..
cguittfont
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
json
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
jthread
Fix win32 build (typo in jthread lock cleanup)
2014-04-19 14:09:01 +02:00
lua
Improve build configuration options
2012-07-23 15:23:33 +03:00
script
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Bunch of small fixes (coding style, very unlikely errors, warning messages)
2014-04-19 11:56:19 +02:00
CMakeLists.txt
Replace deathscreen by formspec variant
2014-04-19 12:21:27 +02:00
activeobject.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
ban.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
ban.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
base64.cpp
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
base64.h
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
biome.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
biome.h
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
camera.cpp
Add support for dpi based HUD scaling
2014-04-27 21:53:13 +02:00
camera.h
Add support for dpi based HUD scaling
2014-04-27 21:53:13 +02:00
cavegen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
cavegen.h
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
chat.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
chat.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
client.cpp
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
client.h
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
clientiface.cpp
Cleanup client init states by bumping protocol version
2014-04-08 21:12:20 +02:00
clientiface.h
Fix macro ARRAYSIZE name collision on windows
2014-04-20 02:47:02 +02:00
clientmap.cpp
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
clientmap.h
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
clientmedia.cpp
Add download rate to media progress bar (non http mode only!)
2014-04-29 20:45:16 +02:00
clientmedia.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
clientobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
clientobject.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
clientserver.h
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
clouds.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
cmake_config.h.in
Add redis database backend
2014-04-16 22:05:06 +02:00
cmake_config_githash.h.in
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
collision.cpp
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
collision.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
config.h
Add redis database backend
2014-04-16 22:05:06 +02:00
connection.cpp
Fix numeric underflow on calculating window size adjustment
2014-05-04 02:43:01 +02:00
connection.h
Fix numeric underflow on calculating window size adjustment
2014-05-04 02:43:01 +02:00
constants.h
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
content_abm.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
Fix player:set_animation() in third person view
2014-05-03 10:50:49 +02:00
content_cao.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cso.cpp
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
Pass pointer to nodedef directly to avoid recalculation in quite often called function
2014-04-06 10:32:57 +02:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_nodemeta.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_nodemeta.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_object.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_sao.cpp
Pass arguments by reference
2014-03-12 17:34:48 -04:00
content_sao.h
Pass arguments by reference
2014-03-12 17:34:48 -04:00
convert_json.cpp
Pass arguments by reference
2014-03-12 17:34:48 -04:00
convert_json.h
Pass arguments by reference
2014-03-12 17:34:48 -04:00
craftdef.cpp
Fix aliases not working in shapeless crafting recipes
2013-08-25 18:14:26 +02:00
craftdef.h
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
database-dummy.cpp
Replace usage of long long with u64/s64
2014-03-12 19:37:19 -04:00
database-dummy.h
Replace usage of long long with u64/s64
2014-03-12 19:37:19 -04:00
database-leveldb.cpp
Fix LevelDB maps
2013-12-03 20:03:20 +01:00
database-leveldb.h
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database-redis.cpp
Add redis database backend
2014-04-16 22:05:06 +02:00
database-redis.h
Add redis database backend
2014-04-16 22:05:06 +02:00
database-sqlite3.cpp
Don't continue trying to deserialize blank block data
2013-11-24 02:10:15 -05:00
database-sqlite3.h
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
database.cpp
Revert binary database block position encoding
2014-04-23 15:39:33 -04:00
database.h
Revert binary database block position encoding
2014-04-23 15:39:33 -04:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
debug.h
Remove assert warning in leveldb wonderland
2013-09-10 18:28:26 +02:00
defaultsettings.cpp
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
defaultsettings.h
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
dungeongen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
dungeongen.h
Add map feature generation notify Lua API
2013-12-14 01:52:24 -05:00
emerge.cpp
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
emerge.h
Add minetest.set_noiseparam_defaults() Lua API
2014-02-15 19:13:14 -05:00
environment.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
environment.h
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
event_manager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
Cleanup client init states by bumping protocol version
2014-04-08 21:12:20 +02:00
filecache.cpp
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
filesys.h
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
game.cpp
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
game.h
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
gamedef.h
Create new instance of mesh every time it's required (Solves #703 )
2014-01-06 13:24:31 +02:00
genericobject.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
genericobject.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
gettext.cpp
Fix unexpected preprocessor directive in gettext.cpp
2014-02-04 22:16:51 -05:00
gettext.h
Use narrow_to_wide in gettext instead of os dependent conversion fct
2014-04-19 11:33:57 +02:00
gettime.h
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
guiChatConsole.cpp
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiChatConsole.h
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiEngine.cpp
Fix code style of async API
2014-04-27 16:15:53 -04:00
guiEngine.h
Fix code style of async API
2014-04-27 16:15:53 -04:00
guiFileSelectMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
guiFormSpecMenu.h
Fix formspec replacement handling for in game formspecs
2014-04-22 20:59:01 +02:00
guiKeyChangeMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
guiMainMenu.h
Allow SIGINT to kill mainmenu again
2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiTable.cpp
Add formspec table
2014-01-13 18:11:08 -05:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiTextInputMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiTextInputMenu.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiVolumeChange.cpp
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
guiVolumeChange.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
hex.h
Implement urlencode and urldecode
2013-12-13 18:05:35 +01:00
httpfetch.cpp
Remove dependency on marshal and many other async changes
2014-04-27 16:15:53 -04:00
httpfetch.h
Send long announce as POST, show OS in useragent
2014-01-07 02:50:45 +04:00
hud.cpp
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
hud.h
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
intlGUIEditBox.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
intlGUIEditBox.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
inventory.cpp
Compare values instead of pointers in Inventory::operator==
2014-01-11 19:47:16 +01:00
inventory.h
Add operator!= to Inventory(List), make operator== a const method
2014-01-11 19:46:37 +01:00
inventorymanager.cpp
Add a callback: minetest.register_on_craft(itemstack, player,
2013-11-01 15:55:34 +01:00
inventorymanager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irrlichttypes.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
itemdef.cpp
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
itemdef.h
Make range of tools configureable
2013-07-20 20:37:59 +02:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
keycode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
light.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
light.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
localplayer.cpp
Bunch of small fixes (coding style, very unlikely errors, warning messages)
2014-04-19 11:56:19 +02:00
localplayer.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
log.cpp
Fixed minetest reliable udp implementation (compatible to old clients)
2014-01-10 10:10:45 +01:00
log.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
logoutputbuffer.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
luaentity_common.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
main.cpp
Add support for dpi based HUD scaling
2014-04-27 21:53:13 +02:00
main.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mainmenumanager.h
Replace pause and message menu by formspec ones
2014-03-05 18:44:14 +01:00
map.cpp
Fix warnings
2014-04-19 02:24:45 +04:00
map.h
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
mapblock.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
mapblock.h
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
mapblock_mesh.cpp
Fixed wrong node texture rotation for facedirs 5 and 7
2014-04-23 12:11:56 +02:00
mapblock_mesh.h
Pass pointer to nodedef directly to avoid recalculation in quite often called function
2014-04-06 10:32:57 +02:00
mapchunk.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mapgen.cpp
Fix warnings
2014-04-19 02:24:45 +04:00
mapgen.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
mapgen_indev.cpp
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
mapgen_indev.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
mapgen_math.cpp
Make flag strings clear specified flag with 'no' prefix
2014-02-08 17:50:59 -05:00
mapgen_math.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_singlenode.cpp
Make flag strings clear specified flag with 'no' prefix
2014-02-08 17:50:59 -05:00
mapgen_singlenode.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen_v6.cpp
Make flag strings clear specified flag with 'no' prefix
2014-02-08 17:50:59 -05:00
mapgen_v6.h
Make flag strings clear specified flag with 'no' prefix
2014-02-08 17:50:59 -05:00
mapgen_v7.cpp
Make flag strings clear specified flag with 'no' prefix
2014-02-08 17:50:59 -05:00
mapgen_v7.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapnode.cpp
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
2013-11-29 20:54:04 -05:00
mapnode.h
Raise the maximum node limit to 0x7fff
2013-11-01 10:27:23 -04:00
mapsector.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mapsector.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mesh.cpp
Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant
2013-11-03 23:00:54 +01:00
mesh.h
Move generateTextureFromMesh to TextureSource to fix a texture leak
2013-07-03 03:24:28 +02:00
modalMenu.h
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
2014-01-06 17:39:44 +02:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Remove support for optdepends.txt
2013-12-13 13:10:24 -05:00
mods.h
Pass arguments by reference
2014-03-12 17:34:48 -04:00
nameidmapping.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodedef.cpp
Shaders rework.
2013-12-03 18:55:25 +01:00
nodedef.h
Shaders rework.
2013-12-03 18:55:25 +01:00
nodemetadata.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodemetadata.h
Don't lookup node texts in a endless recursion loop
2014-01-07 11:15:24 +01:00
nodetimer.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.h
Add minetest.set_noiseparam_defaults() Lua API
2014-02-15 19:13:14 -05:00
object_properties.cpp
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
object_properties.h
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
particles.cpp
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
particles.h
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
pathfinder.cpp
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
2014-02-03 20:13:31 +01:00
pathfinder.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
player.cpp
Prevent player jumping into nodes from below
2014-01-16 15:46:55 +01:00
player.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
porting.cpp
Add support for dpi based HUD scaling
2014-04-27 21:53:13 +02:00
porting.h
Add support for dpi based HUD scaling
2014-04-27 21:53:13 +02:00
profiler.h
Add function to deregister a profiler from profiler list
2014-01-06 15:26:24 +01:00
quicktune.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
rollback.cpp
Don't use variable length arrays
2013-11-28 11:22:41 -05:00
rollback.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
rollback_interface.cpp
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
rollback_interface.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
serialization.cpp
Revert "Don't use msvc libs for mingw build"
2013-11-17 10:33:58 -05:00
serialization.h
Weather backward compatibility
2013-08-02 00:51:36 +04:00
server.cpp
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
server.h
Use integers instead of float values
2014-04-12 20:04:12 +02:00
serverlist.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
serverlist.h
Send long announce as POST, show OS in useragent
2014-01-07 02:50:45 +04:00
serverobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
serverobject.h
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
settings.h
Bunch of small fixes (coding style, very unlikely errors, warning messages)
2014-04-19 11:56:19 +02:00
sha1.cpp
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
2013-12-25 00:29:00 +01:00
sha1.h
…
shader.cpp
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
shader.h
Fix shader license headers to be LGPL
2013-05-06 19:09:08 +02:00
sky.cpp
Fix directional fog color in front view
2014-04-25 10:35:45 +02:00
sky.h
Textureable sun and moon.
2014-04-21 22:00:16 +02:00
socket.cpp
Fix broken Ipv4 serialization on win32
2014-04-11 22:51:10 +02:00
socket.h
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
2014-04-10 22:03:42 +02:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound_openal.cpp
Pass arguments by reference
2014-03-12 17:34:48 -04:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
staticobject.h
Fix object duplication bug (at least in the most reproducible UFO case)
2013-10-17 00:10:16 +03:00
strfnd.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
subgame.cpp
Fix 'Unknown map backend' error when using Configure menu right after creating world
2013-09-09 22:50:51 +02:00
subgame.h
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
test.cpp
Add the option to bind to a specific address
2014-02-05 21:24:46 +01:00
test.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
threads.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
tile.cpp
Move message about missing normal maps to infostream instead of errorstream.
2014-05-05 19:25:18 +02:00
tile.h
Shaders rework.
2013-12-03 18:55:25 +01:00
tool.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
tool.h
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
treegen.cpp
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
treegen.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
version.cpp
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
version.h
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
voxel.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
voxel.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
voxelalgorithms.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
voxelalgorithms.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00