Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
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@ -191,15 +191,13 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
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"checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
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.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
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"checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Generate Normal Maps") .. ";"
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.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
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"checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
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"checkbox[8.25,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
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.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
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"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
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"checkbox[8.25,2;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
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.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
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"checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
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"checkbox[8.25,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
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.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
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"checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
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"checkbox[8.25,3;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
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.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
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else
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tab_string = tab_string ..
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@ -208,14 +206,12 @@ local function formspec(tabview, name, tabdata)
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"label[8.38,1.2;" .. core.colorize("#888888",
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fgettext("Tone Mapping")) .. "]" ..
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"label[8.38,1.7;" .. core.colorize("#888888",
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fgettext("Generate Normal Maps")) .. "]" ..
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"label[8.38,2.2;" .. core.colorize("#888888",
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fgettext("Parallax Occlusion")) .. "]" ..
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"label[8.38,2.7;" .. core.colorize("#888888",
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"label[8.38,2.2;" .. core.colorize("#888888",
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fgettext("Waving Liquids")) .. "]" ..
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"label[8.38,3.2;" .. core.colorize("#888888",
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"label[8.38,2.7;" .. core.colorize("#888888",
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fgettext("Waving Leaves")) .. "]" ..
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"label[8.38,3.7;" .. core.colorize("#888888",
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"label[8.38,3.2;" .. core.colorize("#888888",
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fgettext("Waving Plants")) .. "]"
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end
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@ -275,10 +271,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.settings:set("tone_mapping", fields["cb_tonemapping"])
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return true
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end
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if fields["cb_generate_normalmaps"] then
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core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
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return true
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end
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if fields["cb_parallax"] then
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core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
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return true
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@ -543,22 +543,10 @@ tone_mapping (Filmic tone mapping) bool false
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[***Bumpmapping]
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
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# or need to be auto-generated.
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
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# Requires shaders to be enabled.
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enable_bumpmapping (Bumpmapping) bool false
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# Enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping to be enabled.
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generate_normalmaps (Generate normalmaps) bool false
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# Strength of generated normalmaps.
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normalmaps_strength (Normalmaps strength) float 0.6
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# Defines sampling step of texture.
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# A higher value results in smoother normal maps.
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normalmaps_smooth (Normalmaps sampling) int 0 0 2
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[***Parallax Occlusion]
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# Enables parallax occlusion mapping.
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