cora
ce02677e56
change depend from default to mcl_player
2021-08-21 23:31:10 +02:00
cora
ab6d4df25f
Merge pull request 'Attach player on top of meshnode controller' ( #5 ) from fix-player-attachment into master
...
Reviewed-on: #5
2021-08-21 20:31:32 +00:00
Nils Dagsson Moskopp
b74ac4d27c
Attach player on top of meshnode controller
...
Previously, any player attached to the meshnode controller was floating
above it. This could lead to the attached player being unable to detach
from the controller, as a node could fit between player and controller.
2021-08-21 19:07:40 +02:00
bell07
d88094f87e
Be more tolerant agains unknown items in meshnode
...
I disabled some mods and a ship produces crash with error
```
2018-01-10 16:55:16: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'meshnode' in callback luaentity_Activate(): /usr/share/minetest/builtin/common/misc_helpers.lua:590: table index is nil
2018-01-10 16:55:16: ERROR[Main]: stack traceback:
2018-01-10 16:55:16: ERROR[Main]: /usr/share/minetest/builtin/common/misc_helpers.lua:590: in function 'copy'
2018-01-10 16:55:16: ERROR[Main]: .../games/whynot/mods/tools/meshnode/api.lua:40: in function 'get_tile_textures'
2018-01-10 16:55:16: ERROR[Main]: .../games/whynot/mods/tools/meshnode/api.lua:205: in function 'add_entity'
2018-01-10 16:55:16: ERROR[Main]: .../games/whynot/mods/tools/meshnode/init.lua:192: in function <.../games/whynot/mods/tools/meshnode/init.lua:160>
```
So this is a quick fix to get the world working again
2018-01-10 19:37:41 +00:00
orbea
4341baf516
Fix typo.
2017-11-04 18:11:35 +00:00
orbea
88815880c8
Make the meshnode privilege configurable.
2017-11-04 17:35:37 +00:00
orbea
a41f109c7d
Fix typo.
2017-11-04 17:29:26 +00:00
stujones11
5901137c1e
Check length of serialized item stacks
2017-07-10 17:01:47 +01:00
stujones11
e99b25ac75
Avoid double serialization of node metadata
2017-07-08 16:22:07 +01:00
stujones11
cdc3b1f54f
Verify and compress all meta strings
2017-07-07 18:40:44 +01:00
stujones11
f35f4815b8
Check serialization string length limit
2017-07-05 20:37:45 +01:00
stujones11
26929187a5
Compress inventory strings for serialization
2017-07-02 18:28:02 +01:00
stujones11
ab4629087b
Add intllib to depends.txt, fixes #5
2017-03-01 17:39:41 +00:00
stujones11
83679a392a
Add single frame support for animated tiles
2017-02-26 23:20:42 +00:00
stujones11
479e234ba7
Fix node highlight z-fighting
2017-02-26 14:56:23 +00:00
stujones11
b0d487312e
Fix crash with composited textures
2017-02-25 22:16:40 +00:00
stujones11
5bb561603e
Small amendments to previous commit
2017-02-24 20:42:57 +00:00
stujones11
80adbb7f3b
Improve shading for rotated cubes, slabs and stairs
2017-02-24 19:58:48 +00:00
stujones11
84fe9864a3
Prevent model restoration in unloaded areas
2017-02-11 19:25:19 +00:00
stujones11
e228ede531
Fix fence UV to work with non-default textures
2017-02-11 18:16:16 +00:00
stujones11
11064e0afa
Remove redundant code
2017-02-05 19:05:08 +00:00
stujones11
c6ef2fb2fb
Set player above controller after detaching
2017-02-05 18:57:50 +00:00
stujones11
516a2ae617
Bugfix: worldedit marker selection lock-up
2017-01-11 18:53:53 +00:00
stujones11
7dbb5fbc32
Add missing privilege registration
2017-01-01 17:09:38 +00:00
stujones11
c56f2fa17f
Respect config settings and remove glue from creative
2016-12-31 19:33:21 +00:00
stujones11
b2397014c6
Check true boolean value to enable crafting
2016-12-31 19:22:05 +00:00
stujones11
89623ea11d
Bump version to 0.3.0
2016-12-31 18:19:19 +00:00
Bratmon
48452cc4bb
Allowed fields.quit to be interpreted as a valid recieved field, closes #2
2015-02-01 14:45:14 +00:00
stujones11
8ef47bbe7a
Fix UV map error in meshnode_slab.x
2013-12-28 00:01:51 +00:00
stujones11
96c48520f2
Fix typo in default group definition
2013-12-27 23:43:25 +00:00
stujones11
2e68f8a259
Add missing transparency texture
2013-12-27 22:43:54 +00:00
stujones11
e21d3d425a
Add models required for version 0.2.0
2013-12-27 21:51:11 +00:00
stujones11
5e2cd62fea
Version 0.2.0 Support for additional drawtypes
2013-12-27 21:25:16 +00:00
stujones11
b3a6eaa6cc
Add 6d facedir support and code tidy
2013-12-24 21:09:05 +00:00
stujones11
490b8ee7b7
Increase default inclusion radius
2013-12-22 20:45:11 +00:00
stujones11
a86cc6bc32
Add reverse movement
2013-12-21 19:37:43 +00:00
stujones11
11754c0b75
Initial commit
2013-12-21 18:20:46 +00:00