BlockColor-Engine/src/mapgen_v7.h

133 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGEN_V7_HEADER
#define MAPGEN_V7_HEADER
#include "mapgen.h"
/////////////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenSpecificParams {
u32 spflags;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
NoiseParams np_height_select;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
NoiseParams np_mountain;
NoiseParams np_ridge;
MapgenV7Params();
~MapgenV7Params() {}
void readParams(Settings *settings);
void writeParams(Settings *settings);
};
class MapgenV7 : public Mapgen {
public:
EmergeManager *emerge;
BiomeDefManager *bmgr;
int ystride;
int zstride;
u32 flags;
u32 spflags;
u32 blockseed;
v3s16 node_min;
v3s16 node_max;
v3s16 full_node_min;
v3s16 full_node_max;
s16 *ridge_heightmap;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_filler_depth;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
Noise *noise_mountain;
Noise *noise_ridge;
Noise *noise_heat;
Noise *noise_humidity;
content_t c_stone;
content_t c_dirt;
content_t c_dirt_with_grass;
content_t c_sand;
content_t c_water_source;
content_t c_lava_source;
content_t c_ice;
content_t c_gravel;
content_t c_cobble;
content_t c_desert_sand;
content_t c_desert_stone;
MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV7();
virtual void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
Biome *getBiomeAtPoint(v3s16 p);
float baseTerrainLevelAtPoint(int x, int z);
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(int x, int y, int z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
void calculateNoise();
virtual int generateTerrain();
int generateBaseTerrain();
void generateMountainTerrain();
void generateRidgeTerrain();
void generateBiomes();
void dustTopNodes();
//void addTopNodes();
void generateCaves(int max_stone_y);
};
struct MapgenFactoryV7 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenV7(mgid, params, emerge);
};
MapgenSpecificParams *createMapgenParams() {
return new MapgenV7Params();
};
};
#endif