Commit Graph

1154 Commits

Author SHA1 Message Date
lhofhansl 2378f4ee82
Increase default emerge queue limits and limit enqueue requests for active blocks. 2022-05-21 16:18:07 +02:00
Desour ae7bdddf51
Do not set a default for description in itemdef table (#10559)
* Do not set a default for description in itemdef table

* improve documentation
2022-05-21 16:18:06 +02:00
lhofhansl dcb1aab2d4
Increase defaults for viewing_range, active_object_range and related settings #10597 2022-05-21 16:18:06 +02:00
rubenwardy 01f09b912b
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2022-05-21 16:18:05 +02:00
numzero 88f2e825b9
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2022-05-21 16:18:05 +02:00
Desour c400b9d9e8
Add documentation to builtin core.run_callbacks (#10494) 2022-05-21 16:18:04 +02:00
lhofhansl c66ec62c77
Remove all bump mapping and parallax occlusion related code. 2022-05-21 16:18:04 +02:00
paramat 5eb3966a66
Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2022-05-21 16:18:04 +02:00
Desour 6c78e76633
Add a short_description to be used by mods (#8980) 2022-05-21 16:18:03 +02:00
Hugo Locurcio f49e97c3d9
Improve the `fsaa` setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
2022-05-21 16:18:03 +02:00
HybridDog e5e8fba742
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-21 16:18:02 +02:00
rubenwardy 9bac2c659e
Deprecate get_player_velocity and add_player_velocity (#10173) 2022-05-21 16:18:02 +02:00
Elijah Duffy 3001721dd2
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2022-05-21 16:18:01 +02:00
HybridDog 240019bddd
Reduce the FPS when the window is unfocused (#8837) 2022-05-21 16:18:01 +02:00
HybridDog 8a86eacc9d
Chatcommand: Show help message if func returns false without message
#9440
2022-05-21 16:18:01 +02:00
paramat 0d024fa0af
Improve layout of main menu 'local' tab (#10366) 2022-05-21 16:18:00 +02:00
tenplus1 03cb42f725
Ability to remove minetest.after once set (#10103) 2022-05-21 16:18:00 +02:00
hecks fb5c84855d
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2022-05-21 16:17:59 +02:00
paramat 7c52caee56
Add 'ores' global mapgen flag (#10276) 2022-05-21 16:17:59 +02:00
Pierre-Yves Rollo eae3db8399
Fix #10349 game crashing if dropped an item with undefined light_source (#10351) 2022-05-21 16:17:58 +02:00
LoneWolfHT 32c85cf41b
Fix dropped craftitems/tools not using light_source values (#9438) 2022-05-21 16:17:58 +02:00
Desour 3ec4ffeb05
Add vector.offset (#10321) 2022-05-21 16:17:58 +02:00
MoNTE48 5d84294168
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2022-05-21 16:17:57 +02:00
v-rob bde2814bd2
Auto focus on OK button in main menu error messages (#10300) 2022-05-21 16:17:57 +02:00
lhofhansl aef1804e43
Allow the ABM time budget to be configurable. 2022-05-21 16:17:56 +02:00
rubenwardy d07f7b7f09
ContentDB: Add Update All and download queuing (#9995) 2022-05-21 16:17:56 +02:00
ANAND 2c1848211c
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2022-05-21 16:17:55 +02:00
1F616EMO 858ae0dfdf
Change `last-login` command to show player name in output (#10263) 2022-05-21 16:17:55 +02:00
paramat 86807859e8
Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2022-05-21 16:17:55 +02:00
SmallJoker b636d018bf
Falling: Fix error caused by missing param2
Falling nodes that were spawned prior the recent falling node changes did not require param2.
Default to param2 = 0 when none is found in the node data.
2022-05-21 16:17:54 +02:00
rubenwardy a8f8a7948e
Fix incorrect view URL for games
package.id is a sanitised combination of author and basename, used to
compare remote and local content. Minetest ignores `_game` when comparing
game names, so package.id has `_game` removed. This meant that the wrong
URL was being generated for View.
2022-05-21 16:17:54 +02:00
LoneWolfHT 7abd2a9ce5
Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2022-05-21 16:17:53 +02:00
sfan5 9c7339ad64
Fix ContentDB menu icons not appearing on Windows 2022-05-21 16:17:53 +02:00
NetherEran 153557e3f7
Some vector functions useful for working with rotations (#9572)
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2022-05-21 16:17:53 +02:00
Paul Ouellette 81e7460b30
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2022-05-21 16:17:52 +02:00
rubenwardy ffaa3cdd6b
Fix incorrect extension used for ContentDB thumbnails 2022-05-21 16:17:52 +02:00
rubenwardy 72b9ac6b36
Add HTTP API to main menu (#9998) 2022-05-21 16:17:51 +02:00
rubenwardy 6837571319
Add buttons to ContentDB in game bar and configure world (#9944) 2022-05-21 16:17:51 +02:00
Wuzzy b4d042ef54
Add minetest.is_creative_enabled 2022-05-21 16:17:50 +02:00
rubenwardy a57ab6d2dc
Update ContentDB dialog (#9949) 2022-05-21 16:17:50 +02:00
sfan5 1abb3ba2f7
Change item entity collisionbox so that they don't sink into the ground 2022-05-21 16:17:50 +02:00
sfan5 5a985e650b
Fix falling entity not falling through players 2022-05-21 16:17:49 +02:00
rubenwardy 051b66728b
Make ContentDB downloads not block the UI (#9948) 2022-05-21 16:17:49 +02:00
Wuzzy e19d0a346e
Rename “Minimal development test” to “Development Test” (#9928) 2022-05-21 16:17:48 +02:00
rubenwardy 2ec7efd0ec
Add engine version string to ContentDB API request (#9890) 2022-05-21 16:17:48 +02:00
SmallJoker 7a9d57a4b6
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2022-05-21 16:17:47 +02:00
sfan5 7e3611c1e9
Fix documentation of emergequeue_limit settings 2022-05-21 16:17:47 +02:00
sorcerykid 83782c6080
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2022-05-21 16:17:47 +02:00
paramat 976af00e17
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2022-05-21 16:17:46 +02:00
Wuzzy 26809a296d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-05-21 16:17:46 +02:00