Remove all bump mapping and parallax occlusion related code.

This commit is contained in:
lhofhansl 2020-10-12 13:29:31 -07:00 committed by Nils Dagsson Moskopp
parent 5eb3966a66
commit c66ec62c77
Signed by: erle
GPG Key ID: A3BC671C35191080
2 changed files with 7 additions and 48 deletions

View File

@ -187,31 +187,23 @@ local function formspec(tabview, name, tabdata)
if shaders_enabled then
tab_string = tab_string ..
"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
"checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
"checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
"checkbox[8.25,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
"checkbox[8.25,2;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
"checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
"checkbox[8.25,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
"checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,3;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
fgettext("Bump Mapping")) .. "]" ..
"label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Tone Mapping")) .. "]" ..
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Parallax Occlusion")) .. "]" ..
"label[8.38,2.2;" .. core.colorize("#888888",
"label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Waving Liquids")) .. "]" ..
"label[8.38,2.7;" .. core.colorize("#888888",
"label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
"label[8.38,3.2;" .. core.colorize("#888888",
"label[8.38,2.2;" .. core.colorize("#888888",
fgettext("Waving Plants")) .. "]"
end
@ -263,18 +255,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
end
return true
end
if fields["cb_bumpmapping"] then
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
return true
end
if fields["cb_tonemapping"] then
core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
if fields["cb_parallax"] then
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
return true
end
if fields["cb_waving_water"] then
core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true

View File

@ -546,31 +546,6 @@ shader_path (Shader path) path
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
# Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false
[***Parallax Occlusion]
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
enable_parallax_occlusion (Parallax occlusion) bool false
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parallax occlusion scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
[***Waving Nodes]
# Set to true to enable waving liquids (like water).