Remove all bump mapping and parallax occlusion related code.
This commit is contained in:
parent
5eb3966a66
commit
c66ec62c77
|
@ -187,31 +187,23 @@ local function formspec(tabview, name, tabdata)
|
|||
|
||||
if shaders_enabled then
|
||||
tab_string = tab_string ..
|
||||
"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
|
||||
"checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
|
||||
"checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
|
||||
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
|
||||
"checkbox[8.25,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
|
||||
"checkbox[8.25,2;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
|
||||
"checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
|
||||
"checkbox[8.25,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
|
||||
"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
|
||||
"checkbox[8.25,3;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
|
||||
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
|
||||
else
|
||||
tab_string = tab_string ..
|
||||
"label[8.38,0.7;" .. core.colorize("#888888",
|
||||
fgettext("Bump Mapping")) .. "]" ..
|
||||
"label[8.38,1.2;" .. core.colorize("#888888",
|
||||
fgettext("Tone Mapping")) .. "]" ..
|
||||
"label[8.38,1.7;" .. core.colorize("#888888",
|
||||
fgettext("Parallax Occlusion")) .. "]" ..
|
||||
"label[8.38,2.2;" .. core.colorize("#888888",
|
||||
"label[8.38,1.2;" .. core.colorize("#888888",
|
||||
fgettext("Waving Liquids")) .. "]" ..
|
||||
"label[8.38,2.7;" .. core.colorize("#888888",
|
||||
"label[8.38,1.7;" .. core.colorize("#888888",
|
||||
fgettext("Waving Leaves")) .. "]" ..
|
||||
"label[8.38,3.2;" .. core.colorize("#888888",
|
||||
"label[8.38,2.2;" .. core.colorize("#888888",
|
||||
fgettext("Waving Plants")) .. "]"
|
||||
end
|
||||
|
||||
|
@ -263,18 +255,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
|||
end
|
||||
return true
|
||||
end
|
||||
if fields["cb_bumpmapping"] then
|
||||
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_tonemapping"] then
|
||||
core.settings:set("tone_mapping", fields["cb_tonemapping"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_parallax"] then
|
||||
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_waving_water"] then
|
||||
core.settings:set("enable_waving_water", fields["cb_waving_water"])
|
||||
return true
|
||||
|
|
|
@ -546,31 +546,6 @@ shader_path (Shader path) path
|
|||
# enhanced, highlights and shadows are gradually compressed.
|
||||
tone_mapping (Filmic tone mapping) bool false
|
||||
|
||||
[***Bumpmapping]
|
||||
|
||||
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
|
||||
# Requires shaders to be enabled.
|
||||
enable_bumpmapping (Bumpmapping) bool false
|
||||
|
||||
[***Parallax Occlusion]
|
||||
|
||||
# Enables parallax occlusion mapping.
|
||||
# Requires shaders to be enabled.
|
||||
enable_parallax_occlusion (Parallax occlusion) bool false
|
||||
|
||||
# 0 = parallax occlusion with slope information (faster).
|
||||
# 1 = relief mapping (slower, more accurate).
|
||||
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
|
||||
|
||||
# Number of parallax occlusion iterations.
|
||||
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
|
||||
|
||||
# Overall scale of parallax occlusion effect.
|
||||
parallax_occlusion_scale (Parallax occlusion scale) float 0.08
|
||||
|
||||
# Overall bias of parallax occlusion effect, usually scale/2.
|
||||
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
|
||||
|
||||
[***Waving Nodes]
|
||||
|
||||
# Set to true to enable waving liquids (like water).
|
||||
|
|
Loading…
Reference in New Issue