Make ContentDB downloads not block the UI (#9948)
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@ -46,14 +46,12 @@ local filter_types_type = {
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local function download_package(param)
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if core.download_file(param.package.url, param.filename) then
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return {
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package = param.package,
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filename = param.filename,
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successful = true,
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}
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else
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core.log("error", "downloading " .. dump(param.package.url) .. " failed")
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return {
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package = param.package,
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successful = false,
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}
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end
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@ -67,9 +65,9 @@ local function start_install(calling_dialog, package)
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local function callback(result)
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if result.successful then
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local path, msg = pkgmgr.install(result.package.type,
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result.filename, result.package.name,
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result.package.path)
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local path, msg = pkgmgr.install(package.type,
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result.filename, package.name,
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package.path)
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if not path then
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gamedata.errormessage = msg
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else
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@ -77,33 +75,33 @@ local function start_install(calling_dialog, package)
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local conf_path
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local name_is_title = false
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if result.package.type == "mod" then
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if package.type == "mod" then
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local actual_type = pkgmgr.get_folder_type(path)
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if actual_type.type == "modpack" then
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conf_path = path .. DIR_DELIM .. "modpack.conf"
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else
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conf_path = path .. DIR_DELIM .. "mod.conf"
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end
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elseif result.package.type == "game" then
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elseif package.type == "game" then
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conf_path = path .. DIR_DELIM .. "game.conf"
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name_is_title = true
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elseif result.package.type == "txp" then
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elseif package.type == "txp" then
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conf_path = path .. DIR_DELIM .. "texture_pack.conf"
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end
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if conf_path then
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local conf = Settings(conf_path)
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if name_is_title then
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conf:set("name", result.package.title)
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conf:set("name", package.title)
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else
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conf:set("title", result.package.title)
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conf:set("name", result.package.name)
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conf:set("title", package.title)
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conf:set("name", package.name)
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end
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if not conf:get("description") then
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conf:set("description", result.package.short_description)
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conf:set("description", package.short_description)
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end
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conf:set("author", result.package.author)
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conf:set("release", result.package.release)
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conf:set("author", package.author)
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conf:set("release", package.release)
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conf:write()
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end
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end
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@ -112,37 +110,17 @@ local function start_install(calling_dialog, package)
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gamedata.errormessage = fgettext("Failed to download $1", package.name)
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end
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if gamedata.errormessage == nil then
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core.button_handler({btn_hidden_close_download=result})
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else
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core.button_handler({btn_hidden_close_download={successful=false}})
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end
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package.downloading = false
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ui.update()
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end
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package.downloading = true
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if not core.handle_async(download_package, params, callback) then
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core.log("error", "ERROR: async event failed")
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gamedata.errormessage = fgettext("Failed to download $1", package.name)
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return
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end
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local new_dlg = dialog_create("store_downloading",
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function(data)
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return "size[7,2]label[0.25,0.75;" ..
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fgettext("Downloading and installing $1, please wait...", data.title) .. "]"
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end,
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function(this,fields)
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if fields["btn_hidden_close_download"] ~= nil then
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this:delete()
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return true
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end
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return false
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end,
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nil)
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new_dlg:set_parent(calling_dialog)
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new_dlg.data.title = package.title
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calling_dialog:hide()
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new_dlg:show()
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end
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local function get_screenshot(package)
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@ -392,9 +370,12 @@ function store.get_formspec(dlgdata)
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minetest.colorize("#BFBFBF", " by " .. package.author))
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formspec[#formspec + 1] = "]"
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-- buttons
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local description_width = 7.5
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if not package.path then
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if package.downloading then
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formspec[#formspec + 1] = "label[8.4,0.2;"
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formspec[#formspec + 1] = fgettext("Downloading...")
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formspec[#formspec + 1] = "]"
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elseif not package.path then
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formspec[#formspec + 1] = "button[8.4,0;1.5,1;install_"
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formspec[#formspec + 1] = tostring(i)
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formspec[#formspec + 1] = ";"
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