Weather: Clean up getHeat/getHumidity somewhat
This commit is contained in:
parent
c9eb17aba3
commit
9bccd75e34
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "nodedef.h"
|
||||
#include "map.h" //for ManualMapVoxelManipulator
|
||||
#include "log.h"
|
||||
#include "util/numeric.h"
|
||||
#include "main.h"
|
||||
|
||||
|
||||
|
@ -203,3 +204,54 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) {
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////// Weather
|
||||
|
||||
|
||||
s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
|
||||
//variant 1: full random
|
||||
//f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
|
||||
|
||||
//variant 2: season change based on default heat map
|
||||
const f32 offset = 20; // = np_heat->offset
|
||||
const f32 scale = 20; // = np_heat->scale
|
||||
const f32 range = 20;
|
||||
f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
|
||||
|
||||
heat -= np_heat->offset; // -50..0..+50
|
||||
|
||||
// normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
|
||||
if (np_heat->scale)
|
||||
heat /= np_heat->scale / scale; // -20..0..+20
|
||||
|
||||
f32 seasonv = totaltime;
|
||||
seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
|
||||
seasonv += (f32)p.X / 3000; // you can walk to area with other season
|
||||
seasonv = sin(seasonv * M_PI);
|
||||
heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
|
||||
|
||||
heat += offset; // -40..0..50
|
||||
heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
|
||||
|
||||
// daily change, hotter at sun +4, colder at night -4
|
||||
heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
|
||||
|
||||
return heat;
|
||||
}
|
||||
|
||||
|
||||
s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
|
||||
|
||||
f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
|
||||
|
||||
f32 seasonv = totaltime;
|
||||
seasonv /= 86400 * 2; // bad weather change speed (2 days)
|
||||
seasonv += (f32)p.Z / 300;
|
||||
humidity += 30 * sin(seasonv * M_PI);
|
||||
|
||||
humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
|
||||
humidity = rangelim(humidity, 0, 100);
|
||||
|
||||
return humidity;
|
||||
}
|
||||
|
|
|
@ -91,6 +91,9 @@ public:
|
|||
void addBiome(Biome *b);
|
||||
void resolveNodeNames(INodeDefManager *ndef);
|
||||
u8 getBiomeIdByName(const char *name);
|
||||
|
||||
s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
|
||||
s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -89,5 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
// Maximum hit points of a player
|
||||
#define PLAYER_MAX_HP 20
|
||||
|
||||
/*
|
||||
Environmental condition constants
|
||||
*/
|
||||
#define HEAT_UNDEFINED (-0x7fff-1)
|
||||
#define HUMIDITY_UNDEFINED (-0x7fff-1)
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -253,7 +253,7 @@ class LiquidFreeze : public ActiveBlockModifier {
|
|||
ServerMap *map = &env->getServerMap();
|
||||
INodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
|
||||
float heat = map->getHeat(env, p);
|
||||
float heat = map->updateBlockHeat(env, p);
|
||||
//heater = rare
|
||||
content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
|
||||
//more chance to freeze if air at top
|
||||
|
@ -315,7 +315,7 @@ class LiquidMeltWeather : public ActiveBlockModifier {
|
|||
ServerMap *map = &env->getServerMap();
|
||||
INodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
|
||||
float heat = map->getHeat(env, p);
|
||||
float heat = map->updateBlockHeat(env, p);
|
||||
content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
|
||||
if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
|
||||
n.freezeMelt(ndef);
|
||||
|
@ -378,7 +378,7 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
|
|||
env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
|
||||
env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
|
||||
//env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
|
||||
if (g_settings->getBool("weather")) {
|
||||
if (env->m_use_weather) {
|
||||
env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
|
||||
env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
|
||||
}
|
||||
|
|
|
@ -512,8 +512,7 @@ void *EmergeThread::Thread() {
|
|||
ign(&m_server->m_ignore_map_edit_events_area,
|
||||
VoxelArea(minp, maxp));
|
||||
{ // takes about 90ms with -O1 on an e3-1230v2
|
||||
m_server->getScriptIface()->
|
||||
environment_OnGenerated(
|
||||
m_server->getScriptIface()->environment_OnGenerated(
|
||||
minp, maxp, emerge->getBlockSeed(minp));
|
||||
}
|
||||
|
||||
|
@ -535,14 +534,6 @@ void *EmergeThread::Thread() {
|
|||
if (block)
|
||||
modified_blocks[p] = block;
|
||||
|
||||
// Update weather data in mapblock
|
||||
for(std::map<v3s16, MapBlock *>::iterator
|
||||
i = modified_blocks.begin();
|
||||
i != modified_blocks.end(); ++i) {
|
||||
map->getHeat(m_server->m_env, MAP_BLOCKSIZE*i->first ,i->second);
|
||||
map->getHumidity(m_server->m_env, MAP_BLOCKSIZE*i->first, i->second);
|
||||
}
|
||||
|
||||
// Set the modified blocks unsent for all the clients
|
||||
for (std::map<u16, RemoteClient*>::iterator
|
||||
i = m_server->m_clients.begin();
|
||||
|
|
|
@ -322,6 +322,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
|
|||
m_recommended_send_interval(0.1),
|
||||
m_max_lag_estimate(0.1)
|
||||
{
|
||||
m_use_weather = g_settings->getBool("weather");
|
||||
}
|
||||
|
||||
ServerEnvironment::~ServerEnvironment()
|
||||
|
@ -808,6 +809,16 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
|||
|
||||
// Activate stored objects
|
||||
activateObjects(block, dtime_s);
|
||||
|
||||
// Calculate weather conditions
|
||||
if (m_use_weather) {
|
||||
m_map->updateBlockHeat(this, block->getPos() * MAP_BLOCKSIZE, block);
|
||||
m_map->updateBlockHumidity(this, block->getPos() * MAP_BLOCKSIZE, block);
|
||||
} else {
|
||||
block->heat = HEAT_UNDEFINED;
|
||||
block->humidity = HUMIDITY_UNDEFINED;
|
||||
block->weather_update_time = 0;
|
||||
}
|
||||
|
||||
// Run node timers
|
||||
std::map<v3s16, NodeTimer> elapsed_timers =
|
||||
|
|
|
@ -300,6 +300,10 @@ public:
|
|||
|
||||
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
|
||||
float getMaxLagEstimate() { return m_max_lag_estimate; }
|
||||
|
||||
// is weather active in this environment?
|
||||
bool m_use_weather;
|
||||
|
||||
private:
|
||||
|
||||
/*
|
||||
|
|
112
src/map.cpp
112
src/map.cpp
|
@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mapgen_v6.h"
|
||||
#include "biome.h"
|
||||
#include "config.h"
|
||||
#include "server.h"
|
||||
#include "database.h"
|
||||
#include "database-dummy.h"
|
||||
#include "database-sqlite3.h"
|
||||
|
@ -2824,6 +2825,38 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
|
|||
/*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
|
||||
<<","<<blockpos_requested.Y<<","
|
||||
<<blockpos_requested.Z<<")"<<std::endl;*/
|
||||
|
||||
/*
|
||||
Update weather data in central blocks if needed
|
||||
*/
|
||||
ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
|
||||
if (senv->m_use_weather) {
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
v3s16 p(x, y, z);
|
||||
updateBlockHeat(senv, p * MAP_BLOCKSIZE, NULL);
|
||||
updateBlockHumidity(senv, p * MAP_BLOCKSIZE, NULL);
|
||||
}
|
||||
} else {
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
|
||||
block->heat = HEAT_UNDEFINED;
|
||||
block->humidity = HUMIDITY_UNDEFINED;
|
||||
block->weather_update_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if(enable_mapgen_debug_info)
|
||||
{
|
||||
|
@ -3888,74 +3921,41 @@ void ServerMap::PrintInfo(std::ostream &out)
|
|||
out<<"ServerMap: ";
|
||||
}
|
||||
|
||||
s16 ServerMap::getHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
||||
s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
||||
{
|
||||
if(block == NULL)
|
||||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
if(block != NULL) {
|
||||
if (env->getGameTime() - block->heat_time < 10)
|
||||
u32 gametime = env->getGameTime();
|
||||
|
||||
if (block) {
|
||||
if (gametime - block->weather_update_time < 10)
|
||||
return block->heat;
|
||||
} else {
|
||||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
}
|
||||
|
||||
//variant 1: full random
|
||||
//f32 heat = NoisePerlin3D(m_emerge->biomedef->np_heat, p.X, env->getGameTime()/100, p.Z, m_emerge->params->seed);
|
||||
f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
|
||||
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
||||
|
||||
//variant 2: season change based on default heat map
|
||||
const f32 offset = 20; // = m_emerge->biomedef->np_heat->offset
|
||||
const f32 scale = 20; // = m_emerge->biomedef->np_heat->scale
|
||||
const f32 range = 20;
|
||||
f32 heat = NoisePerlin2D(m_emerge->biomedef->np_heat, p.X, p.Z,
|
||||
m_emerge->params->seed); // 0..50..100
|
||||
|
||||
heat -= m_emerge->biomedef->np_heat->offset; // -50..0..+50
|
||||
|
||||
// normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
|
||||
if(m_emerge->biomedef->np_heat->scale)
|
||||
heat /= m_emerge->biomedef->np_heat->scale / scale; // -20..0..+20
|
||||
|
||||
f32 seasonv = (f32)env->getGameTime() * env->getTimeOfDaySpeed();
|
||||
seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
|
||||
seasonv += (f32)p.X / 3000; // you can walk to area with other season
|
||||
seasonv = sin(seasonv * M_PI);
|
||||
heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
|
||||
|
||||
heat += offset; // -40..0..50
|
||||
heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
|
||||
|
||||
// daily change, hotter at sun +4, colder at night -4
|
||||
heat += 8 * (sin(cycle_shift(env->getTimeOfDayF(), -0.25) * M_PI) - 0.5); //-44..20..54
|
||||
|
||||
if(block != NULL) {
|
||||
block->heat = heat;
|
||||
block->heat_time = env->getGameTime();
|
||||
}
|
||||
block->heat = heat;
|
||||
block->weather_update_time = gametime;
|
||||
return heat;
|
||||
}
|
||||
|
||||
s16 ServerMap::getHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
||||
s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
||||
{
|
||||
if(block == NULL)
|
||||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
if(block != NULL) {
|
||||
if (env->getGameTime() - block->humidity_time < 10)
|
||||
u32 gametime = env->getGameTime();
|
||||
|
||||
if (block) {
|
||||
if (gametime - block->weather_update_time < 10)
|
||||
return block->humidity;
|
||||
} else {
|
||||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
}
|
||||
|
||||
f32 humidity = NoisePerlin2D(m_emerge->biomedef->np_humidity, p.X, p.Z,
|
||||
m_emerge->params->seed);
|
||||
|
||||
f32 seasonv = (f32)env->getGameTime() * env->getTimeOfDaySpeed();
|
||||
seasonv /= 86400 * 2; // bad weather change speed (2 days)
|
||||
seasonv += (f32)p.Z / 300;
|
||||
humidity += 30 * sin(seasonv * M_PI);
|
||||
|
||||
humidity += -12 * ( sin(cycle_shift(env->getTimeOfDayF(), -0.1) * M_PI) - 0.5);
|
||||
humidity = rangelim(humidity, 0, 100);
|
||||
|
||||
if(block != NULL) {
|
||||
block->humidity = humidity;
|
||||
block->humidity_time = env->getGameTime();
|
||||
}
|
||||
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
|
||||
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
||||
|
||||
block->humidity = humidity;
|
||||
block->weather_update_time = gametime;
|
||||
return humidity;
|
||||
}
|
||||
|
||||
|
|
|
@ -477,8 +477,8 @@ public:
|
|||
// Parameters fed to the Mapgen
|
||||
MapgenParams *m_mgparams;
|
||||
|
||||
virtual s16 getHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
virtual s16 getHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
|
||||
private:
|
||||
// Seed used for all kinds of randomness in generation
|
||||
|
|
|
@ -44,9 +44,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
|
||||
heat(0),
|
||||
heat_time(0),
|
||||
humidity(0),
|
||||
humidity_time(0),
|
||||
weather_update_time(0),
|
||||
m_parent(parent),
|
||||
m_pos(pos),
|
||||
m_gamedef(gamedef),
|
||||
|
|
|
@ -515,9 +515,8 @@ public:
|
|||
StaticObjectList m_static_objects;
|
||||
|
||||
s16 heat;
|
||||
u32 heat_time;
|
||||
s16 humidity;
|
||||
u32 humidity_time;
|
||||
u32 weather_update_time;
|
||||
|
||||
private:
|
||||
/*
|
||||
|
|
|
@ -764,7 +764,7 @@ int ModApiEnvMod::l_get_heat(lua_State *L)
|
|||
GET_ENV_PTR;
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
lua_pushnumber(L, env->getServerMap().getHeat(env, pos));
|
||||
lua_pushnumber(L, env->getServerMap().updateBlockHeat(env, pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -775,7 +775,7 @@ int ModApiEnvMod::l_get_humidity(lua_State *L)
|
|||
GET_ENV_PTR;
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
lua_pushnumber(L, env->getServerMap().getHumidity(env, pos));
|
||||
lua_pushnumber(L, env->getServerMap().updateBlockHumidity(env, pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -489,6 +489,7 @@ public:
|
|||
|
||||
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
|
||||
Map & getMap() { return m_env->getMap(); }
|
||||
ServerEnvironment & getEnv() { return *m_env; }
|
||||
|
||||
u32 hudAdd(Player *player, HudElement *element);
|
||||
bool hudRemove(Player *player, u32 id);
|
||||
|
|
Loading…
Reference in New Issue