Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png

This commit is contained in:
Perttu Ahola 2013-05-04 10:03:56 +03:00
parent b88aa81da7
commit a888b232fe
3 changed files with 122 additions and 33 deletions

View File

@ -612,15 +612,53 @@ private:
bool rightreleased;
};
void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
struct MenuTextures
{
std::string current_gameid;
video::ITexture *background;
video::ITexture *overlay;
video::ITexture *header;
video::ITexture *footer;
MenuTextures():
background(NULL),
overlay(NULL),
header(NULL),
footer(NULL)
{}
static video::ITexture* getMenuTexture(const std::string &tname,
video::IVideoDriver* driver, const SubgameSpec *spec)
{
std::string path;
// eg. minetest_menu_background.png (for texture packs)
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
// eg. games/minetest_game/menu/background.png
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
if(path != "")
return driver->getTexture(path.c_str());
return NULL;
}
void update(video::IVideoDriver* driver, const SubgameSpec *spec)
{
if(spec->id == current_gameid)
return;
current_gameid = spec->id;
background = getMenuTexture("background", driver, spec);
overlay = getMenuTexture("overlay", driver, spec);
header = getMenuTexture("header", driver, spec);
footer = getMenuTexture("footer", driver, spec);
}
};
void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
v2u32 screensize = driver->getScreenSize();
/* Figure out background texture */
video::ITexture *texture = NULL;
if(spec && spec->menubackground_path != ""){
texture = driver->getTexture(spec->menubackground_path.c_str());
}
video::ITexture *texture = menutextures.background;
/* If no texture, draw background of solid color */
if(!texture){
@ -638,15 +676,10 @@ void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
NULL, NULL, true);
}
void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
v2u32 screensize = driver->getScreenSize();
/* Figure out overlay texture */
video::ITexture *texture = NULL;
if(spec && spec->menuoverlay_path != ""){
texture = driver->getTexture(spec->menuoverlay_path.c_str());
}
video::ITexture *texture = menutextures.overlay;
/* If no texture, draw nothing */
if(!texture)
@ -660,6 +693,66 @@ void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
NULL, NULL, true);
}
void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture *texture = menutextures.header;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width / 2)) /
((f32)texture->getOriginalSize().Width);
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the header is there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > splashsize.Y) {
core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
video::SColor bgcolor(255,50,50,50);
driver->draw2DImage(texture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getSize())),
NULL, NULL, true);
}
}
void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture *texture = menutextures.footer;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width)) /
((f32)texture->getOriginalSize().Width);
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getSize())),
NULL, NULL, true);
}
}
static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
{
for(size_t i=0; i<menudata.games.size(); i++){
@ -1567,6 +1660,9 @@ int main(int argc, char *argv[])
}
const SubgameSpec *menugame = getMenuGame(menudata);
MenuTextures menutextures;
menutextures.update(driver, menugame);
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
@ -1578,7 +1674,7 @@ int main(int argc, char *argv[])
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
drawMenuBackground(driver, menugame);
drawMenuBackground(driver, menutextures);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
@ -1628,18 +1724,17 @@ int main(int argc, char *argv[])
// Game can be selected in the menu
menugame = getMenuGame(menudata);
menutextures.update(driver, menugame);
// Clouds for the main menu
bool cloud_menu_background = g_settings->getBool("menu_clouds");
if(menugame){
// If game has regular background and no overlay, don't use clouds
if(cloud_menu_background &&
menugame->menuoverlay_path.empty() &&
!menugame->menubackground_path.empty()){
if(cloud_menu_background && menutextures.background &&
!menutextures.overlay){
cloud_menu_background = false;
}
// If game game has overlay and no regular background, always draw clouds
else if(menugame->menubackground_path.empty() &&
!menugame->menuoverlay_path.empty()){
else if(menutextures.overlay && !menutextures.background){
cloud_menu_background = true;
}
}
@ -1663,9 +1758,13 @@ int main(int argc, char *argv[])
clouds->step(dtime*3);
clouds->render();
smgr->drawAll();
drawMenuOverlay(driver, menugame);
drawMenuOverlay(driver, menutextures);
drawMenuHeader(driver, menutextures);
drawMenuFooter(driver, menutextures);
} else {
drawMenuBackground(driver, menugame);
drawMenuBackground(driver, menutextures);
drawMenuHeader(driver, menutextures);
drawMenuFooter(driver, menutextures);
}
guienv->drawAll();

View File

@ -97,16 +97,12 @@ SubgameSpec findSubgame(const std::string &id)
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
std::string menubackground_path;
std::string menuoverlay_path;
std::string menuicon_path;
#ifndef SERVER
menubackground_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "background.png");
menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "overlay.png");
menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
menubackground_path, menuoverlay_path, menuicon_path);
menuicon_path);
}
SubgameSpec findWorldSubgame(const std::string &world_path)

View File

@ -35,8 +35,6 @@ struct SubgameSpec
std::string gamemods_path; //path to mods of the game
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
std::string menubackground_path;
std::string menuoverlay_path;
std::string menuicon_path;
SubgameSpec(const std::string &id_="",
@ -44,16 +42,12 @@ struct SubgameSpec
const std::string &gamemods_path_="",
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
const std::string &name_="",
const std::string &menubackground_path_="",
const std::string &menuoverlay_path_="",
const std::string &menuicon_path_=""):
id(id_),
path(path_),
gamemods_path(gamemods_path_),
addon_mods_paths(addon_mods_paths_),
name(name_),
menubackground_path(menubackground_path_),
menuoverlay_path(menuoverlay_path_),
menuicon_path(menuicon_path_)
{}