale = {x = 2, y = 2, z = 1},
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
|
@ -275,7 +246,7 @@ minetest.register_craftitem("boats:boat", {
|
||||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||||
if boat then
|
if boat then
|
||||||
if placer then
|
if placer then
|
||||||
boat:set_yaw(placer:get_look_horizontal())
|
boat:setyaw(placer:get_look_horizontal())
|
||||||
end
|
end
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
if not (creative and creative.is_enabled_for and
|
if not (creative and creative.is_enabled_for and
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
|
|
||||||
Boat=Човен
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue