Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
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@ -154,15 +154,18 @@ local function formspec(tabview, name, tabdata)
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"box[8,0;3.75,4.5;#999999]"
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local video_driver = core.settings:get("video_driver")
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local shaders_supported = video_driver == "opengl"
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local shaders_enabled = false
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if shaders_supported then
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shaders_enabled = core.settings:get_bool("enable_shaders")
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local shaders_enabled = core.settings:get_bool("enable_shaders")
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if video_driver == "opengl" then
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tab_string = tab_string ..
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"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
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.. tostring(shaders_enabled) .. "]"
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elseif video_driver == "ogles2" then
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tab_string = tab_string ..
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"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
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.. tostring(shaders_enabled) .. "]"
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else
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core.settings:set_bool("enable_shaders", false)
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shaders_enabled = false
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tab_string = tab_string ..
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"label[8.38,0.2;" .. core.colorize("#888888",
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fgettext("Shaders (unavailable)")) .. "]"
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@ -658,8 +658,8 @@ texture_path (Texture path) path
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# The rendering back-end for Irrlicht.
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# A restart is required after changing this.
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended, and it’s the only driver with
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# shader support currently.
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# On other platforms, OpenGL is recommended.
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# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
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# Radius of cloud area stated in number of 64 node cloud squares.
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